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		<title><![CDATA[Serious Games at MIT - Kotaku Comments]]></title>
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			<title><![CDATA[Serious Games at MIT - Kotaku Comments]]></title>
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		    <title><![CDATA[Serious Games at MIT]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/serious-games/serious-games-at-mit-323398.php#c2999547]]></link>
										
		    <description><![CDATA[<p>I got a chance to play a bit of Labyrinth last week and it's pretty damn good.  If you get a chance - and I'm sure people will once it's done keep in mind the age-range when you play.  It's aimed at fairly young kids but as far as an educational game goes it's well done and the production is great.</p> <p>BenSawyer</p>]]></description>
			<dc:creator><![CDATA[BenSawyer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 16 Nov 2007 03:29:56 MST]]></pubDate>
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		    <title><![CDATA[Serious Games at MIT]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/serious-games/serious-games-at-mit-323398.php#c2998974]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/serious-games/serious-games-at-mit-323398.php#c2998319">nfarm2</A>: And here I thought I had come up with the most derivative comment possible... Thanks internet. Now I guess I have to one up that by asking if you start the Revolution by shooting CDs at redcoats in Lexington.<BR>*sigh* after having read the (very) lengthy article so as not to offend our guest editor I can say that I found the Revolution game to be a very interesting concept. The fact that I'm a reluctant historian by title if not trade may have something to do with it. I will say, despite America not being my area of specialization, they could have picked several cities that would have been more interesting than Williamsburg in relation to the revolution, but I guess that it does suit their 40 minute play window. (One couldn't hope to traverse and meet/interact with people in a virtual Philadelphia or Boston on a satisfactory level in that amount of time.) Were I to find myself in the position to teach children or even young adults I think this would be a useful tool that students would enjoy. The fighting system is a both a boon and a curse for the game. On one hand it's accurate to a point, and they avoid the common pitfall that Oregon Trail fell into (Banker=&gt;$$on bullets=&gt;hunt the whole class period.) At the same time they lose out on the memorable experience, but then again, I suppose punching Patrick Henry can be an interesting experience in itself. The gossip/social system is a well thought out mechanic. In those days rank and title were readily apparent for all to see based upon apparel and manner. That lent to a system of strict stratification (which arguably broke and reformed just prior to and just after the war.) <BR>In the interest of keeping this a comment rather than its own individual post I'll end with this, it was a worthwhile article if you happen to have 20 min-1 hr.</P> <p>Anemone</p>]]></description>
			<dc:creator><![CDATA[Anemone]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 Nov 2007 23:15:43 MST]]></pubDate>
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		    <title><![CDATA[Serious Games at MIT]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/serious-games/serious-games-at-mit-323398.php#c2998319]]></link>
										
		    <description><![CDATA[<p>Henrayyyyyyyyyy Jenkins!!!</p> <p>nfarm2</p>]]></description>
			<dc:creator><![CDATA[nfarm2]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 Nov 2007 21:07:07 MST]]></pubDate>
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		    <title><![CDATA[Serious Games at MIT]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/serious-games/serious-games-at-mit-323398.php#c2997362]]></link>
										
		    <description><![CDATA[<P>I was all excited when I saw Labyrinth... I wanted to either be a ball bearing in a wooden board that shifts along two axes or David Bowie as the Goblin King.</P> <p>Anemone</p>]]></description>
			<dc:creator><![CDATA[Anemone]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 15 Nov 2007 19:11:08 MST]]></pubDate>
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