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		<title><![CDATA[Levine Agrees, BioShock's Ending Failed - Kotaku Comments]]></title>
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			<title><![CDATA[Levine Agrees, BioShock's Ending Failed - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 21 Feb 2008 14:21:04 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 21 Feb 2008 14:21:04 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed]]></link>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4336982]]></link>
		    <description><![CDATA[<P>I thought Ryan's self sacrifise was a good turning point, but I agree with ending the game right there. The revenge against Fontaine would've make a good sequal.</P> <p>ssh83</p>]]></description>
			<dc:creator><![CDATA[ssh83]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 21 Feb 2008 14:21:04 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4323735]]></link>
		    <description><![CDATA[<p>@<a href="#c4302708">El Patricko</a>: A dick?  Really?  Ken Levine?  I mean would a dick pretentiously stare into space during photoshoots or refer to himself in the third person?  Would a dick?  Yes, a dick would and Ken may very well be such a dick.  Ken Levine, I suspect, is the David O. Russell of videogames.<br>
</p><div class="comment-video-thumb"><a class="vlink" href="javascript:toggleVideoComment('F86s4Vq59Ks')"><img src="http://img.youtube.com/vi/F86s4Vq59Ks/1.jpg"></a><br><a id="ylink_F86s4Vq59Ks" href="javascript:toggleVideoComment('F86s4Vq59Ks')">+ Watch video</a></div><div id="yvid_F86s4Vq59Ks" class="comment-video" style="display: none;"><object height="355" width="425"><param value="http://www.youtube.com/v/F86s4Vq59Ks&amp;autoplay=1" name="movie"><param name="wmode" value="transparent"><embed type="application/x-shockwave-flash" src="http://www.youtube.com/v/F86s4Vq59Ks&amp;autoplay=1" wmode="transparent" height="355" width="425"></object></div></embed> <p>cheeses</p>]]></description>
			<dc:creator><![CDATA[cheeses]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 21 Feb 2008 00:29:52 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4321754]]></link>
		    <description><![CDATA[<p>I'd love to know the original script for Bioshock, what Levine wishes it were.</p> <p>TheLordRandom</p>]]></description>
			<dc:creator><![CDATA[TheLordRandom]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 20:49:23 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4321436]]></link>
		    <description><![CDATA[<p>I always viewed the game as having two endings: the end of the story, and the end of the game. I was right, It's just unfortunate I was soppy enough to think they planned it that way.</p> <p>cynopt</p>]]></description>
			<dc:creator><![CDATA[cynopt]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 20:21:19 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4319521]]></link>
		    <description><![CDATA[<p>This game was great but the hype was really based on Meeting Admiral Ryan and then when you do get to see him you find out that the games not over... WTF. Now the game should have needed there but it didn't making this game a bit water down and a lot more complicated. They should of extended it and Made the ending being you kill admiral ryan.</p> <p><a href="http://n/a">MXs219</a></p>]]></description>
			<dc:creator><![CDATA[MXs219]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 18:08:20 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4319203]]></link>
		    <description><![CDATA[<p>The ending itself was great I thought, a whole if you are a good person good things will happen to you mentality. <br>
But yes the gameplay section after killing Ryan felt aimless compared to what came before.</p> <p>el_rezzo</p>]]></description>
			<dc:creator><![CDATA[el_rezzo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 17:48:20 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4318137]]></link>
		    <description><![CDATA[<P>LOL If I love the game so much, why don't I marry it?</P>
<P>Just to clarify, based on a reaction to my post characterizing it as "nice flaming", it was not my intention to insult anyone. I really am psyched to see so many posts for, what in my opinion, is one of the best games ever.</P>
<P>I know from experience that a few of my fellow gamers played from the game from beginning to end, but had zero interest in the tape recorders other than finding them all for the achievement points.</P>
<P>And that's cool, too.</P>
<P>And I'm not implying that it's players who didn't explore the narrative that disliked the ending.</P>
<P>In fact, the narrative style's success caused the ending to seem extremely tacked on. It was the ONLY place in the entire game that used a non-interactive cut scene. So, of course it seemed out of place. And it tried to wrap up your characters whole life after Rapture in a few seconds.</P>
<P>On the other hand, I liked it for what it did do, however much better it could have been.</P>
<P>It had pathos, for god's sake. How many games even attempt any emotional connection?</P>
<P>The ending abruptly tried to provide closure to the whole little sister story line. But for me personally, it didn't ruin it.</P> <p>Doctor88</p>]]></description>
			<dc:creator><![CDATA[Doctor88]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 16:37:27 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4318113]]></link>
		    <description><![CDATA[<p>Ken Levine is easily one of my favorite figures in gaming right now, you can really tell he cares about the product that is produced.</p> <p>Numero10</p>]]></description>
			<dc:creator><![CDATA[Numero10]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 16:36:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4317485]]></link>
		    <description><![CDATA[<p>They messed up the ending. The ending should have been you trapped as a Big Daddy forever. Thats what I thought was going to happen, that would have been way cooler.</p>
<p>Plus, I wish there was more interaction with the Little Sisters. You should have been able to be-friend them and have them follow you (join your party) so you could roll with a posse of little sisters and sick them on any badguys via squad mechanics. That would have been cool.</p> <p>cybereality</p>]]></description>
			<dc:creator><![CDATA[cybereality]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 16:02:17 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4316467]]></link>
		    <description><![CDATA[<p>@<a href="#c4310212">WizarDru</a>:</p>
<p><i>...Ryan himself explained that: he turned the vita-chamber in his office OFF...</i></p>
<p>Ah, yes, I had forgotten that. Great comment, btw.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 15:21:16 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4314980]]></link>
		    <description><![CDATA[<p>@<a href="#c4312863">Doctor88</a>: Wow, nice flaming there at the end.  And for your information, a LOT of people "explored" the narrative.  Which is why people love the game so much.  Which is why we hate the crappy ending.  The fact that the game's narrative is so rich only makes the lackluster ending even worse by comparison.  Maybe you're just SO in love with the game that you can't see its faults, hmmm?</p>
<p>In other news... if he wrote that plot without even really trying, then wowies.</p> <p>Spiffyness</p>]]></description>
			<dc:creator><![CDATA[Spiffyness]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 14:29:39 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4314663]]></link>
		    <description><![CDATA[<p>That photo is so epic.</p> <p>Spiffyness</p>]]></description>
			<dc:creator><![CDATA[Spiffyness]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 14:18:45 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4314592]]></link>
		    <description><![CDATA[<p>I liked Bioshock's "Good" ending.</p> <p><a href="http://">rdldr1</a></p>]]></description>
			<dc:creator><![CDATA[rdldr1]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 14:16:46 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4313588]]></link>
		    <description><![CDATA[<p>The game ended for me once you confronted Andrew Ryan. I didnt care for the "twist" after that. For me, the real villan was Ryan.</p> <p>Altima NEO</p>]]></description>
			<dc:creator><![CDATA[Altima NEO]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 13:47:04 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4312863]]></link>
		    <description><![CDATA[<P>The ending?</P>
<P>Yeah. The confrontation with Fontaine could have been more challenging.</P>
<P>The cut scene at the end could have been ... uh ... longer?</P>
<P>So? ... It was still one of the most creative games I've ever played.</P>
<P>I wonder how many of those taking a negative view of the ending took the time to explore Levine's narrative. So much of it was contained in those tape decks. That and observation.</P>
<P>For me it was also the first example in a video game of a new kind of narrative - seen recently in the novel "The Road" and in the movie "Children of Men".</P>
<P>This new style of narrative doesn't "tell" you a story. It lets you participate in one. It's kind of like enjoying a murder mystery but you're the forensic investigator. The story is there. You just have to piece it together.</P>
<P>It thrilled me every time I got into a room and looked around and went something like "Hey! That's the f-king guy that led that chick on, got it on with her, then ratted her out to Ryan! He died right here in his office in a firefight, with a shotgun still in his hands!" or "That's the police commissioner's body hanging on that hook - next to the chick that tried to find a way to get to Ryan by sleeping with his mechanic. They f-ing killed the poor b*tch."</P>
<P>Then there was the whole crazy idea of introducing Ann Rand's concepts through this same passive narrative.</P>
<P>So, yes the end may have seemed a little out of place. But that BioShock succeeded on so many levels, for me, was an incredible accomplishment.</P>
<P>Just one of the most amazing games ever, IMO. A true work of art.</P>
<P>Oh. And thanks to all posting here for confirming my belief that gamers are more than mindless couch potatoes.</P> <p>Doctor88</p>]]></description>
			<dc:creator><![CDATA[Doctor88]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 13:26:58 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4312136]]></link>
		    <description><![CDATA[<P>While I totally agree that the end of the game dragged on, I think the story holds up alot better than some people are letting on.</P>
<P>Firstly the use of Ryan's son is backup up times via audio diaries. It explains the players ability to use the bathyspheres, the vita-chambers, and also explains away the gameplay mechanic of the security systems (cameras/turrets) taking a second before the alarm goes off.</P>
<P>The plane crash, while ridiculous elaborate, keeps the player from know their identity and, more importantly, their purpose. If Ryan knew you were being sent to kill him, he'd send everything at you the moment you walked in.</P>
<P>Also, to the person that questioned why the splicers join you in the bad ending, its because the splicers don't join anyone. They are controlled by pheromones.</P> <p>PreachingLlama</p>]]></description>
			<dc:creator><![CDATA[PreachingLlama]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 13:05:08 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4311379]]></link>
		    <description><![CDATA[<p>If that's true then it speaks for his writing ability - I'd like to see him TRY to write plot then.</p>
<p>More importantly though I'm wondering about that DRM remover he promised months ago. I want this game permanently since I bought it with... permanent money. I also want it on my laptop but I don't want to burn an activation to do that. And really, he could do something that puts Portal to shame and if it has the same install restrictions, I'll simply watch it pass by and shrug because I'm not paying for it.</p> <p><a href="http://">fuchikoma</a></p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 12:44:42 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4310682]]></link>
		    <description><![CDATA[<p>The only thing that really bothered me was the length of the ending. The CG vid was barely a minute long, and then you're chucked out to the title screen. Hell, didn't even get a credit roll.</p>
<p>I mean, OK, it's not fair to compare because its ending was just plain awesome, but Mass Effect's credit sequence left as much of an impact as the cut scenes before it, to me.</p> <p><a href="http://www.dsaustralia.com">Demaar</a></p>]]></description>
			<dc:creator><![CDATA[Demaar]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 12:25:54 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4310622]]></link>
		    <description><![CDATA[<P>I guess I still don't get it. I played through Bioshock in six days last year and thought it was pretty good. I didn't like it as much as The Darkness (a similar single-player FPS with a super-powered protagonist). I certainly didn't think it rated among the 20 best games of the year.</P> <p>natiahs</p>]]></description>
			<dc:creator><![CDATA[natiahs]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 12:24:25 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4310212]]></link>
		    <description><![CDATA[<p>@<a href="#c4306752">railskins</a>: Or maybe they DID play System Shock 2, and remembered all the flaws THAT game had, that some folks seem to have forgotten today.  Remember JUMPING PUZZLES in the last portion of System Shock 2?  Remember the silly 'run around the intestines' sequence, leading up to the terrible 'they got away...OR DID THEY?!?!' ending?  I do.</p>
<p>System Shock 2 and Bioshock aren't without their flaws.  That doesn't mean they weren't fantastic games.</p>
<p>As for Fontaine's plan: Sure it was a long-shot; Fontaine rose to power on long-shots, in the mold of Dale Carnegie.  Fontaine himself describes his Atlas persona as '<i>the longest con</i>'.  By the time the game starts, he's been Atlas for nearly two years.  He hatched the 'Jack' plan prior to his 'death' in 1958.  Rapture is a mess, but Ryan has his own private army of splicers and Big Daddies, having taken over Fontaine's operation and employing Suchong to finish the work (though the work ended up finishing HIM).</p>
<p>Why use an accelerated embryo?  Because, as is mentioned in-game, the turrets, security drones and cameras all take a little longer to recognize him as an enemy because of his genetics and that the bathysphere system and vita chambers only work for Ryan, his immediate cronies and <b>their relatives</b>.  Plus, he might also have been banking on Ryan's sympathy for his own progeny...which turned out to be his downfall.  It's likely that only Jack could have deactivated the self-destruct mechanism, as well.</p>
<p>As for Ryan not surviving when they had the Vita-chambers...Ryan himself explained that: he turned the vita-chamber in his office OFF, because he didn't want to survive in a Rapture he didn't control.  Seeing his own son turned into a puppet with no free will was the biggest insult Atlas could have delivered to Ryan, which may have been part of the point to Fontaine.</p> <p>WizarDru</p>]]></description>
			<dc:creator><![CDATA[WizarDru]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 12:14:34 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4309926]]></link>
		    <description><![CDATA[<P>I thought the "good" ending was decent. I appreciated the direction of the hand focus and I did feel a bit touched when all the sisters share Jack's last moment with him. The "bad" ending was stupid. The "truly evil" ending was an insult.</P>
<P>Either way, all the endings felt too little too late for all the effort you put into the game.</P> <p>JAcK0R</p>]]></description>
			<dc:creator><![CDATA[JAcK0R]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 12:06:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4309057]]></link>
		    <description><![CDATA[<p>First, lets say, 2/3rds of the game, GOLD, fantastic atmosphere.  Though I personally did not like the confrontation with our boii Andrew.  We had control of Jack the whole time, and the only reason we did anything "Atlas" asked was because there was only one direction to go most of the time he every chimed in for something, which was forward, so unless you wanted to stand around and not want to, you know, play the game, you had NO other choice, but then when we come across Ryan, and just the way they grab Jack away from our control, that, coupled with the explanation of most THINGS up to that point, just sorta killed the mood for me, felt much less believable, and just all around shoddy.</p>
<p>Then, after that, we play "DOOM!  Underwater!" for the next 3 hours or so, and yes, I agree whole heartedly, it felt dragged out.  You find no new plasmids, weapons, nothing, and proceeds as follows, some more "find this to get past this", keep shooting, I said, keep shooting, are you still shooting?  Kill a very large, gold tinted hooligan in a speedo, get a bunch of atom, that is totally useless, black or white ending.</p> <p>Bando</p>]]></description>
			<dc:creator><![CDATA[Bando]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:42:47 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308951]]></link>
		    <description><![CDATA[<P>One of the worst endings to one of the best games ever.</P> <p>Phenom88</p>]]></description>
			<dc:creator><![CDATA[Phenom88]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:40:07 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308853]]></link>
		    <description><![CDATA[<p>@<a href="#c4306752">railskins</a>: Yeah, explanations as to the "perfect game" scores would be so hard, reviewers might have to throw out the line, "10 does not equal a perfect game!"</p>
<p>If you really think the game's a 7.5 out of 10, you're totally out of touch with the gaming industry and I'm happy to see that you aren't reviewing anything I and numerous others care about.</p> <p><a href="http://">FraGNeM</a></p>]]></description>
			<dc:creator><![CDATA[FraGNeM]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:37:26 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308823]]></link>
		    <description><![CDATA[<p>Did you also ask why his storyline lacked depth and the  gameplay was run-of-the-mill? Just curious.</p> <p>Voteforme2020</p>]]></description>
			<dc:creator><![CDATA[Voteforme2020]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:36:35 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308656]]></link>
		    <description><![CDATA[<p>@<a href="#c4308108">dowingba</a>:</p>
<p>Do not think so, then again the whole was likely to be pretty much damaged to function on a global scale.</p>
<p>Ryan however does specific use it when he talks to the scientist on the Park area just before he gas her.</p>
<p>Also I think the "recreation area" was mostly done by the broadcasting system that likely also included the "radio" since you were cut off until you complete his "masterpiece".</p> <p>Drakron</p>]]></description>
			<dc:creator><![CDATA[Drakron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:31:06 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308446]]></link>
		    <description><![CDATA[<P>Yeah, I feel the same way. After such compelling storytelling thus far, I found myself not caring about the end. Meh.</P> <p><a href="http://www.myspace.com/joebankrobber">ThisCharmingMan</a></p>]]></description>
			<dc:creator><![CDATA[ThisCharmingMan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:24:15 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308441]]></link>
		    <description><![CDATA[<P>I'm impressed by his humility on the matter. It ain't easy for these guys to put their egos aside, but he does.</P> <p>Atilla_the_Nun</p>]]></description>
			<dc:creator><![CDATA[Atilla_the_Nun]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:24:01 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308393]]></link>
		    <description><![CDATA[<p>I didn't think that it was that bad after Andrew Ryan's confrontation... I'm not sure it would've been a stronger game if it had ended there.</p>
<p>The final boss was stupid, but what came up to that point was interesting, I thought.  You're still, more or less, following orders even after you've broken free of Fontaine's mind control, and you start turning into a Big Daddy... Was it for your benefit or for Tenenbaum's?  I still found it engaging...</p> <p><a href="http://www.alinktothefuture.com">leshrac55</a></p>]]></description>
			<dc:creator><![CDATA[leshrac55]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:22:38 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308371]]></link>
		    <description><![CDATA[<p>@<a href="#c4306174">kiigan</a>: Yup. There really are no other redeeming features for BioShock other than its story. In this way it's like a film or novel. Levine needed to nail the story. <br>
He didn't.</p>
<p>He offered good acting, reasonable character development, and some interesting tidbits of back story, but the well developed narrative in the first half of the game quickly collapsed after Ryan died.</p>
<p>Critics would be merciless if a film or novel collapsed half way through. However, since BioShock had nice art design and good acting, gaming critics seemed willing to forgive these enormous flaws at the time they were doling out review scores.</p> <p><a href="http://">Sparkamus</a></p>]]></description>
			<dc:creator><![CDATA[Sparkamus]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:21:51 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4308108]]></link>
		    <description><![CDATA[<p>@<a href="#c4307618">Drakron</a>: Sorry it has been quite a while since I played Bioshock.  I'm embarrassed to say that I don't remember any "music" either other than the orchestrated soundtrack.  I'll take your word for it though.  Does Fontaine ever actually use this "broadcast system" to talk to you?</p> <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:14:53 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4307895]]></link>
		    <description><![CDATA[<p>Id totally do Ken. Hes hawt.</p> <p>Basscadet</p>]]></description>
			<dc:creator><![CDATA[Basscadet]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:07:41 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4307704]]></link>
		    <description><![CDATA[<P>The Ryan showdown was a good story piece, but if the game had ended there it would have been about 4-5 hours long.</P>
<P>No thanks!</P> <p>EdwinJ85</p>]]></description>
			<dc:creator><![CDATA[EdwinJ85]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 11:01:30 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4307618]]></link>
		    <description><![CDATA[<p>@<a href="#c4305696">dowingba</a>:</p>
<p>Yes, were did you think the music come from?</p> <p>Drakron</p>]]></description>
			<dc:creator><![CDATA[Drakron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:58:54 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4307243]]></link>
		    <description><![CDATA[<p>@<a href="#c4302777">NotAZombie</a>: Second'd, and damned glad someone else out there things this.</p> <p>Mister Adequate</p>]]></description>
			<dc:creator><![CDATA[Mister Adequate]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:48:36 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4307083]]></link>
		    <description><![CDATA[<p>Are Ken Levin and Steve Carell related?</p> <p>Russian Experiment</p>]]></description>
			<dc:creator><![CDATA[Russian Experiment]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:44:20 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306752]]></link>
		    <description><![CDATA[<p>It seems like the perfect 10s it got were from console only players who had never played SS2...</p>
<p>The magazine articles discussing the games groundbreaking yada yada
a year or so before it's release had hints of many cool things that in
the end seemed pointless or were removed before release.. A whole
aspect of environmental manipulation your character was supposed to
have was removed.</p>
<p>No multiplayer. No map editor. No real tension, just a regular
corridor shooter with magic powers and nice scenery... it really is
SS2s retarded, thieving little sister.. stealing from SS2 and Randian
hoodoo does not an amazing 'original' make. 7.5 out of 10 if people
were honest and hype didn't exist..</p>
<p>If you went into it with no expectations and never played SS2 you
may well have been floored. That's fine. The game however is not the
second coming or half as great as the hype machine or the 'he's a
gaming icon' fawns may tell you..</p>
<p>This game is not perfect by a long shot. All those 10s got some splaining to do..</p> <p>railskins</p>]]></description>
			<dc:creator><![CDATA[railskins]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:34:17 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306595]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306102">doubtful</A>: It might be nitpicking to you, but the plot twist reveal really hurt the game for me while I was playing. Seemed like a bunch of silly soap opera bs. Personally I liked the story told through the audiotapes about the fall of Rapture far more than the plot for the antagonist.</P>
<P>I just am amazed though by how much attention the game gets for it's story and for it's attack on objectivism. Both were done kind of poorly.</P> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:30:08 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306254]]></link>
		    <description><![CDATA[<p>Well, after the special scene at the games 75% mark, the rest was a denouement anyways.  Besides, how is he supposed to realize the games story was going to be received so well when it was more or less the same one he wrote for SS2?  To him it was more of the same old same old.</p> <p>crapsh00t</p>]]></description>
			<dc:creator><![CDATA[crapsh00t]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:21:09 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306174]]></link>
		    <description><![CDATA[<p>Surely his response is bullshit though? Instead of just sincerely agreeing that the ending was terrible, instead he's saying that his mistake was merely in underestimating how much people would care about the story?</p>
<p>So let me get this straight. He spends a great many pre-release interviews talking about Bioshock's plot and how important it is. Then when his story turns out to be a bit of a mess, he (effectively) responds saying that it is shit because he didn't think anyone would care about the story, the characters, or the resolution of the mysteries built up over the course of the game. Does anyone buy that nonsense?</p>
<p>No one spends that much time and money making a game like Bioshock, that much effort building up the story, the characters, the world, and hyping it all up in the specialist press, and then just glibly assumes no one would care about it - with the implication being that if no one cares, you may as well make a bad job of it.</p> <p>kiigan</p>]]></description>
			<dc:creator><![CDATA[kiigan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:19:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4306102]]></link>
		    <description><![CDATA[<p>@<a href="#c4305444">whiptcracker</a>:</p>
<p><i>..say manipulating someone close to Ryan into killing him (like the hooker).</i></p>
<p>Well, that's obvious. In video games, hookers don't kill people, people kill hookers. (I seem to remember there were several failed plans to get to Ryan discussed on various audio tapes, but I can't think of any specifics.) Didn't that stripper also meet an untimely demise at the hands of Ryan? That part made me cry. I hate it when good strippers die.</p>
<p>Granted, I agreed with you about the plane, and I agree it was a convoluted plan, but straight up attacks had failed to get to Ryan, and you have to admit Atlas had a flair for drama.</p>
<p>I'm sure he took some personal pride in setting up such an elaborate con. He was probably just bored and maybe a wee bit out of his mind.</p>
<p>I think this is just getting down to nitpicking. Granted, there are some holes there, and granted the story is somewhat convoluted (or <i>interesting</i> to some of us), but I thought overall it was well done and I loved the piecemeal presentation.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:17:27 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305935]]></link>
		    <description><![CDATA[<p>I think those who played the "good" way all the way through probably had a better experience than most. For one thing the good endings is a lot better than the bad ending in my eyes. The bad ending makes no sense, why would the splicers join you? You killed like almost the entire population of Rapture! So when it really comes down to it, I enjoyed the good ending I got the first time around, making the whole last hour or so seem less tedious.</p> <p>Natpalm</p>]]></description>
			<dc:creator><![CDATA[Natpalm]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:12:10 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305696]]></link>
		    <description><![CDATA[<p>@<a href="#c4305559">Drakron</a>: What broadcasting system?  I don't remember any mention of this.  Were there speakers all over Rapture that I don't remember seeing?</p> <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:05:24 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305619]]></link>
		    <description><![CDATA[<P>I absolutely <I>loved</I> Bioshock, but I thought the Ryan encounter should have been the end of the antagonist, with the rest of the game spent trying to escape Rapture as it fell apart.</P> <p>Strangelove</p>]]></description>
			<dc:creator><![CDATA[Strangelove]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:03:01 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305585]]></link>
		    <description><![CDATA[<p>I just beat Bioshock this past weekend.<br>
In my opinion, the art direction and investment was consistent throughout the game. However, Levine concentrated on making the first few hours or so the best possible with pacing, writing and gameplay. Bioshock is a great game, but it could have been better if they had perfected the pacing, writing and gameplay through the entire game.</p> <p>challen</p>]]></description>
			<dc:creator><![CDATA[challen]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:02:07 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305559]]></link>
		    <description><![CDATA[<p>@<a href="#c4304992">dowingba</a>:</p>
<p>He would still have access to the broadcasting system so having a radio or not would be pointless, only way to prevent that would being deaf.</p>
<p>And yes, the story sucked the moment they put "Ryan's son" into it, it would been far better to simply clean that up and Levine made that up, ending by "meeting with Ryan" would be FAR more anti-climatic with Fontaine still around.</p>
<p>Also I liked Fontaine since he pretty much pointed the issues with Rapture, he did not caused it to collapse as much push the issues that caused its collapse.</p> <p>Drakron</p>]]></description>
			<dc:creator><![CDATA[Drakron]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:01:26 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305549]]></link>
		    <description><![CDATA[<P>Levine is a gaming icon. I thought BioShock was pretty much perfect. I'm not going to give him a hard time about the few decisions I disagreed with, because he still made a better game than every other developer in '07 and that speaks volumes.</P> <p>BloodStainedVendetta</p>]]></description>
			<dc:creator><![CDATA[BloodStainedVendetta]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:01:08 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305522]]></link>
		    <description><![CDATA[<p>@<a href="#c4304992">dowingba</a>:</p>
<p><i>Well, I would've hoped your character would have been smart enough to...maybe throw away that radio you have?</i></p>
<p>Haha, that's funny. Maybe it was covered with super glue when he first picked it up? :)</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 10:00:06 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305444]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304576">doubtful</A>: You mean of course that he can't die in Rapture. The whole leaving Rapture and hijacking a plane and crashing it would certainly pose a huge liability to the plan.</P>
<P>There's a lot that can go wrong with the plan laid out in Bioshock. Hell, it doesn't even technically work as Ryan was more a suicide anyhow since he learned the trigger words for the brainwashing (yet another flaw in the plan).</P>
<P>I'm not saying it needs to be a simple assasination plan, but it's just pretty hard to believe that the character they created for Atlus would think of something that has such a high risk for failure, and is more convoluted than nessicary, than say manipulating someone close to Ryan into killing him (like the hooker).</P> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:57:54 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305368]]></link>
		    <description><![CDATA[<p>@<a href="#c4305253">Immutablyme</a>: I found the self-injection scene perplexing as well.  But when I played through it again, I seem to recall if you wait around in that room long enough, Atlas says something like "would you kindly use this plasmid machine".  I guess they should've made sure to cue that voice clip earlier because I'm guessing most people missed it.</p> <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:56:06 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305253]]></link>
		    <description><![CDATA[<p>I found the story predictable. More so, it felt forced into place. Perhaps Levine is a talented writer</p>
<p>The idea that the player has a choice to harvest a little sister or save her wasn't a real choice and I found that to be weak design.</p>
<p>Overall, the only compelling aspect of Bioshock (to me) was the architecture and VFx. Everything else, from the unbelievable self-injection scene within the first 10 minutes of gameplay to the irritating splicers that plague the player 'till the end.</p>
<p>This game lacked focus, balance and any real sense of pay-off. That it has received so much attention and praise is quite beyond me.</p> <p>Immutablyme</p>]]></description>
			<dc:creator><![CDATA[Immutablyme]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:53:09 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4305005]]></link>
		    <description><![CDATA[<P>Wow, this is kind of sad, that a writer says that he doesn't expect people to actually care for the story, no wonder that we get that crappy stories, if even the designers don't have faith in what they are doing. <BR>I personally did like the story behind Bioshock, and the way it was told.</P></BR> <p>andpin</p>]]></description>
			<dc:creator><![CDATA[andpin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:45:36 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304992]]></link>
		    <description><![CDATA[<p>Since we're all talking about plot holes in Bioshock... And yes this will contain spoilers...</p>
<p>You know when Fontaine says "Will you kindly die?" or whatever?  And then your heart slowly stops beating?  Well, I would've hoped your character would have been smart enough to, after having figured out Fontaine had been controlling you this whole time with the words "would you kindly", maybe throw away that radio you have?  Especially after the "would you kindly die" thing.  If someone's voice could kill me, I'd sure as hell want to get rid of the radio he's talking to me with.</p> <p><a href="http://www.dowingba.com">dowingba</a></p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:44:54 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304888]]></link>
		    <description><![CDATA[<p>@<a href="#c4302706">MeanMF</a>:</p>
<p>Same here.</p>
<p>@<a href="#c4304080">Jnas</a>:</p>
<p>A little.</p> <p><a href="http://">dead_red_eyes</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:41:57 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304732]]></link>
		    <description><![CDATA[<p>So Levine agrees the ending sucks.  Can we take away all those "perfect" scores now?</p>
<p>(Oh well...)</p> <p>VicViper</p>]]></description>
			<dc:creator><![CDATA[VicViper]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:37:10 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304683]]></link>
		    <description><![CDATA[<P>Scuse me....*ending*</P> <p>weeoo</p>]]></description>
			<dc:creator><![CDATA[weeoo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:35:21 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304665]]></link>
		    <description><![CDATA[<P>I liked the good ending, but the bad endgin....eehh not so much...</P> <p>weeoo</p>]]></description>
			<dc:creator><![CDATA[weeoo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:34:46 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304652]]></link>
		    <description><![CDATA[<p>@<a href="#c4303853">Kilbe</a>: <br>
Not sure if you know how a game is developed, but it's hardly built from beginning to end. Usually all stages of the game are built at the same time, with different teams working on different sections simultaneously.</p>
<p>I also don't see what's so prententious about a developer saying he fucked up the ending and didn't think anyone would notice. Just my two cents.</p> <p>Unplugged68</p>]]></description>
			<dc:creator><![CDATA[Unplugged68]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:34:16 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304576]]></link>
		    <description><![CDATA[<p>@<a href="#c4304236">whiptcracker</a>:</p>
<p><i>That was the best idea they could think of?</i></p>
<p>I think the primary reason they used Ryan's offspring was because he couldn't die. Why do something yourself when you can send a genetically engineered invincible super soldier to do it for you?</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:31:23 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304485]]></link>
		    <description><![CDATA[<p>I agree with you, Brian.  The plot twist seemed contrived and cliche much like a lot of blockbuster movies and books.  It should have ended with Ryan being a bad-ass end boss.  That would have sufficed given the main plot and goals of the character.</p>
<p>But I guess since they were just rehashing the story of System Shock 2, might as well include a twist like that as well.</p> <p>reywing</p>]]></description>
			<dc:creator><![CDATA[reywing]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:28:26 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304428]]></link>
		    <description><![CDATA[<p>@<a href="#c4302972">rluzinski</a>: consider me a member of that minority who found the good ending touching. and yes, there should have been much less game after the meeting with ryan. btw - am i the only one who thinks that that ryan cinema should have been at least somewhat interactive?</p> <p>H3G3M0N</p>]]></description>
			<dc:creator><![CDATA[H3G3M0N]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:26:23 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304303]]></link>
		    <description><![CDATA[<P>I'll be honest, as beautiful as the game was I got naturally bored half-way through the game and took it back. Superficial game novelties wear off fast for me and if the gameplay or narrative doesn't also keep my interest - it's not fun for me anymore.</P> <p><a href="http://">TC</a></p>]]></description>
			<dc:creator><![CDATA[TC]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:22:12 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304281]]></link>
		    <description><![CDATA[<p>I'm surprised that he's surprised that anyone cared about the story.  That's just amazing to me.  I mean, I know there are meatheads that play games just because they like shooting people and making things bleed, but come on Ken, you have to know there are a lot of gamers out there who are hugely interested in story.</p>
<p>As it turns out, I didn't finish the game, because at the end it just got lame having to protect the Little Sister, and I got tired of it.  It seemed like the ending was right around the corner, and yet I couldn't be bothered.</p>
<p>But additionally, if the game had ended with the encounter with Ryan, I would've been somewhat disappointed.  I would've been left thinking, "That's it?  That's all there is?"  It would've felt too easy, uninteresting, and way too soon for me.</p> <p>Xax</p>]]></description>
			<dc:creator><![CDATA[Xax]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:21:39 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304236]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303766">doubtful</A>: You're right, not a clone. Genetically manipulated or something anyhow to grow faster, which is also kind of ridiculous. Cloning might've been easier.</P>
<P>I'm not questioning brainwashing at all. I'm questioning the whole idea behind brainwashing a genetically manipulated son of Ryan in order to kill him instead of doing something like, you know, shooting him. Or shooting lightning bolts at him. It's so overly convoluted it sounds like something from a cheesy b-movie.</P>
<P>That was the best idea they could think of?</P>
<P>Not to mention all of the other small flaws of Rapture (like the Vitachamber problem you mentioned). Bioshock's story works on the surface, but if you think about it for more than 5 minutes it doesn't hold up.</P> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:20:30 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304188]]></link>
		    <description><![CDATA[<p>The game really ends with the confrontation with Ryan and the transfer of ownership to Fontaine. Your inevitable death should of been the end. The intervention of the little sisters and everything after that is fluff.</p> <p>Hellcom</p>]]></description>
			<dc:creator><![CDATA[Hellcom]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:18:29 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304167]]></link>
		    <description><![CDATA[<P>I always thought Levine was concentrating on story from the beginning but when I think back to stuff like his commentated gameplay trailer he does'nt really talk about the story at all.</P>
<P>And while I admit I thought the BioShock was a breath of fresh air gameplay wise (compared to console games) it did feel like the ending was'nt really thought out.</P>
<P>SPOILER, SPOILER, SPOILER BELOW.</P>
<P>I really thought that having Fontaine as the final boss was very anti-climatic. You spend most of the game getting to know Ryan as the main enemy and then it shifts. I beleive it would'nt have been such a problem if the confrontation with Ryan had'nt have been so biult up and had come earlier so we could spend more time getting to know Fontaine as the new nemesis. That being said, as much as I disliked the ending as many others did. It is surprisingly one of the very few complaints I hear about BioShock and it really does'nt take away from the game itself, it just leaves a bitter taste in my mouth at the end of a fun and engrossing experience.</P> <p>Sniper_Zegai</p>]]></description>
			<dc:creator><![CDATA[Sniper_Zegai]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:17:44 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4304080]]></link>
		    <description><![CDATA[<P>Anyone else think this dude looks like Steve Carrel?</P> <p>Jnas</p>]]></description>
			<dc:creator><![CDATA[Jnas]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:15:14 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303977]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303324">doubtful</A>:</P>
<P>Ah so the first half makes sense to me now, but still wonder about the girls. or actually, the german woman.. she knew the command too.</P>
<P>she could've easily commanded the protagonist not to kill them.. or to disobey atlas.... :\</P> <p><a href="http://n/a">relax_guy</a></p>]]></description>
			<dc:creator><![CDATA[relax_guy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:11:17 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303973]]></link>
		    <description><![CDATA[<P>I think part of the problem is that the story is actually good and well told, instead of the same old drivel games normally end up with. So we are all harsher when any part lets down the whole.</P>
<P>Bioshock wasn't perfect but it made a good attempt at sophisticated story telling based on human themes. Personnally I found that there was enough in the last half to keep me satisfied. I liked that the entire tone and pace changed after Ryan.</P> <p>Spoffoth</p>]]></description>
			<dc:creator><![CDATA[Spoffoth]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:11:14 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303963]]></link>
		    <description><![CDATA[<P>Am I the only one who was upset that Bioshock degraded into a mob game 3/4 of the way through? At the beginning, the game scared the crap out of me, but then the gangster sterotypes kicked in and it started becoming laughable. It was still a great game, but I was more upset with the degredation of the story, not the ending itself.</P>
<P>Also, whatever happened to the 10 minute long endings that made you feel like you actually accomplished something? Maybe we can find a happy medium between 1943's "Congratulations" and Xenosaga I's 40 minute long cutscenes...</P> <p>EdgesRazor</p>]]></description>
			<dc:creator><![CDATA[EdgesRazor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:10:39 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303912]]></link>
		    <description><![CDATA[<p>I agree that the endings were pretty awful, but I'm not so sure Ryan should have been the ending. If would have felt half-done to me without, after the revelation of your past, the game doing a bit of exploring of it. I like the idea of Fontaine and you chasing after your freedom, it just wasn't done very well.</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:08:41 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303853]]></link>
		    <description><![CDATA[<p>Bioshock's ending wasn't a result of the suit's intervention or Levine's "miscalculation", it was due to a lack of artistic direction towards the end of the project and wrap it up to get this thing in QA to get working on the sequel.</p>
<p>The boss fight and 15 second ending movies that you got were so anticlimactic it was almost shocking.  I couldn't believe that was it.  It seriously felt like they just gave up, scribbled some shit down, and called it a day.</p>
<p>For all the pretentiousness that this guy has, you'd think he'd have more integrity for his vision than that.</p> <p>KillerBee</p>]]></description>
			<dc:creator><![CDATA[KillerBee]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:06:52 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303808]]></link>
		    <description><![CDATA[<p>Its always great when a creator isn't so married to his creation that he can objectively look at it and not only hear criticism but agree...</p>
<p>I've consistently been impressed with Levine and also can't wait to hear his talk later this morning.</p> <p><a href="http://justanothergamesite.com">eleventeen</a></p>]]></description>
			<dc:creator><![CDATA[eleventeen]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:05:19 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303766]]></link>
		    <description><![CDATA[<p>@<a href="#c4303456">whiptcracker</a>:</p>
<p><i>How about the plot hole where they make a clone, brainwash it, create a false identity, then send that clone outside of the facility, have him hijack a plan, crash it, hopes he survives the crash, then hopes he survives through Rapture's traps and mutants to kill one guy?</i></p>
<p>I didn't get that they made a clone. I was under the impression that they a stripper to seduce Ryan to make a baby in that down-home old-fashioned bow-chica-wa-wa way. Good times, plus it shows the human and flawed side of Ryan, despite his desire to be seen as perfect.</p>
<p>People can shoot lighting out of their fingers, and you're questioning brainwashing? Okay, here goes: the brainwashing technique was developed to turn regular men into Big Daddies. Atlas just co-opted it for another purpose. It makes what happens in the end of the game ironic, to say the least. Makes me feel like pushing a button for a bag of chips and all that.</p>
<p>The false identity was created to mask a death that didn't happen; already covered that.</p>
<p>I'll give you the plane crash. Not exactly the most efficient way of arriving when one wants to ensure survival, but damn if it wasn't dramatic. Certainly the protagonist wouldn't have any reason to suspect that someone would deliver him in that fashion, so if anything, it served to fool the weapon.</p>
<p>Atlas didn't hope the player would survive: Vitachambers. He can't die in Rapture. Which is why Ryan was chosen as the baby juice donor in the first place.* Atlas couldn't possibly know about the 100 point achievements for not using them, could he?</p>
<p>* This ultimately makes me wonder if we haven't seen the last of dear old Ryan.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:03:06 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303736]]></link>
		    <description><![CDATA[<p>@<a href="#c4302994">Heliophage</a>: That is exactly what Bioshock needed. The game was promoted for the choices a player could make which was pretty limited but when the struggle with Ryan happened I couldn't believe choices weren't presented to see the story and players beliefs taken to conclusion instead of forcing it upon us.</p> <p><a href="http://www.theonion.com/content/node/33296">@werk</a></p>]]></description>
			<dc:creator><![CDATA[@werk]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 09:01:39 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303644]]></link>
		    <description><![CDATA[<P>I remember him blaming the ending on the suits' intervention. Has he changed <A href="http://kotaku.com/gaming/giant-ken-levine-face-says/crummy-bioshock-endings-werent-my-idea-307387.php">his story</A> now?</P> <p><a href="http://www.youtube.com/profile?user=Billkwando">Billkwando</a></p>]]></description>
			<dc:creator><![CDATA[Billkwando]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:57:27 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303510]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303481">ajefferism</A>: Multiplayer balancing would've been a pain in the ass though. Hell, in the single player game throwing a corpse was more powerful than most of the weapons.</P> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:51:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303481]]></link>
		    <description><![CDATA[<p>i really enjoyed the actual end cutscene (where u save the girls), but thought it was too short.  It was literally about a minute at most then just cut to the title screen, no credits, no nothing.</p>
<p>I agree though that it did drag a little bit at the end, I didnt mind the final confrontation the games last boss, but I wish it got there a little quicker (from confronting ryan up to the final boss, that is).</p>
<p>Also I REALLLY wish they made a multiplayer mode for this game, they really could have done some creative things with all the plasmid weapons, they could have incorporated collecting Adam into a fun territories/zones game.  Maybe even a take down the big daddy multiplayer game where a bunch of people go against one super big daddy (sorta like juggernaut from Halo).  Lack of multiplayer was the reason I didnt think this game was a "perfect 10" like so many people and reviewers said.</p> <p>ajefferism</p>]]></description>
			<dc:creator><![CDATA[ajefferism]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:49:37 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303456]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303324">doubtful</A>: <BR>Spoiler alert.</P>
<P>How about the plot hole where they make a clone, brainwash it, create a false identity, then send that clone outside of the facility, have him hijack a plan, crash it, hopes he survives the crash, then hopes he survives through Rapture's traps and mutants to kill one guy?</P>
<P>I mean they're in a giant fishtank with weapons and enhanced abilities and that was plan the best assassination this intellegent con artist could think of?</P>
<P>The whole plot has more holes than my underwear after wearing it for a month straight.</P></BR> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:48:12 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303438]]></link>
		    <description><![CDATA[<p>I'm glad to see I'm not alone in this - whenever I replay Bioshock I just stop after that scene.</p> <p><a href="http://trevwolf.comicgenesis.com">TrevWolf</a></p>]]></description>
			<dc:creator><![CDATA[TrevWolf]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:47:03 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303424]]></link>
		    <description><![CDATA[<P>I agree Mr. Crecente, the last hour or 2 of Bioshock seemed to drag on. The levels seamed boring, the boss fight was kinda lame. The game should have only gone another 30 minutes or so after the Ryan "fight".</P>
<P>Oh and no huge mutant ADAM enhanced boss fight either.</P> <p>FoxHoundADAM</p>]]></description>
			<dc:creator><![CDATA[FoxHoundADAM]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:46:33 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303389]]></link>
		    <description><![CDATA[<p>@<a href="#c4302957">Gouki4u</a>:</p>
<p><i>I actually stopped playing after the confrontation with Ryan. For me that was the climax of the game...</i></p>
<p>I'm glad Shakespeare didn't stop writing all of his plays at the climax.</p>
<p>I happen to enjoy resolution.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:45:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303346]]></link>
		    <description><![CDATA[<p>Yea! for him acknowlegding that the ending wasn't what it could have been! I don't understand why alot of devs don't really put any thought into endings for games these days,as if it's an after thought and not really important. They build up this big story but always fizzle in the end.</p> <p>unit</p>]]></description>
			<dc:creator><![CDATA[unit]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:43:19 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303326]]></link>
		    <description><![CDATA[<P><I>In BioShock "you have this great mystery of your own identity and once it is solved the story is over."</I></P>
<P>Yeah, except the mystery behind the main character's identity has so many flaws that it would also be a horrible end to the story.</P> <p>whiptcracker</p>]]></description>
			<dc:creator><![CDATA[whiptcracker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:42:17 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303324]]></link>
		    <description><![CDATA[<p>@<a href="#c4302889">relax_guy</a>:</p>
<p><i>like "why fake the irish family" if i was just told to go kill ryan I would've, without question.. so the whole first chapter is kind of a plot hole.</i></p>
<p>The family was a fabrication to fool Ryan, not the protagonist. Ryan was under the impression that Fontaine was deceased. I doubt the player character could've just waltzed in minute one and confronted Ryan without gaining and mastering abilities along the way.</p>
<p><i>also, the radios.. can the people in contact with you hear eachother, and if that is the case, can they speak to eachother?</i></p>
<p>That is a very good question.</p>
<p><i>if they can, why didn't ryan say word 1 to atlas?</i></p>
<p>I doubt he'd have a whole lot to say to Atlas after the uprising he led against him.</p>
<p>Ryan: Hey Atlas<br>
Atlas: What up, buddy?<br>
Ryan: Hey, remember that whole uprising you led agianst me? We cool.<br>
Atlas: Word.</p>
<p><i>or for that matter if Ryan ran the city on every level, he should've been aware that there was no irishman named atlas in his city.</i></p>
<p>Atlas' alter ego was a thorough con man. He surely forged all of the documents and bribed all of the right people so the records would indicate he existed. I doubt Ryan knew every inhabitant of the city intimately.</p>
<p><i>oh and if "atlas felt that I would need all the adam i could get.. why not just "would you kindly" force me to kill them.</i></p>
<p>I felt like it was all a test and preparation. You couldn't just walk in and confront Ryan without learning to use weapons and abilities you hadn't used before.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:42:09 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303318]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302871">MehGinla</A>:</P>
<P>Denouement, actually ;)</P> <p><a href="http://">Koztah</a></p>]]></description>
			<dc:creator><![CDATA[Koztah]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:41:58 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303294]]></link>
		    <description><![CDATA[<p>I thought the endings where perfect. A lot of people whine and that's all it is really WHINE!</p>
<p>If it hadn't been that way they would of said what the game is over already!</p>
<p>Get over yourselves. Ken did a great job with the game and the endings where awesome!</p> <p>Unstop</p>]]></description>
			<dc:creator><![CDATA[Unstop]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:40:51 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303084]]></link>
		    <description><![CDATA[<P>While I agree that the end of the game dragged on and the final confrontation was bad(really bad). Ending the story after the Rand confrontation truncates one of the main themes, which is redemption(saving the sisters).</P>
<P>I think a better ending would have been a choice for the player right after you break the conditioning: harvest the remaining little sisters in order to confront Atlas(final battle and "bad" ending) or save the remaining little sisters, which would get you the "good" ending, but allow Atlas to live and gain control of Rapture.</P> <p>aka Bitter</p>]]></description>
			<dc:creator><![CDATA[aka Bitter]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:30:52 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303075]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302957">Gouki4u</A>: I don't remember anyone telling me what to do after Atlas loses his power over me. All he has the power to do is shorten my life bar and I can't control which plasmid I have equipped until I do certain things to fix myself. Tenenbaum doesn't really instruct you or command you in any way, at least I never felt like she was. I was doing what I was doing so I could wreck that motherfucker, because he campaigned to destroy Rapture, succeeded, hyptonized me, had me kill a good man, and then I find out the truth, and what am I gonna do? I'm gonna go bust his head, that's what I'm gonna do.</P> <p>baked ham</p>]]></description>
			<dc:creator><![CDATA[baked ham]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:30:09 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4303019]]></link>
		    <description><![CDATA[<p>The ending just felt very rushed. The last third of the game didn't fit the pacing of the rest of the game, and certainly the final battle was like a crop duster on an aircraft carrier: totally out of place.</p>
<p>I disagree with Levine that the story ended when the mystery of the protagonist's identity was solved; he still had the human drive to seek revenge on those who wronged him.There was a need to complete the story; it just needed to be done better.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:27:44 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302994]]></link>
		    <description><![CDATA[<P>It couldn't have ended with Andrew Ryan, since you would still need closure with Fontaine, but it certainly should have ended differently.</P>
<P>"A man chooses, a slave obeys" would have been a great spot to begint he struggle against Fontaine, rather than waiting for Tenenbaum to help you (regardless of whether you've slayed tens of Little Sisters).</P>
<P>That would have given the option to end by siding with Ryan and Rapture's rebirth (by sparing his life), Tenebaum and the Little Sisters (by killing Ryan and saving them), Fontaine (willingly) (by killing Ryan, saving the Little Sisters, but killing Tenebaum), or Fontaine (unwillingly) (by killing Ryan and the Little Sisters).</P>
<P>I love <I>Bioshock</I> a little more even just imagining those possibilies. It's never too late with DLC, either.</P> <p><a href="http://">Heliophage</a></p>]]></description>
			<dc:creator><![CDATA[Heliophage]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:26:44 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302972]]></link>
		    <description><![CDATA[<P>I might be in the minority but I liked the "good" ending. I found it very touching.</P>
<P>The pacing of the plot iself kind of uneven, though. Killing Ryan and learning about your past was the climax of the story and it occurs about 2/3rds of the way through.</P> <p>rluzinski</p>]]></description>
			<dc:creator><![CDATA[rluzinski]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:25:37 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302957]]></link>
		    <description><![CDATA[<p>I actually stopped playing after the confrontation with Ryan.  For me that was the climax of the game, and I just wasn't interested after that point because the idea of arbitrarily doing someone else's bidding in a game was dragged out into the street, and shot by that revelation, but right after the gameplay goes right back to having you do exactly that; just with a different person telling you what to do.</p> <p><a href="http://n/a">Gouki4u's avatar has a severe case of Jekyll and Hyde</a></p>]]></description>
			<dc:creator><![CDATA[Gouki4u's avatar has a severe case of Jekyll and Hyde]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:24:51 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302945]]></link>
		    <description><![CDATA[<p>The ending was what it was, rising up against a ruthless puppet master determined to not only destroy you but everything that made Rapture great.</p>
<p>There was no other way the game could have gone except to have had Atlas escape.</p>
<p>But, I'm sure Ryan's plans weren't exclusive to Rapture, we'll see in Bioshock 2.</p> <p><a href="http://">lorderiks</a></p>]]></description>
			<dc:creator><![CDATA[lorderiks]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:23:59 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302889]]></link>
		    <description><![CDATA[<P>after reading your article i decided to give bioshock a 2nd go, and I did go "whoaoaoa" at the climax with ryan.. But that moment left me with a lot of questions</P>
<P>like "why fake the irish family" if i was just told to go kill ryan I would've, without question.. so the whole first chapter is kind of a plot hole.</P>
<P>also, the radios.. can the people in contact with you hear eachother, and if that is the case, can they speak to eachother?</P>
<P>if they can, why didn't ryan say word 1 to atlas?</P>
<P>or for that matter if Ryan ran the city on every level, he should've been aware that there was no irishman named atlas in his city.</P>
<P>oh and if "atlas felt that I would need all the adam i could get.. why not just "would you kindly" force me to kill them.</P> <p><a href="http://n/a">relax_guy</a></p>]]></description>
			<dc:creator><![CDATA[relax_guy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:21:00 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302885]]></link>
		    <description><![CDATA[<p>The confrontation with Rand?  Granted, ANdrew RyAN was suppose to be just AyN RANd in a suit, but still, can't he keep his characters straight?  Besides, who is this guy and why do we care?  Did he make Bioshock by himself?  Why does one person always get the glory when a project goes well, and when a project fails the entire team and the company shares the blame?  The only time I can think that the main guy in charge gets the blame is when he's already industry-famous, i.e. he's already got the glory from a previous project.</p> <p>thenino85</p>]]></description>
			<dc:creator><![CDATA[thenino85]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:20:51 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302878]]></link>
		    <description><![CDATA[<p>(SPOILER) Should have ended at Ryan? No, it shouldn't have. What should have been done, is an actual in game cinematic, not just some narrated ending using prerendered cinematics. The whole after ryan thing was a great addition to the story, a big twist when you find out who Atlas is. We needed to finish with Rapture, a sequel in there would have made the game dry, I felt like they've explored the possibilities of an underwater city as much as was needed, and any more would have felt repetitive.</p>
<p>I think they could have done a better job setting up a sequel with an ingame cinematic or something.</p> <p>wicko</p>]]></description>
			<dc:creator><![CDATA[wicko]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:20:37 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302871]]></link>
		    <description><![CDATA[<P>deneumont = denoument</P>
<P>Just an FYI.</P> <p>MehGinla</p>]]></description>
			<dc:creator><![CDATA[MehGinla]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:20:05 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302870]]></link>
		    <description><![CDATA[<P>I disagree completely. I thought the ending of Bioshock was perfect, and it did not go on too long. It offered a lot more goodness. It was a good thing. I wouldn't change one thing about it.</P> <p>baked ham</p>]]></description>
			<dc:creator><![CDATA[baked ham]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:57 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302869]]></link>
		    <description><![CDATA[<p>I had to go look up the ending on Wikipedia.  I never made it past the night-club level on BioShock.  Got bored of it like no tomorrow by that point.</p> <p><a href="http://bionic360.blogspot.com">MrBionic</a></p>]]></description>
			<dc:creator><![CDATA[MrBionic]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:57 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302865]]></link>
		    <description><![CDATA[<p>He's said this a couple times, and it consistently amazes me.  Like when he said he never considered people might sympathize with the Big Daddies as much as the Little Sisters.  I mean, he wrote the story -- he wrote all this narrative in the radio clips about how desperate people were pressed into Big Daddy service, and how it was a horrible, dehumanizing process -- and then he never considered them sympathetic in the least?  Even after he makes the player go through the same horrible process, and makes a real big deal about it?  To be fair, he dropped the ball on that, too, making the transformation 100% consequence-free in terms of story.  The big daddy helmet view even disappears for the final battle.  I'm just disappointed he didn't realize how intriguing a story he'd created, and never followed through on its narrative promise.</p> <p>catapult37</p>]]></description>
			<dc:creator><![CDATA[catapult37]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:53 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302863]]></link>
		    <description><![CDATA[<p>@<a href="#c4302720">Philonious</a>: rand is ryan you shmuck</p>
<p>ayn rand = and. ryan</p> <p>ronnsprocket</p>]]></description>
			<dc:creator><![CDATA[ronnsprocket]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:42 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302849]]></link>
		    <description><![CDATA[<p>Yeah, the ending was anticlimactic and way too short (both endings that is). I still enjoyed the experience but was left just a tad unsatisfied at the tail. It wasn't like I really needed a long ending filled with closure since we never really got to know Jack but just a little more would have rounded out the whole story a bit better.</p> <p>JudgementOfCrom</p>]]></description>
			<dc:creator><![CDATA[JudgementOfCrom]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:11 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302846]]></link>
		    <description><![CDATA[<P>I think the ending didn't really justify the gameplay, yes it felt dragged on and maybe it should've ended with Ryan's meeting. But you know what? It was still a great game, with a great story. People are led to believe that it should've been this perfect game with a perfect ending, which is never the case with any game really. Just take it for what it was: A great video gaming experience.</P> <p>the79gamer</p>]]></description>
			<dc:creator><![CDATA[the79gamer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302846]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:19:08 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302838]]></link>
		    <description><![CDATA[<p>@<a href="#c4302771">Manny</a>:</p>
<p>I just wish System Shock 2 got a fraction of the same recognition as Bioshock.  I mean, we've come a long way since then, but it really was a murderously hard and wonderful experience.</p> <p><a href="http://unmanneddrone.wordpress.com">pylon_trooper</a></p>]]></description>
			<dc:creator><![CDATA[pylon_trooper]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302838]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:18:42 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302826]]></link>
		    <description><![CDATA[<p>Does it make sense that I forgot the ending entirely? I remember there was some sort of ridiculous Fire/Ice boss battle or something...</p> <p>rkr215</p>]]></description>
			<dc:creator><![CDATA[rkr215]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302826]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:18:00 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302777]]></link>
		    <description><![CDATA[<p>@<a href="#c4302733">Manny</a>: Thank you someone who doesn't think this was the next big thing. It was an amazing story with shit game play.</p> <p>NotAZombie</p>]]></description>
			<dc:creator><![CDATA[NotAZombie]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302777]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:15:06 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302771]]></link>
		    <description><![CDATA[<p>@<a href="#c4302756">pylon_trooper</a>: Sure. But Bioshock was like it's retarded cousin.</p> <p><a href="http://en.wikipedia.org/wiki/Grim_Fandango">Manny</a></p>]]></description>
			<dc:creator><![CDATA[Manny]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:14:57 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302761]]></link>
		    <description><![CDATA[<P>While the last section of gameplay might have been kind of a let down, I thought the 'good' ending was actually quite touching.</P> <p>Gray665</p>]]></description>
			<dc:creator><![CDATA[Gray665]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302761]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:14:20 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302756]]></link>
		    <description><![CDATA[<p>@<a href="#c4302733">Manny</a>:</p>
<p>...but System Shock 2 was!  :D</p> <p><a href="http://unmanneddrone.wordpress.com">pylon_trooper</a></p>]]></description>
			<dc:creator><![CDATA[pylon_trooper]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:13:46 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302755]]></link>
		    <description><![CDATA[<p>Wait, how do you figure?</p>
<p>I mean, sure the actual ending ending with the little sisters growing up, as in the ending cinematics, yeah, that sure did suck on ice.</p>
<p>But the game all got wrapped up quite nicely. It had a minute cinematic just to wrap up what happened to your guy. But the entire ending started from the moment you met Andrew Ryan. It was an interactive ending.</p> <p>Setzer IIDX</p>]]></description>
			<dc:creator><![CDATA[Setzer IIDX]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:13:44 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302744]]></link>
		    <description><![CDATA[<p>Well, he is admitting to it which I think speaks quite well about him. To be honest, what I liked about BioShock (Played the PC Version) was the setting and the mood, what I didn't like that much is that I felt I was playing a steampunk version of System Shock.</p>
<p>It'd be great if for BioShock 2 they were to revise the playing mechanics as well as trying to give a broader spectrum of actions and consequences, the 100% goodie two shoes vs. 100% evil incarnate paths aren't fun anymore.</p> <p><a href="http://">zoesch</a></p>]]></description>
			<dc:creator><![CDATA[zoesch]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302744]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:13:15 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302733]]></link>
		    <description><![CDATA[<p>"I didn't realize it would change people's perspective on what to expect from gameplay."</p>
<p>get over yourself. Bioshock was ok but it wasn't that good.</p> <p><a href="http://en.wikipedia.org/wiki/Grim_Fandango">Manny</a></p>]]></description>
			<dc:creator><![CDATA[Manny]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:12:40 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302720]]></link>
		    <description><![CDATA[<p>You confront RYAN, Rand has been dead and, as far as I know, doesn't appear in the game.</p> <p>Philonious</p>]]></description>
			<dc:creator><![CDATA[Philonious]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:12:09 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302714]]></link>
		    <description><![CDATA[<p>He admitted this and much more in the Game Developer Magazine article where he reviewed his successes and failures. Great stuff.</p>
<p>Love that man.</p> <p><a href="http://www.welcometopixelton.com">WaterMedia</a></p>]]></description>
			<dc:creator><![CDATA[WaterMedia]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:11:43 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302708]]></link>
		    <description><![CDATA[<P>I read somewhere that this guy's a dick and his team on Bioshock hated working for him, and yet everything I've read (like this post) leads me to believe he's a standup dude. Hmm...</P> <p>El Patricko</p>]]></description>
			<dc:creator><![CDATA[El Patricko]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:11:24 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302706]]></link>
		    <description><![CDATA[<P>I never get tired of that picture.</P> <p><a href="http://www.teamxlink.co.uk">MeanMF</a></p>]]></description>
			<dc:creator><![CDATA[MeanMF]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302706]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:11:18 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302700]]></link>
		    <description><![CDATA[<p>Well, most artists are never 100% satisfied with their finish product.</p> <p>rich8606</p>]]></description>
			<dc:creator><![CDATA[rich8606]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:357273:c4302700]]></guid>
		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:10:56 MST]]></pubDate>
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		    <title><![CDATA[Levine Agrees, BioShock's Ending Failed]]></title>
		    <link><![CDATA[http://kotaku.com/357273/levine-agrees-bioshocks-ending-failed#c4302666]]></link>
		    <description><![CDATA[<p>Duuuh.</p>
<p>Bioshock's ending was the most anticlimactic ending they could have given a game with such a fantastically written story.</p>
<p>I felt like crying. Or breaking something.</p> <p><a href="http://www.teamchink.com/">HungryWolf AKA C of theCandSshow.com</a></p>]]></description>
			<dc:creator><![CDATA[HungryWolf AKA C of theCandSshow.com]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 20 Feb 2008 08:08:37 MST]]></pubDate>
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