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		<title><![CDATA[Killing Little Girls - Kotaku Comments]]></title>
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			<title><![CDATA[Killing Little Girls - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sun, 26 Aug 2007 07:03:02 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sun, 26 Aug 2007 07:03:02 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php]]></link>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2234372]]></link>
		    <description><![CDATA[<p>
Meh...if movies have taught me anything is that little girls are horrific ghosts/monsters and need to be killed as soon as possible.  </p> <p>hobob</p>]]></description>
			<dc:creator><![CDATA[hobob]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 26 Aug 2007 07:03:02 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2233766]]></link>
		    <description><![CDATA[<p>
Seriously, saving the little sister would definitely be the morally "right" choice.  No, they don't go back into their hole and starve to death, they all end up in the little sister safe house with Tenenbaum, and if you get the good ending, well, I'll just say, they're the best part of it.  I'm not sure about harvesting, I've barely started my second play through.  I would have to say, on the whole, saving them is a lot more rewarding, only slightly less ADAM, and extra plasmids, gene tonics, and rare ammo.  Also, you can't just kill them with bullets, ADAM is actually pure stem cells, and whenever you wound them, they almost instantly heal the little sister, it says so in one of the audiotapes from Tenenbaum.  Finally, one interesting situation near the end.  You have to transform yourself into a big daddy, down to pheromones and a surgical throat implant, to get one of the few rescued little sisters to open some doors for you, since they still have their mental programming.  For that part, you have to defend her as she harvests some corpses, while lots of splicers and turrets try to kill you.  If she dies, which she can, since she no longer has ADAM in her body, it's far sadder than if you had just harvested every sister you found and not gone down this path.  One thing that's weird about that, if the rescued little sister dies, the body fades away, almost instantly, I guess they didn't want you to use her corpse as a telekinesis projectile.</p> <p>matt57488</p>]]></description>
			<dc:creator><![CDATA[matt57488]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 25 Aug 2007 22:15:30 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2233643]]></link>
		    <description><![CDATA[<p>
@<a href="#c2225798">badasscat</a>:<br>
Yeah, for you its a no brainer because you've come to the conclusion that they actually are little girls. I came to the same conclusion, but others might not. At least in their own mind, they're justified.</p> <p>FeendRendor</p>]]></description>
			<dc:creator><![CDATA[FeendRendor]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 25 Aug 2007 21:35:37 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2233633]]></link>
		    <description><![CDATA[<p>
@<a href="#c2224519">Zharay</a>:<br>
My guess is no. Either way the media would be (rightfully) bringing it up.</p>
<p>
What I really wonder is why games like Star Wars: Knights of the Old Republic and Jade Empire were never brought up? I mean, you can guide your custom made character to kill the poor and helpless. I guess it wasn't killing kids, but even so.</p> <p>FeendRendor</p>]]></description>
			<dc:creator><![CDATA[FeendRendor]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 25 Aug 2007 21:32:14 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2231383]]></link>
		    <description><![CDATA[<p>
Even if the harvesting thing is slightly disturbing, no one has pointed out that the game only gives you a clear harvest/save choice, and completely precludes you from using the wrench, or setting them on fire, or doing whatever you would do to any other enemy in the game without even flinching.  (I never really tried, this thread gave me the idea/got me thinking.  But I'm pretty sure you can't.) I think most game designers wouldn't want to go there, even if it wouldn't just end up getting censored anyway.  Unless that guy who directed "Ichi the Killer" made games...  </p> <p>RonJeremy4Pres</p>]]></description>
			<dc:creator><![CDATA[RonJeremy4Pres]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 25 Aug 2007 09:30:08 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2230202]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223324">Gamemaster</A>: replace killing with sexing.</P>
<P>no difference, right?</P> <p><a href="http://www.s2cw.net">Laser_iCE</a></p>]]></description>
			<dc:creator><![CDATA[Laser_iCE]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 23:18:54 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2230136]]></link>
		    <description><![CDATA[<p>
I like to think of it this way: We gamers (and by we, I mean the "us" kind, not Wii) tend to shrug off any headlines that go for that (Bio)shock value.  We'll say that videogames don't affect your behavior.</p>
<p>
The "experts" say that videogames will turn any and all innocent children (the millions who play them) into bloodthirsty monsters.  </p>
<p>
Now I'm guilty of the former and abhor the latter, and what I say might not be believable.  But have you ever played a game for hours at a time and not had an image burned into your head?  Do you ever see something and wonder how you might jump over it in some videogame-like car stunt/crazy manner?  Something similar?  (If not, you get outside too much.  Exercise is bad for you. &lt;-And for the clueless, that bit was sarcasm.)</p>
<p>
What I'm trying to say is that we have to take a more middle range approach. It's ridiculous, knowing that "intelligent" parents and lawmakers buy into the "expert" insight.  At the same time, you can't say you never thought of jumping out of that skyscraper, catching the zip line, and spraying machine gun fire at the man, all the while trying to save the world or some other such crazy stunt.  Well, ok, that's a stretch, but after a weekend of Halo, I have Halo on the brain.  </p>
<p>
We just have to approach this like every other form of entertainment:  books, movies, conventional art, blah blah blah.  People have tried, successfully sometimes, to ban books.  I'm sure there was opposition to the "moving picture" when it first arrived.  Art has been the subject of controversy since the existence of art.  So if we are  responsible and competent, we'll stop neo-Luddites from banning games.  Then, we'll insure that games are rated and distributed appropriately.  Simple.</p> <p>augie_doggy</p>]]></description>
			<dc:creator><![CDATA[augie_doggy]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 23:04:56 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229939]]></link>
		    <description><![CDATA[<P>seeing as there's a 100point achievement for NOT killing them, I'd think they're reward for you to go that route. As there's no bonus for killing them. Also the games ending is terrible.</P> <p>DiSTiNCT</p>]]></description>
			<dc:creator><![CDATA[DiSTiNCT]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 22:25:36 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229866]]></link>
		    <description><![CDATA[<p>
I'm one of those people who'd naturally want to save such characters if I could.  Heck, I tried saving Sniper Wolf for Otacon's sake but the tranquilizer gun didn't change the outcome.</p> <p>questworld</p>]]></description>
			<dc:creator><![CDATA[questworld]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 22:08:23 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229842]]></link>
		    <description><![CDATA[<p>
The whole harvest/save dilemma would be null and void if it weren't for the brilliant voice acting. In games, I'm a ruthless son of a bitch, but I truly felt horrible listening to the Sisters cry and Tenenbaum asking how I could do such a thing. </p>
<p>
It almost wasn't worth the extra ADAM, what with the virtual karmic ass-kicking it gave me. They may be nothing more than polygons and AI, but it's easy to forget that in mid-game.</p> <p>ShaggE</p>]]></description>
			<dc:creator><![CDATA[ShaggE]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 22:01:09 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229335]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223996">cadekun</a>: In KotOR, the darkside was more about being a mean-spirited, stupid jerk than being evil.</p> <p>SBB</p>]]></description>
			<dc:creator><![CDATA[SBB]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 20:09:57 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229176]]></link>
		    <description><![CDATA[<p>
Contrary to people's claims that the girls are dead/monsters/whatever, they are actually real little girls. What happened is that they've become hosts for the sea slug and are under its control. Hence, their behaviour as they egg Big Daddy on to kill you. It's the slug trying in defense for its own survival.</p>
<p>
But when you choose to save them they return to their human state and even thank you for saving them before running off to the safety of the air vents.</p>
<p>
*SPOILER SPOILER SPOILER*</p>
<p>
Scattered throughout Rapture are the audio journals of Dr. Tenenbaum, who was the scientist who discovered the DNA - Adam - in the slugs. As it turned out Andrew Ryan began capitalizing on the benefits of Adam and funded Tenenbaum for her research. As a brilliant scientist Tenenbaum was ultimately only interested in her research and didn't give a damn for the little girls. The more audio journals of hers you discover, the more you  find her realizing the huge moral mistake she was making and her hatred towards Ryan grew as well.</p>
<p>
There are also some audio journals made by the mother of one of the little girls. Her daughter was forcibly taken by Ryan's men and put in The Little Sisters Orphanage - an Adam farm where the girls are infested with the slugs to produce large quantities of the DNA to be bought and consumed by the citizens of Rapture. Pretty depressing audio journals, too.  </p> <p>Intrepid_Homoludens</p>]]></description>
			<dc:creator><![CDATA[Intrepid_Homoludens]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:38:09 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2229121]]></link>
		    <description><![CDATA[<p>
Yeah, I was seriously divided between the two choices the first time around. I harvested to see what would happen, but then reverted to my last savepoint. Then I just rescued the entire way through. Next time, I'm going to harvest. </p>
<p>
And didn't anyone find the part where the one artist guy made statues of the splicers more disturbing? That totally reminded me of House of Wax. </p> <p>freeway8989</p>]]></description>
			<dc:creator><![CDATA[freeway8989]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:29:15 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2228947]]></link>
		    <description><![CDATA[<P>
It's not often you see children die in games, but there's a sequence in Prey where a boy and a girl get killed in a chamber through impalement (?). Eventually you get to a room where you have to kill a whole bunch of kids turned ghosts. I was pretty chocked seeing that whole impalement thing the first time.</P> <p>fire ze missiles</p>]]></description>
			<dc:creator><![CDATA[fire ze missiles]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:02:02 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2228572]]></link>
		    <description><![CDATA[<p>
I couldn't harvest the first one. I stood there for about two minutes looking at her cowering, with Atlas and Tenenbaum yelling at me. It wasn't really a choice for me... =/ I don't imagine I'll end up harvesting any. I feel sorry for them o.o</p>
<p>
</p> <p>DarcSeraphim</p>]]></description>
			<dc:creator><![CDATA[DarcSeraphim]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 17:58:47 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2228539]]></link>
		    <description><![CDATA[<p>
The game itself rewards both, just with a slightly better reward form the freaky little girl. Aside from that is moral satisfaction and the potential for an Achievement.</p> <p>Codexx</p>]]></description>
			<dc:creator><![CDATA[Codexx]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 17:52:49 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2228483]]></link>
		    <description><![CDATA[<P>There's no way I could see myself harvesting them.</P> <p>KM91</p>]]></description>
			<dc:creator><![CDATA[KM91]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 17:44:32 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2228133]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223841">CollapseControl</A>: <BR>"I only played a bit of the game so far but I was "saving" all the girls because I thought it was an achievement, but it turns out I have to do the opposite."</P>
<P>Actually by "rescuing" the Little Sisters instead of "harvesting" them you will earn the "Little Sister Savior" achievement and 100 points. The other Little Sister achievement, "Dealt with every Little Sister", gives you only 40 points for either "rescuing" or "harvesting" every Little Sister in the game. </P>
<P>As for which method "gives more ADAM", harvesting gives more in the beggining, but after every third "rescue" Tenenbaum will send a Little Sister out to drop off a special teddybear that has ADAM, plasmids/tonics, and ammo and the like. And you can only get the "Hypnotise Big Daddy 1 and 2" plasmids, along with the "Armored Shell 2" gene tonic by "rescuing" Little Sisters and having them delivered to you by a teddybear weilding Little Sister sent from the grateful Dr. Tenenbaum.</P>
<P>So I'd say that Bioshock 'rewards' the player by "rescuing" and not "harvesting" in the long run. By the end of the game, the extra ADAM earned along with the free ammo and special plasmids/gene tonics, surpass the initial extra ADAM the player reaps from "harvesting".</P></BR> <p>coalhalo</p>]]></description>
			<dc:creator><![CDATA[coalhalo]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 16:50:55 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2227937]]></link>
		    <description><![CDATA[<P>
@<A href="#c2227685">Ratsofat</A>: NOW I do... thanks a lot.</P> <p>dv8godd</p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 16:24:18 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2227696]]></link>
		    <description><![CDATA[<P>I'm saving all of them.</P>
<P>It's hard for me to be the bad guy because it makes me feel bad, lol.</P>
<P>Same thing in KoToR and all the other games with moral choices.</P> <p>kgetz3</p>]]></description>
			<dc:creator><![CDATA[kgetz3]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:59:32 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2227685]]></link>
		    <description><![CDATA[<p>
Does anyone else have White Wedding by Billy Idol running through their head?</p> <p>Ratsofat</p>]]></description>
			<dc:creator><![CDATA[Ratsofat]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:58:08 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2227666]]></link>
		    <description><![CDATA[<P>bah you didnt need to talk about that subject its stupid. play the game and go to work. nothing less. if your stupid enough te recreat act in game. then think about dying in a corner we dont need you on earth.</P> <p>difancer</p>]]></description>
			<dc:creator><![CDATA[difancer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:55:23 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2227301]]></link>
		    <description><![CDATA[<p>
@<a href="#c2225798">badasscat</a>: Actually, considering there are things called good ethics and bad ethics either way you go with killing little sisters in game is an ethical choice.</p> <p>Dark_Cheetah</p>]]></description>
			<dc:creator><![CDATA[Dark_Cheetah]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:23:18 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226860]]></link>
		    <description><![CDATA[<p>
@<a href="#c2225798">badasscat</a>: </p>
<p>
<i>Here's a hint: real artists don't have to constantly try to convince the world that they're making art.</i></p>
<p>
Most new mediums tend to go through a transitional period where naysayers and cynics alike downplay the artistic significance. </p>
<p>
Photography was not well received by those who considered only painting art. Film, comic books, and music have all suffered similar impediment.</p>
<p>
People came together and realized a vision that is Bioshock. They developed a way for other people to share that vision. Even though one of it's primary goals is to entertain, I still don't see how one can not consider it artistic.</p>
<p>
<i>realize they're monsters. But assuming you can save them in the game, how is there an ethical question involved here? The only ethical choice is to save them.</i></p>
<p>
Because you don't actually save them. You may stop them from being a 'little sister' but you're not sending them to the surface and hooking them up with a really rad foster family. You're just getting some Adam and the feeling that your hands are clean, when all the while a seven year old girl is hiding in a hole starving to death while trying to avoid becoming dinner for a Spider Splicer.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:55:22 MDT]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226712]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226342">copyboy</A>: </P>
<P>Scroll back through the comments.</P> <p>cadekun</p>]]></description>
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		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226672]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223167">mva5580</a>: </p>
<p>
The fact is, if there was a movie or tv show that involved killing little girls, the press would still be up in arms. </p>
<p>
I'm tired of gamers getting indignant and defensive over the press covering legitimate issues.</p>
<p>
Love Bioshock btw, can't wait for PC release (dump the securom crap), but this is a contentious issue and deserves mainstream coverage.</p> <p>Spindaden</p>]]></description>
			<dc:creator><![CDATA[Spindaden]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:44:46 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226369]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223266">FiXXXerX</a>: Brilliant. I lol'd.</p> <p>nh2</p>]]></description>
			<dc:creator><![CDATA[nh2]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:27:44 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226342]]></link>
		    <description><![CDATA[<P>I think someone needs to do a comparison of ADAM gained by harvesting, vs. ADAM gained through saving + presents. To see if there really ends up being a difference.</P> <p>copyboy</p>]]></description>
			<dc:creator><![CDATA[copyboy]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:26:00 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226084]]></link>
		    <description><![CDATA[<p>
I find the animations for 'saving' the little sisters pretty messed up.  I feel bad saving them and harvesting them...</p> <p>thebluick</p>]]></description>
			<dc:creator><![CDATA[thebluick]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:08:26 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2226026]]></link>
		    <description><![CDATA[<p>
@<a href="#c2225798">badasscat</a>: <i>The only ethical choice is to save them.</i></p>
<p>
Is it?  Killing them gives you more ADAM which is pretty essential to keeping yourself alive in the game.  There's also the euthanasia aspect to consider - is "life" under the sea under the control of a tyrannical monster worth saving, or is the greater good served by ending their suffering?</p>
<p>
I thought about it for about 15-30 seconds when I was first faced with the choice, but after that it was automatic.</p> <p>baberg</p>]]></description>
			<dc:creator><![CDATA[baberg]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:04:24 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225887]]></link>
		    <description><![CDATA[<p>
I got past my first one last night, and chose to save it...  but I was clearly torn between the "Is it a little girl or is it?".</p> <p><a href="http://phantomdata.com">phantomdata</a></p>]]></description>
			<dc:creator><![CDATA[phantomdata]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:53:56 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225834]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223189">Avinash_Tyagi</a>: </p>
<p>
i dont think you've ever played elite beat agents. I almost cried for the little girl when her dad died :(</p> <p>Gadzooks149</p>]]></description>
			<dc:creator><![CDATA[Gadzooks149]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:50:27 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225805]]></link>
		    <description><![CDATA[<P>
I sat for about 2 minutes at my first little sister and pondered the choice...</P>
<P>
<BR>
... in the end, the fact that they could be "saved" at all made the path worth pursuing.  If the vicious little beasts could not be saved at all, the choice of putting them down might have been a small mercy I could dole out.</P>
<P>
<BR>
But, first play-through I'm Mr Nice Guy.</P></BR></BR> <p>dv8godd</p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:48:47 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225798]]></link>
		    <description><![CDATA[<p>
Ok, now I'm fully aware that this is totally out of context, but...</p>
<p>
<i>The goal was to present players with difficult choices,</i></p>
<p>
How is whether to save little girls or kill them a "difficult" choice?</p>
<p>
<i>The game seems to reward killing them over rescuing them, presenting an interesting ethical choice to players.</i></p>
<p>
And how is whether or not to kill little girls an "interesting" ethical choice?</p>
<p>
I realize they're monsters.  But assuming you <b>can</b> save them in the game, how is there an ethical question involved here?  The only ethical choice is to save them.</p>
<p>
That there's even a question about that for some people is a little disturbing.</p>
<p>
btw the game industry playing this "art" card has got to stop.  You know, serial killers do that too when trying to explain away their crimes.  "I'm not a killer, I'm an artist!"  Here's a hint: real artists don't have to constantly try to convince the world that they're making art.  Going around screaming about how great of an artist you are doesn't mean you are one, in fact probably the opposite.</p>
<p>
It's really no different than trying to convince the world you're cool by constantly telling everybody how cool you are.  It pretty much automatically makes you <b>not</b> cool.  Same is true for art.<br>
</p> <p><a href="http://amiyumidas.blogspot.com">badasscat</a></p>]]></description>
			<dc:creator><![CDATA[badasscat]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:48:15 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225608]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224305">strictnein</A>: <BR>By reading some of these posts, I must be wrong about them not being alive, but I remember one recording that said that when the parasite was introduced into the girls they started breathing and moving again- as if they were dead, and simply a shell for the parasite. </P>
<P>Cheers!</P></BR> <p>Deth</p>]]></description>
			<dc:creator><![CDATA[Deth]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:34:17 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225339]]></link>
		    <description><![CDATA[<P>No, no, aiieeeeeee!</P>
<P>They look like creepy ass dolls, I wish we could curb them GOW style.</P> <p>Rondogg</p>]]></description>
			<dc:creator><![CDATA[Rondogg]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:16:09 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225209]]></link>
		    <description><![CDATA[<P>It's not that difficult of a choice when: they are covered in blood, collect blood, always considered evil from the start of the game, and nothing but a random AI in a game.</P> <p>Karttikeya</p>]]></description>
			<dc:creator><![CDATA[Karttikeya]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:06:40 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225202]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223312">VendettaUF</a>: i'm totally the same.</p>
<p>
i like how this controversy tends to skip over the fact that they're creepy ZOMBIE girls.</p> <p>manguero</p>]]></description>
			<dc:creator><![CDATA[manguero]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:06:01 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225089]]></link>
		    <description><![CDATA[<p>
Without spoiling too much, I was able to rescue every Little Sister on my first playthrough on Normal mode, and was never at a loss for ADAM.  I was able to get the Health/Eve upgrades at every station and even get the achievement for maxing out all of the Tonic slots.  Admittedly, those were the only things I really bought, but saving the Little Sisters gives you plenty of ADAM to make it through the game.</p>
<p>
This time through I'm on Hard mode and will harvest every one of them, to see the "evil" ending.  The "good" ending really was heartwarming and touching.</p> <p>baberg</p>]]></description>
			<dc:creator><![CDATA[baberg]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:58:12 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225046]]></link>
		    <description><![CDATA[<p>
I must say that the "good" ending that you get by taking the righteous path is pretty damn heart warming. I almost cried. In addition to that you get more than enough Adam to get you through the game, as well as some other nice goodies.</p> <p>bman784</p>]]></description>
			<dc:creator><![CDATA[bman784]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:55:20 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2225012]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223469">CollapseControl</A>: More soda on the computer screen. Sigh...I do believe that would prolly be pushing it way past the adults only rating there. But funny all the same. LOL!</P> <p>BionicCommando1</p>]]></description>
			<dc:creator><![CDATA[BionicCommando1]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:53:37 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224960]]></link>
		    <description><![CDATA[<p>
I stopped reading after "The game imagines a futuristic dystopia" ummm 1960 ftw?</p> <p>overtoke</p>]]></description>
			<dc:creator><![CDATA[overtoke]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:50:06 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224939]]></link>
		    <description><![CDATA[<p>
@<a href="#c2224935">TheJordanator</a>: nice hyphen, douche. it's BioShock.</p> <p>TheJordanator</p>]]></description>
			<dc:creator><![CDATA[TheJordanator]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:48:37 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224935]]></link>
		    <description><![CDATA[<p>
I fucking hate bio-shock for one reason: The X button does everything AND reloads. I wasted so many god damn hypos spamming the X button on turrets I had shocked, and I accidently Harvested ONE GOD DAMN LITTLE SISTER while trying to reload. bye bye 100 achievement points.</p>
<p>
I rescued the rest ;_;</p> <p>TheJordanator</p>]]></description>
			<dc:creator><![CDATA[TheJordanator]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:48:12 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224815]]></link>
		    <description><![CDATA[<p>
I saved the first, harvested the second, and I've been rescuing since.. The gifts they leave are pretty nice, ADAM, money, ammo, sometimes an ability. </p> <p>kyosen</p>]]></description>
			<dc:creator><![CDATA[kyosen]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:40:37 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224673]]></link>
		    <description><![CDATA[<P>To me its all the same really, in game anyways. </P>
<P>The only thing that ever really disturbed me was the SH2 story. </P> <p>Witzbold</p>]]></description>
			<dc:creator><![CDATA[Witzbold]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:30:53 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224663]]></link>
		    <description><![CDATA[<p>
@<a href="#c2224560">tehFluffz</a>: For every 3 or so that you save, Tenenbaum presents you with a glowing teddy bear full of goodies at the nearest Gatherer's Garden.</p>
<p>
I have saved about 75% of them so far, and I haven't had a problem. I still have leftover Adam, and I'm playing on normal.</p>
<p>
</p> <p>Yourhero88</p>]]></description>
			<dc:creator><![CDATA[Yourhero88]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:30:35 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224628]]></link>
		    <description><![CDATA[<p>
I saved them all, and I must say you get more than enough adam for it. I'm going through a second time harvesting them.. on hard mode.. it's a lot harder than the demo was.</p> <p>sc00t420</p>]]></description>
			<dc:creator><![CDATA[sc00t420]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:28:50 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224599]]></link>
		    <description><![CDATA[<P>
There's an upside to saving them other than the 100 point achievmeent?</P>
<P>
<BR>
NOOOOO</P></BR> <p>TheNthDegree</p>]]></description>
			<dc:creator><![CDATA[TheNthDegree]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:26:22 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224589]]></link>
		    <description><![CDATA[<p>
Where the heck do they go if you save them? I see them climb back into those holes, but what happens to them after that? It's not like there is an express submarine line from Rapture to the surface.</p>
<p>
So by 'saving' them you're condemning them to die at the hands of Splicers or starve. Harvesting them seems like mercy in retrospect.</p> <p>doubtful</p>]]></description>
			<dc:creator><![CDATA[doubtful]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:26:01 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224560]]></link>
		    <description><![CDATA[<p>
How does the game reward saving them?</p> <p>tehFluffz</p>]]></description>
			<dc:creator><![CDATA[tehFluffz]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:24:36 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224558]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223328">tannhauser</a>: Um, yeah?  I'm not sure if you are playing or you have played through it, but it is definitely a piece of art.  It's immersive, tantalizing, provocative, and intelligent in its presentation and plot.  It has more art in it than a lot of "modern and post-modern " I've seen.</p> <p>Anarchist_Gamer</p>]]></description>
			<dc:creator><![CDATA[Anarchist_Gamer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:24:24 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224535]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224104">Purple Dave</A>: <BR>Um.. How about "I'll have a soda."</P>
<P>It's all relative quit being a gammar nazi.</P></BR> <p>Eville1</p>]]></description>
			<dc:creator><![CDATA[Eville1]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:23:18 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224531]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223469">CollapseControl</a>: oh yeah. sure. let me call someone who can take care of that for you... *calls FBI*</p> <p><a href="http://zen.azuregenesis.com">Soulgenesis</a></p>]]></description>
			<dc:creator><![CDATA[Soulgenesis]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:23:11 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224519]]></link>
		    <description><![CDATA[<p>
Would it be any different if you were killing/saving little boys?</p> <p>Zharay</p>]]></description>
			<dc:creator><![CDATA[Zharay]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:22:35 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224508]]></link>
		    <description><![CDATA[<P>Um..Painkiller had an entire level dedicated to killing kids. Really. Where was the outcry then?</P>
<P>Bah.</P> <p>Eville1</p>]]></description>
			<dc:creator><![CDATA[Eville1]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:21:58 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224458]]></link>
		    <description><![CDATA[<p>
Also, I'm finding the rewards for rescuing them are greater than the harvest.  You just have to Delay Gratification a little bit.</p> <p>GustoGaiden</p>]]></description>
			<dc:creator><![CDATA[GustoGaiden]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:18:25 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224415]]></link>
		    <description><![CDATA[<p>
it's rated M, get over it.  this stuff happens all the time in torture porn movies that have the same age rating as this.</p> <p>akhomerun</p>]]></description>
			<dc:creator><![CDATA[akhomerun]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:16:38 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224407]]></link>
		    <description><![CDATA[<p>
@<a href="#c2224305">strictnein</a>: They aren't alive.  They consist ENTIRELY of ones, zeros, and electrical current.</p> <p>GustoGaiden</p>]]></description>
			<dc:creator><![CDATA[GustoGaiden]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:16:20 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224402]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223266">FiXXXerX</a>: That was fabulous!  I love some Dissection too.  Sometimes I just sit there while the little girls are being harvested and brood, in complete angst, at how long it takes for their little hearts to stop beating.</p>
<p>
In all seriousness though, the first time you are given the choice I chose to rescue.  Then after the insanely ridiculously hard chore of killing a big daddy I harvested.  Oh how I harvested.  I realized why should I choose philanthropy in a game about Objectivism?</p> <p><a href="http://noamjamski.blogspot.com">noamjamski</a></p>]]></description>
			<dc:creator><![CDATA[noamjamski]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:16:00 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224391]]></link>
		    <description><![CDATA[<p>
I just went through the game (first run) saving all of the Little Sisters and when I saw the ending it rewarded me for doing so with a "happy ending".  It was obvious from the ending that the story can swing the other way, so now I'm going to play the game again harvesting all of them for the other ending.</p> <p>houkoholic</p>]]></description>
			<dc:creator><![CDATA[houkoholic]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:15:31 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224390]]></link>
		    <description><![CDATA[<p>
I think it would be interesting if they could make some sort of "body count" tally of all the Little Sisters you kill in Bioshock, and have this stat available for everyone to view over Xbox Live. It would be sort of like an achievement, but you know, bad. Kill lots of little girls and all your friends know that killing 3d Little Sisters is one of your great passions.</p> <p>Sparkamus</p>]]></description>
			<dc:creator><![CDATA[Sparkamus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:15:20 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224305]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223371">Deth</a>: They're not alive? That's interesting. I wonder what makes you think that, because that's not how it's portrayed in the game. They're evil creations, yes, but that doesn't make them any less alive. I think you haven't finished the game after saving all of them. They seem to be quite alive.</p> <p>strictnein</p>]]></description>
			<dc:creator><![CDATA[strictnein]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:10:47 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224291]]></link>
		    <description><![CDATA[<P>
The linked article was actually looking really good, with real research and everything, until they stuck the arbitrary "violent games" footer on there, citing some worthless studies and court cases where the suspect happened to play video games. The suspect, in this case, obviously not having any real parental supervision, since he was 16 and playing GTA. But, ya'know, we can't blame the parents for anything, ever. Those are the voters.</P>
<P>
Also, "ultraviolent" isn't a genre. I'm not even convinced it's a word.</P>
<P>
<A href="http://dictionary.reference.com/browse/ultraviolent">[dictionary.reference.com]</A> </P> <p>stealthnacho</p>]]></description>
			<dc:creator><![CDATA[stealthnacho]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:10:03 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224283]]></link>
		    <description><![CDATA[<P>Its a game get over it. I rescued them all the first time through, killing them all the second time through.</P> <p><a href="http://www.thathalosite.com">Mr Fortitude</a></p>]]></description>
			<dc:creator><![CDATA[Mr Fortitude]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:09:45 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224254]]></link>
		    <description><![CDATA[<p>
i rescue them, i figure there must be some good rewards from not killing little girls :P</p> <p>Fluffy22</p>]]></description>
			<dc:creator><![CDATA[Fluffy22]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:08:15 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224210]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223642">snowferret</A>: I dont think its fair to say they are not ment to be human beings they definatly started as such. But even the slicers and Big Daddys are probably somewhat human. Will have to play the game till the end to see if im being played for a fool by saving them but they seem very alive and human after being saved. Heck they seem like children be it twisted children that harvest the dead when they are roaming the world.</P> <p>Konchu</p>]]></description>
			<dc:creator><![CDATA[Konchu]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:05:08 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224198]]></link>
		    <description><![CDATA[<p>
I saved one and she turned blonde, so I decided to just start harvesting them all. The last thing the world needs is more blondes. ;)</p> <p>goddessakasha</p>]]></description>
			<dc:creator><![CDATA[goddessakasha]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:04:35 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224144]]></link>
		    <description><![CDATA[<p>
they're* see what happens without my coffee?</p> <p>Datalock</p>]]></description>
			<dc:creator><![CDATA[Datalock]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:01:35 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224139]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223644">PresDNA</A>: Totally. It makes you feel kind of dirty. However all of the cool buffs you get from the ADAM makes you want to to find the next one pretty quick, and I am rescuing all on hard. </P>
<P>POSSIBLE MINOR SPOILER</P>
<P><BR>I think the teddy bears were a bit of a cop out. It cheapens your sacrifice. I was also a bit put off at how the first one scurries to a corner in fear, a seeming landmark in NPC animation and AI, and then the rest just stand there and cower until you decide what to do. Showing that the first encounter was entirely scripted. It would have been better if you needed to prevent them from escaping into a vent or reaching another Big Daddy. of course this would have resulted in claims that you have to hunt little girls in Bioshock. </P>
<P><BR>END POSSIBLE MINOR SPOILER</P>
<P>I think Levine was right to explain this in terms of art. It is a genuine moral question, what to do in this game. I appreciate that. I am loving this game. A tactical playground that is a feast for the artistic eye that presents philosophical and moral questions. An amazing achievement!</P></BR></BR> <p>AlreadyDead</p>]]></description>
			<dc:creator><![CDATA[AlreadyDead]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:01:29 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224120]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223908">booyagrandma</a>: </p>
<p>
Because of the child-like innocence they convey.  Their singing just like they might when playing with a doll, even when their shoving a big ass needle into the back of someones head over and over.</p> <p>Datalock</p>]]></description>
			<dc:creator><![CDATA[Datalock]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 12:00:42 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224104]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223304">kromekoran</A>: <BR>Will we ever get them to be ethical and mention the slew of studies that have concluded that video games have no bearing on violent tendancies in general, and that the only noticable effect is that _any_ video game (yes, even Pac-Man) that the player gets really excited about will simply raise their adrenaline level, resulting in _TEMPORARY_ aggressive behavior?</P>
<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223561">MJDeviant</A>: <BR>Dude, soda is an adjective, not a noun. So, soda what? Soda pop, soda water, soda cracker?</P></BR></BR> <p>Purple Dave</p>]]></description>
			<dc:creator><![CDATA[Purple Dave]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:59:26 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224048]]></link>
		    <description><![CDATA[<p>
[Enter Roger Ebert] <i>"Games aren't 'Art'!"</i></p> <p><a href="http://www.luck-e-games.com">7ucky</a></p>]]></description>
			<dc:creator><![CDATA[7ucky]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:55:47 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2224022]]></link>
		    <description><![CDATA[<P>If the Big Daddies weren't so damn cheep I wouldn't need to harvest the little sisters for all that ADAM!</P> <p>Phenom88</p>]]></description>
			<dc:creator><![CDATA[Phenom88]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:54:28 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223996]]></link>
		    <description><![CDATA[<P>I feel good about it when I save them. I'll try harvesting them the 2nd time through, but I dunno....</P>
<P>Say what you will, but I couldn't play through KotOR as evil specifically cause I'd feel guilty about being mean all the time to all the characters. I can obviously seperate the fact that my actions within a game aren't reflected on how I am in real life, but I still feel bad...</P> <p>cadekun</p>]]></description>
			<dc:creator><![CDATA[cadekun]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:53:25 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223992]]></link>
		    <description><![CDATA[<P>first of who, how can anyone here or in the press decide what is a work of art and what is not? An argument can be made for anything being art and everything being not. So lets not even go there. As for rewarding you for killing girls...it doesnt reward you, its an ethical choice. I dont know what kind of ethical choices that writer has made, but thats how they usually are. Doing the wrong thing or taking the easy path (in bioshock, the easy path is getting more Adam) versus doing the right thing even if it means sacrificing something in the process. Thats the ethical choice...i dont see anything wrong with it.</P> <p>asTer0id</p>]]></description>
			<dc:creator><![CDATA[asTer0id]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:53:19 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223978]]></link>
		    <description><![CDATA[<p>
I spent my first playthrough saving them, and now I'm going back to harvest them. </p>
<p>
To be honest, I feel more of a pang when I kill a Big Daddy than I do when I harvest/save a sister. The poor, lumbering brutes are just trying to protect those little girls, and here I come to blow them away. </p>
<p>
After this play, I think I'm going to try and go through the game and leave them all (aside from the first) alone. It should be next to impossible. Sounds like fun. </p> <p>Johnny_Under</p>]]></description>
			<dc:creator><![CDATA[Johnny_Under]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:52:44 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223972]]></link>
		    <description><![CDATA[<p>
I don't like this article due to lack of research and failure to capture both sides of the debate.  ESRB may be "voluntary" on a federal level, but any major store will require the ESRB rating; so without such rating, you're setting a game up for failure.  As the article itself states this game is not rated for children, and any parent that buys this or any mature game for any child that is unable to substantiate the difference in entertainment and real life should have their children taken by child services.  But that's just my opinion.</p> <p>bluesquareapple</p>]]></description>
			<dc:creator><![CDATA[bluesquareapple]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:52:26 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223908]]></link>
		    <description><![CDATA[<P>not just giggling; singing little girls are also <I>really</I> creepy, like the first little sister you see. </P>
<P>why <I>is</I> that?</P> <p>booyagrandma</p>]]></description>
			<dc:creator><![CDATA[booyagrandma]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:48:49 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223894]]></link>
		    <description><![CDATA[<p>
This isn't the first game full of choices, and frankly they are pretty much always good = better long term reward bad = nifty short term.</p>
<p>
Yeah, they forgot to mention that the good doctor who created the little monsters, out of guilt, is trying to rescue them as well, and will reward you for rescuing them. Better rewards then harvesting, but you need to rescue 2, or 3, or 4 of them before you see these rewards. The game is trying to be a microcosm of justice, like many of these good or bad games, the only difference is they are trying to make it more emotional.</p>
<p>
I appreciate that, and I doubt this would get too out of hand. What I really like to see is how they react to Fallout 3's "Would you destroy this entire village?" kinda situations, maybe Mass Effect has something similar. It's not so much the killing, as it is the emotions evoked by doing it in person. And so, in a way, the article validates what the developer was trying to do. So it is okay to kill a village full of people as long as you don't see them die, and no one cares. Well, that is kinda getting political there.<br>
P.S. <br>
Just from my point of view, I tend to play the game the best way possible, and knowing the game would reward me better for rescuing them, I did. I might have flinched while harvesting them, or something, but it is still just a video game, and I am more detached from it than the real world. This whole thing kinda reminds me of when the kid shoots himself in Grindhouse's Planet Terror. I just kept thinking "no way, they won't. I mean... No! They wouldn't... *Bam* ...Okay, now what was the point of that?" Still, that is kind of what made it a great movie, "going there" and that is what the game is doing.</p>
<p>
P.P.S<br>
If you went through the game harvesting them, you should know, for harvesting two Sisters you get 320 Adam, and for rescuing them, as well as the 160 you get right away, you get 200 more later(so you now have a total of 360, ha!) aswell as some nice items, and the exclusive "Hypnotize Big Daddy" plasmid, which makes one of the big guys think you are a little sister and protect you accordingly. If you do this, his sister runs back to her hole, and you have to wait till the plasmid wares off and he gets her again. So, Hypnotizing him, then planning a surprise attack would not go as you planned. Don't know if you hypnotize one, how it affects another in the room. Can't wait to see!</p> <p>Metacore</p>]]></description>
			<dc:creator><![CDATA[Metacore]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:48:03 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223887]]></link>
		    <description><![CDATA[<P>I wonder why they always use little girls to creep us out. Any one who played F.E.A.R or watched the ring should know.</P>
<P>Something about their voice/hair/height I guess... it's just creepy.</P> <p>Kra1oS</p>]]></description>
			<dc:creator><![CDATA[Kra1oS]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:47:44 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223851]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223588">vermouth</a>: <br>
But the point is: games ARE art.  Just like movies are art.  Whether they're good art, or the game equivalent of hack-n-slash gore flicks, the point is that each game should be judged on its own merits, not based upon, "Well, this is a videogame, so calling it art is a defensive tactic or crying wolf."</p>
<p>
N'est-pas? </p> <p><a href="http://forums.comicshaven.net">The_Foo</a></p>]]></description>
			<dc:creator><![CDATA[The_Foo]]></dc:creator>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223841]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223720">etho</a>: I only played a bit of the game so far but I was "saving" all the girls because I thought it was an achievement, but it turns out I have to do the opposite.</p> <p>Collapse The Control</p>]]></description>
			<dc:creator><![CDATA[Collapse The Control]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:45:11 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223720]]></link>
		    <description><![CDATA[<p>
For the record, I'm saving all I can, at least for my first play through. Not as much adam, but the teddy bear rewards more than make up for it.</p> <p>etho</p>]]></description>
			<dc:creator><![CDATA[etho]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:39:24 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223644]]></link>
		    <description><![CDATA[<p>
The first time I played <br>
something about that animation of the "little sister"  struggling against you defensively and the sounds "it" makes kind of creeped me out.  In a creepy uncle kind of way... </p> <p>PresDNA</p>]]></description>
			<dc:creator><![CDATA[PresDNA]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:35:32 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223642]]></link>
		    <description><![CDATA[<p>
Seeing as these things aren't actually human should people even care? And I don't mean that in the sense of "it's just a game, it's not real." Thats obvious. I mean that these "little sisters" aren't human characters they just look it. If one were to theoretically see some little girl monster in real life would it not be better to do it in before it does its evil bidding? <br>
Also while on the topic. Aren't there plenty of games that have you PLAY a child who has to take up arms and fight and kill? Zelda comes to mind. No one seems to think that's inappropriate. You know I think this is a gender issue. If those were "little brothers" I bet this wouldn't be half the big deal it is to those people.</p> <p>snowferret</p>]]></description>
			<dc:creator><![CDATA[snowferret]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:35:17 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223640]]></link>
		    <description><![CDATA[<p>
First of all, the Little Sisters are indeed "living", it'll be clear once you save one. Oh and I never really looked at it as "killing" a Little Sister, at least it's not portrayed as lethal killing, she just simply disappears and turns into....a slug!?</p>
<p>
"Mr. Bubbles! Why won't you move Mr. Bubbles!?" Awwww :3</p> <p>RavenGT</p>]]></description>
			<dc:creator><![CDATA[RavenGT]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:35:13 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223636]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223328">tannhauser</a>: <br>
"<i>Bioshock work of art? I don't think so...</i>"</p>
<p>
<br>
You've drunkenly stumbled into the wrong website, my friend.</p> <p><a href="http://hesh.deviantart.com">justhesh</a></p>]]></description>
			<dc:creator><![CDATA[justhesh]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:34:55 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223597]]></link>
		    <description><![CDATA[<p>
I've harvested all but 2.  I'm playing through again to do nothing buy rescue.</p> <p>Proto_Man</p>]]></description>
			<dc:creator><![CDATA[Proto_Man]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:33:04 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223594]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223244">TheNthDegree</A>: It's actually more rewarding to save them. This could be considered minor SPOILERS, I guess, but every 3 Little Sisters you save, Tenenbaum gives you 200 Adam, a unique Plasmid you can't normally buy, and some other cool bonus. That's my problem with it, really- there's no reason to harvest them, as it's better to rescue them from both a moral and a gameplay standpoint, so it removes the ethical dilemma. There's no point.</P> <p>Dangeresque: I know Gundam is dirty but I love 00</p>]]></description>
			<dc:creator><![CDATA[Dangeresque: I know Gundam is dirty but I love 00]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:33:03 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223588]]></link>
		    <description><![CDATA[<p>
@<a href="#c2223394">The_Foo</a>: It's boy crying wolf problem.   Like everytime any controversial thing comes up we hear developers talking about art and it starts to become difficult to separate the games that have more artistic aspirations from the ones who are using that as a shield for more base tittilation.  </p>
<p>
With respect to the issues of reward their is not some grand imbalance between harvesting the little girls and saving them.   It amounts to a gap of about 40 Adam per 3 girls or about 120 Adam all told if you deal with all of them.   And frankly I feel so good saving them and the good ending is way way more rewarding than 120 Adam.  <br>
</p> <p>vermouth</p>]]></description>
			<dc:creator><![CDATA[vermouth]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:32:49 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223580]]></link>
		    <description><![CDATA[<p>
Put it on canvas and you'd get a grant from the government, put it in a viseogame and you'd get a lawsuit.</p> <p>daschupa</p>]]></description>
			<dc:creator><![CDATA[daschupa]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:32:25 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223561]]></link>
		    <description><![CDATA[<p>
I killed lots of little demonic babies in Zombies Ate My Neighbors. With soda and a water pistol at that. There's something very deranged about that ....and fun. Also, I like how everybody jumps on this like it's some serious issue. A serious issue is war or poverty. Not a fantasy video game. Has anybody every thought it's the violence in this world that influences video game makers to make games like this? It's got to come from somewhere and it's been around a whole lot longer then electricity. Also, I don't know why the response wasn't simply "Well, if you on't like it, don't buy it dipshit. And check the rating, it's not for kids. Levine Out"</p> <p>MJDeviant</p>]]></description>
			<dc:creator><![CDATA[MJDeviant]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:31:16 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223537]]></link>
		    <description><![CDATA[<p>
I haven't killed one yet</p>
<p>
of course that might be because the  Steam demo isn't working for me<br>
anyone else not getting that to work?</p> <p>ggodo</p>]]></description>
			<dc:creator><![CDATA[ggodo]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:29:52 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223469]]></link>
		    <description><![CDATA[<p>
Would it be better to know that when you save them they become your little sex slaves?</p> <p>Collapse The Control</p>]]></description>
			<dc:creator><![CDATA[Collapse The Control]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:25:59 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223458]]></link>
		    <description><![CDATA[<P>you know what you kill little girls in prey when they become possessed why wasn't there are article about that? oh and the little girl slammed the little boy onto a 12 foot spike. So is it ok to kill that little girl? cus she's nuts.</P> <p>demonwolf</p>]]></description>
			<dc:creator><![CDATA[demonwolf]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:25:24 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223436]]></link>
		    <description><![CDATA[<p>
Living in Boston I can say I'm honestly shocked to see someone actually having read a Boston Patriot Ledger. </p> <p>Len Bias Cocaine Surplus</p>]]></description>
			<dc:creator><![CDATA[Len Bias Cocaine Surplus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:24:40 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223427]]></link>
		    <description><![CDATA[<P>Upon reading that the player had a choice to either kill or save the little girls I went with saving them. The point of all games is to beat (kill) the boss, to know that there must be a point in saving them was much more interesting to me.</P>
<P>Media needs to focus less on virtual child killing and perhaps more on the parents who lock their kids in a hot car while they go shopping.</P> <p>NeonJebus</p>]]></description>
			<dc:creator><![CDATA[NeonJebus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:24:04 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223421]]></link>
		    <description><![CDATA[<P>I'm playing through the first time on medium and saving them and when I finish that I'm going to play through again on hard and murder the little bitches.</P>
<P>okay, that sounded a bit harsh... sorry. I figure the extra Adam from killing them will help a bit on hard.</P> <p>El Patricko</p>]]></description>
			<dc:creator><![CDATA[El Patricko]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:23:42 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223415]]></link>
		    <description><![CDATA[<P>a seductive woman saying she'll reward me for saving them? of course i did and now im loving xxxx and yyyy rewards. I haven't killed one yet, but i plan on playing it a second time just to try it out, along with a few other things. </P>
<P>i get more pleasure out of killing the wall crawlers though, and breaking glass in the fort.</P> <p>landu13</p>]]></description>
			<dc:creator><![CDATA[landu13]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:23:16 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223394]]></link>
		    <description><![CDATA[<p>
I'm rather surprised Mr. Fahey here refers to "the art card", as though it is some kind of a trick or political gambit, rather than Levine's honest opinion.  Whether intended or not, that kind of language puts a condescending or diminutive spin on what was said.</p>
<p>
I'd tend to agree with Levine, frankly.  The game presents you with a choice that isn't black or white, and presenting this kind of moral dilemma should provoke thought in the player, and isn't that really what makes art worthwhile?</p> <p><a href="http://forums.comicshaven.net">The_Foo</a></p>]]></description>
			<dc:creator><![CDATA[The_Foo]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:21:56 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223371]]></link>
		    <description><![CDATA[<P>This is another example of a game that gets bad press without people even understanding what is going on. The same thing happened with Bully and Manhunt.</P>
<P>The "girls" are not even alive to begin with. So how can you kill them? And as has been said, the game does not favor one method over the other. </P>
<P>People really need to play and understand a game before they say it is wrong or evil or whatever.</P>
<P>Cheers!</P> <p>Deth</p>]]></description>
			<dc:creator><![CDATA[Deth]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:20:50 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223367]]></link>
		    <description><![CDATA[<p>
Actually, if you continuously save them, you get a healthy amount of ADAM in gifts from Tenenbaum along with some ammo and stuff.</p> <p>bbqostrich</p>]]></description>
			<dc:creator><![CDATA[bbqostrich]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:20:41 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223352]]></link>
		    <description><![CDATA[<P>my gf says im mean cuz the little girls are cute then i make them cry when i kill "mr bubbles". but hey. they look creepy and there voice is creepy they deserve to die. </P> <p>2inches</p>]]></description>
			<dc:creator><![CDATA[2inches]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:19:59 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223351]]></link>
		    <description><![CDATA[<p>
The only difficult choice for me is whether to buy now or wait for a concrete resolution for the securom hooha.</p> <p>cactaur</p>]]></description>
			<dc:creator><![CDATA[cactaur]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:19:58 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223340]]></link>
		    <description><![CDATA[<p>
There are actually some pretty good rewards for saving them.</p> <p>brucifer</p>]]></description>
			<dc:creator><![CDATA[brucifer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:19:24 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223328]]></link>
		    <description><![CDATA[<p>
Bioshock work of art? I don't think so...</p> <p>tannhauser</p>]]></description>
			<dc:creator><![CDATA[tannhauser]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:18:50 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223324]]></link>
		    <description><![CDATA[<P>
He's right. Why is it acceptable to kill grown humans all over games, but it's <I>horrible</I> to kill children? Other than them being <I>cute</I> or defenseless, there really shouldn't be a difference. I can't think of many games where you could kill children, with everyone's favorite murder simulator, GTA, backing out completely.</P> <p>Gamemaster</p>]]></description>
			<dc:creator><![CDATA[Gamemaster]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:18:38 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223312]]></link>
		    <description><![CDATA[<P>Depending on how I want to play through a game would depend on my actions. I'm almost ashamed to admit I tend to like to play the good guy :). Even in games where I have the option I tend to pick the good path. Knights of the Old Republic, Jade Empire, etc etc. However, knowing that the other path is there is important to me. Knowing that there are consequences to evil and good acts makes the choice more meeningful. I haven't played my bioshock yet....but I will likely try to save them, as I enjoy playing that type of character.</P>
<P>However, if I was feeling in a particular dark mood, I'd like the option of being the villain :)</P> <p>VendettaUF</p>]]></description>
			<dc:creator><![CDATA[VendettaUF]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:17:49 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223308]]></link>
		    <description><![CDATA[<P>i havent got it yet, since my 360 is busted, but i think when i get it id save em, since in games like that and oblivion i may jump at the opportunity to nick stuff i will play the hero when it comes to kill or not, its just the way i play, its nice when games like that add the choice for each individual player.</P> <p>underground_slacker</p>]]></description>
			<dc:creator><![CDATA[underground_slacker]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:17:37 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223304]]></link>
		    <description><![CDATA[<p>
I love how articles such as this one from the Patriot Ledger make sure to cite statistics saying how violent video games desensitize children to violence, spend 5 paragraphs on it, then at the end of the article include the throw-away of 'oh yeah, this game is made for adults'.</p>
<p>
will we ever rid ourselves of the stereotype of games being things for children?  if journalists, politicians realize and accept the fact that a great deal of video games made today are made for the enjoyment of adults, we won't get articles like this anymore. </p> <p><a href="http://nefariousmuse.com">kromekoran</a></p>]]></description>
			<dc:creator><![CDATA[kromekoran]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:17:25 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223266]]></link>
		    <description><![CDATA[<p>
Before I harvest them I go over to my stereo and put on some old school Dissection. Then I proceed to my bathroom to coat my face in corpse paint. Of course the next step involves me adorning myself with leather and spikes and what not. I even have a wig, with long flowing black hair that I wear.</p>
<p>
Then... with the lights down low and the music blaring... I HARVEST THE LITTLE GIRLS!!!</p>
<p>
.... But seriously, I like me some Dissection ....</p> <p>FiXXXerX</p>]]></description>
			<dc:creator><![CDATA[FiXXXerX]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:15:45 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223254]]></link>
		    <description><![CDATA[<P>outsiders should just turn the page, click the link or change the channel to avoid what they dont wanna see it's that simple. If they don't like porn they just don't look that way so why bother paying attention to a game which they obviously have no real intrest in.</P> <p>demonwolf</p>]]></description>
			<dc:creator><![CDATA[demonwolf]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:15:17 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223249]]></link>
		    <description><![CDATA[<P>creepy</P> <p>gamesronlygames</p>]]></description>
			<dc:creator><![CDATA[gamesronlygames]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:15:07 MDT]]></pubDate>
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		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223244]]></link>
		    <description><![CDATA[<p>
I struggled with it frankly at first...I had a little "moral" anxiety, but I think it was linked more to what the expected reward from Tenenbaum would be thanks the choice of harvesting or saving the Little Sisters. That said, harvesting the first one is pretty creepy.</p>
<p>
Then I realized I was playing on hard, and that you get 1/2 the ADAM, 1-fing-2, if you save them.</p>
<p>
I'll save them on an easy playthrough. </p> <p>TheNthDegree</p>]]></description>
			<dc:creator><![CDATA[TheNthDegree]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:14:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223195]]></link>
		    <description><![CDATA[<P>The idea is quite unsettling as it is a little over the top. oh yea, kill the bitches.</P> <p>d4t4</p>]]></description>
			<dc:creator><![CDATA[d4t4]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223195]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:11:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223189]]></link>
		    <description><![CDATA[<P>
While I would have no qualms killing the video game characters, I would never harm a real life little girl, the fact is these video game characters are not only not real they have no actual personality to generate empathy with the player, so why would anyone view it as a moral issue?  Now if the characters all had distinct personalities and played a role in the game story then you might be able to generate some moral dilemmas for the player</P> <p>Avinash_Tyagi</p>]]></description>
			<dc:creator><![CDATA[Avinash_Tyagi]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:11:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223173]]></link>
		    <description><![CDATA[<p>
I'm harvesting too.  They creep me the hell out.</p> <p>Touy</p>]]></description>
			<dc:creator><![CDATA[Touy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223173]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:10:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223167]]></link>
		    <description><![CDATA[<p>
I wish the world would just get to the point where they understand that video games are no different in terms of entertainment than a movie or a TV show.  </p>
<p>
<br>
Everyone can go freaking CRAZY over GTA, Bioshock, Doom, or whatever, but hey all these rated R movies and the crap that's on regular TV, no big deal right?  They flock towards what gets headlines, period.   Idiots.</p> <p>mva5580</p>]]></description>
			<dc:creator><![CDATA[mva5580]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223167]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:10:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223161]]></link>
		    <description><![CDATA[<p>
They had this same argument in 1985 when Ultima IV was released. There was a room full of children that would attack the party, and the press were up in arms that the player was forced to slaughter these rabid tykes in order to progress. To which Richard Gariott promptly replied that murder was only one of the options. The player could have just as easily used a sleep spell or some other such contrivance to bypass the issue entirely, but he found it interesting that moral dilemma wasn't even addressed. </p> <p>LordMaim</p>]]></description>
			<dc:creator><![CDATA[LordMaim]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223161]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:10:19 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223157]]></link>
		    <description><![CDATA[<P>demons not demnons<BR></P></BR> <p>2inches</p>]]></description>
			<dc:creator><![CDATA[2inches]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223157]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:09:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223149]]></link>
		    <description><![CDATA[<P>I definitly harvested those little demnons. but now i have to go through again and save them all.</P> <p>2inches</p>]]></description>
			<dc:creator><![CDATA[2inches]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223149]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:09:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Killing Little Girls]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php#c2223133]]></link>
		    <description><![CDATA[<P>The game rewards for both.</P> <p>gils0n</p>]]></description>
			<dc:creator><![CDATA[gils0n]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293156:c2223133]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 11:08:42 MDT]]></pubDate>
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