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		<title><![CDATA[Bogost on 'Video Game Zen' - Kotaku Comments]]></title>
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			<title><![CDATA[Bogost on 'Video Game Zen' - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 03 Dec 2007 02:11:25 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 03 Dec 2007 02:11:25 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php]]></link>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3167669]]></link>
										
		    <description><![CDATA[<p>I find a particular level of relaxation running the flag  in Tribes: Vengeance. Whatever people may think about the game as a sequel to Tribes One or Two, the movement system is still excellent. After three years of play I can happily ski and jet around the larger maps for hours at a time. It doesn't need an objective or anything; I am not trying to capture the flag or achieve a particularly high speed. I simply zip around for the sheer joy of movement and with a good soundtrack it becomes very easy to acheive that "zen" state. I think a lot of this is due to the feeling of progression and speed gained by fast skiing as well as the positive feelings caused by utilising the landscape to its full effect with very little, almost subconcious, effort.</p>
<p>A similar occurence is in quake 4/3's strafejumping movement system, especially on the larger trickmaps where you can happily strafe along, immersed in the repetition of key depressions and mouse orientation required for fast movement.</p> <p>ZhouYu</p>]]></description>
			<dc:creator><![CDATA[ZhouYu]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 03 Dec 2007 02:11:25 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3166211]]></link>
										
		    <description><![CDATA[<p>The Sims 2 actually has a Zen Garden in it now, one your Sims can groom and meditate in.</p> <p><a href="http://www.funkyj.com">FunkyJ</a></p>]]></description>
			<dc:creator><![CDATA[FunkyJ]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 17:40:54 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3164301]]></link>
										
		    <description><![CDATA[<P>Beautiful Katamari is my video crack of choice. Just start rolling that ball around and see what clings to it.</P> <p>FreedomFries</p>]]></description>
			<dc:creator><![CDATA[FreedomFries]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 10:47:09 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3164200]]></link>
										
		    <description><![CDATA[<p>How can Mr. Bogost talk about "zen gaming" without bringing up the Myst series?  It had an unobtrusive UI, spectacular graphics, logical puzzles, gripping story, no time limit, and no possible way of dying.  While iterations of the series have lost their core audience over time, it should be one of the first examples of relaxing gaming, or at least mentioned in such an article.</p> <p>boopadoo</p>]]></description>
			<dc:creator><![CDATA[boopadoo]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 10:13:41 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163749]]></link>
										
		    <description><![CDATA[<p>For the most part, I find myself entering a 'zen state' while playing fighting games (like Street Fighter 3). Once in a while, an FPS free-for-all deathmatch will have the same effect.</p>
<p>The ability to enter such a state varies greatly from person to person. I have a couple younger brothers, and two of them enter into controller stomping rages when soundly defeated. The only time I ever get upset at a game is when playing by myself, and I run into some utterly absurd level design or gameplay mechanic. Aside from that, I'm usually pretty mellow, unless it's a particularly intense or enjoyable game.</p> <p>Insomnia Bob</p>]]></description>
			<dc:creator><![CDATA[Insomnia Bob]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 03:07:31 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163679]]></link>
										
		    <description><![CDATA[<p>I play competitive smash and this guy is so right about Harvest Moon. Smash can get you tense due to it's speed and competitiveness but I love relaxing with harvest moon. With the exception of rune factory I can't play them for many hours at a time.</p> <p>Mrobinson587</p>]]></description>
			<dc:creator><![CDATA[Mrobinson587]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 02:17:34 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163668]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/notag/bogost-on-video-game-zen-328839.php#c3162793">chaos242</A>: I know what you mean. Not specifically Gears, but when I play Smash Brothers and the other players seem to be a move ahead of me I get really stressed out. Oddly enough I get far more worked up when playing card games like Magic on a serious level. I'll shiver while playing, and it only gets worse if I'm making a intricate move that will likely win the game. I suppose that's more from excitement. I've noticed a few other people doing it too, oddly enough.</P> <p><a href="http://PSN: Anemonee">Anemone</a></p>]]></description>
			<dc:creator><![CDATA[Anemone]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 02:10:36 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163602]]></link>
										
		    <description><![CDATA[<p>I guess this is too casual a game to mention here, but one might assign keep-the-thing-alive games like Nintendogs into the same category.  Feed it, walk it, throw a ball around.  Become one with the invisible cursor.</p>
<p>Though I guess the point of that game is to simulate the real acts involving dog care, and so any relaxing effects one might gain from the game one has to attribute to the original act of dog-owning.  Vicarious relaxation?</p>
<p>Anyway I would tend to agree that calm is found not only in repetition.  Or at least, not repetition on the most surface level of point and click once, point and click again.  Playing through a level you know very well in a faster-paced game might give you the same relaxing benefits despite its fast pace.  It's repetition, but not in a slow or deliberate manner.</p> <p>svetlana</p>]]></description>
			<dc:creator><![CDATA[svetlana]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 02 Dec 2007 01:21:11 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163474]]></link>
										
		    <description><![CDATA[<P>What Bogost mistakes is that game flow = relaxation.</P>
<P>I disagree. I believe that flow in a game is heightened concentration, where the game absorbs you and you focus on nothing but the game - i.e. "in the zone," and develop what is gets called "court sense." This is marked by a higher, but constant, heart rate. The makers of flow have incorrectly labeled their games as "relaxing," but in a certain way they are.</P>
<P>Bogost also claims that the act of devouring other creatures is contradictory to the act of creating relaxation. While for people who are pacifists or believe that it is mans job to overcome nature and not harm a living creature, I can see how this would upset them. But for those of us who have no qualms about the natural order of the food chain, the act of progression in flow should cause no stress beyond that already induced via the gameplay system. Indeed, the very abstractness of the creatures being bacteria in water should be enough for players to distance themselves for moral concerns of killing/consumption. And one must also remember, as part of the games design, the flow is still at the mercy of the player. It is possible to go as deep as you want without consuming anything, but that actually increases the twitch nature of the game, since you must be more active to avoid the larger creatures in the deeper areas.</P>
<P>Relaxtion in games are games that cause you to relax, physically and mentally. Reduced heart rate, no sweaty palms, no reflex action, no sudden visual or aural disturbances. There have been very few to date. But at the same time, familiarity brings relaxation. I am sure that if you studied the average RPG player, that initial contact with enemies would cause a spike in tension, but when that same player is now leveling or item hunting repeated enemies, that as long as the player is enjoying themselves and not feeling repeatitive stress, their physical levels will be similar to those games Bogost mentions as being relaxing.</P>
<P>Of course, his goal is in seeking a Zen game, and I argue that any game, by virtue of being a game, cannot be Zen, since the player must change the state of the game. The concept of a Zen rock garden or raking leaves/sweeping does not change the nature of the thing, merely its location. But by playing a game the player has an impact on the game and after an hour of play the game is a different thing from what it once was. In Harvest Moon, a farm with 1 cow and a row of crop might have 5 cows and 10 rows of crops. The nature of the play is similar (ideally repeatively relaxing), but the player needs to play differently to maintain progress, and that difference in play disrupts the game from Zen status, I feel. Of course, my understanding of Zen might be a little of, it's been a while since I read Dogen.</P> <p>Bellamy</p>]]></description>
			<dc:creator><![CDATA[Bellamy]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 23:45:01 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3163026]]></link>
										
		    <description><![CDATA[<P>Garrys mod. what can't you do in that game?</P> <p>JamieA</p>]]></description>
			<dc:creator><![CDATA[JamieA]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 21:53:40 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3162793]]></link>
										
		    <description><![CDATA[<p>The game where I get the most stressed is Gears of War.  I don't notice it until I die in an online match.  The red screen comes up or I go down and I then notice how physically tense my muscles are.  I'm sure this is a stress-related reaction and I really do wonder if this does have a long-lasting physical effect.  I know that it has been proven that stress does have a negative impact on our bodies and our lives and I would really like to see a study done on something like this, to see the effects repeated gaming-related stress has on us.</p>
<p>As for a relaxing gaming experience, I can only _truly_ relax with completely casual games like Minesweeper or Solitare.  Haven't tried Harvest Moon, but it sounds like something I could definitely chill out to.</p> <p><a href="http://www.myspace.com/chaos242">chaos242</a></p>]]></description>
			<dc:creator><![CDATA[chaos242]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 21:09:11 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3162127]]></link>
										
		    <description><![CDATA[<p>Harvest Moon was nice, until it became popular. Then it all went down Pokemon alley.</p> <p>Akvj1n</p>]]></description>
			<dc:creator><![CDATA[Akvj1n]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 19:08:33 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3162046]]></link>
										
		    <description><![CDATA[<p>There are times when I'm playing endless Unreal Tournament (one) demo deathmatches and eventually I reach the point of Zen. It's just me and the game, and I'm kicking ass on Godlike. Nothing comes close. And it seems impossible to reach that point again... but sometimes I do.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 18:48:16 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3161863]]></link>
										
		    <description><![CDATA[<p>Look up a game called Zen Bondage. Totally relaxing, but don't expect to be tying asian women up or anything kinky. You do get to bind wooden blocks though, and listen to relaxing music.</p> <p>MrLister</p>]]></description>
			<dc:creator><![CDATA[MrLister]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 17:59:58 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3161143]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3160868">aesquire</a>: Amen, Aesquire...</p>
<p>The world is so large and sparsely populated that it's wonderful just to ride your horse out to a cliff side, climb a tree, and check out the land about you.</p> <p>crapsh00t</p>]]></description>
			<dc:creator><![CDATA[crapsh00t]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 15:00:16 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3161095]]></link>
										
		    <description><![CDATA[<p>Hexic is great for relaxation, I just put on some music and play through survival mode.</p> <p>ShaggE</p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 14:47:12 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3161076]]></link>
										
		    <description><![CDATA[<p>Most relaxing for me is playing GTA with infinite health, infinite ammo, flying car, and tank cheats on.  Nothing else comes close.</p> <p>supercrap</p>]]></description>
			<dc:creator><![CDATA[supercrap]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 14:42:53 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3161002]]></link>
										
		    <description><![CDATA[<P>Harvest Moon immediately came to mind, I'm definitely in agreement about both that and Animal Crossing. When is the Wii getting a new AC anyway, with realistic weed-pulling and fishing motions?</P> <p>zymase</p>]]></description>
			<dc:creator><![CDATA[zymase]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 14:29:40 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160926]]></link>
										
		    <description><![CDATA[<p>I must be weird.  The two most relaxing game experiences for me were from very twitchy games, but both shared a characteristic that I recognize as the relaxing factor.</p>
<p>In Street Fighter Alpha 3 there was a mode in which you could play against endless opponents just to see how far you could get.  I played the hell out of that mode, and actually broke the counter, which I believe only went to 99.  I never felt any stress while playing that mode like when I played against a human opponent.  It was like a batting cage.</p>
<p>Almost the same mode was present in one of the Bushido Blade games, but I can't remember if it was the first, or second one.  Basically you ran through a level trying to kill as many ninjas as you could before being taken out.  It was very relaxing for me, and once again like a batting cage.</p> <p>Gouki4u</p>]]></description>
			<dc:creator><![CDATA[Gouki4u]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 14:17:28 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160868]]></link>
										
		    <description><![CDATA[<p>When I want to relax, I play Shadow of the Colossus.<br>
Wandering around, climbing trees, shooting the tale off lizards, catching hawks--pure bliss.<br>
The people who call SOTC a nothing more than a "boss rush" fail to appreciate these little things. There's a lot of game in there; you just have to be patient enough to appreciate it.</p> <p>aesquire</p>]]></description>
			<dc:creator><![CDATA[aesquire]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 14:00:46 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160746]]></link>
										
		    <description><![CDATA[<p>Ha, He has got that right. Harvest Moon is... not a FUN game. It is an engaging, yet relaxing game. I have bought every harvest moon I can, even the buggy DS and abominable Gamecube version. I <i>think</i> I have owned every version released in the US at some point or another, although I am not sure.</p>
<p>It is a game you play with half-open eyes, thinking "Ok, now lets do the chores. Isn't tomorrow a festival? Ooo, I can enter my chicken. Yaaaawn, gettin' sleepy. I'll do the festival tomorrow, I need to sleep."</p> <p>Ghede</p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 13:30:14 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160622]]></link>
										
		    <description><![CDATA[<P>I never found Harvest Moon to be relaxing because of the time sensitive chores...I was always running around trying to keep up, it was frantic.  Animal Crossing, on the other hand, allowed you to move at your own pace.  To be honest, the only reason I'm keeping my Wii around is in the hopes of a new Animal Crossing.</P>
<P>But my zen game for right now?  Tiger Woods golf.  Not this years version though...this years version makes you want to punch someone in the kidneys.</P> <p><a href="http://">Islandkiwi</a></p>]]></description>
			<dc:creator><![CDATA[Islandkiwi]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:56:12 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160493]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3160312">Zodduska</a>: <br>
HAHA. I was gonna say exactly the same thing, lets not mention the other stuff we do while playing...</p> <p>nya-chama</p>]]></description>
			<dc:creator><![CDATA[nya-chama]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:26:39 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160474]]></link>
										
		    <description><![CDATA[<p>Racing sims are my relaxation games.  Not usually actually taking part in a race, mostly just doing the time trials.  Run around alone on a circuit for 20 or 30 minutes makes me focus enough that I can tune everything else out.  I don't think it's possible for me to count the hours I've spent running around Suzuka in the various MotoGP games, or how much time I've spent running the same stages over again on Colin McRae.</p> <p><a href="http://">Nobuyuki</a></p>]]></description>
			<dc:creator><![CDATA[Nobuyuki]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:23:01 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160473]]></link>
										
		    <description><![CDATA[<p>Oh yeah, I forgot about "Wild Divine," a game made with the cooperation of Deepak Chopra, where you have a usb biofeedback device connected to your finger, and slowing your heartrate and breathing is how you advance through the game.</p> <p><a href="http://www.GamersDaily.US">topaz420</a></p>]]></description>
			<dc:creator><![CDATA[topaz420]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:22:34 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160436]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160423">Cloral</A>: Oh dear God dont remind me of that game. It was crack I couldnt stop I dont think I was having fun but I wasnt bored it was an addiction. Its so bad and good at the same time I needed more cows more chickens more crops. Now I feel like playing it again. Please some one stop me.</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:16:38 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160429]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160401">MagnusGman</A>: Agreed</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:15:09 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160423]]></link>
										
		    <description><![CDATA[<p>I think Harvest Moon would've been a lot more relaxing if you didn't have a time limit in which you can accomplish your tasks for the day. Sure you could put off going to bed as long as you wanted, but you could only harvest your crops, talk to people, etc during the daylight hours. And if memory serves, daylight each day only lasted a few minutes of real time. So you really had to move if you had a lot of crops that needed to be harvested that day.</p> <p>Cloral</p>]]></description>
			<dc:creator><![CDATA[Cloral]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:13:33 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160401]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3160361">Thrillhaus</a>:</p>
<p>Word play will be the death of us all...</p> <p>MagnusGman</p>]]></description>
			<dc:creator><![CDATA[MagnusGman]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 12:07:56 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160361]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3160340">Deadeyereborn</a>: I prefer to play as the female lead, "heroin heroine"</p> <p><a href="http://">Thrillhaus</a></p>]]></description>
			<dc:creator><![CDATA[Thrillhaus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:328839:c3160361]]></guid>
		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:55:49 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160356]]></link>
										
		    <description><![CDATA[<p>Levelling up in old school RPGs has always been pretty relaxing to me... you can kind of cruise through that on automatic.  What you need is something that demands just enough attention that you stay in the moment, without your mind wandering, but without stressing you.</p> <p><a href="http://beeporama.livejournal.com">beeporama (brian.j.parker)</a></p>]]></description>
			<dc:creator><![CDATA[beeporama (brian.j.parker)]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:53:59 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160340]]></link>
										
		    <description><![CDATA[<P>"Heroin Hero" is the only relaxation game for me that is until I found out you cant catch the dragon.</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:50:09 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160312]]></link>
										
		    <description><![CDATA[<P>Sexy Beach 3 for the win.</P> <p>Zodduska</p>]]></description>
			<dc:creator><![CDATA[Zodduska]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:41:44 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160310]]></link>
										
		    <description><![CDATA[<P>I remember an article earlier about something similar where someone within the industry mentioned that video games should be similar to "mowing the lawn," and allowing your mind to lose yourself in a state of relaxation similar to what's being described here. Here, however, Bogost points out the "lean-back" mediums as examples of something more akin to relaxation. The problem is all these mediums aim to offer some sort of stimulation that, in itself, opposes complete relaxation. In the end, it's simply inferior to the emphasis Zen makes on meditation (where you can completely focus away from reality) and routinely mundane tasks (where you can get something practical done anyway), that Bogost makes the basis of this article. I suppose the most videogames may be able to offer is an interface to such things. Still, I think it might be interesting to see a video game that could possibly alternate between these completely opposing states of relaxation and stimulation. Just pacing it the right way to where common people are relaxed just enough before getting bored, and engaged far enough before becoming overwhelmed. Maybe it's been done, who knows.</P> <p><a href="http://www.MushroomManMusic.com">StarStabbedMoon</a></p>]]></description>
			<dc:creator><![CDATA[StarStabbedMoon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:328839:c3160310]]></guid>
		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:40:43 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160289]]></link>
										
		    <description><![CDATA[<p>I'd like to do more research on this topic.  I have noticed that certain games (especially cinematic war games) have the ability to induce stress in me, and would still like to find games that can do the opposite, creating some sort of calming effect.</p> <p><a href="http://www.GamersDaily.US">topaz420</a></p>]]></description>
			<dc:creator><![CDATA[topaz420]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:35:22 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160275]]></link>
										
		    <description><![CDATA[<p>Rez is really relaxing to me, or at least flow-inducing. I lose myself in it very easily.</p> <p>onidavin</p>]]></description>
			<dc:creator><![CDATA[onidavin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:328839:c3160275]]></guid>
		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:31:05 MST]]></pubDate>
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		    <title><![CDATA[Bogost on 'Video Game Zen']]></title>
		    <link><![CDATA[http://kotaku.com/gaming/casual-games/bogost-on-video-game-zen-328839.php#c3160237]]></link>
										
		    <description><![CDATA[<p>I reference <a href="http://kotaku.com/gaming/clip/a-reminder-that-cleaning-up-in-animal-crossing-is-not-fun-326164.php">[kotaku.com]</a> as a counter to the potentially relaxing nature of Animal Crossing. &lt;.&lt;</p>
<p>That said, it is nice to play games that relax you. Though I go into a gaming coma whenever I play anything, really. I'm crazy in that way.</p> <p>Maldron</p>]]></description>
			<dc:creator><![CDATA[Maldron]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 01 Dec 2007 11:22:19 MST]]></pubDate>
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