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		<title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things - Kotaku Comments]]></title>
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			<title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Tue, 19 Feb 2008 18:38:51 MST]]></lastBuildDate>
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		<link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things]]></link>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4295609]]></link>
										
		    <description><![CDATA[<p>1: he's just come up with the idea for Spore, focusing less on sims elements and more on AI</p>
<p>2: Wow, he's giving us the world? Better get another wheelchair ready for when he cripples himself with his own ambition.</p>
<p>I'll cut him some slack: If I can make my smart Spore Monsters plant a seed and then go somewhere else and come back and the tree has grown and aged and been effected by wind and storms and such in real time, I'll disregard any features announced in the game that weren't delivered.</p> <p>Codexx</p>]]></description>
			<dc:creator><![CDATA[Codexx]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 18:38:51 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4295190]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4294941">FellTheDabus</A>: It's called The Movies</P> <p>astrixzero</p>]]></description>
			<dc:creator><![CDATA[astrixzero]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 18:07:31 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4294941]]></link>
										
		    <description><![CDATA[<p>I can't remember the last good game Molyneux put out.</p>
<p>Stop talking, Peter, please.</p> <p>FellTheDabus</p>]]></description>
			<dc:creator><![CDATA[FellTheDabus]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 17:47:21 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4294237]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4279279">Heliophage</a>: i did play it back in the day. i wasn't impressed. it's mostly the promises of the game being like "real life" was a failure. if they can make it like oblivion, where the people in towns have a schedule and a life outside of waiting for you to show up for a quest.</p>
<p>like i said "we'll see" i've been wrong about stuff before. it's been known to happen.</p> <p><a href="http://www.myspace.com/jfx316">jfx316</a></p>]]></description>
			<dc:creator><![CDATA[jfx316]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 16:58:58 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4293977]]></link>
										
		    <description><![CDATA[<p>God now we have to listen to Peter hyping up a bunch of crap that will never make it into his game.</p>
<p>He has flapped his lips so much when it comes to features that I am not surprised he is doing it again. Fable 2 will be an averagely good RPG with alot of wannabe grand ideas.</p> <p>MrSatan</p>]]></description>
			<dc:creator><![CDATA[MrSatan]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 16:42:55 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4291776]]></link>
										
		    <description><![CDATA[<p>The thing that made Black &amp; White fun was flinging poop, flinging villagers, flinging poop at buildings, flinging poop at villagers, flinging villagers at buildings, and flinging villagers at buildings made of poop.</p>
<p>The creature was the dumbest part of the game.  Jeez and here I am set to actually go to Peter's keynote.  Ugh....</p> <p><a href="http://www.davekap.net">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 14:58:01 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4291191]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4278559">Korbei</a>:</p>
<p>"This is Peter Molyneux opening his mouth. Now we wait until he inserts his foot."</p>
<p>That might take too long, how about one of us just do it for him?  So who's up for a field trip?</p> <p>Bando</p>]]></description>
			<dc:creator><![CDATA[Bando]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 14:38:12 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4290517]]></link>
										
		    <description><![CDATA[<p>Stop saying words, Mr. Molyneux.</p> <p>Ping5000</p>]]></description>
			<dc:creator><![CDATA[Ping5000]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 14:14:43 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4286675]]></link>
										
		    <description><![CDATA[<P>(I apologize in advance of this post)<BR>"VEGETA! What does the scouter say about Molyneux's promises?"</P>
<P>"They're over 9000!"</P>
<P>"WHAT?! 9000?! There's no way that can be right!"</P> <p><a href="http://">Dangeresque- Got temp banned and learned his lesson! (Crazy!)</a></p>]]></description>
			<dc:creator><![CDATA[Dangeresque- Got temp banned and learned his lesson! (Crazy!)]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 12:03:27 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4285191]]></link>
										
		    <description><![CDATA[<P>After Black &amp; White 1 I stopped believing him. Like he'd said before about Populous, he's a great designer, but a bad programmer. He comes up with ideas that would make a truly great game, which are also absent in the final version of his games. If he could do everything he wanted, it would be perfect. I think he needs a really good project manager/systems analyst to take all of his specs at the start, then lock him in a room where he can't add to it, and plan the whole thing out, do it, and not release it until it's done. That way we could end up with... something along the lines of all the things Spore has been promising.</P>
<P>@<A href="#c4278561">-MoarPlz-</A>: <BR/>
I had a tiger when I played. I heard they were the stupid hard to train ones, but I had mine trained very well pretty quickly. He'd fish for the villagers, used to steal toys from the creche, but I took care of that, and I even caught him running laps around the island carrying a boulder a few times presumably for exercise!</P>
<P>...and then every half dozen times or so I started the game, he would completely reset and forgot everything, so I stopped playing. That game had lots of potential, but if they ever patched it up, I'd left by then. :/</P> <p><a href="http://">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 11:07:42 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4285043]]></link>
										
		    <description><![CDATA[<p>It's sounds like Spore to me,what a shame,himself kills his games with all that mumbling.</p> <p><a href="http://">OT79</a></p>]]></description>
			<dc:creator><![CDATA[OT79]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 11:01:19 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4284751]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4283952">kyosen</a>:  Yeah, maybe... but it's revolutionary in a way that I could care less about.</p>
<p>I don't need a billion unique NPC models... I just need unique ones for the characters I have to interact with to progress.</p>
<p>Though, I mean I love the idea of a TON of NPCs on screen... actually, Dead-Rising is still the only game that I think has done something that couldn't been toned-down for last-gens system.. meaning it was more than taking last-gen's game and making it HD.  But they didn't have unique models... but it was still as good as it would have been had they all be original looking zombies. But who cares?!?!</p>
<p>I mean, play Shenmue... all the characters are unique... but would you really care, or even notice, really, if every 6th or 7th person looked like one you had already seen?  Or if they just swapped textures/palettes?</p>
<p>And seriously since Fable (and esp with all of his Fable 2 interviews) I have lost much respect for Molyneux.  I mean, during early stages of Fable the ideas he was presenting were good... they excited me.  But everything I've heard about Fable 2... the stuff he seems to be focusing on... sounds awful.  Like stuff that has no business being in a game.  Or at least has no business getting as much attention as it is.... like the Dog, or trying to get the player to feel "Love"...</p>
<p>"Love"? Seriously?  WTF Peter.  Are you single-handedly going to rid the world of loneliness because people actually feel LOVE for an NPC?  It's just retarded...</p> <p>RemyDuvalle</p>]]></description>
			<dc:creator><![CDATA[RemyDuvalle]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 10:51:56 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4284040]]></link>
										
		    <description><![CDATA[<P>Everybody cover your ears before it is too late and the game dissapoints you!</P> <p><a href="http://n/a">Irenicus-the one and only</a></p>]]></description>
			<dc:creator><![CDATA[Irenicus-the one and only]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 10:28:19 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4283952]]></link>
										
		    <description><![CDATA[<p>So we're looking at game with at least one billion npcs. That in itself is revolutionary.</p> <p><a href="http://www.irogamia.com">kyosen</a></p>]]></description>
			<dc:creator><![CDATA[kyosen]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 10:25:41 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4283578]]></link>
										
		    <description><![CDATA[<p>Wow... Awesome.  I can't wait till I can change my look and do things that will cause NPCs to react the same way regardless... Also load times every 30 seconds, please!</p>
<p>Also, if we can fit in a generic battle system and a horrible lock-on feature... that would be tits!</p> <p>RemyDuvalle</p>]]></description>
			<dc:creator><![CDATA[RemyDuvalle]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 10:12:10 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4283387]]></link>
										
		    <description><![CDATA[<p>Always runs his mouth, but never delivers, good old Peter Molyneux...</p> <p>neojam</p>]]></description>
			<dc:creator><![CDATA[neojam]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 10:05:40 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4283197]]></link>
										
		    <description><![CDATA[<P>Great vision as always Peter. We just want you to work on the substance and delivery a bit more.</P> <p><a href="http://www.comewalktheedge.com">EDGE</a></p>]]></description>
			<dc:creator><![CDATA[EDGE]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 09:58:47 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4282313]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4282302">SSJPabs</a>: Black &amp; WHITE Revolution that is.</p> <p>SSJPabs</p>]]></description>
			<dc:creator><![CDATA[SSJPabs]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 09:25:19 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4282302]]></link>
										
		    <description><![CDATA[<p>Did I sleep through the Black &amp; Revolution? Perhaps I should set my Molyneux alarm.</p> <p>SSJPabs</p>]]></description>
			<dc:creator><![CDATA[SSJPabs]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 09:24:45 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4279855">SorenKier</a>: If he were to make Syndicate 3 or a new Populous then yes, the amount of unrequited unconditional love poured over Molyneux would be justified.</p>
<p>Since his revolution will probably center around Fable 2 (Ok, I liked Fable but it wasn't worth the hype) or some continuation of B&amp;W I simply fear for our souls.</p>
<p>@<a href="#c4280036">SpiralJacobs</a>: That brings a good point, you can be a genius but you are only as good as the people you work with. Bullfrog had some really talented staff in their ranks, that makes it a lot easier for Molyneux to shine. But as your company grows and you are just hiring bodies then it's going to be harder to maintain that balance between organized work, creativity and ingenuity.</p> <p><a href="http://">zoesch</a></p>]]></description>
			<dc:creator><![CDATA[zoesch]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 08:52:42 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
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		    <description><![CDATA[<p>Peter Molyneux has some fantastic ideas, but the problem is he feels the need to shoehorn those ideas into a traditional "game" concept. Black and White fell apart because of the level and story progression. The Movies sucked because you had to jump through many hoops in order to actually make movies. His vision for Fable had to be sacrificed to make it work as an action-RPG.</p>
<p>Perhaps Mr. Molyneux should take a page from Will Wright's playbook and start making software "toys" for us. Black and White would have been so much better if it were just you, your creature, and your villagers playing around and seeing what happens. The Movies would have rocked if you could have just jumped in, picked your sets, set up your actors, and start creating without limitations. Fable turned out pretty good, but the original vision would have been served better if the story was de-emphasized and the player was plopped into a dynamic world with random threats popping up all over the place -- like GTA, except you're a good guy.</p> <p>ArmiMaan</p>]]></description>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 08:50:32 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4281428]]></link>
										
		    <description><![CDATA[<P>I will forgive Peter Monlyneux for any and all transgressions if he just... releases.... the.... ROOM!  He wouldn't HAVE to talk that up, because, goddamn, it PROVED itself in real time! I don't care if it doesn't have a point! Sometimes it's fun just to fiddle around.</P> <p>Colwyn vs. The Beast</p>]]></description>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 08:44:51 MST]]></pubDate>
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		    <description><![CDATA[<p>I have stopped reading anything Molyneaux says these days. I respect him, he made some nice games, but I simply can´t read anything anymore if I´m going to play any of his games. I didn´t read this article, I skipped most of the comments. Just bring me the games and let´s hear him only on some game discussion panels where he can brainstorm his views on gaming in general.</p> <p>Furu</p>]]></description>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 08:30:00 MST]]></pubDate>
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		    <description><![CDATA[<p>Damn, somebody's been drinking their haterade, huh?</p> <p>CarlitosColon</p>]]></description>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 08:05:51 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4280299]]></link>
										
		    <description><![CDATA[<P>Molyneaux is a gaming god and he can say whatever the hell he wants. I love the fact that he is passionate about his work to go out on a limb like that.</P>
<P>He could stop making games right now and still be considered a legend.</P> <p>Bones_Jackson</p>]]></description>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:44:26 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4280102]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279650">SnakeCL</A>: I'm just not annoyed by ambition. Plus, I really don't like Yahtzee, and what he didn't like, didn't bother me. I'm not a foaming at the mouth fanboy, I'm just saying I liked Fable and I judge a game by it's content, not it's hype.</P> <p>Garro</p>]]></description>
			<dc:creator><![CDATA[Garro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:32:32 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4280036]]></link>
										
		    <description><![CDATA[<p>Peter at Bullfrog was a genius.  Nothing can taint the legacy of Populous, Powermonger, Syndicate, Dungeon Keeper, and Magic Carpet.  Brilliant, all.  His post-Bullfrog years, though, have been atrocious.  Black and White sucked hard and was completely broken.  Fable was a simple hack and slash with some nice atmosphere that was criminally short and had a ridiculously simple "choice," implementation.</p>
<p>I want to believe Peter, I really do - I used to worship him as a god - but his track record has been terrible as of late.</p> <p>SpiralJacobs</p>]]></description>
			<dc:creator><![CDATA[SpiralJacobs]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:27:47 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4280016]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4279855">SorenKier</a>:</p>
<p>Oh my god, that's pure gold.</p> <p><a href="http://">SnakeCL</a></p>]]></description>
			<dc:creator><![CDATA[SnakeCL]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:26:37 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279900]]></link>
										
		    <description><![CDATA[<p>All I can think of is this guy needs a Ruth, Baby Ruth.  That picture isn't the most flattering.</p> <p>invictus</p>]]></description>
			<dc:creator><![CDATA[invictus]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:18:38 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279891]]></link>
										
		    <description><![CDATA[<p>Lionhead really needs to get Molyneux to shut the hell up for a change.  Thanks to his talk, he managed to turn the first Fable into just an average game.  Had he just let the game developed, it would've been considered awesome when it was released. When it failed to live up to the promises and hype that he was saying, it left a sour taste in a lot of gamers' mouths.</p> <p>NoFunShogun</p>]]></description>
			<dc:creator><![CDATA[NoFunShogun]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:18:18 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279855]]></link>
										
		    <description><![CDATA[<p>Peter (In the voice of John Malkovich): My next game will allow players to look directly into the eye of God herself. To hear the movement of the universe, the click of divine cogs as they move fate into motion. My new game in fact advances evolution, allowing all humanity to become pure energy, eternal and pure, with knowledge and hope beyond the corporeal. My next game is the only truth this world will need, ushering us onto the pantheon of mystical enlightenment, and beyond to an earthly realm that is heaven itself incarnate for us all.<br>
My new game is, SYNDICATE 3! The only thing most people actually WANT me to make.</p> <p>SorenKier</p>]]></description>
			<dc:creator><![CDATA[SorenKier]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 07:15:38 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279650]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4279492">Garro</a>:<br>
</p><div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('jYQLR7dE5k4')"><img src="http://img.youtube.com/vi/jYQLR7dE5k4/1.jpg"></a><br><a id="ylink_jYQLR7dE5k4" href="javascript:toggleVideoComment('jYQLR7dE5k4')">+ Watch video</a></div><div id="yvid_jYQLR7dE5k4" class="comment-video" style="display: none;"><object height="355" width="425"><param value="http://www.youtube.com/v/jYQLR7dE5k4&amp;autoplay=1" name="movie"><param name="wmode" value="transparent"><embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/jYQLR7dE5k4&amp;autoplay=1" wmode="transparent" height="355" width="425"></object></div>
<p>summed up in a nice tidy package.</p></embed> <p><a href="http://">SnakeCL</a></p>]]></description>
			<dc:creator><![CDATA[SnakeCL]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:56:44 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279492]]></link>
										
		    <description><![CDATA[<P>Why is there so much Molyneux hate? I mean honestly, put him next to Cliffy B or David Jaffe, and the guy's just a dreamer who has high hopes for his games. Is that really so bad?</P>
<P>I'd rather have a guy who talks about landing in the stars then someone who says, "you need a hype machine to sell games," or, "anyone who disagrees with me is a pathetic internet closet case."</P>
<P>Maybe Fable 2 won't be brilliant or insanely high tech, but in the end, is it so bad for him to be reaching for that? He's never managed to piss me off as much as he does the bulk of Kotaku commenters, apparently.</P> <p>Garro</p>]]></description>
			<dc:creator><![CDATA[Garro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:38:06 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279456]]></link>
										
		    <description><![CDATA[<p>Remind me to never work at Lionhead. Ever.</p> <p><a href="http://n/a">Xeneizes</a></p>]]></description>
			<dc:creator><![CDATA[Xeneizes]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:33:09 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279455]]></link>
										
		    <description><![CDATA[<P>"that creature that learned behavior and seemed, for a certain glimpse, to be alive" multiplied by a billion?</P>
<P>Good lord, he's building SkyNet! He must be stopped!</P> <p>seafisch</p>]]></description>
			<dc:creator><![CDATA[seafisch]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:33:07 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279344]]></link>
										
		    <description><![CDATA[<p>"Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?"</p>
<p>Epic burn, lawl.</p>
<p>Sad but true. Re-read that quote. It's nothing but pure overclocked, nitrous-powered, hyperbole. He doesn't even say anything about the game itsself just of f'ing great it is.</p> <p>squish123</p>]]></description>
			<dc:creator><![CDATA[squish123]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:16:14 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279279]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279207">jfx316</A>:</P>
<P>Have you even played it? <I>Fable</I> isn't a terrible game at all. The only thing that made it disappointing were Molyneux's promises that set expectations far too high. It was a let down, certainly, but in a vacuum, <I>Fable</I> was a respectable game.</P> <p>Heliophage</p>]]></description>
			<dc:creator><![CDATA[Heliophage]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:06:31 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279255]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4279207">jfx316</a>: <i>the dreaded "we'll see" is in order.........</i></p>
<p>I prefer "Prove it, Molyneux!".</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 06:02:53 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279207]]></link>
										
		    <description><![CDATA[<p>wow...sounds like the same stuff he was saying about Fable. seeing how crappy that game was, i hope 360 fans aren't banking on Fable 2 "killing" any of the bigger PS3 games it's getting released around. i just was really disappointed with Fable on the OG xbox.</p>
<p>the dreaded  "we'll see" is in order.........</p> <p><a href="http://www.myspace.com/jfx316">jfx316</a></p>]]></description>
			<dc:creator><![CDATA[jfx316]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:50:43 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279191]]></link>
										
		    <description><![CDATA[<p>"MULTIPLY IT BY A BILLION"</p>
<p>-_-</p> <p>DankPanties</p>]]></description>
			<dc:creator><![CDATA[DankPanties]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:47:36 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279164]]></link>
										
		    <description><![CDATA[<p>"Imagine if you could take that and multiply it by a billion..."</p>
<p>So, they are making "THE SIMS - WORLD EDITION".<br>
:P</p> <p><a href="http://carapauscomchantilly.blogspot.com">Mr.Garcia</a></p>]]></description>
			<dc:creator><![CDATA[Mr.Garcia]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:41:03 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279148]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4279102">Nexus6</a>: Fable would have been better if it had delivered on its promises. Perhaps we'll see some of the features that were supposed to come with the original in Fable 2?</p>
<p>Nah, who am I kidding?</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:38:05 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279135]]></link>
										
		    <description><![CDATA[<P>It's kinda funny, I bought Fable the day it came out, played it and quickly realized I hated it because it was missing everything it promised more or less.</P>
<P>Then the lost chapters came out and that pissed me off since the devs said "Fable is the game we set out to make." a pile of horse balls.</P>
<P>So, my Girlfriend has been on a Fable kick, and I started playing a bit at he house and now that the bitterness has subsided with time I found it to be actually enjoyable.</P>
<P>Though I'm a fanboy at heart and I am sucking at Peter's 'Teet of Lies' again for Fable 2 and probably anything else he ever makes.</P>
<P>He is just so excited for his own shit it's hard not to join his british ass.</P> <p>Zilor</p>]]></description>
			<dc:creator><![CDATA[Zilor]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:35:27 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279102]]></link>
										
		    <description><![CDATA[<P>I can't help but like the guy. I've liked 75% of his games, hopefully Fable 2 will be one of them. Fable was good but far from remarkable. I hope Lionhead deliver the goods.</P> <p><a href="http://Sci_Fi_Neurofunk.1up.com">Nexus6</a></p>]]></description>
			<dc:creator><![CDATA[Nexus6]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:28:31 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279079]]></link>
										
		    <description><![CDATA[<P>I think Peter Molyneux wakes up every morning, tosses open his bedroom window and announces to the world that he is going to revolutionize his commute into work by assuming the lotus position and levitating all the way there. And then he ends up taking the bus anyway.</P> <p>TitillatedOcelot</p>]]></description>
			<dc:creator><![CDATA[TitillatedOcelot]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:22:46 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4279011]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4278990">Amaryllis</a>: <br>
DAMMIT.</p> <p><a href="http://www.kotaku.com">Brian Ashcraft</a></p>]]></description>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:06:56 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278990]]></link>
										
		    <description><![CDATA[<p>Kotaku, YOU'RE overstating things now!</p>
<p>"Imagine if Peter Molyneux delivered on a promise. Well, that'd be pretty revolutionary, wouldn't it?" would be more suitable :)</p> <p>Amaryllis</p>]]></description>
			<dc:creator><![CDATA[Amaryllis]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:01:34 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278987]]></link>
										
		    <description><![CDATA[<p>Let's see *whips out calculator* 1000000000 times zero = ... ZERO?!</p>
<p>WTF!</p> <p>xot</p>]]></description>
			<dc:creator><![CDATA[xot]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 05:00:50 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278925]]></link>
										
		    <description><![CDATA[<p>I feel like I have to stop defending the man due to his successes with Bullfrog, because it seems to have really gone to his head, and he would fare better with keeping quiet until much closer, and making less outlandish claims (Didn't he say he learnt that lesson after Project Ego was not as awesome as the previews suggested back when it was still called Project Ego?)</p> <p>Mister Adequate</p>]]></description>
			<dc:creator><![CDATA[Mister Adequate]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 04:33:16 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278858]]></link>
										
		    <description><![CDATA[<P>B&amp;W was the biggest pile of doo doo. Sorry I had to just let that out. I remember everyone who played it at the time saying how fantastic it was and I felt like the only one that disagreed. It's nice to hear that now over the course of time I wasn't mad.</P>
<P>Fable I thought was completely average and not the game that was promised. Before all that I have mucho respect for Molyneux.</P>
<P>When he talks about AI I don't believe him. As none of his games have had more than anything that classes as standard game AI.</P>
<P>I await with caution to see if he can rekindle the old Molyneux Magic...</P>
<P>...but then again maybe he should just create a game marketing company instead of developer these days...</P> <p>TurtleSoup</p>]]></description>
			<dc:creator><![CDATA[TurtleSoup]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 04:00:59 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278832]]></link>
										
		    <description><![CDATA[<p>Well, I'll grant him that he may have a bit of a point here.</p>
<p>I loved Black and White... until they took my creature away and started making me do World manipulation puzzles to gain followers to get him back.</p> <p><a href="http://nomorejargon.blogspot.com/">DannoHung</a></p>]]></description>
			<dc:creator><![CDATA[DannoHung]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:50:47 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278792]]></link>
										
		    <description><![CDATA[<P>The hype before one of his games is as inevitable as the official apology he makes afterwards.</P> <p>Anthropomancer</p>]]></description>
			<dc:creator><![CDATA[Anthropomancer]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:33:56 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278790]]></link>
										
		    <description><![CDATA[<p>When it comes to Molyneux games: great vision, poor or lacking execution.</p>
<p>I still think that Dungeon Keeper was his best idea, those games had lot of potential.</p> <p>Hansel</p>]]></description>
			<dc:creator><![CDATA[Hansel]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:33:26 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278757]]></link>
										
		    <description><![CDATA[<p>Are we going to tell this creature what to do like in B&amp;W 2 by positioning a slide bar as well?</p> <p>Jamie_W</p>]]></description>
			<dc:creator><![CDATA[Jamie_W]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:20:23 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278742]]></link>
										
		    <description><![CDATA[<p>I'm amazed he hasn't yet realised he is capable of gabbing off far grander designs than he, or indeed any mortal, can possibly hope to deliver. Or at least that the rest of the Lionhead team would have the sense to gag him before letting him out of the office.</p> <p><a href="http://">Rosetti</a></p>]]></description>
			<dc:creator><![CDATA[Rosetti]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:13:49 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278735]]></link>
										
		    <description><![CDATA[<p>'if you could think back to just one thing that was cool about Black and White, it was the gesture based spell casting, physics, and fun terrain--and *not* the idiotic completely unpredictable 'learning' creature, which, often as not, would eat it's own poop, poop on a village, eat a villager, and then set itself on fire, cry, and pass out at your citadel, as it would do anything useful... my *favorite* part of that project was the look on player's faces when they finally realized that punishing or rewarding the creature only worked *while* they were doing something, and if they did it immediately after, they'd be punishing the creature for thoughts that were completely unrelated!</p>
<p>... Now... just imagine billions of the creature experience, *no* gesture controls, and instead of physics, it's basically world of warcraft.'</p> <p>deathbunny</p>]]></description>
			<dc:creator><![CDATA[deathbunny]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:12:02 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278727]]></link>
										
		    <description><![CDATA[<p>I'm pretty sure he's talking about Dimitri, which, if I understand it correctly, is his pet project regarding believable emotional AI in games. If it all works (a pretty big if, I know) it should be a huge leap forward for AI, so he might just have reason to crow this time...</p>
<p>Let's hope so anyway.</p>
<p>P.S. Can it stop being fashionable to bash P.M. now? As far as I'm aware, he did a great job at Bullfrog, got a little carried away with his first couple of projects with his own company (Black &amp; White and Fable), and had to release B&amp;W2 and The Movies way before he was happy with them because EA wouldn't give them any more money. Now he's on Microsoft's payroll, can we give him one more chance? If Fable 2 sucks, you can go right back to ridiculing him, but for now can we give him the benefit of the doubt?</p> <p>hinges</p>]]></description>
			<dc:creator><![CDATA[hinges]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 03:08:21 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278696]]></link>
										
		    <description><![CDATA[<P>@<A href="#c4278556">Saxboy</A>: Yup, you beat me to it. Doesn't sound so revolutionary when you think of Spore...</P>
<P>When I read the headline, I thought he was talking about Fable 2, but I guess he's already hyped the shit out of that game...<BR>
...and probably realized, as the release date draws nearer, that it won't be quite as exceptional as he bragged, and that maybe he should shut up about it and start the good ole Molyneux Routine™ on his <I>next</I> project.</P> <p><a href="http://">Antiterra</a></p>]]></description>
			<dc:creator><![CDATA[Antiterra]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:57:54 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278692]]></link>
										
		    <description><![CDATA[<P>I don't understand how everyone is so harsh on Peter. He definitely needs to watch what he says since it sets expectations quite high BUT he is simply very passionate about what he does and I'm glad he is.</P>
<P>Is everyone so hell-bent on assuming that everything said from game producers must be the same mono-tone convictionless rhetoric? All you need to know is that he loves what he does and is always trying to make games people will enjoy. Instead of bitching, just realize you too can adapt to how you interrupt what he says.</P> <p><a href="http://blogs.spouting-tech.com/thepensivegamer/">Talvish</a></p>]]></description>
			<dc:creator><![CDATA[Talvish]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:56:27 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278688]]></link>
										
		    <description><![CDATA[<P>He's got a lot of good ideas!<BR>Unfortunately, they don't actually get coded into his games.</P> <p><a href="http://">TheCleaningGuy</a></p>]]></description>
			<dc:creator><![CDATA[TheCleaningGuy]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:55:05 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278675]]></link>
										
		    <description><![CDATA[<p>Here's a revolutionary idea...actually, nevermind can't come up with a clever rebuttal. Where's my B.C goshnabbit?!</p> <p>doctorwily</p>]]></description>
			<dc:creator><![CDATA[doctorwily]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:50:14 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278655]]></link>
										
		    <description><![CDATA[<P>Creatures? Billions of creatures? It's Lemmings! But with added poo-flinging!</P> <p>Wilfmadbloke</p>]]></description>
			<dc:creator><![CDATA[Wilfmadbloke]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:43:20 MST]]></pubDate>
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		    <description><![CDATA[<p>yeahh yeahh yeahh pete..</p>
<p>god, the poor devs at lionhead must have their fingers in their ears going 'LAAAAA LAAA LAAAAAAAA!!! WE CAN'T HEAR YOU PETER!' every damn GDC.</p> <p>gique</p>]]></description>
			<dc:creator><![CDATA[gique]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:41:57 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278640]]></link>
										
		    <description><![CDATA[<p>The most amazing thing about Black and White was how it gave your mouse cursor a sense of weight and momentum. I havn't had that feeling in anything else.</p>
<p>The creature was lame, but fun to endlessly torment for its poor AI.</p> <p>lanion</p>]]></description>
			<dc:creator><![CDATA[lanion]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:38:07 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278631]]></link>
										
		    <description><![CDATA[<p>I actually like his crazy announcements, at least he has vision and passion for what he's doing. So his games never deliver on everything promised, but they all push into previously unexplored territories.</p> <p>insane_cobra</p>]]></description>
			<dc:creator><![CDATA[insane_cobra]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:36:00 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278604]]></link>
										
		    <description><![CDATA[<p>To: Peter Molyneux<br>
From: Gamers Everywhere<br>
Subject: Friendly advice.</p>
<p>SHUT UP UNTIL THE GAME IS RELEASED PLEASE.</p>
<p>Your employees will thank you.</p> <p>Evdor</p>]]></description>
			<dc:creator><![CDATA[Evdor]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:27:17 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278600]]></link>
										
		    <description><![CDATA[<P>Peter (as in the image): "I will now make myself disappear."</P> <p>osiris83</p>]]></description>
			<dc:creator><![CDATA[osiris83]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:26:32 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278598]]></link>
										
		    <description><![CDATA[<p>He has to be a good guy... just really wants to impress, it seems.</p> <p>Neer'mo</p>]]></description>
			<dc:creator><![CDATA[Neer'mo]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:24:52 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278587]]></link>
										
		    <description><![CDATA[<p>wow the top of his head is surprisingly similar to my beard right now lol. just flip it over and ta-da</p> <p>Gantz: Your Trusted Friend in Science.</p>]]></description>
			<dc:creator><![CDATA[Gantz: Your Trusted Friend in Science.]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:22:21 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278585]]></link>
										
		    <description><![CDATA[<p>I like that picture. It looks like he's doing the jedi mind trick. Yes Peter, Credits WILL do fine. And yes, your game WILL be revolutionary.</p> <p>Tristan_The_Giant</p>]]></description>
			<dc:creator><![CDATA[Tristan_The_Giant]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:21:43 MST]]></pubDate>
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		    <title><![CDATA[Molyneux's At It Again, Talking Up "Revolutionary" Things]]></title>
		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278569]]></link>
										
		    <description><![CDATA[<P>"Imagine if Peter Molyneux never said this and then showed something that delivered on this promise. Well, that'd be pretty revolutionary, wouldn't it?"</P>
<P>Wake up Bash! That said, I liked Fable, and I'll miss Fable 2.</P> <p>FP_slomo788</p>]]></description>
			<dc:creator><![CDATA[FP_slomo788]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:17:01 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278562]]></link>
										
		    <description><![CDATA[<p>Everytime this guy opens his mouth you can almost hear the developers at Lionhead smash their heads on the desk.</p> <p><a href="http://en.wikipedia.org/wiki/Grim_Fandango">Manny</a></p>]]></description>
			<dc:creator><![CDATA[Manny]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:15:46 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278561]]></link>
										
		    <description><![CDATA[<p>What, the big fat broken Monkey-fest Black &amp; White? The game was alright,  but the creature system was horribly overrated. All the creature did was, eat (people), sh*t (on buildings) and also go out of its way to completely screw me over. Like picking up rocks, then the AI script changes and it just drops the rock on top of a building or something. Eventually I did manage to tame it, but it took valuable time which could have been used for more important things.</p> <p>Lockenator</p>]]></description>
			<dc:creator><![CDATA[Lockenator]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:15:40 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278559]]></link>
										
		    <description><![CDATA[<P>This is Peter Molyneux opening his mouth. Now we wait until he inserts his foot.</P> <p>Korbei</p>]]></description>
			<dc:creator><![CDATA[Korbei]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:14:59 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278556]]></link>
										
		    <description><![CDATA[<P>Didn't he just describe Spore, or am I missing something?</P>
<P>... I could seriously be missing something though, so correct me if I'm wrong &lt;.&lt;</P> <p>Saxboy</p>]]></description>
			<dc:creator><![CDATA[Saxboy]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:14:37 MST]]></pubDate>
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		    <description><![CDATA[<P>Can I please sign up for whatever peter is taking.</P> <p><a href="http://www.mech.vg">Edmon</a></p>]]></description>
			<dc:creator><![CDATA[Edmon]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:14:34 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278551]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4278548">Father ColdCuts</a>: This needs to become a reality. I too dream that his games would do the talking instead.</p> <p>Clushje</p>]]></description>
			<dc:creator><![CDATA[Clushje]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:13:26 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278548]]></link>
										
		    <description><![CDATA[<P>Peter Molyneux looks like he has been taking horse tranquilizers on that pic!</P> <p>GOD</p>]]></description>
			<dc:creator><![CDATA[GOD]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:12:06 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/357947/molyneuxs-at-it-again-talking-up-revolutionary-things#c4278543]]></link>
										
		    <description><![CDATA[<p>Somebody please shut him up and let the rest of Lionhead do their job?</p> <p><a href="http://">SnakeCL</a></p>]]></description>
			<dc:creator><![CDATA[SnakeCL]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:10:26 MST]]></pubDate>
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		    <description><![CDATA[<P>So true.</P> <p><a href="http://">Ahsayuni</a></p>]]></description>
			<dc:creator><![CDATA[Ahsayuni]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Feb 2008 02:09:50 MST]]></pubDate>
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