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		<title><![CDATA[A Renter Does Not A Buyer Make - Kotaku Comments]]></title>
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			<title><![CDATA[A Renter Does Not A Buyer Make - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 29 Nov 2007 10:08:18 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 29 Nov 2007 10:08:18 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php]]></link>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3129227]]></link>
										
		    <description><![CDATA[<p>One of the primary reasons for owning a console over a PC is renting. Renting not only allows 'try-before-you-buy', but since many games are so short, often allows you to complete it and decide if it was worth purchasing.</p>
<p>I remember when KOTOR came out, I got quite far on a 1 week rental, then had the disk error where your only save is on the Leviathan. In anger, I kept the game a week late, replayed it as an evil character killing everyone possible. Sure, I owed them an extra 20$, but I am glad I did not buy the game, since I saw all of it.</p>
<p>Besides, rental outlets grossly inflate game sales, so he shouldn't be complaining.</p> <p><a href="http://somethingawful.com">The Commissar</a></p>]]></description>
			<dc:creator><![CDATA[The Commissar]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 29 Nov 2007 10:08:18 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3127433]]></link>
										
		    <description><![CDATA[<p>As with most of you - I agree for the most part that rentals are not cutting into sales.  People rent things they'd never buy, or assume they can beat in 10 hours of game play.</p>
<p>One solution would be to make longer games - however then that means the companies must own up to part of the problem instead of just blaming consumers and rental shops.</p> <p>Limafoxtrot</p>]]></description>
			<dc:creator><![CDATA[Limafoxtrot]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 29 Nov 2007 08:26:31 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3125198]]></link>
										
		    <description><![CDATA[<p>The only reason I can think of to buy something after renting it is if it turns out to be a lot better than I expected, and had enough replay value for me to want to have it around whenever I want.</p>
<p>But that's a small percentage of games. The point of rentals, IMO, is to have a chance to play the games that simply aren't worth $60. A mediocre game that you can get some enjoyment out of, or a good game that's simple, linear, and has no replay value, those are the kinds of games that are perfect for renting, and suggesting that "Try before you buy" is a motivation for renting those is ridiculous.</p> <p>Jawajoey</p>]]></description>
			<dc:creator><![CDATA[Jawajoey]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 23:25:55 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3124797]]></link>
										
		    <description><![CDATA[<p>Maybe devs will start realizing that we need more than a junk Japanese rpg story to keep games in our collection.  It takes multiplayer, gorgeous images, and, of course, addictive replayable gameplay.</p>
<p>In the end, I think this is GOOD for the industry.  Whatever is good or bad is relative next to what the market wants.</p> <p>Edge of Blade</p>]]></description>
			<dc:creator><![CDATA[Edge of Blade]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 22:03:38 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3123519]]></link>
										
		    <description><![CDATA[<p>@Kasplat: My thoughts exactly and I'm in the industry, heh.</p> <p>JohnnyLA</p>]]></description>
			<dc:creator><![CDATA[JohnnyLA]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 19:35:57 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>I buy games agfter I rent them, depending...</p>
<p>But this study is mostly true for me.  I never bought super Paper Mario because I got close to the end on a 2 day rental.  I figure I can rent it again and have it beat.  On the other hand most of my SNES collection started as rentals.  but that was before memory cards were the norm.</p>
<p>I think the PS1 is probably when renting went from benefit to liability.  When battery saves died.</p> <p>LuppyLuptonium</p>]]></description>
			<dc:creator><![CDATA[LuppyLuptonium]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 19:20:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>I have bought a few games I rented, mostly through GameFly recently.</p> <p><a href="http://homepage.mac.com/cyberskull/">CyberSkull</a></p>]]></description>
			<dc:creator><![CDATA[CyberSkull]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 18:51:21 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>This is actually a good thing imo.</p>
<p>Games don't deserve to be a huge financial success if they can't hold your interest longer than 7 days.</p>
<p>That's not to say that just because you can beat a game within a rental period is bad, or not worth buying, because let's face it, a "hardcore" gamer can be most games in less than 7 days.</p>
<p>I think if you really like a game you won't be left with a sour or unsatisfied taste after beating and thus either want to beat it again longer down the road, or at least have it in your game collection like one would keep a classic movie in their collection only if they watch it a few times.</p>
<p>I don't rent games as much as I would like to and that's a shame, because renting a game and trying it yourself is much more valuable than any reviewer or friend's opinion whether you should own a game or not.  Renting games really helps you cipher through the mounds of garbage games that are being released lately.</p> <p>ninjablaze</p>]]></description>
			<dc:creator><![CDATA[ninjablaze]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 18:36:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>Know why I rent games? Because most games are crap and not worth buying. How many of you have a pile of crap games that you played for three days and never picked up again? Now think about how much money you would have if you had just rented those games for five bucks.</p> <p><a href="http://jpad.biz">James in Dupont</a></p>]]></description>
			<dc:creator><![CDATA[James in Dupont]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 18:14:17 MST]]></pubDate>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3121619">BMErdin</A>: <BR>Yup, that is why there is rule 3. I have only played a few online games, all were a few months after release, and there seemed to be no more casuals in any of them. I stick with playing with friends at this point, but if I ever get around to getting a 360 or PS3, this will be a major issue.</P> <p><a href="http://virtualfanboy.blogspot.com/">kingofallcosmos</a></p>]]></description>
			<dc:creator><![CDATA[kingofallcosmos]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 17:18:06 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3121923]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3120828">tk.</A>: k, but im just talking about why demoes dont mean sales</P> <p><a href="http://id upload a better avatar if it wouldnt red X it">sycodude</a></p>]]></description>
			<dc:creator><![CDATA[sycodude]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 17:16:03 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>I have gamefly, and buy about one game a month from them.  I can save $20 off a game that's less than a month old.</p>
<p>But so many games are beatable over a weekend or a week or two.</p> <p>navstar</p>]]></description>
			<dc:creator><![CDATA[navstar]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:54:12 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>I've bought a couple games that I rented first. Usually I rent a game if I know I can beat it quickly and won't want to play again, or if I'm not sure I'll want it. If it's the first reason then I usually do finish it in a rent or two and there's no need to buy it. If it's the second I usually don't like it enough to buy which is why I wasn't sure in the first place.</P>
<P>Renting isn't bad for sales, the fact that most games aren't worth $60 is.</P> <p>LeChuck</p>]]></description>
			<dc:creator><![CDATA[LeChuck]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:47:16 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>@<a href="#c3121550">kingofallcosmos</a>: The problem I've with waiting to buy until the $20-30 range is that, with multiplayer games, by that time the more "casual" players are often gone and only the "hardcore" folks are left. <br>
And the hardcore guys can often wipe the floor with me.</p> <p>BMErdin</p>]]></description>
			<dc:creator><![CDATA[BMErdin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:46:45 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>@<a href="#c3121506">Funkyphreakout</a>: Agreed. If I decide I am done with a game in 2 weeks, by renting I have paid around $10 for it, whereas if I had bought it I would have paid $60 for the same time-frame of enjoyment. I have too many games for the Xbox and PS2 that got 1, maybe 2, play-throughs and have sat for years, gathering dust.</p>
<p>Do some bought-and-done-with games eventually make it back, however briefly, into play rotation? Sure. But 1 game that sits would have paid for 3 months renting games and limits the duds that I get stuck with.</p> <p>BMErdin</p>]]></description>
			<dc:creator><![CDATA[BMErdin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:43:10 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3121551]]></link>
										
		    <description><![CDATA[<p>Does this really show that renting is bad for sales?  Does it show the ratio of renters to purchasers?  Does it show the ratio of purchasers of uses games to purchasers of new games?  Does it show a relationship between the 3?  Somehow I think the limited scope of this survey combined with a little creative journalism has offered a skewed perspective.</p> <p><a href="http://www.flickr.com/photos/rhoran/">PlaidNinja</a></p>]]></description>
			<dc:creator><![CDATA[PlaidNinja]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:40:52 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>I rented a lot of SNES games when I was a tweener, which worked out well for us because we had very little money. Nowadays I only buy games, but I have certain rules for purchases: <BR>1. DS games can be bought on the day that they come out because they almost never drop in price beyond a launch week sale.<BR>2. Any other game will wait until it gets to the magical $20 mark, maybe even until it is 2 for $30. There are times where it may never happen, but I have rarely paid more than $30 for any game in the last few years. <BR>3. I might make an exception to the $20 rule for online play, but since I have a Wii instead of a PS3 or 360, that is not likely to happen often; it has happened once so far.</P>
<P>If I felt that I had to be on the bleeding edge all the time, I might rent, but buying games later in their cycle lets you find out if it is worth it and to me a good game is good whenever, whether it is a week, a year, or 20 years after release.</P> <p><a href="http://virtualfanboy.blogspot.com/">kingofallcosmos</a></p>]]></description>
			<dc:creator><![CDATA[kingofallcosmos]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:40:52 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>Perhaps if replayability and dynamic gameplay were the standards, we wouldn't have so many games that could be fully experienced in a single 5-20 day rental period.</p>
<p>Perhaps I'm not a good member of the Church on Consumerism, but I'm only spending my $60 on something that is going to last me.  I'm not a fan of games that become glorified drink coasters after 10 hours of play.</p> <p>crapsh00t</p>]]></description>
			<dc:creator><![CDATA[crapsh00t]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:37:15 MST]]></pubDate>
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		    <description><![CDATA[<p>I rented Soul Caliber II for the Gamecube two times (a year apart) before I bought it. Love the game.</p> <p>0starter0</p>]]></description>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 16:14:10 MST]]></pubDate>
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		    <description><![CDATA[<p>Gamefly dropped me due to lost games. :-( <br>
I've been using Gamerang recently, they are pretty good with shipping times and availability. However, I was supposed to get Assassin's Creed last Friday and it hasn't shown up yet. <br>
Hope my mailman returns it when he is done with it.</p> <p>BMErdin</p>]]></description>
			<dc:creator><![CDATA[BMErdin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:51:54 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>I dunno what people are smoking nowadays, but I was definitely the try before you buy type as a kid. We would rent games from the place by the grocery store every weekend; us kids would decide what games to ask for on birthdays/xmas based on what we rented.</P>
<P>saved us from buying a few stinkers that way (Final Fantasy Mystic Quest springs immediately to mind)</P> <p>guy_jin</p>]]></description>
			<dc:creator><![CDATA[guy_jin]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:48:09 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c3120506">sycodude</a>: Personally, it was the demo for skate that sold me on it; as a former THPS addict, I'm not sure I would have given it a chance otherwise.  One of my favorite games from this last year, easily.</p> <p><a href="http://tkincher.com">tk.</a></p>]]></description>
			<dc:creator><![CDATA[tk.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:45:38 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>When I am looking at a new game there are three columns I put them in:</p>
<p>1. Ignore<br>
2. Rent <br>
3. Buy</p>
<p>I don't rent a game to see if I want to buy it because then I am essentially adding $5 to the price of the game. I rent games that I am mildly interested in but don't feel will have significant enough replay value to warrant ownership.</p>
<p>So, no surprise rentals hurt sales. Make games that I can't get tired of in five days and I'll buy them.</p> <p><a href="http://">Slothboy</a></p>]]></description>
			<dc:creator><![CDATA[Slothboy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:42:31 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>I've had Gamefly for the past two months and am really enjoying it.  I still purchase about one game a month usually the *must* buy games I've been waiting for (which is a ton this holiday season).  The thing is most of the games I've rented were games I would never have bought.  TMNT on the 360 is a perfect example of a game that was fun and enjoyable for the 5 hours me and a buddy spent slugging though it to get the 1000 gamer points, but I would never have dropped $60 or even bought it used.  That's the great thing about rentals, you can play the fringe games you would have never even looked at twice and not end up suffering from buyers remorse because you beat the whole thing in 8 hours and will most likely never play it again.</p>
<p>I'll continue to pick up AAA titles like Rock Band and Call of Duty 4, but I'd much rather rent a majority of the stuff out there because it doesn't have much if any lasting appeal after you've beaten the game.</p> <p>lostalaska</p>]]></description>
			<dc:creator><![CDATA[lostalaska]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:36:20 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>Problem with demos (from dev/pub standpoint):<BR>-no profit<BR>-mediocre demo = immdiate indifference<BR>-good enough demo = constantly playing the demo, not buying the game</P>
<P>so demos pose the same risk on sales because it eliminates that unknown factor. for example i was gonna buy skate, looked cool, but that's all i knew. rented it and removed all doubt that it was not for me.</P>
<P>therefore buying with no research = good for publishers</P> <p><a href="http://id upload a better avatar if it wouldnt red X it">sycodude</a></p>]]></description>
			<dc:creator><![CDATA[sycodude]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:27:13 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3120007]]></link>
										
		    <description><![CDATA[<p>This is why <b>demos are essential.</b> With a demo, it whets your appetite for the full game and you get a solid idea of whether or not it's worth your money, but if you rent it there's a good chance you'll end up playing most of the game and not feel like ponying up the dough for the remainder. If you don't release a demo, lots of people are going to want to rent or borrow from a friend instead of just taking a $60 risk, and after that they're probably not going to buy their own copy anyway.</p>
<p>I think Microsoft and Sony would do their third-party developers and publishers a great service by spreading awareness about free downloadable demos, since the convenience would probably help direct the flow of money to publishers instead of Blockbuster.</p> <p><a href="http://zackf.deviantart.com/">Toasticus</a></p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 15:00:05 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119878]]></link>
										
		    <description><![CDATA[<P>damn right renting is a great way to avoid buying 95% of games today</P> <p><a href="http://id upload a better avatar if it wouldnt red X it">sycodude</a></p>]]></description>
			<dc:creator><![CDATA[sycodude]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:54:07 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119786]]></link>
										
		    <description><![CDATA[<P>That's because so many games can be beaten in a week, and unless they are awesome and have a lot of replay value, there's no reason to buy the things.</P>
<P>Renting is probably still better for their sales than people buying used games from Gamestop.</P> <p>Baramos</p>]]></description>
			<dc:creator><![CDATA[Baramos]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:50:11 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119620]]></link>
										
		    <description><![CDATA[<p>Surely this means developers should be making games that make the renters think "this game is so good i'm going to go out and buy it". Then everyone wins.</p> <p>greeneggsnsam</p>]]></description>
			<dc:creator><![CDATA[greeneggsnsam]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:42:22 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119447]]></link>
										
		    <description><![CDATA[<p>oh you guys and your "half-empty" theory... 50% may not have bought... but that means, 50% DID in fact buy... Guess which 50% im under hehe... Cheap bastard = NO BUY FOR YOU!! lol... I'm probably going to keep the Simpsons game though...</p> <p>andyg8180</p>]]></description>
			<dc:creator><![CDATA[andyg8180]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:34:31 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119298]]></link>
										
		    <description><![CDATA[<p>@ NORSEHAWK</p>
<p>i completely agree......but also if Blockbuster didnt buy that game....where did it come from?....im gonna buy Unreal Tournament 3....when i probably get a decent job im gonna buy alot more games...but since my pockets dont have much in them right now id rather pay 8 bucks to play the game.</p> <p>robinhood1013</p>]]></description>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:27:24 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119256]]></link>
										
		    <description><![CDATA[<P>Personally, I buy the games I rent all the time. I have a Gamefly account, so I'll try the game out for a few days and if I feel like its worth keeping, it usually costs less than $45 for a brand new AAA game. If the game isn't as popular the price can drop into the $30 or less range pretty quick. For example right now I can buy Tiger Wood '08 for $37, Ratchet &amp; Clank for $44, and Stuntman for $25. And with membership you get access to their used games store. You can get Crackdown for $15, Forza 2 for $28, Rainbow Six for $30, etc. For the $30 a months I pay, I save quite a bit of money buying from Gamefly instead of going into a regular store.</P> <p><a href="http://www.bellomauivacations.com">LunchBox55</a></p>]]></description>
			<dc:creator><![CDATA[LunchBox55]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:25:29 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>I have no idea who gave you the impression that "Renting" fits into the "Try before you buy" scheme of things needs a smack to the back of the head.</P>
<P>Obviously, the theory behind try before you buy is where you get a taste of the end product and not the full monty.</P>
<P>As such games, demos on XBL, and dating work into the "Try before you buy", but renting and one night stands do not.</P>
<P>Why buy the cow when you can milk it for free?</P> <p>Lyme</p>]]></description>
			<dc:creator><![CDATA[Lyme]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:16:35 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3119021]]></link>
										
		    <description><![CDATA[<p>What I do is simple.  If its a game I absolutely know I will love, for example, Mass Effect.  I buy it immediately when it comes out.  If its a game that has a lot of hype, but I don't know if its going to be good or not (Lair) I rent it first and then either buy it or send it back.</p>
<p>Games that are really short get thrown in the queue, so I can play through them.  Games that the graphics look great, but the controls might be horrible, again, they get tossed into the queue.</p>
<p>I own a total of 3 games for my ps3: Resistance, Folklore, and Eye of Judgment (which if I knew how simplistic the winning conditions was, I probably would pass on it.) I currently have Heavenly sword out for the ps3, but have yet to play it. The lions share of my gaming is done on my 360.</p> <p>Norsehawk</p>]]></description>
			<dc:creator><![CDATA[Norsehawk]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 14:16:24 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118616]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3116917">ethic</a>: I don't know how it works for video games, but I know for certain that movie studios get a cut of rentals, with a sliding scale based on the age of the title (and probably some other factors).</p>
<p>I wouldn't imagine that it works differently for game publishers.</p> <p><a href="http://tkincher.com">tk.</a></p>]]></description>
			<dc:creator><![CDATA[tk.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:58:51 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118578]]></link>
										
		    <description><![CDATA[<p>Factor in a few things as to why rentals were cool back in the day, but now hurt sales more than help.</p>
<p>For starters, the internet. Much more wide spread I hear than it used to be in the NES/Genesis/Snes/SCD days. Even have businesses on it and everything. People can look at videos, check out game info long before the game hits the stores. Reviewers even judge games for free, so if you're ever curious to see what that title got, you can probably know more than the rental store and retailer do the moment it hits the shelves. I think some reviewers even go as far as to say if a title is worth buying or merely renting.</p>
<p>Two, rental periods have increased quite a bit. With the same X rental fee, you usually are getting a game for a good 3-5 days, depending on the store. Some rental places prior only allowed maybe 2-3, though your mileage might have varied. Some even have plans specifically for gamers, to let them check out games for longer periods of time so long as they join a subscription club. So, you're getting more time for your buck from said rental place, and with games getting shorter these days, they're just that much easier to beat.</p>
<p>Three, a lot of rental places sell used titles themselves, which as we know, doesn't mean the developers are seeing that money. Sure, the rental place purchased a few copies, but if they didn't sell them, the only place they could get a copy themselves would be from retail, meaning another copy is sold. Some even have plans offering discounts on games that they rent out.</p>
<p>I think the core problem is that game value as a whole has continued to go downhill for years. Multiplayer options can add to that value, but when you see that the initial price to get into something keeps going up, you might have less to actually spend to enjoy it. Where as 400 dollars might've once bought you a lot, two or three games, and perhaps an extra controller, when that 400 dollars only buys you the system... or worse, doesn't buy you the system, people will have less to add to that system with.</p> <p><a href="http://">Ampillion, Dayman. Fighter of the Nightman.</a></p>]]></description>
			<dc:creator><![CDATA[Ampillion, Dayman. Fighter of the Nightman.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:57:25 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118574]]></link>
										
		    <description><![CDATA[<p>I'll pretty much reiterate what other people said.  Most of the time, I know whether I'm interested in a game from reading forums and reviews.  Occasionally a game sounds interesting, but I'm not sure I want to buy it, so I end up renting it.</p>
<p>I'd say my rentals end up with me buying the game from somewhere about 20% of the time.</p> <p>zuvembi</p>]]></description>
			<dc:creator><![CDATA[zuvembi]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:57:12 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118481]]></link>
										
		    <description><![CDATA[<p>So listen here distributors, it's real simple.</p>
<p>Good MP = longevity of game and therefore worth the buy.</p>
<p>Replayable or long game play = worth the buy.</p>
<p>So in order to hook us games will need to start offering additional levels/content to make it worth while to put out $60/$50 dollars per game.</p> <p>inajeep</p>]]></description>
			<dc:creator><![CDATA[inajeep]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:53:20 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118446]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116164">Tonx</A>: <BR>Yeah, it's not like they're able to show that renters would be able to afford to buy all the games they rent. In reality, they'd probably spend _less_ total on games without rentals, as they'd have to be more careful to ensure not getting burned by buying a janky game.</P>
<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116331">Erwos</A>: <BR>Mike Vorhaus is the Managing Director at Frank N. Magid Associates, the company that _conducted_ the study. The assumption was his to make. And make it he apparently did. He provided the data, he wrote the article, and he wrote the headline (which is actually the most anti-renting portion of the whole post).</P>
<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116851">thenino85</A>: <BR>Well, judging by how friends of mine used to work the Sierra adventure games (we had a Trash-80, so getting in on this wasn't even an option for me), each time a new game came out, a different person would buy it, run off a bunch of copies of the floppies and keywords from the instruction booklet, and pass them around to the rest of the group. I know of at least three people who were involved in this group, and there were probably a couple more, so at worst they were only buying 1/3 of the titles they were playing, but someone was still buying every title released. Now, granted, the internet wasn't around back then, and console gaming was _very_ different from PC gaming, so if you were into adventure games there really wasn't much choice but for someone to buy a copy before piwriting was even possible, and even then the copies could very well stay contained within a smallish group. Nowadays, one person can spread a single copy around to thousands of people all over the world.</P> <p>Purple Dave</p>]]></description>
			<dc:creator><![CDATA[Purple Dave]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:51:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118222]]></link>
										
		    <description><![CDATA[<p>I've never bought a game that I've rented.  I play games, beat them, and usually never touch them again.  If there's a multiplay centric game that I know I'll want in the long term, I just buy it outright.</p> <p>Hickeroar</p>]]></description>
			<dc:creator><![CDATA[Hickeroar]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:42:44 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3118177]]></link>
										
		    <description><![CDATA[<p>Here's some hard data for a heavy renter. I've been using Gamefly for four years. I have a 3 game plan and I prepay, so it ends up costing under $24/month. In the last four years I've rented over 150 games, only 12 of which I ended up keeping/buying. There are also some games that I bought locally, either because Gamefly didn't have the game in stock when I wanted it or the game was used.</p>
<p>Now for some of my findings. Keep in mind this is my bias, but it explains why I'm such a fan of renting. One, many good games disappear off the shelves after just a few months, sometimes sooner, but my rental service has even hard to find items. Two, I own most of the consoles and handhelds and I was getting tired of buying games  that were increasingly turning out to be more hype and less value. At $24/month, I can keep 3 games out at a time compared to a $50 or $60 game that might end up being terrible or something I'm just going to play once. Three, I generally end up buying the AAA titles, but it is amazing how few of those there are a year, so instead I get to taste the mediocre to great titles and not be restricted to just what I could buy. Weak titles like Dewy's Adventure and Lair were rentals that I tried for a bit and sent back to torture some other poor soul, while Super Mario Galaxy got purchased because it is great, it is a long game, and I'll eventually replay it.</p>
<p>Note that I use Netflix as well and buy almost no DVDs or HD DVD and Blu-ray discs anymore. Mostly this is due to too much content, it is highly unlikely I will re-watch any movies and while I watch over ten movies a month, my rental queue always has almost 400 items in it; there is simply too much good content out there for anyone to watch it all, so there is even less reason to watch something more than once.</p>
<p>There are only so many games a year one person can play. If you spend a great deal of time with a single game, like a multiplayer shooter, WoW, etc. then you have even less time to sample the great content. Rentals and used games decrease the total number of copies a given title will sell, but we currently have a glut of game content, so unless our system for weeding out the stinkers improves rentals are a necessary component of the system for the consumer.</p> <p>kasplat</p>]]></description>
			<dc:creator><![CDATA[kasplat]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:40:44 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117977]]></link>
										
		    <description><![CDATA[<p>I can think of at least two games that I've rented in recent months that I subsequently bought (Orange Box, Assassin's Creed), and three I didn't (Spyro, Sonic, and Elebits, all on the Wii).</p>
<p>Wii games definitely seem to lend themselves to rentals, usually because I want to see if they've managed to completely hose up their control scheme, or if the whole title is just a novelty that quickly wears thin.</p> <p><a href="http://tkincher.com">tk.</a></p>]]></description>
			<dc:creator><![CDATA[tk.]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:30:58 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117822]]></link>
										
		    <description><![CDATA[<p>I usually rent games that I know I will be able to finish during the rental time.</p>
<p>Sometimes, I rent a game I know I won't play more than a week's worth, despite the open gameplay (no real end to the game per se, like fighting games). But I will never rent a game I know I wanna buy.<br>
I'd rather wait 2 months to save my money and buy it than rent it and buy it after.</p>
<p>For this reason also, I'll never rent a lengthy RPG, because I know I won't be able to finish it during the week I play (I tend to end up around the 70-100 hour mark in my RPGs...).</p>
<p>I'll rent games that I want to play, but the reviews say it's not that great (Harry Potter on the Wii is a great example... I was REALLY happy not to blind buy that game, it was good as a rental, but I'd have been pissed if I had bought it).</p>
<p>I think the ability to rent games is great, especially in this age where there are so many good games coming out month after month, and also since most games these days can be finished in less than 20 hours.</p> <p>Mokona</p>]]></description>
			<dc:creator><![CDATA[Mokona]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:23:54 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117817]]></link>
										
		    <description><![CDATA[<p>This also just in:<br>
New studies report - Breathing air keeps people alive.  Stay tuned for "Profuse bleeding linked to shorter lifespan" after this.</p> <p>Sudden Device</p>]]></description>
			<dc:creator><![CDATA[Sudden Device]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:23:44 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>@<a href="#c3116324">June</a>:</p>
<p>Gauntlet: Dark Legacy was actually a great game to rent. It was practically designed as a demo with the way your levels, stats, and progress would randomly decrease every time you uploaded your save file.</p> <p><a href="http://">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:21:16 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117751]]></link>
										
		    <description><![CDATA[<p>I wish I would have rented games back when I bought Chrome Hounds. That said, I think it makes consumer sense to purchase consoles with the money you have budgeted to spend on bad games and rent the bad ones instead.</p>
<p>That way, you wouldn't have a copy of Chromehounds that you've played ONE TIME. I just signed up for Gamefly. Mass Effect has a yellow nodule next to it that says Low Availability. So does Call of Duty 4. Uncharted has medium availability. However, they sent me Super Mario Galaxy and Heavenly Sword.</p>
<p>That works. I mean, who isn't into chicks with swords and plumbers with stashes? Now, if only they would combine them together. Heavenly Mario. Seeking revenge on something vs the dude who played Gollum.</p> <p>balgeary</p>]]></description>
			<dc:creator><![CDATA[balgeary]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:21:00 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>Renting hurts their sales but buying shitty games hurts my heart.</p> <p>AsWater</p>]]></description>
			<dc:creator><![CDATA[AsWater]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:20:30 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>@<a href="#c3116079">lunarworks</a>:</p>
<p>There have been many instances of (2 &amp; 3) in my case.</p>
<p>There are a lot of games that really don't have a lot of replay value, despite how much fun I had playing them.</p>
<p>I also tend to rent most sports and racing games because I don't see myself wanting to play them enough to warrant a $50 purchase.</p>
<p>The only thing I don't do is rent portables. I generally always buy or just never play. Not sure why. Probably because the price of renting one is proportionally too large to play to try out and the full investment is too much to take a chance on.</p> <p><a href="http://">Mact</a></p>]]></description>
			<dc:creator><![CDATA[Mact]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:18:37 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>I buy things I rent on Gamefly all the time, it's actually most of the reason for having the account.</p>
<p>But... I refuse to purchase a game with less than 10 hours of gameplay (or really strong multiplayer), and anything below 15 or 20 is iffy. I consider anything shorter than that a waste of money.</p> <p>Trilan</p>]]></description>
			<dc:creator><![CDATA[Trilan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:18:20 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117635]]></link>
										
		    <description><![CDATA[<p>With Gamefly, its the same price for me to keep a game for six months as it is to buy it.  I rented Gears.  Played it for a good solid three months or so and then returned it.  Haven't had to urge to play it since.  I bought Halo 3 cause I knew I'd play it a lot for a long time, same with Call of Duty 4.  Bought Rock Band and Guitar Hero 2 because I needed the guitars, drums, etc, but rented Guitar Hero III cause I could use the Xplorer just fine with it.</p>
<p>I did however buy Shadowrun.  That was a mistake.  Played less with that than Gears, and while it was a good game, it got old fast enough.</p>
<p>It makes more sense for me to rent games in most cases.</p>
<p>Oh, and for some reason, Gamefly and the other programs I have tried have accidently messed up and said I returned games before I actually had.  Ended up with Crackdown and Call of Duty 3 free.</p> <p><a href="http://www.serotoninconcept.org">serotoninzero</a></p>]]></description>
			<dc:creator><![CDATA[serotoninzero]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:17:07 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117559]]></link>
										
		    <description><![CDATA[<p>I rent (IF I rent, I haven't in the past 6 months or so) to try oddball titles and stuff I'm not sure on (Earth Defense Force 2017, anyone?). If its a game I know I'm going to love, I'll go buy it (a la CoD4).</p> <p><a href="http://edquarters.blogspot.com">edb87</a></p>]]></description>
			<dc:creator><![CDATA[edb87]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:13:30 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117465]]></link>
										
		    <description><![CDATA[<p>If you beat it, why would you buy it in most cases? And if you didn't even like it enough to beat it while it was rented, why would you buy it? The only games I can see myself "trying" first would be fighters.</p> <p>kuzuboshii</p>]]></description>
			<dc:creator><![CDATA[kuzuboshii]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:09:11 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117438]]></link>
										
		    <description><![CDATA[<P>There is nothing worse than spending full price on a game you end up despising.  I have taken games back the same day I bought them, and begged that they take it back.</P>
<P>"This game is a turd", I say.  "Don't let my hard earned cash go to these crap-ass developers."</P>
<P>I'm going to buy the same amount of games regardless of renting, renting just gives lesser known games a chance to get into my wallet.</P> <p><a href="http://">Islandkiwi</a></p>]]></description>
			<dc:creator><![CDATA[Islandkiwi]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:07:37 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117418]]></link>
										
		    <description><![CDATA[<p>I disagree with rentals being bad for sales. Every time I get a good game from GameFly, I rave about it to every friend I have who's a gamer. None of them have GameFly, all of them trust my opinion, there's a few copies sold.</p>
<p>And I know I'm not the only one in that situation.</p> <p>ShaggE</p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:06:57 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>As a side note, I have personally bought a game from a developer I like even if the game wasn't that great.  Oddworld Stranger's Wrath for example wasn't my favorite game by any means, but I shelled out for it because I like the Developer and want to see more of the series.</p>
<p>As far as Demos go, I've played plenty of Demos that seemed pretty good, only to find the full game repetitive and boring in the long run.</p> <p><a href="http://www.maxgroup.com">3xch4ng3</a></p>]]></description>
			<dc:creator><![CDATA[3xch4ng3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 13:02:02 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117262]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116273">Huginn</A>: Renting is an option on PCs. Isn't that essentially what services like Gametap do? I personally love subscription-based services, especially for things like music.</P> <p><a href="http://www.carforummisfits.com/forums">Throtex</a></p>]]></description>
			<dc:creator><![CDATA[Throtex]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:59:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117190]]></link>
										
		    <description><![CDATA[<p>Maybe these studies should focus on the sales the renters are giving titles compared to what the consumer would actually purchase without access to a rental service.</p> <p><a href="http://www.ministry-of-fun.com">Minister of Fun</a></p>]]></description>
			<dc:creator><![CDATA[Minister of Fun]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:56:18 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117108]]></link>
										
		    <description><![CDATA[<P>if the game is bad, you'll never buy it after renting it.<BR>If it's good, at least you'll tell your friends, or someone on the internet. if you don't buy yourself.</P> <p>Waka in Japan</p>]]></description>
			<dc:creator><![CDATA[Waka in Japan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:52:00 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117100]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3116917">ethic</a>: <br>
You know that rental companies have to BUY all the copies right?</p>
<p>developer/publisher aren't complaining that they're not making money, they're just complaining that they're not making ALL the money.</p> <p><a href="http://www.maxgroup.com">3xch4ng3</a></p>]]></description>
			<dc:creator><![CDATA[3xch4ng3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:51:28 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117086]]></link>
										
		    <description><![CDATA[<P>Getting a piece of rental makes some sense. Is that the case for movies?</P>
<P>Syndication will save gaming, I think. Gametap is a good start. The various XBL, PSN, whatever the Wii's thing is called services are kind of half-assed implementations. A subscription that doles out the massive piles of cash being collected based on statistics of play is better than forcing someone to buy 4 games for 20 bucks that they can't be concurrently involved in.</P> <p>deathbunny</p>]]></description>
			<dc:creator><![CDATA[deathbunny]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:51:02 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117062]]></link>
										
		    <description><![CDATA[<P>Err, I believe "demo" distribuition will cut the need to "try before you buy".. but if I believe a game is not good enough to pay 60$ on it, I rent it.  If there was no way to rent it, I wouldn't buy it, period.</P>
<P>So, while the renting stores don't "help" the industry, they don't hurt it either. Let the boys keep their jobs ok?</P> <p>Ludwig</p>]]></description>
			<dc:creator><![CDATA[Ludwig]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:49:52 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3117017]]></link>
										
		    <description><![CDATA[<p>Eh, I don't buy it, at least not entirely.  I'll admit a lot of renters don't buy many games, that being said that, a lot of renters are, well, children and teens, and don't have the income necessary to both buy and rent games.</p>
<p>If you polled only renters that are twenty one or over, I bet the buy ratio would be somewhat higher.  Maybe not a TON higher, but still.  I mean, I rented a ton of games as a teen, and bought quite a few of them, when I had the money to do so.</p>
<p>Course, then again, even as a teen I was a bit of an gaming oddity.  Went out of my way to find places to rent out Saturn games, and the place I found was willing to sell their games cheap if they weren't terribly new.</p> <p>WolvenOne</p>]]></description>
			<dc:creator><![CDATA[WolvenOne]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:48:03 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116917]]></link>
										
		    <description><![CDATA[<p>I personally think the developer/publisher should get a piece of whatever the rental price is. Yup. Maybe they should sue.</p> <p>ethic</p>]]></description>
			<dc:creator><![CDATA[ethic]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:43:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116906]]></link>
										
		    <description><![CDATA[<p>I read reviews to buy...I rent from Gamefly to buy because the used prices on GF are way cheaper than retail, and their games are in pretty good condition.</p> <p><a href="http://">chainlink13</a></p>]]></description>
			<dc:creator><![CDATA[chainlink13]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:42:51 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>@<a href="#c3116488">Ishmae1</a>:</p>
<p><i>Funds not getting back to a game's developers is bad...In the long run, this means less risky / innovative titles and less diversity...</i></p>
<p>Sounds logical, yet some of the most well know, best selling games are those that step outside of the box. I don't think you can conclude creativity springs from profit.</p>
<p>I disagree that studios will take more risks if they're rolling in cash. They'll keep the cash and continue doing what it was that made them the cash in the first place.</p>
<p>Innovation comes from not being able to pay your bills. That's when people think outside the box.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:42:22 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<P>Games come out and I automatically know they are rents/buys/ignores. I will not buy SP-only games unless they are the biggies that will last me at least 30 hours, if not way more. I rented Bioshock, and I bought Mass Effect and Oblivion. I will buy shooters, only if I know that I will be playing the multiplayer well into the future. (Buy Halo 3/COD4, rent Earth Defense Force).</P>
<P>For $300 (5 games full price) I rented three at a time for a year from Gamefly and played about 20-30 games this year. I still bought Halo, Mass Effect, COD 4, Orange Box and one or two others, but none were my rentals.</P>
<P>I'm only going to pay for quality AND quantity. I'd rather buy 6 XBLA games than one half-assed retail game at full price.</P> <p>lionkitten</p>]]></description>
			<dc:creator><![CDATA[lionkitten]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:41:07 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116857]]></link>
										
		    <description><![CDATA[<p>um, isn't it pretty phenomenal that 50% of renters tried a game, and then bought at least one.  glass half empty syndrome is at work here.</p> <p>Daxed</p>]]></description>
			<dc:creator><![CDATA[Daxed]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:40:53 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116851]]></link>
										
		    <description><![CDATA[<P>I do buy games I rent that have replay value. Most games don't. Renting is a screening process for me. Very few games pass.</P>
<P>I find it sad that more people don't rent games. It's a bargain: you get to play through hot game X, and you pay a small fraction of what you would normally. Especially if you live where I do. At my local rental place, after about a month of a game being out, the price drops down to $1.87 for one week and $0.47 a day for late fees. Obviously not all games are like this, notably Guitar Hero 2 is still a 2-day rental. That gives me a week to play a game for $2. How could you pass up a deal like that?</P>
<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116621">Jordan Lund</A>:<BR>Uh.... if you were going to pirate a game, wouldn't you do it before you spent some money on it?</P> <p>thenino85</p>]]></description>
			<dc:creator><![CDATA[thenino85]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:40:48 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
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		    <description><![CDATA[<p>Also, I've even rented a game and thought $8 was to much to pay for the game (Read: Lair)</p> <p><a href="http://www.maxgroup.com">3xch4ng3</a></p>]]></description>
			<dc:creator><![CDATA[3xch4ng3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:38:10 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116780]]></link>
										
		    <description><![CDATA[<P>Great...now no one will make demos. I'm totally for try before you buy. It works...I bought uncharted and ninja gaiden because the demo was great.</P> <p>nxp3</p>]]></description>
			<dc:creator><![CDATA[nxp3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:37:35 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116692]]></link>
										
		    <description><![CDATA[<p>People still rent games?</p> <p>Torusan</p>]]></description>
			<dc:creator><![CDATA[Torusan]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:33:48 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116676]]></link>
										
		    <description><![CDATA[<P>ill stop renting when they stop charging $60 a game.</P> <p>batdrox</p>]]></description>
			<dc:creator><![CDATA[batdrox]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:33:12 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116673]]></link>
										
		    <description><![CDATA[<p>The thing is, Publishers and Game Studios that stick it to rental services like Blockbuster and Gamefly because  they see the "Rental as a lost purchase Opportunity" fail to realize the customer wouldn't bought the game to begin with.  Personally, I never rent a game I plan on buying from the start.</p>
<p>Also, 99% of the time I really enjoy a rental I wait till I find it used @ Gamestop 6 months later to buy for my collection.</p>
<p>One factor to the rentals, which happens all the time for me.  Would be a LAN party with 360's and we don't have enough copies of Halo or Rainbow 6, so we go out and rent them for the weekend.</p> <p><a href="http://www.maxgroup.com">3xch4ng3</a></p>]]></description>
			<dc:creator><![CDATA[3xch4ng3]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:33:03 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116621]]></link>
										
		    <description><![CDATA[<p>They're missing the obvious alternative choice:</p>
<p>Renters pirate the game instead.</p> <p>Jordan Lund</p>]]></description>
			<dc:creator><![CDATA[Jordan Lund]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:30:18 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116612]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3116190">jwrose</a>:</p>
<p>This is why we need to go to completely digital downloads. So the developers can not get screwed from rentals or used copy purchases.</p>
<p>Okay, sorry, I couldn't even write that with a striaght face.</p> <p>Luis</p>]]></description>
			<dc:creator><![CDATA[Luis]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:29:59 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116590]]></link>
										
		    <description><![CDATA[<p>hence, why the whole Blockbuster/Blu-Ray deal was insignificant</p>
<p>i buy all my games and movies.  You wouldnt borrow someon's sex toy would you? WOULD YOU!?!?!?</p> <p>VenoMuS</p>]]></description>
			<dc:creator><![CDATA[VenoMuS]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:29:09 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116555]]></link>
										
		    <description><![CDATA[<p>I think try before you buy was much more prevalent in the NES &amp; SNES days. Many of those games had replayability to them. These days, most games are more like an interactive movie with MAYBE a multi-player deathmatch tacked on to simulate replayability. They're either too long or too complicated to make non hardcore gamers replay through them. Pac-man, SMB, Mega Man? Those games you could replay them and replay them because they were fun and you didn't dedicate a month of your life to beat them.</p>
<p>It could also be, at least for me, that I just don't have time for renting games like I did when I was a kid. Now I have games I want to play and those I don't. If I want to play them I'll buy them otherwise I don't even bother giving them a chance except for the off chance I play it at a friend's place.</p> <p>iameleveneight</p>]]></description>
			<dc:creator><![CDATA[iameleveneight]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:27:22 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116537]]></link>
										
		    <description><![CDATA[<P>I purchase rented games all the time, but only if I really enjoyed it and the price is low enough. Most of those games I do purchase were games I couldn't complete in a short amount of time (Viva Pinata, TH: Project 8). Sometimes though I buy them just because I can get them really cheap (to me that is $15 or less).</P> <p>NeonJebus</p>]]></description>
			<dc:creator><![CDATA[NeonJebus]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:26:44 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116503]]></link>
										
		    <description><![CDATA[<P>Continuing what others have posted already, game rental stores to have a certain amount of "must have" titles on hand to rent or their customers will go to a another provider that has more titles available to rent. These titles still have to be bought.</P>
<P>The average gamer does not have the money to buy every game available so they must pick and choose what games to buy. Not having a game rental service does not mean they will buy every game available. Having a game rental service means that some games that would not have been bought by the average gamer, will have been bought to shore up video rental services.</P> <p>Tepoz</p>]]></description>
			<dc:creator><![CDATA[Tepoz]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:25:23 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116491]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116349">JohnMora</A>: For that same 8 bucks you could get a month of gamefly trust me people game fly is the only way to rent games. When I was younger I rented games all the time most of them were crap utter crap now I dont rent I either pass or demo. Or do gamefly. I dont count gamelfy as renting because I can keep a game long enough to beat it then send it back when I would normally trade in a game I bought.</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:24:52 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116489]]></link>
										
		    <description><![CDATA[<p>Maybe if game designers made an effort for a little more replay value (besides hunting down gay ass flags, Assassins Creed, I'm looking in your direction)then I might buy a game I rented and beat.</p> <p>Kublikahn</p>]]></description>
			<dc:creator><![CDATA[Kublikahn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:24:51 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116488]]></link>
										
		    <description><![CDATA[<p>Funds not getting back to a game's developers is bad in many ways, be it from game rentals or from pre-owned game sales.  In the long run, this means less risky / innovative titles and less diversity, since developers can't afford to make games that aren't guaranteed to recover their development costs.  This is how you get the sequelitis we see these days.</p> <p><a href="http://www.obscured-view.com">Ishmae1</a></p>]]></description>
			<dc:creator><![CDATA[Ishmae1]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:24:50 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116481]]></link>
										
		    <description><![CDATA[<p>Unlike films, which I can easily set aside time to watch, games require time and energy to play and suffer from diminishing returns over time (dated graphics, audio and gameplay; "I remember this ..." story and problem solving; antiquated system requirements, so forth).</p>
<p>Once I beat a game, I will usually never play it again. For this reason I only buy games I rent if:<br>
a) I think one of my friends/siblings will like it, and they have not played it.</p>
<p>b) The game is beyond awesome and deserves my hard earned cash (Bioshock, Okami).</p>
<p>c) I can find it cheap.</p> <p><a href="http://www.gamegossip.com">LostToys</a></p>]]></description>
			<dc:creator><![CDATA[LostToys]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:24:20 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116474]]></link>
										
		    <description><![CDATA[<p>I think people usually rent because a couple of reasons.  First, when I rented, I was young and I couldn't afford to buy games anyway, and you can see this reflected in the data.  As the age of the gamer goes up, the number of games rented per year goes down, reflecting the conclusion they came to.  I only rent now when I am unsure on whether or not I will like a game enough to buy it.  Us gamers are often times in a circle of friends that either like or play video games as well.  I will usually go over to a friend's house that has bought a game, play it, like it, then buy it.  Games that I rent now are games that none of my friends have tried or bought and I'm unwilling to lay down $50-$60 before taking it on a test run.</p>
<p>I would have liked them to include a bit more information about the study they conducted, like how they found their research subjects, and some of the other questions in the study as well.  I think this info would give us a bit more insight into the demographics of the subjects and point out some of the inconsistencies in the wording of the questions as well.  It even took me a double- or triple-look to actually figure out what the questions was really asking.</p> <p><a href="http://www.myspace.com/chaos242">chaos242</a></p>]]></description>
			<dc:creator><![CDATA[chaos242]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:24:03 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116470]]></link>
										
		    <description><![CDATA[<p>As others have said, I rent stuff I'm waffling on.  More often than not, the game is worth the $6-$7 rental price but not a $50-$60 price.</p> <p>smitty1123</p>]]></description>
			<dc:creator><![CDATA[smitty1123]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:23:55 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116410]]></link>
										
		    <description><![CDATA[<p>I don't understand this distinction between "rental" and "purchase". It's simple economics that different price points allow people to make varying investments on a product based on their desire and available information. I find it more likely that gamers rent games that they have no interest in buying. I rent games for weekends, parties with friends and the like - but never games I have an intention of purchasing.</p>
<p>In other words, some games get my money (through renter royalties) that would never have gotten any of my cash were a rent not available.<br>
Economics - not kneejerkism.</p> <p>Mrclumpy</p>]]></description>
			<dc:creator><![CDATA[Mrclumpy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:21:33 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116349]]></link>
										
		    <description><![CDATA[<P>It doesn't help that Blockbuster charges, like, $8 for a PS3 rental. That's ridiculous. If I end up liking the game, that's essentially adding nearly $10 to the price of buying it.</P> <p>JohnMora</p>]]></description>
			<dc:creator><![CDATA[JohnMora]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:19:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116331]]></link>
										
		    <description><![CDATA[<p>@<a href="#c3116190">jwrose</a>: That's not a flaw with the study. Mark (who posted this) is the one who made that assumption, and then made it sound like the study's. In fact, if you read the article: "More often than not consumers tell us they don't buy a rental game because it was not very good or it is too short."</p> <p>Erwos</p>]]></description>
			<dc:creator><![CDATA[Erwos]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:18:37 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116324]]></link>
										
		    <description><![CDATA[<p>In all my life I've only ever rented one game, and that game is Gauntlet: Dark Legacy for the GameCube.  It's not a great game, but it's fun and addictive enough to play with friends.  It became such a staple that my friends began renting it to play on my 'Cube.  We rented it more than enough times to buy a brand new copy.  One day, I found a used one at EB and decided to pick it up--and now another friend of mine has indefinitely borrowed it!<br>
So by principle, I've never rented games again.  Instead I buy games and hoard them like the <i>preciouusssss</i>.</p> <p>June</p>]]></description>
			<dc:creator><![CDATA[June]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:18:11 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116314]]></link>
										
		    <description><![CDATA[<p>I'm guessing the percentages for people who piratesgames to "try before they buy" are even lower.</p> <p><a href="http://www.jenkatgames.com/">strictnein</a></p>]]></description>
			<dc:creator><![CDATA[strictnein]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:17:27 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116311]]></link>
										
		    <description><![CDATA[<P>and we all wonder why game prices continue to soar...</P> <p>SteveBOX360</p>]]></description>
			<dc:creator><![CDATA[SteveBOX360]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:17:22 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116273]]></link>
										
		    <description><![CDATA[<p>When you rent, your more likely to try your hand at crap titles (like Catz2 Fahey!) to take a gander to see if you like them.</p>
<p>Often times, you don't.</p>
<p>Or titles like Bioshock, FFXII or what have you, where replay value is equal to that of a single game session. One run through. Then nothing.</p>
<p>Why buy when you've already finished a game?</p>
<p>Renting may be bad for the industry due to lower profits, but for the consumer, we love it. And because money is to be me renting, it is here to stay.</p>
<p>Guess that is one thing PC markets will always have over Consoles, renting is not an option.</p> <p>huginn</p>]]></description>
			<dc:creator><![CDATA[huginn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:16:01 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116218]]></link>
										
		    <description><![CDATA[<P>"More often than not consumers tell us they don't buy a rental game because it was not very good or it is too short." - Game Rentals Eating into Purchases</P> <p>Tepoz</p>]]></description>
			<dc:creator><![CDATA[Tepoz]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:13:17 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116190]]></link>
										
		    <description><![CDATA[<p>Just to reiterate what Deadeyereborn said:<br>
The flaw with this study is assuming that people might actually buy a game if they didn't rent it.  In reality- most people rent games only if they don't have the money to buy a game or if they know a game isn't worth buying to begin with.  <br>
But...<br>
If we did actually ban rentals- and if people ACTUALLY bought all the games they would have rented... then what would happen? We would see a huge spike it game trade-ins.  Now we would probably have a glut of preowned games in stores (which might drive down preown prices some) and then people would be buying more preowned games than new- which puts us right beck where we started- game companies not getting $$ for everyone who's playing a copy of a game. (which is okay with me)</p> <p>jwrose</p>]]></description>
			<dc:creator><![CDATA[jwrose]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:11:55 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116180]]></link>
										
		    <description><![CDATA[<P>Rent &amp; try before buying aren't the same thing hence : Demos.</P> <p>Arthois</p>]]></description>
			<dc:creator><![CDATA[Arthois]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:11:36 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116177]]></link>
										
		    <description><![CDATA[<p>It's true really. I love renting, but I do it knowing full well it
will save me money because once the game it beaten, or I tire of it, I
will never buy it. One reason 'downloaders' and 'backup' torrent and
warez whores make me lol so hard when they claim "Try before I buy."</p> <p><a href="http://">Foxstar Sixtail</a></p>]]></description>
			<dc:creator><![CDATA[Foxstar Sixtail]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:11:21 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116165]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116057">Deadeyereborn</A>: I also agree, most of the time when I rent, I'm not too sure about the game. Only two or three times that I can think of have I rented a game then bought it.</P>
<P>Thinking about all the crap that I've bought though I think I should rent more often though...</P> <p><a href="http://www.myspace.com/cblombard">Stop</a></p>]]></description>
			<dc:creator><![CDATA[Stop]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:10:38 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116164]]></link>
										
		    <description><![CDATA[<P>The implication that renting is bad for sales is misleading. I don't see how having no rental market could benefit sales at all - not only would you be missing out on the sales of hundreds of thousands of rental copies, but the used game market would pick up the slack of the non-existent rental market.</P>
<P>Good research, awful conclusions.</P> <p><a href="http://">Tonx</a></p>]]></description>
			<dc:creator><![CDATA[Tonx]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:10:37 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116117]]></link>
										
		    <description><![CDATA[<P>Buy*</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:08:58 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116114]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116079">lunarworks</A>: Right I only but games that I know I am going to like. If I want to see what a game is like Ill play a demo. Thank you Xbox live</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:327422:c3116114]]></guid>
		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:08:46 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116085]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116057">Deadeyereborn</A>: Agreed. I don't really follow the 'try before you buy' philosophy. I buy, then I try, and if I have no intention of ever buying, I rent.</P> <p><a href="http://">Tonx</a></p>]]></description>
			<dc:creator><![CDATA[Tonx]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:07:38 MST]]></pubDate>
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		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116079]]></link>
										
		    <description><![CDATA[<p>Renters not buying games... there's a few possibilities:</p>
<p>1) The game sucked. Hard.<br>
2) They beat it.<br>
3) They liked it, but not enough to warrant a buy.</p>
<p>People I know buy games they KNOW they're going to like, and rent games they're unsure about.</p> <p><a href="http://lunarworks.ca">lunarworks</a></p>]]></description>
			<dc:creator><![CDATA[lunarworks]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:327422:c3116079]]></guid>
		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:07:31 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[A Renter Does Not A Buyer Make]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/study/a-renter-does-not-a-buyer-make-327422.php#c3116057]]></link>
										
		    <description><![CDATA[<P>I have never bought a game I rented mostly because I only rent games that I dont want to buy. Things that look like they might be fun but that I dont want to spend my money on. The only game it looks like Ill be buying is Call of duty 4 from gamefly but I only rented it so it would be cheaper to buy :).</P> <p><a href="http://www.guitammer.com">Deadeyereborn</a></p>]]></description>
			<dc:creator><![CDATA[Deadeyereborn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:327422:c3116057]]></guid>
		    <pubDate><![CDATA[Wed, 28 Nov 2007 12:06:37 MST]]></pubDate>
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