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		<title><![CDATA[Howard Stringer Not Sold On In-Game Ads - Kotaku Comments]]></title>
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			<title><![CDATA[Howard Stringer Not Sold On In-Game Ads - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 31 Jan 2008 16:47:04 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 31 Jan 2008 16:47:04 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads]]></link>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3990424]]></link>
										
		    <description><![CDATA[<p>in my opinion, videogames should not be tainted by the marketing world.</p>
<p>that said, i loved the jet moto series, even though the bike classes were named after mountain dew and butterfingers... and there were ads all over the levels for them as well.</p>
<p>i guess i just don't like it in theory.. how long before we have popup ads, and all that kind of shit all over our delicious games. i'll tell you one thing, the day the advertisements get too bad is the day i stop playing games.</p> <p>joelface</p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3989865]]></link>
										
		    <description><![CDATA[<P>Looks like Stringer just Sharted in the pic....</P> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 16:15:21 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3979741]]></link>
										
		    <description><![CDATA[<P>Wow, Stringer did something right! Yeah!<BR/>
I just hope it has some effect. I think this is just his opinion. :/</P> <p>fuchikoma</p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 10:27:47 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3979610]]></link>
										
		    <description><![CDATA[<p>amen, stringer. he knows what's up. in-game advertising is annoying as fk</p> <p>kw4k</p>]]></description>
			<dc:creator><![CDATA[kw4k]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 10:23:38 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3978810]]></link>
										
		    <description><![CDATA[<p>Developers have an extremely limited amount of resources to work with a lot of the time.  Their budget is the primary limiting factor on how great the game they make is.  More money for the development process is going to mean a better game for you.  Because of this, I'm all for advertising in games.</p>
<p>I don't think anyone is suggesting anything as outrageous as pop-ups; that would obviously be a terrible idea.  However, a dilapidated, aged ad for Cheetos in Gears of War wouldn't hurt anything; the trick is making it feel like a part of the game, as opposed to sticking out like a sore thumb.  Maybe it's one of those ads that is painted on the side of a building, and the building has been all but reduced to rubble, with only half of the original ad still standing.</p>
<p>That being said, it can't be done in all games.  A shooter taking place in the wild West would lose some of its atmosphere if there was a billboard ad for Coke alongside a water tower.  However, the same billboard could fit in very well in a game taking place in present day, and can even help tie the world in the game to our own, adding to the sense of realism.</p>
<p>There are good ways and bad ways to do this, and I'm looking forward to seeing how developers learn to take advantage of these opportunities while simultaneously improving their game on all fronts.</p> <p><a href="http://gamesocks.blogspot.com">UltimatePancakeSensation</a></p>]]></description>
			<dc:creator><![CDATA[UltimatePancakeSensation]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 09:54:32 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3975868]]></link>
										
		    <description><![CDATA[<p><i>"I mean, why not?"</i></p>
<p>Because I already paid like 80 US$ for the damn game?</p> <p><a href="http://lkm.watashi.ch">L_K_M</a></p>]]></description>
			<dc:creator><![CDATA[L_K_M]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 07:48:45 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>Ads work fine in certain games; I largely ignore them in Crackdown and similarly set fields.  The day we start getting popup ads during loading screens and stuff though is the day I revolt.</p> <p>Norellicus</p>]]></description>
			<dc:creator><![CDATA[Norellicus]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 07:21:29 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3975289]]></link>
										
		    <description><![CDATA[<p>If the ad money looks like it went towards increasing the production value of the game (as opposed to profit margins) or decreasing the cost, then sure. Of course, I have yet to see a game that really does that. I'll also have some mercy if it goes towards paying for online costs (just don't have it in the game itself if it doesn't fit the setting, put it in the loading screens or something). Beyond that, I start getting annoyed.</p> <p>Tiber</p>]]></description>
			<dc:creator><![CDATA[Tiber]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 07:14:04 MST]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971913">slacker164</A>: Sports games I agree with, and I say why not add them to big open-world games like Grand Theft Auto as well. If a GTA game is supposed to take place in the modern age, it fits to have modern ads in the game. Wouldn't be intrusive to see billboards or hear radio ads while playing the game. Though I would totally miss the made-up humorous ones that already fill out the games. Those are good. Real ones would be boring.</P>
<P>I don't even like ads in my comic books. That's what I loved so much about Alan Moore's America's Best Comics line... ther were ads, but there was only one ad on the inside front cover, and then like 6 pages of ads after the comic, so the comics themselves are never interrupted, but when you're done with it, you inevitably end up looking at the ads at the back. At least, I did. I dunno if something like that could work in videogames. Like... maybe when you have your game sitting for 5 minutes or a couple of minutes without doing something, then the game fades into a trailer advertising other games or something. When you hit a button, it takes you back to where you were. I dunno. Maybe that isn't such a good idea.</P> <p>baked ham</p>]]></description>
			<dc:creator><![CDATA[baked ham]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 05:59:11 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>AHEM. That's SIR Howard Stringer.... ;o)</P>
<P>But I digress. The more I hear from this man the more I like him. Sony have a sensible businessman at the helm and that can only bode well. Who'd have thought that the uberlord of a global electronics behemoth would come out against revenue raising ads in games?</P>
<P>Good hire, Sony. Now give us a 100GB+ PS3 with DS3. And PSN Bowling in the UK. And a Bluetooth attachment - and keyboard - for the PSP.</P>
<P>And a PSP phone.</P>
<P>Please?</P> <p>CortezTheKiller</p>]]></description>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 05:05:46 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>I'm almost... surprised. I would have expected the usual "it's OK if it's integrated seamlessly into the game, if it doesn't detract from the experience"... Ashcraft's last paragraph, in fact.</P> <p>Antiterra</p>]]></description>
			<dc:creator><![CDATA[Antiterra]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 04:58:40 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3974508]]></link>
										
		    <description><![CDATA[<p>I had to laugh when the guy got all smart and said "Make that, young people don't like bad advertising. If it's done in an innovative, non-intrusive way, in-game advertising could work. I mean, why not?" --Are you kidding me?? We don't like adds period.  We want to make up our own minds about the world we live in and not be told what will make us happy.</p>
<p>Yea and what is with the built in adds on 360's dashboard?<br>
Kinda like a sneaky way of selling you, without you knowing it.  Sony doesn't do this.</p> <p>rob6021</p>]]></description>
			<dc:creator><![CDATA[rob6021]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 04:57:16 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>Ads. in any form of art ruin the entire atmosphere,<br>
and frankly the idea of having to pay to be advertised to is ridiculous (Oh hai thar, Gold Live account).</p> <p>tehFluffz</p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 04:33:47 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>Sure, it starts out with "tasteful ads", but then everybody starts doing it, and then the restrictions loosen, and before you know it:</P>
<P><A href="http://img522.imageshack.us/img522/1197/zeltakuhm8.jpg">[img522.imageshack.us]</A></P>
<P>Not only that, but the Tower of the Gods was renamed to Kotaku Tower and Tetra was replaced with Crecente.</P> <p>Volcan</p>]]></description>
			<dc:creator><![CDATA[Volcan]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 31 Jan 2008 00:56:16 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c3971877">SolidOni_ds</a>: Hear hear! Does the Mona Lisa have a "Drink Pepsi" pin on her chest? I don't think so! We need separation of art and advertising now! I thought it was bad enough that they advertised, so I went and saw a movie and that was the end of it. (One ad for one product.) They used to have ads at the start, but now I have to see ads during the movie as well? Why don't they just do songs like that from popular bands?  Yeah baby! "Pour some Splenda, on me, in the name of love!", or "Air-Force Ones".. wait.. [slaps forehead] they do do that!</p> <p>GOLD5</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 23:27:02 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3973115]]></link>
										
		    <description><![CDATA[<p>The only way I would accept ads in games is if publishers gave the consumer a substantial price cut when such games came out to market. After all, the purpose of these ads are to subsidize the cost of making a game; therefore, when said game comes out the publishers will not need to charge as much in order to break even. Then again, I would probably prefer to pay a bit more for a game, rather than pay a cheaper price and have it riddled with ads.</p> <p>psycoking</p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3973103]]></link>
										
		    <description><![CDATA[<p>The key to this argument is disclosure.  Without disclosure, the publisher has to suffer the consequences of being ridiculed for putting ads in a game where it doesn't belong, and maybe killing the franchise in the process.  If game publishers clearly state on the box that their game contains advertising, then it comes down to consumer choice -- should I buy the $60 ads-off game, or the $40 ads-on version?</p> <p>boopadoo</p>]]></description>
			<dc:creator><![CDATA[boopadoo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 23:12:52 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>@<a href="#c3972572">gogators88</a>: People still complain about that, man. The complaining will never stop.....even if the ad makes sense.</p>
<p>I mean, does it not make sense to use real brands in areas the games need advertising to get more of a real feeling? instead of making up fake ads, why not get paid for it right?</p> <p>sainraja</p>]]></description>
			<dc:creator><![CDATA[sainraja]]></dc:creator>
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		    <description><![CDATA[<p>And going by the responses, you guys were quick to assume what we woudl think....</p>
<p>You should at least have an idea of what YOUR readers are....come on!</p> <p>sainraja</p>]]></description>
			<dc:creator><![CDATA[sainraja]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 23:03:41 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3973015]]></link>
										
		    <description><![CDATA[<p>Though I've always said, I'm fine with in-game advertising as long as all ads are destroyable.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 23:03:35 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c3971966">el goose</a>: I'd pay to watch that.</p>
<p>The problem is, the people behind these things are stuffy old men with only a rudimentary understanding of how video games work.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972994]]></link>
										
		    <description><![CDATA[<p>"Make that, young people don't like bad advertising. If it's done in an innovative, non-intrusive way, in-game advertising could work. I mean, why not?"</p>
<p>I wouldn't count on that. I've seen people complaing about advertising in Burnout Paradise where the ads don't distract you at all.</p>
<p>Don't be so sure now.</p> <p>sainraja</p>]]></description>
			<dc:creator><![CDATA[sainraja]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 23:02:08 MST]]></pubDate>
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		    <description><![CDATA[<p>Some of you guys baffle me...seriously. Do you get a  discount on DVD's when you buy them just because they are filled with advertisements? No! Does the theater lower ticket costs based on the movie's advertising quantity? No! And guess what the answer is for games? That's right....another no!</p>
<p>And do you know why? Because if they gave the game to you for free, or lowered the cost of the game itself...the money would equal out and the company would then be back at square one. You simply cannot make a profit if you give all the advertising money you made away, just to make the game cheaper.</p> <p>ToshiroTakashi</p>]]></description>
			<dc:creator><![CDATA[ToshiroTakashi]]></dc:creator>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972755]]></link>
										
		    <description><![CDATA[<P>advertising will soon be adopted i think, but only certain titles mainly those which have billboards ingame that could support advertising and maybe poster on walls which could change throughout time with auto download. yup, not far before we start having adverts implanted in our dreams.</P> <p>ittekimasu</p>]]></description>
			<dc:creator><![CDATA[ittekimasu]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 22:32:46 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972572]]></link>
										
		    <description><![CDATA[<P>I can see in game adds working for some games, racing games and sports games in particular. Well it's already being done. I diffinitely don't see in game adds coming across the board. M rated games can't be a great place to advertise.</P> <p>gogators88</p>]]></description>
			<dc:creator><![CDATA[gogators88]]></dc:creator>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>@
<A href="#c3972369">Hiero Glyph</A>: Yeah, and I refuse to ever buy BO Paradise. Because of the ads.</P> <p>PooPooKaKaBumBum</p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>I dunno how others feel but I think the in-game adverts were handled quite well in Enemy Territory: Quake Wars. In-obtrusive (is that a word? xD) posters and billboard signs that are already part of the in game 'world' if you will.</p>
<p>I kinda liked it. They always advertised for things I wouldn't see in the first place (slasher flicks), but nonetheless it wasn't all that bad either.</p> <p>Volturi</p>]]></description>
			<dc:creator><![CDATA[Volturi]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 22:02:57 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>People saying you're already paying for the game. What about this: You're paying to see a movie. In that movie there is paid advertising. You see that bottole of coke? That blatant advertising for Smirnoff Ice? Paid advertising. It's not any more subtle in movies, it's just that we're not used to seeing it in games and thus it will stand out now. In the future it will be the norm. Those saying they wouldn't buy a game if it had real advertising, do you do the same with movies? Because that likely means you haven't paid for any movies for some time.</p>
<p>As much as we may not like in-game advertising, if it can help a small time developer make up the money it needs to put out a game then I'm for it.</p> <p><a href="epizenter.net">LittleBigPlaneteer</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:59:14 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>It's obviously true that nobody likes bad advertising, but I hope that if Sony does to a certain degree in Home,I hope they do it where it looks something like a simulated Times Square. It would be something I don't mind watching every time I visit Home.</p> <p>bigdude209</p>]]></description>
			<dc:creator><![CDATA[bigdude209]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:55:22 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972369]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972260">PooPooKaKaBumBum</A>: Traditional advertising does nothing for gaming as it just plasters a name all over the place. More often than not it will detract from the overall gaming experience, but it does not hurt gaming.</P>
<P>Let's look at EA's Burnout Paradise. They have advertising everywhere in the game already and even have a van with advertising on its side. Now imagine if they had a contest based on taking out that van a given number of times over a weekend. The award is a new car that you can unlock. It does not take away from the game and actually adds to it. So the advertising rewards anyone who completes the given challenge.</P>
<P>Advertising does not have to be a bad thing. Most companies do not know how to do it well for games though.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:54:45 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>Ads in games really set me off. The only thing that can really calm me down after seeing them is a refreshing Pepsi-Cola™.</P> <p>phinehas</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:53:43 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>@<a href="#c3971941">SolidOni_ds</a>: My personal opinion is that games can be both art and business but they're a business first.<br>
They are business for all but shareware games as there are people who depend on income from these games to pay their bills and continue to make more games. This is true for both No More Heros and Mass Effect. If Mass Effect didn't bring in any money Bioware would be hard pressed to make ends meet.</p>
<p>As for in-game advertising. I think it can work if it can be done in a way that doesn't hurt a players immersion or suspension of disbelief, for instance if a level in an fps was a mall and advertisers paid to have their stores or products shown in that mall. But as soon as the ads become intrusive it will hamper sales and that could reduce your overall income below what you make via the advertisers.</p> <p>juc</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:53:33 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>i dont know, the only time i have seen ingame ads that went with the game was OddWorld: Munch's(whatever the rest of the game was called), when the vending machines were Sobee. It really seemed to fit in the world that the devs made. I mean c'mon, lizard fuel in Oddworld=hell yeah to me.</P> <p>schizorogue</p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>@<a href="#c3972015">Tonx</a>: <br>
Agreed. I'm OK w/ ads in a few other non-sports situations like billboards or soda machines in real world type settings, as long as they don't start putting billboards on every building to make more room for ads. Sports games just jump out as where they make the most sense, since real life sports always have the sidelines plastered with ads.</p> <p>slacker164</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:50:18 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>I am totally against ingame ads.  We are already PAYING for the freaking game.  Ads in games have NEVER lowered game prices and I doubt they ever will so please do not even try that argument.  I also fear that Game Ads will influence developers/managers in a negative way.  Say for example developers want to make a game in the past/future or in a fantasy world.  The managers do not like it since they cannot get any ad revenue so they change it too a present day city where they can put modern ads/items to make more money.</p> <p>Azriel77</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:48:30 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972133">Batousi</A>: Exactly my point though. We see so many forms of advertising that we become immune to them. For the most part we ignore anything we see related to advertising. So gaming has the opportunity to advertise in new ways that are not available to the more traditional methods (television, print, radio, etc).</P>
<P>Take Mass Effect as a new example. Imagine how funny it would be for Apple to have their logo on all the computers in Mass Effect. Sure Microsoft would never permit this to happen, but it would be a small advertising method that would work.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:48:05 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>Advertising hurts gaming - period.
<BR> Anyone who says otherwise should be ashamed of themselves.</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:45:55 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972235]]></link>
										
		    <description><![CDATA[<p>I've barely noticed the in-game ads, maybe because I haven't played an EA game in a while or just I don't play those games; but if the ads are detracting from the gameplay experience and they become obvious that ads featured in games generally lead to... nothing, then it should become clear that an in-game ad is NOT a viable source to sway a market that primarily play games to escape a world gone insane with celebrity gossip, rap music and the same product placement every 6 minutes.</p>
<p>Oh, and to contrary belief, there is no such thing as subliminal messages (your brain doesn't see something indirectly and somehow get bombarded with a message to buy blue jeans and Coca Cola).</p> <p>AntiZERØ</p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:44:39 MST]]></pubDate>
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		    <description><![CDATA[<p>jerry espenson</p> <p><a href="http://">frostcircus</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:42:50 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>This ad stuff also reminds me of what yahtzee said about Guitar Hero III.</p> <p>Gas Powered Goose</p>]]></description>
			<dc:creator><![CDATA[Gas Powered Goose]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:36:07 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>@<a href="#c3972015">Tonx</a>: I should learn to type faster so my opinion doesn't come out as a clone of yours ^^;</p> <p><a href="http://beagle.hihm.no/101908">Roxeraz</a></p>]]></description>
			<dc:creator><![CDATA[Roxeraz]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:35:04 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>Might be me...but if Microsoft &amp; Sony already use advertising in their online components...how much gayier can it get if all games can be advertising whores?</p>
<p>I mean...watch ads on tv, watching ads online, hearing ads on the radio...turning on my Xbox 360 for another ad...playing an EA game for more ads...I mean gotdamn...let my black asss breathe!</p> <p><a href="http://">Batousi</a></p>]]></description>
			<dc:creator><![CDATA[Batousi]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:33:39 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>Advertisements in games doesn't hurt the game as long as it fits in with the setting the game has. I don't mind if for instance; a racing sim has billboards for something car related, or sport games with ads for sports gear. But it depends fully on the type of game. If i saw an ad in say, Final Fantasy, Okami, or Super Mario I would be rather upset.</p>
<p>If a game has ads it should be cheaper or free for the consumer. Some MMORPGs like Anarchy Online are free to play thanks to advertisements. Though I can't actually say that any commercials fit in with that setting. But for games situated in the real world it can actually add more realism to the experience as a whole, although I can't remember any games nailing that yet.</p> <p><a href="http://beagle.hihm.no/101908">Roxeraz</a></p>]]></description>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:32:52 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>@<A href="#c3971996">Raziel3333</A>: PS: I am all for Modern Games having it if its does good like Racing Games with billboards or walls saying PEPSI or something COKE what ever sports games...GTA could work instead of paradoys....idk i don't really care about it but if its like HEY LOOK PEPSI LOOK ITS AWESOME no thanks.</P> <p>The Vampire Raziel</p>]]></description>
			<dc:creator><![CDATA[The Vampire Raziel]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:32:15 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972074]]></link>
										
		    <description><![CDATA[<P>I'm with Ashcraft - advertising in games, if done well and tastefully, doesn't bother me. However, it seems to be pretty hard follow that rule.</P>
<P>If it helps lower the cost of the game/development and consumers get in on some of the savings, then I'm even more for it.</P> <p>phinehas</p>]]></description>
			<dc:creator><![CDATA[phinehas]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:28:39 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972067]]></link>
										
		    <description><![CDATA[<p>I'm not particularly fond of the in-game advertising idea. I'd welcome it more if means cheaper games, but if I'm paying the same amount of hard-earned money that I would pay for a game without in-game advertising, what's the point? I hope the game industry doesn't ever get to the point where the price the consumer pays is not enough to cover their bills. Hopefully they manage to keep developing costs low without the expense of gameplay and pain to our wallets.</p> <p><a href="http://">FOOD88</a></p>]]></description>
			<dc:creator><![CDATA[FOOD88]]></dc:creator>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>@<a href="#c3971992">hass</a>: just speaking to his argument. Well it's free because they want to get you in a controlled environment to sell you stuff.  His argument is that the gaming demographics doesn't want to be advertised to. NOT the gaming demographics doesn't want to be advertised to for a product they payed money for... I'm attacking him because he works for Sony and I saw a weakness.  Stop making this difficult and grab a club and join me!</p> <p>okenny :) ...building bridges (to hide under)</p>]]></description>
			<dc:creator><![CDATA[okenny :) ...building bridges (to hide under)]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:27:55 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>I am in for ads when they make sense, as in billboards in a city if the game takes place in a similar world to ours or in our world.</P>
<P>Now I don't expect real ads in fantasy based games or medival ones cause it doesn't make sense, unless is done like back then. A kid in the street screaming to buy his newest 'Pepsi'...and then you kill him (sadistic, but oh well :P), yep that is how ads should be handle in those kind of games.</P> <p>daknight</p>]]></description>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>The first game to nail the viral advertising wins. Traditional advertising will not work with the gaming market in general. I can think of a few ways to market a viral campaign in a game well.</P>
<P>Let's say a compnay wanted to market a new car. A game like Call of Duty 4 could manage this by replacing a generic car on some multiplayer maps with a replica of that car. Players could have fun just blowing up the new, shiny car over and over again. The best way to do this is to limit the window of this advertising so that it only shows up over a given weekend.</P>
<P>Games based on the real world have the best chance for traditional advertising (I'm talking about you GTAIV), but even games like Devil May Cry 4 can utilize it in a new way. Take Gillette's advertising in Burnout Paradise, now imagine having a limited edition weapon available for one week that Nero can use called the Fusion. After the advertising window is over the weapon is gone and no longer available to anyone.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:27:24 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<p>It's interesting that Bobby Kotick, ActiVizzard's CEO, says he wouldn't go in this direction, yet Enemy Territory: Quake Wars, an Activision title, completely went in this direction. Of course, I'm not saying that the CEO has his fingers in every decision that gets made--it's just interesting. :)</p> <p>goodstuffmaynard</p>]]></description>
			<dc:creator><![CDATA[goodstuffmaynard]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:26:07 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
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		    <description><![CDATA[<P>@
<A href="#c3972015">Tonx</A>: Fake parody ads in GTA? Fine.
<BR> Real ads? No purchase for me.</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:26:01 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972023]]></link>
										
		    <description><![CDATA[<P>@
<A href="#c3971986">hass</A>: The choices are no ads and I play, ads and I don't play.</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972015]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971913">slacker164</A>: It totally depends on the game. Do I want an ad for iPhones in my WWII shooter? Actually, yes, but I'm sorta a dick that way.</P>
<P>But if the ad fits, run with it. Billboards in GTA? As long as they're billboards and not dashboards, why not? And an 80's Vice City style ad campaign for products that have been around that long anyway could fit. I'd love to see a retro Tony the Tiger in GTA hocking box art that's thirty years out of date. But GTA is at least set in something emblematic of a real world. Branded airplanes or cars are fine there, right?</P>
<P>But what kind of innovation is going to allow people to not mind ads in their game? Are we going to go the route of product placement and have all PS3 characters talk on those damn Ericson phones all the damn time or are we going to have radio and tv ads snuck in the background of all the games? Or is it going to be the product-fit-the-game-model where in some army sim, all of the bad guys use Japanese import cars that break down while the guys in your squad won't shut up about how damn reliable their Fords are? (see: 24)</P>
<P>For me, any game that seeks to emulate the real (and current) world, put in real world advertising. The Sims, EA Sports games, Second Life - go nuts. Anything else - you'd better be careful to make sure I don't see the advertising at all, or I'll toss it in the rubbish bin so fast your profits will drop.</P>
<P>Y'know. Unless my dungeon seige team talks up the iPhone now and again. I'm all for anachronisms.</P> <p>Tonx</p>]]></description>
			<dc:creator><![CDATA[Tonx]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:23:45 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3972008]]></link>
										
		    <description><![CDATA[<P>@
<A href="#c3971965">lstormy10</A>: I subsidise games with ads...by not spending a cent on them and hope they tank.</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:23:08 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971996]]></link>
										
		    <description><![CDATA[<P>if they had a Sports game take...MLB08 The Show and put Real Pepsi or Products along the walls of the Baseball stadiums i'd tollerate that....cause usely thats where it is.</P> <p>The Vampire Raziel</p>]]></description>
			<dc:creator><![CDATA[The Vampire Raziel]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:21:58 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971992]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3971954">okenny :)</a>: well its also free</p> <p>=O</p>]]></description>
			<dc:creator><![CDATA[=O]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:21:48 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971986]]></link>
										
		    <description><![CDATA[<p>hey, if you had a choice between WoW for 15 bucks a month without ads or have it full of ads on every load screen, billboards in cities, and occasional product tie ins while making it without monthly pay, i'm pretty sure most would opt for the free one. i dont even play WoW but its just an example of where in game advertising could prove to be effective and accepted.</p> <p>=O</p>]]></description>
			<dc:creator><![CDATA[=O]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:21:31 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971966]]></link>
										
		    <description><![CDATA[<p>HOKUTO SHINKEN!!!<br>
-sigh- Advertisement in game is a sad thing really in a sense, it's like setting disaster prone chimpanzees loose in The Louvre.</p> <p>Gas Powered Goose</p>]]></description>
			<dc:creator><![CDATA[Gas Powered Goose]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:19:04 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971965]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971945">PooPooKaKaBumBum</A>: <BR>I do not think anyone will be able to keep EA or other companies from trying to make more money - it is what companies do.</P>
<P>I am okay with subsidizing game costs with ads though (look at Battlefield Heroes for a small scale example).</P> <p><a href="http://www.freewebs.com/thesavesite">Lstormy10</a></p>]]></description>
			<dc:creator><![CDATA[Lstormy10]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:18:50 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971954]]></link>
										
		    <description><![CDATA[<p>Oh... I see what he did there! Playstation HOME is not a game. It's an Experience so we can adversities the shit out of it and turn every wall into a commercial but... not games.</p> <p>okenny :) ...building bridges (to hide under)</p>]]></description>
			<dc:creator><![CDATA[okenny :) ...building bridges (to hide under)]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:17:41 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971950]]></link>
										
		    <description><![CDATA[<p>I don't mind ads in places I'd expect to find them in real life, but is there any evidence they actually work?</p>
<p>When I see a billboard from the road, it's easier for me to give in to a splurge decision than when I'm home at night, trying to complete the objectives in my game.</p> <p>MaxVest</p>]]></description>
			<dc:creator><![CDATA[MaxVest]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:17:20 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971949]]></link>
										
		    <description><![CDATA[<P>yes, in-game ads are fucking annoying. and I cant get enough of that pic.</P> <p>Hammertime</p>]]></description>
			<dc:creator><![CDATA[Hammertime]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:17:11 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971945]]></link>
										
		    <description><![CDATA[<P>@
<A href="#c3971907">lstormy10</A>: It's not inevitable if you're willing to stand up and fight it. Way to go Howard Stringer!
<BR> Boo-urns to A$hcraft!</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:16:41 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971942]]></link>
										
		    <description><![CDATA[<p>I wouldn't mind going down a road in WoW to see "Next right: McDonalds" signs =D!!Though, I'd rather have companies that make good games struggling to turn a profit using in-game ads rather than a game like WoW..</p> <p>Katorok</p>]]></description>
			<dc:creator><![CDATA[Katorok]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:16:30 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971941]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3971936">Dorcas</a>: <br>
The ones I play are, my most recent being No More Heros and Mass Effect</p> <p>SolidOni_ds</p>]]></description>
			<dc:creator><![CDATA[SolidOni_ds]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:16:29 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971936]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3971877">SolidOni_ds</a>:<br>
<a href="http://kotaku.com/gaming/xbox-live-arcade/doritos-dash-of-destruction-is-your-next-xbla-advergame-324552.php">Not all games are art</a>.</p> <p>Dorcas</p>]]></description>
			<dc:creator><![CDATA[Dorcas]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:15:47 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971927]]></link>
										
		    <description><![CDATA[<P>Is Ashcraft seriously okaying in-game ads? Not cool Ashcraft. In-game ads are unacceptable under ANY circumstances.
<BR> Shame on you for selling out Ashcraft!</P> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:14:30 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971913]]></link>
										
		    <description><![CDATA[<p>Thank you, Sony. In-game ads should really be limited to sports games imho, since they actually add to the realism. Everywhere else, no thanks.</p> <p>slacker164</p>]]></description>
			<dc:creator><![CDATA[slacker164]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:13:20 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971908]]></link>
										
		    <description><![CDATA[<p>Frankly, I resent paying to be advertised to. I start to feel like I'm never actually getting anything but more advertising.</p> <p>Cola82</p>]]></description>
			<dc:creator><![CDATA[Cola82]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:13:01 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971907]]></link>
										
		    <description><![CDATA[<P>It is inevitable for advertising in videogames, but I believe if we have to have them, I would hope that they are not placed blatantly (like only place them in realistic titles or where they fit in appropriately) and subsidize the cost of videogames.</P> <p><a href="http://www.freewebs.com/thesavesite">Lstormy10</a></p>]]></description>
			<dc:creator><![CDATA[Lstormy10]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:13:00 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971902]]></link>
										
		    <description><![CDATA[<p>That picture never gets old. It's like his face is slowly imploding.</p> <p><a href="http://zackf.deviantart.com">Toasticus</a></p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:12:31 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971896]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3971877">SolidOni_ds</a>:  <br>
Also i looooove that pic of him</p> <p>SolidOni_ds</p>]]></description>
			<dc:creator><![CDATA[SolidOni_ds]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:11:44 MST]]></pubDate>
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		    <title><![CDATA[Howard Stringer Not Sold On In-Game Ads]]></title>
		    <link><![CDATA[http://kotaku.com/350826/howard-stringer-not-sold-on-in+game-ads#c3971877]]></link>
										
		    <description><![CDATA[<p>hes right I hate! advertising anywhere. Videogames are art and art shouldnt be ruined by business, though its handled by big business so i guess this was bound to happen</p> <p>SolidOni_ds</p>]]></description>
			<dc:creator><![CDATA[SolidOni_ds]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 30 Jan 2008 21:09:23 MST]]></pubDate>
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