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		<title><![CDATA[First Tiberium Screens - Kotaku Comments]]></title>
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			<title><![CDATA[First Tiberium Screens - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sat, 19 Jan 2008 08:58:18 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Sat, 19 Jan 2008 08:58:18 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/339058/first-tiberium-screens]]></link>
		<description><![CDATA[]]></description>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3794891]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3505323">Soldrak</a>: You mean it won't be full of potty-mouthed, inert-balled thirteen year olds with autoaim?</p> <p>KirbySS</p>]]></description>
			<dc:creator><![CDATA[KirbySS]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 19 Jan 2008 08:58:18 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3506133]]></link>
										
		    <description><![CDATA[<p>Hope it comes to the PS3!!!</p> <p>HarshCargo</p>]]></description>
			<dc:creator><![CDATA[HarshCargo]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 01 Jan 2008 10:48:56 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3505323]]></link>
										
		    <description><![CDATA[<p>It may look better than Halo but you can be certain it won't play as well as a Halo.  EA has massacred Westwood Studios and the Command and Conquer universe with their stupidity and bad juju.</p> <p><a href="http://">Soldrak</a></p>]]></description>
			<dc:creator><![CDATA[Soldrak]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 01 Jan 2008 01:35:52 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3504971]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496821">manjikengo</a>: lol too true mate, to true.</p> <p>Witzbold</p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 23:04:12 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3504969]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3503957">September</a>: Quite personally this looks nicer than halo to me.</p>
<p>I kinda wish though that I had played C&amp;C III to be caught up with all the history / lore. :x</p>
<p>Actually yeah you could say its like halo without the MC. The huge war the marines had to fight.</p> <p>Witzbold</p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 23:03:25 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3503957]]></link>
										
		    <description><![CDATA[<P>Is it just me or does this seem like it's following a Halo-esque scheme so far?</P> <p>September</p>]]></description>
			<dc:creator><![CDATA[September]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 19:35:15 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3503735]]></link>
										
		    <description><![CDATA[<p>Been in and out of the C&amp;C world and have been hoping to hit the ground eventually in this world.  I was hoping to do so in Battlefield, but "online only" play is utter fail.  To be honest, this game, Battlefield, and all the other FPSs with mechs just make me long for a next-gen Mechwarrior/Battletech game. Oh well, until that day, I guess this will do.</p> <p>mtheumer</p>]]></description>
			<dc:creator><![CDATA[mtheumer]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 18:45:15 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3503101]]></link>
										
		    <description><![CDATA[<P>I'm reminded of Urban Assault... dammit I LOVED that game...</P> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 16:57:36 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3502743]]></link>
										
		    <description><![CDATA[<p>All you that think it won't work... it already has worked! C&amp;C Renegade blended the FPS and RTS worlds very well, but for some reason it didn't do too well.</p> <p>Nyaos</p>]]></description>
			<dc:creator><![CDATA[Nyaos]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 16:09:52 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3500738]]></link>
										
		    <description><![CDATA[<p>This is what the future looks like it's cool I can't get over this.</p> <p>Knuckles</p>]]></description>
			<dc:creator><![CDATA[Knuckles]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 13:03:57 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3499457]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496821">manjikengo</a>:</p>
<p>Damned if you do, damned if you dont!</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 11:49:07 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3498978]]></link>
										
		    <description><![CDATA[<p>I like the shot where the things that vaguely resemble orcas are flying over the things that vaguely resemble wolverines.</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 11:16:25 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3498968]]></link>
										
		    <description><![CDATA[<p>I don't see why people are saying they can't find anything familiar in the screen shots.  There are clearly Titans and Orcas in a few.  I hate that they pulled all the goofy tech out of CNC3.  Some of it is back now though...</p> <p>JayD16</p>]]></description>
			<dc:creator><![CDATA[JayD16]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 11:15:30 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3498512]]></link>
										
		    <description><![CDATA[<p>The future is here. The future is brown.</p>
<p>I am sad that C&amp;C 3 pretty much did away with all the units and buildings from well, every previous game. Cant really recognize anything from the pictures.</p>
<p>And where oh where are GDI's Mammoth tanks!</p> <p>Seiryuu</p>]]></description>
			<dc:creator><![CDATA[Seiryuu]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 10:42:43 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3498396]]></link>
										
		    <description><![CDATA[<P>Let's find something to whine about!</P>
<P>I know, how about the color pallete!</P>
<P>If it were as colorful as you say, you guys would be whining about a "cartoony" pallete.</P> <p>GHamilton</p>]]></description>
			<dc:creator><![CDATA[GHamilton]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 10:33:22 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3497816]]></link>
										
		    <description><![CDATA[<P>isnt this a EA game. Meh I will pass fuck them.</P> <p>Streeks1984</p>]]></description>
			<dc:creator><![CDATA[Streeks1984]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 09:39:45 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496821]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495969">EnigmaNemesis</a>: when they add the colors of the rainbow, they make fun of it. See halo 3.</p> <p>ManjiKengo reads DuneTiger reads Kotaku, seems pleased.</p>]]></description>
			<dc:creator><![CDATA[ManjiKengo reads DuneTiger reads Kotaku, seems pleased.]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 07:50:42 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496760]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495933">madman83</a>: Check out BF2, or BF1942.. it's already been done somewhat.</p> <p>Scuba Steve</p>]]></description>
			<dc:creator><![CDATA[Scuba Steve]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 07:40:43 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496501]]></link>
										
		    <description><![CDATA[<p>I just wish they wouldn't focus on squad based gameplay and just stuck to the renegade formula of a one man killing machine + insanely cheesey dialogue.</p> <p>Cirrus</p>]]></description>
			<dc:creator><![CDATA[Cirrus]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 06:25:57 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496457]]></link>
										
		    <description><![CDATA[<P>I always thought that it was a good old fashioned RTS till now! I'll keep an eye on Tiberuiem...wait</P> <p>scruffy, the janitor</p>]]></description>
			<dc:creator><![CDATA[scruffy, the janitor]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 06:06:51 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496443]]></link>
										
		    <description><![CDATA[<p>This actually looks halfway decent.</p> <p>XbhaskarX</p>]]></description>
			<dc:creator><![CDATA[XbhaskarX]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 06:00:40 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496418]]></link>
										
		    <description><![CDATA[<p>Well for those that don't like the color pallet I gotta ask, "Did you play C&amp;C 3?"  I'm getting the impression you haven't and thus you are missing why everything looks that way.  The backstory behind C&amp;C has been pretty interesting.  Tiberium has blighted the earth and has turned some of the richest looking places on Earth, African jungles for example, into deserts.  The only places that aren't like that are futuristic cities where the rich people live and so you won't see many battles there.  The places where Tiberium is REALLY thriving and everything is green are places that are extremely toxic to foot soldiers so I'm guessing most of the game won't take place there if you're point of view is from a grunt.</p>
<p>Did Westwood paint themselves into a corner with the whole Tiberium idea? Maybe.  Or did they conveniently make it so that future games wouldn't need a rich color pallette? Possibly.  I'm going to wait and see if the game is fun first.</p> <p><a href="http://www.thespeedlounge.com/">jp182</a></p>]]></description>
			<dc:creator><![CDATA[jp182]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 05:39:03 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496406]]></link>
										
		    <description><![CDATA[<p>EA.. Bahhhhh..</p> <p><a href="http://www.heuman.com">xpnet</a></p>]]></description>
			<dc:creator><![CDATA[xpnet]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 05:30:40 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496380]]></link>
										
		    <description><![CDATA[<p>This better not be another Renegade, and I hope there's more than just Scrin vs GDI action.</p> <p>huhwhat</p>]]></description>
			<dc:creator><![CDATA[huhwhat]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 05:03:42 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496376]]></link>
										
		    <description><![CDATA[<p>Anyone feels that this might be made by DICE too?</p> <p>JaLooNz</p>]]></description>
			<dc:creator><![CDATA[JaLooNz]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 05:00:14 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496309]]></link>
										
		    <description><![CDATA[<p>What exactly is this? A MMO or just FPS version of a RTS? I'm confused. (Aka. The EA Effect)</p> <p>Patient</p>]]></description>
			<dc:creator><![CDATA[Patient]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 04:03:39 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496301]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496280">VGVisionary</a>: It looks like one of the unlockable armor variants in Halo 3, for sure.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 03:55:58 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496291]]></link>
										
		    <description><![CDATA[<p>If it's like GRAW only alien-y I'm all for it.</p> <p><a href="http://">tehFluffz</a></p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 03:47:17 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496280]]></link>
										
		    <description><![CDATA[<p>Is is just me or does the dude in the centre of the first pic look like Master Chiefs' far cousin?</p> <p><a href="http://www.vgvisionary.com">VGVisionary</a></p>]]></description>
			<dc:creator><![CDATA[VGVisionary]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 03:34:11 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496258]]></link>
										
		    <description><![CDATA[<p>Oh my this looks very, very nice!</p>
<p>Really digging the armor design!</p> <p>Witzbold</p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 03:06:55 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496245]]></link>
										
		    <description><![CDATA[<p>Fact: if this were anything other than CNC, 99% of the comments would be negative.</p> <p>Providence</p>]]></description>
			<dc:creator><![CDATA[Providence]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 02:57:24 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496227]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495947">Archaotic</a>: Well, what did you expect? This is next-gen, after all. :)</p> <p>Lancehead</p>]]></description>
			<dc:creator><![CDATA[Lancehead]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 02:37:32 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496199]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/339058/first-tiberium-screens#c3495941">.endejas.</A>: <BR>After reading the article GameInformer had on the game I wouldn't say it is totally like Graw or most tatical shooters or FPS's. While you do get a team and teams to command. You also need slots for the teams.And the number of slots depend on the number Tiberium deposits you control.And from the sound of it teams get bonuses for certain cituatioins. Like if you join with a team they get a leadership bonus or a cover bonus if they are in cover.</P>
<P>Also if you lose a team you can call in a diffrent class or group of team but only if you have a secure drop zone for them to land and a slot for them to reside in. You don't have to go without just because you lost a team.</P>
<P>From the sound of it they are trying to mix Tactical shooter,RTS,and FPS all in one game.</P> <p><a href="http://">madman83</a></p>]]></description>
			<dc:creator><![CDATA[madman83]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 02:09:41 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496192]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495947">Archaotic</a>: EA Los Angeles acquired the rights for CryENGINE 2 in the beginning of the year from what I remember.  Rumor has it, they are using it for Tiberium.  Would explain why it's looking so "pretty" this early in development.</p> <p>bluesquareapple</p>]]></description>
			<dc:creator><![CDATA[bluesquareapple]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 02:04:17 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496188]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496173">explodingman</a>: The new fad is full-body cybercombat suits, it seems. Blame the Master Chief.</p> <p>Frank</p>]]></description>
			<dc:creator><![CDATA[Frank]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 02:01:46 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496176]]></link>
										
		    <description><![CDATA[<p>I just hope they dont' fuck this up like they did with bf2142.</p> <p>LLamaStar</p>]]></description>
			<dc:creator><![CDATA[LLamaStar]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:52:42 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496173]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496161">JohnnyLA</a>: Too bad nobody owns a PS3 or a computer good enough to run Crysis.</p>
<p>Honestly tho, I think people are FINALLY getting tired of every next gen game trying so hard to look next gen. It almost makes you miss when cel shading was the big design fad.</p> <p>The Amazing Exploding-Man</p>]]></description>
			<dc:creator><![CDATA[The Amazing Exploding-Man]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:51:36 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496172]]></link>
										
		    <description><![CDATA[<p>Where is command conquer in this image? I fail to see a true orca, a true granade soldier, the hovercraft from the first mission, the zing turret, etc.. etc.. etc... all i see is generic future-is fantasy.</p>
<p>This is not even sci-fi, is metal all around people, more medieval knights than sci-fi.</p>
<p>This looks like Enemy Territory meets Call of Duty 4.</p> <p>Tei</p>]]></description>
			<dc:creator><![CDATA[Tei]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:50:43 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496161]]></link>
										
		    <description><![CDATA[<p>Have a friend that been working on this for a long, long, time. They really put a lot of effort into it at least design wise from the bottom up and I would like to see this working out.</p>
<p>As for the color schemes..You know you can't just through every color in the rainbow around willy nilly  in one frame and get a good sense of design right?</p>
<p>I think what is said about Crysis or even something like Uncharted are good examples of the judicious use of color.  Some levels have palettes that progress to other levels. Some are two-tone or monocromatic for a reason, others, warmer saturated tones in contrasting colors.</p>
<p>Another great example is R&amp;C:Future.  Multi-colors and good style. Devs are getting there, albeit, slowly, but they are. :)</p> <p>JohnnyLA</p>]]></description>
			<dc:creator><![CDATA[JohnnyLA]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:43:19 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496160]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496155">Black-Dog-Howls</a>: Personally I think game designers are too fixed on the "save the universe" motif to offer anything with enough substance to carry itself to market success.</p>
<p>Heh, and in a bit of hypocrisy, I would pay good money for a worthwhile Ghost in the Shell game.</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:43:16 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496155]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496148">Captain Impulse</a>: Those end up too colorful and kiddy, or our rigs just can't handle it.</p> <p>Black-Dog-Howls</p>]]></description>
			<dc:creator><![CDATA[Black-Dog-Howls]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:33:40 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496151]]></link>
										
		    <description><![CDATA[<p>Hmmm, I'd like to see this is motion before I pass any judgments on it. Right now the graphics just aren't doing it for me, and I usually love the UE3 games. I'm guessing a new Ghost Recon will be announced by the time this game comes out so I'll probably just end up passing on it anyways.</p> <p>jihadjoe343</p>]]></description>
			<dc:creator><![CDATA[jihadjoe343]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:30:17 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496148]]></link>
										
		    <description><![CDATA[<p>Wouldn't it be nice if a game set in the future wasn't reliant on a doom-and-gloom atmosphere?</p> <p>Captain Impulse</p>]]></description>
			<dc:creator><![CDATA[Captain Impulse]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:29:21 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496143]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496134">EnigmaNemesis</a>: True, I agree. I remember someone did a comparison of Halo and COD 4 screens, where they diluted the saturation of the color for Halo, and the Halo screenshots actually ended up looking more detailed and realistic.</p>
<p>Another game that comes to mind is Mass Effect. Certainly more reds, and not as many greys and browns. Still not exactly a wide range, but for a UE 3 game, I thought the design choice was good. Too bad the frame rate sucked...</p> <p>Sonic_and_Tails</p>]]></description>
			<dc:creator><![CDATA[Sonic_and_Tails]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:27:23 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496135]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496127">Sonic_and_Tails</a>: <br>
<i>"Say what you will, but Halo did a nice range of color that was vibrant and realistic."</i></p>
<p>Not to troll or anything, but I always found Halo's colour scheme (along with the munchkin voices of the enemies) to be very childish.</p> <p>elevenoverzero</p>]]></description>
			<dc:creator><![CDATA[elevenoverzero]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:24:20 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496134]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496127">Sonic_and_Tails</a>:</p>
<p>Good example ... Halo 3 was pretty vibrant and gorgeous!</p>
<p>I think most choose these colors like I said above, as well as try and convey a certain mood.</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:24:03 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496127]]></link>
										
		    <description><![CDATA[<p>About the color: Say what you will, but Halo did a nice range of color that was vibrant and realistic. Granted, I still have a freaking SDTV, so for me it actually looks better than COD 4, so what do I know?</p> <p>Sonic_and_Tails</p>]]></description>
			<dc:creator><![CDATA[Sonic_and_Tails]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:21:30 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496125]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496116">weasl</a>:</p>
<p>no they suck worst company in the world dont buy games from them</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:21:10 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496116]]></link>
										
		    <description><![CDATA[<P>Mehhhhh...</P>
<P>Has EA every done anything other then drive good franchises into the ground?</P> <p>weasl</p>]]></description>
			<dc:creator><![CDATA[weasl]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:18:47 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496100]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495947">Archaotic</a>: The proper response here would be Zing.<br>
I have to agree with you guys. This has an extremely boring color scheme. I would rather be blinded by constant bloom than look at this for 10-12 hours because at least those games are bright (too bright, yes but that's not what I mean). Resistance had a bigger palette than this for Christ's sake.</p> <p>Erwin</p>]]></description>
			<dc:creator><![CDATA[Erwin]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:11:27 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496099]]></link>
										
		    <description><![CDATA[<P>Anothe C&amp;C FPS, i'm excited, I played Renegade for hours and hours</P> <p>finder39</p>]]></description>
			<dc:creator><![CDATA[finder39]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:11:18 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496094]]></link>
										
		    <description><![CDATA[<p>Easter Egg was on the first CC disc BTW, I hope it is included in the new pack!</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:10:00 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496093]]></link>
										
		    <description><![CDATA[<p>Yeah, I still have my Sole Survivor ... remember the easter egg to fight the Dinosaurs too?</p>
<p>"funpark" was it?</p>
<p>Aaaah, the memories, romping through this in Dos on my Dell XPS P120 with my Number 9 Motion 771 graphics card...</p>
<p>That, and Mechwarrior series ... Ghost Bear Clan for life!</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:09:21 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496080]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496016">blackadvent</a>: Your missing out on Sole Survivor  in those packs.  Too bad there is no way to play that shit...</p> <p>Scazza</p>]]></description>
			<dc:creator><![CDATA[Scazza]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:03:18 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496077]]></link>
										
		    <description><![CDATA[<p>For C&amp;C fans like me, this game is pretty much a godsend . I appreciate EA trying another go at a FPS or whatever this is after Renegade.</p> <p>DigiMish</p>]]></description>
			<dc:creator><![CDATA[DigiMish]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:01:41 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496074]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496065">Archaotic</a>:</p>
<p>Yeah... but it is also slated for 360 and PS3 Fall of 08' as well.</p>
<p>Which is funny though, because UT3 has some marvelous color use (compared to Gears) unlike most that license the engine.</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:01:12 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496071]]></link>
										
		    <description><![CDATA[<p>*prays its good*</p> <p>Scazza</p>]]></description>
			<dc:creator><![CDATA[Scazza]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 01:00:10 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496065]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496057">EnigmaNemesis</a>: <br>
Agreed.  It does seem like devs would rather take the easy way out and use a color palette of three or four colors than use a varied, expressive set of colors and visuals.  The near-constant use of Unreal Engine 3 might also have something to do with it, as most UE3 games don't exactly seem to vary much in the visual department.</p>
<p>Ah well, this is a PC game, right?  Just like Crysis, I'll probably ignore its existence except when people bring it up at my store.</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:58:49 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c3496036">Archaotic</a>:</p>
<p><i>Why can't developers, y'know, set games in other parts of the world than dusty brown plains or the burnt-out shells of cities?</i></p>
<p>Maybe a lot has to do with development time, etc.</p>
<p>Much easier to get a game up and running, and looking good I suppose with a less broader color pallet and not too crazy on the flora.</p>
<p>I mean look at Crysis, they nail it great and make it realistic, but it comes at a price, and that is hardware.</p>
<p>I agree though, I am not feeling it, and not too interested in squad based FPS games.</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:55:27 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496052]]></link>
										
		    <description><![CDATA[<P>Wow. I don't think I've ever seen ED-209 look THIS badass before.</P> <p><a href="http://www.myspace.com/aragashi">Aragashi</a></p>]]></description>
			<dc:creator><![CDATA[Aragashi]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:52:20 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496041]]></link>
										
		    <description><![CDATA[<p>yawn.....already saw this in GI. definatly looks and sound good though</p> <p>scottreich</p>]]></description>
			<dc:creator><![CDATA[scottreich]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:47:53 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496036]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495998">EnigmaNemesis</a>: <br>
Same here.  The only PC games I was into back in the day were UT and Diablo 2 (both of which I played on the family Mac, ironically enough)...everything else was console for me.</p>
<p>I guess for me, though, this game is just critically underwhelming because I don't have any love for the C&amp;C franchise, and squad-based shooters tend to bore me to tears.  I don't see that changing with this game and its critically uninteresting art style.  Your point on Iraq and parts of the world being drab and boring rings true, but that just serves to prove mine.  Why can't developers, y'know, set games in <i>other parts of the world</i> than dusty brown plains or the burnt-out shells of cities?</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:45:56 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496031]]></link>
										
		    <description><![CDATA[<p>C&amp;C + GRAW + Titans + Orcas = sold.</p>
<p>Look's like EA's "got a present" for us!</p> <p>RedRaptor</p>]]></description>
			<dc:creator><![CDATA[RedRaptor]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:44:49 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496020]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3496016">blackadvent</a>:</p>
<p>Make sure you get the one with C&amp;C3 in it...</p>
<p><a href="http://www.ebgames.com/product.asp?product%5Fid=647211">[www.ebgames.com]</a></p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:38:48 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496016]]></link>
										
		    <description><![CDATA[<P>This could be the excuse I've been looking for to get into C&amp;C- there's a collection w/ ever game at Best Buy on the cheap, might go for it now.</P> <p>blackadvent</p>]]></description>
			<dc:creator><![CDATA[blackadvent]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:35:47 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496011]]></link>
										
		    <description><![CDATA[<P>Even as a C&amp;C fan im not feeling it, they are really going to have to do something to impress me with this "just another shooter" seeming title.</P> <p><a href="http://www.IMIKYA.com">K-Squad! (Badass Edition)</a></p>]]></description>
			<dc:creator><![CDATA[K-Squad! (Badass Edition)]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:33:33 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3496004]]></link>
										
		    <description><![CDATA[<p>Looks like Enemy Territory Quake Wars.</p> <p>Heyyou27</p>]]></description>
			<dc:creator><![CDATA[Heyyou27]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3496004]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:28:57 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495998]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495973">QC8472</a>:</p>
<p>Crysis, and it proves that hardware isnt up to snuff yet, looking realistic, with full range of colors.</p>
<p>But there are parts of real life, that are not full range and are well, real!</p>
<p>Middle East war for example.</p>
<p>@<a href="#c3495976">Archaotic</a>:</p>
<p>Yes I have, was cool for the novelty factor (seeing all the RTS placements and vehicles up close and personal) ... and the online was awesome and ground breaking vehicle wise, but I was more into Unreal Tournament and Diablo II at the time.</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495998]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:26:09 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495988]]></link>
										
		    <description><![CDATA[<p>looks delicious, wondering like a lot of you if the RTS will be pulled off well. this is for ps3 at some point?</p> <p>knoyd_mcbennet</p>]]></description>
			<dc:creator><![CDATA[knoyd_mcbennet]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495988]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:23:33 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495976]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495963">EnigmaNemesis</a>: <br>
My thoughts exactly, although I'm guessing mine are for a different reason than yours.  I've just never been a C&amp;C fan, having been console-specific since the early 90s, and thus this game just screams "another shooter" to me.<br>
  <br>
I take it you've played Renegade, though?</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495976]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:17:52 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495973]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495956">Archaotic</a>: And I think it's pretty darn stupid. Sick of it actually.</p>
<p>Which developper will show us the first realistic game with the full range of colors?</p> <p>QC8472</p>]]></description>
			<dc:creator><![CDATA[QC8472]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495973]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:17:22 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495969]]></link>
										
		    <description><![CDATA[<p>I still dont understand the color comments ... not everywhere is a rainbow.</p>
<p>You can just turn on the news and see Iraq and it is all sand brown ... real life has poor color direction I suppose.</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:16:47 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495967]]></link>
										
		    <description><![CDATA[<p>After Dune II, I had very high hopes for the original Command and Conquer back in the day, and for the most part it delivered.  Ever since that first title, the designs for the units and the game world itself just kept going downhill (Red Alert was a bright spot.)  The last C&amp;C game had some ridiculous looking soldiers in power armor - a very poor one-off from Games Workshop.</p>
<p>These latest screens look great though, even if only from a design standpoint.  Good looking grunts and bots - thumbs up to the concept art.</p> <p><a href="http://www.fightingchance.us">FightingChance</a></p>]]></description>
			<dc:creator><![CDATA[FightingChance]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:16:23 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495963]]></link>
										
		    <description><![CDATA[<p>:-/</p> <p>EnigmaNemesis</p>]]></description>
			<dc:creator><![CDATA[EnigmaNemesis]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495963]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:15:08 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495961]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495945">cyhborg</a>: Pretty much, yeah</p> <p><a href="http://kotaku.com">Luke Plunkett</a></p>]]></description>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495961]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:14:23 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495960]]></link>
										
		    <description><![CDATA[<p>Sadly it won't run on mine. Damm need a new GPU.</p> <p><a href="http://adithya.ampli5.org">Adithya</a></p>]]></description>
			<dc:creator><![CDATA[Adithya]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495960]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:14:19 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495956]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3495948">GenericKen</a>: <br>
Don't you know <i>anything</i>?  Green isn't a next-gen color.  Gray and brown are <i>totally</i> where it's at.</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495956]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:12:37 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495951]]></link>
										
		    <description><![CDATA[<p>Needs more pylons.</p> <p>BlackDove</p>]]></description>
			<dc:creator><![CDATA[BlackDove]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495951]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:11:56 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495949]]></link>
										
		    <description><![CDATA[<P>whoops...accidently clicked the reply link...</P> <p>cyhborg</p>]]></description>
			<dc:creator><![CDATA[cyhborg]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495949]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:11:12 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495948]]></link>
										
		    <description><![CDATA[<P>Lots of blues, backs, and browns. I could do with a little more color in the palette.</P>
<P>Given that this game is titled [i]Tiberium[/i], I'm a little suprised there isn't any green.</P> <p>GenericKen</p>]]></description>
			<dc:creator><![CDATA[GenericKen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495948]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:10:56 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495947]]></link>
										
		    <description><![CDATA[<p>Hm, lots of gray and brown.  Is this game running Unreal Engine 3?</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495947]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:10:50 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495945]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/339058/first-tiberium-screens#c3495941">.endejas.</A>:</P>
<P>I'm guessing it's renegade+republic commando?</P> <p>cyhborg</p>]]></description>
			<dc:creator><![CDATA[cyhborg]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495945]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:10:23 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495942]]></link>
										
		    <description><![CDATA[<p>mm...it does look pretty. And surprisingly polished, for this stage in development.</p> <p>Sovnade</p>]]></description>
			<dc:creator><![CDATA[Sovnade]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495942]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:07:42 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495941]]></link>
										
		    <description><![CDATA[<P>Anything like GRAW is welcome to me.</P> <p><a href="http://www.DropShockRadio.com">.endejas.</a></p>]]></description>
			<dc:creator><![CDATA[.endejas.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:339058:c3495941]]></guid>
		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:07:35 MST]]></pubDate>
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		    <title><![CDATA[First Tiberium Screens]]></title>
		    <link><![CDATA[http://kotaku.com/339058/first-tiberium-screens#c3495933]]></link>
										
		    <description><![CDATA[<P>I think it is going to be interesting to see if they can really blend both RTS and FPS gameplay elements together.</P> <p><a href="http://">madman83</a></p>]]></description>
			<dc:creator><![CDATA[madman83]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 31 Dec 2007 00:04:08 MST]]></pubDate>
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