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		<title><![CDATA['Are Games Going To Grow Up?': A Debate - Kotaku Comments]]></title>
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			<title><![CDATA['Are Games Going To Grow Up?': A Debate - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sat, 23 Feb 2008 16:05:17 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Sat, 23 Feb 2008 16:05:17 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate]]></link>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4366161]]></link>
										
		    <description><![CDATA[<p>I think one of the most basic reasons that video games rely so much on violence is that it is the simplest way to convey a sense of urgency to your actions. Why are we shooting all these people? Because if we don't they will shoot us. Fair enough we can examine the morality of the situation after the danger has passed. Conveying a sense of necessity through other means such as the protection of ideals or the furtherance of them is a point that is much harder to get across. I think that in the next 5-10 years we will reach the uncanny valley in terms of graphics and this will cause development costs to go down and allow for chances to be taken on what sorts of stories are told.</p> <p>Raziel078</p>]]></description>
			<dc:creator><![CDATA[Raziel078]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 23 Feb 2008 16:05:17 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Somehow they are missing the comic book point. Just like Hip Hop it is a youth oriented movement. It may grow beyond that, but never will it stray from that focus.</p>
<p>The youth will always be on front lines of all new things.</p> <p><a href="http://www.vogeltjesdansbende.nl">Jet Set</a></p>]]></description>
			<dc:creator><![CDATA[Jet Set]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 04:12:23 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4265324]]></link>
										
		    <description><![CDATA[<p>I have a problem with Steve Gaynor saying that if you go to a Comic book store, it's just filled with "laughable" superhero stories. Yes, in any decade since the american comic book was created, you have your crap, your fluff. However, has Steve Gaynor actually been in a comic book shop lately? How many comic books has he actually read?</p>
<p>I would say that he was just using a comparison for comparison's sake, rather than creating an honest, fair analogy.</p> <p>Vegeta</p>]]></description>
			<dc:creator><![CDATA[Vegeta]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Feb 2008 09:39:42 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4262543]]></link>
										
		    <description><![CDATA[<P>"The video games are going to be stuck in the same ghetto as comic books - always marginalized"</P>
<P>I can almost agree with that, but Nintendo's change of tactics this generation with the Ds and Wii is actually making Video Gaming stories about people of ages playing games and seeing more direct benefits of video gaming, albeit through things like Wii Sports, Brain Training, even Trauma Center games...</P>
<P>I semi agree that Video games are viewed as juvenile by those that DON'T play them because, it is true most games people see advertised or proclaimed as great by media and gamers do tend to be games involving violence, guns, or women in skimpy clothes.</P>
<P>The reason why I believe video gaming will remain 'juvenile' is because as time has gone by, directly 'educational' games are largely ignored by gamer run press and mainstream press, and those kind of 'games' aren't even viewed as Video Games. Unlike TV/Movies, there do exist popular documentary like shows and even movies, that show to audiences, movies/tv shows directly do teach educational benefits, but those documentary like media is still viewed as a part of the Movie/TV industry.</P>
<P>With books this is the same, though the top books are probably generic mindless fiction trash, there are many many people of all ages out there that do buy and read books for direct educational purposes, and those types of books are still viewed as part of 'book reading'.</P>
<P>Educational video games, or teaching software, to the public don't come under the classification 'video games', they come under the classification educational/teaching software. Where as 'Video Games' are viewed as games involving no directly visible educational benefits.</P>
<P>For all the Nintendo bashing, and gamers protesting about 'non-games' by Nintendo (Brain Training an example), the protests actually perpetuates the 'juvenile' view of 'video games'. If gamers and mainstream could be convinced that Brain Training like 'games', are video games, then its a step closer to show that Video Gaming is a mature activity, when a person playing a game like that actually describes it as playing a 'Video Game' to people, its is a step closer to people viewing gaming as a 'mature' activity.</P> <p>charsuipau</p>]]></description>
			<dc:creator><![CDATA[charsuipau]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Feb 2008 02:39:56 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>We're already way past this.</p>
<p>The only people who think otherwise are stuck in the PlayStation generation.</p> <p>stuminus3</p>]]></description>
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		    <pubDate><![CDATA[Mon, 18 Feb 2008 00:54:55 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Games already established deep symbolism and such back in the SNES days. Perhaps you don't remember it, but ActRaiser is a fairly insightful narrative about human worship to God, especially considering how limited the medium was at the time. You could make a case for Illusion of Gaia and Terranigma too, but it's much lesser.</p>
<p>Bioshock is what a game shouldn't be. It feels like a half-baked old art form instead of trying to show art how a new medium can show it. Movies and books show it much differently, as does music, so why should games try to copy off them instead of be something unique?</p> <p>Sinfjotle</p>]]></description>
			<dc:creator><![CDATA[Sinfjotle]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 15:03:09 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>It's not really a matter of seriousness of the story or how a game handles boobs, but how gamers see games.</p>
<p>Maybe if instead of calling them video games we called Video Time-Spenders they would be more popular, it's just the "GAME" part that makes even 15 years say"I don't play video games, I play real sports!" and they goes and buys a PSP...</p> <p>VakeroRokero</p>]]></description>
			<dc:creator><![CDATA[VakeroRokero]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 14:51:32 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Adults play board games. why? because they grew up with them. Comic Book movies are raking piles of money, why weren't they done before? They were done it a campy way before but until the baby boomers started getting the "boss" job, they have been getting big budgets and respect for the characters and stories, no matter how crazy they are.</p>
<p>it's easier video games will grow up when gamers grow up, than make older people play common video games, unless they are radically new like the Wii. My father plays Wii Sports with me, but he won't play Mario Galaxy. It's common sense.</p>
<p>The same will happen to video game movies, until the 80's kids start turning into 50, there won't be good Mario bros or Megaman movies.</p> <p>VakeroRokero</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 14:46:06 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4258873]]></link>
										
		    <description><![CDATA[<p>I have no problem, really, with the scrabbles and mouse traps of the video gaming world. I just have a problem with the idea that such is all we can have. Video Games are a medium. You can use that medium to amuse the lowest common denominator, or you can use that medium to demonstrate something a lot deeper. It need not be stuck in the realm of Die Hard and Scary Movie. Video games are still a new medium. I say give it another decade, once the now parenting childhood gameplayers are old enough to have time to play games again, and you're going to see a shift.</p> <p><a href="http://">bobtheduck</a></p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 13:54:58 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>I just find it bizarre that the picture of Mouse Trap used in this article is computer generated. Who has the time to do that? Also, I played Mouse Trap just yesterday, as a photo submission for an internet scavenger hunt. Strange that.</p> <p>soap_box</p>]]></description>
			<dc:creator><![CDATA[soap_box]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 11:52:13 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Just another commentary on life.</p>
<p>The mass public loves to eat up low brow crap while the minority never gets to see the creations fused with intelligence peak.</p>
<p>So why would video games be any different when every other art form has the same exact problem?</p>
<p>Even more so...where else can video games go from here? What other topics and storylines can be thought of that are no different from anything that has come out in the last 25 years?</p>
<p>There might be a glimmer of hope. But as long as you have conglomerate companies like EA eating up the little guys, seeing games that truly are a testament to creativity will just keep being shoved under the rug while Madden keeps running the pockets.</p> <p>Batousi</p>]]></description>
			<dc:creator><![CDATA[Batousi]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 11:46:15 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4256664">Pezdispenser</a>: Great post.</p>
<p>The problem has never been the medium, it's the message.</p>
<p>The problem with games is that people tend to expect a lot more given the interactivity of the media and are normally rewarded with either grinding gameplay, reflex testing or an exercise in figuring out the designer's logic.</p>
<p>That hasn't stopped gaming masterpieces like Grim Fandango, Okami, Shadow Of The Collosus, Descent Freespace or Wing Commander (for example) from being made though, it's a matter of time and a matter of industry maturity.</p> <p><a href="http://">zoesch</a></p>]]></description>
			<dc:creator><![CDATA[zoesch]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 11:12:30 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4253873">TinyLightning</A>: Seriously.</P>
<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4253919">spiderweb1986</A>: Correct. And even comics, like those from a newspaper, having been getting academic treatment, especially Krazy Kat or Calvin and Hobbes.</P>
<P>Games, like comics, are cultural artifacts and are of, if not intellectual value, anthropological value for the way they embed and embody our cultural attitudes. To wit: I am a student at UW-Madison, and our library system has started checking out videogames. <A href="http://www.college.library.wisc.edu/news/expanded/videogames/">[www.college.library.wisc.edu]</A></P>
<P>Of course, I admit that just because people are giving games a more critical eye doesn't mean they are growing up necesssarily, but at least it tells us that games are ready to be taken seriously by some people.</P> <p>tristax</p>]]></description>
			<dc:creator><![CDATA[tristax]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 10:39:47 MST]]></pubDate>
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		    <description><![CDATA[<p>I found this article near useless... Maybe I should read it again.</p> <p><a href="http://n/a">Allen750</a></p>]]></description>
			<dc:creator><![CDATA[Allen750]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 10:39:40 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>You didn't "do nothing" in Shenmue,you just did nothing involving a gun or breasts. <BR>Congratulations,though,you won. Enjoy your prize,Halo retreads for the next 10 years.</P> <p>kidnicky</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 10:20:28 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Though the argument has been made already I tend to agree with some of the above posters first by defending comic books as a culturally relevant medium: writers like Joe Sacco (for his groundbreaking "comics journalism" work on Palestine), Art Spiegelman (for Maus, the serious story of a father and son's relationship and semi-biography of a holocaust survivor), James Sturm (creator of several American history comics), and Chester Brown (particularly his latest historical work, Louis Riel: A Comic Strip Biography) along with countless others in the past few decades have "elevated" the comics medium to maturity.  I would argue as well that only SOME games and SOME movies could be considered "culturally relevant" while the majority are relegated to the realm of "just entertainment". Personally, I find the minimalist story, orchestral music, and bleak landscape of Shadow of the Colossus strangely beautiful - a comment perhaps normally reserved for outstanding works of film, music, and art (though one I might use to describe a particularly moving game or comic). Conversely, I also enjoy games like The Club, COD4, Advance Wars, etc. though I wouldn't call them art or even culturally relevant (unless of course a sociologist, psychologist, or media studies person were examining the games for their inherent "cultural values", e.g. how war games affect children's perceptions of violence and conflict - though this would be referring to culture in a  different sensethan the above author intended it).</p> <p><a href="http://theblackwizards.blogspot.com">Arcturian</a></p>]]></description>
			<dc:creator><![CDATA[Arcturian]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 09:49:40 MST]]></pubDate>
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		    <description><![CDATA[<p>The biggest sign of maturity is ability not to take oneself seriously.</p> <p>Guizzy</p>]]></description>
			<dc:creator><![CDATA[Guizzy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 09:48:27 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>I'm so tired of this editorial bullshit. No offense to Kotaku for writing it, but every time one of these pops up, it's essentially some elitist asshat saying "Everything you love isn't as cool as I wanted it to be!!"</p>
<p>Holy crap! The games that are exciting and full of gun-toting violence and action aren't mature enough. What the hell do you want? There's never going to be a Mona Lisa of gaming. Games will get more beautiful and intense, no doubt, and more creators will experiment with emotional and philosophically heavy writing in games, but what do you expect? "War and Peace: the Game"?</p>
<p>I find it deplorable on Walker's part to join the discussion and essentially say that all games are crap. Bioshock failed? HOW?! This isn't rampant fanboyism, but it was a game that surprised me, and it was a game that mixed fun gameplay and amazing artistic direction, with a story that could only take place within the confines of Rapture. If that's not an accomplishment for gaming then I don't know what is.</p>
<p>Games like Bioshock, Okami, and No More Heroes have proved that gaming can still be fun and infantile as much as it wants while still surpassing any other medium out there. No book could've captured the looming dread of Rapture's dystopian destruction. No painting could've captured the artistic beauty of running freely through Nippon, and no movie could've captured that over-the-top surprise you found in every fight within No More Heroes.</p>
<p>Regardless of sales of mass appeal, they were made and they stand in bold-faced defiance to this bullshit.</p> <p>ChrowX</p>]]></description>
			<dc:creator><![CDATA[ChrowX]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 09:45:49 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Timing is everything: if I'd read this article two years ago, I'd have agreed completely. Instead, lately it seems we're heading into a bit of a renaissance, between the emergence of indie games, and more expensive titles that are at least starting to TRY to include a complex, mature story with their mass audience pleasing boom-fests.</p>
<p>Stagnation is hardly the problem; what does keep games a step behind other forms of media, and pretty much always will, is that it's pretty much always going to be harder to get a game made that risks pissing off even a small segment of the audience no matter what that segment might be, because the audience for games pretty much runs the entire human spectrum, while still only encompassing a minority from any given group. This is why religion and games get along about as well as Hannibal Lecter sharing a small apartment with the Shelly Duvall character from the Shining.</p> <p>cynopt</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 07:52:08 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4257036">Garro</a>: That was beautiful, dude.  Seriously, I cried.  One of the best things I've read in a while.  Sometimes I wonder if all these nose-in-the-air idiots have ever had a moment where they had to analyze things the way you do, or if they insist on everything being presented openly in a boring manner in order for them to consider it.</p>
<p>Much like you, I like finding the little ideas that are hidden in the flash.  Makes any medium worth experiencing, really.</p>
<p>I find it funny that one of the greatest playwrights ever, William Shakespeare, was considered "low brow" by the establishment of his time.  Perhaps when we're all dead, the elite of the future will sit there heralding Miyamoto or Wright or Carmack.  Interesting to think about.</p> <p>RawSteelUT</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 07:43:58 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Some interesting responses,and quite a few responses where people completely miss the point.<br>
For all those bemoaning the so called intellectual elitists, you're being just as blinkered, prejudiced and snobbish as you seem to think they are being.<br>
So you just play video games to have fun?<br>
That's fine, no one wants to stop you doing that, video games should always be primarily about fun. What some of us are saying though is that we shouldn't limit ourselves and the genre.<br>
Comics were chosen as a very good example of what happens when you consign one medium to a specific subsection of society. I'm amused to see that all the great comics mentioned are superhero comics, especially when we have such great works as the Hernadez Bros Palomar or Locas.<br>
Also, you do need to remember that we're talking about American and British comics, other countries have managed to break out of the superhero ghetto and produce a range of works, coincidentally they reach a higher market and are not considered elitist in that only young men read them, so once again, who is really being elitist here?<br>
I think it's those of you who want your games to stay the same so that you can continue to enjoy them whilst 99% of the population stays turned off to the medium, and that's not a shame, it's a tragedy.</p> <p>Cruithne</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 06:53:01 MST]]></pubDate>
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		    <description><![CDATA[<P>Is it worth pointing out that any time a game is aimed at an aduld audience, people like this guy bitch that it is currupting our children?</P> <p>EmeraldDragon</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 06:28:28 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4257160]]></link>
										
		    <description><![CDATA[<p>I like games, all types, from the Laytons to the Bioshocks, the Elebits to Brawl, it all ranges with my mood.  I'm adult part of the time, and childish the other half.  Do I want video games to mature?  Sure, I love a compelling story, wonderful narrative, amazing soundtracks to envelope me just as much as I want to be amused and laugh at a ball rolling alien.  But to I want it to completely become something more than what it originated as a 'childish form of entertainment'?  No..</p>
<p>I rather prefer it keeps part of its childish qualities, and to hell with those who will look down on me for playing with the Lego games and Cooking Mamas.  It's a form of youthful entertainment, a simplistic fun that doesn't bog me down with realism and growing up.  Because I will always continue to grow up, I'm forced to as I age to have to be 'adult' in some way and deal with the 'real world' and all it's cracked up to be.  The moment I start regressing to a childlike self in real life is either the same moment people decide to lock me up for insanity, give me pills to 'correct' the problem, or throw me in a retirement home.  At least with video games, I still have the ability and choice to play something childish or mature.</p> <p>MelodyKitn</p>]]></description>
			<dc:creator><![CDATA[MelodyKitn]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 05:56:54 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4257139]]></link>
										
		    <description><![CDATA[<p><b>Who cares?</b></p>
<p>Part of be addult is to not-care-a-shit about other people wrong assumptions, be FREE to have a life. If my choice is to watch anime, is my choice as a adult. People that is wrong, with continue wrong. And make petitions, and say that the bible say videogames are wrong. And stuff. I don't care. <br>
My library has more than 200 books, and I used as student to read 3 books every week. Today,.. with a job, I may read a book every book, or less.  Comics?, I read as much as "really good" exist: Watchmen, V for Vendetta, 300, Autorithy, Planetary, Vagrant, GUNM, etc..  Anime? I try to watch the very good stuff out here. I torrent it, or pando it, or usenet it.  I am happy with that, and I don't feel is childish, more that some people minset is stuck on somewrong idea. Poor bastards.</p> <p><a href="http://zerror.com">Tei</a></p>]]></description>
			<dc:creator><![CDATA[Tei]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 05:39:52 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>Do manga count as comic books?</P>
<P>I thought FMA/evangelion was as adult as you can get?</P>
<P>The good news is as the old die off there will be less and less of this because more and more young people are into the same thing. yay!</P> <p>EdwinJ85</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 05:20:45 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4257096">IronsUK</a>:</p>
<p>Probably this is just a problem of tools. The tools needed to make a Vg are still what was for movies to be able to pay a troupe to film in the early years: expensive and usable by a professional elite.<br>
When the "digital revolution" that happened to the filmmaking will come for the videogame medium, it will be possible for people to craft more experience and be on par with what the money-driven industry offers.</p>
<p>Again then, the web still gives you the possibility to get user-generated videogames content and when a mass distribution medium shared by all will success, then we'll have an equivalent of the TV for videogames too.Probably.</p>
<p>Once discovered meaningful interaction (so that is not your remote control) and virtual complex worlds exploration, we just can't forget about it, we just can expect more with it.</p> <p>AGPym</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 04:47:41 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>I think it's an interesting article. I don't agree with the comparisons with comic books, as they have always been a minority attraction in entertainment. Video games have clearly broken the mass market in the last decade and even before, and continue to grow.</p>
<p>The point I'd like to make is that I agree with the article's prediction that games will forever "infantilized", but for a slightly different reason: Good movies can be made relatively cheaply, while good non-trivial videos games can't. Therefore we are never going to get the diversity you see in TV and movies as  nearly every game has to be aimed at the mass audience.</p> <p>IronsUK</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 04:37:41 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Probably we should focus a little on a few questions again, to understand what keeps people like that guy in a constant superficial attitude towards the medium and can be in part a result of the industry's behaviour today.</p>
<p>For example:</p>
<p>- Why 99.0% of the products that can be reckognized as videogames are strictly overcharacterized as genre material or something that evades reality settings and new mechanics: science fiction, fantasy, old west, crime movie, fables, etc.</p>
<p>- Why it's an incredible exception that videogames are filled with "profound" themes, events or mechanics.</p>
<p>- Why lot of consumers pretend that the interaction with virtual worlds MUST absolutely be FUN and A GAME and not be more complex experiences (so that the medium will be called videogame forever and forever they will preserve their favourite "hobby" to "kill time" - if it was for that, books should be only about Tom Clancy and Movies only about Blockbusters), and why conceptually they are developed mostly to be a game mechanic at it's core and rarely something different.</p>
<p>- Why to produce an M-rating in a videogame today the industry fills it with bad language, violence and bloodsheds and still stays in the overcharacterized genre thing.</p>
<p>- Why there are still tons of intellectuals loosing time in theorizing the game vs narrative thing while some products are already gone beyond anything this superficial.</p> <p>AGPym</p>]]></description>
			<dc:creator><![CDATA[AGPym]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 04:32:41 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>I'm a consumer, and it's frustrating to me when the vast majority of so-called elite literates and astute intellectuals bash what I love.</P>
<P>People look at flash, and thinks theres nothing to back it up. That, because there are sexy women, rugged men, and explosions means that there's nothing to be gained intellectually.</P>
<P>What I really don't get is the whole notion that these things disqualify a story (comic, movie, video game, whatever) from having relevance or meaning. Is it really so wrong to enjoy a good deal of action along with a deep and 'real' character?</P>
<P>Who dictates 'social relevance?' Just because one person doesn't find meaning in something doesn't mean another can't, or that what they learned wasn't important.</P>
<P>Take Mandalorians: they're a race of mercenaries who devote their lives to combat. Sounds fluffy right? Well, none of that oh so devaluing sparkle prevented me from learning one lesson from them - family is what you make it, not your blood relatives. Whenever I read Boba Fett comics, I'm almost constantly amazed at what a cold and vicious killer he is, but then I think about what he's doing. Boba Fett's actions, the way he operates as a bounty hunter, raises so many questions about morality and ethics that are (to me) debatable I'm frustrated most people don't take it seriousley (to a point). Life and death are the rawest form of philosophy - surival of a species (or in Star Wars case, surival of life itself), and Fett's take on personal strength and life itself is something that makes me think</P>
<P>I know that example is probably either making someone laugh right now, or causing another to write a mocking reply.</P>
<P>Here's another example, the Megatron Origin's story. You could look at the comic and say, "Gee, giant transofrming robots on a robot world and theres war = infantile bullshit." I read that story and enjoyed the complexity of Megatrons character as he went from a simple minded miner to the leader of an entire revolutionary sect. Is it some major revolutionary tale of government corruption and rebellion? No. It's not A Tatle of Two cities. I'm just saying, it had some decent elements that provided for critical thought. I could say, argue with someone about the Autobot government and the opression of the working class. The thing about SciFi and fantasy is,sometimes it's just not 'for' you, but that doesn't mean it has zero value.</P>
<P>I'm not saying that you need the flash for lessons to be learned, but that I think people need to start looking past that and gleaning lessons from these 'pulp' stories. Not all of them have anything of value, sure, but many do and deserve credit for it.</P>
<P>Whenever someone brings up "arthouse film" or "mature mediums" or any of those serialized and hyped up terms that everyone equates with brilliance, I want to scream. If half of these people are so intellectual, why do thy need meaning crammed down their throats? Where's the appreciation for realistic characters and complex plots that takes place in a 'childish' world?</P>
<P>Devil May Cry. Pulp right? Worth nothing to anyone? I had an argument with my friend about Virgil (I think I've said this before). Virgil was so driven to get more power he was willing to damn the entire planet to get it, but he wanted that power to protect. He said, "What's the will to protect someone if you don't have the power to do it?" or something to that effect. That whole bit made me mull over hte concdept, and in that process I was thinking critically and learned a lesson that's relevant and meaningful to my life.</P>
<P>You don't need things to be nonsensical, overly artsy, or lacking of any action or aesthetic appeal to be mature. Can't anyone see the value that exists underneath all the violence and sexiness? It doesn't have to be thrown in your face to be worth anything.</P>
<P>Dead or Alive. Meant for horny teenagers who lust for babes and violence. Sure, they're sexy and there's a whole lot of action, but I look at Bayman. Bayman was hired by Helena to protect her. Bayman, however, wouldn't take the job if Helena didn't have resolve enough to fight him. He wouldn't help someone if they didn't have a strong will to fight for what they want, and that ties in to a whole mentality that is extremely relevant to the 'human condition.'</P>
<P>I know anyone whose reading this and scoffing is probably thinking that I'm just looking too deeply into video games and comics, but I say you should try thinking harder about what you're casting off as immature.</P>
<P>If N'Gai Croal and the like cry out for the arthouse verions of video games, what made them fans of games in the first place? I'm pretty sure Pac Man didn't have shit to teach anyone, so maybe it's some misplaced longing to be apart from 'mainstream.' I think it's time for all thse naysayers to grow up, and stop judging soley on over-the-top elements.</P> <p>Garro</p>]]></description>
			<dc:creator><![CDATA[Garro]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 03:18:44 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>I'm going to say that all medium's have their "juvenile" aspect to them but I hardly think this is a problem. Most people seem to forget that everyone is in this for the money, I don't care what lofty ideals you want to spout if your not in it for the cash your stupid and should leave your chosen medium. At the end of the day it's all about the pay check, people don't live on expression after all.</p> <p>boxofthegods</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 02:49:45 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4256467">Wuth</a>:</p>
<p>I'd just like to say that I completely agree with you, Wuth.  However, I don't think you're going to have any luck convincing these guys.</p> <p>aloftis</p>]]></description>
			<dc:creator><![CDATA[aloftis]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 01:16:50 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4254239">ArmiMaan</a>: Unfortunately, to have an interesting game, you need some sort of challenge. And there aren't a lot of sources of challenge: either someone or something else, or the environment. The latter category is used as a basis for platformers and puzzle games, while the former is split into two categories: conflict or competition. If it's conflict, it's likely violent (other conflicts don't make a good game). If it's competition, it's probably a sport game (or a racing game).</p>
<p>It's unfortunate, but I don't see much hope for games to change their themes. It's just that war makes such a good setting.</p> <p>Guizzy</p>]]></description>
			<dc:creator><![CDATA[Guizzy]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 01:00:41 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4256741">baccardi84</a>:</p>
<p>Our entire culture of modern art was revolutionised by Duchamp, or do you not pay any attention to the art world? Not only that, but at one time, didn't everyone think movies weren't art? Didn't everyone say that music wasn't an art? Not even a century ago everyone said photography wasn't an art. This wasn't even the "elite" group, as you put it, but the entirety of everyone, including the majority. How is it then that these "classical always has been a form of art, even back when it wasn't" be art now, but not back then? Is it not possible that your narrow view of what art is is just persecuting the current arts now?</p>
<p>All games are moving, ALL of them. The qualities that you're looking for a quite suspect, as you're ignoring everything else. Whether or not an experience is actually better is entirely subjective. Not only that, but the fact that you have to earn the experience in a game makes it not only unique in the art world, but in my opinion far superior. This is because you're not simply viewing the art, as the more traditional forms would have you do, but you're actually Living it. I feel sorry for you that this is too complicated a concept for you to grasp, what with all the buttons and what not.</p> <p>Pezdispenser</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 00:25:45 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4256824">SolFalling</a>: Truer words were never spoken, friend.  Internet = serious wanking.</p> <p>RawSteelUT</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 00:22:20 MST]]></pubDate>
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		    <description><![CDATA[<P>aaaauuughpfha.</P>
<P>internets.</P> <p>SolFalling</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 00:18:42 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4256636">sleeptastic</a>: Exactly.  You either feel something or you don't.  Personally, I don't give a shit how badly Gaynor wants to join the "high brow" ego strokers, I'm happy in my ghetto, full of people who don't have their heads shoved so far up their asses that they can't see the bullshit on their knees.  In a world where dadaism was called "art," I don't think any gamer needs to lose sleep over this crap.</p> <p>RawSteelUT</p>]]></description>
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		    <pubDate><![CDATA[Sun, 17 Feb 2008 00:02:11 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>@<A href="#c4256664">Pezdispenser</A>: ya but is that urinal culturally relavent in the way that Gaynor is talking about? an elite group of artists say its an important piece of modern art, but most people would disagree. In ways, that urinal is in the same ghetto that comics and videogames are.</P>
<P>games can be moving...rarely, and the quality of what you're getting is suspect, but ok fine. but does that change anything? the technical barriers towards creating games, the cost of buying games and consoles, the barriers towards playing games (intimidating controllers, complex rules and behaviours, learning the "language of games" etc), the fact that its so much easier and cheaper to get far better experiences (for now?) in other mediums, all add up to a state where games may not ever be as culturally relavent as other mediums.</P> <p>baccardi84</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 23:39:20 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4255873">baccardi84</a>:</p>
<p>Okay then mister, consider this:</p>
<p>Van Gogh never sold a painting while he was alive, and his contemporaries (including his brother, who was an art dealer) had zero faith in him. How is it then that he suddenly became famous and is one of the most celebrated artists of all time?</p>
<p>Da Vinci's "The Last Supper" painting is considered a technical flop for a piece, as it was made with oil paint on dry plaster. It flakes off uncontrollably. Most art historians say that the only thing going for it (other than Jesus and Da Vinci) is that it divided the room into four groups of three, with Jesus being the focal point. Simple math, nothing more.</p>
<p>Duchamp's urinal, which you called marginal, was not only instrumental in the feminist art movement, but was also considered the greatest work of art IN THE WORLD according to a panel of experts in 2004.</p>
<p><a href="http://edition.cnn.com/2004/WORLD/europe/12/02/uk.art.urinal/">[edition.cnn.com]</a></p>
<p>Let us also ignore all of the other people in the world who have been moved by games, as clearly one guy who was moved a play when he was a kid automatically means that a game can't do it, even though it has.</p> <p>Pezdispenser</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 23:01:31 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4254210">Wookiee1</a>: Hey, I could go for some Mousetrap right now, and I say this after a night of Heavenly Sword and Burnout Paradise.  Plonky-plonk!</p> <p>Brackynews</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:57:33 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>The books labeled today as art were either mainstream low class stuff when they were written (Charles Dickenson for example) or boring crap that no one reads except those who have a vested interest in calling them "art" (James Joyce books). I see people putting up boring crap like Shenmue as proof of grown up video games, or making an unfavorable comparison between CoD4 and Bioshock, and I have to wonder if the same thing isn't happening here. You know why Shenmue got bad reviews? You run around doing nothing for 4/5 of the game! Similarly, while Bioshock is a great game, I have to say that the reason why CoD4 is doing so much better in sales is that it's just a more fun game for most people. It doesn't help when you communicate so much of your story via tape recordings. I'd have to say that Halflife and Halflife 2 are probably better examples of how a narrative should be expressed in an FPS, but since that's about scifi junk with no deeper meaning no one will look at it as high class art. People generally read books, watch TV, watch movies, or play games to be entertained. There are a few classics in each medium that manage to tell a deep story that hits on multiple levels and manages to be entertaining, but the vast majority of "art" is boring and serves only to stroke the artist's and "high class" community's ego that they can produce/consume such great crap that "low brow" people just don't understand.</P> <p>sleeptastic</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:52:26 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4256446">baccardi84</a>:</p>
<p>I see. It does make sense in that sense. I agree that it is much easier to be exposed to more relevant media than games. I think in that way the biggest thing holding back video games is the exposure people have to it. Too many people think video games is just for kids and as a consequence don't play it. In that way game companies are prompted to make more video games targeted at people who actually play them, which in turn causes people to think that video games are just for kids, which in turn prompts game companies to...it's a vicious cycle as I see it. Perhaps one day, people will realize there are games made for anyone and everyone, like endless ocean, but I guess maybe not either. Since reading a book, looking at art, or watching movies one can be trained to appreciate without much monetary investment. Games on the other hand require a large amount of monetary investment before you can begin to find games that you appreciate. Perhaps because of things like this the masses won't ever find cultural relevancy in video games, but I think for us individuals who see past these things there is potential for games to be culturally relevant.</p> <p>NeoAkira</p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:37:07 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256555]]></link>
										
		    <description><![CDATA[<P>come to think of it, do i really care of my video game is emotionally engaging? i can watch magnolia or something if i wanna cry, or watch k-pax if i wanna be intellectually stimulated.....<BR>games are about having fun! c'mon! halo? street fighter? resident evil? gta? even final fantasy, last i checked the only reason anyone ever played these games was cause of how addictively fun they were! who cares about story, character development, continuity! those are second place to gameplay, just give me some brainless fun to suck up my free time!</P> <p>sammyDAsammon</p>]]></description>
			<dc:creator><![CDATA[sammyDAsammon]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:32:18 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256517]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4256446">baccardi84</a>:</p>
<p>"But movies can and have provided those same experiences (arguable better and with more depth) than CoD4 did. CoD4 stopped working for me when I realized the computer was just sending neverending waves until I moved past some checkpoint. WreckTheLaw concedes that the devs probably weren't intentionally putting in the messages that he was recieving, and that the target audience wouldn't find them either. What does that say about cultural relavence?"</p>
<p>Thank you for saying this.  This is exactly the problem with gaming right now.  The medium doesn't know what it is good at yet.  We're still piggybacking on other art forms instead of trying to break away from them.</p> <p>Wuth</p>]]></description>
			<dc:creator><![CDATA[Wuth]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:25:53 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256506]]></link>
										
		    <description><![CDATA[<P>who cares what the mainstream media thinks about games? do we even need to believe that theyve 'matured'? ive been playing games forever without a thought as to whether they were high-brow art or not, only because i enjoyed them. and in the the end, thats all that matters.<BR>the mainstream will never appreciate gems like okami or shadow of the colossus anyways, not when they are busy snapping up crappy shovelware on the wii.</P> <p>sammyDAsammon</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:24:21 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256498]]></link>
										
		    <description><![CDATA[<P>I both agree and disagree... I think games have a ways to go when it comes to things like storytelling and atmosphere (but who can blame them, you don't "play" movies or books), but I think we've got some gems already. The only problem is, the people who buy "mature" books aren't necessarily going to buy "mature" games- the football watcher will buy the football game too, though.</P> <p>Zerbrecher</p>]]></description>
			<dc:creator><![CDATA[Zerbrecher]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:23:21 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256467]]></link>
										
		    <description><![CDATA[<p>Ugh.  I don't even know what the point of arguing this is.  It's really not about being elitist at all.  It's about caring for the medium and hoping for it to continue to mature.  Whatever, I don't know how to argue with people who have no understanding or no appreciation for art in general.</p>
<p>As it it right now, it seems that a lot of people are taking these critiques the wrong way, and we're getting way too touchy about the entire situation.  Why are so many people taking this so personally?  Especially when nobody is outright condemning video games in the first place.  We're merely trying to figure out how to best legitimize our medium.  Is that so wrong?</p> <p>Wuth</p>]]></description>
			<dc:creator><![CDATA[Wuth]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:19:57 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256446]]></link>
										
		    <description><![CDATA[<P>@<A href="#c4256282">NeoAkira</A>: "Exactly my point. Thank you for agreeing with me. I do not need to be told what contains that ineffable quality as I can determine it for myself (as per your story). So to tell me video games do not contain this quality in comparison to other forms of art is your opinion as I (personally) could find that ineffable quality more often in video games than other forms of art."</P>
<P>Yes now to extend that further, when billions and billions of people around the world decide for themselves that they can find culturally relavency in videogames, then they will be culturally relavent the way other media is. There are many reasons why the author (and myself) believe that those billions won't come, and videogames will still be marginalized/ghettoized in the future, like comics. That doesn't mean there won't be a huge market, but it won't be a centerpiece in most discussions.</P>
<P>Also, I never really meant that you need to educate yourself some more if you think games are art/culturally relavent. But it's far easier being exposed, quantity and quality wise, to other media that are more relavant than games.</P>
<P>WreckTheLaw's comments are great. But movies can and have provided those same experiences (arguable better and with more depth) than CoD4 did. CoD4 stopped working for me when I realized the computer was just sending neverending waves until I moved past some checkpoint. WreckTheLaw concedes that the devs probably weren't intentionally putting in the messages that he was recieving, and that the target audience wouldn't find them either. What does that say about cultural relavence?</P> <p>baccardi84</p>]]></description>
			<dc:creator><![CDATA[baccardi84]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:16:22 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256394]]></link>
										
		    <description><![CDATA[<p>The funny thing for me is that videogames opened me to other forms of art. They taught me to appreciate music as well as a great story, since you read a lot in games like Zelda I got used to reading books. They also taught me to appreciate the details that go into specific moments and how one moment can make an experience a lot better, and  yet, games are unique because they can do a lot more than movies or books with these elements; by showing you the experience through a perspective that is your own games can achieve much more powerful emotional responses, after all, it feels much worse to lose your friend than to see Johnny McMovies lose his. That's why I wouldn't discount Call of Duty 4 as a work that exemplifies the virtues of gaming; while the story is not very deep or full of twists (yes, I'm aware there are very strong political messages, just maybe not so important to the game), the game has moments that really stand out and couldn't be done with other forms of media, picking just one example, that part where you're walking in the results of the nuclear explosion? So powerful, you're just walking, with nowhere to go, moving slowly and clumsily tripping over yourself and seeing that scenario of destruction, you just know you're going to die, it made me feel bad for... myself I guess. Other games like Mario Galaxy, with such accesible yet incredibly complex structure maybe don't do much for art appreciators but show us just how intelligent the people making these games are. Games brought me to art, but I don't feel that reading a deep and thoughtful book and appreciating the intricacies of a well made game are mutually exclusive.</p> <p>pikachumariachi</p>]]></description>
			<dc:creator><![CDATA[pikachumariachi]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 22:05:50 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256337]]></link>
										
		    <description><![CDATA[<p>but that's not to say that they're not going to try. that's why an M rating is so easy to achieve now a days.. but like i said, it doesn't really work when your mom is like oh shiet i want something to keep my kid quiet.</p> <p>epionx111</p>]]></description>
			<dc:creator><![CDATA[epionx111]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:56:36 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256325]]></link>
										
		    <description><![CDATA[<p>The whole high brow/low brow debate is for only two people: Old, elitist white men who don't want to see anything they dislike considered legitimate, and insecure twats who need other people's approval to validate their choice of entertainment.</p>
<p>I say fuck this guy, I'll stick to playing my games, reading my comics and listening to the Psychopathic music I love.</p> <p>RawSteelUT</p>]]></description>
			<dc:creator><![CDATA[RawSteelUT]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:54:58 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256321]]></link>
										
		    <description><![CDATA[<p>... so summary, designers are just playing it safe... not to get sued by any joshmo lawyer looking to make millions over something so trivial...</p> <p>epionx111</p>]]></description>
			<dc:creator><![CDATA[epionx111]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:54:46 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256315]]></link>
										
		    <description><![CDATA[<p>ok so i think that games are inherently geared for the younger age group. especially for the type of PC society we live in.</p>
<p>I mean shoot rockstar got sued for hot coffee... SOMETHING YOU HAVE TO WORK PRETTY DAMN HARD TO EVEN GET TO INTENTIONALLY USE. I mean you don't "stumble" on it like say... mass effect, you have to deliberately do it.</p>
<p>i mean if they make the content any more mature, parents are gonna start complaining about games their kids aren't supposed to be playing to begin with. because well people have the stupid concept that video games are just for kids... I mean I was at bestbuy the other day watching a mom buy call of duty 4 for her two kids. I'm like dude... this rating system is useless.</p> <p>epionx111</p>]]></description>
			<dc:creator><![CDATA[epionx111]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:53:38 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256282]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4256066">baccardi84</a>:</p>
<p>"As for the argument that you need to be taught when something is relevant, my point against that was the story about seeing something as an uneducated child and recognizing that ineffable "something"."</p>
<p>Exactly my point. Thank you for agreeing with me. I do not need to be told what contains that ineffable quality as I can determine it for myself (as per your story). So to tell me video games do not contain this quality in comparison to other forms of art is your opinion as I (personally) could find that ineffable quality more often in video games than other forms of art.</p>
<p>But then this might lead back to your argument that being "intellectual" and educating oneself with a plethora of paintings and movies that are deemed as containing that ineffable quality will render my view on artsy videogames jaded. But then this leads into your other argument that we do not need to be told what is relevant and contains these ineffable qualities since as kids we can find them in even the most trivial art forms.</p>
<p>If you think video games do not contain this ineffable quality, which you defined as being "what makes something culturally relavent", then I recommend you follow this link (<a href="http://kotaku.com/344089/a-week-in-comments">[kotaku.com]</a>) and read WreckTheLaw's comment about CoD4.</p>
<p>I hope I am understanding your argument correctly as I had to think it over for quite a bit before writing this rebuttal. If I am missing something clue me in.</p> <p>NeoAkira</p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:47:49 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256268]]></link>
										
		    <description><![CDATA[<p>ok i didn't even read the article, but damn mouse trap, ha i loved that game as a kid.</p> <p><a href="http://">epionx111</a></p>]]></description>
			<dc:creator><![CDATA[epionx111]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:45:58 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256109]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256101">fearing</A>: Um, Akira as well, although mostly known as an anime movie, the Japanese comic it was based on is fantastic.</P> <p>fearing</p>]]></description>
			<dc:creator><![CDATA[fearing]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:17:27 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256101]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4255090">kidnicky</A>: Seriously, there are way more than you've listed. Try reading ANYTHING Will Eisner has done. The man was a genius decades ahead of his time, he mainly gets known for the Spirit, but his nonsuper-hero stuff even more amazing. Anything Alan Moore has done since Watchmen has been pretty amazing too (except maybe Wildcats, good superhero fare, amazing literature? Meh)</P> <p>fearing</p>]]></description>
			<dc:creator><![CDATA[fearing]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:16:06 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256066]]></link>
										
		    <description><![CDATA[<P>@<A href="#c4256030">NeoAkira</A>: "So if I've studied art for 8 years and seen just about every "touching" movie ever made I can no longer be moved by an "art" video game, yes? Ok buddy, good luck with that argument."</P>
<P>I'm sure you could be, but the quality isn't the same. It's not worthwhile to look for that in a game when everyone else does it better. Games have their own qualities and should be accepted for them.</P>
<P>As for the argument that you need to be taught when something is relevant, my point against that was the story about seeing something as an uneducated child and recognizing that ineffable "something".</P>
<P>That ineffable "something" is what makes something culturally relavent. Games don't have it, and the author is betting that games never will. I'm betting the same.</P> <p>baccardi84</p>]]></description>
			<dc:creator><![CDATA[baccardi84]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:10:45 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256062]]></link>
										
		    <description><![CDATA[<p>I honestly do not care if the mainstream ever gives comics or games
respect. The mainstream media is generally full of junk, and has
nothing to interest me. Also, to enter the mainstream is to bow to a
lot of the pressures associated with that world, so i'm more than happy
to enjoy my little "niche" world away from the braying stupidity of
reality television.</p> <p>drifter13</p>]]></description>
			<dc:creator><![CDATA[drifter13]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:10:15 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256060]]></link>
										
		    <description><![CDATA[<P>Comic books stuck in a ghetto? I thought they got out of that after Dark Knight and Watchmen came out in the mid-eighties. Seriously, you're just reading the wrong comics. Sure, superhero comics will probably always be dominant as that is a genre created by the industry itself and it's bread and butter (and thier fun), but seriously there's a lot more mature insightful comics out there than video games. (not a jab at game, comics can just be created a LOT faster than games can)</P> <p>fearing</p>]]></description>
			<dc:creator><![CDATA[fearing]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:09:35 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256031]]></link>
										
		    <description><![CDATA[<p>I really don't understand why games need to 'grow up'. Movies haven't 'grown up'... they're what they've always been. Yes they've changed over time but they are fundamentally the same. Some are utter crap and some hold substance. Movies that are utter garbage; full of violence, gore and rape (I'm looking at you hills have eyes), no one has to justify.</p>
<p>This is a tired topic that means nothing in the end.</p> <p>angryoaf</p>]]></description>
			<dc:creator><![CDATA[angryoaf]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:04:38 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4256030]]></link>
										
		    <description><![CDATA[<p>@<a href="#c4255873">baccardi84</a>:</p>
<p>I think what you're missing is that saying "X in cultural medium Y is greater than anything and everything in cultural medium Z" is a subjective argument. What makes the Mona Lisa or Starry Night better than a game like Shadow of Colossus? Is it that it takes someone of great artistic ability to make those paintings? Then it can also be said that it takes just as much programming ability as well as art direction to create a game like Shadow of Colossus. I think <ahref="#c4255506">Pezdispenser's point was that what we consider "great" art or a "great" movie is something we've been taught to consider as having "great" qualities. We grow up being taught that "great" artists are Van Goh &amp; Michaelangelo. We are told that Citizen Kane is a "great" movie. These are things we are told to be facts even though they are completely subjective by nature. I might think Shakespeare's plays suck dick, but who are you to tell me otherwise? Because "intellectuals" consider them great I should as well? is that what you're saying?</ahref="#c4255506"></p>
<p>"If an "art" game really moved you, then you havnt been exposed to greater things."</p>
<p>So if I've studied art for 8 years and seen just about every "touching" movie ever made I can no longer be moved by an "art" video game, yes? Ok buddy, good luck with that argument.</p> <p>NeoAkira</p>]]></description>
			<dc:creator><![CDATA[NeoAkira]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 21:04:09 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4255989]]></link>
										
		    <description><![CDATA[<p>I think that the video game industry has grown considerably, though it's still very young. Like any medium, they're going to be criticized and used as a scapegoat. I don't know about you, but when we go from a game that's about a jumping sprite to rescue a princess to a game with a fully explorable enviroment with an epic story, I'd say gaming has grown by leaps and bounds. The way I see it, growth isn't about intellect. If that was the case, then NOTHING has grown. Sports, for example, can be said that they're juvenile. Books are mostly about fantasy, right?</p>
<p>Let's not forget that there's other media that has grown BECAUSE of video games. Movies for example, have a lot of to thank games for. If it weren't for games, technology wouldn't advance as much as it has, and most of the special effects that we see in movies are in fact, thanks to games that pushed for that kind of effect to come.</p>
<p>But going back to intellectual growth, I don't want the gaming industry to grow too much in that direction. Games are made for fun, for people to escape reality and relax and maybe have some laughs, or get your adrenaline pumping, or hell,now days, even dancing or playing an instrument. I like the pace that gaming has. I think it's the people that're quick to place the blame on a video game because of an unfortunate, or tragic event, that have not grown much, if any.</p> <p>Jehuty</p>]]></description>
			<dc:creator><![CDATA[Jehuty]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 20:56:20 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>@<A href="#c4255506">Pezdispenser</A>: really, so people only like theatre (or what ever really) because they were told to? I remember seeing plays as a child that deeply moved me; no one told me I had to like it and i certainly wasn't being pretenious. And I'm supposed to be soulless? Aren't you being a bit extreme here? If an "art" game really moved you, then you havnt been exposed to greater things. If the best games have to offer in this department are Ico and Shadow of the Colossus, then even the most mediocre of traditional arts exceeds this.</P>
<P>You're mistaking marginal stuff (urinal against wall??) with what I'm talking about. Seems like I hit a nerve with you.</P>
<P>All these smart people wasting their time on games is kinda sad. Just accept games for what they are.</P> <p>baccardi84</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 20:43:59 MST]]></pubDate>
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		    <description><![CDATA[<p>Sabre, I think that has more to do with the industry having been able to finally tap the casual market big time.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 20:42:56 MST]]></pubDate>
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		    <description><![CDATA[<p>They're making 1.1 billion bucks a year, I think games are plenty grown up thank you very much.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4255385">baccardi84</a>:</p>
<p>I think what you are missing here, is that games and comics DO have pieces that move people. Just because you're soulless doesn't mean that everyone is. Take the best traditional arts and you'll realize people only like them because other people have already determined the value from the past, and they're just trying to present a faux intellectualism. If everyone would just stand up and state what we already know, that many of the games, even stretching back to the 1960's when the medium was born, are great for so-and-so reason, then everyone would agree with with us. If not immediately, then surely within the next few decades, alongside other great works such as that splatter of paint on canvas, that urinal leaning against the wall, or that bar of soap with the pubes on it.</p> <p>Pezdispenser</p>]]></description>
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		    <description><![CDATA[<P>I think what a lot of people are missing here, is that yes, while there are movies and books that are "childish" or "mass market", there are also great pieces of literary art and movies that move the soul.</P>
<P>Games don't have this equivalent. And for all the talk of "great" comics, they don't come close either. Take the *best* that traditional arts have to offer, and compare them to the best that comics or games have to offer, and you'll see the disparity that the author is trying to talk about.</P>
<P>The reason I think games will never come close, to be honest, is that the talent will never come. It's easier to write a book and shoot a film than it is to make a game. How does a great talent react when some engineer tells them, "sorry, we don't have enough memory for that"? The answer is: the great talents leave and do something that has less technical barriers, and has a chance of reaching a wider and more mature audience.  That's how they see themselves making their mark on the world, not through making videogames.</P> <p>baccardi84</p>]]></description>
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		    <description><![CDATA[<P>Unfortunately, it seems to be true. After all, Jack Thompson seems to assume that only children play games.</P> <p>KM91</p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4255197">kidnicky</A>: I'm not sure if you're being sarcastic.</P>
<P>I haven't read Watchmen. I did read From Hell and found it very well done, though.</P> <p>mcderek3000</p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4255206">AGPym</A>: But what I'm saying is that, in all media, the 'deep' stuff is the exception. They only difference is exposure of the 'deep' stuff to the masses. If the masses know about, say, Planescape in the same way that they know about Shawshank, gaming will be more revered, even if it's only for the potential to make more Planescapes.</P> <p>mcderek3000</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4255141">mcderek3000</a>: <br>
I think the guy's argument is exactly this one, that the "deep" stuff is the exception for this medium, like you reckognized.</p>
<p>It should be more then an exception.For "deep" stuff noone says that it should be something educational or enlightening - one of the real greatness of the medium is the possibility to be really not didascalic at all.</p> <p>AGPym</p>]]></description>
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		    <description><![CDATA[<P>Whoops! Sandman is the only one that actually is good!!! It slipped my mind. That Gaiman Marvel thing where it was in Victorian England was pretty cool,too.</P> <p>kidnicky</p>]]></description>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4255090">kidnicky</A>: You forgot Sandman!</P> <p>mcderek3000</p>]]></description>
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		    <description><![CDATA[<P>All of the forms of media described above have their own issues with mainstream crap. Problem is, many people have not yet seen the exceptions when it comes to comics or videogames, so they may think that these exceptions don't exist. If I had not been watching television before it became a reality show - crammed ocean of mediocrity, I would have assumed the same about TV shows.</P> <p>mcderek3000</p>]]></description>
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		    <description><![CDATA[<P>In my honest opinion,we allready passed the turning point. Unfortunately,Shenmue didn't have guns or titties or rap,so most people scoffed. Shenmue's poor sales just prove that this article's author is correct,and that no matter what people may say,they WANT video games aimed at a 12 year old boy's mindset.<BR>Look what happens when something is posted on here about Hello Kitty MMO,or Cooking Mama,hundreds of commenters saying "kootieez nongame lulz" over and over.</P>
<P>And off the top of my head,I can only think of 4 comics that are well written,"Watchmen","Dark Knight Returns","Maus",and "I Will Destroy All The Civillised Planets." That doesn't validate the medium,especially since three of them were still about superheroes. And one I only listed as a joke.</P> <p>kidnicky</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254988">PurpleMonkey</a>: <br>
While I agree they are the extreme exceptions and not the rule.</p>
<p>Who cares about this. I don't play games to educate and enlighten myself, I play to have fun. "video games" are just that "games".</p>
<p>Gamers seem to always throw a hissy fit when someone says something less then positive about their hobby.</p> <p>FtGF</p>]]></description>
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		    <description><![CDATA[<p>To me the point is: is it really necessary that the vgames should still be an offer based on "safe" concepts and adrenalinic gameplay that, once in a million times too, masks behind nerd material and Bmovie metaphors some facultative serious contents? <br>
Do we still need to admit that almost 99% of the IPs that come out are genres-driven, and always the same ones, like science-fiction, fantasy, fables-like or poorly overcharacterized productions just because it sells easily?</p>
<p>I don't care about the hoped advent of the Citizen Kane of the videogames just to satisfy some old fashioned intellectual critic - let's go beyond it - what about something with the story of Silent Hill 2 but without the horror metaphors and more like a common life drama? <br>
Where is a new World War 2 IP without the guns and rethoric of the "band of brothers saving the world" and more like this book:   <br>
<a href="http://www.palgrave.com/products/title.aspx?is=1403962081">[www.palgrave.com]</a></p>
<p>Now, if the first thing that a man did when started to develop some forms of human-computer interaction was playing, it doesn't mean that we should aim to do that and to have FUN as a priority forever.<br>
Meaningful interaction should not mostly or only aimed to be about fun.<br>
I mean, playing for fun is one kind of interaction, but there are countless of other possibilities and interactions that should be developed.</p>
<p>Should i say that going through Portal or Silent Hill 2 was fun? I don't know what it was, but it was not fun for sure, it was...i'd say..worth. Worth, it changed me.<br>
That's what i would like more from a videogame.<br>
That is not going to be a "game" as a priority, but a worth experience beyond fun, a complex one, an experience that can be a game or can be everything but a game. A video...experience.</p>
<p>One last thing: <br>
There was once a contest to write subquests for S.T.A.L.K.E.R: Shadow Of Chernobyl when we still even  didn't know about the final game contents.<br>
Tons of people wrote Tom Clancy-like stuff, while 4 out of 200 wrote about the realistic tragedies of a nuclear disaster and the social dynamics that would realistically grow in the imaginary Zone territory.<br>
Useless to say, which kind of materials were chosen to characterize and build the IP? Zombies and drooling mutants of course, like those people that loved so much talking about "the drop of sweat falling from the forehead of the soldier embracing his ak47 ready to fire". <br>
So the awesome atmosphere matched the terrific radioactive landscape and the desolation recalled the tragedy, but the zombies and scifi events was everything that S.T.A.L.K.E.R. was able to offer inside it.</p>
<p>"Throw some zombies and an Aztec cult in it and it's perfect", right?</p> <p>AGPym</p>]]></description>
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		    <description><![CDATA[<P>Games will always face the conundrum presented here, just like all media does. Though you may not hear about it on a site like Kotaku, take a spin through the Rotten Tomatoes critic section, and see what they have to say about movies (juvenile, infantile, etc.). Or, perhaps, you could speak to a college art professor about going into illustration as a career (or don't, unless you want a two-hour lecture about how illustration is inferior to "true art"). The point is, there will be someone out there, a self-proclaimed connoiseur really, who will marginalize and degredate nearly any media because it isn't up to his or her standards. Video games will have to deal with this for the rest of time, and in a way, that's a good thing; I'd rather be controversial than forgotten.</P>
<P>One note that is not brought up in the arguement conerns the identity of games. Bear with me here, this is where we get philisophical. Let's take a work that has been spread across three mediums: Literature, Film, and Video Game. That work? Fight Club. Pahaulik's original novel was fantastic, and the movie remains one of my all-time favorites. The video game...eh...notsomuch. Now, would Fight Club still be considered literature if it was, say, a comic book? Or would it be considered film if it were, perhaps, presented as a Broadway drama (which might kick ass, now that I think about it). The answer to both questions is no. There is a clear and resounding distinction made about every form of art, and the tone and style it is delivered in, be it juvenile or campy, is part of the art. I present the arguement that a video game wouldn't be a video game without such a display. It might be something else, yes, and it might be something better, but a video game? Not in the classical sense of the word.</P> <p>Cogito</p>]]></description>
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		    <description><![CDATA[<p>Obviously Gaynor has never read the Watchmen or played Shadow of the Colossus. The best their respective mediums have to offer.</p> <p>PurpleMonkey</p>]]></description>
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		    <description><![CDATA[<p>I agree with just about everything he said. Funnily enough, I found myself thinking the vary same thing a few days ago.<br>
As for Watchmen?<br>
Please, one great work out of decades of product does not mean the medium has grown up, if anything, the scarcity of works on that level merely emphasise the point.</p>
<p>Here's the funny thing.<br>
I live in France, a country where all culture is taken at face value, and all form of media are granted respect. Comics in France and other parts of Europe have grown up and broken out of that stunted emotionally retarded ghetto so many American and British comics seem to languor in.</p>
<p>Everyone reads comics in France, they're not seen as a kiddie or fanboy medium. This doesn't mean there isn't a place for great superhero comics, just as ther's a place for <i>lone hero saves the galaxy</i> type games, but there can be so so much more.</p>
<p>Why are people being defensive about this ?<br>
If you truly loved games you'd realise that there is a place for criticism and introspection, especially if we want the medium to take its place amongst other critically acclaimed artforms.</p> <p>Cruithne</p>]]></description>
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		    <description><![CDATA[<P>you see,video games has grown up even older than most of us.<BR>when we play game we subconciously excercise our minds. we try to figure out how to get into a diffrent stage to another, we solve puzzles, we "shoot" the bad guys, enemies and all the bad things we think there is, even games has history in it, like say legend monsters and historical places. that if taught in school we could've forgotten it after 10 mins. <BR>it is also educational, psychologist uses game to measure intelligence i konw because im a psych major myself..<BR>everything has its good purpose but its the way people use it, perceive, and play it. if you think that playing video games are making your son, daughter bad then let them stop playing it or rather talk to them and ask what they are learning from playing it you'll be surprise by their answers.. video games can make you smart trust me, and i define maturity if its old enough to make you smart. ha!</P> <p>Amiash</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254542">Rohstafari</a>: Amen to that brother.</p>
<p>Every form of media has its own form of non-art and art. So do games and other forms of media.</p> <p>Journey</p>]]></description>
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		    <description><![CDATA[<p>Unfortunately...he's right?  Kind of?  The majority of players are mouth breathers and the majority of (American, at least,) dev studios are overly masculated and more than happy to make games that appeal to this demographic and -no one else-.</p>
<p>And then you tie in the the fact that a lot of devs and publishers are so irresponsibly eager to make a buck that they take the quickest way out by giving misogynistic, violent 15-25 year old males juicy blowjobs with games that look like a combination of a crappy summer action movie and your stereotypical comic book.</p>
<p>Hell, you could make this type of big-seller and still try and make it interesting, innovative and mature, but who tries to do that nowadays?</p>
<p>Yeah, blockbuster summer flicks are crap and sell more than anything.  Crap does sell.  But the difference between your average art house flick and your average innovative video game is that the average artsy movie will still do well profit-wise if it's good.  Artistic movies usually cost a lot less to make and do very well with decent ticket and DVD sales.  On the flipside, absolute idiocy is so encouraged by most of this industry that it's rare for an innovative studio to even stay open in the face of frothing 13 year olds eager to play GTA and enjoy its rich, witty humor about buttsecks.</p> <p>P-Flute</p>]]></description>
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		    <description><![CDATA[<p>Lol, he's called Gaynor.</p> <p>SFLegend</p>]]></description>
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		    <description><![CDATA[<P>@<A href="#c4254239">ArmiMaan</A>: Very well said. Someone nominate this for comment of the week since I don't know how. (Maybe just email one of the editors?)</P> <p>cocks</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254239">ArmiMaan</a>: okay, I looked up the procedure and nominated you for Hyper Multi Tap. GG.</p> <p>Evil Tortie's Mom</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254589">Voteforme2020</a>: I dunno, I found Lord of War to be quite fun. Then again Im a bit off so that might put the whole view of mine right out the window.</p>
<p>I think with Bioshock it had an interesting story, granted the last half of the game fell short I must say, also wasnt too amused with the gameplay mechanics, but the story was well done along with the recordings you find in the game.</p>
<p>COD4 has some strong messages too if you just sit back and think about it.</p>
<p>Granted with either game not everyone is going to see those messages but thats ok. Since as with anything not everyone is going to take something away from it after watching / playing through the game, or any other type of media.</p>
<p>I think MGS4 will keep its humor as always but the strong political message is already there since it takes on the privatizing of the military situation with the world today head on. Granted the privatizing of the military is something thats been around for ages, its just got brought more to light with some of the events thats happened over the years. Starting from Africa leading up into the Middle East. Anyways Ill stop here since the point of this post is not to start a discussion on the PMC situation anyways.</p>
<p>But you see what I mean about how MGS4 will have a pretty interesting political message. Im rather looking foward to see what the Japanese think about it, since the game is done through the eyes of Kojima and its rare that a developer in Japan actually seems to think of such issues which makes Kojima such an interesting character himself. Over here in Japan you rarely hear about stories on the PMC situation and such. War in general too is another topic thats skirted around also. If anything I am hoping he can bring a coherent and well thought out story to the general gaming public on the situation that will help people think a little bit more about part of the world that people are missing, perhaps even convince a few folks to do some research on the situation themselves. Since we know that many folks here have friends and family deployed overseas and the actions of those contractor firms and such do and can have direct relations to those on deployment now.</p>
<p>Anyways thats my take on why I think MGS4 should be rather interesting, and Im excited about the title in general.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:57:45 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4253916">NeoAkira</a>: Good point!! O.o...</p> <p>Katorok</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254239">ArmiMaan</a>: AMEN.</p>
<p>I would nominate this for Comment O' the Week, but I already forgot how. Sorry.</p>
<p>I'd like to see more truly grown-up games. And I'm tired of hearing all the "man-children" (LOL) complaining "This isn't a game, you can't shoot anything!!!" The human condition often doesn't involve killing anything.</p> <p>Evil Tortie's Mom</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254430">Witzbold</a>: I was playing the counter balance. Personally, I think Bioshock is a fun game, but I (as in me personally) can't find the master piece everyone else has. I'm still going to play through it again to see if I'm missing something, but I don't know. I think Duke Nukem 3D ruined it for me, as every other FPS has fallen short. :(</p>
<p>Oh, and MSG4 will be awesome, but I'm curious what road it'll take. MGS1 and MGS2 are political thrillers (lots of plot turns), but MGS3 was more of a character-driven story with Old Snake, Eva and Boss. Ideally MGS4 will infuse the awesomeness of both and maintain the zangy humor I appreciate in MGS.</p>
<p>Which is why I dislike games becoming more like movies. I think games are on a good path to being funny, intelligent and amazing. Movies are intelligent, but they've left the fun of James Bond behind, or maybe it's just me.</p> <p>Voteforme2020</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:48:32 MST]]></pubDate>
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		    <description><![CDATA[<P>Rock and Roll is the devil's music.</P> <p>Rohstafari</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c4254469">Benjo</a>: Thats only because there is blood and boobies in it.</p>
<p>It does not mean the actual content of the game is mature in a sense beyond that.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:33:07 MST]]></pubDate>
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		    <description><![CDATA[<p>Games have already grown up: M for Mature anyone?</p> <p>Benjo</p>]]></description>
			<dc:creator><![CDATA[Benjo]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:28:47 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4254364">Voteforme2020</a>: Oh yeah Im going to have to say MGS4 should by far possibly have the best political message yet.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>@<a href="#c4254364">Voteforme2020</a>: Id say COD4 and Bioshock deserve their own categories due to the genre and style of how the game plays. Since in COD4 you dont really have any set choices to make. Granted the choices you make in Bioshock are very simple, its still sets it apart from COD4.</p>
<p>Dont get me wrong I like and own both games, but doing the whole &gt; argument just does not hold water in this situation.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:21:56 MST]]></pubDate>
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		    <description><![CDATA[<p>I am going to have to disagree with John Walker on this. No one is pretending Bioshock is gaming's Citizen Kane, but ironically with what ground it breaks it is very similar to that film. Let us be honest here, since Citizen Kane came out there have been many much better films made, but it was Citizen Kane that broke new ground and allowed those films to be exist. Citizen Kane is often looked upon as the film that allowed movies to be something more than just moving pictures and actually make statements. It is the film that essentially created what it is like to be a film junkie, appreciating the writing and directing, not just the acting. Bioshock(I am hoping) is part of a very important movement of games , more than just pretty graphics and gameplay, it has such a compelling story, and takes itself so seriously that you cannot help getting sucked into it. After beating Bioshock, no FPS really felt the same for me, COD4 was good but more comparable to a great season of 24, Turok was god awful compared to Bioshock, playing it only made me feel stronger about what Bioshock has done. With its mix of story and gameplay and never feeling like the two are removed from eachother, Bioshock is forcing games to grow up for me to take them seriously. I am hoping Bioshock has laid down the path for several better games in the future, I am hoping that the game industry has already taken notice and is forever changed and actually provides us with good stories. Without Citizen Kane, exaggerated song and dance would still rule the film genre in every facet. Without Bioshock, games would still be immature toys. But hey, thats just my opinion.</p> <p>Natpalm</p>]]></description>
			<dc:creator><![CDATA[Natpalm]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:18:41 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>It never bugs me when someone writes off gaming or fanboy culture. Comics and Video Games belong in subculture. It's awesome to be part of something that only a certain subset understands and appreciates because it's like being in on an inside joke. The rest of the world and this douche Gaynor may not get it, but we do.</p> <p>baz</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:16:01 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>MGS 2 was very stimulating on an intellectual level with real philosophy, and real introspection into the human soul. Also, Call of Duty 4 &gt; BioShock.. Sorry.. must be said.</p> <p>Voteforme2020</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:13:55 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Rez was the first game as art. The entire point of the game was to create synaesthesia. I don't know about anyone else but that's usually a pretty lofty goal for any artistic endeavor.</p> <p>EggmaniMN</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:08:44 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<P>I'll grow up when video games stop being so goddam fun. If I ever get to the point where my job or school permenantly prevents me from playing video games, I'll just know that I've done something wrong with my life.</P> <p><a href="http://n/a">gamadaya</a></p>]]></description>
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		    <description><![CDATA[<P>I would argue that the first 'game as art' has already been achieved - Shadow of Colossus. It's not a great work of art but it is very good, the biggest step I've seen in 20 years. (If anything the game mechanics take away from its power slightly). But it expresses ideas that only the medium of video games could achieve. Although not the focus of the game it examines the idea that humans can kill by choice and not for reasons of instinct or survival (of ourselves or offspring). The fact that you, the player, must do the killing of the Colossi brings this feeling more into focus than if I read the story in a book. There are other reasons too, which I won't go into here, but the game, and the feelings it stirs in someone receptive to them, stay with you for a long time.</P> <p>floppylobster</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:03:36 MST]]></pubDate>
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		    <description><![CDATA[<P>Thanks for the link, but it's spelled Borut Pfeifer.</P> <p>BorutP</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 17:02:10 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>And yet comic book based movies have been some of the biggest grossing movies in recent years. He does have a point in his poorly stated way, but on the other hand he's totally full of shit. <br>
Hwever i'd love to see games with story on the level of some of the great books out there. but does anyone really see a game that does a good job of telling the story of something like Dune actually selling to the normal gamer market. I don't want this to come off like an insult to everyone, but a very large number of people that play games are blazing idiots.</p> <p>t0yrobo</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:58:10 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Maybe we should feel lucky videogames are not a mainstream media, I mean, Wii was made to atract a broarder public, and it did. A lot of companies saw the posible money, and as a result the Wii has millions of bad games. And it may not necessarily happen now but millions of bad games was what caused the videogame crash of 1983.</p>
<p>I know I'm exagerating a bit here, but you know, I'm kind of glad about not being able to hear people commenting on  how "Bran Training version 276509" is great. That would just make my ears bleed.</p>
<p>Back to the quotes, I completely agree with John Walker. But I think Steve Gaynor was jut bullshitting, I mean, having superheroes and unreal women is what every mainstream media does, hollywood actresses are chosen for their looks too. I'm not saying they're not good at acting. They are but they do not undergo surgery for fun. And love films are so unreal Gambit would seem misplaced if he sudenly appeared.</p> <p><a href="http://">LaughingCrow</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:52:48 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Comic books are pretty widely accepted as a legitimate art medium with it's own share of non-juvenile works.</p> <p><a href="http://roto13.livejournal.com/">Roto13</a></p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:46:46 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>I think the primary reason gaming is in danger of being forever infantilized is the industry's reliance of violence as the primary gameplay factor. 99% of games out there involve shooting, bashing, stomping, cutting, and so forth. Even the ones with great, mature stories -- BioShock and Mass Effect, for example -- require you to go blasting away through waves of enemies to get to it. When a game comes out that doesn't feature violence, it's derided by the fanbase and met with low review scores, while games that overemphasize violence are lauded. It's the same thing with comics. There are exceptions to this, of course, but those are too few to make an impact on the overall perception of the industry.</p>
<p>The majority of books and movies, on the other hand, focus on drama. Sure, there are lots of action movies out there, but there are a lot MORE comedies, dramas, mysteries, thrillers, and so forth, that rely on character and internal conflict, instead of pure power fantasy. For every violent action film that gets released, there are ten non-violent films.</p>
<p>Quality of content aside, this is why movies, books, TV and music are viewed as being "legitimate" forms of entertainment: they address a broader range of topics about the human condition, and they do so in a manner that doesn't evoke the image of a three-year-old throwing a temper tantrum.</p>
<p>Remember: violence is considered juvenile, and while being juvenile isn't a bad thing, being TOO juvenile is. Currently, the gaming industry is too juvenile -- we focus too much on violent gameplay. Things are changing, but we do have to tread carefully, otherwise we WILL end up permanently living in the kiddie ghetto with comic books and no hope of moving on up.</p> <p>ArmiMaan</p>]]></description>
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		    <description><![CDATA[<p>On a side note, if all games were like mouse trap I dont need the industry to grow up. ;D</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:45:26 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c4254163">kiigan</a>: Good post mate.</p>
<p>On a side note of my own, I think there will always be more grown up games, but the problem is that they are usually overshadowed by the more "hip" titles that all the kids n shit dig. So eventually those well written titles for us older folks get either shoved somewhere where most people cant find it or not stocked at all due to low sales with the initial batch.</p>
<p>Its kind of why I enjoy the more "off" titles and such here in Japan, also back in the early days of PC gaming I think there were a lot of mature titles in terms of design and storytelling. Perhaps console gaming in general will be a harder market to make "grow up" in a sense just due to the larger demograph being younger folks which devs need to make up the insane costs of development by tapping that larger market.</p>
<p>At least though there are games recient games like Bioshock which have helped push the ideals that more mature games can be profitable also. As with anything I think it will still take a lot more time though.</p>
<p>But one thing for sure when our hobby grows up and such, I think thats when the media will finally leave us alone.</p> <p><a href="http://d00d.ytmnd.com/">Witzbold</a></p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:44:57 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4254227]]></link>
										
		    <description><![CDATA[<p><i>"Browse the racks of a standard comic shop, and the books on the mainstream shelves will be filled with flashy illustrations depicting laughable actions stories, absurdly-proportioned women, and superheroes. Likewise, browse the racks of an Electronics Boutique and you're bound to find mostly sports stars, Japanese children's cartoons, burly men with guns, and women in shameless, implausible dress."</i></p>
<p>The same can be said of your average bookstore's fiction section, as well as the racks at your average movie store. I don't see what he's on about.</p> <p><a href="http://">Koztah</a></p>]]></description>
			<dc:creator><![CDATA[Koztah]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:44:09 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
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		    <description><![CDATA[<p>Do the people that write this stuff actually realize that the large group of people that play video games takes this stuff kinda personally?</p>
<p>No, they don't. Because they're too egotistical to realize that nobody cares what their viewpoint on the world is. They write, and suddenly that's the final verdict? i just can't picture someone reading this crap and saying "Oh, it all makes sense now, glad someone looked into this".</p>
<p>If anything, it's just someone who's never played games trying to make themselves feel better that they aren't in on something fun. Sure, everyone watches movies, plenty of people read books, but just because they've been around for tons of years, they're respected? I have no respect for modern Hollywood. The movies suck, they aren't usually new or entertaining. So because Games haven't had 100 years to turn into reused crap, that makes them lesser?</p>
<p>People should think before they write their articles. It just makes them sound more like douchbags when they spout out their thoughts using words that make them sound like they're upper class, mature, and from high society. Guess what? You're a so called "journalist" who uses your publication to make yourself feel better about NOT being trendy and into new stuff, because you still sit at home and watch VHS tapes with your mom every night.</p> <p>Codexx</p>]]></description>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:43:52 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4254210]]></link>
										
		    <description><![CDATA[<p>Hey man, don't diss Mousetrap! Even for a non-electronic game it kicks ass!</p> <p><a href="http://">Wookiee1</a></p>]]></description>
			<dc:creator><![CDATA[Wookiee1]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:41:28 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4254184]]></link>
										
		    <description><![CDATA[<p>Also I think John Walker's comment really nailed it.</p> <p>kiigan</p>]]></description>
			<dc:creator><![CDATA[kiigan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357333:c4254184]]></guid>
		    <pubDate><![CDATA[Sat, 16 Feb 2008 16:36:28 MST]]></pubDate>
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		    <title><![CDATA['Are Games Going To Grow Up?': A Debate]]></title>
		    <link><![CDATA[http://kotaku.com/357333/are-games-going-to-grow-up-a-debate#c4254163]]></link>
										
		    <description><![CDATA[<p>I must say, I'm still enough of a gamer to enjoy the best of what comes out each year, but as I get older I definitely notice more that most games aren't created for me at all, or for other grown-up gamers. I don't really object to the vast majority of videogames being aimed at younger men and boys if that's where the market is, but I do wish there were a few more games aimed at grown-ups. You know, games that aren't so... moronic.</p>
<p>If anything the situation seemed better years ago when the industry was smaller and more dynamic - you'd get more left-field ideas made by guys who are adults themselves and who weren't under relentless commercial pressure to pander to - or dumb-down for - a specific audience.</p>
<p>Will I still be playing games when I'm 40+? Definitely, but unless we start seeing more games which are a bit more interesting, a bit less childish, I'll probably drift away from gaming a bit and be much more fussy about the titles I spend time with.</p>
<p>Right now, if I had to make a prediction I definitely think videogames will continue to suffer the same fate as comics and graphic novels in the west, remaining a primarily juvenile pursuit which, regardless of some notable attempts to break the mould and be more original and intelligent, ultimately fails to grow up at the same rate as its audience. It isn't just an age thing either - it's mainl