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		<title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming? - Kotaku Comments]]></title>
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			<title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming? - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Tue, 22 Jul 2008 20:46:18 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Tue, 22 Jul 2008 20:46:18 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming]]></link>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c6830694]]></link>
										
		    <description><![CDATA[<p>Cloverfield rocks, but I don't think it would make a good game.<br>
And to answer your question, I felt perfectly fine during and after having watched the movie.</p> <p>SensAzn</p>]]></description>
			<dc:creator><![CDATA[SensAzn]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jul 2008 20:46:18 MDT]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c4971445]]></link>
										
		    <description><![CDATA[<p>SWEET! I think its awesome that they're actually making a Cloverfield video game. I just hope it's good, and not too shaky.(not that I'd actually puke, but it would get pretty annoying.)</p> <p><a href="n/a">gtrhroman</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 01 Apr 2008 14:04:18 MDT]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3857069]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3838649">Sylar</a>:</p>
<p>That's pretty interesting. I like it when there's stuff that gets sneaked in (ah, Disney...) or placed for viewers who are interested in really analyzing a movie. I'll have to remember to get the dvd so I can stop the film to search for stuff.</p> <p>anoriel</p>]]></description>
			<dc:creator><![CDATA[anoriel]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Jan 2008 01:27:22 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3856683]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3837747">Sabre_Justice</a>:</p>
<p>I don't know. I didn't play Undertow yet.</p> <p>Eliasoz_01</p>]]></description>
			<dc:creator><![CDATA[Eliasoz_01]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 24 Jan 2008 00:19:59 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3853127]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3848677">SithNinja</a>: I fail to see how insinuating that somebody likes Michael Bay or Uwe Boll is "child-like." The same applies to stating the likely very true fact that Bay is both richer than you and probably has a better handle on what movie-goers want, as sobering a thought as that is.</p>
<p>I see no evidence of supporting any point you claim to have had. Though I'm certain I'll see more of your attempts to sidestep before I'll ever see you back up your original point about Cloverfield being less-than-average. It seems to be the sort of person you are.</p> <p>Homard</p>]]></description>
			<dc:creator><![CDATA[Homard]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 18:20:33 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3848677]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=2#c3845573">Homard</A>: <BR>Nothing is more child like than insinuating that someone likes Michael Bay and Uwe Boll. You sir, starting spewing insults far before I did. And as for the "he has far more money than you will ever see" is yet another child like jab and rather pointless because I am sure the same could be said for you and most other people as well. Thank you for suporting my point of you being an idiot.</P></BR> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 14:33:26 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3836672">SithNinja</a>: Highly improbable.</p>
<p>I use reason when approaching real-life situations, including judjing the merits of movies. If I were to claim that a movie's script was juvenile, hackneyed, or otherwise poor, I would explain precisely why, instead of simply slapping my opinion down and dismissing rebuttals with childlike defensiveness.</p>
<p>As for Michael Bay, I have a very low opinion of him as a director, but the man knows what people will pay for, and I am willing to bet that he has far more money than you will ever see.</p>
<p>Neither I nor he is an idiot, as you so adamantly claim. I believe that the identity of the real idiot is apparent.</p> <p>Homard</p>]]></description>
			<dc:creator><![CDATA[Homard]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 12:31:19 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3843930]]></link>
										
		    <description><![CDATA[<p>Well, uncharted has that blur when you turn around really fast. My wife gets nauseous just watching me play it. Yeuch.</p> <p><a href="http://markosullivan.ca">navvywavvy</a></p>]]></description>
			<dc:creator><![CDATA[navvywavvy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 11:17:41 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3842219]]></link>
										
		    <description><![CDATA[<p>All FPSs are like this to me already. Handle it? No sweat.</p> <p>indemnitypop</p>]]></description>
			<dc:creator><![CDATA[indemnitypop]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 10:02:12 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3841317]]></link>
										
		    <description><![CDATA[<p>No no no no.  No more shaky games please.  I'd don't get motion sick from anything by video games, and its only getting worse.  I can handle COD4 and other games like that fine for a while, but eventually I just have to stop playing.</p>
<p>I really like the idea behind it all, greater immersion and "realism," but obviously most of us, our bodies and minds, can't handle the fact that we are sitting perfectly still while whatever we are watching shakes all over the place.  The whole sensation is completely unnatural, hence we get sick.  I really want to pick up Mario Galaxy and have a go, but after playing games like Prey and even Portal to an extent, I can tell that all the twisting, turning and flipping of perspective will get the worse of me at some point.</p>
<p>Why not include an option to turn excessive screen shaking in some games off. I know you can't do it for a game like Mario Galaxy, but being able to turn off some of the craziness in COD4 would be great.</p> <p>Southrncomfortjm</p>]]></description>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 09:22:53 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3838950]]></link>
										
		    <description><![CDATA[<p>Running in GoW makes me motion sick. Please no more of this foolishness!</p> <p><a href="http://lkm.watashi.ch">L_K_M</a></p>]]></description>
			<dc:creator><![CDATA[L_K_M]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 06:56:11 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3838850]]></link>
										
		    <description><![CDATA[<p>I'm fairly prone to motion sickness inside moving vehicles, but oddly enough I've never felt the slightest sickness while playing FPS games or watching movies like Cloverfield and Blair Witch. Shaky camera is great in moderation as long as it isn't shaking to the point where you have trouble processing what's onscreen for too long and it's used in an appropriate context.</p> <p>russtophiles</p>]]></description>
			<dc:creator><![CDATA[russtophiles]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 06:39:47 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3838649]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=2#c3838131">anoriel</A>: The Host was one of JJ Abram's inspirations, but it is his own original monster. He felt like America should have its own monster. He said he loves Godzilla and King Kong. He even said he though King Kong was cute. If you want to see what his main inspirations for this movie were, though, besides Godzilla and the Host, there were movie posters shown in one part of the movie. They were, Them, The Beast from 20,000 Fathoms, and King Kong. You might even find some clues as to what the Cloverfield monster's origin might be. There's also going to be a four-part manga series that's actually a prequel to the movie.</P>
<P>Although it's probably nothing like the Cloverfield monster, there really could be something freakin' huge somewhere in the ocean that we haven't found yet. Look up what's being referred to as the "bloop". It was a deep-sea recording of something that was huge. They confirmed that it was biological and that it sounded much larger than a blue whale. Who knows what's in the ocean that we still haven't found?</P> <p>Sylar</p>]]></description>
			<dc:creator><![CDATA[Sylar]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 05:54:57 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3838131]]></link>
										
		    <description><![CDATA[<p>I can stand fps camera movements just fine, but seeing a shaky camera on the big screen gave me a headache. Perhaps not getting enough sleep the previous night and having just eaten were contributing factors... -_0;<br>
Kept my dinner down though. Does Cloverfield remind anyone of The Host? A sequel maybe? 0o; Or is that too much of a stretch?</p> <p>anoriel</p>]]></description>
			<dc:creator><![CDATA[anoriel]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 02:35:16 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>aye i reckon so, gears, graw and condemned sorta had that vibe allready.</P> <p>underground_slacker</p>]]></description>
			<dc:creator><![CDATA[underground_slacker]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 02:28:11 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837870]]></link>
										
		    <description><![CDATA[<p>As a filmmaker I believe we could use more variety of handheld-documentative like images in our games, but not within the gameplay b/c of player sensitivities, but that could always be an option that he/she could turn off I guess...</p>
<p>I am for it though =)</p>
<p>SK</p> <p><a href="http://">ghibli303</a></p>]]></description>
			<dc:creator><![CDATA[ghibli303]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 00:55:32 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837844]]></link>
										
		    <description><![CDATA[<P>A lot of people are upset about not knowing enough about the monster by the end of the movie, but I think that was kind of the point. We've been pandered to by most fiction, because almost everything is written in the omniscient point of view. There are other points of view to be written from. There is the third-person, in which you follow a charater around and know everything about that person. There is also the first-person, where you only know one character's perspective. Second-person is basically the same as first-person, but it takes the idea a step further. Second-person is written to make the reader or viewer feel like it is actually them in the story. Cloverfield actually managed to be both first (in Hud's case) and thrird (in Robert's case). This, of course, means that the viewer doesn't know anything. Part of that uncomfortable feeling comes from not knowing. This is a hard thing to evoke in fiction these days, since most people want to know everything. You feel a little bit puny when you're left with unanswered questions. Cloverfield really isn't a movie you can watch and enjoy selfishly. I think this is one of the greatest triumphs of the movie.</P> <p>Sylar</p>]]></description>
			<dc:creator><![CDATA[Sylar]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 00:49:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837768]]></link>
										
		    <description><![CDATA[<p>Is it just me or did the monsters in Cloverfield look somewhat like the aliens in Resistance: Fall of Man?</p> <p>Silverhammer35</p>]]></description>
			<dc:creator><![CDATA[Silverhammer35]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 00:31:10 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837747]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3837528">Eliasoz</a>: How about seasickness?</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 00:25:14 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837745]]></link>
										
		    <description><![CDATA[<P>I could never handle a game with shaky cam all the fucking time, I would vomit or just get sick enough to stop. But Gears of war had it cool, just enough, not to much.</P> <p>Irenicus-the one and only</p>]]></description>
			<dc:creator><![CDATA[Irenicus-the one and only]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 23 Jan 2008 00:24:42 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837528]]></link>
										
		    <description><![CDATA[<p>Many young folks complained that Colverfield gave them motion sickness. WTF people?!</p>
<p>We're the FPS generation. Motion sickness shouldn't even be in our vocabularies.</p> <p>Eliasoz_01</p>]]></description>
			<dc:creator><![CDATA[Eliasoz_01]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 23:40:23 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837194]]></link>
										
		    <description><![CDATA[<p>I'm 22 and I got nauseous watch the Parkinson's patient, AKA Hud, handling the camera.</p> <p>Jaimz11785</p>]]></description>
			<dc:creator><![CDATA[Jaimz11785]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 22:55:35 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3837034]]></link>
										
		    <description><![CDATA[<p>You guys got it backwards. Marathon doesn't have a shaky camera at all. What it's got is 60fps of twisted pseudo 3d perspective in HD fucking with your senses.</p>
<p>If anything Marathon needed a SHAKIER camera.</p>
<p>On this subject, i'm still waiting for videos of Mirror's Edge. That game would likely have mondo shaky cam for their physical gameplay if it pans out like they describe it.</p>
<p>Also, STALKER is a good point of reference. It's hard to even see wtf is going on when moving at normal speed there, but it never really bothered me.</p> <p>Sunjammer</p>]]></description>
			<dc:creator><![CDATA[Sunjammer]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 22:38:57 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3836805]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3834849">el_rezzo</a>: <br>
Right that is the mistake. In the film the dialog refers to it as tape and the entire premise of the movie is based on it being a tape that was found (theft from Blair Witch) but in the opening shot with the whole" This is Government Property" Background it says SD card. The camera itself that they are using is a cam that uses SD cards. They F'ed it up!</p>
<p>I am sorry but everyone keeps calling this a "great monster movie". My point is how can you call it a monster movie when the monster is in only 5 to 10 % of the movie itself?</p>
<p>Granted it has very realistic elements that can draw you in and one great scene where they take off in the chopper and are knocked down(movie should have ended there by the way. It would have been far more realistic than having them ALL survive the crash)but other than that it was a complete waste of time.</p> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 22:13:03 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3836672]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3834596">Homard</a>: <br>
You are an idiot and so is Michael Bay.</p> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 21:58:10 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>No, because I refuse to play something like that. I hate the effect. thanks.</p> <p><a href="http://www.n-bomb.com">N-Bomb</a></p>]]></description>
			<dc:creator><![CDATA[N-Bomb]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 21:42:32 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3836375]]></link>
										
		    <description><![CDATA[<p>I cannot handle GOW as it is.  Every time I play on my friend's 360 on my 50" plasma in HD I cannot play for longer than about an hour before I start feeling the sickness.  It looks amazing graphically and its art style with the shaking helps to add to the art style and immersion but for good long gaming session it is impractical.  I prefer action cam mod for UT3 on PS3, it is freaking awesome!</p> <p>Weasel3689</p>]]></description>
			<dc:creator><![CDATA[Weasel3689]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 21:23:59 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3836183]]></link>
										
		    <description><![CDATA[<p>Like anything in film or video games, used subtly and in moderation it can be an effective tool in setting a specific tone or setting.  Clutching on to it like an addict gone cold turkey is of course, not an appropriate course of action.</p> <p>art_zombie</p>]]></description>
			<dc:creator><![CDATA[art_zombie]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 21:04:27 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3835457]]></link>
										
		    <description><![CDATA[<p>Hell I turn off head bob in any game that features it.</p> <p>Gouki4u</p>]]></description>
			<dc:creator><![CDATA[Gouki4u]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:48:00 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3835422]]></link>
										
		    <description><![CDATA[<p>Shaky cam only works for narrative. In a movie, you watch the characters, in a game you are the character.  Do you actually think that Hud was watching everything that was happening through the view finder?  It just wouldn't work in an interactive game.  Might add intensity to cinematics, but it just wouldn't fit for the gameplay.</p> <p>HollywoodBob</p>]]></description>
			<dc:creator><![CDATA[HollywoodBob]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:43:41 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3835176]]></link>
										
		    <description><![CDATA[<p>I can't stand any movement in the camera during a game or movie. Cloverfield made me sick &gt;&lt; And I couldn't play Stranglehold because of the camera either. I'm not old at all either.</p> <p><a href="http://www.myspace.com/ThatElf">Shiku</a></p>]]></description>
			<dc:creator><![CDATA[Shiku]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:21:22 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3835119]]></link>
										
		    <description><![CDATA[<P>I wouldn't want it in games, apart from cut scenes (which I'd rather not have in games anyway.) If you had to control your character with shaky-cam, it would be less like you're seeing it through your own eyes and more like you're trying to control things while watching them stream to you from some guy's handicam, which would pretty much sap what realism there was.</P>
<P>That said, I could see using a little more physical camera awareness in games - maybe a Gran Turismo where the 3rd person camera takes little bumps (optionally!) as your car hits ripples and bumps in the road. Maybe a game like Burnout where if you crash, the camera mostly follows you, but is broken off its mounting point and bounces and rolls along with the wreckage (I mean, it doesn't do much good anyway, pointing in the opposite direction of any oncoming opponents until they've escaped you...)</P>
<P>But overall it's hard enough to spot objects in a realistic 3D game displayed in 2D, much less with a camera that shakes all over the place. How about we focus more on FUN design than REALISTIC graphics?</P> <p>fuchikoma</p>]]></description>
			<dc:creator><![CDATA[fuchikoma]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:16:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Ok so since I saw Cloverfield  I have been thinking of a few things...first off I thought the whole idea of this movie was brilliant. For those who didn't like it or have not seen it I offer you this perspective. This is NOT a movie in the traditional sense; worry not about plot, character development, themes and other traditional movie devices. This is simply a piece of evidence of an "event" found in the aftermath...a small piece of a much larger story. If there is a plot, or any character development,it should be assumed that this is by accident. Taken in that perspective, in my opinion, the movie is flawless ....that said</p>
<p>I keep thinking about the continuation of this story and how presentation will factor in.</p>
<p>I cant help thinking this story should be a game. If the story were to continue as say from the perspective of a ground troop, starting from the point the military is called in to some point passed the original movie's ending. I dont think it should necessarily be played in "shaky cam" but in 1st person for sure. I agree with most of the comments I have read...that in a game...the shaky cam would/could disrupt gameplay, unless done in a subtler kind of way. I am all for immersion, but not distraction. Games already have issues with camera angle problems that luckily developers are correcting.</p> <p>xnicox</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:11:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Wouldn't bother me at all.</p>
<p>And I loved Gear's camera.</p>
<p>The only sort of camera that could make me feel ill would be one which involved a lot of spinning.</p>
<p>Some parts of Portal when I was trying to turn quickly to fire a portal started to make me feel queasy If I didn't stop after a while.</p> <p>brent_w</p>]]></description>
			<dc:creator><![CDATA[brent_w]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 19:09:03 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3834018">SithNinja</a>: I thought they said in the film that it was a standard tape, not an SD card otherwise it would have saved a seperate file.</p>
<p>Here in Australia Cloverfield wasn't marketed as a Godzilla movie, it was marketed as a Lost type (used Abrams name well) handycam disaster movie. No images or trailers released here showed any monster. That was the best part of the movie, not knowing what the hell was going on like the people on the tape.</p> <p>el_rezzo</p>]]></description>
			<dc:creator><![CDATA[el_rezzo]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:53:13 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I don't know about shaky cameras in videogames, but a well made survival-horror Cloverfild videogame would be sweet!</p>
<p>There's something about that movie that makes it one of the most exciting movies I've seen in years.</p> <p>fenderfuel08</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:53:10 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I had no problems watching Cloverfield (great movie by the way, fresh take on the monster movie and the army scenes almost made me feel like it was happening right in front of me). It worked well in the beach scene in Private Ryan but was ineffective in the fight scenes in Bourne 3 so moderation is certainly important. It wouldn't work in a close quarters FPS as you wouldn't be able to tell what was happening but sporting games could use it effectively</p> <p>el_rezzo</p>]]></description>
			<dc:creator><![CDATA[el_rezzo]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:49:33 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3828242">Pickens</a>: I agree, I would only like it if there was a reason for it, not if it's just a gimmick. If there is a good reason for it, if it pushed the story somehow or it helped you get into the character, I would totally dig that. Just don't do it just to be "cool" and "different", that will be stupid.</p> <p>d3ath_fly</p>]]></description>
			<dc:creator><![CDATA[d3ath_fly]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:45:28 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Why would a game have shaky cam?  If it's an FPS you'd have to actively make it shake tlike that, while a 3rd person camera would be incredibly unrealsunrealsitic if it were shaking.  I mean...why?</p> <p>TRT-X</p>]]></description>
			<dc:creator><![CDATA[TRT-X]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:37:52 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3830603">SithNinja</a>: I fail to see the merit in your claims.</p>
<p>Would you have preferred if Cloverfield was directed by Michael Bay, got bloated up by another full hour, and shown the PoVs of different people around the world not acting like real people in the slightest? Perhaps if Cloverfield were based on a computer game and directed by Uwe Boll, you could have appreciated it. Or maybe if King Leonidas defeated the monster in one-on-one combat. Or if it had a happy Spielberg-esque "explain everything" ending.</p>
<p>Would it have been better then?</p> <p>Homard</p>]]></description>
			<dc:creator><![CDATA[Homard]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:34:33 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>even if we run down genres, I can't think if any in which this would help.  No shooters, cuz you need to AIM.  Nothing with a first person view.  Hack and slash?  Maybe, if you could somehow make it seem dramatic.<BR>
I am against adding camera elements that don't exist in reality.  Hi, lens flare!</P></BR> <p>ZinkO: USA WE DA BEST</p>]]></description>
			<dc:creator><![CDATA[ZinkO: USA WE DA BEST]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:33:30 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I think it would be a good idea. There would always be people who feel sick because of it, but they'd probably be in the minority. And I was pleasantly surprised by Clovefield. I thought the ending was just fine- it's fitting and satisfying. Overall though, it has to be one of the best monster movies in a long time. Good stuff.</p> <p><a href="http://">PurpleMonkey</a></p>]]></description>
			<dc:creator><![CDATA[PurpleMonkey]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:16:55 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3834327]]></link>
										
		    <description><![CDATA[<p>Camera effects like these really add to the suspense in games =)<br>
Their a great part in actually getting involved into the game itself. Hell when i first played COD4, lined up against a wall with my fellow marines all firing on position - i notice the so realistic distance blur effect, that with explosions of frag grenades shaking my camera and dirt flying in my face..  omg.. that first 10 seconds i ever played on COD4 blew my mind..<br>
I'd love for almost any game to have such great effects as so.</p> <p>King Seafoam</p>]]></description>
			<dc:creator><![CDATA[King Seafoam]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:16:15 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3834217]]></link>
										
		    <description><![CDATA[<p>The typical shaky-cam is a third person element, not something you'd see in a FPS anyway. However I imagine it could work quite well for a third person melee action game.</p> <p><a href="http://">unmarkedone</a></p>]]></description>
			<dc:creator><![CDATA[unmarkedone]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:08:21 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>It actually wouldn't make me vomit, but it would give me an eyestrain. Something about video blurring just always seems to aggrivate my astigmatism.</P> <p>Posthaus</p>]]></description>
			<dc:creator><![CDATA[Posthaus]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 18:02:18 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3834060]]></link>
										
		    <description><![CDATA[<p>The thing with shaky cameras is that they don't actually copy natural eye movement. When we move our eyes to change the point of focus we move them very suddenly. Try looking down at your hands and then looking back at your monitor; your eyes naturally dart from one point of interest to the other, rather than sloppily wandering around. In fact, it's almost impossible to slowly move yours eyes around arbitrarily. That's probably why people find shaky cams so disturbing. Rather than being an approximation of real eye movement, shaky cams are used to give an urgent, disorienting, or discomforting effect.</p> <p><a href="http://">Toasticus</a></p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:57:53 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I think it could be artfully done with the proper game. As long as it fits the game, I have absolutely no complaints, there just hasnt been a game to my knowledge that has implemented that sort of camera yet.</p> <p>EightBit</p>]]></description>
			<dc:creator><![CDATA[EightBit]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:54:50 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3834018]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=2#c3833549">Ehardergardens</A>: <BR>You couldn't have possibly "grown up with Godzilla movies" and this this was anything like one. Other than some on camera destruction (not much) and a shit load of running around, this was nothing like a Godzilla movie. Godzilla movies SHOWED GODZILLA SMASHING STUFF!! Or it showed Godzilla fighting another monster. THAT is what you go to see when you want to see a "monster movie". This was marketed as such a movie and it was clearly not. This was a " I must save my girlfriend because I never told her I love her story." It was nothing but Hollywood hype and brilliant viral marketing that even suckered me into buying a ticket. <BR>The biggest thing they left "unanswered" for me was something I mentioned in an earlier post. " How the hell do you "tape over" something that was recorded onto and SD card?".</P></BR></BR> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:54:35 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>@ ANABLE</P>
<P>Don't get me wrong, I loved EDF 2017. It's just that I'd like to see better AI. Of course, EDF would be impossible to beat if all those swarming ants and spiders had advanced AI. Come tot hink of it, I still haven't beaten the whole game. There's a crapload of missions in that game. I kept thinking the game was almost over, then, surprise(!), new mission. Well, I officially have no free time. I'm now splitting my time up between Halo 3, Mass Effect, Assassin's Creed, DOA 4 and EDF 2017.</P> <p>Sylar</p>]]></description>
			<dc:creator><![CDATA[Sylar]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:53:43 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>The movie was absolutely terrible, most predictable piece of shit i've ever spent 10 bux on</p> <p><a href="http://www.mactips.org">AqueousBeef</a></p>]]></description>
			<dc:creator><![CDATA[AqueousBeef]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:49:23 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3833870]]></link>
										
		    <description><![CDATA[<p>If it was constantly shaking it'd get really annoying, but if it shook every like, 10 seconds it'd be ok. I mean a lot of times in games the screen shakes and the controller rumbles. It'd be kinda like in halo 3 when cortana appears, except it wouldn't slow you down, and your screen wouldn't be blocked. If it did it on rare occasions, I'd even like it. It could slowly start shaking more and more the closer you get to your goal, or a boss or something.</p> <p>RichChap</p>]]></description>
			<dc:creator><![CDATA[RichChap]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:45:39 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>Nah. Except, maybe, for the shellshock effect found in many war games such as Call of Duty.</P> <p>KM91</p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:44:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3833204">SithNinja</a>: I did spot and agree with all those comments.<br>
But I gave them the benefit of the doubt due to:</p>
<p>3. Some batteries do have a charge out of the package(I'm guessing QA testing?), LI discharge fairly slowly so some charge could be left.</p>
<p>2. Internal bleeding was a huge risk, but it's still a risk not a certainty since no major arteries were apparently broken. Adrenaline could account for some of her behavior but I did find it odd.</p>
<p>1. They keep referring to it as tape, and I missed anywhere in the movie where they say or show what kind of camera it is. They do seem to state it was an SD card at the beginning, and it would write data in files not partially in the way they show. The movie does treat it like a DV tape though. This bothers me the most as if they changed the opening titles it would be fine. It's possible that it did overwrite the file from coney island but some parts of the digital data remained and the images were stitched back in, but that's inconsistent with what was shown because the DOD would have had to have done this and that would be silly.</p> <p>Ehardergardens</p>]]></description>
			<dc:creator><![CDATA[Ehardergardens]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:40:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Honestly, the first thing I thought about when Cloverfield ended was</p>
<p>"That was like Half Life only Gordon Freeman didn't kill anything and he Spoke"</p> <p>stune</p>]]></description>
			<dc:creator><![CDATA[stune]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:30:39 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3831805">SithNinja</a>: It was a monster movie. It was basically a godzilla movie. I grew up with these movies, so I understand that. The love story is an element that adds character depth, motivation and emotion(so audiences care about the people they are following), but I never felt like I was watching just a love story. I'm curious what you felt they left out or what you think a good movie of this genre is? The host was probably the best in recent memories for me but even than it has a lot of character development and lots of things happening that don't directly involve the monster.</p>
<p>Perhaps you were disappointed  or felt they left too much unanswered? I think it was incredibly interesting that they told this monster's story through the background of these people trying to survive, and though it was the background, I think it showed everything I wanted to see. I'd take this anyday over the typical hollywood monster movie that usually gets made.</p>
<p>@<a href="#c3833033">Akmed</a>:  Nuking New York City would be disasterous for surrounding areas due to fall out... they most likely used a chemical fuel bomb at the very end.</p> <p>Ehardergardens</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:26:05 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=2#c3833033">Akmed</A>: <BR>Ok first of all if you put a firecracker in the palm of your hand and it pops, you get minor burn dammage. Take the same amount and make a fist around it and you lose all your fingers. (explaining your TNT comment)<BR>Secondly, how can you say "It's a great movie, ending sucked.." That's like saying " It was the best sex I ever had, but I didn't climax.."</P>
<P>Think about it....</P></BR></BR> <p>Mr.SithNinja</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:25:55 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>yeah, cloverfield was really impressive.. i don't understand how people get motion sickness though. i kind of wish i did because i feel like it'd lend to the experience a bit more. some of my friends also said parts of half-life 2 (when you've relinquished control of the game and are moving by shuttle, flying car, etc) made them feel sick, because they felt like they were actually falling.</p> <p><a href="http://www.myspace.com/tired">8cott</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:21:20 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Of course it wouldn't make you sick, very few people's screens are big enough fro it to do that like the big screen can. But it would be annoying as hell. Do we really need do <i>develop</i> shitty cameras?</p> <p>bnpederson</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:12:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>Oh and BTW I forgot to mention the HUGE mistakes made in the movie. I give you the top 3.</P>
<P>3. Since when do cell phone batteries come fully charged right out of the package? ( when our hero's call battery dies and he "loots" the electronics store with the rest of the hoodlums.</P>
<P>2. They find his woman impaled through the chest, pull her up off of the rebar "spike", and she spends the rest of the movie running around like it's just a scratch. She would have bled out after pulling out the rebar.</P>
<P>1. The basis of the whole movie being shot with a camcorder and having "flashbacks" of a previously recorded event that was "taped over" is impossible considering that the camera they were using in the movie only takes SD CARDS!!! It is impossible to have something "taped over" when using SD cards!! The goddamn movie in the very begining tells you the footage was taken from an SD CARD!!!!</P>
<P>That is just plain bad film making....</P> <p>Mr.SithNinja</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 17:06:48 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>my friend literally threw up after watching this movie.</p> <p>lokey</p>]]></description>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3831805">SithNinja</a>:</p>
<p>well, IMO, i thought it made it more realistic. some parts can scare the shit out of you. unlike most movies where the camera's almost never "in the action"</p>
<p>it's a great movie. ending sucked...<br>
and some parts made no sense. like droping 100000 pounds of TNT on it's back won't kill it. WTF?! just nuke it...</p> <p>Akmed</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:58:11 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Depends on the genre, and on how it's done, but yes, it IS doable, and could be done quite well for example.</p>
<p>The trick of course, would be to pick the right moments to do it.  For example, if you're just, running and gunning, taking down zombies ever so calmly in say, Half Life 3, it'd be detrimental to have the camera shake all over the place.  Though a _very subtle_ jerk might be appropriate when a shotgun or other heavy weapon is fired off.</p>
<p>Reversely, if you're say, jumping from one ledge to another, hitting a little hard, it'd make sense for the camera to wobbly wildly while the character regains his balance and gets back onto his feet.  Similarly, if said character isn't even stopping, then said wobble would realistically be even more dramatic.</p>
<p>So, really, for a genre like a first person shooter, it wouldn't take too much to, mimic this effect.  I mean, the genre already plays much like a person is running around with a camcorder and gun anyway.</p> <p>WolvenOne</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:48:58 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I think Mass Effect employed a shaky cam effect whenever you were in a gunfight. When running, the camera would shake, when bullets hit your cover, the camera would oh so subtlety shake. It gave the firefights a hint of authenticity. And then that stupid douchebag, Garrus, would run into malestorm of bullets and lasers.</p>
<p>That and I'm a shaky cam whore. I loved that shit in Bourne Ultimatum.</p> <p>Ping5000</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:47:14 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>First of all, I absolutely LOVED Cloverfield.</p>
<p>Secondly, it's Half-Life 2.  I don't mean that in a condescending way, but that's the biggest impression I got when I left the theater.  It was a continuous journey from Point A to Point B and everywhere in-between with no exposition, great characters, and a great sense of cohesiveness.</p>
<p>Oh, and the rooftop scene (the return trip) was RIDICULOUSLY tense.</p> <p>Spiffyness</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:45:40 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I like experiments with the camera like they did in Gears of War and even, to a lesser extent, Shadow of the Colossus. It doesn't always work out, but anything to up the atmosphere and even become a part of the gameplay is always welcome.</p> <p>miniboss1232</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:40:30 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>I wouldn't mind trying out a game like that. I haven't seen Cloverfield yet (even if somebody spoiled me on what the monster looks like). Sure, I would only be able to play the game in short spurts, but I can see somebody making a game like that somewhere down the line. I wonder what Earth Defence Force 2017 would be like with shaky cam?</P>
<P>Although I can't see someone use a tripod or ask screaming people if he could use their shirt for a white balance in Clovey. :-p</P> <p>GordieHoweHatTrick</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:32:03 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I love cloverfield. One of my favorite movies out there, and definately very FPS like.</p>
<p>A reactionist type game?   Bring it on!</p> <p><a href="http://pawcraft.blogspot.com">huginn</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:25:46 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>124 comments and only a passing mention at Earth Defense Force 2017? Heartbreaking I say. EDF did it and did it well. It only happened with huge explosions but it made the experience a lot more intense.</p> <p>anable</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:18:40 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Didn't they already do that? It was called Killzone, and it sucked.</p> <p>VerasGunn</p>]]></description>
			<dc:creator><![CDATA[VerasGunn]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:09:57 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3832087]]></link>
										
		    <description><![CDATA[<p>I've never gotten motion sickness from playing FPS games on my PC or console, although when I had a projector (120" screen) set up for playing Spiderman 2 a number of years ago I remember getting a lurching feeling when diving off the top of a building.  It was only momentary and I actually kind of liked it, just like how on a rollercoaster you get that momentary feeling of weightlessness when you hit the top of a hill at high speed.</p>
<p>I think a shakyy cam for an entire game would be really annoying.  Sure it works for the "rodeo" cam in Gears of War, but that is because it is only used sparingly in the game.  I do like the idea of using it in a limited fashion though.  Like diving for cover when you hit a wall a bit of the shakey cam would be cool.  Or during explosions and such.  All the time though would most like turn the shaky cam into a gimmick that would go down in video game lore with the power glove or CDi.  Great sounding ideas, but pulled of in such a way that it's actually a detriment to anything it becomes part of.</p> <p>lostalaska</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:07:09 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>If it is done properly, I wouldn't mind.  If it is the new 3 B's I like to call it, "bloom", "brown" and "blood" effect ... I will pass.</p> <p>EnigmaNemesis</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:07:02 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Nope, I get REALLY bad headaches when playing Half-Life (any sort of half life, but I don't get any with portal.)  So yeah, my headaches first start in the sines area then they turn into nauseating/pounding/dizzy headache...</p>
<p>So I highly doubt I can do that (even though other FPS games are fine :P)</p> <p><a href="http://thedarerkcarter.imeem.com/">That Girl Hates You</a></p>]]></description>
			<dc:creator><![CDATA[That Girl Hates You]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:06:04 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>The choice to go with First-Person view/Blair Witch view was perfect. By giving the movie a smaller perspective, it succeeded in making it more dramatic. Giant monster movies stopped being scary the moment you saw a wide shot of Godzilla destroying cardboard cities. By reducing the ability for the audience to perceive what's going on, it made the impact of seeing a giant monster all the more shocking. This is why most survival horror games are effective in their ability to scare you. They make you see what they want you to.</P>
<P>Also, I love the fact that after seeing the movie, some people went home and drew the monster then posted the pic on art sites. <BR>Like an profile artist in a line-up. "I think it was the one on the left with seven legs and twenty eyes."</P></BR> <p>Shinzatsu</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 16:05:49 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831918]]></link>
										
		    <description><![CDATA[<p>Shaky cam in small doses is fine.</p> <p><a href="http://homepage.mac.com/cyberskull/">CyberSkull</a></p>]]></description>
			<dc:creator><![CDATA[CyberSkull]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:59:39 MST]]></pubDate>
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		    <description><![CDATA[<p>Nope...I never will see that movie because of the "hand camera" part of it.  I never liked the "hand cam" of any movie (the Bourne Identity movies, Batman Begins, etc...).</p> <p>smd31</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:58:41 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831805]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=1#c3830905">Akmed</A>: <BR>Most of the people who are saying "Cloverfield sucks" is because they have seen it already; therefore, they know it sucks. Like me for example.<BR>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming?cpage=1#c3830663">Ehardergardens</A>: <BR>You actualy brought up the main reason why I think the script sucks so bad. Because they used the whole "found camera footage" thing for the basis of the movie they limited themselves to only that camera's perspective and thereby limiting the scope of the story. Another thing that pissed me off about the movie was the marketing strategy and the bold faced lie that the producers were spewing about it being a "monster moive" or new style Godzilla if you will. It is in now way shape or form a monster movie. It is a freaking love story with a monster as a background prop at best.</P></BR></BR></BR> <p>Mr.SithNinja</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:55:05 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831787]]></link>
										
		    <description><![CDATA[<p>Shaky-cam works on film, but not in games.  why?  Because most games are designed to simulate a human field of vision--which if you've ever noiced, isn't really all that shaky.  Look at your screen-unless there is something horribly awry with your inner ear and ability to focus your eyes it should be pretty damned un-shaky.</p>
<p>So it's not that shaky-cam couldn't b used, it would be a better question of "is there any point?"</p>
<p>The singular exception might be for weapons sights.</p> <p>thecactusman17</p>]]></description>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:54:27 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I'd play it, just for the original aspect.</p> <p><a href="http://">rdj</a></p>]]></description>
			<dc:creator><![CDATA[rdj]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:54:08 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831696]]></link>
										
		    <description><![CDATA[<p>One of the first things I do in games is turn off any of the head-bobbing/lagging that developers put-in.</p> <p>D00mM4r1n3</p>]]></description>
			<dc:creator><![CDATA[D00mM4r1n3]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:51:10 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831620]]></link>
										
		    <description><![CDATA[<P>@<A href="#c3831017">Sylar</A>: <BR>
eeeew, again.  90% of the appeal in monster movies comes from fear.  How will anyone feel fear if they know exactly what and when it's happening, and they're trying to make a silly game out of it?</P></BR> <p>ZinkO: USA WE DA BEST</p>]]></description>
			<dc:creator><![CDATA[ZinkO: USA WE DA BEST]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:48:16 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831544]]></link>
										
		    <description><![CDATA[<p>I could handle a level or so perhaps, but if the entire game was shaky, then no. I don't think I'd be willing to play that. It wouldn't be novel. It would merely be annoying.</p> <p>perdevious</p>]]></description>
			<dc:creator><![CDATA[perdevious]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:45:07 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831473]]></link>
										
		    <description><![CDATA[<P>you know, after playing a lot of of First Person Shooters Starting from Doom 1 and Wolfenstein 3D, till the recent Call of Duty 4, I would think I can handle motion sickness.....well I cant lol...</P>
<P>And I think the leaders of me throwing up includes Crysis, Far Cry, and Unreal Tournament 3. And lets not forget Halo Trilogy and Quake 1-3</P> <p>kingme</p>]]></description>
			<dc:creator><![CDATA[kingme]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:42:23 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831470]]></link>
										
		    <description><![CDATA[<p>From the sounds of it, there are a lot of weak-stomached people here. Nothing (aside from reading in a moving vehicle) makes me feel ill unless theres a more medical reason for it.</p> <p>Taco Bell™</p>]]></description>
			<dc:creator><![CDATA[Taco Bell™]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:42:21 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831450]]></link>
										
		    <description><![CDATA[<p>I don't know, I remember some old FPS games that had "weapon bob" and "head bob" and I always hated it.  Maybe I hated it because it was such a lazy, unrealistic sway rather than a bumpy, environment driven shake.</p> <p><a href="http://www.tonyandjuan.com">Tony Bullard</a></p>]]></description>
			<dc:creator><![CDATA[Tony Bullard]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:41:38 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831400]]></link>
										
		    <description><![CDATA[<P>I'm cool I can barely take that stuff in the movie theater.</P>
<P>*SPOILERS*</P>
<P>Wow I didn't see cloverfield just about the middle of the movie (before I cut it off)</P>
<P>but I liked the idea a lot better when it was called <B>GODZILLA</B></P>
<P>From what I watched online this movie came off as over-hyped garbage.</P>
<P>I mean I know it's a movie and all but people running around recording the mayhem dropping the camera like 4x's and then it being "found"...</P>
<P>Come on, Batman and Indiana Jones can't come soon enough...</P> <p><a href="http://myspace.com/kmass">FunKrusher</a></p>]]></description>
			<dc:creator><![CDATA[FunKrusher]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:40:00 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831311]]></link>
										
		    <description><![CDATA[<P>Are you kidding?! I can't even stand vibrating controllers, much less vibrating cameras...</P> <p>guy_jin</p>]]></description>
			<dc:creator><![CDATA[guy_jin]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:36:41 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831245]]></link>
										
		    <description><![CDATA[<p>Shaky cameras and motion blur is one way to cut back on how much detail you need in your game rendering engine, such as pixel shaders and detail textures.</p> <p>Xira</p>]]></description>
			<dc:creator><![CDATA[Xira]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:34:10 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831230]]></link>
										
		    <description><![CDATA[<P>eeeew.  how completely unrealistic.  Would detract horribly from the experience, and also be annoying.  What genre of game could possibly warrant use of a shaky-cam?</P> <p>ZinkO: USA WE DA BEST</p>]]></description>
			<dc:creator><![CDATA[ZinkO: USA WE DA BEST]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:33:36 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831172]]></link>
										
		    <description><![CDATA[<p>The opening to Call of Duty 4 was Cloverfield-esque, for me.  What with the ship falling apart and your movement being kind of ...off?</p>
<p>But I'd just had my wisdom teeth out first time I played through that, so maybe it wouldn't seem so home-video second time around.</p> <p>Xiatter</p>]]></description>
			<dc:creator><![CDATA[Xiatter]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:31:28 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831067]]></link>
										
		    <description><![CDATA[<p>I absolutely loved this movie!  After a while, the cameraman became 'you' and the camera becomes 'your eyes.'  Like many have said, it's a true FPS-style experience, only live action (and it feels nearly-real-time).</p>
<p>A phenomenal achievement.</p> <p><a href="http://www.GamersDaily.US">topaz420</a></p>]]></description>
			<dc:creator><![CDATA[topaz420]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:27:17 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3831017]]></link>
										
		    <description><![CDATA[<P>I think it would be cool if it was feature that could be turned on or off. It could add some extra depth to a war game and coud even spawn a new sub-genre where you go in as a embedded reporter during a war.</P>
<P>I actually have an idea for a Cloverfield MMO. It wouldn't be your typical MMO with the world being pretty consistent. The city would be destroyed cyclicly and you'd start all over again. The monster would attack in a random location every time the game starts another cycle and each character's spawn would be random. I'd say the city could be destroyed weekly or bi-weekly to give people time to eat, sleep and work. There would be a lot of replay value, since every scenario would play out differently, plus achievements for XBOX 360 would get people approaching the game in different ways. The first goal would be to just survive the destruction of the city. The rest would be various other achivements. You could get an achievement for rescuing adding to your party a certain number of people. You could get an achievement for being killd by a spider and getting killed by the monster. There could even be one for specifically getting stepped on. There might be an achievement for being the only surviving member of your party. It would be hard to pull off, but with a little creativity I think they could do it. Giant monster attacks haven't really been explored to their fullest potential in video games, and don't even say EDF or Rampage or any of the Godzilla games. Those are nowhere near what this genre, properly addressed, could be.</P> <p>Sylar</p>]]></description>
			<dc:creator><![CDATA[Sylar]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:25:56 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830988]]></link>
										
		    <description><![CDATA[<P>Well we can already mimic this style by the way you play a FPS. But if it were to become an actual camera view in a game, would it be Kane &amp; Lynch bad or Tomb Raider bad?</P> <p>tazz77</p>]]></description>
			<dc:creator><![CDATA[tazz77]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:25:17 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830938]]></link>
										
		    <description><![CDATA[<P>The only time I've ever felt ill while playing a game is during the river boat section of Half Life 2. I had to have time out every 5 minutes, and that didn't even have any NYPD Blue/Cloverfield shaky cam action in it as far as I remember.</P>
<P>Obviously I voted "No!" on the poll.</P> <p><a href="http://www.youtube.com/JaYFr0">J-Fro</a></p>]]></description>
			<dc:creator><![CDATA[J-Fro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:23:19 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830922]]></link>
										
		    <description><![CDATA[<P>I found this movie a lot like an FPS. I can see FPS fanatics loving this movie, at times I thought it was COD4 on extra hard...</P>
<P>Especially the scene where the military just all the sudden show's up from behind.. Awesome movie though.</P> <p>makemoney</p>]]></description>
			<dc:creator><![CDATA[makemoney]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:22:31 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830905]]></link>
										
		    <description><![CDATA[<p>no, keep it in the movies. and for anyone who says Cloverfield sucks, go watch it. sure the ending is dissappointing, but it's the best First-person style movie out there. you really feel there.</p>
<p>it may be good for FPS, but doubt it...</p> <p>Akmed</p>]]></description>
			<dc:creator><![CDATA[Akmed]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:21:49 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830891]]></link>
										
		    <description><![CDATA[<p>It's kind of funny because after seeing Cloverfield I commented to my brother (who is also a big gamer) how much it reminded me of playing a first person shooter.  Just in terms of analogous game experiences Cloverfield actually reminded me a lot of Half-Life 2 or the original F.E.A.R. in the sense that for the most part the action consisted of continuous shots with a very cuts. Not a lot of exposition, just letting the events and action dictate everything.</p>
<p>On the subject of shaky-cam in games I have to go with the crowd that says it's fine in moderation.</p> <p>Maluvin</p>]]></description>
			<dc:creator><![CDATA[Maluvin]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:21:17 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830867]]></link>
										
		    <description><![CDATA[<P>Shaky-cam, and those film-makers that continue to use it to affect their narative, needs to die in a fire.</P>
<P>Allusion is a far better mechanic to obscure the object that obfuscation through shakery.</P> <p>joeymojo</p>]]></description>
			<dc:creator><![CDATA[joeymojo]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:20:38 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830776]]></link>
										
		    <description><![CDATA[<P>If I want to get sick, I'll go play XBLA Marathon: Durandal. That game has some serious issues for people with motion sickness.</P> <p><a href="http://">Hiero Glyph</a></p>]]></description>
			<dc:creator><![CDATA[Hiero Glyph]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:17:21 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830775]]></link>
										
		    <description><![CDATA[<p>Gears of War has one of my favourite cameras in a game.  But even that is very subtle compared to what a real handheld camera would be like.  Also, Mario 64 has a "handheld camera" type thing going on that I also like.</p>
<p>But if it was as shaky as Blair Witch then no way hose.</p> <p>dowingba</p>]]></description>
			<dc:creator><![CDATA[dowingba]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:17:20 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830698]]></link>
										
		    <description><![CDATA[<p>I like the idea, but it all depends on how it's implemented. That's why I'm unsure as to what to go with. I think I'll go with "Yes," because I think it could really work with something like a survival-horror game (even though I never play them), or an FPS. Probably some other genres would work with it as well, but I don't know of any more right off the top of my head.</p> <p><a href="http://">armchairnixon</a></p>]]></description>
			<dc:creator><![CDATA[armchairnixon]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:15:15 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830666]]></link>
										
		    <description><![CDATA[<p>As long as I don't have an inner ear infection, like I did when I saw Cloverfield, I'll be fine.<br>
I thought I was going to liquefy and start dripping out of the chair when ever a flight of stairs came up. So I guess that would be... most of the movie.</p> <p>brainless</p>]]></description>
			<dc:creator><![CDATA[brainless]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:14:06 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830663]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3829752">SithNinja</a>: <br>
There was quite a lot of story going on in Cloverfield, and the use of the camera and the way they developed characters and plot through the overlapped video scenes was quite well done without it feeling incredibly forced, which is the risk because what you are seeing has to appear to be just a video of some people trying save a friend and escape. You can't suddenly have them run into a scientist who talks about the creature or have the main characters do anything too crazy or the reality that the film goes for is shattered. <br>
 I'm not sure as a movie if it was a strong as the Host, but it was definitely worth seeing, and the back story is equally interesting as the movie.<br>
Gears of War had Epic's typical stereotypical macho male 14 year old demographic characters, which I found really really really stupid, but the game itself and the art design is stunning.<br>
But I found the monster design to look sort of silly and too much like a monster movie monster and less like something that looked like it would be that large and real. I saw some concept sketches where it looked more like a whale mutated and that looked more reasonable and actually scarier.</p>
<p>I can't change your experience and make enjoy either of the things, taste is subjective,<br>
 but I feel you are being unfair to them.</p> <p>Ehardergardens</p>]]></description>
			<dc:creator><![CDATA[Ehardergardens]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:14:04 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830603]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830021">Homard</A>: <BR>If by well done you mean 80 min of an epileptic swinging around a camcorder with a script that could have been written by any given retarded circus monkey, then I completley agree....</P></BR> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:12:05 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830538]]></link>
										
		    <description><![CDATA[<p>I watched Cloverfield with no problems, but in gaming, even too much head-bob irritates me.  A shaky-cam in a game would be aggravating because you're not just observing what's on screen, you're controlling it.  And having a clear vision of what's going on around you is paramount to be able to successfully navigate the game.  I think a shaky-cam would be seen as a hindrance to gameplay.  Can you imagine if when you sprinted in CoD4, you got glimpses of your feet, or the legs of the person next to you?</p> <p><a href="http://">Briz9</a></p>]]></description>
			<dc:creator><![CDATA[Briz9]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:10:28 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830480]]></link>
										
		    <description><![CDATA[<p>You mean like manhunt 2?</p> <p>Zombie_Crunch</p>]]></description>
			<dc:creator><![CDATA[Zombie_Crunch]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:08:19 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830368]]></link>
										
		    <description><![CDATA[<p>I hate shaky cam. If I ever meet a director who uses it in a production that's over half a million dollars, I'm going to punch them in the face.</p>
<p>It's called a dolly. People spent hundreds of thousands of dollars perfecting it, it makes the camera shots look awesome, so people should use it. <b>NO EXCUSES!</b></p>
<p>And considering 80% of game developers can't get a simple camera right, I think game developers should learn to walk before they try to run.</p> <p><a href="http://www.funkyj.com">FunkyJ</a></p>]]></description>
			<dc:creator><![CDATA[FunkyJ]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 15:05:11 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830094]]></link>
										
		    <description><![CDATA[<p>Well, Wipeout in cockpit view is close enough sometimes.</p> <p>PooPooKaKaBumBum</p>]]></description>
			<dc:creator><![CDATA[PooPooKaKaBumBum]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:57:13 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3830021]]></link>
										
		    <description><![CDATA[<p>A game? No.</p>
<p>A movie as well done as Cloverfield? Absolutely.</p> <p>Homard</p>]]></description>
			<dc:creator><![CDATA[Homard]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:55:27 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>An ENTIRE game as shaky cam? Well I did finish and still love Gears of War,so maybe I wouldn't mind it.</P>
<P>But if a hundred companines copied and did it for there games,I do believe I would puke sometime down the line.</P> <p>Shiro_Shishi</p>]]></description>
			<dc:creator><![CDATA[Shiro_Shishi]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:55:26 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829907]]></link>
										
		    <description><![CDATA[<p>In what context are we talking about I mean hell I can stand a mortar round shake n the screen here or there but 2 hrs of non stop shaking no thank you</p> <p>Moklomi</p>]]></description>
			<dc:creator><![CDATA[Moklomi]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:52:57 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829872]]></link>
										
		    <description><![CDATA[<p>no not ever, my eye is doing the motion blur for me, I've seen crysis in action and the motion blur there is far too extreme already</p> <p>infi</p>]]></description>
			<dc:creator><![CDATA[infi]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:52:17 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829852]]></link>
										
		    <description><![CDATA[<p>The shaky cam doesn't make me sick or anything, it's just fucking retarded and has no place in a game, much like the annoying beeping when you are low on health. I know I'm low on health, you don't have to beep for fuckingever.  I'm sorry. Got a little off track.</p>
<p>Shaky cams are bad.  Games shouldn't use them.  Same with insane blinking lights during action scenes that make me wish I was having a seizure.</p>
<p>However, small things like with Gears of War's use of it are alright.  Entire game full of it is ruins the effect.  Maybe if you were the one actually controlling the camera in some weird adventure game it could be acceptible for an entire game.</p> <p>KirbyMorph</p>]]></description>
			<dc:creator><![CDATA[KirbyMorph]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:51:33 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829832]]></link>
										
		    <description><![CDATA[<p>I can get nauseated while playing FPS, so I don't need a shaky cam video game. Oh, the movie was awesome, well done.</p> <p>phalanges</p>]]></description>
			<dc:creator><![CDATA[phalanges]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:50:56 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829825]]></link>
										
		    <description><![CDATA[<p>I can't really choose either. I don't mind camera bobbing, whether it's the entire screen, or just a character's weapon, and I surely don't vomit. At the same time, I would never feel compelled to simulate it in games where there is no shaking. Little kids who have been given too much caffeine maybe, but I think they would vomit a lot either way.</p> <p>WK016</p>]]></description>
			<dc:creator><![CDATA[WK016]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:50:50 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>If the game came with barf bags for the gamers, then it could be possible. I don't see this going further than just a few instances of the camera shaking.</P>
<P>Anyways, I can imagine the whole Pokemon Epileptic Seizure episode happening again, except this time people will be projectile vommiting instead :D.</P> <p>Phlycheez</p>]]></description>
			<dc:creator><![CDATA[Phlycheez]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:50:38 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>Isn't there some game where you play as a cameraman for TV or something and see people die and stuff? Could work well for something like that</p> <p>HikariOblivion</p>]]></description>
			<dc:creator><![CDATA[HikariOblivion]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:50:22 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<P>Other than the humor and some aesthetics, the movie was pretty darn disappointing. I'm glad JJ Abrams did not write and direct it since I would have been sorely disappointed in him.</P>
<P>However, the new Star Trek movie Abrams is making looks awesome.</P> <p>sascha23</p>]]></description>
			<dc:creator><![CDATA[sascha23]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:48:26 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829752]]></link>
										
		    <description><![CDATA[<P>Both Cloverfield and Gears Of War sucks ass. Cloverfield used the shaky cam because they needed a distraction from how badly written and directed it was. The monster (when you actualy get a good look at it, which was once or twice) actualy did look good. They couldn't even come up with enough story or dialoge to fill 90 min even tho their was no action in the first 30 min of it. Gears used it to distract from the piss poor graphics. The damn characters take up a third of the screen and lumber around like a bunch of drunken elephants. Never understood the appeal of that game.</P> <p>Mr.SithNinja</p>]]></description>
			<dc:creator><![CDATA[Mr.SithNinja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:48:19 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829712]]></link>
										
		    <description><![CDATA[<P>I could definitely go for something like this if it was subtle. Simmilar to DOOM and other games back in the day, that used the "head bob" whenyou were walking and running to make it feel a little more "real". I really dug that effect. I think that and the fact that FPS technology was so new and unfamilliar is what led to "Doom Corridor Syndrome" that you saw articles in CGW about back in the day. It could be a little dissorienting, but it made the experience have more depth. The queasy feeling of barreling down a hallway at top speed and then whipping around a corner to take a shot at a baddie really enhanced the "in the game" feel. In today's more modern games, it could really make an impact.</P> <p>Shade Malek</p>]]></description>
			<dc:creator><![CDATA[Shade Malek]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:46:16 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829679]]></link>
										
		    <description><![CDATA[<p>Playing decent used to get me, and sometimes watching someone playing an FPS will bother me and make me sleepy, as I'm constantly adjusting to the fact that i'm not controlling the camera, but in general I haven't gotten motion sickness fom games or movies.<br>
BWP and this movie didn't bother me, though it may have something to do with how close you sit and field of view. I was fairly close for Cloverfield, but don't really want to see it on an IMAX.</p>
<p>Seems like there were games a few years back that even had 'head bob' options, I don't recall it affecting the gun sight though. I don't think a Handicam view being the main view would work to well for  most people.</p> <p>Ehardergardens</p>]]></description>
			<dc:creator><![CDATA[Ehardergardens]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:45:08 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829655]]></link>
										
		    <description><![CDATA[<p>I completely disagree that we see more than normal in a first person game. We actually see quite a bit less. Even with widescreen monitors, the field of view you get in a game is significantly less than you get in real life. Also, especially in console games, you're much more limited in the extent that you can look around. Even with a mouse you can't look around with the speed and precision you have in real life.</p>
<p>Because of the way the human eye and brain work, we don't see things shaking around even if we are moving around rapidly.</p>
<p>Video games generally try to simulate viewing through a human eye, not viewing through a camera. Adding a shakey cam to a game would do absolutely nothing to make a game more enjoyable and it would do absolutely nothing to make a game more realistic.</p> <p><a href="http://timecircuits.net">Luziphir</a></p>]]></description>
			<dc:creator><![CDATA[Luziphir]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:44:11 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829648]]></link>
										
		    <description><![CDATA[<p>Like that skater part of the Animatrix, there's room for a game like that.</p>
<p>Issue being that like God of Wars button command whatever it's called system, every other game on earth will use it. (PS: I know God of War didn't come up with it)</p>
<p>So no, it might be a bad idea.</p> <p>Gigith</p>]]></description>
			<dc:creator><![CDATA[Gigith]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:43:51 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829633]]></link>
										
		    <description><![CDATA[<p>Shaky cam is one of the most overused and quickly-becoming-cliche techniques in film today. Ugh. Just look at the atrocity that is 28 Weeks Later. Half of the movie isn't comprehensible because of all the shaking.</p>
<p>Whatever happened to proper cinematography (at least in big-budget films. Many smaller art films are still gorgeous). Just look at Stanley Kubrick's works. His use of the steady-cam has produced some of the most visually stunning films ever. Barry Lyndon is a treat for the eyes.</p> <p>bysty</p>]]></description>
			<dc:creator><![CDATA[bysty]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:43:15 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829606]]></link>
										
		    <description><![CDATA[<p>I hate shaky cam because it is so artificial.  When I run I don't see thing like the exaggerated motion shaky cam gives(the brain/eye adjusts for it).  It is fake and limited too much in a box infront of you.  I mean how many people run around and want to puke because of what it looked like? None that I have heard of and that just shows how fundamentally flawed the shaky cam image is.    So I just don't see how it adds a bit of realism when it is not realistic at all.  It just pisses me off. :)</p> <p><a href="http://">GPman</a></p>]]></description>
			<dc:creator><![CDATA[GPman]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:42:16 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829506]]></link>
										
		    <description><![CDATA[<p>I say no if it's pure straightforward shake for shake's sake. (wow that's hard to type out)</p>
<p>Now if you do something that fits with the camera movement, it totally rocks. Look at Mechwarrior 3 with cockpit rocking, GTA: SA on a motorcycle at high speed in first person, and probably the best use of it: MS Flight Sim X. Hop into an F-18 in the Acceleration expansion and lay into the afterburner. It really looks like your head just sank into the seat. That sort of stuff I love.</p> <p>Skunky</p>]]></description>
			<dc:creator><![CDATA[Skunky]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:38:09 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829485]]></link>
										
		    <description><![CDATA[<p>I have wanted a 'shaky cam' game for ahile.  One of the things that have always bothered me  has been the games where everyone moves around with their head attached to a tripod.  When people run they don't look perfectly forward and their head sure as hell don't stay completely steady.  I find that to be more likely to make me sick then the actual shakyness.  It doesn't have to be as shaky as say Cloverfield was (mostly because he had it in his hand, its not a steady as your head).</p>
<p>COD4 does the best job so far that I've seen it simulated.</p>
<p>If developers don't want to go as far as full movement, I would be happy if they added things that you normally wouldn't have any control over.  An example, an explosion goes off in front of you, 90% of the peoples first reaction would be to look away or move your arm over your eyes.  Its a natural reaction.  If they added little things like that they could get away with the Cloverfield look, without the motion sickness problems.</p> <p><a href="http://www.pixelatedninja.com">Khabi</a></p>]]></description>
			<dc:creator><![CDATA[Khabi]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:36:49 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829483]]></link>
										
		    <description><![CDATA[<p>Kind of reminds me of the boat level of COD 4 -- which I might add was one of the most awesome gaming experiences in recent memory.</p> <p>bangbangblah</p>]]></description>
			<dc:creator><![CDATA[bangbangblah]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:36:42 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829432]]></link>
										
		    <description><![CDATA[<p>Limit the game to an hour and a half, sure.</p> <p>eldunce</p>]]></description>
			<dc:creator><![CDATA[eldunce]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:34:47 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829403]]></link>
										
		    <description><![CDATA[<p>Yes, but such a camera style wouldn't be right for gaming. In a movie like <i>Cloverfield</i>, which was awesome, by the way, the viewer is just that: a viewer. They aren't interacting with the image on the screen. Games, however, are all about interaction, and if the camera is constantly changing, it just makes it that much harder to interact with the game.</p> <p>kylenalepa</p>]]></description>
			<dc:creator><![CDATA[kylenalepa]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:33:45 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>I just threw-up while thinking about. X_x</p> <p>Black_Ops_19</p>]]></description>
			<dc:creator><![CDATA[Black_Ops_19]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:32:59 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829340]]></link>
										
		    <description><![CDATA[<p>That would be horrible. Shaky movies are no problem for me, but a shaky game would kill my digestive system.</p> <p><a href="http://">ShaggE</a></p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:31:09 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829339]]></link>
										
		    <description><![CDATA[<p>To those saying Cloverfield made them motion sick. Did you ever consider sitting in the back?</p>
<p>I mean seriously, I get sick on tire swings (yes, I'm that bad) and Cloverfield didn't even make me motion sick in the slightest.</p> <p><a href="http://www.doomstink.com">Doomstink</a></p>]]></description>
			<dc:creator><![CDATA[Doomstink]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:31:08 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829311]]></link>
										
		    <description><![CDATA[<p>While I can handle crap like Vr and 3D topsy turvy shit, I'm incredibly supceptible to Tunnel Vision syndrome.</p> <p>ila</p>]]></description>
			<dc:creator><![CDATA[ila]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:30:21 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
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		    <description><![CDATA[<p>@<a href="#c3828203">Len Bias Cocaine Surplus</a>:</p>
<p>bah. go play Legend of the Seven Paladins and then com back and repost your message ;)</p> <p>Acunia</p>]]></description>
			<dc:creator><![CDATA[Acunia]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:27:00 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829150]]></link>
										
		    <description><![CDATA[<p>I have to sit in the back of a theatre not to get sick in a normal movie, so no way no how. I even got dizzy during SMG and can't play a FPS to save my life, so the less shaky, the better. I mostly like to stick to 2D gaming to be honest.</p> <p>Tiger-Fever</p>]]></description>
			<dc:creator><![CDATA[Tiger-Fever]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:24:24 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829144]]></link>
										
		    <description><![CDATA[<p>the third bourne movie made my friend sick in the theater and me nausious, so no, no, no, a thousand times no, Call of Duty 4 is as far as I want it to go. Cloverfield is an exception to the rule because the entire film is from the view of a handheld camera, while the last bourne movie was so horribly I didn't have a clue what the hell was going on during some of the fight scenes, please don't bring this atrocious film trend to Video Games, I will not play.</p> <p>geoffcbassett</p>]]></description>
			<dc:creator><![CDATA[geoffcbassett]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:24:06 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829123]]></link>
										
		    <description><![CDATA[<p>No. I really fail to see how that could add anything other than annoyance to a game.</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:23:23 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829069]]></link>
										
		    <description><![CDATA[<p>I really don't think such a style would be suited for something so immersive such as videogames.. We're not only dealing with the sporadic movement of the player, but such movement would not be equal to those of a film, which is dynamic in style, but still static in delivery.</p>
<p>Frame rates is another issue. Even with current hardware, we're still struggling to keep frame-rates as high and smooth as possible. As every generation with 3D has shown us, developers have historically attempted to max out hardware as best to their abilities, so such camera movements would probably digress from the gaming experience rather than make it more unique.</p> <p>mr_dimsum</p>]]></description>
			<dc:creator><![CDATA[mr_dimsum]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:21:08 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829035]]></link>
										
		    <description><![CDATA[<p>Bourne 2 in a cinema made me ill, but so did The Science Of Sleep.  Blair Witch was fine...</p>
<p>I read a blurb in the Half-Life 2 book about how they had a tester who was especially sensitive to motion sickness, and he became their vomit-meter as they worked on the game.  IIRC, he particularly influenced how they handled the Route Kanal vehicle segments.  I wish all developers were as conscientious.</p>
<p>Still breaks my heart to think about Okami...</p> <p>Campion of Drymouth</p>]]></description>
			<dc:creator><![CDATA[Campion of Drymouth]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:19:54 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829006]]></link>
										
		    <description><![CDATA[<P>Bad cameras can ruin perfectly good games. Developers should spend a lot more time making sure that camera movements are natural and intuitive and less on the eye candy factor. Unless they're used sparingly shaky cameras are terrible, whether they're in movies, on TV shows, or in video games. So are uncontrollable cuts back and forth between different camera angles (I'm looking at you, Bourne. And Assassin's Creed to a lesser extent).</P> <p><a href="http://www.teamxlink.co.uk">MeanMF</a></p>]]></description>
			<dc:creator><![CDATA[MeanMF]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:18:50 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829004]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3828203">Len Bias Cocaine Surplus</a>:</p>
<p>Wasn't the problem with Marathon the field of view?  I thought that was it, not a shaky camera.</p>
<p>That type of thing never makes me sick, and after about ten minutes of the Marathon demo, I had to stop, as I actually started to feel pretty queasy.</p> <p>prmononoke</p>]]></description>
			<dc:creator><![CDATA[prmononoke]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:18:46 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3829000]]></link>
										
		    <description><![CDATA[<p>There's no way I could handle a shakycam game.  I get enough of a headache spectating other players unless there's a freelook camera -- adding an extra layer to that would just be painful. Ow.</p>
<p>It's strange, I only get a headache when I'm watching a highly active camera which I have no control over.  Odd how the brain works, isn't it?</p> <p>Sugoi</p>]]></description>
			<dc:creator><![CDATA[Sugoi]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:18:38 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828955]]></link>
										
		    <description><![CDATA[<p>It's like gears of war. I think a character running from a chaotic event with an extremely shaky camera could look pretty sweet.</p>
<p>I don't understand why everyone is pissed off at the shaky cam in cloverfield. The camera man is an actual character, the shakyness goes along with his character and the situation. It makes the story more realistic and believable. If you get motion sick from anything that isn't on a tripod, gtfo of 2008.</p> <p>Nessman</p>]]></description>
			<dc:creator><![CDATA[Nessman]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:16:57 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828949]]></link>
										
		    <description><![CDATA[<P>It would of course have to fit the game style ... like Disaster Report or the "up coming" Wii disaster game from Nintendo. But yeah, I would be up for it. I can only really see it work for a first person style game. Bring on a Cloverfield game!</P>
<P>A group of us saw it Saturday night. One of my friends did come down with a case of the Cloverfields ... he made it about half way through, when he got up and ran out. I believe he did make it to the restroom, so no mess to clean up from the theatre staff. So if you get motion sickenss and really want to see this EXCELLENT film, pop some dramamine before hand.</P> <p>icarusprime</p>]]></description>
			<dc:creator><![CDATA[icarusprime]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:16:41 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828925]]></link>
										
		    <description><![CDATA[<p>Shaky screens are just awful. I remember trying to play the CoD2 demo, and I was actually expecting something not-awful after reading reviews and loving the first game. So when grenades made the camera bounce around as if controlled by a ADD kid on speed I shut it down in disgust - honestly, hitting things with a Lee-Enfield is hard enough <i>without</i> having to predict where my crosshair is going to be the next split second.</p>
<p>Shaky cameras are fine when you're just watching, but implementing it as something to take into account in a hectic firefight where you've got your hands full taking cover from bullets and taking potshots already - it's just annoying.</p> <p>Anyways</p>]]></description>
			<dc:creator><![CDATA[Anyways]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:16:04 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828898]]></link>
										
		    <description><![CDATA[<p>One interesting thing is that me and my friend who both play games a lot could handle the shakiness, but my friends who don't play games couldn't. I think playing many FPS's probably gets you used to a "first person" kind of movie like that. When I was still at home my mom would always comment that she would gate a headache just watching me play.</p> <p><a href="http://www.mattbone.ca">liquid_kore</a></p>]]></description>
			<dc:creator><![CDATA[liquid_kore]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:15:24 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828862]]></link>
										
		    <description><![CDATA[<p>I guess I could handle a Cloverfield game. I had no problems with Marathon.</p> <p>iamnotdryad</p>]]></description>
			<dc:creator><![CDATA[iamnotdryad]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:14:27 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828809]]></link>
										
		    <description><![CDATA[<P>i've had problems getting queesy playing some first person shooters. Moreso on console then on PC. that being said I don't think I would like a shaky-cam videogame.</P> <p>teh_joe</p>]]></description>
			<dc:creator><![CDATA[teh_joe]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:12:23 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828794]]></link>
										
		    <description><![CDATA[<p>I'm honestly quite a fan of the shaky camera.  I liked the dashing in Gears, and in CoD4, the movement while reloading is quite nice, natural seeming.</p>
<p>I think its a good mechanic to have, but it can't be overdone.</p> <p>GM08</p>]]></description>
			<dc:creator><![CDATA[GM08]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:11:22 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828784]]></link>
										
		    <description><![CDATA[<p>It's situational.  It has to be or else it just becomes the next lens flare.  The camera they used in Cloverfield is just a style, like having really long shots in a movie.  Sonic would actually get worse with a shaky cam.    Barbie's Horse adventures might get better.  I just hope the shaky cam doesn't become some kind of faux fad for developers.</p> <p>Zonderic</p>]]></description>
			<dc:creator><![CDATA[Zonderic]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 22 Jan 2008 14:11:06 MST]]></pubDate>
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		    <title><![CDATA[Could You Handle Shaky, Cloverfield-Style Gaming?]]></title>
		    <link><![CDATA[http://kotaku.com/347562/could-you-handle-shaky-cloverfield+style-gaming#c3828783]]></link>
										
		    <description><![CDATA[<P>I haven't seen the movie but I hear it's film like Blairwitch. If a game moved around like this, it could be good or bad, if it is a hinderence to g