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		<title><![CDATA[Chinese Piracy (The Next Generation), A Roundup - Kotaku Comments]]></title>
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			<title><![CDATA[Chinese Piracy (The Next Generation), A Roundup - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Mon, 29 Oct 2007 21:24:06 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Mon, 29 Oct 2007 21:24:06 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php]]></link>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>Regarding the idea that "people wouldn't pirate software if it was cheaper" appears to unfortunately be false. I actually work for a small company who wrote a software package which was available for $20 US, far cheaper than the the cost of similar software. It was intended to be accessible and also an encouragement for people to purchase, rather than pirate. Also, there was no DRM system in place, only a registration key requirement. There was also a free version available with a more limited feature set, but quite usable and not limited other than that.</P>
<P>So we have a very reasonably priced piece of software, no invasive DRM methods so users aren't being treated as pirates, and a good demo. Did it get hugely pirated? You betcha.</P>
<P>Sure, some people will buy software if it's cheap enough, but large numbers of pirates out there actually just want it for free, and will resort to social engineering, wasting support time, credit card fraud and so on to get away with it. I work in tech support so have to deal with these people daily when I'd rather be devoting more time to legitimate users.</P>
<P>While I can understand people's hatred of DRM systems ( I'm no big fan of them myself ), I'd rather just not buy something with invasive DRM than pirate it, in the hope that if enough people refuse this sort of technology, companies will start to think twice. People talk about how it obviously hasn't hurt console sales: Well.. sure, it hasn't hurt sales necessarily of the consoles concerned, but you'd expect that, people need the hardware to play the things, pirated or not. The people who really get burned are the software developers, both large and small.</P>
<P>I'm sure China is a whole different situation in itself ( and it's an interesting article ), this was really just a comment in reply to the "piracy doesn't hurt sales" and "people would pirate much less if games were cheaper" type comments.</P> <p>xenosmilus</p>]]></description>
			<dc:creator><![CDATA[xenosmilus]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 21:24:06 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>China is such a complicated system at the moment, what with its overt socialism mixed with hyper-capitalism. The problem with killing Piracy is that the threads of profit and ownership from such enterprises are entangled with the government, the Communist Party, etc. I won't try and explain guanxi or anything, but to grossly oversimplify it there are many retired generals, leading officials, and their relations/associates making a killing off of CD/DVD piracy in China, so even if one portion of the government makes a concerted effort to cooperate with Western anti-Piracy efforts, another portion is reporting back and helping the pirates stay one step ahead.</p>
<p>It doesn't help that "legitimate" DVDs and CDs in China are often offered at prices that no lower-middle class Chinese person can possibly afford, how many of you would buy a DVD if it was half of a month's salary, when you knew you could get the same thing for at most 2 days salary on a pirated copy? I know thats separate from games (legitimate consoles are actually expensive in China also), but its the same market forces.</p>
<p>What is nice about it is the level of "disposability" or whatever of the discs, I bought several things there that I already owned back home, but hadn't brought with me. Since everything there is recycled, I had less qualms about giving them away/trashing them when I left.</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
			<dc:creator><![CDATA[DaiMacculate]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 06:59:03 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>I live in China, and I have to say that without piracy I wouldn't even own a Wii. It's the fact that if I hate a game I'm out what, like $.80? On the other hand, if I buy a genuine game and hate it, I'm out 50-60x that (just TRY to return an opened game for full price- I can't). Ironically, the vendors here all do returns on the pirated discs for any reason, but not the genuine games (for the vendors that do sell them, which are few and far between).</p> <p>jamar0303</p>]]></description>
			<dc:creator><![CDATA[jamar0303]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 05:40:09 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>Simply invade China. I heard software and console piracy is not an issue in Iraq ...</p> <p>Kajetan</p>]]></description>
			<dc:creator><![CDATA[Kajetan]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 04:21:54 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2801751">theherlihyboy</a>: <i>"With China, it's the entire goddamn population that steals, and you and I, my friends, suffer for it."</i><br>
- that's why the practice of western companies employing chinese sweatshops to manufacture their goods is so right!</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 03:50:22 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>I can't understand why more of you aren't pissed off the Chinese are still doing this.  The more they pirate, the more WE pay for it (with increased DRM, etc.).  Chinese piracy is ruining our games, for god's sake.</p>
<p>Oh, and don't bring up the state of piracy in the U.S./Europe/Japan/etc.  There are mechanisms in these places to fight piracy, not to mention there are hordes of gamers who do buy games/consoles/etc. legit.  With China, it's the entire goddamn population that steals, and you and I, my friends, suffer for it.</p> <p>theherlihyboy</p>]]></description>
			<dc:creator><![CDATA[theherlihyboy]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 03:25:19 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>I forgot to point out that I've actually bought more games due to this than I would have had I simply avoided questionable titles.  <br>
Fuck it.  I'm pro-piracy.</p> <p>the-red-terror</p>]]></description>
			<dc:creator><![CDATA[the-red-terror]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 02:12:18 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>I used a lot of pirated pc games, but as demos.  Often the single level included in an actual demo doesn't even begin to answer all my questions, so I'll fire up azureus and play it a bit more in-depth.  If it's good, I uninstall it and buy a legitimate copy.  If it fails to hold my interest for the amount of time I deem necessary (requirement is around 10+ minutes, at which point I start looking around f my wallet) I just saved myself the crushing pain of buying a game only to find out I hate it.  <br>
I'm not saying piracy is good/necessary/anything pro-piracy, just saying better demos might kill half the pirate industry.<br>
I'm going to get banned for being a bad person, aren't I...</p> <p>the-red-terror</p>]]></description>
			<dc:creator><![CDATA[the-red-terror]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 01:25:46 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2800312">TOCATL</a>: yes, lets turn this debate into another "PS3lol teh suxz" thread. i see what you did there.</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 29 Oct 2007 00:43:07 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2801108">Tisteldun</a>: It's not a question of who is more guilty. If you find it morally wrong, you shouldn't do it, and you shouldn't condone the actions of people you know who do take advantage of pirated content.</p>
<p>Myself, I haven't bought a CD or DVD in a very long time. I feel they are too expensive for the amount of enjoyment I get out of them. However I don't go downloading them instead. Television , theater, and radio have let me satisfy the need for new entertainment. Almost every single piece of pirated content out there is not something you need to own. If it's too expensive or whatever, don't get it. The only thing supporting piracy does is get the media companies to jack up the price of entertainment in order to fund a war on preventing people from getting their content for free.</p> <p><a href="http://">Proto Persona</a></p>]]></description>
			<dc:creator><![CDATA[Proto Persona]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 23:36:00 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>Surprised to see so many antipirates here although I guarantee each and everyone of you have copied something in his life and felt good about him/her self saving money.<BR>I am one of those who watch Divx movies over internet. Makes me a damn big criminal right ? <BR>Question, if I do it constantly why are you less guilty by doing it once. Be it a game a book a movie or a tape casette by 70's german nihilist popband.</P> <p>Tisteldun</p>]]></description>
			<dc:creator><![CDATA[Tisteldun]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 22:16:41 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>The only reason why the PS3 is "hard" to hack, is because no one has made any sort of legit attempts to hack it. That was, in effect, by design. By allowing you to install an external operating system, you get rid of the only real "legit" reason to hobby hack it. And without the hobby hackers trying to tinker it apart and get Linux running and all that, it just doesn't have the homebrew development interest that other systems do.</p>
<p>I remember watching a video of a hacking conference from late last year. They openly said the PS3 just wasn't worth the effort. At best, they might be able to unlock the hypervisor and get access to everything else, but it's not like it'd be required in order to use the hardware for homebrew applications. So, it was a pass.</p> <p><a href="http://">SilverStar95</a></p>]]></description>
			<dc:creator><![CDATA[SilverStar95]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 20:13:51 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2800312]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799670">blacksamurai87</A>: Yea the PS3 is harder to hack but also harder to develop games on it...</P> <p>TOCATL</p>]]></description>
			<dc:creator><![CDATA[TOCATL]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 20:05:14 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>Here in Brazil I would say that at least 95% of the PS2 sold are modded. And this is also happening with the Wii and X360.</P>
<P>Why?</P>
<P>A new game has a cost of 125 dollars here (R$ 250 in our currency). The average salary here, for at least 70% of the population, is 190 dollars (R$ 380).</P>
<P>Not a lot of people can afford to buy an original game. Even used games here cost way more than they do in the US.</P>
<P>And the prices of the consoles in legal stores are absurd. A PS3 here costs more than 1500 dollars. That´s why piracy happens, I´m sure.</P> <p>lucasreis</p>]]></description>
			<dc:creator><![CDATA[lucasreis]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 19:44:02 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799882">Heihachi.vs.Kazuya</a>: <i>"I have to remember that many of you are the same ones that are on xbox live calling people fags and various racial slurs."</i><br>
- i don't use xbox live. ZOMFG, i am teh liberalz1!!!</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 19:16:39 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799882">Heihachi.vs.Kazuya</a>:</p>
<p>Brilliant article, no one should be allowed to comment on the piracy issue unless they can prove they've read it.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 19:12:15 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799655">Heihachi.vs.Kazuya</a>:</p>
<p>it's because music doesn't cost anything to produce, video games cost millions of dollars to develop.</p>
<p>it's just that simple.</p>
<p>musicians can easily recoup their costs of 'development' via concert sales alone...</p>
<p>or how about movies? the movie industry could survive off box office sales alone.</p>
<p>obviously if the only way for game developers to pay off the costs of development is by selling copies of the game, then it should be morally wrong to pirate games and destroy the industry.</p> <p>this_is_madness</p>]]></description>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 19:09:34 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>Piracy is only a problem if one has a culture that doesn't believe in paying the original creators for content one enjoys... like China.</p>
<p>However, I feel the real problem with China isn't piracy at all, but bootlegging. People who buy bootlegs are either victims of fraud (if they aren't aware that the products are illegitimate), or don't understand the purpose of buying something (showing support to the creators).  Bootlegging is much more dangerous, people who pirate are either unwilling to pay for something, or may pay for it later.  People who buy bootlegs have shown that they are both willing to pay money for something, and aren't going to buy a legit version later... and they gave the money to the wrong people.</p> <p>Akin</p>]]></description>
			<dc:creator><![CDATA[Akin]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:56:03 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>HEIHACHI.VS.KAZUYA :</p>
<p>I'm the frank yu of this article. I didn't say downloaded games can't be played. I said that Xbox Live can detect you. You can play all the DVD games you want and even downloads from the internet but you cannot go on Xbox Live. I know many people who own Xbox 360's and PS2...not a single one who owns a PS3 here in China. It cost twice as much as a 360, 2x more than a wii and 3x more than a PS2. Most of the popular games are on 360 and PS2 anyway.</p>
<p>You must think everyone in Nintendo, Sony and MS are stupid..they're not. In fact many of the people in this industry end up working with either our competition or our partners evenetually anyway.</p> <p>frankyu</p>]]></description>
			<dc:creator><![CDATA[frankyu]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:48:17 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799836">nolifedopestar</A>: Glad you enjoyed it mate. ^_^</P>
<P>So much free information. I noticed from some of the comments on kotaku and other game sites and blogs that most of the incentive to read for the majority of gamers comes strictly from video games and comic books etc.</P>
<P>I have to remember that many of you are the same ones that are on xbox live calling people fags and various racial slurs.</P> <p>Heihachi.vs.Kazuya</p>]]></description>
			<dc:creator><![CDATA[Heihachi.vs.Kazuya]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:43:34 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799848]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799670">blacksamurai87</A>: Uh. I didn't say sony hardware was hard to crack the ps3 however is. Can you not read and comprehend?</P> <p>Heihachi.vs.Kazuya</p>]]></description>
			<dc:creator><![CDATA[Heihachi.vs.Kazuya]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:38:02 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799655">Heihachi.vs.Kazuya</a>: great article, thanks for the link</p> <p>noliferuin (PSN+XBL)</p>]]></description>
			<dc:creator><![CDATA[noliferuin (PSN+XBL)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:35:46 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>Ever record a TV programme?</p>
<p>Uh, isn't that piracy? My my its a wonder the TV companies don't go out of business...</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:12:20 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799600">Heihachi.vs.Kazuya</a>: Sony hardware's pretty hard to crack, eh?</p>
<p>lol @ PSP</p> <p>blacksamurai87</p>]]></description>
			<dc:creator><![CDATA[blacksamurai87]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:09:18 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>I find it amusing that the same individuals that get their panties in a bunch about video game piracy are the same ones that have no problem downloading music off the net. The Chinese aren't the only ones that pirate media not by a long shot.</P>
<P>I found this october 24th 2007 article very interesting <A href="http://www.demonbaby.com/blog/2007/10/when-pigs-fly-death-of-oink-birth-of.html">[www.demonbaby.com]</A></P> <p>Heihachi.vs.Kazuya</p>]]></description>
			<dc:creator><![CDATA[Heihachi.vs.Kazuya]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 18:06:09 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>so many problems with this quote.</P>
<P><I>"Not too much demand for PS3 here...ergo no modding or pirated games that I know of." </I></P>
<P>This is misinformation. The ps3 up till now has been unhackable. That is the reason why there is low demand there. Not the otherway around as the retard PR suit would have you believe. Oh yeah, as stated in the article it was made by some idiot named Frank Yu that employed by microsoft of course.</P>
<P>Also at present the stealth firmware dvd hack for the xbox 360 can not be detected by microsoft and there is absolutely no need to buy or install a modchip for the xbox360 to run downloaded games. It's even easier then it was to initially hack/modify the original microsoft xbox.</P> <p>Heihachi.vs.Kazuya</p>]]></description>
			<dc:creator><![CDATA[Heihachi.vs.Kazuya]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:53:59 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799482">Yetanotheruninspiredscreename</a>:</p>
<p>Let's leave the personal comments out of it.</p>
<p>Simply put, it takes less than twenty minutes to locate, download and install a DS game.<br>
That, in my opinion, makes it the easiest machine to pirate for.<br>
The DS Vs PSP argument is bogus, one has had massive success, one has fared rather poorly, both are easy to pirate for, so I simply don't think it's logical to say piracy is the problem.</p>
<p>Compare the PS3 to the 360, which is the easiest to pirate for?<br>
Again, there is no correlation between simplicity of pirating and games sales.</p>
<p>What is true is this, good games will sell, or at least ought to. I think games companies do more to harm the industry with big corporate practices, rehashing of tired franchises for decades on end in the case of EA, and simply unimaginative games. And don't get me started on the bribing of games journalists.</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:42:44 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799463">Yetanotheruninspiredscreename</a>: yea it's sad that devs get bought out, smaller devs go under etc, but this is a business world we're talking about and it comes down to the psychonauts team making a game that they can't have expected to sell well in a million years - good games or not, they have to be aware that their actions have consequences, spend money wisely etc<br>
also i wouldnt have said most games had a $40m overall budget, certainly not ones from small devs</p> <p>noliferuin (PSN+XBL)</p>]]></description>
			<dc:creator><![CDATA[noliferuin (PSN+XBL)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:36:22 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799346">Cruithne</A>:</P>
<P>Funny that when searches for pirate torrents the DS is far far far far far far far far far far smaller then the psp.</P>
<P>PSP owners don't seem to buy any software whatsoever and on the forums pirates frequent they always admit they pirate the psp games.</P>
<P>DS owners are largely nongamers who don't care about pirating stuff. A DS game has to sell far far far far far far far far less copies to make a profit then a psp game. A DS game can be made on a 50,000 dollar budget while your average psp game costs 15 million to develop.</P>
<P>A profit is made each DS sold while a loss is incurred on each psp sold.</P>
<P>The same goes for the Wii. A large userbase who doesn't frequent therby lacking the know how or doesn't care to pirate.</P>
<P>Amazing how you would fail every single logic class in existance with the exception of creationist or moronic theif.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:26:58 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799384">nolifedopestar</A>:</P>
<P>Actually it is closer to 40 million when you add in advertising, worldwide release.</P>
<P>Also most games don't stand up to 50 dollars the whole time they are on shelfs. They drop in price hence more copies have to be sold. A developer at most gets 10 dollars when a 50 dollar game is sold. Most games get a million copies sold in their lifetime. At most they get 100,000. This is from successfull publishers and most of the sales occured at the 20 dollar price tag. So how much money do they get each 20 dollar game?</P>
<P>Nearly zip. Most game companies have gone under from the old days either from piracy hurting sales so much they had to shut down period or had to have a larger publisher buy them to keep afloat and the ones that don't count on one or two games selling a million or more to compensate for the ones that sold 100,000. Wonder why Westwood, Origin, Sierra Online lost most of their greatness? They were bought out and the old staffs left. Once in EA or whoever's clutches they had to conform.</P>
<P>Lots of articles have been written about this. It shows why piracy is an issue and does harm game studios. Piracy majorly hurt the Dreamcast and the psp game sales are in the toilet. When publishers see they are heavily pirated on a certain format and other formats they can put the same game on they go to that format.</P>
<P>You should talk to someone from valve in their tech support about how many admitted pirates call for tech support as opposed to regular customers. Ask the Psychonauts developer how he feels about pirates.</P>
<P>It does severly hurt the industry. Pirates don't care about supporting games at all.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:21:55 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799346">Cruithne</a>: well said :)</p> <p>noliferuin (PSN+XBL)</p>]]></description>
			<dc:creator><![CDATA[noliferuin (PSN+XBL)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:06:29 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799384]]></link>
										
		    <description><![CDATA[<p>@<a href="#c2799265">Yetanotheruninspiredscreename</a>: or alteratively publishers/retailers could charge less for their games<br>
the average budget for a 2 year development is $15m, or so im told<br>
say a game sells 1 million units at $50 retail<br>
even factoring in advertising costs etc you can't claim most worthwhile publishers/developers are in poverty<br>
don't act like their isnt an element of greed involved in what is charged. i think what it boils down to is the same as the music and film businesses, the artists arent generally bothered that people pirate their work, they're just happy to be earning a good living doing something they love, it's the publishers that contribute nothing creatively that lose sleep over the amount of extra money they could be making</p> <p>noliferuin (PSN+XBL)</p>]]></description>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:04:45 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799290">tehFluffzComeback</a>: I wouldn't know, I'm only comparing my PS3 library with my PS2 library.</p> <p>Scuba Steve</p>]]></description>
			<dc:creator><![CDATA[Scuba Steve]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 17:00:15 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799346]]></link>
										
		    <description><![CDATA[<p>Yeah, piracy is harming gaming, why let's look at that Nintendo DS, you can get the complete library on one disc for about 12 dollars according to this article, and we all know how unprofitable and unsuccessful the Nintendo DS has been, right?</p>
<p>So someone run it by me one more time, how is piracy harming business when the DS and the Wii, the two easiest machines to pirate games for are the two most successful at the moment?</p> <p>Cruithne</p>]]></description>
			<dc:creator><![CDATA[Cruithne]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:53:44 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799326]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799031">anakin3</A>: More, way More...</P> <p>TOCATL</p>]]></description>
			<dc:creator><![CDATA[TOCATL]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:48:37 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799270">tehFluffzComeback</a>: <i>"How much does a blu-ray burner cost?, like several grands, no?"</i><br>
nah, you can pick up a x4 writer for between £250-300. the problem is the price of media (~£10 per disc). prolly about on par with what DVD technology was at back then.</p>
<p>@<a href="#c2799277">Yetanotheruninspiredscreename</a>: like i said, i have no clue on PC gaming. however, i think we can all agree that it's bloody expensive whichever way you slice it.</p> <p>as702ecs</p>]]></description>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2798984">Scuba Steve</a>: <br>
Wait, are you saying 360 has more than 5-6 really good games that aren't multi?</p> <p>tehFluffz</p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:41:43 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799239">as702ecs</A>:</P>
<P>Wasn't the orange box only released in the states so far and the steam service only setup to handle the US?</P>
<P>The orange box would be released in other terrorities in a matter of weaks so I don't see what the deal is.</P>
<P>Bioshock DRM was a debacle they admitted and removed. Of course the pc owners found out they got shafted due to the pixel requirement. Lots of pcs don't have the graphic card that could play bioshock.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:38:23 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>How much does a blu-ray burner cost?, like several grands, no? or are the readers also burners?</p>
<p>Anyway, it's that, plus downloading games that the developers didn't bother compressing and buying blu-ray discs, it's really 'spensive.</p> <p>tehFluffz</p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:37:01 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799265]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799207">nolifedopestar</A>:</P>
<P>Maybe you should ask your goverment to not put laws requiring several languages on the same disc, that drives up costs for the developer since it means a lot more debugging since whenever you add a new language text to the game it can cause bugs that have to be fixed. This is why Super Paper Mario had a bug that got through.</P>
<P>You also have taxes on luxury items that guess what support certain programs you take advantage. Ever wonder where a good portion of the tax money comes from that makes your health care system so good and cheap? Games for one.</P>
<P>You have two choices. Choice A means games cost far less and so do a lot of luxury items but the result is that tens of thousands of people die because they cannot afford medical treatment. Insurance you say funny how a lot of people who can afford it still have to pay hundreds of thousands of dollars for medical treatments that without the HMOs driving up overhead would only cost you several thousand dollars. Half of all bankruptcies would be due to medical bills, your families would have to decide wheter or not to pay for medical treatment for a relative since it could make them financialy destitute meaning no house, no college, no medical care for other family memebers.</P>
<P>Choice B means you pay far more for games, luxury items and the far less piracy the more people get medical treatment, the less bankrupticies, deaths occur.</P>
<P>What choice would you make?</P>
<P>Europeans that complain about high prices on games remind me of the people in the states who swear NASA which is 1% of the budget at the best of times is responisble for their tax increases when it is the military paying 300 dollars per hammer that is responible.</P>
<P>Just be thankfull for your high prices in other words because once you realize what it gets you, you are more willing to pay.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:36:12 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799190">SilverStar95</a>: <i>Bioshock limited-install DRM, Valve banning Orange Box purchase accounts for being international rather than domestic.</i><br>
i can't really comment on the PC side of gaming since i don't really play them. the way i understand it is the commercial pressures publishers face when releasing PC games is even more strife with piracy than it is for console manufactures, so i suppose developers feel compelled to enforce even tighter regulations to combat the phenomenon. i can't quantitatively (or qualitatively for that matter) speak on what one would classify as acceptable on such matters for the reason given above.</p>
<p><i>"Those who want the whole package, will pay.</i><br>
while some would, i'm guessing the majority would see the value proposition a pirated copy offers as a no brainer.</p> <p>as702ecs</p>]]></description>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:30:10 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799172">Yetanotheruninspiredscreename</a>: i agree you should support developers etc but we are being grossly overcharged at £40 pounds or 80 of your US dollars in this country for games<br>
sure games can be expensive to make but if they charged even half for them piracy would be significantly reduced<br>
sure many pirates can afford to buy games, it's whether they feel they'd be the ones being robbed in doing so</p> <p>noliferuin (PSN+XBL)</p>]]></description>
			<dc:creator><![CDATA[noliferuin (PSN+XBL)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:19:54 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799198]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799148">theovercoatthatsgogol</A>:</P>
<P>China's goverment has major corruption issues. They pay more attention to piracy since they know what outside bussinesses to develop and they want their products sold. See they aren't concerned about piracy because those were foreign products being pirated and they didn't want the money from the peasents to go outside China. It has nothing to do with what is legal or illegal it's about nationalism.</P>
<P>You can bet that if the pirate gangs were killing Chinese officals or making China look real bad they would crack down on it. Taken the pirates and their enablers en masse to a soccer field a week after sentence and then shooting them in the back of the had. Then the organs were harvested to be sold to foreigners to be used in transplant surgeries.</P>
<P>Now China may turn on the pirate criminals when their regular sources of criminals for organ harvesting dry up. I mean there is only so many criminals you can exectute for murder, rape, arson before you have to turn to lesser crimes.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:18:02 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799013">as702ecs</a>: When you take it to the next step, as has been the recent trend, companies are even treating legit consumers as if they're pirates.</p>
<p>See: Bioshock limited-install DRM, Valve banning Orange Box purchase accounts for being international rather than domestic.</p>
<p>Companies are doing their damndest to make people spend their 60 bucks per game, then turning around and punishing them when they do. Meanwhile, those who pirate it get off scott-free, without worrying about any of it.</p>
<p>However, I have seen one recent PC game company that actually did something surprisingly interesting. For The Settlers - Rise of an Empire, Version 1.0, the shipped version, had fairly strict and difficult copy protection on it. It wasn't fully cracked. Yet, the day after the game hit store shelves, they issued a patch, that covered many important issues the game had, as well as removing the entire CD-check, resulting in a copy protection that required live, online validation, including random re-checks to ensure it's a valid install.</p>
<p>What does this do? Well, in its own way, it defeats piracy. People can get the core game, with bugs in it, but you can't update it at all, ever. Meanwhile, the cracking community leaves the game alone. With no overbearing copy protection and no requirement for No-CD cracks, or even to have the game's image on the hard drive, there's no market for their methods.</p>
<p>Pirated copies are copies that don't exist. People who would only play it casually anyway, are the ones who wouldn't have paid for it in the first place. Those who want the whole package, will pay.</p>
<p>If a company cannot do something to find a non-obtrusive way to protect their games without destroying a user's hardware or software, they shouldn't be around. For them to not be around, that means their stuff shouldn't be purchased. But, that doesn't mean it's not quality enough to play.</p> <p><a href="http://">SilverStar95</a></p>]]></description>
			<dc:creator><![CDATA[SilverStar95]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:14:07 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799173]]></link>
										
		    <description><![CDATA[<p>@<a href="#c2798944">awkm</a>:</p>
<p>It's called a patent.  It is supposed to grant the innovator exclusive rights for a period of time, where they can make money as a monopoly, and then after the patent has expired, anyone can copy an innovate on the idea.</p>
<p>When the patent time is too short, there is no drive to create something new.  When patents last too long, there is no need to innovate because there is no competition.</p>
<p>In China, weak patent laws lead to lots of copying, and very little innovation.</p> <p>manbot</p>]]></description>
			<dc:creator><![CDATA[manbot]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:09:40 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799172]]></link>
										
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799026">nolifedopestar</A>:</P>
<P>Funny how many pirates admit that they can afford to buy legit products. Funny how many of these pirates don't see what they are doing as theft or making crappy knockoffs. They come up with such baseless excuses to make themselves not feel like scum that NAMBLA looks more dignified when that pedophile organization says that they are not pedophiles since boys as young as three stalk them to have sex and that they the members of NAMBLA are the victims.</P>
<P>People who know how to manage financies and look for bargins can get thousands if not tens of thousands worth of stuff for far less without any stealing whatsoever. Perhaps people should trade games with their friends. More games for everbody, you don't steal them and it encourages the group to buy games.</P>
<P>When you pirate you don't show support for the people that make the product. It costs money to make stuff. Ever wonder why comic series, book publishers etc stop making products? It's because when the goods are pirated sales drastically decrease.</P>
<P>Stores know how much they lose to thrift it's called inventory. Game and music companies do have a pretty good idea how much they lose to pirates because of confiscations of pirated goods and due to monitoring of locations frequented by pirates.</P> <p>Yetanotheruninspiredscreename</p>]]></description>
			<dc:creator><![CDATA[Yetanotheruninspiredscreename]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:09:36 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799031">anakin3</a>: "I'll be damned if 30% of those 120 millions PS2s arent modded...<br>
guilty. living in the UK i import a lot of titles from Japan and US.<br>
- dam, my english is teh sux 2dayz :p</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:01:21 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799148]]></link>
										
		    <description><![CDATA[<p>i was thinking china's government may be deserving praise for not so much folding to piracy but for instead paying it so little attention.  most of us agree piracy is a problem but i can recall almost countless instances throughout life when people all over would always say something to the effect of why worry about one problem when there are so many more bigger problems to worry about?  if you aren't following then just remember whenever the united states spends dollars on a bridge or fighting marijuana  dudes all over would get angry because that money wasn't being used to feed the hungry.  the chinese government may be on their way getting their priorities straight?  who knows?</p> <p>Crazy_Buffet_Happens</p>]]></description>
			<dc:creator><![CDATA[Crazy_Buffet_Happens]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 16:00:06 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799026">nolifedopestar</a>: <i>"maybe if games werent so expensive people wouldnt be as willing to buy pirates"</i></p>
<p>not entirely sure if this would benefit anyone long-term. the production values and resources required for typical titles these days is considerably higher than the analogy i used for the music industry, containing a comparatively smaller user base and narrower profits to skim off the top. if the margins became too small you'd not only see the likes of EA dominate the industry with volume releases (smaller companies wouldn't be able to absorb the development costs), and it would most certainly stifle innovation in the same stroke.</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:53:37 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>sony = blue ray<br>
pirates need to use blue ray burners ....$$ to sony anyways...<br>
i will always say that sony uses new technology in their consoles to sell that too, they know there is piracy and they use it to make money too...</p> <p><a href="http://www.sinny-halo.deviantart.com">sinny</a></p>]]></description>
			<dc:creator><![CDATA[sinny]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:34:05 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<P>Piracy in some countries actually sells console units...</P>
<P>I'll be damned if 30% of those 120 millions PS2s arent modded...</P> <p><a href="http://www.myspace.com/lackoffaith">anakin3</a></p>]]></description>
			<dc:creator><![CDATA[anakin3]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:25:44 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2799013">as702ecs</a>: maybe if games werent so expensive people wouldnt be as willing to buy pirates</p> <p>noliferuin (PSN+XBL)</p>]]></description>
			<dc:creator><![CDATA[noliferuin (PSN+XBL)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:24:33 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2799013]]></link>
										
		    <description><![CDATA[<p>@<a href="#c2798944">awkm</a>: so theft is okay by your book? the endemic plague of software piracy that's rampant throughout china will take generations to address (if not longer). the government clearly seem unable (or unwilling) to put a stop to these kinds of practices.</p>
<p>to totally contradict myself, there are <i>some</i> instances where piracy has actually benefit the consumer; many years ago before the proliferation of the internet and file sharing services became mainstream, i remember when a typical music album CD used to retail for £15-18 (~30 USD), an utter rip off by today's standards i'm sure you'd agree. as of now i'm currently enjoying paying significantly less these days (£7-10) than i was several years ago.</p> <p>as702ecs</p>]]></description>
			<dc:creator><![CDATA[as702ecs]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:20:49 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/piracy/chinese-piracy-the-next-generation-a-roundup-315979.php#c2798989]]></link>
										
		    <description><![CDATA[<p>Whatever they do to prevent piracy, people will find ways to counter it. I don't see it ever ending sadly. Of course, it's worse for the movie industry.</p> <p>vizion</p>]]></description>
			<dc:creator><![CDATA[vizion]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:13:01 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>@<a href="#c2798944">awkm</a>: I don't know, making your  games take up 25 gigs certainly does something to prevent it. Then only have like 5 or 6 good ones.</p>
<p>Sony has figured all of this out. Geniuses, all of them.</p>
<p>//Laughs</p> <p>Scuba Steve</p>]]></description>
			<dc:creator><![CDATA[Scuba Steve]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 15:10:31 MDT]]></pubDate>
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		    <title><![CDATA[Chinese Piracy (The Next Generation), A Roundup]]></title>
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		    <description><![CDATA[<p>Companies really can't do anything about piracy.  The text books never mention piracy in the product life cycle, but in reality, piracy has a very important role in the business model: when companies innovate, say Apple, they can penetrate the market with high prices and huge margins for profit.  Not everyone can afford such technologies.</p>
<p>What piracy, or just blatant reverse-engineering, is able to do is release the same technology for a lower price and also adding in features that weren't there before.  This makes high-innovation and large budget companies jump ahead to the next big idea.  This is the main difference between pirates and innovators: innovators make new things while pirates copy and make old things cheaper, thus widely available.</p>
<p>I like to see this as a symbiotic relationship as it forces innovators to keep on innovating while pirates supply the general public with cheap and cutting-edge technology.</p>
<p>Sure, businesses could be earning helluva lot more than they are now... but that's just the nature of the tech business--demand will grow when prices drop.    Without piracy aka competition, I'm sure that the rate of innovation would be far lower than it is now.</p> <p>awkm</p>]]></description>
			<dc:creator><![CDATA[awkm]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 28 Oct 2007 14:57:32 MDT]]></pubDate>
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