<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Spore? Or SimSim? - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[Spore? Or SimSim? - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Sat, 28 Jun 2008 07:01:40 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Sat, 28 Jun 2008 07:01:40 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c6428879]]></link>
		    <description><![CDATA[<P>This game looks good to me you practically create your own world look at all the things you can make creatures, plants, entire planets, land water and air vehicles, space ships, buildings, and more I think this person went through this game as fast as possible Will Wright made it so you can spend as long as you want on each stage.</P>
<P>@<A href="http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231504">penhalion</A>: @<A href="http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231504">penhalion</A>: @<A href="http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230954">projectmayhem</A>:</P> <p>122456</p>]]></description>
			<dc:creator><![CDATA[122456]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c6428879]]></guid>
		    <pubDate><![CDATA[Sat, 28 Jun 2008 07:01:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c6428876]]></link>
		    <description><![CDATA[<P>This game looks good to me you practically create your own world look at all the things you can make creatures, plants, entire planets, land water and air vehicles, space ships, buildings, and more I think this person went through this game as fast as possible Will Wright made it so you can spend as long as you want on each stage.</P>
<P>@<A href="http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231504">penhalion</A>:</P> <p>122456</p>]]></description>
			<dc:creator><![CDATA[122456]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c6428876]]></guid>
		    <pubDate><![CDATA[Sat, 28 Jun 2008 07:00:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c6428849]]></link>
		    <description><![CDATA[<P>This game looks good to me you practically create your own world look at all the things you can make creatures, plants, entire planets, land water and air vehicles, space ships, buildings, and more I think this person went through this game as fast as possible Will Wright made it so you can spend as long as you want on each stage.</P> <p>122456</p>]]></description>
			<dc:creator><![CDATA[122456]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c6428849]]></guid>
		    <pubDate><![CDATA[Sat, 28 Jun 2008 06:53:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2292424]]></link>
		    <description><![CDATA[<p>
I'm curious to know what some of you people expect.  Seriously.  Have you never played the Sims or Simcity?  Been in a cave on Mars playing yet another FPS hoping the next one will really, truly be an improvement on Wolfenstein 3D and not just another graphics upgrade?</p>
<p>
Sandbox games come about because people are actually interested in design and, tragically, not that interested in yet another adolescent power fantasy involving escalating levels of violence and polygons.  Wax eloquent about the blood splatter physics, yet decry a game that is focused on creativity and exploration more than leveling. </p>
<p>
Look at the talks again.  Make your own damn stories, that's the point.  You got a typewriter instead of a book: stop trying to read the typewriter like a book.  </p> <p>Gritmonger</p>]]></description>
			<dc:creator><![CDATA[Gritmonger]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2292424]]></guid>
		    <pubDate><![CDATA[Fri, 31 Aug 2007 23:18:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2244002]]></link>
		    <description><![CDATA[<p>
*Cough*ItTakes5HoursWhenYouSkimIt*Cough*</p>
<p>
You know, when you don't spend time with it. You can stay in any stage as long as you want. It takes only 5 hours if you right away start trying to discover fire in the Creature Stage, so you can advance. If you want to stay in it and actually PLAY the game like it was meant to be played, then it takes more than 5 hours to play. :/</p>
<p>
5 hours was the minimum amount of time it takes.</p> <p>Eagle73</p>]]></description>
			<dc:creator><![CDATA[Eagle73]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2244002]]></guid>
		    <pubDate><![CDATA[Mon, 27 Aug 2007 14:27:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2236269]]></link>
		    <description><![CDATA[<P>The whole point of the first 4 levels is to serve as a kind of tutorial for the "Space Stage." Will Wright has said this many times in his interviews, as have other Spore reprasentatives. In fact, Wright has even compared the game to a "T", the first four stages being the stem and space broadaning out at the top. As has been stated in many of Wright's presentations, in the Space stage the editors from the past levels will become available to you, as will, in a sense, a whole galaxy of creations. Spore wasn't designed as a goal-based game to rush through in 5 hours, or even as a game to be won. It's a sandbox game, meant to entertain as long as you will let it. Go watch some videos and interviews with some of the devs. They make it pretty clear. The only way to lose Spore is to stop playing.</P> <p>Serdun</p>]]></description>
			<dc:creator><![CDATA[Serdun]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2236269]]></guid>
		    <pubDate><![CDATA[Sun, 26 Aug 2007 18:35:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2234997]]></link>
		    <description><![CDATA[<P>I thought the game was just sped up so that people at these conferences, etc, could play all the levels.</P> <p>blp2021</p>]]></description>
			<dc:creator><![CDATA[blp2021]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2234997]]></guid>
		    <pubDate><![CDATA[Sun, 26 Aug 2007 11:51:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2234016]]></link>
		    <description><![CDATA[<P>I just hope its fun to play over again</P> <p>guitarboy0915</p>]]></description>
			<dc:creator><![CDATA[guitarboy0915]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2234016]]></guid>
		    <pubDate><![CDATA[Sun, 26 Aug 2007 00:09:17 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231861]]></link>
		    <description><![CDATA[<p>
you guys make Spore sound like an MMO</p> <p>BigChiefSmokem</p>]]></description>
			<dc:creator><![CDATA[BigChiefSmokem]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2231861]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 11:34:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231504]]></link>
		    <description><![CDATA[<P>Got to say that I mentioned there was no actual gameplay with spores after I went to the last two demos of it. It's a sim game with no real interaction. </P>
<P>As usual everyone who didn't go to the demos though I was lying. Well now you know and I can smugly say "Told you so!"</P>
<P>Seriously though. It seems to me that so many people these days see a screenshot and somehow manage to read a thousand page book into it. The thing suddenly becomes some mega title. A little thought should have told most people that the game description alone didn't leave any room for actual gameplay. "You create a creature and WATCH it grow". Really. Did no-one simply think why the frak would I want to sit about watching it grow?</P> <p>penhalion</p>]]></description>
			<dc:creator><![CDATA[penhalion]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2231504]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 09:58:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231498]]></link>
		    <description><![CDATA[<p>
I thought the whole point of the game was designing cool critters and doing whatever you want with them. You know, a SANDBOX game, not a plot-driven game. So being done the 'story' in five hours means you don't have to trudge through any more of that jazz in order to enjoy your building and exploring.</p>
<p>
Isn't that what you were expecting? That's what I was expecting...</p> <p>Relee</p>]]></description>
			<dc:creator><![CDATA[Relee]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2231498]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 09:57:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2231220]]></link>
		    <description><![CDATA[<p>
is this the "wii effect" rearing its head?  take a great concept, then water it down, and simplify it, so grandma can enjoy it too?</p> <p>triplehelix</p>]]></description>
			<dc:creator><![CDATA[triplehelix]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2231220]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 08:35:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230954]]></link>
		    <description><![CDATA[<p>
in the beginning i was very, very intrigued by this title. it's a compendium of everything his majesty, the venerable william of wright, has done previously.</p>
<p>
...but as time goes on i feel more jaded about the title. this post just hits me where it hurts (the nutsack, generally). what's the point of "simming the shit out of stuff" when the simming ammounts to just a few hours gameplay before getting what really is the end goal (a fancy spaceship to boldy go where noone has been before &amp; then get really bored and move onto the latest directx10.7 game that renders your €500 graphics card useless).</p> <p>projectmayhem</p>]]></description>
			<dc:creator><![CDATA[projectmayhem]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230954]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 06:28:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230917]]></link>
		    <description><![CDATA[<p>
I knew Spore was going to suck. I'm glad I never was interested in this game from the beginning.</p> <p>Dark_Cheetah</p>]]></description>
			<dc:creator><![CDATA[Dark_Cheetah]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230917]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 05:47:34 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230881]]></link>
		    <description><![CDATA[<P>Yes, everyone's on about hype here, but Bioshock's been released and that has extremely good universal acclaim (look at Metacritic... 97/100!), so don't lose faith in thise beast!</P> <p>BurningRevenge</p>]]></description>
			<dc:creator><![CDATA[BurningRevenge]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230881]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 05:07:36 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230741]]></link>
		    <description><![CDATA[<p>
lets be honest here folks. The amount of hype (i don't know how many years its been going now) has gone way past 11. we are in the 30'. this game has been praised in the press as some kind of video gaming second coming.</p>
<p>
<br>
Pit falls and the loss of the sheen that has been placed on this game is bound to happen. the real question is just how much is going to let us down before we get our mitts on this game?</p> <p>dsvella</p>]]></description>
			<dc:creator><![CDATA[dsvella]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230741]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 02:57:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230704]]></link>
		    <description><![CDATA[<p>
So what you're saying is we can play many times in relatively quick succession as many different creatues?</p>
<p>
ALTAHOLICS REJOICE!</p> <p><a href="http://hesh.deviantart.com">justhesh</a></p>]]></description>
			<dc:creator><![CDATA[justhesh]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230704]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 02:38:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230629]]></link>
		    <description><![CDATA[<p>
My understanding is that they're *really* banking on finding ways to capitalize on the huge masses of Sims modders.  That's the whole 'space' portion of the game ... creating cultures / planets and then uploading and sharing them with other players.</p>
<p>
And then those players blow the shit out of your planet of course, but that's besides the point.</p>
<p>
Since no official announcement's been made yet, my guess is that the box copy you buy of Spore gives you about a 5ish hour game, built almost entirely of a very polished version of the tools made to build the game.  Kinda like buying Neverwinter Nights, only the focus is almost entirely on the Aurora Toolkit and the single player campaign is just an afterthought thrown in as an example of what you do with the tools.</p>
<p>
Then once you reach space ... I won't be at all surprised if there's a LOT of micro-transaction fees.  The premise of seeing hundreds or thousands of other planets built by other players (think of downloading complete plots in Sims, only on a much larger scale) .. on the one hand it sounds cool to zoom around in space and view / corrupt other people's creations.  On the other hand you can no doubt expect to pay for the opportunity.</p>
<p>
My guess is that at least a part of the delays and extended development time is that they're simply trying to figure out how to host and charge for all of the uploaded content, yet still be able to sell the concept to Sims users who've been getting user-created content for free for years now.</p> <p>Sardu</p>]]></description>
			<dc:creator><![CDATA[Sardu]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230629]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 01:43:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230616]]></link>
		    <description><![CDATA[<p>
This is exactly what I want... a game with a lot of change but a short time investment. Something really creative with not much of a commitment.</p> <p>Uglyshoe</p>]]></description>
			<dc:creator><![CDATA[Uglyshoe]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230616]]></guid>
		    <pubDate><![CDATA[Sat, 25 Aug 2007 01:36:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2230212]]></link>
		    <description><![CDATA[<p>
@<a href="#c2229381">rezeul911</a>: Yeah, that's the thing. They're not saying when it will be done. Until they've at least got some kind of a date in mind, no one should take anything as set in stone. My expectations are still very high.</p> <p>hoorayforcorn</p>]]></description>
			<dc:creator><![CDATA[hoorayforcorn]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2230212]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 23:21:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229713]]></link>
		    <description><![CDATA[<p>
I really hope they stretch out the experience. I am eagerly awaiting this game, and look forward to making creatures mostly, but I still want a solid game around the creature designer.</p>
<p>
Then again, a player can adjust the speed of play as they wish, considering civ mode doesn't start until you build up brain size.</p> <p>Ghede</p>]]></description>
			<dc:creator><![CDATA[Ghede]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229713]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 21:35:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229691]]></link>
		    <description><![CDATA[<P>I'm not surprised that they may be considering it a little troublesome... what's happened is that, there are those discrete 'stages' - but they're not concurrent. You do one stage and then advance to the next.</P>
<P>You could say a similar thing happens in The Sims 2 - baby through to elder - with each 'stage' having its own challenges - but the difference there is that the Sims all inhabit the same concurrent world. So you end up with young sims and old sims needing attention - and so on.</P>
<P>With Spore, however, there seems to be little incentive to go 'back' a stage unless you're starting a new species. But you don't seem to play them concurrently, so you can't swap between sorting out a warmonger tribe and bringing up a legless ball of lard with arms... and I may be wrong, but it seems this 'discrete' structure of the game is where a lot of the difficulty in getting it to work well is stemming from.</P> <p><a href="http://www.dthought.net/">humilitybecomeshim</a></p>]]></description>
			<dc:creator><![CDATA[humilitybecomeshim]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229691]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 21:31:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229685]]></link>
		    <description><![CDATA[<p>
You can always go back to any of the stages at any time.</p>
<p>
Exploration of the game contains both the horizontal (explore the world) and vertical axis (explore the different stages).</p> <p>azer</p>]]></description>
			<dc:creator><![CDATA[azer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229685]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 21:30:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229577]]></link>
		    <description><![CDATA[<p>
DIdn't they say last time, that once you hit the space level, everything below it was more or less unlocked, to go ahead and do over, without being directly limited?</p>
<p>
I think the idea that, after you reach galactic overlord status, you can go back and try to evolve a whole new species on a world you've already built up/taken over, taking wildly different approaches, is a good thing.</p>
<p>
And, in fact, it makes the ~5 hours to space something that's actually manageable. Do you really want to be stuck doing a repetitive task for 15-20 hours at a time, 20-30 times over the lifespan of a game, when you want to set up your own galactic war, full of races you've built yourself?</p> <p>SilverStar95</p>]]></description>
			<dc:creator><![CDATA[SilverStar95]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229577]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 21:09:19 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229425]]></link>
		    <description><![CDATA[<p>
I was going to point out that all you need to do to take longer is not upgrade your Brain or whatnot, but that's been stated.</p>
<p>
Let me instead point out that you may have to go through every stage each time you make a new creature. 6 hours a pop to get to the space age again sounds a lot more acceptable then, say, 20 hours per go.</p> <p>Tatortot</p>]]></description>
			<dc:creator><![CDATA[Tatortot]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229425]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 20:34:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229381]]></link>
		    <description><![CDATA[<P>thats dissapointing i hope its just a diversion.<BR>remember we have 1-2 yrs left to wait lots can happen between then.</P></BR> <p>rezeul911</p>]]></description>
			<dc:creator><![CDATA[rezeul911]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229381]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 20:24:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229344]]></link>
		    <description><![CDATA[<p>
Spore is a sim, and an experimentation game, like The Sims 2.  It's not meant to be like a standard linear game such as Bioshock.  Some people will love it, and others will think it's dumb.  Kind of like the Sims.</p>
<p>
I can't wait for it.</p> <p>Reuptake</p>]]></description>
			<dc:creator><![CDATA[Reuptake]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229344]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 20:13:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229305]]></link>
		    <description><![CDATA[<p>
IIRC Wright's actually stated that the real game only starts in the space stage, and that the others are there to work you up to it, so... yeah.  That's be why it went by so fast.</p> <p>Rabish12</p>]]></description>
			<dc:creator><![CDATA[Rabish12]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229305]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 20:03:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229277]]></link>
		    <description><![CDATA[<p>
Fuck the gameplay. I could spend entire days just creating wack-ass creatures and seeing how the game makes them move. I mean this is a guy who spent HOURS in fucking need for speed underground just designing cars and is now doing the same in the much better Forza 2. The gameplay can be little more than two creatures headbutting each other and I will still find endless value in this game.</p> <p>Deletable_Man</p>]]></description>
			<dc:creator><![CDATA[Deletable_Man]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229277]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:58:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229138]]></link>
		    <description><![CDATA[<p>
Haven't they always been saying that you can spend as much time as you want in any of the atages? THAT you can go through them quickly to get to your favourite, or stay for a long time doing whatever you want?</p>
<p>
It's like playing the Sims until your first Sim dies of old age then complaining that the game is too short.</p> <p>Sabre_Justice: Okay, no more long name.</p>]]></description>
			<dc:creator><![CDATA[Sabre_Justice: Okay, no more long name.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229138]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:31:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229033]]></link>
		    <description><![CDATA[<p>
I wish there was an edit button.  I meant the next 3 stages, not five.</p>
<p>
Anyway, take this next quote into account too:</p>
<p>
"The space phase, for instance, would have missions and more of a campaign structure, something, they said, that will make the game endlessly playable."</p> <p>Sub</p>]]></description>
			<dc:creator><![CDATA[Sub]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229033]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:16:30 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2229013]]></link>
		    <description><![CDATA[<p>
"The developers said the first phase of the game will probably take about 30 minutes to play through, while the next three will take about an hour-and-a-half each. Of course you could also just spend endless hours customizing the look of your creatures and city."</p>
<p>
30 minutes for what is essentially flow seems fine to me.  An hour and a half of the next 5 stages is fine with me.  You guys have to think about it like this:  The game starts when you get into space.  So it's 5 hours of training you for the game, then the real game begins.  </p>
<p>
Reserve judgement until you've played it.</p> <p>Sub</p>]]></description>
			<dc:creator><![CDATA[Sub]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2229013]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 19:13:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228873]]></link>
		    <description><![CDATA[<p>
As a sidenote - the new Spore graphics look like disneyfied crap. The old and rugged look was much more appropriate.</p>
<p>
</p> <p><a href="http://billqvist.1up.com">Billqvist</a></p>]]></description>
			<dc:creator><![CDATA[Billqvist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228873]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 18:48:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228715]]></link>
		    <description><![CDATA[<p>
@<a href="#c2225948">parallellines</a>: Difference is peter mollyneux (or how ever you spell that french name) is KNOWN for promising everything and delivering little. Will Wright is known for being innovative and creative.</p> <p>K4el</p>]]></description>
			<dc:creator><![CDATA[K4el]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228715]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 18:20:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228687]]></link>
		    <description><![CDATA[<P>Mr Kotaku is very wrong, the concept of the game is to exsperiment and exsplore once the simple rules are mastered. The creature editor alone is good for many hours. As an example take your average racing or sports sim the rules are learned within the first hour of play. All after that is simply reppitition of the basic play tweeking the car/team. The fun of tweeking and experimentation with a creatures adaptability through your direct input is an open ended game in and of its self, since u will never know what u will encounter in the way of other players content. This is due to the nature of human whim and fancy, not a set and predictable computer programed plot line. This game is limited only by what u want to put into it, like any of the sims games. One just has to have the imagination and attetion span to make use of it. Not every body has been dulled down by the 5min, instant attention grabing, advertising mass media. This sort of game is a good change from the simply repeditive, ever increasing hand eye cordination speed, kill every thing that moves no brainers that dominate the market today. Do not underestimate the desire for imagination and exsploration, or more simply thought provoking entertainment over the more viseral, adrenal, flash bang wow that even I admit can be fun now and then.</P> <p>tawxalotl</p>]]></description>
			<dc:creator><![CDATA[tawxalotl]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228687]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 18:14:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228497]]></link>
		    <description><![CDATA[<p>
Yeah, guess I should have read this entry before posting in the other thread.  You basically summarized my thoughts on the matter.</p> <p>unless</p>]]></description>
			<dc:creator><![CDATA[unless]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228497]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 17:46:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228410]]></link>
		    <description><![CDATA[<p>
Most Will Wright games are not intended to be consumed in a linear fashion and I have to imagine that this one is not either.  So, five hours is probably the point by which you'll have seen all the game systems.  But, to say this equals five hours of gameplay is indeed as another poster has said...blasphemy.  You can probably pick up all the game systems in The Sims 2 in about an hour or less and we all know someone who is still playing it way too much years after the release.  </p>
<p>
It appears we've entered a new phase in the Spore release build up: the anti-hype stage.  Then, once our expectations are all sitting way down low...they'll release something that totally rocks and the hype will crank up again.  Yawn.  Whatever.  I'll try it when it come out.  That's all I know.  If it is good, I'll probably pick up a copy of my very own.</p> <p>lophat</p>]]></description>
			<dc:creator><![CDATA[lophat]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228410]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 17:34:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2228095]]></link>
		    <description><![CDATA[<p>
The same thing happened with "The Movies", everything was done in a day, and you can fill extra time making movies and destroying sets to built a new one...too bad, I hope this is not the case...</p> <p>VakeroRokero</p>]]></description>
			<dc:creator><![CDATA[VakeroRokero]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2228095]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 16:46:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227964]]></link>
		    <description><![CDATA[<p>
Seriously!  Mark Wilson, way to buy into the "every game must be at least 40 hours long to be considered worth playing" mindset!  You should be ashamed of yourself!  Inevitably, in almost all cases, a game that is short (and good) will be packed with unique, interesting gameplay that you'll be itching to come back to, and a game that is long will stretch out every little thing you can do (no matter how tedious and boring) in order to fill that x-hour amount of time the designers want you to spend with it.</p> <p>gsilverfish</p>]]></description>
			<dc:creator><![CDATA[gsilverfish]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227964]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 16:27:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227754]]></link>
		    <description><![CDATA[<p>
I was shocked and appalled, but after some thinking, maybe this is for the best.</p>
<p>
If you think about it, that's plenty of time for the creation stages. </p>
<p>
I mean, I sure as hell would not like to spend 3 hours as a single cell, followed by 5 of the next stage, 3 of the next, and so on. </p>
<p>
Besides, just because you can reach space in 5 hours, doesn't mean you have to. Maybe you can stay in a stage as long as you want until you decide to "activate the next". You cant become a land animal if you never touch the shore!<br>
</p> <p>Coquiton</p>]]></description>
			<dc:creator><![CDATA[Coquiton]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227754]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 16:05:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227599]]></link>
		    <description><![CDATA[<P>Urgh.<BR>The Sims has got only 8 hours to play with.<BR>The whole point about Spore is the creativity. Creating stuff, explore ! Make everything interresting. That worked with The Sims franchise and the SimCity franchise.</P>
<P>SHEEZ.</P></BR></BR> <p>DoggySpew</p>]]></description>
			<dc:creator><![CDATA[DoggySpew]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227599]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:49:39 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227565]]></link>
		    <description><![CDATA[<p>
Of course, someone can beat SMB in what, a little over 5 minutes? Does that mean that's all it's worth? Of course not. Sitting down, you could probably beat any of the Civ games on the smallest world setting in under 5 hours as well. (Certainly I've been able to do it for the ones I've played). But that's missing the entire point. </p>
<p>
With the first level acknowledged as an introduction, the point of the next four three is to spend as much time as you want on them. A player interested in getting to the next level could burn through them in that hour and a half, while anyone who actually enjoyed what they were doing might spend 2-3 times that long easily. Certainly enough to stretch out the initial phases of the game to something even a length-queen might appreciate. (Length as measured in game time of course. Get your mind out of the gutter.) And then as Will has said, there's an unlimitted universe out there to explore. Hopefully you won't be done with that so quickly.</p>
<p>
And all of that avoids the biggest point of all: replay ability. Why do people play a second round of Civ? Why do they make 15 Sims, or create an alt or two in WoW? To try things out a different way. And think how many different ways one could go about Spore. You've just gotten so worked up in the "single player campaign" aspect you're used to seeing in most games, I think you've forgotten the point behind this one, and lost the forest for the trees.</p> <p>icelight</p>]]></description>
			<dc:creator><![CDATA[icelight]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227565]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:46:34 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227557]]></link>
		    <description><![CDATA[<p>
@<a href="#c2227210">jayntampa</a>: That is a very good point to make. Imagine you'd spent 20 hours building your perfect civilisation, only for someone to conquer your planet or destroy it entirely (as I've heard you can do)? A lot of people would probably lose the incentive to start playing the game again from the start.</p>
<p>
But with the ability to create your perfect society in a matter of hours, it allows you to start again if you lose your poop-seeing creatures. I'm assuming this is something Will Wright took into account when deciding how long you would spend in each stage.</p>
<p>
If this is indeed the case, then congrats to good ol' Wrighty.</p> <p>thewisestfool</p>]]></description>
			<dc:creator><![CDATA[thewisestfool]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227557]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:45:59 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227498]]></link>
		    <description><![CDATA[<P>What Mr. Wilson seems to be ignoring with the 'Five hours and your done' is that you don't need to, and in fact, should not sprint strait for the space game. Spore, like all of Will Wright's games are not story driven. They have a begining and need have no end should the player keep playing it out. You don't need to finish the creature phase at all. If one was so inclined they could simply not form a tribe and continue playing and evolving their creature. The same goes for any stage in te game.<BR>While there is always a chance that a game will bomb, it is my opinion that Spore stands a better chance a longevity than any other game.<BR></P></BR></BR> <p>Kamikazii</p>]]></description>
			<dc:creator><![CDATA[Kamikazii]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227498]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:39:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227316]]></link>
		    <description><![CDATA[<p>
@<a href="#c2226193">Spindaden</a>: I agree with this sentiment. I used to min/max The Sims 2 to understand the gameplay mechanics. I once timed myself to see how long it would take to make a robot with maxed stats plus the gold robotery badge, and financially independent, starting with a starter family of two blank humans, and using no cheats.</p>
<p>
In about 34 minutes, I had a maxed stats Robot living with his family of robots and over 500,000 excess simoleons. Additionally, he owned a home business with virtually no limit to his profit potential (like he bought the infomercial on limitless wealth). The robot had also mastered a number of retail skills and perks that could make people buy stuff at will.</p>
<p>
So, I could effectively progress through the entire game in 34 minutes! Which is not to say that Sims2 only contains 34 minutes of game play.</p>
<p>
Basically in the sim-games, you can burn through the game progression ultra fast until you essentially plateau in terms of achievements, or you can spend the day watching clouds, and playing kicky bag with the lesbian couple next door while cheating on your wife with both of them.</p>
<p>
So you can spend hours of game time being a convenience store clerk, living in an unfurnished box and sleeping on the couch. But if you want to get that nice flat-screen TV, or raise a family with the friendly neighbor you just met, it only takes 10-30 minutes of progression for you to achieve your goals. </p>
<p>
The reason SimCity and the Sims are such addictive games is because that they offer highly compelling game play whether you are progressing or not, as game play, game progression, and goals are designed to be highly independent.</p>
<p>
Because of this, game progression (the usual goal within a video game) takes a back seat to game play (the traditional form of entertainment that drives you to progress), and the player goals are essentially user defined. This is in stark contrast to most games where progression is the goal, and gameplay is almost entirely geared towards progression.</p> <p>ludwigk</p>]]></description>
			<dc:creator><![CDATA[ludwigk]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227316]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:23:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227313]]></link>
		    <description><![CDATA[<p>
@<a href="#c2226689">mva5580</a>: Either that or they force obsessed fan boys to further cram their nose up another "industry legends" backside in a show of solidarity.</p>
<p>
Clearly you enjoy Will's games..good for you. I'm sure you still play the sims...and if so how do you have to time to complaine about anything...doesn't your sim need to go to the bathroom??? Yeah thats "genius" game design"....whatever fanboy.</p>
<p>
Mr. Pot meet Mr. Kettle</p> <p>Admonisher</p>]]></description>
			<dc:creator><![CDATA[Admonisher]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227313]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:23:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227299]]></link>
		    <description><![CDATA[<p>
Isn't this gonna be like the Sims where you make one family, get bored of them, and go make a new one. But the fact that you can make new species that behave differently, look different and do everything else differently should help add to the replay value.</p> <p><a href="http://myspace.com/penguinofspades">seasponge</a></p>]]></description>
			<dc:creator><![CDATA[seasponge]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227299]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:23:01 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227210]]></link>
		    <description><![CDATA[<P>I have no problems with a 6 hour game, if there is enough variety that when you play it again, it's totally different.</P>
<P>I mean, if there is this huge after-game where your created world can be conquered by anyone from around the world -- I'll probably be creating world after world just to see who finds them :)</P>
<P>In the end, I guess it comes down to changing the expectations of what we want in a video game. How long does a game of chess last? There's enough strategy there to keep people coming back. I always saw Spore as a different sort of game, not one about the narrative, but rather about the creation process -- where the users create the narrative afterwards.</P>
<P>Wow, I really hope there's a feature where you get a film of your world being take over :D How would you like to wake up to the e-mail, "Your world has been dominated. Click here to view the footage."</P> <p><a href="http://blog.myspace.com/jayntampa">jayntampa</a></p>]]></description>
			<dc:creator><![CDATA[jayntampa]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227210]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:17:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227110]]></link>
		    <description><![CDATA[<p>
As long as there are always computer and there is no time limit I am fine with that.</p>
<p>
Stupid Civilization... after 4000 years the game decide to end. I want a world to go infinite.</p> <p>zutto</p>]]></description>
			<dc:creator><![CDATA[zutto]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227110]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:10:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2227002]]></link>
		    <description><![CDATA[<p>
Spore is a Sim game. It is not meant to be played from start to finish in the quickest way possible then put aside. The five hours are (most probably) if you go straight to the Space Stage (which, admittedly is what most will do with their first creature). Normally players won't skip to the Tribal Phase as soon as it becomes possible to upgrade to the Creature one. Players who love the Creature Stage might even want to stay in the Creature game and play it as a Sim game. The game doesn't force you to advance.<br>
Moreover, Will has said that the first stages are more of a tutorial. In the Space stage you will gain access to all the editors and the stages (though the latter hasn't really been confirmed it has been hinted).</p> <p>horcruxmt</p>]]></description>
			<dc:creator><![CDATA[horcruxmt]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2227002]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 15:03:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226790]]></link>
		    <description><![CDATA[<p>
OR... it could have been shortened for demonstration purposes?</p> <p>MC2009</p>]]></description>
			<dc:creator><![CDATA[MC2009]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226790]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:51:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226689]]></link>
		    <description><![CDATA[<p>
Are people seriously considering questioning Will Wright?  Come on.</p>
<p>
<br>
The guy is a freaking genius and one of the greatest game creators of all-time.  He knows what he's doing and I'll certainly reserve judgement until I, oh I don't know, play it myself.  </p>
<p>
<br>
And to what another poster said, yes Wright did essentially say that the beginning of each game was more or less the "tutorial" to prepare yourself for the space part of it. </p>
<p>
<br>
Little articles like this drive me nuts because they force the internet fanboys to go into full self-destruct mode, as is clearly shown in these comments.</p>
<p>
<br>
It's Will Wright.  The Game will be great, period.</p> <p>mva5580</p>]]></description>
			<dc:creator><![CDATA[mva5580]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226689]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:45:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226604]]></link>
		    <description><![CDATA[<p>
Also, the short time for character creation etc might prove invaluable. Imagine the replayability when you can take different creatures from cell to space in a matter of hours? You could play the game countless different ways. I for one will certainly be playing through this game more than once to approach it in a different way. Black and White, as it were.</p> <p>thewisestfool</p>]]></description>
			<dc:creator><![CDATA[thewisestfool]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226604]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:40:35 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226588]]></link>
		    <description><![CDATA[<p>
As I find out more about Spore, it gets more and more disappointing.  When info first came out, Spore sounded like an awesome game where you got to influence the evolution of a species, then you start out designing it from the start--not using clever little tricks to get them to turn into what you want, then the combat comes out and it basically becomes another RTS, but without any of the fun plot stuff.  Now all we have to look forward to is space?  That blows.</p> <p>iwanttobeasleep</p>]]></description>
			<dc:creator><![CDATA[iwanttobeasleep]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226588]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:40:01 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226564]]></link>
		    <description><![CDATA[<p>
Hold on, so with all the great things that have been said about this game, most of you have been like "meh, probably gonna suck." As soon as there COULD be a slight problem with it, you all jump on the anti-hype bandwagon!</p>
<p>
I say we approach this game as optimistically as possible. Any negativity will surely only result in disappointment.</p> <p>thewisestfool</p>]]></description>
			<dc:creator><![CDATA[thewisestfool]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226564]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:38:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226506]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225948">parallellines</A>: Most succinct observation I've read all day. You, sir, get a multi-tap nomination.</P> <p>InsidiousTuna</p>]]></description>
			<dc:creator><![CDATA[InsidiousTuna]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226506]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:35:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226290]]></link>
		    <description><![CDATA[<p>
It's Will Wright, I guess he knows what he's doing. </p>
<p>
Well. I hope he knows what he's doing.</p>
<p>
Anyway, I'll judge the game once I've played it.</p> <p>little_dragon</p>]]></description>
			<dc:creator><![CDATA[little_dragon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226290]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:23:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226250]]></link>
		    <description><![CDATA[<p>
hype kills games. There is no way around it, I'll wait until it drops and then read some reviews.</p> <p>lestat730</p>]]></description>
			<dc:creator><![CDATA[lestat730]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226250]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:20:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226205]]></link>
		    <description><![CDATA[<P>I remember somebody, maybe Will Wright, saying that the "stages" are more tutorials to the tools you can use to do whatever you want. After you get into space, I imagine you can find a new planet to start making critters again for as long as you want. Or you can start a new city. Or conquer other civilizations.</P> <p>hehahohee</p>]]></description>
			<dc:creator><![CDATA[hehahohee]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226205]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:17:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226199]]></link>
		    <description><![CDATA[<p>
I question if this article refers to the sped up demo seen at the Leipzig. If that is the case we can not base playing time off of what has been said here. It is more than likely that they gave a dumbed down version of the game that the press could breeze through in order to experience the full game.</p>
<p>
It was never stated how it was learned that the game would last five hours. So unless it was said specifically by maxis I doubt that we are getting the full truth.</p> <p>Iwoq</p>]]></description>
			<dc:creator><![CDATA[Iwoq]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226199]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:16:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226193]]></link>
		    <description><![CDATA[<p>
I'm not sure the X hours gameplay thing really applies to Sim games like this. I mean really, how long technically does it take to 'complete' The Sims? from making a character to maxing out his job and achieving his lifetime goal can't take more than a few hours of gametime surely?</p>
<p>
How long did it take to take a city from a fledgling village to filling in the sea to place more arcologies?</p>
<p>
The key with these games is A replayability - doing it again differently, and B, pointless continuation. Even when your racing around the galaxy in your space ship (correct me i'm wrong but this is how i understood it) you could play through the whole game again on another planet, modifying the genes of species and sending down monoliths or whatever.</p>
<p>
I agree the hype on Spore is too much, but I'm going to allow Will the benefit of the doubt for the time being, he has enough of a pedegree behind him to have earned that.</p> <p>Spindaden</p>]]></description>
			<dc:creator><![CDATA[Spindaden]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226193]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:15:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226172]]></link>
		    <description><![CDATA[<p>
did anyone ever think that all it was was sort of a training before they set you out into the real sandbox enviorment of it? Isn't spore a non-linear game...</p> <p>NoMorePuppies</p>]]></description>
			<dc:creator><![CDATA[NoMorePuppies]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226172]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:14:10 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226140]]></link>
		    <description><![CDATA[<P>
This is what happens when you set the hype machine to overdrive.</P> <p>monkey_87</p>]]></description>
			<dc:creator><![CDATA[monkey_87]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226140]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:11:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226087]]></link>
		    <description><![CDATA[<p>
I agree with Freddycutter.   Also, previews/betas usually run an accelerated progression than release builds, right?</p>
<p>
Don't freak them out from releasing the damn thing, please.  It only feeds the casual/throw-away/quick game industry :(</p> <p>Tubatic</p>]]></description>
			<dc:creator><![CDATA[Tubatic]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226087]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:08:34 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226056]]></link>
		    <description><![CDATA[<P>As soon as the idea came up for a console version I started having dirty thoughts in my head about #2.</P>
<P>Spore will be eaten by the hype monster</P> <p>landu13</p>]]></description>
			<dc:creator><![CDATA[landu13]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226056]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:06:31 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226049]]></link>
		    <description><![CDATA[<p>
I think Rabidmoose has the right idea. But, It would be cool to have interaction with your other species. So, let's say you make one species, and get it to max civilization. Then, you go and create another species on a different planet. It would be excellent if that species could then go to your original one, and you could play with yourself.</p>
<p>
<br>
Okay....That was a ridiculously long set up for such a crappy joke.</p> <p>Kirbytheslayer: In-Kirby XMB</p>]]></description>
			<dc:creator><![CDATA[Kirbytheslayer: In-Kirby XMB]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226049]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:05:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226021]]></link>
		    <description><![CDATA[<P>I must say this game had me excited, and still somewhat does, but that preview footage and this post make me wonder if there is any actual gameplay in it, or if it is just about the character creation. Will this be the offline City of Heroes? With a sharp drop after the creation phase, it could be. Here's hoping it isn't.<BR></P></BR> <p>perrinbar</p>]]></description>
			<dc:creator><![CDATA[perrinbar]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226021]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:03:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226018]]></link>
		    <description><![CDATA[<p>
its sad to hear this i wasn't to keen on the space aspect but i though surely i could spend the better half of my time building new creatures and experamenting with different society scenarios.</p> <p>eternalplayer2345</p>]]></description>
			<dc:creator><![CDATA[eternalplayer2345]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226018]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:03:32 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226005]]></link>
		    <description><![CDATA[<P>I don't think you can really put Sims games in a category where you measure them by length of time to "finish". They're sandbox games, meant to be played repeatedly with different approaches.</P> <p>FreddyGlitter</p>]]></description>
			<dc:creator><![CDATA[FreddyGlitter]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226005]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:02:30 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2226000]]></link>
		    <description><![CDATA[<P>"<I>2. Spore kinda blows</I>"</P>
<P>Blasphemy!</P>
<P>At least, I hope that isn't the case... I've been waiting a long time for Spore (and, it would seem, I will continue waiting a long time for Spore), and I am one of those unfortunate people to place this game in a brighter light than it could possibly be worthy of.</P>
<P>5 hours? That's not only disappointing, that's <I>depressing</I>.</P>
<P>I'm going to go find a rocking chair, face the corner, and repeatedly mubmle beneath my breath "work in progress... work in progress... work in progress..." until I can convince myself that '5 hours' turns into '15-20 hours', with the space play being an extended experience beyond the main game of growing into an interplanetary civilization.</P> <p>Heliophage</p>]]></description>
			<dc:creator><![CDATA[Heliophage]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2226000]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:02:21 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225998]]></link>
		    <description><![CDATA[<P>leaning towards 2 myself. i'd rather play deeper implementations of each of the genres this just skims over to get to the "space". aside form looks, how different will each species/civilation be? it sounds like theres only 3 types?</P> <p>booyagrandma</p>]]></description>
			<dc:creator><![CDATA[booyagrandma]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225998]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 14:02:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225948]]></link>
		    <description><![CDATA[<P>
Hey guys, remember how awsome Fable was supposed to be? </P>
<P>
...Yeah, that's why I don't get excited for stuff like this anymore.</P> <p>parallellines</p>]]></description>
			<dc:creator><![CDATA[parallellines]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225948]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:58:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225910]]></link>
		    <description><![CDATA[<p>
I, for one, think this just might be a good thing. I was worried before that the Space phase might take at least a couple of months to get interesting, while people played through the game, making crazy monster things.<br>
But the way it seems to be now, the "Universe" will quickly fill up with thousands (millions?) of unique monsters to conquer/enslave/lord over.<br>
Besides, I don't want to spend dozens of hours with one creation. I'd MUCH rather create dozens of creations, giving a couple hours to each of them. Then maybe spend a long time tooling around space with one of my favorites.</p> <p>RabidMoose</p>]]></description>
			<dc:creator><![CDATA[RabidMoose]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225910]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:55:48 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225907]]></link>
		    <description><![CDATA[<P>Glad I never gave a shit about this in the first place. Ridiculously out of control hype machine FTL.</P> <p>El Patricko</p>]]></description>
			<dc:creator><![CDATA[El Patricko]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225907]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:55:25 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225883]]></link>
		    <description><![CDATA[<p>
Yeah, I'm a little shocked by this idea that it's done in six hours myself.  Though, I suppose you could stay at a single stage for almost as long as you'd like, doing as you please.</p>
<p>
Even still, it seems like such a pathetic length for a game that, on paper, seems to be truly epic.  From cells to conquerer of galaxies?  How could you NOT be epic?</p>
<p>
By watering it down to bite sized, casual friendly increments, that's apparently how.</p> <p>PapaBear434</p>]]></description>
			<dc:creator><![CDATA[PapaBear434]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225883]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:53:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Spore? Or SimSim?]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/impressions/spore-or-simsim-293133.php#c2225867]]></link>
		    <description><![CDATA[<P>This is what I was afraid of with everyone singing it's praises before the game had even been previewed before their eyes... Set the expectations astronomically high and in the end, not only will it not meet its expections of beyond the stars, but it won't even make it to the sky...</P>
<P>I hope that impression is wrong... </P> <p>NfoRcErX</p>]]></description>
			<dc:creator><![CDATA[NfoRcErX]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:293133:c2225867]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 13:52:39 MDT]]></pubDate>
		</item>
	</channel>
</rss>