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		<title><![CDATA[Havok Gets Cracking, Fluttering - Kotaku Comments]]></title>
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			<title><![CDATA[Havok Gets Cracking, Fluttering - Kotaku Comments]]></title>
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	    	<lastBuildDate>Fri, 22 Feb 2008 11:05:24 MST</lastBuildDate>
	    	<pubDate>Fri, 22 Feb 2008 11:05:24 MST</pubDate>
		<link>http://kotaku.com/358266/havok-gets-cracking-fluttering</link>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4350488</link>
		    <description><![CDATA[<p>So the cape doesn't go through anyone- big deal. It's still defies gravity.</p> <p>NeoStarr</p>]]></description>
			<dc:creator><![CDATA[NeoStarr]]></dc:creator>
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		    <pubDate>Fri, 22 Feb 2008 11:05:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4314834</link>
		    <description><![CDATA[<p>looks pretty sweet, no cape going through a persons body anymore, YEAH!!!!!</p> <p>slappyMCslappy</p>]]></description>
			<dc:creator><![CDATA[slappyMCslappy]]></dc:creator>
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		    <pubDate>Wed, 20 Feb 2008 14:24:55 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4300075</link>
		    <description><![CDATA[<p>If the Havok and Havok Destruction engines play nicely together (not that I know if they do), then this could make for an incredible one-two of sprites(*) where the composition doesn't just determine the weight of an object, but deformation properties as well.  If I understood the Star Wars: Force Unleashed demo, they assigned individual physics engines to the different objects: DMM for environment, Havok for non-AI-controlled sprites, and Euphoria for AI-controlled sprites.  Thusly, the crate you throw into the wall will deform the wall, but not the crate.  If the crate can be dented, too, we have AWESOME in the making.</p>
<p>(*) Here I'm using "sprite" as a term for non-environmental objects, as opposed to its original, more 2D-oriented term.  Or the soda.</p> <p>LoopyChew</p>]]></description>
			<dc:creator><![CDATA[LoopyChew]]></dc:creator>
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		    <pubDate>Wed, 20 Feb 2008 01:22:13 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4299466</link>
		    <description><![CDATA[<p>@<a href="#c4298772">mcderek3000</a>: Nah. It would simply shift the costs from artists to programmers. Automated animation and procedural generation can only go so far. Procedural generation is really useful for saving disk-space though. You can actually fit a fairly nice looking <a href="http://en.wikipedia.org/wiki/.kkrieger">FPS shooter</a> in 128k if disk space, textures and all. Not that it's a good idea.</p> <p>MadMinstrel</p>]]></description>
			<dc:creator><![CDATA[MadMinstrel]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 23:34:18 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4299382</link>
		    <description><![CDATA[<p>Havok has been simulating cloth since... I don't know... seems like forever (in non-realtime simulations). This video just proves that they got around to optimizing it enough to use in realtime. But I bet 100 galactic credits it still blows the living daylights out of the cpu, taking away precious power from more meaningful stuff, like AI. Alternatively, it might be taking away precious GPU shader power, but I don't really think so - they optimised it for the Cell's SPEs, but obviously couldn't do so for Xenon's lesser AltiVecs. That's why the PS3 is getting the better end of the deal regarding fluttering capes.</p> <p>MadMinstrel</p>]]></description>
			<dc:creator><![CDATA[MadMinstrel]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4299382</guid>
		    <pubDate>Tue, 19 Feb 2008 23:24:20 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4298772</link>
		    <description><![CDATA[<P>Perhaps the future of game design would be procedural generation. The computer would set up the original human model with modifications like the sliders in 'make your own character screens', automatically provide animation for human models just like the system now used by Lucasarts, support facial expressions and lip synch out immediately and even provide clothes. The roles for artists and programmers would be merely for touch-ups and personalisation for major characters. This could go some way to counter the rising costs of developing games.</P> <p>mcderek3000</p>]]></description>
			<dc:creator><![CDATA[mcderek3000]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4298772</guid>
		    <pubDate>Tue, 19 Feb 2008 22:15:53 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4297980</link>
		    <description><![CDATA[<P>The future of games-not advanced AI or better graphics, but fruity bastards in capes.</P> <p>Sap_My_Sentry</p>]]></description>
			<dc:creator><![CDATA[Sap_My_Sentry]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 21:14:57 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4297358</link>
		    <description><![CDATA[<p>Hitman had interactive cloth what, almost 10 years ago? And then we got Splinter Cell with cloth that you could touch, shoot, and would drape over your character.</p>
<p>This is old news, people, it's been done. IMO, doing a few custom animations for exceptionally loose clothing is a better solution for designers than buying a cloth rendering technology.</p> <p>unmarkedone</p>]]></description>
			<dc:creator><![CDATA[unmarkedone]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 20:29:47 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4296727</link>
		    <description><![CDATA[<P>This is the first time that I am actaully questioning the superiority of the Havok. LucusArts DMM engine looks really really increadible. I can't wait to see which one is better</P>
<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4296011">Allen750</A>: <BR>Said someone who truly understands where game design should be headed.</P></BR> <p><a href="http://n/a">gamadaya</a></p>]]></description>
			<dc:creator><![CDATA[gamadaya]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4296727</guid>
		    <pubDate>Tue, 19 Feb 2008 19:47:29 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4296267</link>
		    <description><![CDATA[<p>@<a href="#c4296011">Allen750</a>: Amen.</p>
<p>But I want the new Havok features implemented in old games.  Realistic capes on German officers in Company of Heroes?  Yes please.</p> <p><a href="http://">Polterg3ist</a></p>]]></description>
			<dc:creator><![CDATA[Polterg3ist]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4296267</guid>
		    <pubDate>Tue, 19 Feb 2008 19:22:36 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4296011</link>
		    <description><![CDATA[<p>Cloth is not important as nudity.</p> <p><a href="http://n/a">Allen750</a></p>]]></description>
			<dc:creator><![CDATA[Allen750]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4296011</guid>
		    <pubDate>Tue, 19 Feb 2008 19:08:28 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4295653</link>
		    <description><![CDATA[<P>Now Superman's cape can look awesome, even though the game around the cape will still suck.</P> <p>rebelphoenix</p>]]></description>
			<dc:creator><![CDATA[rebelphoenix]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4295653</guid>
		    <pubDate>Tue, 19 Feb 2008 18:41:55 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4295444</link>
		    <description><![CDATA[<p>lamest demo evar</p> <p>djcoffee</p>]]></description>
			<dc:creator><![CDATA[djcoffee]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4295444</guid>
		    <pubDate>Tue, 19 Feb 2008 18:27:04 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4295278</link>
		    <description><![CDATA[<p>Meh.  I'm not sure why everyone's so excited about this.  The advantage here is that more games will make use of cloth physics.  But it's still not particularly realistic.  When he backs up or turns, the bottom of the cape should not move at the same time...it ought to come forward toward him, or wrap around his legs.  I've seen enough games before that managed clothing about as well as this seems to.</p>
<p>It's a nice step for smaller developers, but it's hardly anything amazing.</p> <p>ryusage</p>]]></description>
			<dc:creator><![CDATA[ryusage]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 18:15:18 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4295250</link>
		    <description><![CDATA[<P>I'm all for it, I for one find a lot of the games in this "high-def" era to have a kind of "plastic-like" finish. I mean yeah the resolution is sharp and the games look "good". But theres something about the lighting and the way it hits character mods, and the way they are rendered that looks...well like plastic to me.</P>
<P>It usually has to do with organic materials (plants, grass) or cloting adn the way the light hits them.</P>
<P>Game models now look a lot like NBA 2k7 but in high resolution. But that's just me and I'm not an expert or anything, just my personal opinion.</P>
<P>But don't get it twisted I'll still play the hell out of the current games. I'm hooked man!</P> <p><a href="http://myspace.com/kmass">FunKrusher</a></p>]]></description>
			<dc:creator><![CDATA[FunKrusher]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4295250</guid>
		    <pubDate>Tue, 19 Feb 2008 18:13:21 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294997</link>
		    <description><![CDATA[<p>Amazing. This engine is really one of the best. That cape looks great.</p> <p>Ph1l0s0ph3r</p>]]></description>
			<dc:creator><![CDATA[Ph1l0s0ph3r]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 17:51:49 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294970</link>
		    <description><![CDATA[<p>Flowing cloth, hair, and deforming plastic and metal are a pain to deal with if you don't have a 3d Cloth plugin in most 3d animation programs. I suspect a lot of these principles apply to games (Afterall, I can use a Havok plugin in Maya)</p>
<p>You probably could make just as good a cape with the older iterations of Havok, but the question is this: how much time and processing power did it take to rig the cape using the older system?</p> <p><a href="http://">Sparkamus</a></p>]]></description>
			<dc:creator><![CDATA[Sparkamus]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 17:49:44 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294940</link>
		    <description><![CDATA[<p>I love all of this.  I can't wait until we have shooters with realistic damage modeling and physics on buildings...  it's going to be so intense :)</p> <p>magic_envelope</p>]]></description>
			<dc:creator><![CDATA[magic_envelope]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4294940</guid>
		    <pubDate>Tue, 19 Feb 2008 17:47:21 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294850</link>
		    <description><![CDATA[<p>City of Heroes has amazing cape/trenchcoat technology. This looks similar to it, so much so that I'm actually not that impressed.</p> <p><a href="http://www.doomstink.com">Doomstink</a></p>]]></description>
			<dc:creator><![CDATA[Doomstink]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4294850</guid>
		    <pubDate>Tue, 19 Feb 2008 17:41:06 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294527</link>
		    <description><![CDATA[<p>I don't know why they're screwing around with capes when they could be devoting that time to improved boob physics.</p> <p>ProdigalMoon</p>]]></description>
			<dc:creator><![CDATA[ProdigalMoon]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4294527</guid>
		    <pubDate>Tue, 19 Feb 2008 17:19:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294382</link>
		    <description><![CDATA[<p>I can see a new Batman game coming ... beware!</p> <p><a href="http://">R3nko</a></p>]]></description>
			<dc:creator><![CDATA[R3nko]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4294382</guid>
		    <pubDate>Tue, 19 Feb 2008 17:09:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294340</link>
		    <description><![CDATA[<p>I thought it was hot.</p>
<p>It seems that, unless the cloth was really heavy, it doesn't flow as much as I would think when runs.</p>
<p>Assassin's Creed 2 needs this!</p> <p><a href="http://www.slicedgaming.com.au">Aimless</a></p>]]></description>
			<dc:creator><![CDATA[Aimless]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4294340</guid>
		    <pubDate>Tue, 19 Feb 2008 17:06:13 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294246</link>
		    <description><![CDATA[<p>This video also demonstrates the effects of having a reasonably good lighting system with abysmal texturing and modeling.</p>
<p>Also, I was a little underwhelmed with the cape itself. It seemed at times entirely too light, and at other times too firm. It didn't, for example, behave properly when the character rotated and turned. There were also no advanced uses of the technology, such as having the character directly manipulate the cape.</p>
<p>Overall, an underwhelming tech demo.</p>
<p>Hopefully this is considered "pre-beta" for the technology.</p> <p>Ping</p>]]></description>
			<dc:creator><![CDATA[Ping]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 16:59:21 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4294116</link>
		    <description><![CDATA[<p>Well we are seeing alot of new engines in games now. Like the R.A.G.E and Euphoria. Both are quite amazing.</p> <p><a href="http://n/a">Ra is on Arrested Development!</a></p>]]></description>
			<dc:creator><![CDATA[Ra is on Arrested Development!]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 16:51:50 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293903</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293430">Zanch</A>: Well I think that is the fault of the game developers there, not the guys who made havok.</P>
<P>I really wanna know why the video is so fast I can't really catch up what is going on with the cape because of the speed. Hence I can't form an opinion that no one will care about.</P> <p>Mibu1</p>]]></description>
			<dc:creator><![CDATA[Mibu1]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293903</guid>
		    <pubDate>Tue, 19 Feb 2008 16:38:18 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293840</link>
		    <description><![CDATA[<p>i dont know.. doesnt look that good to me. besides the movement of the cape isnt 100% smooth.</p> <p>Tokoyama</p>]]></description>
			<dc:creator><![CDATA[Tokoyama]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293840</guid>
		    <pubDate>Tue, 19 Feb 2008 16:33:52 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293623</link>
		    <description><![CDATA[<p>This is also a live demo of your average MMO noob who can't figure out where to go next. =D</p> <p>Mohican</p>]]></description>
			<dc:creator><![CDATA[Mohican]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293623</guid>
		    <pubDate>Tue, 19 Feb 2008 16:20:30 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293572</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290891">deathbunny</A>: I agree. It is a little disappointing. I was expecting something a lot better from the description. It just seemed so synthetic, I can't really consider it an advancement yet. Perhaps someone else could pull off a better demo...</P> <p>Moonchilde</p>]]></description>
			<dc:creator><![CDATA[Moonchilde]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293572</guid>
		    <pubDate>Tue, 19 Feb 2008 16:17:49 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293431</link>
		    <description><![CDATA[<p>Will it allow for a half-tucked shirt?</p> <p>mind in rewind</p>]]></description>
			<dc:creator><![CDATA[mind in rewind]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293431</guid>
		    <pubDate>Tue, 19 Feb 2008 16:10:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293430</link>
		    <description><![CDATA[<P>Seems to me like they oughtta focus on perfecting their current tech instead of introducing new tech. Every game I've ever seen that uses Havok, particularly for death animations, is janky as shit. All those crazy bouncing bodies in Perfect Dark Zero? Havok. Twitching bodies in almost all modern FPSes? Havok. Only Half Life 2 avoids this pitfall somehow.</P> <p>Zanch</p>]]></description>
			<dc:creator><![CDATA[Zanch]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 16:10:20 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293061</link>
		    <description><![CDATA[<p>@<a href="#c4292826">PissedPS3Fan</a>: <br>
Fairly sure SpeedTree has one :)</p>
<p>Anyway this is good news as always. Less time spent programming physics and cloth and... um.. trees means more time focused on tool creation, engine optimization, debugging, etc.</p> <p>ca$h</p>]]></description>
			<dc:creator><![CDATA[ca$h]]></dc:creator>
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		    <pubDate>Tue, 19 Feb 2008 15:50:53 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4293016</link>
		    <description><![CDATA[<p>@<a href="#c4292928">xnamkcor</a>: Given how easy it is to tool around with Havok Physics, I'm going to say that this is probably a simple preliminary demo, and you can add such things as wind friction and wind forces to your situation as needed, I won't be able to tell how easy until I get my hands on it, but I'm praying it gets bundled with Maya 2009 / 3DS Max 9</p> <p>Lilinka</p>]]></description>
			<dc:creator><![CDATA[Lilinka]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4293016</guid>
		    <pubDate>Tue, 19 Feb 2008 15:48:35 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292985</link>
		    <description><![CDATA[<P>In regard to the people saying the cape is too floaty:</P>
<P>The tech demo here is supposed to show HOW flowy the stuff can get with their engine, the press release even says that the people using this engine have full control over how much the cloth will flow and stuff. The fact that the cape is jumping around a lot just shows how much it can react.</P> <p>Zenian</p>]]></description>
			<dc:creator><![CDATA[Zenian]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292985</guid>
		    <pubDate>Tue, 19 Feb 2008 15:47:31 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292928</link>
		    <description><![CDATA[<p>One thing I noticed was that, near the end, when he was running for an extended period of time his cape drooped after a little. This suggests that the cape is affected by momentum, but not friction(air). I'm not saying add air physics, but it would be nice not to have my character's cape drop while I'm running over 9000Dm/h just because the cape's momentum caught up with me and it isn't affected by all that air still going by.</p> <p>xnamkcor</p>]]></description>
			<dc:creator><![CDATA[xnamkcor]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292928</guid>
		    <pubDate>Tue, 19 Feb 2008 15:45:33 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292901</link>
		    <description><![CDATA[<p>Quoth Cap'n Murphy of Sealab 2021 fame... "My nipples are hard just thinking about it."</p> <p>Lilinka</p>]]></description>
			<dc:creator><![CDATA[Lilinka]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292901</guid>
		    <pubDate>Tue, 19 Feb 2008 15:44:13 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292842</link>
		    <description><![CDATA[<p>MAXIMUM RISKY!!</p>
<p>Anyway, a friend of mine, I remember, was really impressed with the flowing curtains in one of the "castle" parts of Resident Evil 4.  Then I got to that part and saw it was just some prerendered 2D thing.</p>
<p><i>This</i> is definitely needed.</p> <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292842</guid>
		    <pubDate>Tue, 19 Feb 2008 15:42:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292826</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292758">facelike</A>:</P>
<P>Ah but you forgot, they'll actually need a realistic wind simulator.</P> <p>PissedPS3Fan</p>]]></description>
			<dc:creator><![CDATA[PissedPS3Fan]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292826</guid>
		    <pubDate>Tue, 19 Feb 2008 15:41:42 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292796</link>
		    <description><![CDATA[<P>I guess it looked ok, but was anyone else disturbed by how much the cape flew up after the character stops walking backwards? They need to tweak that shit and make it look better.</P> <p>PissedPS3Fan</p>]]></description>
			<dc:creator><![CDATA[PissedPS3Fan]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292796</guid>
		    <pubDate>Tue, 19 Feb 2008 15:40:44 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292758</link>
		    <description><![CDATA[<p>This is great!  With this tech, this means game programmers can make the character's clothes more realistic using this engine.  Imagine a character standing on a cliff side and all their clothes are moving naturally to the wind.</p> <p>facelike</p>]]></description>
			<dc:creator><![CDATA[facelike]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292758</guid>
		    <pubDate>Tue, 19 Feb 2008 15:39:06 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292388</link>
		    <description><![CDATA[<p>Psh.  They had hairspray in the middle ages right?  Or maybe there's a magic spell that keeps their hair that way.</p>
<p>*Casts Rank 4 Hairspray*</p>
<p>Or for the Final Fantasy fans out there:</p>
<p>*Casts Hairsprayaga*</p> <p>Scherzo</p>]]></description>
			<dc:creator><![CDATA[Scherzo]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292388</guid>
		    <pubDate>Tue, 19 Feb 2008 15:23:33 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292364</link>
		    <description><![CDATA[<P>Technology like this is bad, it always convinces some developer that we need another Superman game.</P> <p>Game_Munkee</p>]]></description>
			<dc:creator><![CDATA[Game_Munkee]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292364</guid>
		    <pubDate>Tue, 19 Feb 2008 15:22:55 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292363</link>
		    <description><![CDATA[<p>Bout time. Havoks been used so much in every game, and everything looks too floaty.</p> <p>Altima NEO</p>]]></description>
			<dc:creator><![CDATA[Altima NEO]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292363</guid>
		    <pubDate>Tue, 19 Feb 2008 15:22:53 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292329</link>
		    <description><![CDATA[<P>CREAM</P> <p><a href="http://www.devinnewell.com">DevCo</a></p>]]></description>
			<dc:creator><![CDATA[DevCo]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292329</guid>
		    <pubDate>Tue, 19 Feb 2008 15:20:55 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292321</link>
		    <description><![CDATA[<P>This all equates to one thing:</P>
<P>Darth Vader, now 25% more menacing/badass with his realistic cape fluttering!</P> <p><a href="http://">Sparx</a></p>]]></description>
			<dc:creator><![CDATA[Sparx]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292321</guid>
		    <pubDate>Tue, 19 Feb 2008 15:20:29 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292295</link>
		    <description><![CDATA[<p>imagine the..... cape-abilities!</p>
<p>(sorry.  ok, not really.)</p> <p>jgross</p>]]></description>
			<dc:creator><![CDATA[jgross]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292295</guid>
		    <pubDate>Tue, 19 Feb 2008 15:19:19 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292187</link>
		    <description><![CDATA[<p>I'm sure they can increase the cape weight, but then it would move less, and that impresses less in a tech demo.</p>
<p>I wanted them to make him run ultra fast and see how the cape reacts.  Or fly or something.  Everything they showed looked natural to me though, except for when he would turn.  That seems like it's more the fault of the turning mechanism.  While it's just your character model rotating, the cape seems to be taking it as a more full movement and swinging out further than it should.</p>
<p>Great work by them though.  Should be nice now that less experienced developers will be able to more easily include realistic cloth in their games (clothing or not).</p> <p>Mit</p>]]></description>
			<dc:creator><![CDATA[Mit]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292187</guid>
		    <pubDate>Tue, 19 Feb 2008 15:14:06 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292034</link>
		    <description><![CDATA[<P>Does this mean they can finally do hair too?</P> <p>zaky</p>]]></description>
			<dc:creator><![CDATA[zaky]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292034</guid>
		    <pubDate>Tue, 19 Feb 2008 15:07:33 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4292001</link>
		    <description><![CDATA[<p>@<a href="#c4290666">NotAZombie</a>: Yeah, couldn't resist :D. My first <i>real</i> thought was excitement for a new era where swords and elbows don't clip through capes.</p> <p>7ucky</p>]]></description>
			<dc:creator><![CDATA[7ucky]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4292001</guid>
		    <pubDate>Tue, 19 Feb 2008 15:06:24 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291991</link>
		    <description><![CDATA[<p>...and then he got caught in an engine turbine.</p> <p>RRRansom</p>]]></description>
			<dc:creator><![CDATA[RRRansom]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291991</guid>
		    <pubDate>Tue, 19 Feb 2008 15:06:02 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291690</link>
		    <description><![CDATA[<p>they seam to forget about the pants, the jacket and the hair</p>
<p>it's fun to have objects affected by physics ... but having half the objects doesn't make a great environment</p> <p>Waza</p>]]></description>
			<dc:creator><![CDATA[Waza]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291690</guid>
		    <pubDate>Tue, 19 Feb 2008 14:54:32 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291477</link>
		    <description><![CDATA[<p>@<a href="#c4291352">Gladman</a>:</p>
<p>Darth Vader would.</p> <p>pepeman</p>]]></description>
			<dc:creator><![CDATA[pepeman]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291477</guid>
		    <pubDate>Tue, 19 Feb 2008 14:47:36 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291405</link>
		    <description><![CDATA[<p>Wow I am surprised they are just adding the softbody cloth type stuff. Ubisoft made it in the original Splinter Cell and have been putting it in any game where it fits since then (Prince of Persia series for example)</p> <p><a href="http://">liquid_kore</a></p>]]></description>
			<dc:creator><![CDATA[liquid_kore]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291405</guid>
		    <pubDate>Tue, 19 Feb 2008 14:45:11 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291352</link>
		    <description><![CDATA[<p>Who would have a cape made out of that lightweight material?</p> <p>Gladman</p>]]></description>
			<dc:creator><![CDATA[Gladman]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291352</guid>
		    <pubDate>Tue, 19 Feb 2008 14:43:39 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291258</link>
		    <description><![CDATA[<p>I dunno how I feel about this yet. The cape looks really light and floaty.</p>
<p>What I would really like to see is how looser fitting clothing looks using this. Not everyone runs around in spandex and what not. Clothing that looks and moves realistically could do a lot for adding realism to gaming.</p> <p><a href="http://">Deus Ex Machina</a></p>]]></description>
			<dc:creator><![CDATA[Deus Ex Machina]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291258</guid>
		    <pubDate>Tue, 19 Feb 2008 14:40:37 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291254</link>
		    <description><![CDATA[<p>I also think that these middle-ware technologies like Havok, PhysX, Euphoria, etc... should make all their techs available on XNA Game Studio Express as a non-commercial APIs.  It would be a good way to work your technology into the early stages of what may turn out to be a full game someday. Everyone would benefit.</p> <p>okenny :)</p>]]></description>
			<dc:creator><![CDATA[okenny :)]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291254</guid>
		    <pubDate>Tue, 19 Feb 2008 14:40:27 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291225</link>
		    <description><![CDATA[<P>Neat!<BR>I wonder if they'll apply that to Heavenly Sword 2, that game needs some physics help (both hair and clothing-wise).</P></BR> <p><a href="http://">TheCleaningGuy</a></p>]]></description>
			<dc:creator><![CDATA[TheCleaningGuy]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291225</guid>
		    <pubDate>Tue, 19 Feb 2008 14:39:19 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291210</link>
		    <description><![CDATA[<p>Too bad that couldn't have been in Oblivion.</p> <p>Maiken</p>]]></description>
			<dc:creator><![CDATA[Maiken]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291210</guid>
		    <pubDate>Tue, 19 Feb 2008 14:38:44 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291179</link>
		    <description><![CDATA[<p>Not gonna lie, capes are probably the my favorite pieces of equipment in any video game, aside from weaponry. There's just something about a hefty cloak draped across the shoulders that screams "badass" to me. Cloth physics in the Havok engine is very good news, and I'm really looking forward to seeing it in action in future games.</p> <p>Eric</p>]]></description>
			<dc:creator><![CDATA[Eric]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291179</guid>
		    <pubDate>Tue, 19 Feb 2008 14:37:47 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291176</link>
		    <description><![CDATA[<p>Holy crap, that cloth looks amazing.  Probably one of the hardest things to accomplish - GJ Havok!</p> <p><a href="http://dunetiger.deviantart.com">dunetiger : one of the naerds</a></p>]]></description>
			<dc:creator><![CDATA[dunetiger : one of the naerds]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291176</guid>
		    <pubDate>Tue, 19 Feb 2008 14:37:39 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291147</link>
		    <description><![CDATA[<p>Didn't City of Heroes pull off pretty good capes a while ago?</p> <p>Ex_EA_Slave</p>]]></description>
			<dc:creator><![CDATA[Ex_EA_Slave]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291147</guid>
		    <pubDate>Tue, 19 Feb 2008 14:36:42 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4291123</link>
		    <description><![CDATA[<p>@Fahey:</p>
<p>Can you clarify?  They stated optimization on PS3 and 360 for the Destruction tech but when it came to their Cloth tech, they only mentioned the PS3.  I can read into this in one of three ways:</p>
<p>A) They just assumed people know it will be available on all processors and the Cell was a special enough case they had to highlight it.</p>
<p>B) They don't support the optimized version, if at all, on the 360's architecture.  I find this rather weird.</p>
<p>C) They made a mistake; it happens a lot on press releases.</p>
<p>Let me know what you think or find out. Thanks :)</p> <p>okenny :)</p>]]></description>
			<dc:creator><![CDATA[okenny :)]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4291123</guid>
		    <pubDate>Tue, 19 Feb 2008 14:35:53 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290978</link>
		    <description><![CDATA[<p>Can't wait for a Superman64 remake with realistic cape movement!</p> <p><a href="http://www.homembarata.com.br">CockroachMan</a></p>]]></description>
			<dc:creator><![CDATA[CockroachMan]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290978</guid>
		    <pubDate>Tue, 19 Feb 2008 14:30:21 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290974</link>
		    <description><![CDATA[<p>Good start. Nothing earth shattering, but it's nice to see this kind of thing moving forward. I really hate the rigid capes and pre-rendered "fluttering" in most games.</p> <p><a href="http://chenry.livejournal.com">chenry</a></p>]]></description>
			<dc:creator><![CDATA[chenry]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290974</guid>
		    <pubDate>Tue, 19 Feb 2008 14:30:13 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290940</link>
		    <description><![CDATA[<p>Now, really, who doesn't enjoy intense uncomfortable erections?</p>
<p>Also, why is this the first post to mention it?</p> <p>glutto</p>]]></description>
			<dc:creator><![CDATA[glutto]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290940</guid>
		    <pubDate>Tue, 19 Feb 2008 14:29:01 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290938</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290749">Candlejack</A>: For me atm, all I want is realistic animations and enviroments the way you interact etc. I'm so sick of games that "look" good and people talking "textures" lol</P>
<P>I agree with character models and sky, I bet KZ2 will have great sky with all the weather effects etc.</P> <p><a href="http://n/a">Irenicus-the one and only</a></p>]]></description>
			<dc:creator><![CDATA[Irenicus-the one and only]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290938</guid>
		    <pubDate>Tue, 19 Feb 2008 14:28:57 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290891</link>
		    <description><![CDATA[<P>That's really disappointing. If you see, the cape is vertically rigid. It's not reacting like an entity independent of the body, like it should. When he turns, it behaves like an arm on a cyclotron, instead of collapsing against itself and swinging sideways.</P>
<P>I would think that something backed by PhysX would be more sophisticated. What would make a really good demo is having the character turn, make a rotating motion with their arm, and get the cape to wrap around it--or use it to trap a sword or something without having clipping which is too painful..</P>
<P>honestly, until something like that can happen, the potential for a clothsim cape can be accomplished with much less effort.</P> <p>deathbunny</p>]]></description>
			<dc:creator><![CDATA[deathbunny]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290891</guid>
		    <pubDate>Tue, 19 Feb 2008 14:27:15 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290821</link>
		    <description><![CDATA[<p>To those who say it looks to fluttery: it's a tech demo, they're showing off effects, so they turned the effects up high.</p> <p>aaa</p>]]></description>
			<dc:creator><![CDATA[aaa]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290821</guid>
		    <pubDate>Tue, 19 Feb 2008 14:24:35 MST</pubDate>
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		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290766</link>
		    <description><![CDATA[<P>I want to see the game that mixes the new havoc clothing stuff with Euphoria. That should be interesting.</P> <p><a href="http://">HurricaneDave</a></p>]]></description>
			<dc:creator><![CDATA[HurricaneDave]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290766</guid>
		    <pubDate>Tue, 19 Feb 2008 14:22:57 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290757</link>
		    <description><![CDATA[<p>Hmm... I'll be more impressed when someone makes a game with a stage made up of giant cloth platforms that constantly shift and flow.  That'd be a trip the first time someone does it.</p> <p>greyhoundbus</p>]]></description>
			<dc:creator><![CDATA[greyhoundbus]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290757</guid>
		    <pubDate>Tue, 19 Feb 2008 14:22:39 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290749</link>
		    <description><![CDATA[<p>@<a href="#c4290516">Irenicus-the one and only</a>: Indeed, those are some great animations up there. I pay attention to those almost more than to textures in games.</p>
<p>But the most important aspect of graphics to me are the character models and the sky. Especially in RPGs.</p> <p><a href="http://n/a">Candlejack</a></p>]]></description>
			<dc:creator><![CDATA[Candlejack]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290749</guid>
		    <pubDate>Tue, 19 Feb 2008 14:22:15 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290666</link>
		    <description><![CDATA[<p>@<a href="#c4290503">7ucky</a>: It's not meant to be a game play feature. It's just meant to be something nifty that is there, but I caught what you were doing.</p> <p>NotAZombie</p>]]></description>
			<dc:creator><![CDATA[NotAZombie]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290666</guid>
		    <pubDate>Tue, 19 Feb 2008 14:19:26 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290644</link>
		    <description><![CDATA[<P>bad ass I can't wait to see that implemented in the next iteration of Morrowind</P> <p><a href="http://home.earthlink.net/~sctadlock/">Seiven</a></p>]]></description>
			<dc:creator><![CDATA[Seiven]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290644</guid>
		    <pubDate>Tue, 19 Feb 2008 14:18:46 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290616</link>
		    <description><![CDATA[<p>I think I kinda would enjoy programming physics... Seems fascinating to me. Alas, if I survive engineering, which reminds me, prelim, study right, study go, go ,go... calc = happiness &gt; rape</p> <p>Sonic_and_Tails</p>]]></description>
			<dc:creator><![CDATA[Sonic_and_Tails]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290616</guid>
		    <pubDate>Tue, 19 Feb 2008 14:17:49 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290572</link>
		    <description><![CDATA[<p>very cool. tons of potential. so, no more arms and weapons clipping through capes?</p> <p>Ali</p>]]></description>
			<dc:creator><![CDATA[Ali]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290572</guid>
		    <pubDate>Tue, 19 Feb 2008 14:16:27 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290573</link>
		    <description><![CDATA[<P>I'm okay with a texture stamped onto a cape-shaped object that wiggles a little. Still, pretty nifty.</P> <p>brello</p>]]></description>
			<dc:creator><![CDATA[brello]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290573</guid>
		    <pubDate>Tue, 19 Feb 2008 14:16:27 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290570</link>
		    <description><![CDATA[<P>I demand a remake of Super Mario world with Havok Cloth. Now!!!</P> <p>slomo788</p>]]></description>
			<dc:creator><![CDATA[slomo788]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290570</guid>
		    <pubDate>Tue, 19 Feb 2008 14:16:23 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290538</link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290431">diablodevil2</A>: I agree that the flowyness of the cape was maybe a little over the top but, the potential that it shows is a little crazy. <BR>I can see cloth physics being in like everything now...just to exploit the engine.</P>
<P>Capes: coming to EVERY game near you!</P></BR> <p>Zenian</p>]]></description>
			<dc:creator><![CDATA[Zenian]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290538</guid>
		    <pubDate>Tue, 19 Feb 2008 14:15:13 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290530</link>
		    <description><![CDATA[<P>looks good, but, it seems like the cloth is still a bit too "floaty" and reacts way too much to movement. Physics like this needs to be subtle.</P> <p>TinyLightning</p>]]></description>
			<dc:creator><![CDATA[TinyLightning]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290530</guid>
		    <pubDate>Tue, 19 Feb 2008 14:14:55 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290516</link>
		    <description><![CDATA[<P>Nice, I hope animation and enviroments gets more focus then pixels. Devs, buy this, not UE3!</P>
<P>Can't wait for force unleashed.</P> <p><a href="http://n/a">Irenicus-the one and only</a></p>]]></description>
			<dc:creator><![CDATA[Irenicus-the one and only]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290516</guid>
		    <pubDate>Tue, 19 Feb 2008 14:14:41 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290503</link>
		    <description><![CDATA[<p>This is <i>fantastic</i> news for all of the caped tumbling games due out in Q1 '09!</p> <p>7ucky</p>]]></description>
			<dc:creator><![CDATA[7ucky]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290503</guid>
		    <pubDate>Tue, 19 Feb 2008 14:14:09 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290491</link>
		    <description><![CDATA[<p>@<a href="#c4290421">slomo788</a>: I was thinking the same thing :D</p> <p>TheUBERspectre</p>]]></description>
			<dc:creator><![CDATA[TheUBERspectre]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290491</guid>
		    <pubDate>Tue, 19 Feb 2008 14:13:51 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290449</link>
		    <description><![CDATA[<P>Cool, Havok always is innovating and this looks like the next step.</P> <p>Iz1ck</p>]]></description>
			<dc:creator><![CDATA[Iz1ck]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290449</guid>
		    <pubDate>Tue, 19 Feb 2008 14:12:18 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290444</link>
		    <description><![CDATA[<p>I'm all for flowing capes and such but the thing that bothers me is that they all look super light and fluttery.  These things are going to have some weight to them.  Don't make them look like tissue in the wind.</p> <p><a href="http://hondo-chan.deviantart.com/">hondo</a></p>]]></description>
			<dc:creator><![CDATA[hondo]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290444</guid>
		    <pubDate>Tue, 19 Feb 2008 14:12:16 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290431</link>
		    <description><![CDATA[<p>Impressive, although the cape seems like it's made out of thin silk sometimes, the way it really flies back. Now: Let's see it trip the character when it happens to get underfoot :3</p> <p>diablodevil2</p>]]></description>
			<dc:creator><![CDATA[diablodevil2]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290431</guid>
		    <pubDate>Tue, 19 Feb 2008 14:11:48 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290421</link>
		    <description><![CDATA[<P>"Havok Destruction is all about breaking stuff - dynamic fracturing, shattering, and deformation of objects."</P>
<P>Still no BF:BC-like mayhem? Meh. Havok Destruction my ass. The Cloth is nice though.</P> <p>slomo788</p>]]></description>
			<dc:creator><![CDATA[slomo788]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290421</guid>
		    <pubDate>Tue, 19 Feb 2008 14:11:27 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290417</link>
		    <description><![CDATA[<p>I would love to see this guy trip over his cape while he's walking backwards. That, would be realism.</p> <p><a href="http://yesiampredictable.blogspot.com/">JohnnytheFuture</a></p>]]></description>
			<dc:creator><![CDATA[JohnnytheFuture]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290417</guid>
		    <pubDate>Tue, 19 Feb 2008 14:11:22 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290408</link>
		    <description><![CDATA[<P>I guess this means the time is right for a Zorro game.</P> <p>SirDanF</p>]]></description>
			<dc:creator><![CDATA[SirDanF]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290408</guid>
		    <pubDate>Tue, 19 Feb 2008 14:11:08 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290398</link>
		    <description><![CDATA[<p>Not entirely revolutionary, but it looks nice. Refined, perhaps. The cape, of course, not the horribly ugly demo stuff around it.</p> <p><a href="http://hesh.deviantart.com">justhesh</a></p>]]></description>
			<dc:creator><![CDATA[justhesh]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290398</guid>
		    <pubDate>Tue, 19 Feb 2008 14:10:32 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290392</link>
		    <description><![CDATA[<p>Should stop cape clipping..</p> <p>dagame</p>]]></description>
			<dc:creator><![CDATA[dagame]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290392</guid>
		    <pubDate>Tue, 19 Feb 2008 14:10:20 MST</pubDate>
		</item>
		<item>
		    <title><![CDATA[Havok Gets Cracking, Fluttering]]></title>
		    <link>http://kotaku.com/358266/havok-gets-cracking-fluttering#c4290377</link>
		    <description><![CDATA[<p>Are there any videos of this destruction stuff, or just the cloth stuff?</p> <p>sloner</p>]]></description>
			<dc:creator><![CDATA[sloner]]></dc:creator>
		    <guid isPermaLink="false">9:358266:c4290377</guid>
		    <pubDate>Tue, 19 Feb 2008 14:09:55 MST</pubDate>
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