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		<title><![CDATA[The Morning Show's Other Gaming Expert - Kotaku Comments]]></title>
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			<title><![CDATA[The Morning Show's Other Gaming Expert - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Fri, 19 Oct 2007 13:43:49 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 19 Oct 2007 13:43:49 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php]]></link>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2717480]]></link>
		    <description><![CDATA[<p>What do JT and Susan want to happen?  More censorship?  I mean if they get what they want which is to ban any violent video games do they stop there or go after violent movies?  Then violent TV?  Then what, violence on the street? Why doesn't anyone in the press ever ask them these questions?  What happens if you get what you want?  Where would you go from here?</p>
<p>Lucky for my children I don't listen to people like this and understand what and how to restrict my children and use something called "adult supervision"</p> <p>GabooN</p>]]></description>
			<dc:creator><![CDATA[GabooN]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 19 Oct 2007 13:43:49 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2701044]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2695218">dv8godd</A>:</P>
<P>This is why CNN, NBC, ABC, FOX, FOXNEWS all need to stop recruiting people in applied fields (such as silly lawyers and psychologists who do treatment rather than research) to come on their talk shows. They should be asking people like Craig Anderson, Brad Bushman, Nick Carnagey, and (to toot my own horn here) myself.</P>
<P>We can give a more accurate picture of what the research shows. Now, some of us might still blow it out of proportion on occassion and use columbine as an extreme example. But this is usually conditional.</P>
<P>Oh and kudos on being part of the small minority of individuals in the general public to be willing to actually look up the source articles and question the research from there rather than what is printed in the popular press.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 18 Oct 2007 11:36:09 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2695218]]></link>
		    <description><![CDATA[<P>@<A href="#c2685059">graddy</A>: One response would have sufficed... you give me FIVE?  :)<BR>
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Damn dude... give me a chance to read and/or respond.  :)<BR>
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<I>"Would you please explain how these studies (Anderson and Dill, 2000) do not take into account the myriad of other factors that could influence the result. "</I><BR>
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Well, I did a bit later on.  For one, there's a ton of differences between Myst and Wolfenstein beyond one being violent and the other not.  It's reductionist and ridiculous to say otherwise, which is why it raised my eyebrow to see that as the test criteria in the one Anderson study you pointed me to.  No one that seriously pays attention to gaming would disagree that the differences past the violence level are insignificant.  Yet those factors do not seem to be taken into account.  <BR>
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That isn't to say whether or not they were huge contributing factors that just weren't measured... but it does seem to me to be a frustrating oversight.<BR>
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Also, I didn't mean to imply that the "random selection" of participants was a flaw.  I really didn't think I did, though.<BR>
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<I>"Also, please tell me of these studies that only look at behaviors from the past. I'd like to see them."</I><BR>
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You have seen at least one, as it was you who suggested it to me.  There was the one Anderson (I think it was the first one) study you suggested that equated an affinity to violent videogames with the subjects' past school grades and criminal/anti-social activity.  <BR>
 <BR>
To quote: <I>The first study involved 227 college students who completed a measure of trait aggressiveness and reported their actual aggressive behaviors (delinquency) in the recent past. They also reported their video game playing habits. "We found that students who reported playing more violent video games in junior and high school engaged in more aggressive behavior," said lead author Anderson, of Iowa State University. "We also found that amount of time spent playing video games in the past was associated with lower academic grades in college."</I><BR>
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Am I misreading that they just said they made these connections due to "past reported behaviors"?  I mean... the study may have extremely accurately gauged the participant's "trait aggressiveness"... but I'm still smelling a causality problem here.<BR>
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I'm not trying to discredit all the research here... just to point out areas where the data should be taken with a grain of salt because it can be interpreted in several ways that don't always mean the same thing.<BR>
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<I>Re: Aggression as a natural state</I><BR>
 <BR>
I was merely pointing out that there is a predisposition in our makeup towards violent activity because that's where our origins lay.  As I also said later, I don't mean to iply we should just wallow in filth... but when it comes to certain aspects of our psychological makeup, there are bits that are (for lack of a better word) "real" and there are bits that are less so, or at least more societal/environmental than a true physical evolution.  <BR>
 <BR>
And this is stretching even my own personal beliefs here... but to play a bit of devil's advocate:<BR>
 <BR>
Evolving physically to suit the needs of changing environment is one thing... but there are definite aspects of our psychological makeup that are purely environmental and not, actually, built into us physically.  Do you honestly believe that we "should" completely remove all aggressive tendencies any more than we should try to eliminate more physical aspects of ourselves just because we find them to be, in this time and place, uncomfortable?  Some of those same characteristics that we're so keen on understanding in order to control now, because they don't fit within societal constraints, are some of the same characteristics that got us to the top of the food chain in the first place.  It may not be very likely, but it is entirely possible that we may need some of those currently uncomfortable attributes in the future should anything catastrophic or unforeseen occur that really shakes up the current order of things.<BR>
 <BR>
And I'm not trying to be a prick here... it's a very real ethical concern when dealing with people that just because you "can" change and aspect of our physical/mental makeup... doesn't mean you "should".  I know, it sounds very sci-fi... but what are the extremely long term impacts in 1000 or 10000 years from what seems benign or beneficial today?<BR>
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Hell, when it comes to that... we don't even need to TRY to muck with what we are evolving into... we could be just unwittingly and naturally screwing ourselves over in the long haul.<BR>
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It's mostly off-topic and just "debate talk"... not really worth getting any more derailed on, really.<BR>
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<I>"Of course this post has no bearing on the meat of this article. Nevertheless, it shows that you are not really considering things objectively. By saying that aggression is more natural than fear is silly. "</I><BR>
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I didn't say that.  Damn psychologists... trying to put me on the defensive by saying I said things I clearly didn't and then say i'm not being objective.  Pfffffftttt.  :P<BR>
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But seriously, all of that was part of a much more broad, open-ended, somewhat off-topic exploration of "what is societally imposed" behavior versus something a bit more tangible.  The whole point was to step back and look at the whole concept in a much more objective light without the constraints of painting things "good" or "bad" per se, and to try to get away from the very subjective angle of "what is acceptable".  I wasn't arguing for some new approach to law that says we all get to act crazy because we're basically animals at heard or anything like that.  :) <BR>
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I mean, yes... I do agree... aggression is not all that helpful.  At least in this time and place.  But, and here's more devil's advocacy, that's for environmental/societal reasons... not because the universe itself suddenly became less dangerous... just our little corner or it... and just for now, perhaps.<BR>
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<I>"So you are mistaken about the directionality. It is decreases in self-control that lead to aggressive behavior (not the other way around). That's just a minor mistake though. I might not have been clear in my post."</I><BR>
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Must have been a typo... I didn't mean that at all.  You don't need a psychology degree to see that, it's plain common sense.  Sorry if I sounded confused on that, but yes... I understood what you said.<BR>
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<I>"As for the other question about the safety of participants and the experimenter. THis is not really an issue."</I><BR>
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Yeah, I know JT and this woman are blowing it out of proportion.  I would be curious to see if there were actual violent behaviors... but I didn't really expect you to tell me there were either.  What you explained is inline with what I understood to be true: that the tests measure "aggression" specifically, not the placement of that aggression or the connection of that specific aggression to something actually violent or dangerous.  But yes, your point about heightened aggression and provocation is well taken.  Just because A+B doesn't always equal C doesn't mean that B doesn't contribute to the mess.  Understood.<BR>
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<I>"(i.e. you can show causality in experimental, and although you can establish temporal precedence in a longitudinal study it is hard to control for other factors)."</I><BR>
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And we arrive at what my father would call "the crux of the biscuit".<BR>
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This is my major criticism... not of the research itself, because I know what you're up against here... but of the broad interpretation of what the "data actually shows".<BR>
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I wouldn't ague with you, or not knowingly anyway, that all things being equal, violent media is likely to effect the brain in the particular way that the studies have shown...<BR>
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... but there is an unfortunate tendency to add 2+2 and get 1000, not just here, but whenever anyone tries to quote some study or other.  This is what happens when you stick a study in front of a lawyer (cough) like JT... they read the bits they like and ignore the full meaning.<BR>
 <BR>
In a way, it's as if all you have to do, apparently, is point in a particular direction, no matter how little you intend to... and some people will follow that to a conclusion that's so far removed from what you meant that it's more misleading than if you'd said the opposite.<BR>
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I dunno... maybe you feel I'm guilty of that too, though.  It is my intention to keep an open mind about this whole thing... but we are on a gaming site in a community regularly under attack... so perhaps it doesn't look that way sometimes. :/<BR>
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<I>"This is why the relationship between violent games and hostile cognition is a much more troubling relationship than the effect on aggression we see in the lab."</I><BR>
 <BR>
Understood.  Makes sense... but we don't really see that angle around here all that much.<BR>
 <BR>
But then (and yes, your earlier point of "we don't need any more than we already have" is well taken), can we even hope to limit/legislate away all the elements that contribute to this?<BR>
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Even if we all agree that violent videogames definitely have "some" impact... and it's more the sum of all those impacts that causes the big problems... how much is even within our control?  Like I implied at some point in the mess above... is it perhaps worth our energy to just stop trying to prove that 2+2=4 and just assume it to be true... and try to work on something else that may help?  I mean, legislating videogames away isn't going to cure violence... or any and all violent media for that matter... so isn't there somewhere better to place the energy?  <BR>
 <BR>
And if there already is large movement in this regard... why are we not hearing about THAT?<BR>
 <BR>
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<I>"Other studies (notably Carnagey and Anderson, 2004) have used much better control over the factors that you mention."</I><BR>
 <BR>
Figures that would be the one I didn't read up on.  :)<BR>
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<I>"In one condition they were rewarded for running people over, in one condition they were punished for running people over and in a third condition they were only told that it was a racing game (and given no information about running people over)."</I><BR>
 <BR>
Now THAT is much more likely to be taken seriously by me.  It's not perfect, granted... but it shows a much more serious understanding of the depth involved in the medium beyond violence.  And it's not as if I believe it's saying anything truly different than the others, really... it's just that it's doing it in a much more credible way.<BR>
 <BR>
My only critique would be... well, is Carmageddon even remotely enjoyable without running over people and is the AI even up to the task of trying to cope with a passive player?  :D<BR>
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More research along these lines, perhaps with the contribution of some leading minds in the game development field contributing games designed to work both ways, would be quite appealing to me.<BR>
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<I>It's a pretty good study. I suggest reading it.</I><BR>
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Found and printing, thanks.<BR>
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 <BR>
And thanks for taking the time for the discussion too... I hope I don't seem too confrontational, because I do understand what you are saying.  My concerns are mostly amplified by the JTs of the world (and not just in gaming) and the ways in which what the data actually says is twisted or exploded to try to mean something much greater.<BR>
 <BR>
I still feel that people like JT and the woman above seem to be on some holy crusade to lay blame at singular sources within highly complicated situations... and it is unfortunate that they only people who seem to be quoting these studies seem to be doing it so badly.</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 20:44:28 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2691572]]></link>
		    <description><![CDATA[<P>god,<BR>
myst pissed me off so bad I wanted to kill someone.Then someone got me riven for xmas the next year. priceless.</P></BR> <p><a href="http://www.myspace.com/djomg">djomg</a></p>]]></description>
			<dc:creator><![CDATA[djomg]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 14:33:19 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2685059]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2680030">dv8godd</A>:</P>
<P>On the myst vs wolfenstein comparison in studies. Other studies (notably Carnagey and Anderson, 2004) have used much better control over the factors that you mention. In the Carnagey study, everyone played the exact same game (Carmaggedon) with one simple twist. In one condition they were rewarded for running people over, in one condition they were punished for running people over and in a third condition they were only told that it was a racing game (and given no information about running people over). Results showed that the people in the reward condition treated it more like a violent game (and ran over a lot more people) as a result they had higher levels of hostile cognition, hostile emotion (but not other emotions) and aggressive behavior. It's a pretty good study. I suggest reading it.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 08:37:59 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2685025]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2678023">dv8godd</A>:</P>
<P>Just a quick response to your questions to me (sorry didn't see them until now). So you are mistaken about the directionality. It is decreases in self-control that lead to aggressive behavior (not the other way around). That's just a minor mistake though. I might not have been clear in my post.</P>
<P>As for the other question about the safety of participants and the experimenter. THis is not really an issue. As i've said before, JT is blowing these findings way out of proportion. These studies show increases in aggression that would be akin to being more likely to argue (rather than discuss rationally) and on the very very very extreme end, punching someone. Additionally the aggression they show toward someone else, usually isn't toward another person. In the noise blast game they just think it's another person. Also, you usually need some provocation to elicit aggression effects (although some studies have found effects of aggression from media violence without provocation). that being said, when individuals are provoked, someone who had just played a violent video game shows more aggression than someone who played a nonviolent game.</P>
<P>But I do think you are touching on something important here. We do consider ethics in psychological research. So we can't put subjects in harms way. This is why we often have to rely on things like the noise blast game to measure aggression. We can't go to the extreme of giving someone the opportunity to punch someone. So the criticism that people give of our measures are something we can't ethically do anything about. Longitudinal studies have used indices of real world aggression (such as getting into fights at school). But of course these studies are limited in ways that experimental research is not (i.e. you can show causality in experimental, and although you can establish temporal precedence in a longitudinal study it is hard to control for other factors).</P>
<P>In the end, the true concern for psychologists who study this issue, is not how people respond on the noise blast game after 15 minutes of game play. The concern for us lies in the long term effects of repeated exposure. This is why the relationship between violent games and hostile cognition is a much more troubling relationship than the effect on aggression we see in the lab. What hostile cognition is, is the tendency to think in aggressive terms. People who have high accessibility of hostile concepts are more likely to act aggressively (essentially when considering decisions in a situation in whcih aggression is a possible response, having greater accessibility of hostile thoughts will lead to an increased likelihood of opting for that response). These effects don't wear away as quickly as arousal effects might. The more and more hostile concepts are primed (or brought to the forefront of thought) the greater the accessibility of that concept in memeory. So the more you access those thoughts, the stronger they get. This can lead to devastating long term effects.</P>
<P>I just hope that people in the gaming community can understand that the researchers are often much more cautious about their interpretations than the JTs of this world. Our research on this is not out of hatred for video games. Rather it comes from a natural tendency to question human behavior.</P>
<P>Oh and if I sounded somewhat peeved in the posts about random assignment, that is only because I get frustrated that people are never taught what that whole statement about correlation not equaling causation actually means. There is a lot of confusion out there about what we actually do in psychology. And the JT's of this world aren't helping that.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 08:35:12 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2684674]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2681298">dv8godd</A>:</P>
<P>oh and fear is natural. If anything it's the most important emotion as it helps us to avoid death. Take this example.</P>
<P>Say you are walking through a forest and you see, out of the corner of your eye, what looks like a snake. Let's consider two people, one who can experience fear and one who cannot. THe person who can experience fear freezes in his tracks and moves no further and eventually goes the other way. Now if it wasn't a snake (just a vine) he's made a bit of a fool of himself. But if it was indeed a snake, and that snake is poisonous, he will be more likely to avoid the negative outcomes of walking into a dangerous situation.</P>
<P>Now let's consider the individual without fear. He sees the thing that appears to be a snake. If it isn't a snake, no biggy, he can walk on his merry little way. But if it is a poisonous snake and he doesn't respond to it, he's going to be more likely to be bitten and die.</P>
<P>Which do you think is the more costly mistake? Seeing what appears to be a snake and responding with fear when it isn't actually a snake? Or seeing what appears to be a snake and responding without fear?</P>
<P>Of course this post has no bearing on the meat of this article. Nevertheless, it shows that you are not really considering things objectively. By saying that aggression is more natural than fear is silly. Both have served important functions in the past. There is one major difference though. With fear, you are avoiding death. Aggression can increase the likelihood of death (when you aggress against someone, they are more likely to aggress against you). So the natural nature and effectiveness of aggression is conditional. If you are to be an aggressive person, you ahve to be successful at that aggression. So aggression, in terms of both cultural and evolutionary reasoning, is not exactly the wisesest behavior. Especially now. We live in a cultural society and that has changed things. I doubt any judge would let someone off for being aggresssive with an "i'm evolutionarily predisposed to aggress" plea of innocence.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 08:08:21 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2684586]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2681298">dv8godd</A>:</P>
<P>As to your comment about the naturality of aggression. Just because it worked for us at one point does not mean it works for us today. Culture changes the way we respond to things because that is what helps us to survive and be successful.</P>
<P>Take this for example. In ancient times (130,000 years ago) it was very important for people to eat sweet and fatty foods whenever you could. This allowed people to store fat so that during the winter they could withstand the cold temperatures. Also, food was not always available back then. There were stretches where people would go without food and had to survive on their fat stores. This lead an evolutionary change to prefer sweet and fatty foods as those who did were more likely to survive.</P>
<P>Today however, sweet and fatty foods are overavailable. But we still have this preference for sweet and fatty foods. As a result we now have the obesity epidemic.</P>
<P>So even though aggression has served purposes in the past (mostly for mate protection and protecting your resources from rivaling factions) the way we use aggression today is not adaptive. And trust me, we already have enough a predisposition to be aggressive. We don't need situational factors like violent media to boost that up.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:311294:c2684586]]></guid>
		    <pubDate><![CDATA[Wed, 17 Oct 2007 08:00:52 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2684527]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2681298">dv8godd</A>:</P>
<P>Would you please explain how these studies (Anderson and Dill, 2000) do not take into account the myriad of other factors that could influence the result. Have you ever heard of random assignment? Do you know that this randomly distributes other attributes relatively equally across conditions? Even if random assignment fails in one study, replication of the findings in other studies using random assignment procedures can increase the confidence that these other factors are being controlled for (i.e. if one study accidentally results in more aggressive people being in one condition over the other, the next study [based on the laws of probability] will likely redistribute these groups the opposite way).</P>
<P>Try this for your own amusement. Take 100 note cards and write numbers ranging from 1 to 20 on each one. Then take each notecard and flip a coin. If it lands up heads, place that notecard in one pile, if it lands tails, place that notecard in another pile. Once you have gone through all the notecards take them and average the numbers you have written on them. What is the end result? Based on probability the piles should have very similar averages (it won't be exact but it should be close). This is essentially what happens in random assignment to condition. A participant may come in who is at an extreme level (either high or low) of aggression. But as they are randomly assigned to condition, they have an equal likelihood of being in either condition. As the number of subjects increase you will be more likely to have an equal distribution. It's called regression to the mean. So even if one study fails to control for some factor (i.e. the violent game group has more aggressive people than the other condition) the same could be true of the opposite (the nonviolent game group has more aggressive people than the other conditoin). So with replication, which has been doen over and over again, you can be pretty damned sure that your manipulated variable is the only one that is having the effect on your outcome measure.</P>
<P>have you also failed to notice that in many of these experimental studies they do measure trait aggression (which should be the primary variable of interest)? Have you also failed to read the longtudinal studies which measure many other varialbes and even when these are controlled for the relationship still exists?</P>
<P>Do you also not realize that these experimental methods are the same method to assign participants to condition used in things like medical studies?</P>
<P>Also, please tell me of these studies that only look at behaviors from the past. I'd like to see them. I think though that you are confusing case studies (which are done mostly in sociology) with the experimental studies common of psychology (and especially common in terms of research on violent video game effects on behavioral outcomes).</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 07:56:00 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2684336]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671779">Amuro1X</A>:</P>
<P>Not that I think this study proves anything myself (you can look to my earlier posts). But you are making one error that I see a lot on these posts. This was not a correlational study. It was an experimental study. Therefore it is not simple correlation. By manipulating the situation (having one group play one game and another group play another game) which individuals in this study experienced they can establish causality. So the game was causing the differences in brain functioning.</P> <p><a href="http://">graddy</a></p>]]></description>
			<dc:creator><![CDATA[graddy]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 07:42:31 MDT]]></pubDate>
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		    <description><![CDATA[<p>They're taking study results out of context.</p> <p>decyx</p>]]></description>
			<dc:creator><![CDATA[decyx]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 01:45:19 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2683051]]></link>
		    <description><![CDATA[<P>We should try and get the two of them together.<BR>They would be so busy shouting crazy at each other that we could get on with out lives. Either that or its jack in a wig.</P>
<P>Anyway. Its really stupid and I, on a personal level, am disgusted at this woman. Not only for ambulance chasing but for preying on teenage girls insecurities for profit. I took her quiz on her site and the lowest score you could get was porky (Yes I tried to say I was healthy). Vulture.</P></BR> <p>BLloyd607502</p>]]></description>
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		    <pubDate><![CDATA[Wed, 17 Oct 2007 00:17:50 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<P>@<A href="#c2681298">dv8godd</A>: Damn lack of an edit button... (and lack of decent proof-reading before clicking "post")<BR>
 <BR>
Ignore several of my grammatical errors... but one in particular changes in meaning and is in need of revision to make sense:<BR>
 <BR>
<I>That doesn't mean we should strive to get above it</I> <BR>
should be:<BR>
<I>That doesn't mean we should NOT strive to get above it</I><BR>
 <BR>
Now back to your regularly scheduled day of skipping my extremely long posts.</P></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 19:30:10 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2681298]]></link>
		    <description><![CDATA[<P>@<A href="#c2680523">SidepocketPro</A>: <I>"You missed the entire point of the videos."</I> <BR>
 <BR>
Well, I watched the videos... and took their purpose as that intended by the original creator.  It may not have been your personal intention in posting them.  But if you take it from my side: I saw you equating me to a crackpot scientologist, then just merely "confused", and then sending me to videos debunking the teaching of intelligent design as science (because it isn't).  Suffice to say... what you meant and how it came across were rather different.  I won't belabor the point further... but yeah, I took it another way, if you catch my meaning.  :/<BR>
 <BR>
Now... with THAT out of the way... :)<BR>
 <BR>
<I>"Also, the reason why psych is not as well tested as other science is ironically the same flaw that science has: Human nature."</I><BR>
 <BR>
You're speaking about interpretation of data... and yes, to that I would agree.  But I'm speaking of the actual collection of said data in regards to psychology... the methodologies of which I find to be sometimes flawed.  In this regard, I find psychology to be at an extreme disadvantage for ethical reasons (which you also touch on).  But to use your own example... when splitting the atom, scientist weren't so much saddled with the ethical and moral implications of the science involved in collecting that data, unless you consider the "application" of that knowledge.  In psychology, the collection of extremely accurate data itself can be an ethical dilemma.<BR>
 <BR>
<I>"To me, psych is as much as a hard science as paleontology. Both study left over evidences as past events and both use tons of guesswork to fill in major gaps. "</I><BR>
 <BR>
Not all psychology is the study of past events and trying to make sense of it, of course.  Certainly some psychology is... and that has it's own issues (just like sciences like paleontology).  But the psychology I was specifically speaking of, and in fact is the psychology used in many of the studies, is that of actively testing participants... not that of trying to find corollaries in past human behavior.  But yes, I see your point about the similarities in that regard.<BR>
 <BR>
<I>"Anyhow, I find this whole thing so funny for two huge reasons. First off that people try to solve everything with a solution that works 90-100% fool proof IE video games! When one of the ugly truth, especially when you throw philosophy in the mix is that nothing is even close to 60% functional in this world because everything has massive flaws to it."</I><BR>
 <BR>
Agreed... and this is part of why I'm finding a lot of flaws in the research that's been done: there just isn't enough care being taken to reduce, let alone eliminate, the myriad of other factors at play in many experiments (see my description of one of my concerns about "Anderson &amp; Dill, 2000" above).  As I've said in the previous JT thread, "simple minds keep trying to find simple solutions to complex problems".  It's ridiculous because there's just too much going on to reduce it down to one thing... I just find it more ridiculous that it isn't even being reduced to that "one thing" very well much of the time.<BR>
 <BR>
<I>"Which leads me to my second point. This whole thing is sad because the real reason why kids shoot each other is a 8 billion pound gorilla in the room. Humans by there very nature, have very high aggression levels and seek up most survival."</I><BR>
 <BR>
Also agreed.  This is also peripherally related to something else I was briefly touching upon in a query to Graddy... which is what is "real" and what is "conditioned".  Human, by reality, are animals that still remain in something of a power struggle in the ecosystem.  Yes, we've managed to pretty well screw it up and establish different rules sometimes... but we're still animals and our "true" needs and desires are no different today than they were 50,000 years ago.  There is a whole layer of abstraction created by our societies and cultures that is itself an attempt to subjugate our primal natures.  As I said in the case of nudity... we seem to be the only animal species that has issues with it.  Conflict/violence too is part of the natural order of our planet between species and often amongst themselves... and this is part of us.  That doesn't mean we should strive to get above it... but it does, at least to me, appear to be a more, well, "natural" state for us than something like fear of obscene language or nudity.<BR>
 <BR>
We are, by very nature and by proof of our continued activity on this planet in nearly all ways, a strange conundrum... and an often violent one that doesn't need any specific stimuli to become so.<BR>
 <BR>
I really don't think you and I are seeing things so differently, honestly... except perhaps that I have been disturbed by what gets qualified as "best of the bunch" study in psychology vs what I would consider a good experiment in something more quantifiable like chemistry or biology.  Yes, there is certainly room for failure in everything that we humans touch...<BR>
 <BR>
... but I think that psychology, in particular, suffers from some truly difficult problems with the collection of data and the reduction of unknowns that, though I have a lot of respect people in the field for their efforts, has left me feeling rather "limp" when it comes to the study of violent media and its actual impact.  <BR>
 <BR>
Granted, a lot of that is misuse of collected data by layman like JT, the woman above, or even myself... but that puts even more pressure on psychologists to be extremely clear and as accurate as possible.  Since ethics is constantly of great concern to psychologists (more so than any other science, I would suppose) it seems strange to me how easy it is for TV personalities and "experts" to constantly and consistently send the wrong message and blow everything out of proportion without accountability.  But that is another discussion entirely.</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 19:24:33 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c2678570">axiomatic</a>: You've obviously been playing too many "violent" games lately. :P</p> <p>Zodiack</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 19:00:57 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2675086">dv8godd</a>:</p>
<p>A) Scentologist are the biggest and most vocal critics of Psychology. Since you were trying to attack it in a big way, that is were I came to my conclusion. They make very similar arguments.</p>
<p>B) You missed the entire point of the videos. What I was trying to say is that the fundamentals of science change all the time and that about 200 years and more ago science was in the same infancy that Hard Psych is in now. Hard Psych came way latter due to the fact that we had miss calculated how the brain was structured, with religion and politics were also getting in the way.</p>
<p>Also, the reason why psych is not as well tested as other science is ironically the same flaw that science has: Human nature. Science often provides us with the data, but the meaning of the data and how we use it is widely up to interpretation. For example, scientist studying the effects of atoms splitting figured out that its a much effective way of creating steam thus would be a very good alternative power source to coal. What was the first thing the rest of the humans thought of? Lets put that into a metalic casing and drop that on people we hate so the deadly radiation from such studies can burn them to goop!</p>
<p>To me, psych is as much as a hard science as paleontology. Both study left over evidences as past events and both use tons of guesswork to fill in major gaps. The only difference between fossils and humans is that humans are put under equal rights, therefore you cannot do real testing until you get a test group ready to go though Lab Rat levels of testing AKA Hitler.</p>
<p>Anyhow, I find this whole thing so funny for two huge reasons. First off that people try to solve everything with a solution that works 90-100% fool proof IE video games! When one of the ugly truth, especially when you throw philosophy in the mix is that nothing is even close to 60% functional in this world because everything has massive flaws to it.</p>
<p>Which leads me to my second point. This whole thing is sad because the real reason why kids shoot each other is a 8 billion pound gorilla in the room. Humans by there very nature, have very high aggression levels and seek up most survival. Thus combine this with our level of logic and technology, humans are arguably one of the most aggressive creatures the world has ever seen. We will combat anything from flies to clubbing seals, hunting for sport and not for food and the most dangerous natural predator we have is our selfs. Any person who is even slightly mentally unstable (Hitler, Vlad, Kahn, ect) can turn from any stimuli because that is how aggressive we are. Look at soccer riots in the UK. That is our nature right there.</p>
<p>The only thing we can do about it is that until we can evolve out of that is to use our gift of introspectiveness and our social nature to keep us in check. Ironically though, I also believe that us still being highly aggressive along with homosexuality and increases in disease is an incredibly cruel method of population control via nature.</p>
<p>For more on human behavior, I would like anyone interested to pick up a little book about Evolutionary Psychology. Its written like a comic book and the language is in layman's terms so do not be afraid of reading this: <a href="http://www.amazon.com/Introducing-Evolutionary-Psychology-Dylan-Evans/dp/1840466685/ref=pd_bbs_sr_1/002-9199146-4163206?ie=UTF8&amp;s=books&amp;qid=1192579433&amp;sr=1-1">[www.amazon.com]</a></p> <p>SidepocketPro</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 18:05:10 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>Who would have thought the tactical action game stimulates brain acitivity more than Nintendogs!</p>
<p>it's hilarious how the audience applauds at the end like they
weren't fed ignorance in a jar. just like everything else on
television, most reports like this leave out key details that leave you
with an ignorant perspective.</p> <p>thestone</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 17:57:15 MDT]]></pubDate>
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		    <description><![CDATA[<p>0mgz? Video games stimulate my brain?! OH NOEeeeeeee... now how will I become a couch potato?</p> <p><a href="http://www.vortexed.net">MetaKz</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 17:34:31 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<P>@<A href="#c2678958">minister.of.rhetoric</A>: <I>"You seem to me to be talking about the subject matter of a videogame affecting someone's behavior."</I><BR>
 <BR>
Well... yes and no (I'm saying a lot of different things, actually).  Part of what I'm saying is that there is more to a "game" than its violence rating... so when studies are done using existing games (or games and another media type), which were not created in an "all things being equal" mindset, that other factors do come into play, even though they don't seem to be considered in the studies.  What I'm considering would also include "different styles of gaming" as well as story, graphics, difficulty level, types of activity, puzzles to be solved, etc... anything that can "stimulate" and thus be considered stimuli.<BR>
 <BR>
Speaking directly to different styles of gaming... I too agree, one violent game may stimulate certain areas of the brain that another violent game does not because the activity involved in said games goes beyond just being "violent".  Now, the "violence" itself may be stimulating a specific region and have a specific effect... but there is so much more going on, and I'm not seeing adequate steps being taken by researchers to limit out these other elements involved.  Without extensive study that either takes into account or seeks to eliminate the excess of stimuli "beyond" the purest, fundamental "violence" bits, it seems to me a bit unscientific to broad stroke game A as "violent" and game B as "non-violent" and leave the distinctions at that... or to test player reactions to violent game A as opposed to some other media and say that all games will have that effect.<BR>
 <BR>
An example of why I find this distressing is exhibited in a study that Graddy presented in a previous thread: "Anderson &amp; Dill, 2000"<BR>
 <BR>
To quote from a researcher in the study: <I>"In the second study, 210 college students played either a violent (Wolfenstein 3D) or nonviolent video game (Myst). A short time later, the students who played the violent video game punished an opponent (received a noise blast with varying intensity) for a longer period of time than did students who had played the nonviolent video game"</I><BR>
 <BR>
Now, I find a great many differences between Wolfenstein 3D and Myst that go beyond violent tones.  Wolfenstein features a frenetic pace where losing is a distinct possibility at any moment... Myst is pretty much the exact opposite on that criteria.  Wolfenstein is very blocky and choppy visually, even by 2000 standards, where Myst is beautiful and serene.  And the distinctions don't stop there.  But the research didn't seem to take into account that maybe players had heightened reactions due to other factors like pacing, fear of failure, attractiveness of the visuals, etc.  It seems to be quickly reduced to simplest terms that create headlines: violence level.  In the end, what we have is not as scientific to someone like myself who finds a great many differences in the games that go much deeper than Wolfenstein features killing and Myst does not.  Myst never gave me an adrenaline rush due to how fast things are moving... and I never stopped in awe at the puzzle complexity of Wolfenstein.  But, as you've implied before... being a violent game does not mean you can't have deep, thought provoking puzzles that would bring the games more in-line.<BR>
 <BR>
Unless I'm missing something, this is very similar to what you are saying.</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <description><![CDATA[<p>Proof that anti-video game insanity knows no gender.</p> <p>theherlihyboy</p>]]></description>
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		    <description><![CDATA[<P>Their child would be a monster. Or videogame Jesus. Who knows.</P> <p>Samos42</p>]]></description>
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		    <description><![CDATA[<p>@<a href="#c2678915">Ispitonyourgrave</a>: That game freaked me out.</p> <p><a href="http://z11.invisionfree.com/New_Eureka/index.php?act=idx">Sabre_Justice: Okay, no more long name.</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:47:40 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2678023">dv8godd</a>: I think some of us are talking about one subject, and others of us are talking about another.</p>
<p>You seem to me to be talking about the subject matter of a videogame affecting someone's behavior.</p>
<p>I think Graddy and I are both talking about different styles of gaming (down to a fundamental, game-theory level) stimulate different parts of the brain, regardless of whether the game is violent or not.</p>
<p>I remember the first study I read about on this subject compared the amount of mental stimulation that occurs during videogame play to the amount that occurs when reading a book, for example. The study didn't say, "The videogames were violent, whereas the books were about history, so naturally the kids who read will be less violent." All it said was that the activity of playing videogames stimulates certain parts of the brain less than reading does, and kids who spend more time playing videogames will mature into adults with certain parts of their brains less developed than kids who spent a lot of time reading.<br>
The parts of the brains that were less developed in the gaming kids were the parts that are associated with impulse control.</p>
<p>So it's not really that violence itself is a factor. However, from what I'm reading these days, I'm kind of under the impression that the "violent games" we've played in the past, like Doom, for example, don't stimulate certain parts of the brain as much as, let's say, a puzzle game like Tetris or Minesweeper. It's not because of the violence, really. It's because the player's involvement in most shoot-em-up games is much simpler than in puzzle games.</p>
<p>Now, as far as studies that *do* try to connect violent games to aggressive behavior, I don't know what to believe. My first impulse is to write them off as someone just looking for reason to justify the scapegoating of a new medium. Ho-hum. Been there, done that. People with violent tendencies are probably drawn toward violent media, and they'd still be violent if the violent media weren't there, yada yada. That just seems like common sense to me.</p>
<p>I definitely appreciate what you say about how you can't run a scientific test on this without placing the subjects in danger. Although, you do remind me of a clinical trial of an HIV vaccine, where 'high risk' people signed up to try this drug, and see if it prevented HIV, only to find that in too many cases, it didn't work. That study actually happened... so... I guess some really fucked up things can happen in a study, if it's deemed important enough.</p> <p>minister.of.rhetoric</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:40:35 MDT]]></pubDate>
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		    <description><![CDATA[<P>Yeah i know i just got done playing Candy Mountain massacre @ adultswim.com and now all i can think about is murdering fucking teddy bears!!!!!!  Muhahahahahhahahahaha!</P> <p>MURDERFACE</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:38:13 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>I hate these types of arguments. When you play a game of tackle football you usually get really into it. Kids who play it competatively are very aggressive while playing it and we don't see them walking down the street tackling everyone in sight. Obvious, guns and football are seperate things, but football is FAR more interactive and often times taken far more seriously and yet I doubt anyone would object to a football game after sunday school.</p> <p>kalim4c</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:22:03 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2678570]]></link>
		    <description><![CDATA[<p>why is it that I only want to kill <b>HER</b> now?</p> <p>axiomatic</p>]]></description>
			<dc:creator><![CDATA[axiomatic]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:19:00 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2678484]]></link>
		    <description><![CDATA[<p>Why do people like her try so hard to make simple cause-and-effect logic out of these things? Sure, theoretically, a person may do 'this' as a result of 'that'. But the reality is that humans are illogical creatures, and such theories just can't apply to us because there are too many variables that play into our development and thought process. I mean, look at communism - in theory, it was the perfect approach to society, wasn't it? But adding the human element ended in failure.</p>
<p>'Dr.' Susan isn't achieving a thing by flashing around all this 'research'! She's not curing cancer or ending world hunger. All she's doing is provoking the gaming community - a community that has plenty of people who will become or are already more than she and her 'fancy' weight loss guide will ever be.</p> <p>Chiru</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:14:45 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2678250]]></link>
		    <description><![CDATA[<P>What kills me about all of this is they are trying to do the same thing when it comes to raising an infant. Everybody says that when a baby watches TV, it stunts their learning abilities. BULL! It has been stated in numerous magazines that all of this has not been fully researched to prove anything. Even the scientists say that they don't have enough proof. So, JT and Dr. Susan Bartel, make sure the scientists can back up their research 100% before you go accusing video games or anything else for societies mess-ups. It's not the kids, it's the parents. If the parents will take time and pay attention to their kids, incidents like what happened at Cleveland won't happen. Children come first, not cars, houses, or whatever you think will make you popular.</P> <p>X3R0_9</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 15:00:48 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2678023]]></link>
		    <description><![CDATA[<P>@<A href="#c2676984">graddy</A>: I missed the opportunity to respond to a couple things you mentioned in a previous thread due to time constraints, but I appreciate you taking the time to go into such detail.<BR>
 <BR>
I do have a question though, since this is your field...<BR>
 <BR>
<I>"Decreases in self-control have been linked to problems with emotion control, decision making, logic problems, decreased prosocial behavior, increased criminal behavior, and increases in aggression."</I><BR>
 <BR>
This seems sound, so I'll trust your experience here.  For the case of this particular subject matter, it seems to me what we're most concerned with is the "increases in aggression" causing decreases in self-control.  Obviously, as discussed previously, it is unethical to place test subjects in harm's way... so the ability to draw direct connections from videogames to actual violent behavior is a sticky area, thus we have studies that measure their impact on feelings of aggression.  While I still feel this is a somewhat murky realm for testing due to a plethora of other factors at play in the studies I've seen (which, granted, could be due to not seeing detailed accounting of the methods used to screen test subjects and other methods for limiting variation between test subjects and testing materials)... I am curious about something...<BR>
 <BR>
Have any of these studies ever seen a test subject actually become dangerously violent?  And I mean the serious ones, not the fringe examples that no one in the profession takes to heart.<BR>
 <BR>
It would seem to reason that, if we're testing the effects of videogames and their impact on aggression and, by relation, that aggression's impact on decision-making... that there is a distinct possibility of, if the JT's of the world are correct, a test subject becoming actually violent outside the parameters of the test.  I mean, the basic point of all the research, to someone like JT, is to prove that videogames are causing results "outside" the acceptable range of responses.  If the woman above is to be believed, it should be a distinct possibility that the psychologists conducting such research are putting themselves in harm's way.  If a kid can kill me for bumping into him on the street (at least several minutes after playing a game), it would seem that being in the line of fire at the moment of truth would be all the more deadly.  :)  As long as all the test subjects are behaving within the parameters of "acceptable", albeit with varying degrees of brain chemistry that illustrate the effects of violent media, it seems difficult to me to get to the conclusion that JT and the woman above are without a lot of speculation. <BR>
 <BR>
Is violence considered a possibility going into the tests?  Is care taken to prevent the possibility and, if so, do you feel this adversely effects the quality of data collected?<BR>
 <BR>
I guess my finer point is, even if we accept that the violence factor in the videogame is the only (or at least key) element contributing to the increase in aggression... is this increase in aggression likely to result in actual violence or are there too many extra contributing factors beyond just aggression level that play a part in the loss of self-control?  I mean, even if it's proven beyond a shadow of a doubt that the violent aspects of videogames increase aggression, would legislating against them actually change anything because all the other stimuli that are completely natural or cannot be legislated against can also contribute as much or more to aggression levels?  Is it perhaps, as many of us believe, an interplay of factors (many of which are more easily treatable than "reduction of aggression increasing stimuli") that cause the horrific results we see on television and such?  In other words, "is it all just academic" to blame videogames in a world full of similar stimuli anyway?  Is there somewhere better to place our energy, like perhaps identifying the other factors at play where increased aggression goes outside acceptable parameters and treated that?</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 14:47:50 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2677703]]></link>
		    <description><![CDATA[<P>That last sentence was ultimate win. I don't know about you, but she's got a good point. Half-Life 2 definitely made my brain "highly aroused". And I tell ya what, if you bump into me on the street, I swear I'm gonna pick up a nearby sawblade with my physics manipulator and chuck it at your face. Damn straight.</P> <p>man in gauze is king ramses II, silly.</p>]]></description>
			<dc:creator><![CDATA[man in gauze is king ramses II, silly.]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 14:30:15 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2677499]]></link>
		    <description><![CDATA[<p>Well, if we're just gonna tell people what to do based on brain activity I say we all fire up some pr0n.  Nothin' gets the positive feel-good brain activity going like the stuff that internets are made of.</p> <p>Generico</p>]]></description>
			<dc:creator><![CDATA[Generico]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 14:18:48 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<P>Oh and it definitely does not mean that they are getting sucked into the game experience. That's just crazy talk Susan.</P>
<P>Why do these news shows never bring on the people who actually did the research?</P> <p><a href="http://">graddy</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 13:52:52 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2676984]]></link>
		    <description><![CDATA[<P>Ok, so I've looked over the study that Dr. Susan Bartels is talking about. The areas of the brain that show increased activity are in areas of emotion. Unfortunately brain scans of this area are non-specific (just an increase in arousal, not a specific type of arousal) so we don't really know what emotion was being increased. One could speculate that it is hostility or anger, but that is not proven by this study.</P>
<P>THe thing that was not focused on in the interview, and is of important relevance, is the decrease in brain functioning in areas of the brain related to self-control. Self-control is an important psychological resource that allows an individual torestrain impulses. Decreases in self-control have been linked to problems with emotion control, decision making, logic problems, decreased prosocial behavior, increased criminal behavior, and increases in aggression.</P>
<P>So what does this study mean for that? Well, really it means almost nothing. First of all the decrease in self-control does not necessarily mean that you will see an increase in aggression. had they tested these individuals on a measure of aggression and looked to see if the changes in brain activity mediated that relationship, it would be a different story. Additionally, brain imaging research, although a favorite of the media, is actually really poorly done. One of my fellow graduate students used to work in a lab that used fMRI and EEG imaging procedures to study human behavior, and according to him, what they usually do is just set different levels of criteria until they find an effect. You're better off looking to results that report actual changes in behavior, rather than changes in brain functioning.</P> <p><a href="http://">graddy</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 13:52:02 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2676200]]></link>
		    <description><![CDATA[<p>Lol when someone bumps into me im just gonna throw down a bubble shield as i use my portal gun to escape in a clever fashion....</p> <p>Ra is on That 70s Show</p>]]></description>
			<dc:creator><![CDATA[Ra is on That 70s Show]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 13:09:28 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2676188]]></link>
		    <description><![CDATA[<P>@<A href="#c2675298">minister.of.rhetoric</A>: <I>"like I said earlier, as videogames (specifically violent ones) become more complicated, it's possible they'll stimulate our brains in different places than they used to."</I><BR>
 <BR>
Which also relates to another point I tried to make later about other factors involved in the stimuli.  There is a lot more in a game than just it's violence level.  Unless you're testing a pair of games that are identical in every way except for the "violence", then you're making a lot of assumptions about the impact of other criteria being negligible... and I don't know a single gamer who considers every other aspect of a game besides the violence level to have a negligible impact on the experience.  <BR>
 <BR>
The only people who would try to score a game purely on it's "violence level" would be people with something to prove (like a JT or some other group against violence or trying to educate parents as to the violence of the titles) or someone unconsciously ignoring the depth in play.<BR>
 <BR>
Consider too the presence of adult content like nudity, sexual themes, obscene language, etc and their effect on a game's age rating.  Are "bad words" going to make kids do bad things?  Or are we personally giving illusory power to those words through our own conditioning and acceptance of societal norms?  Why is every other species of animal on earth clearly capable of dealing with the horrible consequences of "nudity" and humans are not?  There is an additional level at play in humans that is this highly subjective interpretation of reality which isn't actually true.  So what is the "real" effect of these stimuli... and what effects are elevated by conditioning factors present in a particular society's standards for that time and place?<BR>
 <BR>
So yes, I agree... it's all very deep and constantly changing.  Even what we yesterday considered to be "violent" is going to change.  With all the criteria themselves so constantly in flux, how are we supposed to form truly solid theories?</P></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 13:08:51 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2675664]]></link>
		    <description><![CDATA[<P>I just sent this to the good doctor's email.</P>
<P>Dear Dr.</P>
<P>How come I haven't ran out and shot someone who bumped into me on the street? Better yet why haven't I even thought about it? I am a 21 year old male who has been playing video games my whole life. A lot of these have been violent in nature. I was bullied and picked on in school and then went home and played violent video games when I went home. And I don't think the games were anything but therapeutic. I think if you want to look at why kids are shooting up schools maybe you should look at why kids are being bullied.</P>
<P>Or maybe you should go back to telling girls that they need to be skinny in order to be happy. Dr. Bartell I think you are one of the worst kind of people in the world, telling parents that the video games are what make their children act out instead of maybe telling them to sit down and try to play some games with them. Well at least you are getting on TV right?</P>
<P>Violent video games do not kill people</P>
<P>Stupid Doctors who tell lazy parents lies so they can be on TV do.</P>
<P>-Mike Farless</P> <p>fortheshire</p>]]></description>
			<dc:creator><![CDATA[fortheshire]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:41:44 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2675624]]></link>
		    <description><![CDATA[<P>Dear Dr.</P>
<P>How come I haven't ran out and shot someone who bumped into me on the street? Better yet why haven't I even thought about it? I am a 21 year old male who has been playing video games my whole life. A lot of these have been violent in nature. I was bullied and picked on in school and then went home and played violent video games when I went home. And I don't think the games were anything but therapeutic. I think if you want to look at why kids are shooting up schools maybe you should look at why kids are being bullied.</P>
<P>Or maybe you should go back to telling girls that they need to be skinny in order to be happy. Dr. Bartell I think you are one of the worst kind of people in the world, telling parents that the video games are what make their children act out instead of maybe telling them to sit down and try to play some games with them. Well at least you are getting on TV right?</P>
<P>Violent video games do not kill people</P>
<P>Stupid Doctors who tell lazy parents lies so they can be on TV do.</P>
<P>-My name</P> <p>fortheshire</p>]]></description>
			<dc:creator><![CDATA[fortheshire]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:40:12 MDT]]></pubDate>
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		    <description><![CDATA[<P>I just sent the Doctor an email heres a copy</P>
<P>Dear Dr.</P>
<P>How come I haven't ran out and shot someone who bumped into me on the street? Better yet why haven't I even thought about it? I am a 21 year old male who has been playing video games my whole life. A lot of these have been violent in nature. I was bullied and picked on in school and then went home and played violent video games when I went home. And I don't think the games were anything but therapeutic. I think if you want to look at why kids are shooting up schools maybe you should look at why kids are being bullied.</P>
<P>Or maybe you should go back to telling girls that they need to be skinny in order to be happy. Dr. Bartell I think you are one of the worst kind of people in the world, telling parents that the video games are what make their children act out instead of maybe telling them to sit down and try to play some games with them. Well at least you are getting on TV right?</P>
<P>Violent video games do not kill people</P>
<P>Stupid Doctors who tell lazy parents lies so they can be on TV do.</P>
<P>-My name</P> <p>fortheshire</p>]]></description>
			<dc:creator><![CDATA[fortheshire]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:39:02 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>I've loved games all my life, but I definitely have noticed that as graphics get closer to reality, so does my "anxiety" while playing them.  Watching your squadmates die in Call of Duty is not a "good" feeling.  I guess some serious studies could be performed of the long-term effects of witnessing (and participating in) such traumatic events.</p> <p>topaz420</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:37:58 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2675086">dv8godd</a>: I think that there are two different approaches psychology has to take on this issue. One is more of a behavioral studies approach, which I agree with you is inadequate for answering this particular question. But I think that is going to become yesterday's argument against videogames.</p>
<p>What worries me more is the argument that in a developing mind, stimulating one part of it more than the other will lead to this part being more developed later in life or that part being less developed. This is more akin to biological science, and has a lot more credibility.</p>
<p>But, like I said earlier, as videogames (specifically violent ones) become more complicated, it's possible they'll stimulate our brains in different places than they used to. In the past, violent videogames were all about running and gunning, but in the past ten years, they've become increasingly strategic, relying on a completely different skillset, and quite possibly, a different region of the brain.</p> <p>minister.of.rhetoric</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:25:15 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<P>@<A href="#c2674351">SidepocketPro</A>: Actually, it seems to be you who are confused about what I'm specifically talking about.  I'm referring to the rigorous application of scientific method and the difficulty with doing so effectively in a logistical and ethical way in matters of human experimentation in psychology.  How you arrived at "Scientologist" is utterly beyond me.  <BR>
 <BR>
And again, as I said in the above post... I am very aware of changes in hard science as well.  I never attributed infallibility to hard science at all... one of the greatest things about science IS it's ability to revise itself (although, often at the reluctance of many scientists too) and expand/alter knowledge.  Hell, even Einstein is under scrutiny regularly.  My personal favorite is the common acceptance of "dark matter" as being necessary to make many formulas work despite it's existence never being proven and countless dollars spent to do so.  So yes, I understand the difficulties with pure science as well.<BR>
 <BR>
Additionally, I am, in every conceivable way, the complete opposite of what you seem to believe I am through throwing up those YouTube examples.  At no point was I ever trying to de-rail science to include naturalistic explanations akin to magic and matters of faith.  I'm merely trying to illustrate:<BR>
 <BR>
1) That the methodologies used in psychology are not as rigorous as other fields of science because they simply cannot be.  That doesn't mean they don't often do their best... just that "best" stops long before "perfect" because of ethical and other contributing factors (impossibility of limiting out "previous experience" from the test subjects, etc)<BR>
 <BR>
2) That it's speculative to equate "real world results" to "controlled conditions study" when humans are concerned.<BR>
 <BR>
That doesn't mean they shouldn't try... and it doesn't mean "don't listen"... it just means "take it for what it is... and don't turn it into something it is not."</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 12:14:17 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2674668]]></link>
		    <description><![CDATA[<P>@<A href="#c2674068">beeporama</A>: I'm not saying that imperfect means it's useless... and I'm also well aware of changes in hard science too.<BR>
 <BR>
But I do wonder about:<BR>
 <BR>
1) Just how much of the unmeasured bits you can truly limit out.  I've seen more studies that say "x therefore y" that seen to have failed to consider even the simplest of other possible factors contributing to the results.  And I don't just mean outside controlled circumstances.  For example... measuring "violent videogames" is only taking into account one aspect of that videogame... it's violence factor... in determining how it effects "aggression".  Did it consider the difficulty of the game and possible frustration as a result of that difficulty?  Color, theme, control scheme, tone, visual attractiveness, etc all can contribute.  When we, as gamers, review games we hardly even rate them purely on a scale of violence... there are an immense number of factors that go into a pleasurable experience... because experience itself is an aggregate, not an individual factor.  When I read studies I see things like "one group played Doom... the other played Mario Bros"... and there are hundreds of differences between the two beyond simple violence factors.  And all that is before you even talk about the test subjects themselves.<BR>
 <BR>
2) What is the correlary between "aggression" and "actual violence".  Very often when I read ignorant and obnoxious posts here on Kotaku, I would say that my aggression level tends to increase... I become annoyed, sometimes pissed off.  Is that making me a killer?  Hell, the newspaper and man's everyday inhumanity to his fellow man makes me angry... but not in a "i'm going to kill someone" way.  Very often in an "I'm tired of all this killing" kind of way... so I end up aggressive... but angered about violence itself.  How is that nuance of aggression measured with relation to actual violence?  Or when I re-read the comments in order to gain a better understanding and actually reduce my aggressiveness by completing the task a second time?  Is an argument with my significant other more or less likely than a videogame to produce measurable adverse reactions in my brain?  In one case, I'm extremely detached... in the other I'm directly involved.  Isn't the connection from aggression to actual violence an aggregate of many, MANY factors?<BR>
 <BR>
And again... I'm not trying to offend the profession... merely say that I find a great many flaws with adding 2+2 and getting 1000 simply because there is no ethical way to add extra factors to the test... or because of the logistics involved in truly controlling how many other elements are far too often taken for granted.<BR>
 <BR>
Not being a "hard science" doesn't mean it hasn't provided some stunning insights and helped a great many people... but it doesn't give it carte blanche either.  Every time I hear "studies have shown" I just want to cringe... because 9 out of 10 times that someone says that it isn't what the study actually showed at all.  And I realize theories aren't just random guesses... but in the case of psychology... it is practically impossible for them to ever go beyond remaining theories at this point. I'm just trying to be sure we're all staying honest here about what is truly being measured and what we can honestly say is and is not speculative.</P></BR></BR></BR></BR></BR></BR></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:51:51 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2674351">SidepocketPro</a>:</p>
<p>Oh and don't forget this one: This is about those stickers: <a href="http://www.youtube.com/watch?v=7k3g1mRx3LE">[www.youtube.com]</a></p>
<p>What I am basically saying is that NOTHING in science (and arguably in Human existence) is 2 + 2 =5. Its all relative and we are also learning constantly so science is constantly updated.</p>
<p>For instance in the hard science of physics. We use to go under Newtons Law of Gravity. We were apparently wrong...now we go under Einstein's Law of Gravity and Relativity. Even in a hard science, MAJOR things radically change all the time.</p>
<p>Hence 1984's statement, 2 + 2 = 5</p> <p>SidepocketPro</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:39:13 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2673621">dv8godd</a>:</p>
<p>At first you sounded like a Scientologist, but now I just see you are confused. Here: <a href="http://www.youtube.com/watch?v=3Uqxxbx2VOs">[www.youtube.com]</a></p>
<p>BRB, I am going to state my reasons on the whole Violent Videogame thing but first I need to take a god damn nap.</p> <p>SidepocketPro</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:35:38 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2674255]]></link>
		    <description><![CDATA[<P>If I bumped into her in the street, I'd apparently kill her.</P> <p><a href="http://">Señor Vorpal Kickass'o</a></p>]]></description>
			<dc:creator><![CDATA[Señor Vorpal Kickass'o]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:31:08 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2674068]]></link>
		    <description><![CDATA[<p>@<a href="#c2673621">dv8godd</a>: My previous job was at a psych research study, for five years, and my wife still works for one.  Psychology now focuses on quantifiable measures, and although not perfect, they do understand controlling for external variables and all that fancy stuff that used to be the domain of "hard science."  Psychology might still be in its infancy, but it is possible to measure cause-and-effect situations.</p>
<p>As we're discovering with "hard" sciences like physics and astronomy, sometimes you get surprise variables there, too.  We've thrown out a lot of "given" facts a few times now.</p>
<p>Anyhow, most studies show that there is indeed a link between violent games and increased aggression... but very small and of limited duration.  So I wouldn't trust someone who said there was no link, either.</p> <p><a href="http://beeporama.livejournal.com">beeporama (brian.j.parker)</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:21:45 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2674003]]></link>
		    <description><![CDATA[<p>Well shit! It's bad for people to think and use their brains!? No wonder there's so many idiots in the world.</p> <p>Zodiack</p>]]></description>
			<dc:creator><![CDATA[Zodiack]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:18:16 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2673847]]></link>
		    <description><![CDATA[<p>@ MINISTER.OF.RHETORIC:</p>
<p>I live nearby there, and I heard on the news that he was in his 20s, so it will be Halo's fault as well.</p>
<p>when I played tony hawk a lot, I would be walking through the city and see places that I could grind and do tricks, so I can see how one could meld their video game experiences with their real life experiences. however, it was never more than a passing thought to skate in these areas. I would hope in the same way, if soemone had been playing a lot of some fps they might for a minute visualize their real world as their game world, because it would be a habit for their mind. however, for a healthy person I don't think it would go beyond that. For someone to fail to recognize the difference between the game world and the real world would indicate another more serious brain dysfunction.</p> <p>dArk_stAr</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 11:09:15 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<P>Gonna throw this flaming pile out there to chew on:<BR>
 <BR>
Since when is psychology a pure "science" in the old, classical definition?  I'm not looking to start a war with psychologists around here... but seriously: psychology doesn't follow the same rigid principles and practices of other sciences due to ethical concerns and the impossibility of limiting out "other possible factors" in studies.  You can't stick people in a vacuum for testing and you can't test "violence" ethically (only aggression levels as determined by other not-quite-irrefutable means).  Everything is theories based on studies that are "as scientific as possible" (sometimes... but hardly all of the time), but nothing is ever black and white.  Is some "expert" that says there is no connection between videogames and real-world violence any less speculative than one that says there is?<BR>
 <BR>
And before some psychologist gets completely pissed at me for saying this... I'm not looking to discredit anyone (I honestly feel that there is more often than not a good deal of useful research being done)... just point out that psychological science isn't the same as something like physics or chemistry: there simply is no way to adequately test the complexity of human experience, let alone the full impact within that experience of a single, limited stimuli... and draw simple lines in the sand that make 2+2=4.... let alone take a study that says 2+2 and have it come to equal 1000 (like JT and this woman do).</P></BR></BR></BR></BR> <p>dv8godd</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:54:44 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2672911">Amuro1X</a>: Yeah, I'm following you here. I think what I remember is a Japanese study that specifically tested brain stimulation in children while they played "violent videogames," and found their prefrontal cortexes (or perhaps frontal cortexes, beats me) we less stimulated, leading to less development, leading to a higher tendency for impulsive behavior at later ages.</p>
<p>Now, here's what's interesting to me. You say Tetris fires up the prefrontal cortex. Based on what Brain Age keeps telling me, visualizing things stimulates the prefrontal cortex. In Tetris, you're always visualizing where the next piece will go. In Brain Age, you're trying to visualize words, or mathematical equations, etc.</p>
<p>In Gears of War, you're always trying to visualize the next hiding place to dive behind. In a way, one could argue that Gears of War stimulates the brain more similar to the way Tetris does than than the way a game like the original Quake does. And yet, most of the "violent videogame research" is on these older shooters.</p>
<p>Is it possible that as shooters become more sophisticated, bearing fewer resemblances to arcade-style run-n-gun style games of yesteryear, that we'll start to see a dramatic shift in ways violent videogames stimulate different parts of the brain? Is it possible that suddenly shooters will start stimulating "that part of the brain that allegedly makes us good people?"</p>
<p>Again, I don't know. But I'm really interested in hearing from someone who does. It's such a shame that just won't happen on TV.</p> <p>minister.of.rhetoric</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:33:27 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2673277]]></link>
		    <description><![CDATA[<p>Wait! Isn't this that Fox show hosted by two white people?  Who gives a @#$?</p>
<p>It's like a show from Conservative America broadcast into our New Yorker living room.</p>
<p>They'll bring on any moron that claims to be an expert on anything.</p> <p>Electroqueen</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:31:13 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2673166]]></link>
		    <description><![CDATA[<p>You know, having played Halo 3, it's pretty docile compared to other shooters. There's no dismembering, no blood, no huge amounts of gore or anything like that.</p>
<p>And not all children like those kinds of games. Sure, it's a forbidden fruit for many and taking it away will just spur more interest, BUT I'm sure kids and teens can enjoy games based on their favorite cartoon or something even LESS violent.</p>
<p>I know anecdotal evidence is crap in the long-run, but personally, though I'm 21, I enjoy games like Picross DS and Pokémon. When I was younger, I liked RPGs and puzzle games like Puyo Pop. I know I can't be alone in that respect. When I got older, I started enjoying more mature games... The occasional MGS or FFTactics which had storylines involving murder, heresy, betrayal, and GUNS.</p>
<p>Okay, so maybe most people aren't like me.</p>
<p>Anyway, I'm glad someone picked up on the fact that our "credible expert" is nothing of the sort. If only they would bring those facts to life on air, we could avoid embarrassing situations like this.</p>
<p>On a different note, I'm getting tired of people wanting to link EVERY SHOOTING EVER to video games, even when they're clearly not related.</p> <p>Konatsu</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:23:38 MDT]]></pubDate>
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		    <description><![CDATA[<P>I'm curious how exactly she got on this show since she clearly isn't qualified to speak on the topic.</P> <p>EmeraldDragon</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:20:39 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2673047]]></link>
		    <description><![CDATA[<p>cunt</p> <p>sandwiches</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:16:08 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672985]]></link>
		    <description><![CDATA[<p>I've only killed like 3 or 4 people since I've started playing Halo 3, which is way down from when I bought Gears of War.</p> <p>susurrate</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:12:50 MDT]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c2672203">minister.of.rhetoric</a>: You actually may have a good point. Research done on people playing Tetris (the most non violent video game of all) shows that the first few times that a person plays, the brain activates more. Later on, a person may be playing but there will be less activity in the brain. What does this mean? It means that glucose in the brain is being used more efficiently. I don't think this means that your brain is less developed but better accustomed to doing a certain task. In fact, that's the basic way that   the brain learns anything, and gives fascinating insight into how the brain functions. How this applies to violent video games? I dunno. hah.</p>
<p>@<a href="#c2671947">Granthunter</a>: Your absolutely correct and sorry if I came across as attacking you. (I guess I shouldn't get so sensational myself and read your whole post. heheh.) But one thing I see on the internets is people responding to these people not with well thought out retorts, but simple insults. Hopefully that isn't the sign of social degradation they so vehemently struggle to disprove.</p>
<p>@<a href="#c2671896">Fnor</a>: Your right. But you see, a lot of what psychology is boils down to statistics. The information that we gather is usually done through surveys and experiments. Because it is impossible to do a case study on a large group of people, a lot of what you see in psychology is generalized information from a large group of people. This is where some danger occurs and you get people over-generalizing like this woman does here. Heck, you could say that as ice cream sales go up, so do murders. They correlate, but you'd be silly to think one caused the other.</p>
<p>man, all this talk about psychology reminds me that I should stop skipping that lecture to do stuff like read Kotaku and play video games. Kinda funny, no?</p> <p><a href="http://animekatsu.com">Amuro1X</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:08:00 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672884]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672652">exolstice</A>: Amen!</P> <p>Chilly Hollow</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:06:03 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672837]]></link>
		    <description><![CDATA[<p>"Dr." my ass.  She doesn't have a PhD, and she isn't a psychiatrist. Her publications include  Dr. Susan's Kids-Only Weight Loss Guide: The Parent's Action Plan for Success, and  Mommy or Daddy, Whose Side Am I on?    	<br>
	<br>
She's a nobody prof at Central Methodist University in Missouri, with her main specialty in marketing.  Hmmm, I wonder how sensationalized stories on the national media about video games turning kiddies into zombie murderers ties in with marketing.  Well, if a "doctor" says so, it must be true.  Here's her bio:</p>
<p>"Susan Bartel- Prior to joining the faculty at Central Methodist, Susan was a marketing consultant for a regional consulting firm, ran her own successful marketing firm, and served nearly 25 years in administrative positions. Susan has twenty years teaching as an adjunct instructor at several institutions teaching a variety of marketing and public relations courses. Susan received a bachelor's degree in education and business and a master's degree in counseling psychology from the University of Missouri-Columbia."</p> <p>Super_Nintendo_Chalmers</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 10:02:54 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672652]]></link>
		    <description><![CDATA[<p>"Real" experts don't make it onto talk television, because sensible/intelligent comments don't attract ratings.</p> <p>exolstice</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:50:51 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672579]]></link>
		    <description><![CDATA[<p>To an extent, the existence of people like this woman and JT is almost a backhanded compliment to Games as an industry/passtime, gaming is finally relevant enough to pop culture in general to be attacked on a level with movies/music. We're getting it worse now, but this stuff is very comparable to the decency crusades of the 30s, 40s, and 50s. At least we're not getting it as bad as comic books did in the 50s, I'll take JT over Wertham any day (google "Seduction of the Innocent" if you don't know what I'm talking about).</p> <p><a href="http://www.darkheavenisle.com">DaiMacculate</a></p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:45:48 MDT]]></pubDate>
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		    <description><![CDATA[<p>What's left to say, It's the television networks which demand this hysteria, just look what else they throw on their insipid programming.  Pure FUD and nothing more, just to scare the stay at home soccer moms.</p> <p>daschupa</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:44:00 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672512]]></link>
		    <description><![CDATA[<p>Finally! A different entertainer!<br>
I'm getting bored with JT, so any change is "welcomed"</p> <p>Zeruel</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:40:35 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672444]]></link>
		    <description><![CDATA[<p>The only case in which violence is bad is when the consequences are shown to be idealized rather than realistic. For example, it's bad when it demonstrates it's a way to be a reputable gangster, but the reality of it is that it can usually cause a cycle of gang wars that will either leave you or your friends dead.</p> <p>n2Depth</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:35:51 MDT]]></pubDate>
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		    <description><![CDATA[<p>Studies continually show that there is no relevance, I don't see what there is to discuss here.</p> <p>DELETED</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:32:04 MDT]]></pubDate>
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		    <description><![CDATA[<p>Show me someone who really loves playing games such as resident evil/half life/halo, who is also a qualified psychology expert, who is worried about the effects that they could have on people, and who has ideas about possible solutions (more/better than the ones that we already have), then i will listen.</p>
<p>until then, please fuck off, all of you cunts make me really angry. why, i'd like to shoot you all (hee hee).</p> <p>Tommy</p>]]></description>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:24:14 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
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		    <description><![CDATA[<p>@<a href="#c2671779">Amuro1X</a>: I think I recall some research that kids who grow up playing a lot of videogames end up not using their prefrontal cortexes much, which means they are less stimulated, and later on in life, less developed.</p>
<p>Which makes it ironic, to me, that every exercise I have seen in Brain Age are designed to make you work your prefrontal cortex.</p>
<p>Anyway, I'm not pretending to be an authority of any kind here, and I invite someone with more knowledge to speak up, but I do think Granthunter is sort of onto something, in the sense that, in young people, brain activity can potentially mean that part of the brain gets more developed than it would in kids who don't have the same kind of brain activity.</p>
<p>I fear that we tend to argue on what seems to be obvious common sense to us: if you're not stupid, you won't be inspired by violent videogames to kill people. It's that simple, right?<br>
Well, maybe it is, maybe it isn't. Maybe there is something to this whole brain development thing. I don't know, but I sure would like to.</p> <p>minister.of.rhetoric</p>]]></description>
			<dc:creator><![CDATA[minister.of.rhetoric]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:20:29 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672117]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671716">SidepocketPro</A>:<BR>Canuck.</P>
<P>In French dollar signs goes after, I'll never get use to put it infront. :s</P></BR> <p>Arthois</p>]]></description>
			<dc:creator><![CDATA[Arthois]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:15:44 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672100]]></link>
		    <description><![CDATA[<P>another expert, another opinion. this is very flawed.</P> <p><a href="http://">sadkermit - soon to be banned for standing up to the ummm nazi.</a></p>]]></description>
			<dc:creator><![CDATA[sadkermit - soon to be banned for standing up to the ummm nazi.]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:14:55 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672098]]></link>
		    <description><![CDATA[<p>Interestingly enough I'm not sick of these "gaming experts" and Jack,I find these articles as light reading even entertaining.Then I just go about my business.<br>
These things only go to show us that the gaming industry is still young because it's always the prejudice 40-60 year old people who blame anything they can on violent video games because it's normal human behavior(I'm afraid of what I don't know and I'm too much of a stubborn old man to get familiar with it).<br>
But do you know how the industry grows older?<br>
The prejudice dies along with the "experts".Trust me in 20 years time there will be no more "I blame video games because my child abused me"</p> <p>Grosolank</p>]]></description>
			<dc:creator><![CDATA[Grosolank]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:14:42 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2672013]]></link>
		    <description><![CDATA[<p>@  KMATTSON</p>
<p>Good point, but you never know when some one is going to reference something said in jest.  Then some narrow minded drooling idiot fails to see how their arguments refute themselves.  I will shut my mouth permanently now, pleasant day all.</p> <p>Granthunter</p>]]></description>
			<dc:creator><![CDATA[Granthunter]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:09:37 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671984]]></link>
		    <description><![CDATA[<P>guess Halo is the thier new target. Im doing this project on this sort of topic and it seems that everyone that blame the shootouts and whatnot on videogames have no expert background to make those assesments</P> <p><a href="http://">NLK4711</a></p>]]></description>
			<dc:creator><![CDATA[NLK4711]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:08:18 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671947]]></link>
		    <description><![CDATA[<p>@AMURO1X</p>
<p>Sorry to have sounded like I supported their reference, I do not.  I was simply trying to state that arguments like "Games don't make me want to kill people, stupid bitches like this do"  do little to make a well thought out counterpoint.  Your reply to my comment does, I feel validated and will give myself a cookie. I do hope that more people will look at the connection between this and the politics of fear mongering through sensationalizing youth crime.  My major point was that by blaming the game the kid played for their behavior and not other factors like where they were from, their home environment, parents,how they were treated at school these social issues go unnoticed.  In this way they are using games as a means of selling all youth as violent and dangerous.  The result is that the agendas of those who control the message can get pushed through that allow censorship while the true root of the problem does not get attacked.  Why do they not want the root attacked? Because attacking the root might mean trying to balance out inequalities in society or relinquishing control over media and that would seriously cramp their style.</p> <p>Granthunter</p>]]></description>
			<dc:creator><![CDATA[Granthunter]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:05:38 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671909]]></link>
		    <description><![CDATA[<P>I can't speak for other people but videogames make me incredibly violent irl, this bitch is right!</P> <p>THE-HATER</p>]]></description>
			<dc:creator><![CDATA[THE-HATER]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:03:22 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671896]]></link>
		    <description><![CDATA[<p>@<a href="#c2671779">Amuro1X</a>: Correlation and Causation are terms of art in statistics.</p> <p>Fnor</p>]]></description>
			<dc:creator><![CDATA[Fnor]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:03:01 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671880]]></link>
		    <description><![CDATA[<P>I played Viva Pinata this morning, and now I want to kill pinatas.</P> <p>maroille</p>]]></description>
			<dc:creator><![CDATA[maroille]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:02:19 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671878]]></link>
		    <description><![CDATA[<P>What all violent behavior has in common is brain activity that brings about violent behavior. Solution? Ban brains! Remove the wrinkly little things right at birth! God knows how much damage those things are capable of...then we'd all be safe!</P> <p>zany_ninja</p>]]></description>
			<dc:creator><![CDATA[zany_ninja]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:02:18 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671868]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671656">Granthunter</A>:</P>
<P>Poverty? What poverty?</P>
<P>Seriously, though. I don't think we, as a gamer community, need too be to worried about credibility when attacking such folderol as this; her arguments essentially refute themselves.</P> <p>kmattson</p>]]></description>
			<dc:creator><![CDATA[kmattson]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 09:01:35 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671779]]></link>
		    <description><![CDATA[<p>@<a href="#c2671656">Granthunter</a>: You do realize that correlation DOES NOT EQUAL causation. That is the most basic rule of psychology. Not only is this woman a fear monger, but she is also a terrible psychologist. The brain of course activates in different ways according to the activity at hand. A game that is action oriented will require activation that allows someone to react faster, etc. The opposite is true for say a puzzle game where one searches for combinations, etc. There is no such thing as 'negative' activation as she so confidently puts it. Just different.</p>
<p>Now, while all that is good, she's relying on information that she did not gather. In fact, the people that conducted the study were not satisfied with what they found.  Game Politics had it right when they said that this was "pop psychology at its worst."</p> <p><a href="http://animekatsu.com">Amuro1X</a></p>]]></description>
			<dc:creator><![CDATA[Amuro1X]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:57:27 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671716]]></link>
		    <description><![CDATA[<p>@<a href="#c2671703">Arthois</a>:</p>
<p>Hay, we got rid of all those nasty cigarettes and alcohol and...oh wait.</p>
<p>Oh, and I dunno if you live in America or not but when listing USD the dollar sign comes before the value. :)</p> <p>SidepocketPro</p>]]></description>
			<dc:creator><![CDATA[SidepocketPro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:54:00 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671713]]></link>
		    <description><![CDATA[<p>You know, I was watching Heroes last night, and there was a girl that could learn anything from just watching something on the TV.  She saw a wrestler do some kind of fancy flip kick, and POW!  She did it later that night.  What Jack and this woman have been saying all along is TRUE!  That show proves that if we see it on TV, we'll act it out in real life with 100% accuracy and precision.</p> <p>J_Sensei</p>]]></description>
			<dc:creator><![CDATA[J_Sensei]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:53:45 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671703]]></link>
		    <description><![CDATA[<P>Let's say they are right, let's say the video games are bad in every way.</P>
<P>What are we going to do? Kill a multi-billion dollar industry? I don't think sooooooo.</P>
<P>I guess, all they really do is piss off us &amp; make some kid steal the 50$ out of his mothers purse to buy the game she won't buy him.</P> <p>Arthois</p>]]></description>
			<dc:creator><![CDATA[Arthois]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:52:49 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671685]]></link>
		    <description><![CDATA[<p>You know what is funny?</p>
<p>I just played Scarface were I am chopping up some good for nothing gang to bits. I loved that part. Then I went to have breakfast and fixed stuff in the house. Funny enough, I was not angry, just amused like a cartoon.</p>
<p>But now I read this Dr. Susan Bartel and I wanna punch a baby. Now thats violent.</p>
<p>Not as violent I get when I hear anything out of Bill O'Rileys mouth but hay! XD</p> <p>SidepocketPro</p>]]></description>
			<dc:creator><![CDATA[SidepocketPro]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:51:14 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671684]]></link>
		    <description><![CDATA[<p>I guess we can hope for a non-gaming serial killing teen to prove those people wrong...</p>
<p>Isn't Halo rated Mature? It isn't designed for kids.</p> <p>Quasimodo X</p>]]></description>
			<dc:creator><![CDATA[Quasimodo X]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:51:12 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671673]]></link>
		    <description><![CDATA[<p>Speaking of gun violence... um... apparently someone with what might be an assault rifle was unloading rounds at random targets in my quiet, well-to-do midwestern town this morning.</p>
<p>How much do you want to bet they won't bring up videogames, just because it will probably involve a crazy old man and not a teenager?</p> <p>minister.of.rhetoric</p>]]></description>
			<dc:creator><![CDATA[minister.of.rhetoric]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:50:30 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671656]]></link>
		    <description><![CDATA[<p>The gamer knee-jerk reaction is sarcastic hyperbole and while it is funny it does little to give our argument credibility. The brain activity argument is probably the most threatening argument that our opponents have, depending on what areas of the brain they are.  However I am currently writing a paper on Youth crime and the politics involved.  Youth crimes are generally taken out of their true context and applied to youth as a whole.  What this does is serve to subvert the true cause of incident and blaming video games for the behavior of children helps to take the focus away from the real cause.  By saying kids are playing violent video games and turning into amoral monsters, real reasons for criminal behavior like poverty can be hidden which keeps the status-quo. They need to blame the current ills of society on youth and give an explanation for the youth's behavior that does not expose the truth. Its an easy out that takes the blame away from the small portion of the population who controls the majority of the cash.</p> <p>Granthunter</p>]]></description>
			<dc:creator><![CDATA[Granthunter]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:49:26 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671643]]></link>
		    <description><![CDATA[<p>You know what, she is right, gaming does make me violent. Right now I wouldn't mind butting her in the face with the back of an assault rifle for being such an idiot.</p> <p><a href="http://www.rit.edu/~nxd5304/games.html">nintend0nick</a></p>]]></description>
			<dc:creator><![CDATA[nintend0nick]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:48:10 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671611]]></link>
		    <description><![CDATA[<p>her and jack met on e-harmony</p> <p>XGamerX</p>]]></description>
			<dc:creator><![CDATA[XGamerX]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:45:42 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671521]]></link>
		    <description><![CDATA[<P>oops ... "<B>stomp</B>-and-arson"</P> <p>kmattson</p>]]></description>
			<dc:creator><![CDATA[kmattson]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:40:23 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671518]]></link>
		    <description><![CDATA[<p>@<a href="#c2671489">Throtex</a>: <br>
I'm going carry a bone saw with me from now on.</p> <p>ThaiGrocer</p>]]></description>
			<dc:creator><![CDATA[ThaiGrocer]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:40:12 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671506]]></link>
		    <description><![CDATA[<p>"If these two ever team up it could lead to an extinction-level bullshit explosion."<br>
I am cleaning up the soiling witch was a byproduct of intense laughter caused by that sentence.<br>
Bravo Kotaku!</p> <p>MasterOfPastures</p>]]></description>
			<dc:creator><![CDATA[MasterOfPastures]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:39:23 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-games/the-morning-shows-other-gaming-expert-311294.php#c2671489]]></link>
		    <description><![CDATA[<P>Next time someone bumps into me on the street ...</P>
<P>"SENTRY GOING UP!"</P> <p><a href="http://www.carforummisfits.com/forums">Throtex</a></p>]]></description>
			<dc:creator><![CDATA[Throtex]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 16 Oct 2007 08:38:29 MDT]]></pubDate>
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		    <title><![CDATA[The Morning Show's Other Gaming Expert]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/violent-ga