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		<title><![CDATA[Kaiser Permanente's Health Game Flatlines - Kotaku Comments]]></title>
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			<title><![CDATA[Kaiser Permanente's Health Game Flatlines - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
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	    	<lastBuildDate><![CDATA[Sun, 18 Nov 2007 07:20:03 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 18 Nov 2007 07:20:03 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php]]></link>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3016921]]></link>
		    <description><![CDATA[<p>What a great essay... Thanks, Ian.</p> <p>eastx</p>]]></description>
			<dc:creator><![CDATA[eastx]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 18 Nov 2007 07:20:03 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3011348]]></link>
		    <description><![CDATA[<p>This is the reason I applaud Nintendo for things like Wii Sports and Wii-fit! It's no lie when I say alot of gamers are some of the most out of shape consumers I've ever seen. Especially the young guys! Even if they aren't over weight, they still look un-healthy! I usually stop by my local GameStop and it's always a sad sight to see the conditions of most of the gamers who come there to buy games or hang out on the kiosk.</p> <p>3rdDimension</p>]]></description>
			<dc:creator><![CDATA[3rdDimension]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 20:02:08 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3011089]]></link>
		    <description><![CDATA[<p>@<a href="">IAN BOGOST</a>: Nice reporting, Ian. You can come again, as far as I'm concerned :0)<br>
The depth and commitment is *thumbs-up*, my personal opinion is that if more of the journalists at Kotaku wrote well-considered posts like this it would improve substantially - perhaps sacrificing reporting on every single rumour that's reared its head over the course of the day and instead spending that time spell-checking and reading through their work before they post it.</p>
<p>Once again, sterling work. Thanks!</p> <p>aesthetis</p>]]></description>
			<dc:creator><![CDATA[aesthetis]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 19:29:07 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3010962]]></link>
		    <description><![CDATA[<p>It has less to do with making a game than with being able to tell people that "We are doing something for the children.  Look at how much we spent on this thing that kids like."  It's tax-deductible PR.</p> <p>EthnicRedneck</p>]]></description>
			<dc:creator><![CDATA[EthnicRedneck]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 19:08:36 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3010470]]></link>
		    <description><![CDATA[<P>Well, look, there's going to be a fundamental problem here, because what's cool for kids is dangerous. In fact, part of what sucks kids into a completely sedentary lifestyle is the fact that, deep down, their parents kind of *want* that. They want their kids watched over and part of a structured activity when they're not around, and doing something that won't get them hurt when they are around. You go outside and get dirty or scratch yourself up and Mom's instinct is to tell you to not do that anymore. You spend some time in front of the TV and you're less likely to do something that will get you yelled at. I think there's very *clearly* existing cases where games do something positive. For instance, playing something like EVE has a very real possibility of teaching practical experience for working with an economy, in terms of supply and demand, and manipulating markets and working with other people. Guitar hero has opened the possibility of kids getting into playing an instrument--I know it seems like it does the opposite, because it's easier, but because it *is* easier, it also trains some of the skills that are useful later (like finger independence and strength, and memorization, and what is, essentially, rudimentary music reading), as well as entertaining, it shows people the value of learning guitar and brings it in range. Obviously, rock-band's drums will be essentially teaching someone to play the drums. End of story. <BR>.<BR>Tony Hawk can help get kids into skateboarding, and I know plenty of kids who like playing games which resemble actual sports they're involved in. The missing step is an RPG-like element which shows the relationship between effort and outcome. For instance, a Parcour game that requires you to care for a virtual self that needs good nutrition, exercise, and *practice* in a safe environment doing various stunts before trying them in a real environment where they can get hurt. But that's parcour. And parcour is supposed to be hair-raising insanity. It's all about jumping between buildings that are 2 or more stories high and learning how to land from a fall of 18 feet without hurting yourself. On concrete. So making that compelling scenario is going to anger all the people who want you to make this crap in the first place. These people are stuck with with the following mandate; <BR>Make Boredom Fun. <BR>and that is madness.</P></BR></BR></BR></BR> <p>deathbunny</p>]]></description>
			<dc:creator><![CDATA[deathbunny]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 18:05:26 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3010338]]></link>
		    <description><![CDATA[<p>weird. anyone play that diabetes platformer? what was it, captain insulin or something? captain novolin, i think.</p>
<p>i think that the key to successful health games is by glamorizing easily accessible physical activity. like a high-def, bad ass jogging game.</p>
<p>or picture this. a physical meta-game introduced at the end of a narrative game's chapter or level; the rules are flashed on-screen (like, "hey, pikachu loves to play 'kick the can!' you can, too! here's how...") with a flashy video tutorial to accompany it. sometimes, i think kids just don't know have an outlet to learn the cool outdoor games-- and if the backyard classics are somehow superficially linked to their consumer livelihood, be it naruto, be it yugi-oh, kids might be persuaded to drop a couple pounds in the name of card-slinging ninja-dom.</p> <p>clam</p>]]></description>
			<dc:creator><![CDATA[clam]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 17:49:32 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3009949]]></link>
		    <description><![CDATA[<p>I don't get how this isn't the open market. Buying yourself into
schools is something someone on the open market can do. It may be
stupid, harmful or unsettling, but there's nothing "closed" about it.</p>
<p>Take Pepsi and Coke, two of the biggest supporters of the open
market. They compete for monopolies in schools to the point that in
instances where people are fighting to get both beverages in the area
of one or the other (say getting Coke into a Pepsi school, to have both
options), these companies have fought against their own interests to
maintain the monopoly system (in other words, people wanting Coke in a
Pepsi school are told to stop by Coke in order to prevent people
challenging the idea of a monopoly). Yes that does prevent competition,
but the only way to stop companies from doing this would be to uhhh,
regulate them.</p>
<p>So what do you want? An open market in which companies do whatever
they want, including sell to a "captured audience" and work towards
monopoly, or a regulated market set to prevent companies from taking
easy advantage of loopholes and maybe even (gasp) children?</p>
<p>Personally, I opt for option C, parecon but since nobody knows what
that is (too many articles to read, too hard to make snap judgements
without hours of study), but it is really important if you're working
to create persuasive games that you're aware of the differences
yourself.</p>
<p>That last bit sounds like flamebait, but it's more meant as a
probing question based on the language you're using in your articles,
not based on what you may actually very well understand when the
keyboard is away.</p> <p><a href="http://www.cardboardlogic.com">ego531</a></p>]]></description>
			<dc:creator><![CDATA[ego531]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 17:02:40 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3009008]]></link>
		    <description><![CDATA[<p>I told you it would feature a colorful character who runs around avoiding french fries and collecting veggies.</p> <p>Moonshadow101</p>]]></description>
			<dc:creator><![CDATA[Moonshadow101]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 15:40:48 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3008148]]></link>
		    <description><![CDATA[<p>How about a Streets of Rage game where you are a diet bar hitting hamburgers in the face with lead pipes?(which are now replaced by liposuction tubes)</p>
<p>Run slimfast ads or whatever else they're sponsored by all over the background.</p> <p><a href="http://">FP Furious_Liver, lacks independence</a></p>]]></description>
			<dc:creator><![CDATA[FP Furious_Liver, lacks independence]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 14:52:01 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3007733]]></link>
		    <description><![CDATA[<p>I knew it was 8.25 million, I was just being facetious</p> <p>MonkeyBiz</p>]]></description>
			<dc:creator><![CDATA[MonkeyBiz]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 14:31:46 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3007394]]></link>
		    <description><![CDATA[<p>@<a href="#c3006571">MJDeviant</a>: I think part of the problem is finding the best media to really deliver the messages. Some kids might get more from a well thought out program at school that weighs benefits and risks of foods, exercise, etc. Others might need more of a visual association with things, something where they can see a direct connection between doing an activity and seeing it's side effects or benefits.</p>
<p>Really, the more ways we reach out to kids, the better. Though I think a lot of it should come from, you know, parents. And giving them access to a healthy eating planner, an activity book, a video game, something that a whole family can sit down and check out is a much better idea.</p> <p><a href="http://">Ampillion = That Man.</a></p>]]></description>
			<dc:creator><![CDATA[Ampillion = That Man.]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 14:14:34 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3007116]]></link>
		    <description><![CDATA[<p>@<a href="#c3007017">MJDeviant</a>: Hehe... let's hope it works... cuz any child that plays that game for a prolonged period of time really might need to have their head checked ;)</p> <p>darkthanatos</p>]]></description>
			<dc:creator><![CDATA[darkthanatos]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:59:34 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3007017]]></link>
		    <description><![CDATA[<p>@<a href="#c3006905">darkthanatos</a>: Maybe if they play it they'll get so bored and frustrated that they just run outside. Maybe they had scientists come up with a game to do exactly that.....</p> <p>MJDeviant</p>]]></description>
			<dc:creator><![CDATA[MJDeviant]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:54:38 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006905]]></link>
		    <description><![CDATA[<p>Wow... I just sent 10 minutes of my time playing that game... and all the "investigations" that I played involved me using some "science machine" to make the kids do what they should do on their own.  In one game the machine made the kid exercise faster, which was apparently the cause of him being tired.  The other one was a laser to shrink down the portions of a girl that apparently ate 24hrs a day (demonstrated the clock spinning wildly out of control in the background).</p>
<p>What is this suppose to teach kids about eating right and exercising? That it is hard without the use of some psuedo-scientific device?  Not only that, it rarely explains how what is going on actually is helping the child.</p>
<p>Don't even get me started on the minigames... they were the most poorly designed pieces of garbage I have played in a long time on the internet.</p>
<p>*Sigh* At least with the uninformed, obese, and computer-literate future-adults this type of "edu-tainment" will produce, there will be plenty of script kiddies to help make even more of this drivel in future :-/</p> <p>darkthanatos</p>]]></description>
			<dc:creator><![CDATA[darkthanatos]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:49:25 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006571]]></link>
		    <description><![CDATA[<p>I'm not sure "healthy" video games really serve anyone. I mean, isn't the whole point that maybe the kid should eat better and go play basketball? I understand the mission, I just think video games aren't a good way to get the message across. I'd rather them teach kids early in school about the food groups and nutrition. Which they did where I went. I don't know, maybe some character running around eating vegetables and battling donuts would work with some kids, but I'd rather kids not have to learn it or have it reinforced from a game. That seems weird.</p> <p>MJDeviant</p>]]></description>
			<dc:creator><![CDATA[MJDeviant]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:33:55 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006422]]></link>
		    <description><![CDATA[<p>Wii Fit ftw.</p> <p>The Amazing Exploding-Man</p>]]></description>
			<dc:creator><![CDATA[The Amazing Exploding-Man]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:27:05 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006419]]></link>
		    <description><![CDATA[<P>Also: Ian, try not to promote your game in an article on a respected site about your competitors in the same field. Valid or not, it's not good journalism.</P>
<P>Crecente would be ashamed...</P> <p><a href="http://">Tonx</a></p>]]></description>
			<dc:creator><![CDATA[Tonx]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:27:04 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006362]]></link>
		    <description><![CDATA[<P>I don't understand the need to give this kind of grant money to <I>completely unproven teams</I>. Why not ask established companies with a string of hits with children in the video game market to work with health specialists in designing something? I don't care if it's "Pokemon Health Center" or "Monster Rancher Dietary Guide".</P>
<P>It's not that these games need the branding that Pokemon brings - but the experience of those companies in making entertaining games.</P>
<P>I'm sick of edu-tainment video games hitting kids in the face with obvious truths and then forcing them to play Galaga rip-offs where you shoot burgers and fries. If these people can't make good games, kids aren't going to play them and aren't going to get anything out of the <I>millions of dollars</I> going towards their health.</P>
<P>Meanwhile, DDR is incorporated into phys-ed classrooms all over the world. Hey look! A successful design! Why not copy THAT instead?</P> <p><a href="http://">Tonx</a></p>]]></description>
			<dc:creator><![CDATA[Tonx]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:24:56 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006259]]></link>
		    <description><![CDATA[<P>@mikeloxlong and monkeybiz<BR>
for some reason ian keeps forgetting to through the million representing 'M' behind $8.25. it should read $8.25m like the headline of the original article.</P></BR> <p>_Perp</p>]]></description>
			<dc:creator><![CDATA[_Perp]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:20:17 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006252]]></link>
		    <description><![CDATA[<p>I would call 8.25 million somewhat substantial...</p> <p>unstoppablemoo</p>]]></description>
			<dc:creator><![CDATA[unstoppablemoo]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:20:04 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006247]]></link>
		    <description><![CDATA[<p>PROTIP: Any video game born in an executive boardroom is going to be on par with low-grade sewage.</p> <p>SolCutter</p>]]></description>
			<dc:creator><![CDATA[SolCutter]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:19:46 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006136]]></link>
		    <description><![CDATA[<p>Interesting. Only $8.25...</p>
<p>I don't think anyone should play this game, even if it paid you to do so.</p> <p>MonkeyBiz</p>]]></description>
			<dc:creator><![CDATA[MonkeyBiz]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:15:43 MST]]></pubDate>
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		    <title><![CDATA[Kaiser Permanente's Health Game Flatlines]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/review/kaiser-permanentes-health-game-flatlines-323496.php#c3006087]]></link>
		    <description><![CDATA[<p>$8.25...grant...cheap fucking bastards</p> <p>mikeloxlong</p>]]></description>
			<dc:creator><![CDATA[mikeloxlong]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 13:13:39 MST]]></pubDate>
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