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		<title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future - Kotaku Comments]]></title>
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			<title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sun, 02 Mar 2008 15:33:23 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 02 Mar 2008 15:33:23 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future]]></link>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4494211]]></link>
										
		    <description><![CDATA[<p>'secure pc gaming'</p>
<p>PC gaming and secure seem a bit mutually exclusive, don't you think?</p>
<p>A secure pc is really nothing more than a console...  so he's basically suggesting that pc gaming is going to phase out.</p> <p>meandering_drivel</p>]]></description>
			<dc:creator><![CDATA[meandering_drivel]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Mar 2008 15:33:23 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4475519]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4440929">shadydentist</a>: Convenience was not sacrificed?</p>
<p>I go to the store. I buy HL2, put the disk in a computer without network, what happens?</p> <p>sqlrob</p>]]></description>
			<dc:creator><![CDATA[sqlrob]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 29 Feb 2008 12:59:40 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4454476]]></link>
										
		    <description><![CDATA[<P>Hello from Atlanta Kotaku. This is my first ever post.</P>
<P>I have an idea!</P>
<P>(This is only partly thought out) <BR>Would it be possible for videocard manufacturers to make a hardware-based platform hosted from the videocard, that would span different companies like NVidia, ATI and Voodoo (do they still make cards?). It could work where each company's cards would only play games with the proper encoding as agreed to by the game developers, (they would play all unencrypted, older games though) so that you could keep track of the games, and even online downloaded games could be placed in a special folder on the hard drive (internal or external) regulated by the card's software.</P>
<P>Also, each manufacturer would create a lower-cost basic card that could get the main PC gaming duties done, in addition to their pricier cards. In honesty, it is the price of cards nowadays (and how quickly they become obsolete) that keeps me from purchasing the newest shooters(so pirating would do me no good). I think Microsoft would support it with their new interest in Games for Windows, and developers would be encouraged to make their games playable on a certain hardware platform(that includes the cheap cards), which should make the unwealthy like myself more apt to buy the games. I know that hackers (or are those the good guys and "crackers" the bad type?) would find a way to mess with their motherboards and cards etc. but I think forcing people into a hardware wall to pirate would discourage many people who don't have the know-how, or are afraid of tampering with their system(we saw it with the 360). Also, for those connected to the internet, it could act as a real-time updater, so that as mods find new pirate files it could be updated and blocked in real-time.</P>
<P>My idea is probably stupid (I'm just now learning about programming), feel free to critique it (nicely) ;)</P> <p>DranktheLake</p>]]></description>
			<dc:creator><![CDATA[DranktheLake]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 13:07:16 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4453105]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4440263">Allcars</a>: And they will all also be useless the second Valve decides to stop using Steam. I don;t wana a third party arbitrarily having the power to stop me using my purchased-sorry, ren ted is a far more accurate term for Steam- property. I refuse to use Steam on principle, and there is several hundred dollars worth of software I have not purchased I otherwise would have because of it.</p> <p>Overlord44</p>]]></description>
			<dc:creator><![CDATA[Overlord44]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 12:27:09 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4450344]]></link>
										
		    <description><![CDATA[<p>Love reading all these comments especially from people like Kyle.</p>
<p>About the article : (smart)people don't want to spend 50 bucks on a game that has *any* chance of sometime in the future where it will be impossible to still use that 50$ piece of software.  That will be the biggest question and problem with any system he is suggesting.</p>
<p>To the inane pirating argumenters.  Most of you want to wax philosophical about huge macro problems with the system/industry/people etc when it can be broken down simply to<br>
-people make stuff and want to be paid for it<br>
-people are poor and can't/don't want to spend money</p>
<p>The reasons for either one of those points don't really matter.  There are lots of different variables that can cause people to do what they do.  Also, saying stuff like "pirates never buy games" is totally ignorant of the entire situation.</p>
<p>Disclaimer: yep I have pirated.  It has varied from 'I have absolutely no money and I'm an unscrupulous college student that needs his fix' to 'I don't want to be burned again for 50 bucks on a game I don't like so I'll try it out first'.  I do buy games,  usually about one a month.</p> <p>ehlaren</p>]]></description>
			<dc:creator><![CDATA[ehlaren]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 10:54:51 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4445279]]></link>
										
		    <description><![CDATA[<p>If people had to actually pay for <i>all</i> their games on PC there would be even fewer PC gamers than the microscopic numbers that still remain - especially if those honest folk who do buy every game are loaded with additional inconveniences.</p>
<p>Goodbye, PC gaming. Nice knowing you.</p>
<p>(Actually, no it wasn't, it was goddamn shite, all the way from the config.sys/autoexec.bat/qemm fiasco, to the latest 'your computer is 2 years old and you want to run games on it? that'll be another $1000' debacle. Long live consoles.)</p> <p><a href="http://www.leafdigital.com/">quen</a></p>]]></description>
			<dc:creator><![CDATA[quen]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 07:28:43 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4444638]]></link>
										
		    <description><![CDATA[<p>the developers must accept that there will allways be people downloading games for free. What they should focus on is doing great games. sure, there will be some losses. but if you earn more, than you lose. Is that so big of a deal then?</p>
<p>if someone is downloading, it is a sign they want to play the game obviously. But if the game is only downloaded then they have trouble.</p> <p>basseman</p>]]></description>
			<dc:creator><![CDATA[basseman]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 06:18:23 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4444281]]></link>
										
		    <description><![CDATA[<p>I think this video from the late 80s-early 90s sums it all up... Don't Copy that Floppy!<br>
</p><div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('-Xfqkdh5Js4')"><img src="http://img.youtube.com/vi/-Xfqkdh5Js4/1.jpg"></a><br><a id="ylink_-Xfqkdh5Js4" href="javascript:toggleVideoComment('-Xfqkdh5Js4')">+ Watch video</a></div><div id="yvid_-Xfqkdh5Js4" class="comment-video" style="display: none;"><object height="355" width="425"><param value="http://www.youtube.com/v/-Xfqkdh5Js4&amp;autoplay=1" name="movie"><param name="wmode" value="transparent"><embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/-Xfqkdh5Js4&amp;autoplay=1" wmode="transparent" height="355" width="425"></object></div></embed> <p>mrDisco</p>]]></description>
			<dc:creator><![CDATA[mrDisco]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 04:59:49 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4444065]]></link>
										
		    <description><![CDATA[<p>"The man has a valid point." Oh hell no he doesn't. Piracy isn't killing PC gaming, DRM is.</p> <p><a href="http://steamcommunity.com/id/Akin">Akin</a></p>]]></description>
			<dc:creator><![CDATA[Akin]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 03:05:02 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4443815]]></link>
										
		    <description><![CDATA[<p>Lower prices? The prices are already half of what the same game costs on consoles (point: Turok). And I actually think that is thanks to piracy. I expect them to slowly turn the price up once they find a "secure" solution.</p> <p><a href="http://www.aclearsky.net">Yin</a></p>]]></description>
			<dc:creator><![CDATA[Yin]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 28 Feb 2008 01:19:02 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4442747]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4441547">Warik</a>: <br>
I remember when all the publishers said that using the smaller game boxes from the large ones would allow them to price the games lower....that panned out well.</p> <p>Darkest Daze</p>]]></description>
			<dc:creator><![CDATA[Darkest Daze]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 21:59:40 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4441547]]></link>
										
		    <description><![CDATA[<p>LOL @ lower game prices.</p> <p>Warik</p>]]></description>
			<dc:creator><![CDATA[Warik]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 19:53:00 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4441051]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4427449">Lot krotan (wut?)</a>: I'm a pirate and I think this is horrible!</p> <p>DrLight</p>]]></description>
			<dc:creator><![CDATA[DrLight]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 19:15:53 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4440929]]></link>
										
		    <description><![CDATA[<p>Stem is great because it does offer you extra value, with easy patching, a great server browser interface, and the ability to redownload your games as often as you need.  Although the games are DRM'd, convenience to the user was not sacrificed.</p> <p>shadydentist</p>]]></description>
			<dc:creator><![CDATA[shadydentist]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 19:06:35 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4440856]]></link>
										
		    <description><![CDATA[<p>Yes. Because everyone knows that unsecured games are the ones that suffer the most from piracy. I mean, look at Sins of a Solar Empire. Obviously, they didn't sell a single damn copy, because there's no form of protection on the disk!</p>
<p>Wait, what's that? They managed to be the top seller for the week of Feb 22? Oh...</p> <p>SilverStar95</p>]]></description>
			<dc:creator><![CDATA[SilverStar95]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 19:01:18 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4440463]]></link>
										
		    <description><![CDATA[<p>Yeah, Steam has been working out pretty well for me. I can download games the second they're released, and I don't have to add to my already vast collection of discs.</p>
<p>And as far as I know, it's pretty hard to crack games on Steam, if not impossible.</p> <p>Angrypasta</p>]]></description>
			<dc:creator><![CDATA[Angrypasta]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 18:31:22 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4440270]]></link>
										
		    <description><![CDATA[<p>I'm wholly against game piracy, unlike other kinds of piracy. Yar.</p> <p>PsycheDiver</p>]]></description>
			<dc:creator><![CDATA[PsycheDiver]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 18:17:55 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4440263]]></link>
										
		    <description><![CDATA[<p>ok why dont we all just use steam. Steam is doing a great job. I get the games i want to play.</p> <p>Allcars</p>]]></description>
			<dc:creator><![CDATA[Allcars]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 18:17:35 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4439993]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4433877">Zantagor</a>: There's a big difference between DRM on consoles and DRM on a PC. The DRM on the consoles won't screw up other games, nor does it try to limit something that is intended as a general purpose device.</p>
<p>I left PC gaming in part because of DRM(the other parts being the upgrade treadmill and release of unfinished software). No Windows box that I have will *EVER* have direct network access, which kills Steam and many other schemes. I also require that the program install and run without administrator access, to prevent unwanted things from being installed.</p> <p>sqlrob</p>]]></description>
			<dc:creator><![CDATA[sqlrob]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 17:58:02 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4439635]]></link>
										
		    <description><![CDATA[<p>This is the internet.  All property on the internet is intellectual property.  All intellectual property is just a government-mandated monopoly on a specific idea.  You can't steal ideas.  You can copy them outright and derive your own use from them, or you can rebrand ideas as your own and distribute them as such, but nothing you do (short of causing amnesia and wiping all of the code servers and backups and destroying any copies in existence) will take the original data from someone.  Economically speaking, piracy does more damage than plagarism  (tuba_man's BioSmock wasn't nearly as big of a seller.), but I think plagarism is a far worse moral infraction than mere piracy.</p>
<p>I really have to disagree with the people who say "if everyone pirates, there won't be any more games".  To creative people, someone else taking credit for one's work is far more insulting than just copying it, and most of us are going to continue creating things wether we get paid for it or not.  A bunch of my songs are available free to download, because I'd rather have people listen to my music than worry about forcing people to give me money for it.  Granted, it's easier to keep making stuff when you can concentrate on it full time, but money's not the reason why we do what we do.</p>
<p>Then there's <b>human nature</b>.  Most people are willing to pay for their entertainment.  Many pirates are also willing, but they'd rather get it for free when possible.  Sure, you can cry and scream and legislate and arrest, but there will always be people willing to do things you consider wrong.  Everyone's got a line that they consider absolute, and they've got a "maybe" line.  That line will move depending on attitude, how easy it is to get away with it (including things like cost and time) and how hard it is to get caught.</p>
<p>Prior to the internet, it was difficult to pirate entertainment.  (This part is pure conjecture, take it with a grain of salt)  Cheap knock-offs were more likely to undercut the originals.  If Tetris was $20 and "Tetrix" was $10 and played the same, some would go with Tetrix, while the people wanting to take the moral high ground would spend the extra for the original.  Then again, you could always go to a friend's house and play for free.  Somebody paid for it, right?  (By the way, that's piracy if you extend the definition far enough.  That or piracy is just borrowing.  Either way, that person probably never intended to buy it.)</p>
<p>The problem with monetizing ideas is that once somebody experiences one, it can't be taken back.  The bank can reposses my car, but nobody can reposses the time I spent playing BioShock (or the mental image of Mickey Mouse or the mental scarring of goatse).   All anyone can do is make it prohibitively expensive to make money off of it (copyright lawsuits) or make it prohibitively difficult to get for free.  The internet has basically made ideas and consumer products into the same thing.  It's just as easy for me to copy Bioshock for a friend as it is to describe it to him or her.  When sharing (or piracy, depending on whether or not someone wants to make money from the idea) is this easy, the only thing really stopping people is their conscience.</p>
<p>Thanks to the internet, it costs nearly nothing to pirate creative works, and it's relatively rare to get caught.  The law is on the creators' side, but it's difficult to get the ball rolling on it and even more difficult to determine if a lawsuit is worth the time and money.  The best variable creators have is that of difficulty.  Copy Protection schemes make it marginally more difficult to copy things, and they don't cost all that much.  By adjusting that difficulty bar, creators can reduce the number of people willing to resort to piracy, but if they adjsut it too far, they also reduce the number of people willing to pay for the product.  Eventually, a semi-optimal balance could be reached between DRM and piracy losses, but it'll require a realistic outlook on the part of development and distribution companies, and even then, it will change depending on people's attitudes and even game to game.</p>
<p><b>TL;DR version:</b><br>
Crusaders:  Your moral indignation will not stop piracy.  People will copy things as long as they feel justified in doing so, even if the only justification is "because I can".  Feel free to push for DRM and Copy Protection, eventually its use will even out with reality.  Also, pirates will always consider you out of touch with reality.  Deal with it.  Without extremists, the rest of us wouldn't know where the center is.</p>
<p>Fellow sharers:  Your moral indignation towards Copy Protection will not stop it.  Your continued copying will, in the short term, cause more issues, but will eventually fix itself once distributors (who are more often the reason for oppressive DRM than the developers) equalize with reality.  Also, you will never stop self-righteous people from yelling at you.  Deal with it.  In the mean time, pirate away.  Without extremists, the rest of us wouldn't know where the center is.</p> <p>tuba_man</p>]]></description>
			<dc:creator><![CDATA[tuba_man]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 17:33:50 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4439590]]></link>
										
		    <description><![CDATA[<P>being past the first page pretty much gurantees that this won't be read, but i think it's a decent idea. steam is essentially what he is talking about, which i use a lot along with direct2drive. i think that both of these models are working well if not implemented perfectly. I could see it working for brick stores as something similar to why msft did originally for XP authentication. it worked out of the box, for a short period of time before needing to be securly activated. they also provided cumbersome, but effective offline activation methods.</P>
<P>as far as the complaints regarding purchased software being inaccessable once servers are brought offline, it gets a bit more tricky. the best solution would be for a company to make the decision that they were not going to make any more money off of a product (hahahaha, right) and simply put out a patch file that can be D/L'd and run to open the product up. it would require trust on the part of a consumer, or laws requiring this. the laws would be more favorable for situations where a comapny could go T/U, since they could be required to develop this 'patch' at the beginning rather that risk in not ever getting made.</P> <p>valarmorghulis</p>]]></description>
			<dc:creator><![CDATA[valarmorghulis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 17:30:49 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>You do know even the pirates tell you, if you like the game, <i>you should go and buy it</i>.</p> <p>Sober</p>]]></description>
			<dc:creator><![CDATA[Sober]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:46:23 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438789]]></link>
										
		    <description><![CDATA[<P>handheld gaming is my future chris. and when i stop getting physical media in my hands (games) then I leave gaming and enjoy the collection I built over the years, I'll be happy and not missed, and I couldn't care less.</P> <p>sadkermit - soon to be banned for standing up to the ummm nazi.</p>]]></description>
			<dc:creator><![CDATA[sadkermit - soon to be banned for standing up to the ummm nazi.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:44:03 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438748]]></link>
										
		    <description><![CDATA[<P>He teases with a lower price point to except the inconvenience of server hosted games. There's no way they're lowering prices. Steam couldn't even lower prices because of EB's/Gamestop's threats.</P> <p>Strangelove</p>]]></description>
			<dc:creator><![CDATA[Strangelove]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:42:10 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438408]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4438228">Evangel</A>: Very true. When you steal from a retailer, they are absolutely losing money, not "assumed" money.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:26:39 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438399]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4436547">dozerking</a>: Millions of sales?  No.  Last I heard, Call of Duty 4 for PC hasn't even hit 450k yet, while the PS3 and Xbox 360 make up the rest of the 7 million in sales.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:26:04 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438349]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4435458">failzmcgee</a>: If by "go to" you mean mail your system halfway across the country and risk having it broken by some greasy hacker, then yes.  I live in a major metropolitan city and I don't see filthy bastards offering their mod chips.</p>
<p>Were it as easy as you describe it, all of gaming would have been dead years ago.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:24:19 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438268]]></link>
										
		    <description><![CDATA[<p>Games that have strict DRM make me look for ways to crack it. I still never beat King Kong for PC because I moved to Vista x64 and the extremely strict Starforce isn't compatible with anything but XP x86.</p>
<p>Steam on the other hand makes me happy to be able to support the devs without a drm scheme so harsh that it hurts the game it's self.</p> <p>Darkest Daze</p>]]></description>
			<dc:creator><![CDATA[Darkest Daze]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:21:42 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4438088">Asper</a>: Also, you can't equate copyright infringement (Piracy) to theft. If I download a game, you havent lost anything, if I walk out of a store with a shirt, you no longer have a shirt to sell.</p> <p>Evangel</p>]]></description>
			<dc:creator><![CDATA[Evangel]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:20:14 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438200]]></link>
										
		    <description><![CDATA[<p>You just know the games are gonna be cracked within 24 hours of release, therefore, only people who actually buy the game will get F'd in the A</p> <p>Evangel</p>]]></description>
			<dc:creator><![CDATA[Evangel]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:18:59 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4438088]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4437948">Soriya</A>: God, you're fun. However, Kyle81 already did this on the first page. No, it's just games. That's all I feel this way towards. I've worked for a number of retailers, also, and if you think stealing food or clothing, or games from a store, for that matter, is difficult by any stretch of the imagination, you're misinformed.</P>
<P>If I felt it was okay for me to steal, say, a car? I really wanted it but couldn't afford it? I potentially would come up with proper justification internally and do so. However, now we're discussing psychology. Attitudes and values, mostly.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:15:05 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4437971]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4437742">Soriya</A>: <I>Again,</I> that is why I pirate games when I pirate them. Those are my <I>reasons</I>. It does not make it <I>just</I>. I've stated a number of times already, and it's certainly getting more fun with each turn, that stealing is wrong. However, I feel it is merely a symptom to a deeper issue, or perhaps issues, more likely.</P>
<P>You also make an invalid assumption that I would either buy, or even rent, one of these games to begin with. Do you somehow think by suggesting that, people would exclaim "You can rent games now? Hot diggity damn, let me head down to my local shoppe!" I'm aware, and your insinuation that I'm not is insulting. I simply disagree that it is a better alternative.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:10:16 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4437948]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4435468">Asper</a>: Also, why does it only apply to just the game industry? What if you went grocery shopping and saw a bag of chips that are just too expensive? Do you feel justified to steal it cause YOU feel it cost to much? Or say with clothes. The clothes are too expensive in your mind and you think a better alternative is to steal it. Do you feel you're entitled to steal cause YOU think its too expensive? Oh wait, its different with games cause they're just easier to steal than a bag of chips or clothes.</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:09:21 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4437742">Soriya</a>: alternatives THAN to steal a game* Oops, typo.</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:03:02 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4437742]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4435468">Asper</a>: Quit trying to justify stealing. I'm not trying to say you should purchase everything. Of course there are bad games, but there sites dedicated to reviews, you can go and rent a game for like 5 bucks to see if you like it. There are better alternatives to stealing a game. Thats what it basically boils down to. So yes, you were being an ass because you feel you're justified to steal.</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 16:01:31 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4432912">Purple Dave</a>: I agree! The PC is more or less a tool. We pay for the parts and build it ourselves. How we use it depends on what kind of person we are.  With a PC we can steal just as easy as we could go outside and with a gun rob somewon. Some of them might put up a better fight but in the end there gonna have to loose when they have met their match. I dont steal but if I want to game on the PC I have to put up with updates/crap because others do. I miss the old days :(</p> <p>Gunloc</p>]]></description>
			<dc:creator><![CDATA[Gunloc]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:52:46 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>There are three types of pirating.</P>
<P>1. Getting games instead of paying for them.<BR>2. Getting games just for free.<BR>3. Getting games because they aren't avaivable.</P>
<P>1. Can't do shit about these people, don't try. And I highly suspect that the percentage of these guys is very low out all those who pirate. This isn't statistics, but it applies to everyone I know who pirates. These are (IMO) responcible for a small percentage of revenue lost to pirating.</P>
<P>2. Everyone I know who pirates wouldn't buy the game they downloaded in the first place. It's not a big stretch to think that a large number of people are like that. In fact, I would safely bet that most people in America are like that. These kind of people are entirely irrelevant to profits certain developers/publishers are crying about.</P>
<P>3. This is pirating (+burning copies and selling) in other countries, like Russia. I am sorry, but the NUMBER ONE REASON pirating exists in that kind of place (I lived there long enough and was in 5 different major and minor cities) is because shit NEVER comes out there on time. Vast majority of games that get released come up there months after.</P>
<P>The reason for rampart losses of revenue due to pirating is because most games don't bother for a world wide release. Guess what? Capitalism and thievery works by the book here - a couple of hacks will download the game, buy a large number of blank CD's, and start selling, selling, SELLING! And you know what? People will buy, because they don't care about where the game came from. They care about getting their game on time, when it's released. And if the actual develpoers/publishers can't provide the service, someone else does and doesn't share the moneys.</P>
<P>This may be an entirely wrong assumption, but as far as what I personally see, that is entirely the case. The real reason for lost revenue on PC gaming is failure to provide world-wide release, expenses associated with PC gaming, and shitty PC games. Why would the masses care about loyalty to the developers when it costs more then consoles and provides much less?</P> <p>targetpractice</p>]]></description>
			<dc:creator><![CDATA[targetpractice]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:46:33 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>This can fuck right off simply because as a longterm solution it's useless. How do I play games that are crippled to use this service once the timer has expired and the service no longer exists, 20 years down the line?</p>
<p>Tip - If a pirated product is a BETTER product than the one you are selling, you're doing it wrong.</p> <p>Overlord44</p>]]></description>
			<dc:creator><![CDATA[Overlord44]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:43:43 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>If prices dropped via steam distribution I would completely cease the need to use pirated methods.</p> <p>DeusGear</p>]]></description>
			<dc:creator><![CDATA[DeusGear]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:38:16 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436867]]></link>
										
		    <description><![CDATA[<p>You know, the games I spent the most time playing, even when I was something of a (butt) pirate myself on gaming, were the original NWN, Diablo 2, and Oblivion. And I own legitimate copies of all those games. But the icing is that they are the games that DON'T pre-emptively treat me as a criminal. Oblivion and D2 run with a virtual image mount, so I don't have to wreck my discs, and NWN requires nothing at all. Double click and play, no disc, no online authentication, nada.  And I don't think the sales of any of those games particularly suffered, given they're three *huge* sellers.</p> <p><a href="http://n/a">Karlott</a></p>]]></description>
			<dc:creator><![CDATA[Karlott]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:30:01 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436755]]></link>
										
		    <description><![CDATA[<P>The online authentication will just be cracked out of the game and the people who suffer will be the legitimate users, as it always is with any kind of DRM.</P>
<P>Windows asks me every couple months to verify that I'm still using a legitimate version. And if for some reason the authentication server is down, it locks me out and I cannot access my own data.</P>
<P>I have to purchase the same song a hundred times based on what media player I currently own at the time because of different formats and DRM.</P>
<P>This idea is a lot like communism: Sounds great on paper, but in reality it's a bad thing!</P> <p>Deozaan</p>]]></description>
			<dc:creator><![CDATA[Deozaan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:26:00 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436687]]></link>
										
		    <description><![CDATA[<p>PC gaming is in it's rebuilding phase because everbody has created a monster that can't be controlled! Now our top minds are joining forces to build a new weapon that can kill the old one. <br>
For myself I have lost to much to PCGaming and moved on to the land of consoles. As soon as I make a enough money I will send for the family I left behind. I miss you Father stay strong &amp; watch out for the pirates.</p> <p>Gunloc</p>]]></description>
			<dc:creator><![CDATA[Gunloc]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:23:28 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436611]]></link>
										
		    <description><![CDATA[<p>Here's an idea: stop pushing tech whilst <i>also</i> making shitty games. Last time I upgraded was for HL2, and things like Crysis and everything afterword I could care less about spending time to upgrade at all.</p>
<p>And DRM is a bitch, I love Stardock for having no DRM. This is why I will buy Sins of a Solar Empire (and GalCiv II) even if I will never play it. At least they'll run great on my PC and doesn't force shit onto it (i.e. Starforce).</p>
<p>Other than that, WoW seems to be holding all my attention.</p> <p>Sober</p>]]></description>
			<dc:creator><![CDATA[Sober]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:21:05 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430501">RawSteelUT</a>: <br>
I would be EXTREMELY surprised if IW didn't release a game on PC at all. They got their start on PC, and I don't think they would abandon millions of sales.  Even still, they've been hugely successful on PC even with Piracy. For some reason though, they won't release the official PC numbers, probably because they don't want to look bad by announcing that it has sold 2+ million copies on PC alone.</p>
<p>I do know for a fact that CoD4 for is outselling the 360 and PS3 versions in Europe except England.</p> <p>dozerking</p>]]></description>
			<dc:creator><![CDATA[dozerking]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:18:52 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436324]]></link>
										
		    <description><![CDATA[<p>PC Gaming is alive and well. It's always been niche compared to console gaming, and it's thrived in large part through the community. You never see PC Games being advertised on TV with a rare exception here and there.</p>
<p>This kind of nonsense needs to stop.</p> <p>dozerking</p>]]></description>
			<dc:creator><![CDATA[dozerking]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:12:29 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436290]]></link>
										
		    <description><![CDATA[<P>Nobody has hacked steam yet. I dont get why other publishers dont launch games exclusively on steam. Release on steam and then handing out boxed copies is ASKING for piracy.</P>
<P>Or better yet, bring your sweet games over to consoles. Please?</P> <p>EdwinJ85</p>]]></description>
			<dc:creator><![CDATA[EdwinJ85]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:11:34 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436150]]></link>
										
		    <description><![CDATA[<p>Has anyone mentioned that DICE is wising up and releasing the next Battlefield game for free?  Finally, someone gets that the business model might be the problem, not the consumer.</p>
<p>People want to play games on their PCs.  Desperately.  Maybe they just aren't willing to pay $50 bucks to a retailer to do it.  Ad supported, baby!  It's the future, these guys are just rearranging deck chairs on the Titanic.</p> <p>KNau</p>]]></description>
			<dc:creator><![CDATA[KNau]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:07:14 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4436090]]></link>
										
		    <description><![CDATA[<p>Here's the thing..... The developers are not really losing money.... Again they act like these people were going to go out and pick up the game..... Unless someone is out there SELLING these games themselves that work fully the developer isnt losing anything sales wise.</p>
<p>People keep complaining about piracy etc but if these companies would actually put out worthwhile games we may not see as much piracy. When almost every single PC game released falls under 3 categories - MMOG , FPS , or SIM (ok some flight sims in there but...) You run a lack of creativity and want of your market.</p>
<p>There are a few single player RPGs on PCs now but they arnt like they used to be and we have nothing coming out like a console RPG its all almost D&amp;D style stuff... The market is over saturated with games and alot of them are frankly rubbish. If we get down to it there hasnt been much innovation period to make anyone want to go out and buy the game....</p>
<p>Free trials for say like a 15 day period are a great way to cut down on piracy. Alot of us that do pirate games only do so to see if the game is worth getting or not. Like I pirated stuff , if it was good i bought the game if it was bad i tossed it out. This is because the developers offer no way of me seeing the game before it comes out.</p>
<p>If they did I wouldn't pirate the game i could use it then if i hated it uninstall it. This at least shows the gamers your trying to make some moves to better support them and give them some opinion of a game before they go out and buy it. I've bought some crappy games in the past which is why i started pirating them just to see..</p> <p>linadragon</p>]]></description>
			<dc:creator><![CDATA[linadragon]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 15:05:44 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4435777]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4432912">Purple Dave</a>: Good comment!</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:56:21 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4435468]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4431518">Soriya</A>: Your ability to name-call and throw tantrums adds incredible validity to your argument. srsly.</P>
<P>It's not "being an ass." It's fact. Witz has been staggeringly logical in this whole thing, yet naturally everyone is glossing over it. <I>He's a talking penguin for Christ's sake.</I> Much of this thread is arguing a just world point of view, while he, and I, I believe, are arguing reality and human nature. Why the hell should I pay full price for a subpar project? Why should I wait six months for it to get ten bucks slashed off? I'm still paying Too Much -$10 for a game that is barely worth it's weight in plastic.</P>
<P>I buy games all the time. My woefully small account statement will say as much, but I'm not going to shell out cash and support what appears to be a gaming company's cash-grab game. If I can download the game, be amused with it for an hour, which is often the case, I will.</P>
<P>That's how I operate. I'm not John Q. Everypirate and I don't speak for anyone but myself. And Henry Kissinger, but that's another story.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:47:42 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430265">RawSteelUT</a>: Err, no. You can simply take it to a place and get a mod chip inserted for a console. I'm sure if they were to go the hardware way you'll have places where you can get someone else to do it. Actually, look at the PSP, it's perfect proof that people will solder things/physically work on the machine just to get it downgraded to play pirated games.</p> <p>failzmcgee</p>]]></description>
			<dc:creator><![CDATA[failzmcgee]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:47:30 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>As with most people in the industry they completely skirt the issue.  When these companies come out with games that are worth playing and buying then people do.  The problem is is that all of these companies release mindless meaningless drivel that a flipping untrained monkey could play.  And to be frank, watching the monkey play would be a far cry more entertaining than the absolute and utter shit that these developers churn out all in the name of getting a buck.</p>
<p>What asshats like Chris Taylor and the "holier than thou you shall rot in hell for piracy" bunch can't get through their thick fuggin skulls is that the shit that gets pirated won't get bought anyway.</p> <p>fraggdragon</p>]]></description>
			<dc:creator><![CDATA[fraggdragon]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:45:00 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>Sounds like Steam</P>
<P>Thing is that if people can hack and make a WoW server emulator, im not sure that theres much more security in this idea. Its not like consoles are much more secure either. Just require more effort and in the case of the 360, not really wanting to screw around with whats already basicaly a time bomb.</P> <p>Murrytmds</p>]]></description>
			<dc:creator><![CDATA[Murrytmds]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:44:05 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Answer: Steam.</p>
<p>You know, I actually like that my achievements are recorded even if they're meaningless beyond bragging. I like the idea of a buddylist at all times, even in single player games, one that doesn't crash and conflict like Xfire does.</p>
<p>I really like the idea that there are sales, and that weak games get reduced faster than retail. I enjoy the notion that if I were to 'lose the manual' or the disk altogether, I'm able to legitly redownload my software and the company, not me, is required to remember my registration information.</p>
<p>I look forward to the day where steam is able to keep saved games backed up on the server side as well, sparing me reformat heartache or letting me continue on a friend's computer.</p>
<p>All PC games should be on steam, IMO.</p>
<p>As for the people who say 'I don't want internet on my -special- computer' .. why? What are you hiding exactly? What paranoid reaches of the early nineties do you believe that hackers will control your machine if it has an ethernet cable attatched? We're moving towards a connectivity state where there's world wide wifi and increasingly cheaper prices for basic access. Seriously, if you can't keep your internet connected machine virus free; it's because you or someone who uses your computer is an idiot.</p>
<p>Digital distribution is win. It doesn't -eliminate- piracy.. but it makes it much harder to do, and it has incentives against piracy.</p> <p>Clockw0rk</p>]]></description>
			<dc:creator><![CDATA[Clockw0rk]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:32:01 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>My god, I've read one page of comments and it seems it hasn't occurred to some that piracy doesn't start with the end-user aka us at our computers typing up comments right now.  It starts at couriers, people working at the company (not necesarily devs), shipping/packaging plants, and people that work at stores that are getting these games out to these "digital crusaders" that reverse engineer game companies' protection algorithms.   So one of the problems is really everything in between the 2 points of game purchasing.  Keep a tighter lid on your property!</p> <p>g0ds gReeN</p>]]></description>
			<dc:creator><![CDATA[g0ds gReeN]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:26:52 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>The problem right now is that the pirate version often is easier to install and use than the legitimate version. I think this DRM crap is just making thing worse.</p>
<p>I have never been able to play my Civilization 4 copy because of the stupid DRM. Somehow it won't validate my disc. I patched it. Didn't work. I got angry and has never tried to play the same game again.</p>
<p>I have encountered similar problems on other computers when I have been asked to help. Sim 2 shipped with invalid cd-keys and so on. I just get pissed when something I pay money for give me nothing but trouble.</p> <p><a href="http://kjakan.net">kjakan</a></p>]]></description>
			<dc:creator><![CDATA[kjakan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:19:52 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4434455]]></link>
										
		    <description><![CDATA[<P>I'm sorry but wasn't in-game advertising supposed to make games cheaper for us? Wasn't digital distribution supposed to lower prices too? "Lower prices" is always a great talking point (especially for well-paid marketers) but it is rarely a reality.</P>
<P>I agree piracy is an issue, but I'm not sure DRM is the answer to it. I DO know that lower prices are not going to be a result of it though.</P>
<P>Tavin.</P> <p>Tavin</p>]]></description>
			<dc:creator><![CDATA[Tavin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:16:20 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4433861">chantron</a>: Oh, you totally blame the opposition about it. Cause had it not been for them, the nuking wouldn't of happened in the first place. ..... If I'm getting your analogy right. O_o</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:10:50 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>Bring back the Lenslok! Or some kind of hardware dongle (which must be pretty cheap to make thesedays if things like USB stick prices are anything to go off).</P>
<P>The industry doesn't do itself any favours though, eg. Steam charging more for games distributed digitally than you'd pay for a boxed copy. They could also do more to introduce ads or sponsorship within games, kinda like Mark Pesce suggested in his lecture on TV and piracy.</P> <p><a href="http://">Jaffo</a></p>]]></description>
			<dc:creator><![CDATA[Jaffo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:08:50 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4433877">Zantagor</a>: I aint gonna argue with you on that one.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:06:10 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>I just want good pc games and support and if running everything off steam is the price sign me up.</P> <p><a href="http://n/a">JamieA</a></p>]]></description>
			<dc:creator><![CDATA[JamieA]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 14:02:56 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4433776">Idlethought</a>: Except that XBLA is also a crappy DRM ;)</p> <p>Zantagor</p>]]></description>
			<dc:creator><![CDATA[Zantagor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:58:49 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4433622">Soriya</a>: If you're fighting a losing battle for a neighborhood, you don't nuke the city and then blame the opposition for it!</p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:58:16 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>There are three main reasons that I no longer have a gaming PC and instead have a 360.</p>
<p>1 - Crappy DRM.  I install a game, I shouldn't have to hint down the disc so I can play it.  This was usually solveable - but it needed the pirates out there just so I could play games I had bought.</p>
<p>2 - Crappy Operating Systems.  With Vista on the horizon I decided to pay the MS tax with a 360 rather than a OS upgrade I didn't want.</p>
<p>3 - Crappy quality.  The quality is probably no higher with console games, but with a fixed platform the reliablity you get for that level of investmentis far higher.</p>
<p>I don't know how bad Valve games get ripped off, but I was perfectly happy with Steam - if more companies were using it reason 1 not be so much of a problem.</p>
<p>As for the proposed solution - he can take his idea and shove it.  I see no reason to pay for a game that I cannot play if my ADSL connection is cut off for three weeks because someone dug up the phone cable to sell for scrap.</p> <p>Idlethought</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:55:37 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>I would just like to remind everyone<BR>that in the early days of cable television,<BR>there were actually no commercials.</P>
<P>That was the point of cable television - <BR>that you would get quality TV, and no<BR>commercials. That's WHY YOU PAID for<BR>cable instead of getting things free over<BR>the antenna. And then slowly they introduced<BR>commercials, and never looked back.</P>
<P>It will be the same with games.<BR>They will implement this with the promise<BR>of a lower price point for gamers, but<BR>let's talk about human nature for a second.</P>
<P>I have been alive long enough to know<BR>what people are like. You charge the absolute<BR>maximum that people will pay.</P> <p>Sullyville</p>]]></description>
			<dc:creator><![CDATA[Sullyville]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:50:25 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4432646">chantron</a>: Yes, you have a point.  :/ Pirates suck balls. QUIT FUCKING IT UP FOR US YOU STUPID PIRATES. &gt;_&lt;</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:50:09 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>I never pirated console games until I heard about roms, and then usually only to play old games that I had bought or rented a bunch years before.</p>
<p>With PC games, you usually could either- borrow from a friend, or buy from retail.  There's no rental system and hardly any used PC game outlets available.  How do you add longevity and a desire to purchase something that is so limited in scope?</p> <p>WoozyB</p>]]></description>
			<dc:creator><![CDATA[WoozyB]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:49:27 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4431849">wtf007</A>: Its this type of attitude that lets them think they can just shove whatever DRM and CP crap down our throats.</P> <p>Moonchilde</p>]]></description>
			<dc:creator><![CDATA[Moonchilde]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:44:38 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>the hackers will always win. remember that.</P> <p><a href="http://www.dakstudioz.com">kwant</a></p>]]></description>
			<dc:creator><![CDATA[kwant]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:40:25 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Hell, Steam already did it. The service is perfect, you get instant patches, you can re-download anything you own in no time, and the variety and bundles are awesome.</p>
<p>I'm just thankful that devs design PC games *at all* anymore. They lose a ton of money on it and it's a shame that so many feel it's okay to steal their hard work and not pay a dime for it.</p> <p>unmarkedone</p>]]></description>
			<dc:creator><![CDATA[unmarkedone]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:33:16 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4432646">chantron</a>: I'll tell you, because it makes money for the scaremongers that sells the protection schemes.</p> <p>Zantagor</p>]]></description>
			<dc:creator><![CDATA[Zantagor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:30:38 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4432912]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4427460">NYLatenite</A>: <BR>Out of business nothing. How many MMO games or multiplayer servers have we heard of recently that are closing up shop because the business just isn't there for them? The hosting companies in these cases haven't gone out of business (yet), but they clearly realize that as long as they don't have paying customers lining up, spending money on the servers is a losing proposition for them.</P>
<P>No, this feels too much like renting your game rather than purchasing it. If I decide to plunk down my cold, hard cash (okay, I mostly buy with plastic, but still...), I want my actual disc that I can put in my actual computer. I feel the same way about music, and ironically didn't really start to buy CDs until after I'd bought an iPod (and I _STILL_ haven't downloaded anything from iTunes that wasn't free). If I get a disc with my copy of the game on it, and I lose it or let it get damaged, that's my problem and mine alone. If my "copy" of the game gets turned off by some bean-counter, now you've just made your problem become my problem. The _ONLY_ way I could possibly support this arrangement is if, when they finally decide to close up shop, they send out e-mails to all registered "owners" asking them if they'd like a free copy of the game on disc to be shipped to them in lieu of being able to play it from the server.</P>
<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4427488">Kyle81</A>: <BR>Except they don't actually _LOSE_ money when someone uses a pirated copy of their game. They just don't _MAKE_ money. There is a notable distinction here. Noone has proven conclusively that pirate operators would have actually paid money for those games if they'd been unable to download pirated copies instead. Face it, there's a huge core of gamers who can't afford to game at all but for the fact that they can rent or pirate copies. Clearly they can't be counted as profit lost if they don't have the money to pay for the game in the first place.</P>
<P>Anyways, people seem to be missing one major problem with this setup. Either the game is stored on the server alone, and therefore must be downloaded anew _every_time_you_want_to_play_ (in which case people with slow connections will be unable to play, even if they have paid for the right to do so), or you'll have to be able to download a copy directly to your computer and simply log in to the server whenever you want to play (in which case + hackers = pirate copies regardless). Face it, the only proven methods of making sure that noone uses pirated copies of your game are distributing it as freeware, or not publishing it at all.</P> <p>Purple Dave</p>]]></description>
			<dc:creator><![CDATA[Purple Dave]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:29:54 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4432209">Soriya</a>: Your last sentance is the whole crux of the argument. DRM has a proven track record of doing nothing but hindering the legitimate user. You cannot stop hackers, they program for the FUN of it.</p>
<p>Its a simple question of motivation: You've got people who do this as a job and you've got people who do it becuase they love it. Whos going to win out in that battle?</p>
<p>Take the HD DVD encryption key for example. Hackers cracked it and the key was released. They changed the key and hackers cracked it before dvds with the new encryption even hit store shelves.</p>
<p>Why then are you punishing your customers if all your efforts are futile?</p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:23:25 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Consoles killed PC gaming! (Cant stop listening to Video killed the radio star on the background)</p> <p>FelicioLostHorizonPT</p>]]></description>
			<dc:creator><![CDATA[FelicioLostHorizonPT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:20:38 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>As much as I love the indusrty, and understand why they think this would be needed. If my games all came with the sucrom shit, I would be pissed. Every game I ever bought with this type of feature just causes problems. I fucking paid for my game, why do I get these error. I say NO WAY to this idea. Sorry devs.</P> <p>boots555</p>]]></description>
			<dc:creator><![CDATA[boots555]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:19:56 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4427590">Yeux de nouilles</a>: haha, I will do that. I didn't realize it was that bad but since it was early morning and I was still a bit hazy.<br>
@<a href="#c4427488">Kyle81</a>: I'm not saying they should not protect the games they make. I just don't think is a viable solution. I don't want the game I buy to be dependent on a server connection. What if you install it on you're laptop and then don't have access to internet in the locale. What will you do? You cannot play the game you have just spent money on. They should, and I believe he is talking about it in this manner, only need it for the installation. But I don't want to see a repetition of Bioshock. I completely agree something needs to be done about current state of piracy.</p> <p>Exia</p>]]></description>
			<dc:creator><![CDATA[Exia]]></dc:creator>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4432231">Asper</a>: Now you're just being an ass. Quit it. There are legitimate ways to try out a game yet you choose to steal the games. Great way of supporting the industry who's goal is to entertain you!</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:12:19 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Totaly agreeing with lots of coments here! What was the main PC gaming? FPS! Who stole all the goods FPS? Consoles thats who! You can have an awsome game playing on a unified system that it has to be able to play the way it is! Bad programing killed PC gaming with ever growing system requirements not caring for code improvement so it could play fully on a regular system. There comes xbox360, with a simple system u can play some really good fps and dont need to upgrade it at the end of 1 year! When PC programers see this and try to get some good games that dont need a new system each passing year then that might be the day when PC gaming will improve cause theres no hacker free system, time and time again all the protections, even those costing millions didnt last long.</p> <p>FelicioLostHorizonPT</p>]]></description>
			<dc:creator><![CDATA[FelicioLostHorizonPT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 13:10:11 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4431518">Soriya</A>: Or, I could not. That is just as logical.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4431632">Tizlor</a>: The thing is though, it shouldn't be a part of the culture. Stealing shouldn't be a part of any culture. You'd think you would want to support the gaming industry instead of fucking it up so they can come out with more games. But instead the industry has to figure out how to fight back the pirates who freely distribute their game.</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@myamotoschin,</p>
<p>"Yeah, I'm sure people who pirate are going to completely change their ways based on a game being 30$ instead of 60$. People who steal will continue to steal as long as nothing prevents them from doing so."</p>
<p>C'mon now, don't be silly. Thats not what I'm saying at all. Sure, some people are thieves and don't give a shit. But those people will find a way no matter what.  The only way to stop those people is to DRM the product so frakking hard that it makes the rest of us not buy it at all.</p>
<p>No, what I'm talking about is the casual pirate, the guy who wants to give a game a try, but isn't willing to fork over $50. Believe me, if PC games were more commonly priced at $30, there would be MUCH less piracy.  I'm not saying PC games are not worth $50, clearly, many are, but I'm saying they need to find the right spot with the market, and I don't think $50 is it.</p>
<p>All that being said, anyone who thinks less piracy would lead to cheaper games is simply out of their minds.</p> <p>subnet6</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:59:04 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Games hosted on a server? err then u would need to have internet to play a game on a pc correct? Then all the ppl who dont have internet on their homes, couldnt play a PC game correct? Is this just plain stupid or what? I guess that in the states lots and lots of homes have internet but i know for a fact thats not the case on most other countries.</p> <p>FelicioLostHorizonPT</p>]]></description>
			<dc:creator><![CDATA[FelicioLostHorizonPT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:58:50 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>I say it's a great idea... Whatever it takes to keep pc gaming alive. If the game is good, i don't care what i have to do to play it.</P> <p>wtf007</p>]]></description>
			<dc:creator><![CDATA[wtf007]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:57:53 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430943">RawSteelUT</a>:</p>
<p>I also never said all pirating is good and fine, I'm with everyone else that stealing is bad but I think however that companies have in no small degree brought it on themselves.</p>
<p>Trying to sell me a black box that more than likely contains crap is going to make me want to want to look in the box to see if I want to purchase it.</p>
<p>Stopping me from using legally purchased software is going to make me pirate.</p>
<p>Those are the only two instances I believe pirating is ok. The rest of it does however does go with what Witzbold said. And I resent that fact that people are saying I'm evil because I want my software to just work and not require cracks or a pirated copy to function or that I have no right no know whether a potential purchase is worth buying or not.</p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:56:28 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>To anyone talking about steam as the ultimate anti-pirate solution: It's insanely easy to pirate steam game rips. While I like steam as a platform it's not going to solve anything.</p>
<p>The biggest problem with the PC game market is the hardware cost. Most people can't afford a decent gaming PC. There are also the ignorant people who buy OEM systems from dell that suck. So they buy a game and they can't run it.</p>
<p>The other problem with the PC market is shovelware. Most ports suck and if they make shit ports expecting piracy well then people are going to pirate. If they bothered to make good ports I'm sure people would be more inclined to buy them.</p>
<p>There are always going to be assholes that pirate everything but the publishers gearing towards anti-piracy only drive normal customers towards piracy.</p>
<p>The industry is slowly making itself worse as the publishers fight the pirates with the legit users stuck in the crossfire. It's understandable why some people turn to piracy.</p> <p>Iron_Dragon_2.0</p>]]></description>
			<dc:creator><![CDATA[Iron_Dragon_2.0]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:51:04 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<P>@Chris Taylor<BR>BAWWWW BAWWWWW I MAKE SHITTY GAMES THAT CAN BARELY BREAK EVEN BAWWWWWW</P>
<P>ahem,<BR>I dunno what this guy is bitching about, I've been pirating games since the early 90s and that hasn't curbed my want to purchase *good* games. I'm willing to be this guy has illicitly obtained software on his old P90 computer somewhere.<BR>Piracy is and has been and always will be a part of gaming culture. Most people who like a game will buy it. If the game doesn't hold their interest for more than a couple hours then they aren't gonna buy it.</P>
<P>Such a simple concept..</P> <p>Tizlor</p>]]></description>
			<dc:creator><![CDATA[Tizlor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:50:47 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4431203">Tepoz</a>: ah touche</p>
<p>@<a href="#c4431397">MrFatalistic</a>: Thats my one gripe with steam :p Though you can copy over the game files and set it up for offline play on each computer, its still a pain. I never understood that, you can have 4 friends play on the same copy of smash brother but you can't have 4 friends play on the same copy of Unreal Tournament. I can't remember which game that did this (there were probably a few, and I think it might've been starcraft), but one game had the ability for you to install a basic LAN client of the game that allowed you to have your friends play with one copy. Thats such a wonderfuly fucking idea, I wish they still did that.</p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:50:35 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>internet check upon in stall, internet check upon uninstall, 10 concurrent installs of single player game, 3-5 concurrent installs of multi player game, all user access to game on one machine, obscure or new dev team produced games retail for no more than 29.99 usd while aaa titles retail for 49.99+ usd.  my fix to the piracy issue.</p> <p>rennyf77</p>]]></description>
			<dc:creator><![CDATA[rennyf77]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:49:07 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4427638">Asper</a>: Or you could just wait till it goes down in price. :/ Or you could just rent it cause it'd be... you know, the logical thing to do.</p> <p>Soriya</p>]]></description>
			<dc:creator><![CDATA[Soriya]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:46:44 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4431397">MrFatalistic</a>: Yeah, not quite. See, downloading a PC Game is a no-effort endeavour, wherever making your console play pirated games is kinda risky.</p>
<p>and fwiw, I liked Uncharted.</p> <p>mescalineeyes</p>]]></description>
			<dc:creator><![CDATA[mescalineeyes]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:44:58 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>it occurs to me that at one time (not too long ago) everyone I knew copied games (hell, if you plan a LAN with some friends are they all going to buy the game you own? maybe 2-3 will, but the other 3-4 suckers won't, but you want your big LAN party so you do what you have to, download a no-cd crack and play some LAN, it's not like it justified a purchase for a couple hours of fun for just 2-3 extra bodies to pound on right?</p>
<p>PC gaming isn't quite like console gaming, there's more community, larger groups, and generally we're smarter about what games we want to fork over $$ for, not just Uncharted:Lookattheshinygraphics(nowgimme60$) for PS3.  We also like to have a hands on before we buy, that goes back as far as shareware on floppy 5 1/4 disks.  It's just harder to earn the PC gamer's dollar, where console players just like to collect whatever has some buzz behind it...</p> <p>MrFatalistic</p>]]></description>
			<dc:creator><![CDATA[MrFatalistic]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:42:21 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4431203]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=3#c4430839">chantron</A>: Like most of the stuff hosted, Spiderman 3, Fantastic Four 2 and Pirates of the Caribbean 3 and other had the same problems. Huge promotions that moved alot of people into the theaters with most of those theaters goers being dissapointed. That will not help movies sales.</P>
<P>See:<BR><A href="http://arstechnica.com/news.ars/post/20050712-5084.html">[arstechnica.com]</A><BR><A href="http://arstechnica.com/news.ars/post/20071203-movie-fans-saying-bah-humbug-to-dvd-purchases-has-studios-concerned.html">[arstechnica.com]</A></P> <p>Tepoz</p>]]></description>
			<dc:creator><![CDATA[Tepoz]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:35:46 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430811">OrganicShadow</a>: I hate that argument. You make it seem like PC gaming is like diagnosing what went wrong with the holodeck.</p>
<p>oh and your computer can hook up just as easily to your HDTV as a console can. not to mention that most monitors are a higher resolution than most HDTVs, albeit on a smaller screen.</p>
<p>And requirements? I've spent 300 dollars on a new video card last summer in aniticipation for bioshock. I don't think I'll need to upgrade anything for at least 2 years.</p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:33:39 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430906">Morberis</a>: People aren't going to be torrenting the crap in the sort of numbers they torrent the good stuff.  I doubt the torrent for "Big Rigs: Over the Road Racing" has anywhere near as many seeds/leechers as the torrent for "Call of Duty 4."</p> <p>RawSteelUT</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:27:27 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430839">chantron</a>: Oh my God, EXACTLY!  Thank you so much!</p>
<p>I doubt the torrent for "Der Untergang" is getting anywhere near as many seeds and leechers as the torrent for "Pirates of the Caribbean: At World's End."</p>
<p>Same with music.  Aside from some hardcore Japanophile-focused sites, you'll never see well-populated torrents independent/small label music.  It's always Britney Spears, Linkin Park, Eminem and the like that get all the downloads.</p>
<p>Sort of proves that people DO want it, I say.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:26:12 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430761">RawSteelUT</a>:</p>
<p>You could say the same with corporations, you have companies throwing out shovelware and sayings its great game and those with starforce like DRM to blame for a great percentage of pirates.</p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:26:05 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430868]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=2#c4429830">JimK</A>: Agree 100%. Its really insulting, isn't it?</P> <p>Moonchilde</p>]]></description>
			<dc:creator><![CDATA[Moonchilde]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:24:41 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430644">Tepoz</a>: the one problem I have with the whole, "hollywood makes crap movies that no one wants to see" argument is the fact that if you look on piratebay and other trackers, some of the most widely pirated bullshit, is that same crap that hollywood pumps out. I mean obviously its not like piratebay is some arthouse haven, movies with huge marketing budgets are obviously going to be huge no matter what. but still.</p>
<p>check out this article: <a href="http://www.wired.com/entertainment/hollywood/news/2007/12/YE_best_of_p2p">[www.wired.com]</a></p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:22:11 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Everytime this topic comes up with me and my PC gaming buddies, I always end up with:</p>
<p>"well we should all just use Steam since I can install it on any PC and just log in to access my games I already paid for ETC."</p>
<p>but then am saddened by:</p>
<p>"...oh, but I can spend $600 on one PS3 that will last me years with no sys requirement headaches, but have to spend unknown amounts per year to keep my PC rig playing games at a decent framerate on my LCD that has a native resolution of 1280 and looks crud any lower than that..."</p>
<p>Affordability will always be the roadblock of PC gaming.</p> <p>OrganicShadow</p>]]></description>
			<dc:creator><![CDATA[OrganicShadow]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:20:45 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430521">Hengst2404</a>: ITS NOT FUCKING JUSTIFIED OR OK.</p>
<p>If you had any sense of reading comprehension you would notice I stated its an effect of HUMAN NATURE.</p>
<p>You fuck someone over, basically the first natural thought is fucking them over back.</p>
<p>The solution is not to prod the honest folks in the eye. Its to keep them honest as stated above. The more honest folks you piss off / alienate the more will go over to the other side.</p>
<p>IN MY ARGUMENT THERE IS NO FUCKING STATEMENT THAT SAYS PIRACY IS OK OR JUSTIFIABLE.</p>
<p>Once again I take you back to the whole situation in Iraq with once normal civilians turning into insurgents. Same shit different smell.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:15:46 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430521">Hengst2404</a>: "If people weren't such unethical ass hats none of this would be necessary."</p>
<p>This.</p>
<p>The only reason DRM exists in the first place is that people generally have no morals at all.  People who pirate all the time and then jump up and down in a rage when a developer/publisher puts restrictive DRM on their game or make it console-only are getting what they deserve.  The only problem with DRM is that I'M getting what they deserve as well, but I've never been as angry at developers/publishers as I am with the pirating assholes.  It's thanks to them and them alone that PC gaming is dead to everyone but Popcap.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:15:41 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430754]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=2#c4429830">JimK</A>: Agree 100%.</P> <p>Moonchilde</p>]]></description>
			<dc:creator><![CDATA[Moonchilde]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:15:32 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>The reason piracy exist in some places like the third-world country i live in,is because games for PC are  either expensive or simply arent sold,90$ for M2TW? WTF</p> <p><a href="http://">Wargamer234,Sieg Zeon!</a></p>]]></description>
			<dc:creator><![CDATA[Wargamer234,Sieg Zeon!]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:14:52 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430644]]></link>
										
		    <description><![CDATA[<P>"PC game piracy is one of the most prevalent types, mainly because it is the easiest - just download and go."</P>
<P>Ok, here's where I have a problem with that. Games, movies, music, books (audio &amp; text), comics anything in the world that an be transformed into a digital medium is on the "net". Anything that can be transformed into a digital medium is just as easy to "download and go". So has the entire entertainment industry the world over gone under yet?</P>
<P>How about this: Did producing and selling Playstation 2 hardware and games suddenly become unprofitable after the release of the first mod chips? How about after the easily added in snap-in mod chips soon afterwards?</P>
<P>This is the same argument that the RIAA and movie studios have used over and over again as a reason why their sales are contiously going down. Nevermind that the true reasons have more to do with low satisfaction with what's being offered by both industries. Apple iTunes is 2nd only to Wal-Mart for music sales for a reason. Customer no longer believe in the album and home movie buyers no longer want to buy the usual Hollywood schlock that is being sold with better version released a few months later.</P>
<P>I can see good coming out of what he is saying but not for the reasons he mentions. If it wasn't for the good clan servers having someone in charge of kicking/banning griefers and hackers, I would have stopped playing BF2/2142 at the beginning. The problem is getting worse on COD4 because there is no way to permanently ban someone as there is no central authentication system. This is why I am playing more TF2 on STEAM.</P>
<P>One more thing, if you want your games to sell as well as the Orange Box and COD4 on the PC then you had better make sure your game scales well on hardware that most people actually use. Also, don't release your game in a crowded season and never, ever release a bad demo.</P> <p>Tepoz</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:11:12 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430501">RawSteelUT</a>:</p>
<p>And again another person that only sees pirates in white or black, no no ignore the fact that I've purchased everything that I regularly play, I'm a <i>pirate</i> and thus I steal everything and have no morals.</p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:10:21 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>This secure gaming shit is totally bullshit AND get use to it because the next generation of CONSOLES will do this too.</p>
<p>What's killing PC?  Howabout prices.  Howabout I go to GameStop and I can get PS2 and Xbox games for $5-15 all day long, but all the PC shit is still LIST PRICE.  Yeah, really gonna buy something when it never even gets discounted.</p>
<p>Bullshit, all of it is.</p> <p>DankPanties</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:09:54 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>As a developer myself, and someone intimately familiar with the juarez scene, I know that piracy is just an issue you have to be aware of, and instead worry about keeping the honest people honest.</p>
<p>Warcraft 3 requires a blizzard server to play the game, and people came out with hacked blizzard servers to let pirated games play.</p>
<p>People have found ways around Steam authentication.</p>
<p>It's a never ending battle, and there are a lot more people on the scene than there are clever developers.</p> <p><a href="http://aballs.com">balls187</a></p>]]></description>
			<dc:creator><![CDATA[balls187]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:08:53 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>Like many said already, Stardock went away from copy protection, and they seem to be doing pretty well.</p>
<p>The major problem I have with CD Protection, or any protection for that matter, is that in the end I always end up cracking the shit myself because it breaks for one reason or another.</p>
<p>Some protection are unstable like hell, making the game crash randomly whenever it does its checks (Morrowind is a prime example)</p>
<p>Or worse, the CD Protection will just hang for 3 to 4 minutes without any feedback, only to come back at you saying to insert the original disc (Silverfall, Sacred)</p>
<p>I buy games, unless they have Starforce, then I don't even download them.</p>
<p>But what I hate above all, is being treated as a criminal even though I'm the one buying the game.</p>
<p>Stardock is doing it the right way.</p>
<p>Besides, how much money do you think those publishers are putting in protection, (A WHOLE LOT, licenses for those protection schemes aren't cheap),  money that's put back on the price of the games they're protecting.</p>
<p>So, instead of wasting ten  thousands on protection license fees, how about you use that money on making games worth buying that doesn't die from bugs because you couldn't afford a beta phase :P</p> <p>Zantagor</p>]]></description>
			<dc:creator><![CDATA[Zantagor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:08:51 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430544]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=2#c4429934">dead_red_eyes</A>: How many dongles do you have? I can only think of two major dongles out there, Syncrosoft and one iLok. I can't think of any other type of dongle ATM. Both will hold multiple licenses.</P>
<P>What companies need to do is agree on one type of dongle. I personally never have issues with my Syncrosoft, and as I stated previously, it can hold a bunch of other licenses. I think its fantastic and I used to be totally against the idea of dongles. Its much less hassle than going through NI's online registration junk. At least NI improved it, but if they ever go out of biz then I'm screwed. At least my dongle will function even if Syncrosoft goes under if I take good care of it.</P> <p>Moonchilde</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:08:04 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4427501">Witzbold</a>: No offense, but your statement is asinine. Nothing drives somebody to software piracy, nothing at all. We are all in control of our actions, if you choose to break the law, regardless of your "noble intentions" you are still breaking the law. Don't like this idea, buy a console then. Already own a console? Then forget about PC gaming. You know that if console game piracy was as bad as PC gaming piracy, that this type of secure gaming would be on the consoles as well.</p>
<p>I will never understand anybody's explanation of why piracy is okay, justified or whatever. Company's have a right and an obligation to protect their Intellectual properties. If people weren't such unethical ass hats none of this would be necessary.</p> <p>Hengst2404</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:07:23 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430283">Moonchilde</a>: I was more or less worried that each publisher would release their own dongle, I don't want to carry around 4 dongles for my 10 games.  Also, if there's a login server, you don't have to worry about the "lost" dongles, since all ya have to do is login and get a new "set".</p>
<p>Obviously I've never had to deal with dongles, so I'm not aware of what they've already done.</p> <p>xaksei</p>]]></description>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:06:59 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430265">RawSteelUT</a>: As interesting of an idea as that sounds, one thing that would scare me is a monopoly being created by hardware manufacturers.</p>
<p>Its bad enough we get gouged as is with current prices and whatnot.</p>
<p>---</p>
<p>Overall you folks should know Im all for supporting devs. Hell I buy games that still sit unopened just because Im "supporting" a developer who I like.</p>
<p>What I dont like is when devs dont support the users / customers.</p>
<p>This statement isnt towards this issue in general, but more a personal standing of mine.</p>
<p>---</p>
<p>Back to the subject, Id much rather see dev houses / publishers go under 1 "umbrella" than scattering to see who can make the best "umbrella" wasting time and resources. Not to mention then could cause the problem of having too many different software that would be needed to be installed with each game causing conflicts on folks machines. (Worst case scenario granted) But you folks with common sense should see what I mean.</p>
<p>Over all once again Id like to see more publishers / devs work together with steam since it seems like the most viable solution atm.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:06:56 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430315">dead_red_eyes</a>: Talking to a pirate is a waste of time.  They've already justified their theft, ensuring that the majority of game developers go console-only, or limit their PC titles to services like Steam.  I wouldn't be surprised one iota if Call of Duty 6 (Infinity Ward's next CoD) was PS3/360 only.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:06:33 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4430315">dead_red_eyes</a>:</p>
<p>Did I once say its alright to download all games for no reason? No I made qualifying statements that stated when pirating is good and bad.</p>
<p>Thats the problem with alot anti-pirating proponents, you take a viewpoint that declares everything is white and black and try to reduce the argument to that without actually using the same process on the companies trying to rip us off.</p>
<p>If you're happy with having to buy a music cd again after you've listened to it 6 times or put it in 6 different machines, I'm fine with that but I will demand more from my products.</p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:05:53 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>@<a href="#c4429002">Dakobah</a>: I'm not talking about try and buy. They have NO intention of buying it. They're not going to the store and picking up a copy of the game and saying "Oh this game looks good but I'm not going to buy it because I can get it for free from *insert favorite tracker*." They don't want to buy it, they're taking advantage of it because its free. If they go out and buy it, then thats added revenue for the publisher. If they don't buy it then the publisher doesn't lose anything since it wasn't a sale in the first place. You might argue that its purely hypothetical, but its really no more hypothetical than simply assuming that all downloaded copies are automatic losses.</p>
<p>And don't immediately discredit the try for free model.</p>
<p>Tor, a book publisher is giving away a free ebook a week if you sign up for their newsletter. Last week they gave away Old Man's War for free. I read it electronically and the next day I bought it in paperback, along with the two sequels.</p>
<p>I'm not saying all pirates are like that, but I'm sure there are a lot of people out there who read Old Man's War for free and then went out and bought it.</p>
<p>So if these people who had no intention of buying computer games are pirating and liking it, maybe they'll go out and buy it. If not, maybe they'll tell their friends that it was a good game and they'll buy it.</p> <p><a href="http://www.chantron.com">chantron</a></p>]]></description>
			<dc:creator><![CDATA[chantron]]></dc:creator>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
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		    <description><![CDATA[<p>As long as they are not adding DRM to MY COMPUTER then they can do whatever the fuck they want on the server end. But the minute my PC has to undergo some form of DRM for me to play. I won't buy.</p> <p><a href="http://www.gamingsignal.com">axiomatic</a></p>]]></description>
			<dc:creator><![CDATA[axiomatic]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:01:34 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430315]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4430245">Morberis</a>:</p>
<p>I'm not even going to go into this with you as your previous posts state that you have no issues with pirating software.</p> <p><a href="http://">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 12:00:34 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430283]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future?cpage=2#c4429733">xaksei</A>: 1 dongle can hold a bunch of software licenses. So you only need 1 dongle. And it stays plugged in all the time, so you never have to get your cd or get another dongle.</P> <p>Moonchilde</p>]]></description>
			<dc:creator><![CDATA[Moonchilde]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:59:28 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430265]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4430047">Dumari</a>: Exactly.  No matter what the EULA says, it's your disc and you don't have to worry about the company shutting off access any time they damn well feel like it.</p>
<p>@<a href="#c4428504">failzmcgee</a>: Hardcore pirates will never go away.  Ever.  The trick is to keep casual pirates - the "download and go" types, as the article puts it - from being able to just "download and go."  If you have to crack open your PC and solder mods to your graphics card and/or motherboard, piracy will be limited to an elite group of hackers, much like it is on the home consoles, simply because most normal people would rather not risk turning their machine into a $1000 paperweight.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:58:50 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430245]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429934">dead_red_eyes</a>:</p>
<p>"Pirates cost us too much" is not an excuse for crappy DRM<br>
"The pirates bypass our DRM" is not an excuse for even worse DRM.<br>
"The time before DRM is cracked" is not an excuse for even worse DRM.<br>
"My company doesn't make enough" is not an excuse for crappy DRM.<br>
"The game costs to much too develop" is not an excuse for crappy DRM.</p>
<p>See I can make up shit too, if you're just gonna say stuff without backing yourself up you're being nothing but a sheeple.</p> <p>Morberis</p>]]></description>
			<dc:creator><![CDATA[Morberis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:58:23 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430047]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429934">dead_red_eyes</a>: <br>
Yes you techincally don't 'own' the song but you ACTUALLY do OWN the physical media.</p>
<p>You don't have to go thru anyone to put the cd in your car.</p>
<p>I'm not condoning piracy, I'm just saying that it's never a good idea to pay someone for the right to use a product thru them as opposed to paying someone for a product you phsyically own.</p>
<p>People don't seem to understand that if iTunes did, for some crazy reason, go offline your music you expire and you would have spent all that money on nothing.</p>
<p>The perfect example would have been Prey for PC but they were kind enough to patch the game before the servers went down forever. It's important you understand that they didn't HAVE to do that.</p> <p>Dumari</p>]]></description>
			<dc:creator><![CDATA[Dumari]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:53:19 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4430035]]></link>
										
		    <description><![CDATA[<p>Steam is a lot better than when it first rolled out. I bought Half-Life 2, a couple weeks after release and it still took 6 hours to authenticate via Steam. needless to say I was pretty pissed off.</p>
<p>Any authentication system for games where it is unplayable without being connected to the Authentication server is doomed to fail**. Even Computer Programmers fresh out of college can figure out how to sniff the authentication packets then spoof the authentication server.</p>
<p>PC Sales are suffering recently because of consoles, and the Bungling of Microsoft, not piracy.</p>
<p>**Exception being online multiplayer games. thats easy to authenticate reliably, and you cannot spoof the server because if you do, you won't have anyone to play with.</p> <p>Eldragon</p>]]></description>
			<dc:creator><![CDATA[Eldragon]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:52:48 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4429934]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429436">K-Squad! (Badass Edition)</a>:</p>
<p>Actually, that shit happens all the time in 3rd world countries.</p>
<p>@<a href="#c4429431">Dumari</a>:</p>
<p>Even when you own a CD, you don't really "own" it. When you purchase a CD or an MP3 track you are paying for a license that grants you usage rights. You never "own" the songs.</p>
<p>Makes me sad to see people in these comments condoning piracy. There's no just excuse for piracy. None.</p>
<p>"The game costs to much" is not an excuse for piracy.<br>
"The game has DRM" is not an excuse for piracy.<br>
"The game is too short and therefore too expensive" is not an excuse for piracy.<br>
"I can't find this game anywhere" is not an excuse for piracy.<br>
"Try before you buy" is not an excuse for piracy.<br>
"I'm poor" is not an excuse for piracy.<br>
"I have a family and can't afford things" is not an excuse for piracy.<br>
"The game costs to much" is not an excuse for piracy.</p>
<p>@<a href="#c4428955">Xerxes 8933A/A</a>:</p>
<p>Are you serious? Dongles fucking suck. The fact that I have to take some on tour with me is a freaking joke, and I also have to lug around an external usb hub for them. Dongles are nothing more than a pain in the ass. And Waves with their crappy PACE protection which has BSOD'ed many of my fellow peers. iLok with their "DRM should be good for end users too" ... give me a break.</p> <p><a href="http://">dead_red_eyes</a></p>]]></description>
			<dc:creator><![CDATA[dead_red_eyes]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:49:33 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4429923]]></link>
										
		    <description><![CDATA[<p>@WarlordPayne - Excellent point. That game is the thorn in the side of DRM defenders.</p> <p><a href="http://right-thoughts.us">JimK</a></p>]]></description>
			<dc:creator><![CDATA[JimK]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:49:10 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4429918]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429631">Bael</a>: Bingo.  If I didn't get paid for my job I damn sure wouldn't keep doing it.</p> <p>smitty1123</p>]]></description>
			<dc:creator><![CDATA[smitty1123]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:49:00 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4429904]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429830">JimK</a>: I hear you man. Good example I say.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 27 Feb 2008 11:48:38 MST]]></pubDate>
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		    <title><![CDATA[Chris Taylor - Secure PC Gaming Is The Future]]></title>
		    <link><![CDATA[http://kotaku.com/361376/chris-taylor-+-secure-pc-gaming-is-the-future#c4429875]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4429631">Bael</a>:</p>
<p>Yes I have purchased games after pirating them, and so have many other people. If you want an example take a look at Stardocks forums, they've had boatloads of people confess to doing exactly that for Galactic C