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		<title><![CDATA[New Weapons Coming To Team Fortress 2 - Kotaku Comments]]></title>
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			<title><![CDATA[New Weapons Coming To Team Fortress 2 - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 27 Mar 2008 07:59:49 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 27 Mar 2008 07:59:49 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2]]></link>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c4895806]]></link>
		    <description><![CDATA[<P>I think a lot of people here don't realize that the new weapons will have their own disadvantages. Just because something is new doesn't necessarily mean it will be better. Valve is just trying to offer options, and as long as they are balanced it will go well.</P> <p>apoc2050</p>]]></description>
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		    <pubDate><![CDATA[Thu, 27 Mar 2008 07:59:49 MDT]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c4890219]]></link>
		    <description><![CDATA[<p>Medic could use a weapon at least to defend themselves All too often you see a medic stuck in a situation where they are against two guys and are killed while switching from their medigun to their needle gun.</p> <p>incazteca</p>]]></description>
			<dc:creator><![CDATA[incazteca]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 26 Mar 2008 18:37:57 MDT]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3874169]]></link>
		    <description><![CDATA[<P>We 360 players need to rage so that this comes out and patches get released</P> <p>MatthewX5000</p>]]></description>
			<dc:creator><![CDATA[MatthewX5000]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Jan 2008 17:02:35 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3854351]]></link>
		    <description><![CDATA[<p>This is going to be annoying. I'm happy for the new maps, but I agree that this will probably ruin the balance.</p> <p>tvet</p>]]></description>
			<dc:creator><![CDATA[tvet]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 20:18:17 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3853931]]></link>
		    <description><![CDATA[<P>Thinks*, even.</P> <p><a href="http://www.inxerus.com">xerus`</a></p>]]></description>
			<dc:creator><![CDATA[xerus`]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 19:36:42 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3853926]]></link>
		    <description><![CDATA[<P>I sometimes feel like I'm the only one that things achievements and weapon unlocks are ruining the FPS genre...</P> <p><a href="http://www.inxerus.com">xerus`</a></p>]]></description>
			<dc:creator><![CDATA[xerus`]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 19:36:26 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3853226]]></link>
		    <description><![CDATA[<p>@<a href="#c3840665">cebweb</a>: Good one mate. XD<br>
@<a href="#c3848690">DaMainman</a>: That just sounds like a case of a lame opposing team, but thats some damn impressive dispenser healing right there. In my opinion, people severely underestimate the power of the pistol, and the Engie has a crapton of ammo plus dispenser ammo. USE THE DAMN PISTOL, PEOPLE!</p>
<p>@<a href="#c3843819">JackTretton</a>: Pyros may be extremely powerful, but its only fair since they're absolutely useless in some situations. (such as when there are multiple level 3 sentries out or just an overabundance of snipers in every path possible) The spy pistol is more than strong enough, and its reload speed makes it deadly.</p>
<p>For spies, they should have the alternate spy weapon have them disguised as a class holding its secondary weapon...now THAT would incite some paranoia right there. People will have to start running around with their whiskey bottles and shovels, walking into every ally they see. Awesome.</p>
<p>I always thought it'd be pretty cool if they gave engies some sort of recon droid to scout the area out or sneak into enemy bases and see it theres any sentries or so. Perhaps they could even give the droid a sapper or something. I only say this because most engies just stand there doing absolutely nothing, waiting for people to come to them. Pretty lame stuff. I'm a horrendous engie though. D:</p>
<p>If anyone would like to pwn with me, I'm right here! <a href="http://steamcommunity.com/profiles/76561197994458996">[steamcommunity.com]</a> Theres nothing I'd love more right now then to TF2 with some Kotakuites. :D</p>
<p>I'll be that guy spamming Demo battle cries. HAAAAAAVE AT THEM LADS!</p> <p><a href="http://steamcommunity.com/profiles/76561197994458996">Furious_Liver</a></p>]]></description>
			<dc:creator><![CDATA[Furious_Liver]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 18:28:45 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3852806]]></link>
		    <description><![CDATA[<P>How is this good. It would be great if they just added the weapons, but now it will just screw with the balance. I'm going to be pissed if this come to the 360 and I have to unlock every class achievement.</P> <p>altgod</p>]]></description>
			<dc:creator><![CDATA[altgod]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 17:51:36 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3851725]]></link>
		    <description><![CDATA[<p>This sounds fantastic. Only thing is wasn't this game suppose to be less intimidating to new players - compared to TFC/TF at least? They seem to be stepping away from that. But I bet this will bring a lot of people back, such as myself who've been waiting for new content.</p> <p>skewt</p>]]></description>
			<dc:creator><![CDATA[skewt]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 16:46:17 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3851556]]></link>
		    <description><![CDATA[<p>@<a href="#c3843516">tajesmahoney</a>: It's clear to me Valve puts 360 owners at a low proirity. Four or five months out from release of the Orange Box, let's see... online still unplayable. Matchmaking, archaic and dysfunctional. No plans for new content. Yeah, that's pretty bad to me. How hard can it be to <i>at least</i> fix the lag?</p> <p>Xiedo</p>]]></description>
			<dc:creator><![CDATA[Xiedo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 16:36:08 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3849061]]></link>
		    <description><![CDATA[<p>I already love being a medic, and now it's like everything is going to benefit me.<br>
@<a href="#c3848905">geekgrrl</a>: It's not going to be that big of a problem, since the chance of one team having absolutely no one with unlocked weapons, and everyone on the other team having them, will be unlikely.<br>
@<a href="#c3847239">Elixir</a>: Consider it practice</p> <p><a href="http://www.gameologic.com/">nman</a></p>]]></description>
			<dc:creator><![CDATA[nman]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 14:47:32 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3848905]]></link>
		    <description><![CDATA[<P>the new gamemode sounds rockin', but i'm not too thrilled with the idea of new weapons. not only will it be unbalanced in general, it's not very good for n00bs. say you just got the game, you hop onto a server and the other team is all healed to 200%. you switch to medic, then find you can only heal to 150%? sounds pretty discouraging. add in other classes with damage weapons and it could get pretty hairy. i see very little wrong with the current setup, just give more maps plz. (and maybe a capture and hold or keepaway mode :d )</P> <p>geekgrrl</p>]]></description>
			<dc:creator><![CDATA[geekgrrl]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 14:42:16 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3848690]]></link>
		    <description><![CDATA[<p>@<a href="#c3842942">Hiero Glyph</a>: You're an inspiration to fellow Engie addicts. =D</p>
<p>Teleporters are probably the most game-turning part of the Engineer's arsenal, if used correctly. It's like the Spy's ability to pop up behind opposing team members by surprise, except you can bring your whole team with you.</p>
<p>Real example: 2Fort, zero captures to two, teammates are battling opponents in the opposing base's courtyard. I slip into the intelligence room unnoticed, find no defences, and begin building. Dispenser first, then a teleporter exit (the first time I used this strategy, I found out that you're not allowed to teleport while carrying the intelligence, so an entrance would be useless). I give the cue to my teammates, who teleport in and cover me while me and other engineers set up defences IN THE OTHER TEAM'S OWN INTELLIGENCE ROOM. With a few anti-spy measures in place (eg. Teleporters/Dispensers in the corridors, which Spys can't pass without sapping), the match was turned on its head and we won the round. The opposing team proceeded to (try to) copy the strategy in the next round. =P</p>
<p>Oh, and if you're the courteous sort (and have other ways of gathering metal), place dispensers next to Snipers and other players sticking to one spot. My 'Most Healing' record as an Engineer is almost double what I've ever managed as a Medic.</p>
<p>I rock the Xbox version as TrueMainman. Add me if you want; I still need the '7 friends in a match' achievement...</p> <p>Mainman</p>]]></description>
			<dc:creator><![CDATA[Mainman]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 14:33:59 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3847848]]></link>
		    <description><![CDATA[<p>There's no way a classy company like Valve would leave the console versions without these updates; it's never a good idea to alienate your existing player base.</p>
<p>I'm looking forward to this coming to 360.</p> <p>UltimatePancakeSensation</p>]]></description>
			<dc:creator><![CDATA[UltimatePancakeSensation]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 14:02:21 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3847295]]></link>
		    <description><![CDATA[<p>A rocket launcher with all crit rockets!!!</p> <p>Dark_Jon</p>]]></description>
			<dc:creator><![CDATA[Dark_Jon]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 13:42:40 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3847239]]></link>
		    <description><![CDATA[<p>Hahaha, I play Medic for 20+ hours and this happens? Argh.</p> <p>Elixir</p>]]></description>
			<dc:creator><![CDATA[Elixir]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 13:40:38 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3847127]]></link>
		    <description><![CDATA[<p>Holy crap, more weapons? Color me excited.</p> <p>Dudemeister</p>]]></description>
			<dc:creator><![CDATA[Dudemeister]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 13:35:51 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3846929]]></link>
		    <description><![CDATA[<p>I just thought of this scheme. It involves either a) running an achievements farming server and charging people to come on or b) buying  a few copies of TF2, farming he achievements, and selling them on eBay. Or maybe a combination of the two.</p>
<p>It's already proven to make the monies. Just look at WoW gold farmers and power levelers. We'll be rich I say, rich!</p> <p>Rubiximus</p>]]></description>
			<dc:creator><![CDATA[Rubiximus]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 13:27:50 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3845136]]></link>
		    <description><![CDATA[<p>I for one am glad this isn't coming to the 3-Six, TF2 is perfect as-is.</p> <p>NOBLE TROLL</p>]]></description>
			<dc:creator><![CDATA[NOBLE TROLL]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 12:12:01 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3845030]]></link>
		    <description><![CDATA[<p>This is....<br>
   surprising...</p>
<p>Medic Class &gt; All?</p> <p><a href="http://zeouterlimits.spaces.live.com">Zeouterlimits</a></p>]]></description>
			<dc:creator><![CDATA[Zeouterlimits]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 12:07:16 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3844633]]></link>
		    <description><![CDATA[<p>I don't know how to feel about this. New content is neat and everything, but I never liked the idea of player inequity in competitive games.</p> <p>Syril</p>]]></description>
			<dc:creator><![CDATA[Syril]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:49:39 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3844397]]></link>
		    <description><![CDATA[<p>This is both exciting and worrying.  If they don't get it just right, the beauty of the wonderfully balanced game is going to get destroyed.  But the other part of me is going, "HELLS YEAH! New stuff to play with!"  I just hope that the achievements can take into account if you've already done something before they were created.</p> <p>hrunting</p>]]></description>
			<dc:creator><![CDATA[hrunting]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:38:05 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3844313]]></link>
		    <description><![CDATA[<p>Unlockable weapons?  Are you fucking kidding me?</p> <p><a href="http://www.coyotegrey.1up.com">Coyotegrey</a></p>]]></description>
			<dc:creator><![CDATA[Coyotegrey]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:34:03 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3844200]]></link>
		    <description><![CDATA[<p>@<a href="#c3843551">BryanGuitarDude</a>: Can't be patched in because there isn't a dedicated harddrive; people without the update would not be able to play properly with people who have the update, at all. This is what Valve was complaining about from the start.</p> <p>Tcata</p>]]></description>
			<dc:creator><![CDATA[Tcata]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:27:55 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3844112]]></link>
		    <description><![CDATA[<p>@<a href="#c3843433">Rockstar Ghede</a>: I agree that a multiplayer online based game like TF2 should definitely benefit from patches, both to keep the game interesting and to help balance it (although it seems pretty damn perfectly balanced as is).  Nobody's going to be playing TF2 without internet access anyway, so who cares if they release a patch every single day?  Everyone will at least have the right version.</p> <p>dowingba</p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:24:41 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843873]]></link>
		    <description><![CDATA[<p>Goldrush sounds fucking fantastic. Can't wait to see what mappers do with the concept and mechanics.</p> <p><a href="http://paulsoth.livejournal.com">Paul Soth</a></p>]]></description>
			<dc:creator><![CDATA[Paul Soth]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:14:52 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843819]]></link>
		    <description><![CDATA[<p>I think the pyro may be a little too powerful and the spy gun needs to take more damage but slower reload time, that would even it out a little.</p> <p>JackTretton</p>]]></description>
			<dc:creator><![CDATA[JackTretton]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:12:31 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843551]]></link>
		    <description><![CDATA[<P>Alright! Damn this is awesome news! What do you think scouts will get? Also to 360 people, i dont see why this cant be patched into the console version aswell, unless if m$ decides to charge people for it which would totally suck. thats why i prefer to play shooters on PC anyways and not to mention i prefer the mouse &amp; keyboard setup.</P> <p>Rude Dude</p>]]></description>
			<dc:creator><![CDATA[Rude Dude]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:58:58 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843516]]></link>
		    <description><![CDATA[<p>@<a href="#c3843319">bluecell</a>: TF2? boring?</p>
<p>I think this may be the last straw. I've felt abandoned on my 360 version with no new updates, bad server connections, lack of new maps, and a poor community. I'm going to bootcamp my Mac JUST to play TF2 in it's full power.</p> <p>tajesmahoney</p>]]></description>
			<dc:creator><![CDATA[tajesmahoney]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:57:38 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843433]]></link>
		    <description><![CDATA[<P>Well, to those complaining that releasing patches to add to gameplay is stupid: Sure, When you are paying for it and it was planned from release. Such as the Oblivion add-ons (Which weren't worth the price, and are STILL not Vista compliant. Despite them saying there would be a fix way back when Vista was released.) This is something they just started working on! They are tweaking the game to keep it interesting.</P> <p>Ghede</p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:54:16 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3843319]]></link>
		    <description><![CDATA[<P>I haven't played TF2 in a while because it got boring. This might bring me back to it. It sounds like they're trying to compensate for the lack of VIP action. I can't remember the map name, but escorting that VIP from the tunnel to the chopper in TFC was one of my favourite maps. The new mode sounds intruiging.</P> <p>Bluecell</p>]]></description>
			<dc:creator><![CDATA[Bluecell]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:49:29 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842975]]></link>
		    <description><![CDATA[<p>i'm glad they're introducing gameplay features in patches, instead of just adding new maps like they have with cs:s. i play the game every day and it's just getting boring now - the same 5 maps, only two of which are any good (dustbowl and hydro), and the same outcome every time - stalemate or one team being completely owned by the other and defeated within minutes.</p>
<p>I really hope they fix the damage though, which at the moment is just completely random. a pyro can kill a medic literally in under half a second, or you can stand there flaming them for 10 seconds and they just keep running. pipe bombs sometimes kill with one hit, except when they don't, scouts and spies can kill with a single non-crit shot from 30 yards, and because of a random calculation, a soldier you've got down to 50hp can kill you with a crit. every valve game is exactly the same, and i don't know why they think randomising gameplay so much is even remotely fun when it makes player skill more and more irrelevant.</p> <p>lordofsword</p>]]></description>
			<dc:creator><![CDATA[lordofsword]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:36:15 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842942]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841040">deadeyereborn</A>: I hate to break this to you but most Engineers have no idea how to properly support their team. Most fo them are either playing defense alone or just trying to get easy kills. This is not how an Engineer is intended.</P>
<P>So sure, most player play an Engineer as the easy option, but the majority of them have no idea what they are doing. I have been playing since the TFC days and a sentry gun is the least of your abilities. The Engy is a the most versatile class and should not be limited to defense alone.</P>
<P>So take a break while your sentry gun is doing all the work and you are missing out on over half of what a quality Engy can manage. I would rather spend my down time waiting to respawn.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:34:45 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842776]]></link>
		    <description><![CDATA[<p>At least there will be more medics.  Every other class outside of medic seems to be played quite a bit (at least on PC).  I know I don't play medic as much as I used to, but I play it more than most of the other classes (Demoman, Heavy, Soldier, Pyro, and Scout).</p> <p>zleilndka</p>]]></description>
			<dc:creator><![CDATA[zleilndka]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:27:22 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842660]]></link>
		    <description><![CDATA[<p>They are going to do this very slowly it seems. First patch: maps and overhealer.<br>
Next patch: another class get their modification.</p>
<p>Ample time for playtesting in between. Giving more options to players is usually a good thing, especially as TF2 is quite dumbed down compared to TFC.</p> <p>The_Phiphler</p>]]></description>
			<dc:creator><![CDATA[The_Phiphler]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:22:59 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842620]]></link>
		    <description><![CDATA[<p>I'm praying for proximity sticky bombs for the demoman.</p> <p>SonOfSlam</p>]]></description>
			<dc:creator><![CDATA[SonOfSlam]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:21:34 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842560]]></link>
		    <description><![CDATA[<p>@<a href="#c3842054">sauvage</a>: Well, they seem to be focusing on enhancing the Source engine over time.  Episode 2 had the new cinematic physics in it, Episode I had the lighting effects from Lost coast.  I think they'll make a new engine eventually, but it'll essentially be Source v2.0</p> <p>levarien</p>]]></description>
			<dc:creator><![CDATA[levarien]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:19:11 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842337]]></link>
		    <description><![CDATA[<p>@<a href="#c3841231">keithris</a>: I completely agree with that. Or they add a haloing effect for red and blue around the flame.</p> <p>Ehardergardens</p>]]></description>
			<dc:creator><![CDATA[Ehardergardens]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:07:24 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842334]]></link>
		    <description><![CDATA[<P>Honestly I am not very enthused by the news.</P>
<P>A whole new weapon arsenal sounds like a nightmare to balance out. Part of the amazing appeal of TF2 right now is that each class has a well-defined and balanced role on the team.</P>
<P>I subscribe to the "it's fucking pefect, leave it alone" doctrine. Add some new maps and call it good.</P> <p>HeyApples</p>]]></description>
			<dc:creator><![CDATA[HeyApples]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:07:11 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842208]]></link>
		    <description><![CDATA[<P>i have a confession... i have never played TF2!!! sadly i only have it for the 360, and my Gold subscription ran out before i got a chance to play, and i just started playing other games (single player) instead of renewing it. but this all sounds cool... i suppose</P> <p>HawaiianActor</p>]]></description>
			<dc:creator><![CDATA[HawaiianActor]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:01:37 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842172]]></link>
		    <description><![CDATA[<p>I'm just hoping Demo-man gets his dynamite back.</p> <p>Teh1337Pirate</p>]]></description>
			<dc:creator><![CDATA[Teh1337Pirate]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:59:51 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3842054]]></link>
		    <description><![CDATA[<p>When are Valve going to announce a successor to the Source Engine. Surely it must be time to build another one of those babies from scratch that handles proper multi-core/cpu systems natively with out the hack job that was OB for PS3. I bet they could build a better and faster engine than the Unreal 3 Engine.</p>
<p>Come on Valve you know you can do it and you know you want to.</p> <p><a href="http://www.pascalgamedevelopment.com">sauvage</a></p>]]></description>
			<dc:creator><![CDATA[sauvage]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:54:33 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841886]]></link>
		    <description><![CDATA[<P>Some of the predicted achievement requirements seem ridiculous though in a real game... "heal a spy and then kill them"? Looks like a lot of people will be cheating for their achievements after this update is released.</P> <p>havoks</p>]]></description>
			<dc:creator><![CDATA[havoks]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:48:14 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841831]]></link>
		    <description><![CDATA[<p>THIS IS VERY EXCITING.</p>
<p>I AM EXCITED.</p>
<p>Hopefully they can balance the soldier again since he is pretty much an unstoppable killing machine ...</p> <p>Randroid</p>]]></description>
			<dc:creator><![CDATA[Randroid]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:45:53 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841672]]></link>
		    <description><![CDATA[<p>Holy shit, awesome.<br>
Maybe for spy, something like a silenced revolver? One that doesn't uncloak?<br>
And for engies, how about turrets that can move? Not run around, but I mean just point at the ground and a turret that you've already built can move there?</p> <p>Crippl3</p>]]></description>
			<dc:creator><![CDATA[Crippl3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:38:36 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841635]]></link>
		    <description><![CDATA[<p>Cant wait!</p> <p>For_the_lulz</p>]]></description>
			<dc:creator><![CDATA[For_the_lulz]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:36:11 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841581]]></link>
		    <description><![CDATA[<p>Am I the only one who doesn't like the sound of this... Maybe change scares me, or maybe its because Valve has really let me down update wise. For those of the Steam PC gaming scene, happen to recall the 6 TF2 updates right after another that were meant to fix something that was fine to begin with, and ruined the game for about a week. Pretty irritating. Even if Valve gets it to work (great game company and all, I just don't like their updates) I've been playing this pretty hard since Beta and I've still yet to really tire of the basic gameplay, throw in a custom map or two in the rotation and its fun, the gameplay is beside perfection we just need more areas to use it in. Meh, well, they did so well with TF2 I guess I'll have to believe that they have the right idea in doing this, or maybe I'm misreading it, but as of now I still don't really like the sound of this.<br>
Also, if your playing on PC: Yabitt.net - OC TF2 Server. Most fun I've had on TF2 ^_^</p> <p><a href="http://">Citan359</a></p>]]></description>
			<dc:creator><![CDATA[Citan359]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:34:24 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841474]]></link>
		    <description><![CDATA[<p>Valve is my hero :)</p>
<p>This update will bring me back to the game for sure, hopefully they are able to keep the balance of the game in check.</p> <p><a href="http://www-personal.umich.edu/~vuhal/">vuhal</a></p>]]></description>
			<dc:creator><![CDATA[vuhal]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:29:25 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841445]]></link>
		    <description><![CDATA[<p>Hunted was always good fun so I'm looking forward to the Gold Rush map.</p>
<p>Not so hot on the unlockable weapons. Would have preferred an overall rebalance with some tinkering and new weapons.</p> <p>MrSoursop</p>]]></description>
			<dc:creator><![CDATA[MrSoursop]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:28:16 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841374]]></link>
		    <description><![CDATA[<p>@<a href="#c3840889">CrimzinD</a>: I play sometimes. Tag is Dunanerz.</p>
<p>Anyone else down here feel free to add me. I got all kinds of multiplayer games.</p> <p>ManjiKengo</p>]]></description>
			<dc:creator><![CDATA[ManjiKengo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:25:25 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841353]]></link>
		    <description><![CDATA[<p>yaaaaaaaaaaaaaay</p> <p>ManjiKengo</p>]]></description>
			<dc:creator><![CDATA[ManjiKengo]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:24:23 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841231]]></link>
		    <description><![CDATA[<P>I'd like to request that when a blue team member is on fire the flames are blue not red...</P> <p>keithris</p>]]></description>
			<dc:creator><![CDATA[keithris]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:19:05 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841187]]></link>
		    <description><![CDATA[<P>@<A href="#c3841127">hahnchen</A>:</P>
<P>They're great as a goal to work towards. Allow to set goals for stuff and get hot lewtz.</P>
<P>Basically turn your dear multiplayer shooter, into a RPG.</P> <p>Dontdrop</p>]]></description>
			<dc:creator><![CDATA[Dontdrop]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:16:20 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841183]]></link>
		    <description><![CDATA[<p>what's up? is this going to be included in the rumored PS3 fix/patch?</p> <p><a href="http://telepathik.blogspot.com">jfx316</a></p>]]></description>
			<dc:creator><![CDATA[jfx316]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:16:10 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841139]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841061">NotAZombie</A>: Yeah no 360 lovin' what gives also my Tag is Deadeye207 if you guys want to play sometime.</P> <p><a href="http://www.Guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:14:05 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841127]]></link>
		    <description><![CDATA[<p>Unlockables are a shit idea to artificially increase the depth of a game.  The weapons should be available by default.</p> <p><a href="http://">hahnchen</a></p>]]></description>
			<dc:creator><![CDATA[hahnchen]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:13:37 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841061]]></link>
		    <description><![CDATA[<p>@<a href="#c3840889">CrimzinD</a>: Yeah I love playing on 360. My tag is TheAmazingGlaze feel free to shoot me a friend request.</p> <p>NotAZombie</p>]]></description>
			<dc:creator><![CDATA[NotAZombie]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:11:04 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841057]]></link>
		    <description><![CDATA[<p>console Press F10 to access unlockable weapon menu</p> <p>cebweb</p>]]></description>
			<dc:creator><![CDATA[cebweb]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:10:51 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841050]]></link>
		    <description><![CDATA[<P>Sweet, I love some new guns :)'</P>
<P>This game kicks ass on Steam.</P> <p>Irenicus-the one and only</p>]]></description>
			<dc:creator><![CDATA[Irenicus-the one and only]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:10:36 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841040]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840918">Hiero Glyph</A>: engineer is EVERYONES bread and butter class. Feel like taking a break from playing try out a turret. I go to the bathroom playing as an engineer</P> <p><a href="http://www.Guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:10:08 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841035]]></link>
		    <description><![CDATA[<p>Crossing my finger for Incendiary Grenades (Leaves a pool of flames on the ground igniting enemies who walk through) and a fire extinguisher (puts out allies, slows down and freezes enemies) for the Pyro. And maybe a det pack for the Demo man and land mines for the Engi...</p>
<p>The mind wanders...</p> <p>Pezdispenser</p>]]></description>
			<dc:creator><![CDATA[Pezdispenser]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3841035]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:09:58 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841029]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840918">Hiero Glyph</A>: And then when the third medic shows up to *heavy dies*</P>
<P>Wait! That wasn't a medic at all! SPY!</P> <p>Tale</p>]]></description>
			<dc:creator><![CDATA[Tale]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3841029]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:09:50 MST]]></pubDate>
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		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841004]]></link>
		    <description><![CDATA[<P>UNRELENTING JOY!</P> <p><a href="http://www.Guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3841004]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:08:39 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3841005]]></link>
		    <description><![CDATA[<P>@<A href="#c3840918">Hiero Glyph</A>:</P>
<P>Yes, it will really shake things up. When you add 2 medics to the equation, it does seem rather imbalanced, wonder how Valve going to balance it all out.</P> <p>Dontdrop</p>]]></description>
			<dc:creator><![CDATA[Dontdrop]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3841005]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:08:39 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840918]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840813">Dontdrop</A>: Imagine a Heavy with 600 health instead of the boosted 450. Sure it may not seem like much but with two medics running around, one with uber charging and the other with boosted health it could change the way you play a given class.</P>
<P>I would be curious to see what they do for the Engineer as that is my bread and butter class. Hopefully it will be better than what they give the Spy as his sapper is seriously annoying without any cooldown.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840918]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:03:58 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840889]]></link>
		    <description><![CDATA[<P>Does no one play on the 360 anymore? I prefer playing there to PC. If anyone feels like getting a game going, My tag is CrimzinD.</P> <p>CrimzinD</p>]]></description>
			<dc:creator><![CDATA[CrimzinD]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840889]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:02:52 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840870]]></link>
		    <description><![CDATA[<P>@<A href="#c3840788">September</A>:</P>
<P>I'm sure Valve's going to take the time to balance it. Perhaps not in the first update, but they'll keep tweaking until they get it right.</P> <p>Dontdrop</p>]]></description>
			<dc:creator><![CDATA[Dontdrop]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840870]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:02:19 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840844]]></link>
		    <description><![CDATA[<p>yeah I love the idea but I am scared of breaking the balance. I guess it is a good thing they are doing medic first. Unlocking all the achievements is going to be tough but at least it will get more people playing medic for awhile which is always a problem. Can't wait to see what they do with demoman. I loves me some sticky nades.</p> <p>penetraitor</p>]]></description>
			<dc:creator><![CDATA[penetraitor]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840844]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:01:09 MST]]></pubDate>
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		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840822]]></link>
		    <description><![CDATA[<p>Great Updates for a great game</p> <p>Wargamer234,Sieg Zeon!</p>]]></description>
			<dc:creator><![CDATA[Wargamer234,Sieg Zeon!]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840822]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:00:02 MST]]></pubDate>
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		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840813]]></link>
		    <description><![CDATA[<P>Wow, very interesting. It's like the unlock system of CoD 4. Too bad it is based on achievements earned rather than points. The leaked medic achievements did not seem terribly interesting.</P>
<P>This is certainly going to mix things up. I wonder what the other classes will get, especially the spy.</P> <p>Dontdrop</p>]]></description>
			<dc:creator><![CDATA[Dontdrop]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840813]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:59:48 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840788]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840635">Wuffles</A>:</P>
<P>Just take a crash course and dive into deep water by playing the game for a few days straight :P Should give you enough experience to duke it out evenly.</P>
<P>Anyway! First things first--this sounds f'ng awesome.. I was expecting a small tweak here and there for the new updates, not new weapons/abilities. Now... just crossing my fingers the game doesn't get BROKEN when someone has all the achievements and another player doesn't. I could see potential "WTF'S" and gamebreakers coming from this one.</P> <p>September</p>]]></description>
			<dc:creator><![CDATA[September]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840788]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:58:16 MST]]></pubDate>
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		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840763]]></link>
		    <description><![CDATA[<P>No 360 love?</P>
<P>GAY.</P> <p>EdwinJ85</p>]]></description>
			<dc:creator><![CDATA[EdwinJ85]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840763]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:57:13 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840682]]></link>
		    <description><![CDATA[<p>No crit rocket fix yet?<br>
Soldier = Easy mode. Holy crap.</p> <p>Tcata</p>]]></description>
			<dc:creator><![CDATA[Tcata]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840682]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:54:02 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840665]]></link>
		    <description><![CDATA[<p>console:hit F10 to access unlockable weapons menu.</p> <p>cebweb</p>]]></description>
			<dc:creator><![CDATA[cebweb]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840665]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:53:23 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840635]]></link>
		    <description><![CDATA[<p>It's a good and bad thing.</p>
<p>Good: New content to older users</p>
<p>Bad: I still don't fully understand TF2 and now they're going to confuse me even more. :(</p> <p>Wuffles</p>]]></description>
			<dc:creator><![CDATA[Wuffles]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840635]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:51:44 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[New Weapons Coming To Team Fortress 2]]></title>
		    <link><![CDATA[http://kotaku.com/347941/new-weapons-coming-to-team-fortress-2#c3840600]]></link>
		    <description><![CDATA[<p>Man, its really going to suck if this stuff doesn't make to the 360... But in the mean time, this sounds awesome.</p> <p>SpaceWhale</p>]]></description>
			<dc:creator><![CDATA[SpaceWhale]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:347941:c3840600]]></guid>
		    <pubDate><![CDATA[Wed, 23 Jan 2008 08:50:08 MST]]></pubDate>
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