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		<title><![CDATA[Nolan Bushnell Reminisces On NPR - Kotaku Comments]]></title>
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			<title><![CDATA[Nolan Bushnell Reminisces On NPR - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 03 Dec 2007 18:20:19 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 03 Dec 2007 18:20:19 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3179158]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3175722">SemiSarcastic</a>: No, that would be Ralph Baer <a href="http://en.wikipedia.org/wiki/Ralph_Baer">[en.wikipedia.org]</a> . Nolan Bushnell just stole the idea and marketed it successfully. He's a douche. :/<br>
<a href="http://ahcs.bungie.org/comics/9/">[ahcs.bungie.org]</a></p> <p>Rowd</p>]]></description>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 18:20:19 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3178552]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3175722">SemiSarcastic</a>: A first step which he took, then proceeded to pour about 2 metric tons of concrete on, and not removing his leg from as it hardened.</p> <p>Chew13acca</p>]]></description>
			<dc:creator><![CDATA[Chew13acca]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 17:17:25 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3176550]]></link>
										
		    <description><![CDATA[<p>poor nolan. he really misses the 70s coke money and banging the secretarial pool in the company hot tub, and is still bitter that warner didn't like his management "style" and pushed him out after he sold atari to them. and nolan was far from the first step, he was the first to strike it rich. anybody remember william higinbotham or ralph baer? didn't think so. or how about al alcorn, the guy who bushnell actually hired to design and build pong? didn't think so. so yeah, learn your gamer heritage.</p> <p>firesign</p>]]></description>
			<dc:creator><![CDATA[firesign]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 14:56:14 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3175722]]></link>
										
		    <description><![CDATA[<p>Everyone needs to stop dissing this guy. He practically invented an industry that all of you love and participate in practically everyday. Pong is important and so is one of its creators by proxy. He may not be as important or prominent as he was during the 70s but he deserves his kudos just as much as any modern video game developer today. Also don't write him off as some old codger reminiscing about the good old days, when some of you still think good video gaming ended with the SNES or PS1. Things have changed yes, and their are also benefits and consequences that went with that. Its only constructive criticism so don't be hypocrites and attack him on something you're guilty of doing yourselves. Learn your gamer heritage, never forget  who made the first step for all of us.</p> <p>SemiSarcastic</p>]]></description>
			<dc:creator><![CDATA[SemiSarcastic]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 14:15:59 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3175461]]></link>
										
		    <description><![CDATA[<p>is it just me or is the npr flash player broken and wont play the story..only plays the live stream....<br>
how can i complain about this guy when i cant even hear him :P</p> <p>crobar</p>]]></description>
			<dc:creator><![CDATA[crobar]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 14:01:59 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3175434]]></link>
										
		    <description><![CDATA[<P>Where are these complicated games? Honestly, can someone give me an example of a game that can be/should be considered complicated?</P> <p>james castle</p>]]></description>
			<dc:creator><![CDATA[james castle]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 14:00:59 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3175136]]></link>
										
		    <description><![CDATA[<p>I think wii sales are proof that games don't need to be violent or complicated to be fun and sell well.</p> <p><a href="http://www.discreaderror.net">Rayzak</a></p>]]></description>
			<dc:creator><![CDATA[Rayzak]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 13:46:55 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3174469]]></link>
										
		    <description><![CDATA[<p>Here's an interesting tangent from Steve Wozniak's book iWoz that I just read. The software and hardware for Breakout was designed by Wozniak in 4 days (without sleep). Games at the at time would take several months to develop.</p> <p>Iron Man Underoos</p>]]></description>
			<dc:creator><![CDATA[Iron Man Underoos]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 13:12:28 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3174433]]></link>
										
		    <description><![CDATA[<p>Point of interest, this weekend also marked the anniversary of Michael Jackson's "Thriller".</p> <p>C22DBlueKnightOne</p>]]></description>
			<dc:creator><![CDATA[C22DBlueKnightOne]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 13:10:40 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173922]]></link>
										
		    <description><![CDATA[<p>He's crying because nobody cares about him any more. : (</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:46:52 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173734]]></link>
										
		    <description><![CDATA[<p>Nolan's just mad he can't pay 5 people $20 and not give them credit to rip off GTA or something</p> <p>SkutSkut</p>]]></description>
			<dc:creator><![CDATA[SkutSkut]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:38:19 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173425]]></link>
										
		    <description><![CDATA[<p>i really don't get where he's coming from with this 'too complex' stuff. what exactly does he mean by 'too complex'? i would tend to argue that turning a knob back and forth is not 'complex' enough, and that it only serves to reason that people would get bored of this simplistic control scheme.</p>
<p>he talks as though the developers have taken video games in a direction that has been harmful to the industry. i would argue that if video games had not gone in that direction there would be no industry.</p> <p>legacyed</p>]]></description>
			<dc:creator><![CDATA[legacyed]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:24:22 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173386]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173265">FeendRendor</A>: I would argue that it is the mainstream-ing of gaming. That is a much bigger jump than anything tangible.</P> <p>KaneTaker</p>]]></description>
			<dc:creator><![CDATA[KaneTaker]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:22:00 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173374]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3173332">CaoCao</a>:<br>
Hey, I calls 'um likes I sees 'um</p>
<p>Whale Biologist</p> <p><a href="http://">WasabiJoe</a></p>]]></description>
			<dc:creator><![CDATA[WasabiJoe]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:21:32 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173332]]></link>
										
		    <description><![CDATA[<p>"Your social security check is late! Stuff costs more than it used to! Young people use curse words!"</p> <p>CaoCao</p>]]></description>
			<dc:creator><![CDATA[CaoCao]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:19:47 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173326]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3173140">Jman1980</a>: Congrats, now over 50% of your comments consist of begging for money.</p> <p>Furious_Liver</p>]]></description>
			<dc:creator><![CDATA[Furious_Liver]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:19:30 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173323]]></link>
										
		    <description><![CDATA[<p>He seems bitter about the fact that he no longer is major player in the industry. "Violent games". Pfff. Sounds like somehthing Chaplin would have said if he had seen Pulp Fiction.</p> <p>MasterOfPastures</p>]]></description>
			<dc:creator><![CDATA[MasterOfPastures]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:19:17 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173315]]></link>
										
		    <description><![CDATA[<p>This is all crap. All this is is Bushnell trying to plug his new restaurants. Every time he tries a new venture, he fails. Then he comes up for air, reminds everyone who he is and plugs his next big project by being "controversial".</p> <p>tornaydo</p>]]></description>
			<dc:creator><![CDATA[tornaydo]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:18:49 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173265]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3173146">gameware</a>: A lot of people think the next era of games is being ushered in by the Wii and PS3's motion control.</p> <p><a href="http://www.google.com">FeendRendor</a></p>]]></description>
			<dc:creator><![CDATA[FeendRendor]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:16:16 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173240]]></link>
										
		    <description><![CDATA[<P>He doesn't have a distaste for the games of today. He has a distaste for the games of the last two decades. I didn't listen to the NPR thing but my impression of Bushnell is that he probably thinks Asteroids was too complex and violent.</P> <p>james castle</p>]]></description>
			<dc:creator><![CDATA[james castle]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:15:05 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173215]]></link>
										
		    <description><![CDATA[<p>Bushnell is a textbook definition of 'obsolete'.</p> <p>die_die_die_die_die_die_love</p>]]></description>
			<dc:creator><![CDATA[die_die_die_die_die_die_love]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:13:03 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173146]]></link>
										
		    <description><![CDATA[<p>Mr. Bushnell really has a bitter distaste for the state of games today. In all fairness, the industry wouldn't be where it is today if games hadn't matured past the arcade games of the 70s,80s, and early 90s.</p>
<p>I can only imagine what will usher in the next era of games.</p> <p>gameware</p>]]></description>
			<dc:creator><![CDATA[gameware]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:08:41 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173145]]></link>
										
		    <description><![CDATA[<p>Wow.. Makes me glad NPR has the foresight to post their programming on the website. Would have sucked to have missed this and not have a recording. Definately agood listen.</p> <p>Bacardi151</p>]]></description>
			<dc:creator><![CDATA[Bacardi151]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:08:39 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173140]]></link>
										
		    <description><![CDATA[<P>Pong! Such great memories! $500!!!</P> <p>Jman1980</p>]]></description>
			<dc:creator><![CDATA[Jman1980]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:08:17 MST]]></pubDate>
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		    <title><![CDATA[Nolan Bushnell Reminisces On NPR]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/interview/nolan-bushnell-reminisces-on-npr-329211.php#c3173109]]></link>
										
		    <description><![CDATA[<p>Heh. I actually heard that, but that's because I'm an announcer/producer for the local NPR affiliate. :)</p> <p><a href="http://">Peaugh</a></p>]]></description>
			<dc:creator><![CDATA[Peaugh]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 12:06:55 MST]]></pubDate>
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