<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[BioShock Widescreen - The Sad Conclusion - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[BioShock Widescreen - The Sad Conclusion - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Tue, 28 Aug 2007 10:35:29 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Tue, 28 Aug 2007 10:35:29 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2252646]]></link>
		    <description><![CDATA[<P>
@Abates17:<BR>
Problem is, widescreen gamers were expecting Da Vinci to create the world and got Picasso instead...</P></BR> <p>Tamlin</p>]]></description>
			<dc:creator><![CDATA[Tamlin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2252646]]></guid>
		    <pubDate><![CDATA[Tue, 28 Aug 2007 10:35:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2235181]]></link>
		    <description><![CDATA[<p>
Many years ago, Leonardo Da Vinci painted the Mona Lisa. It was a beautiful painting, and nearly everyone loved it.</p>
<p>
Then one day, a gallery asked Da Vinci for an exact copy of the painting to display in their town. However, they only had square frames to put it in. Da Vinci said, "Well, I don't think it's fair to cut off part of the picture to fit the square frame." So instead, he painted more landscape in the background, extending the picture so it would fit a square frame.</p>
<p>
Then a visitor from another town saw the Mona Lisa in a square frame, and was angry. He complained to Da Vinci, saying, "Why should people in that town get a better painting than we do? They have more picture than we do!"</p>
<p>
Da Vinci responded, "Their painting is not better. I always intended the painting to be the way you see it, in a rectangular frame. I wanted to be nice to the people with a square frame, and I didn't want to cut off any of my original picture, so I added some extra. But don't worry, that extra part isn't part of my original design. The rectangular painting is how I originally intended it."</p>
<p>
Then the man said, "I don't care what you say; to me, the rectangular one looks like a cropped version of the square one. I want the square one with more picture! I refuse to buy the rectangular painting!"</p>
<p>
Da Vinci looked on the man with pity and said, "You, sir, are an idiot."</p>
<p>
The End</p> <p>abates17</p>]]></description>
			<dc:creator><![CDATA[abates17]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2235181]]></guid>
		    <pubDate><![CDATA[Sun, 26 Aug 2007 12:54:37 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2218887]]></link>
		    <description><![CDATA[<p>
I played the demo in 4:3 yesterday and was blown away. The way I see it, the FOV of the game is crucial to convey the intended vision. </p>
<p>
If designed for 4:3 and simply extend the FOV horizontally for 16:9, the player may see more than they should, changing the closed in feel. I would think this is quite important in creating the feeling they intended. Conversely designing the game for 16:9, in 4:3 you would either have to  crop horizontally , making the player blind to what you would see in 16:9 or deal with with black bars.</p>
<p>
I'm sure they looked at all options for this and decided vertically cropping for 16:9 gave the most consistent experience and feel for both aspect ratios.</p>
<p>
In sure made all you widescreen folks mad though. Just play the game and forget about it. You'd be none the wiser without seeing it or hearing about it in 4:3. You can try play 4:3 aspect on your widescreen if you monitor supports it.</p> <p>kunio</p>]]></description>
			<dc:creator><![CDATA[kunio]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2218887]]></guid>
		    <pubDate><![CDATA[Fri, 24 Aug 2007 00:31:48 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2217826]]></link>
		    <description><![CDATA[<p>
I don't know why so many people are getting their panties all up in a bunch on this issue. Either they just don't understand how this works, or they are just so picky that I don't know how the hell they can ever enjoy a game if not this one. Bioshock is amazing. I'm enjoying it just fine as it is now in proper widescreen.</p> <p>lestat730</p>]]></description>
			<dc:creator><![CDATA[lestat730]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2217826]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 21:27:01 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2214374]]></link>
		    <description><![CDATA[<p>
I take it the Whabulance has already left the scene?</p> <p>Android8675</p>]]></description>
			<dc:creator><![CDATA[Android8675]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2214374]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 14:56:19 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2213694]]></link>
		    <description><![CDATA[<p>
If the instigating picture showing the difference hadn't been posted, most of you wouldn't even know.  It's not going to significantly change your game experience.  It's not going to give others a huge advantage.  Finally some good games are starting to come out for the newer consoles, and they're met with constant complaints.  Well, too bad.  It's set up the way the creators wanted.</p>
<p>
If you want a better game, better get started on developing one.</p> <p>le_loki_noir</p>]]></description>
			<dc:creator><![CDATA[le_loki_noir]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2213694]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 14:11:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2207799]]></link>
		    <description><![CDATA[<p>
I never understood why widescreen was supposed to be so much better than standard. Oh sure everyone says "You can see more". That doesn't make sense it's a ratio. I say why not just zoom out and you'll see the same with more on top and bottom. That's exactly what happened here. HAha</p> <p>Wolfkin</p>]]></description>
			<dc:creator><![CDATA[Wolfkin]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2207799]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 08:01:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2207346]]></link>
		    <description><![CDATA[<p>
Dudes, I have to tell you about this new feature on controllers... on the right-hand side, there is ANOTHER ANALOG STICK (or a MOUSE on the COMPUTER!)and you can use it to MOVE THE CAMERA!  Ad guess what those of us with widescreen TV's are missing?  A little tiny bit of an arm.</p>
<p>
Shut the fuck up you whiny little bitches, and the fools here trying to sound elitist because they have a TV that is old as hell and in 4:3.  you don't win, you never will.</p> <p><a href="http://www.tampashows.net">Amsterdaam - KEEP SMILING</a></p>]]></description>
			<dc:creator><![CDATA[Amsterdaam - KEEP SMILING]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2207346]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 07:18:10 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2207160]]></link>
		    <description><![CDATA[<p>
I really don't understand all the whining here... where is it written that widescreen is a "stretching " of 4:3, and not the other way around ? </p>
<p>
Seriously... it really looks like a kindergarden fight, who cares I don't *always* see the tatoo of the player... or if I miss 1/10th of the column in front of me... hell, just look up !</p>
<p>
O well, if it makes some people happy, fine for them, but if I would be one of Irrational's dev, I would laugh at you and go to bed for a good sleep.</p> <p>hexode</p>]]></description>
			<dc:creator><![CDATA[hexode]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2207160]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 06:49:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2206664]]></link>
		    <description><![CDATA[<p>
This is such bullshit. Why did I buy a widescreen television again? Bioshock's a great game, but it will be forever hampered by its inability to move toward the future. The future being 1999, or so.</p>
<p>
</p> <p><a href="http://www.juicycerebellum.com/movie.htm">Sloopydrew</a></p>]]></description>
			<dc:creator><![CDATA[Sloopydrew]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2206664]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 04:22:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2206191]]></link>
		    <description><![CDATA[<p>
Why don't they just issue a patch that lets users pick a FOV they like? I mean it has to be simple since a 3rd party hack is out...</p> <p>MadMinstrel</p>]]></description>
			<dc:creator><![CDATA[MadMinstrel]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2206191]]></guid>
		    <pubDate><![CDATA[Thu, 23 Aug 2007 00:40:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2206046]]></link>
		    <description><![CDATA[<P>Thats their excuse? Haha.</P> <p>provoko</p>]]></description>
			<dc:creator><![CDATA[provoko]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2206046]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 23:43:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2205848]]></link>
		    <description><![CDATA[<P>
Well the game does take place in an old outdated paradise, why would they have widescreens back then lol</P> <p><a href="http://www.chaoticunicorn.com">siamgx</a></p>]]></description>
			<dc:creator><![CDATA[siamgx]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2205848]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 22:47:41 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2205420]]></link>
		    <description><![CDATA[<p>
Fish or cut bait.  You can't make both sets of users happy.</p> <p>WebScud</p>]]></description>
			<dc:creator><![CDATA[WebScud]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2205420]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 21:34:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2205269]]></link>
		    <description><![CDATA[<p>
After playing BioShock on my widescreen HDTV I'm ready to have children with this game. </p>
<p>
Seriously, though, I was up in arms about it yesterday, but after playing, it honestly isn't an issue, guys.</p> <p><a href="http://http://live.xbox.com/member/Nate128">Nate128</a></p>]]></description>
			<dc:creator><![CDATA[Nate128]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2205269]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 21:12:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2204735]]></link>
		    <description><![CDATA[<p>
I could care less. Guess it's since I have a standard TV and not anything fancy. I do see why people with widescreen could be miffed about it though. Still, does seeing a little less of his hand really matter that much? </p>
<p>
I think the gaming community is making mountains out of molehills on this one (always wanted to use that phrase.)</p> <p>PurpleMonkey</p>]]></description>
			<dc:creator><![CDATA[PurpleMonkey]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2204735]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 19:50:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2204446]]></link>
		    <description><![CDATA[<P>Finkle is Einhorn!</P> <p>ZombieFlanders</p>]]></description>
			<dc:creator><![CDATA[ZombieFlanders]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2204446]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 19:10:05 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2204252]]></link>
		    <description><![CDATA[<p>
You guys are a bunch of disgraces. 2K promised a feature on the box and failed to deliver. What's even worse is that you guys are defending the mistake because it doesn't hurt you. Imagine if you spent extra money on equipment, saw the game claimed to work with the equipment you invested in and then it didn't work. For shame.</p> <p><a href="http://gizmodo.com">Sixdust</a></p>]]></description>
			<dc:creator><![CDATA[Sixdust]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2204252]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:49:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2204127]]></link>
		    <description><![CDATA[<p>
@<a href="#c2202033">trrll</a>: </p>
<p>
Actually, there is a "god-given purpose" to widescreen. </p>
<p>
It's called the human eye, and it's naturally rectangular field of view. </p>
<p>
And you're completely wrong about that whole, "many movies are filmed in 4:3" argument, too. Sure many cinematographers (not directors, though they'd like you to think that) have more frame space put to film than what actually winds up on screen wherein you'll see boom mic's and lighting gear and other things not meant to be seen. But it isn't a 4:3 image. </p>
<p>
4:3 is a broadcast television aspect ratio, which is usually dictated by scribe lines in the camera's eyepiece (or represented on a monitor). The filmmakers can see what the aspect ration will be in multiple output ratio's via these lines, and frame for whatever their aspect ratio of choice actually is by virtue of their use.</p>
<p>
Long story short- <i>whenever</i> you buy a "fullscreen" DVD you are getting inherently less image on your TV screen, HD or not. It might not be as <i>big</i> on your TV, but "widescreen" DVD's <i>always</i> have more image, unless they're old like Casablanca and got butchered in some shoddy redistribution.</p>
<p>
So, if you want the biggest image <i>and</i> the totality of the director's "vision", you have to buy widescreen. Fullscreen is for people who hate black bars and don't care about much else... </p> <p>stranger</p>]]></description>
			<dc:creator><![CDATA[stranger]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2204127]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:37:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2204051]]></link>
		    <description><![CDATA[<p>
@<a href="#c2202033">trrll</a>: </p>
<p>
I never said "god-given" anything.  2k can implement it any way they want, but then they should've at least been straightforward about it and know that they're basically going against the "standard" implementation of widescreen games.</p>
<p>
The movie analogy only goes so far, as well.  In a game, there's no "intended view", just an environment and a movable "window" to how you view it.  So the question with 2 different aspect ratios to work for is whether you want black bars in one of them, and if not, which one sees more.  My only point is that widescreen is typically used for exactly what it means... a wider view,  not necessarily a shorter one.</p>
<p>
Like I said... it doesn't matter that much.  The game is great as it is.</p>
<p>
-Jeff<br>
<a href="http://alinktothefuture.com">[alinktothefuture.com]</a><br>
</p> <p><a href="http://www.alinktothefuture.com">leshrac55</a></p>]]></description>
			<dc:creator><![CDATA[leshrac55]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2204051]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:30:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203974]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199014">felixlighter</a>: </p>
<p>
You nerdwad (and every other dork who doesn't get it / isn't listening). If you paid attention or knew what you were talking about you'd notice that the developers took a given FOV (or focal length if that makes it easier for you) that provided the lateral vision they wanted. For the 4:3 they kept the focal length the same and simply re-cropped, making the frame taller. Unlike what all you whiners are bitching about, this actually is to the 4:3 players benefit - if they had cropped left and right, the already compressed view would lose even more lateral visibility.<br>
It's easy: peripheral vision was more important than vertical visibility.</p> <p>housewarmer</p>]]></description>
			<dc:creator><![CDATA[housewarmer]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203974]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:22:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203972]]></link>
		    <description><![CDATA[<p>
I've been all over the fence on this issue, but after having spent about eight hours with the game, I now suspect that what I dismissed earlier as silly is in fact the case.  The FOV was diminished in order to maintain a higher frame rate on the XBox 360.  They then also altered the PC version to match, knowing that people that didn't like it would fix it on their own.  Why do I suspect this?  As it is, I already have encountered a ridiculous amount of texture pop-in and stuttering with the gameplay.  While it isn't enough to keep me from playing, it is frustrating.  I basically bought a 360 to play this game in lieu of building a PC game playing powerhouse.  Now it looks like as far as this game is concerned, I should have gone the other way.  </p> <p>chinesedentist</p>]]></description>
			<dc:creator><![CDATA[chinesedentist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203972]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:21:53 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203909]]></link>
		    <description><![CDATA[<p>
Who. Gives. A. Fuck? Seriously... play the game and quit bitching. </p> <p>UncleScrotar</p>]]></description>
			<dc:creator><![CDATA[UncleScrotar]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203909]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 18:15:46 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203689]]></link>
		    <description><![CDATA[<p>
Game definitely feels claustrophobic feel while playing in widescreen that goes away in 4:3. I still call "lazy cop-out" on the devs.</p> <p>Darkest Daze</p>]]></description>
			<dc:creator><![CDATA[Darkest Daze]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203689]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 17:51:42 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203684]]></link>
		    <description><![CDATA[<p>
I swear, nerds complain more than any group of people I know.</p> <p>Mii</p>]]></description>
			<dc:creator><![CDATA[Mii]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203684]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 17:51:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203249]]></link>
		    <description><![CDATA[<p>
+++I JUST WANT TO REPOST THIS BECAUSE NOBODY SEEMS TO HAVE SEEN IT++++</p>
<p>
"TWONINE  AT 01:43 PM<br>
This is exactly how it works in the film world people.</p>
<p>
Shots are composed for 1.85 or 2.40 aspect ratios (widescreen) but the whole 1.316 frame can be used when transferred for standard video display. Directors usually prefer it to pan &amp; scan or cropping, and I assume bioshock's director made the same decision."</p>
<p>
+++++++++++++++++++++</p>
<p>
this is exactly the case. a surprisingly large of movies are filmed in 4:3, ever seen the monitors they view the dailies on in DVD extras and stuff? noticed that usually they're 4:3 screens with a 16:9 mask drawn on? this is why. the first example of this that springs to mind is terminator 2, if you have it handy on one of those dual side DVDs, watch both 4:3 and 16:9 versions, 4:3 isn't cropped, 16:9 is.</p>
<p>
talk about an amusingly literal example of "never mind the quality, check the width." widescreen is not just about OMG MORE PIXELS</p> <p>Dan0rz</p>]]></description>
			<dc:creator><![CDATA[Dan0rz]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203249]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 17:08:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203242]]></link>
		    <description><![CDATA[<p>
Ok. So then let's just call it what it is:</p>
<p>
Pan-n-scan. Which some schools of though would tell you is worse than cropping.</p>
<p>
Personally, after spending my entire yesterday with Bioshock I think it's more of a performance related call from Irrational (I refuse to call them 2K Whatever) than anything else. </p>
<p>
The viewspace for the game feels almost "zoomed in" in 16:9, if you will. Everything within the players normal field of view seems just fine, until you're close to any object in the game. Once you're near a door or a window or whatever object, suddenly the game feels claustrophobic, objects feel too large or too small in comparison to whatever I'm holding (or just the size of the character's hand). The splicers retain a decent scale, but environmental objects seem disproportionately larger than they should be at near distance....</p>
<p>
Anyone else notice this? </p>
<p>
I could be totally on crack, but my guess is that the perspective might help the game keep a consistent frame rate by subtly limiting the player's field of view, especially when it's rendering all of that detail in the environments for HD output. </p>
<p>
A better way to explain it would be that the environments from a distance are very three dimensional. There's a sense of depth to what you're looking at. Up close the environment seems flattened, it's depth of field and sense of peripheral view is lacking compared to other shooters- at least up close. </p>
<p>
If I'm correct then it would make sense that a SD 4:3 display could handle a larger viewable space on the screen, as the refresh rate of the display would be significantly less. If I'm wrong then I have to say that they're choice in point-of-view placement is just plain bad, at least in 16:9. I feel like I'm playing the entire game with a pistol next to my cheek. </p>
<p>
I am not a professional. I do not make games for a living. So I have no idea what I'm talking about, I'm just taking a guess here and willing to admit that I'm totally wrong and/or an idiot. </p>
<p>
I'm just wondering if anyone else got the same feeling after playing the game for a while. </p>
<p>
Not really complaining, just talking. If this is the worst thing anyone can say about Bioshock, we're all very lucky gamers right now to be complaining about such a trifling detail. Any thoughts? </p> <p>stranger</p>]]></description>
			<dc:creator><![CDATA[stranger]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203242]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 17:07:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203187]]></link>
		    <description><![CDATA[<p>
@<a href="#c2202615">klausvalka</a>: That's not *my* conspiracy theory, that was me summing up what believing the company line entails.  Glad to see you think it's just as ridiculous as I do.</p> <p><a href="http://tzepish.deadjournal.com">Tzepish</a></p>]]></description>
			<dc:creator><![CDATA[Tzepish]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203187]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 17:02:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203131]]></link>
		    <description><![CDATA[<p>
i do not know any other game that has advertised full widescreen compatability that hasn't had a different FOV to 4:3. Do these guys even play games on a widescreen monitor? (yes, i read that the guys were testing on widescreen monitors, but i meant games other than what they were working on) it's very disappointing to see this lack of quality come from such an incredibly hyped game.</p> <p>allabouttrust</p>]]></description>
			<dc:creator><![CDATA[allabouttrust]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203131]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:55:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203060]]></link>
		    <description><![CDATA[<p>
Really... does it make that much of a difference? I'm a Widescreen PC user, and it really seems negligible. I'm not going to cry puddles because a quarter inch of the floor is cut off from the bottom of my screen. </p>
<p>
Of all  the things that make this game a masterpiece, it's really sad that some people still find something to make a fuss about. Anything that can be sensationalized will be, I suppose. </p>
<p>
Anyway, I personal thanks out to Irrational for making one heck of a game. It's revived my love for the genre. </p> <p>UglyZombie</p>]]></description>
			<dc:creator><![CDATA[UglyZombie]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203060]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:49:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203048]]></link>
		    <description><![CDATA[<p>
I hope you folks who are complaining realize that most "widescreen" films are cropped to 16:9. There is more image real estate above and below the crop line (hence the FF mode vs. P&amp;S) in every frame of film exposed. Just watch any behind-the-scenes where you see the director watching on a standard monitor, you'll most likely see the 16:9 crop outline. </p>
<p>
David Fincher was a big proponent of being aware of both widescreen and standard audiences. He wanted his film to look the way he intended it to on any screen, so he took great pains to make sure that even though his original vision was for widescreen, that it would still be presentable and acceptable in standard without any loss in composition or content. I believe there's an explanation of it in the Panic Room extras. My details could be fuzzy, but that's the gist of it.</p> <p>alienate</p>]]></description>
			<dc:creator><![CDATA[alienate]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203048]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:48:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2203009]]></link>
		    <description><![CDATA[<p>
Just play some RE4 Wii Edition on a 4:3 screen.<br>
That was really meh.</p> <p>Schaschi</p>]]></description>
			<dc:creator><![CDATA[Schaschi]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2203009]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:44:38 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202629]]></link>
		    <description><![CDATA[<P>So I was right. It is the biggest blunder ever. The game must now be played 4:3 on all tv's (for me anyway). </P>
<P>Don't take this personally.<BR></P></BR> <p>Jooptang</p>]]></description>
			<dc:creator><![CDATA[Jooptang]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202629]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:13:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202619]]></link>
		    <description><![CDATA[<p>
Well to the people that say this doesn't matter, if you think a little about this issue, you will find out that your are not only loosing the top borders your widescreen tv can't display. Your are loosing the top, bottom and left and right sides that a proper convertion should display. So that translates in a loss of almost 50% of picture in 16:9 sets. If the convertion was done right you would have all the 4:3 users have, plus! the extra content a widescreen ratio tv supports. But you get half of it. That is a major techincal flaw. Anyway the xbox 360 probably would not be able to render an area 50% bigger, there would be too much on screen (polygons, textures, effects etc).</p> <p>Spacejaguar</p>]]></description>
			<dc:creator><![CDATA[Spacejaguar]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202619]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:12:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202615]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199051">Tzepish</a>: I'm playing on widescreen exclusively, and I've seen the tattoo on the arm.  Whoops, your conspiracy theory is wrong!</p> <p>klausvalka</p>]]></description>
			<dc:creator><![CDATA[klausvalka]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202615]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:12:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202595]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199269">SamuelRPGstory</a>: So true! I mean, I bet they take the time to cut off every polygon at the edge of my vision exactly, with nothing trailing!</p>
<p>
Again, what's the big deal here?  The ONLY thing getting cropped is the arm.  Everything else has not been removed, and so has not been cropped from the game.</p> <p>klausvalka</p>]]></description>
			<dc:creator><![CDATA[klausvalka]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202595]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 16:11:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202295]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php?cpage=2#c2200549">Lanky Bugger</A>: You seem to be assuming that all widescreen TVs are HD. Maybe in America that is the case. Here in the Uk? Nope definetly not. In fact you can still buy Widescreen SDTVs. </P>
<P>You also seem to be assuming all 4;3 TVs are SD. Which also isn't the case. There are 4:3 HDTVs.</P> <p>Zim</p>]]></description>
			<dc:creator><![CDATA[Zim]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202295]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:50:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202077]]></link>
		    <description><![CDATA[<p>
@<a href="#c2201791">fall</a>: </p>
<p>
"If they intended the game to be seen as it is in Widescreen, why are about 1/2 of the hand models cut off on screen?"</p>
<p>
So it doesn't get in the way? You don't want to block a lot of the view with the character's hand, just show enough to convey what he is carrying. Why did they have an arm model that extends beyond the frame? Because if you actually look at the game, instead of just selected screen shots, you will discover that the arm moves. Even in widescreen, there are many occasions when you see quite a bit of the arm.<br>
</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202077]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:36:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2202033]]></link>
		    <description><![CDATA[<p>
@<a href="#c2201867">leshrac55</a>: </p>
<p>
No, there is no god-given "purpose" to wide screen. It's a different shape, that's all. A movie director may use it to show more on the sides without making things too small on the screen--or he may use it to show less, showing a narrow horizontal strip of an image to dramatic effect. Many movies are filmed in 4:3, and the stuff that is cut out is not necessarily booms and the like. Buyers of the fullscreen version actually do get to see more "stuff" than widescreen owners of moviegoers. Which is better? Well, if seeing more stuff is your highest goal, then you should buy the fullscreen version. If you are more interested in enjoying the movie as envisioned by the director, then you probably want the widescreen version, because the director was probably thinking mainly of movie screen proportions when he composed the shot.</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2202033]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:31:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201959]]></link>
		    <description><![CDATA[<p>
@<a href="#c2201020">Toasticus</a>: "More peripheral vision does not always equate to being more immersive. If it was that simple then everyone would set their FOV to 180 degrees to maximize immersion."</p>
<p>
Yes, but I'm not saying that pulling the FOV all the way back would be better.  Just not so in close.  The FOV looks very low, somewhere around 70.  Which is fine for some games, Halo has a tight FOV.  But when you don't add any viewing area to the sides in 16x9, it doesn't look right.  </p>
<p>
I understand the explanation for it, but it's just weird.  I mean, the 4:3 mode displays more viewing area than 16x9.  </p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201959]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:26:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201925]]></link>
		    <description><![CDATA[<p>
"Funny to hear justification as to why Widescreen gets less, when the whole purpose of having such a display is to provide a larger, more realistic view of the game world."</p>
<p>
Read up on the history of widescreen and you'll realize that it's about artistic choice, not "realism".  We have widescreen TV's because it better fits in with what movies use as an aspect ratio.</p> <p>maxsunset</p>]]></description>
			<dc:creator><![CDATA[maxsunset]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201925]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:24:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201924]]></link>
		    <description><![CDATA[<p>
If I want to hear Bioshock spin, I'll go a attack a "Big Daddy" with a drill.  Whoever wrote this sorry excuse for an excuse must have taken the BS plasmid.  There are only two positions they should be able to take on this-- 1:  We're not going to change it. or 2:  We are going to fix it.  I didn't hear them clearly say either one.  I do not care so much about the widescreen issue, but sending a PR liar-for-hire  to obscure the issue does irritate me.</p> <p>RonJeremy4Pres</p>]]></description>
			<dc:creator><![CDATA[RonJeremy4Pres]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201924]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:24:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201868]]></link>
		    <description><![CDATA[<p>
I'm glad this is the outcome for two reasons. 1. I have a normal TV. 2. It amazes me how fucking anal idiots can be about this shit.</p> <p>Dark_Cheetah</p>]]></description>
			<dc:creator><![CDATA[Dark_Cheetah]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201868]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:20:07 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201867]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199014">felixlighter</a>: </p>
<p>
This is exactly right, which is why it's disappointing.</p>
<p>
The Bioshock developers claim that it was a design design decision to basically have that amount of width in the game on a widescreen display.  If they'd cropped that for the 4:3 display, the hands would've been outside the frame of the screen probably, so they just decided to push the viewing area out vertically instead on 4:3 displays.</p>
<p>
It's not that this isn't a valid choice... imagine if Widescreen had been created first and then suddenly someone came out with "Tallscreen" technology.  Now you can see more vertically! Amazing!</p>
<p>
That's just not the way things went, though.  Widescreen was intended to show more picture... in effect extending the "standard" picture. Unlike a movie where someone may film in 4:3 intending to cut it down to 16x9, cutting out various movie set stuff like boom mics and such, (as Kubrick did), a 3d game world doesn't have things outside the frame that need to be covered up.  So, given the fact that 16x9 is the "new" and "preferred" technology, it makes sense that it would display more than the 4:3 mode.  The fact that the 4:3 mode displays more makes it clear to me that the developers apparently don't "get" that.</p>
<p>
That being said, the developers "got" a lot of other things, making an awesome game.  I don't think the experience is significantly altered because of the way widescreen is supported.</p>
<p>
-Jeff<br>
<a href="http://alinktothefuture.com">[alinktothefuture.com]</a></p> <p><a href="http://www.alinktothefuture.com">leshrac55</a></p>]]></description>
			<dc:creator><![CDATA[leshrac55]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201867]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:20:03 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201815]]></link>
		    <description><![CDATA[<p>
Lol... this thing reminds me:</p>
<p>
I remember seeing one of the Akira Kurosawa movies in 1.85:1, on my old 4:3 tv... </p>
<p>
In one scene there were 2 samurai one on each corner of the screen, talking to each other.</p>
<p>
No resize, no zoom funcion, nothing, my dvd player auto adjusting the screen with black bars on top and bottom, BUT... </p>
<p>
even so the entire scene I just saw grass.<br>
</p> <p>Wyld</p>]]></description>
			<dc:creator><![CDATA[Wyld]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201815]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:16:41 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201814]]></link>
		    <description><![CDATA[<p>
@<a href="#c2201670">Toasticus</a>:</p>
<p>
<a href="http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658&amp;postdays=0&amp;postorder=asc&amp;start=325">[www.widescreengamingforum.com]</a></p>
<p>
Racer_S, game hacking/tweaking guru whose made FOV patches for various other games, has made one for Bioshock which allows you to set the FOV.  He and plenty of others who are qualified to do so confirmed the base FOV is 75.</p>
<p>
<br>
Furthermore if you set the FOV to 75 with his patch, it results in no change, so the game's default FOV must be 75 degrees.</p>
<p>
<br>
However, if you play a ton of shooters and are used to tweaking FOVs you get an eye for it. Most people guessed the FOV was 75 long before it was confirmed.</p> <p>Stevedroid</p>]]></description>
			<dc:creator><![CDATA[Stevedroid]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201814]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:16:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201791]]></link>
		    <description><![CDATA[<P>If they intended the game to be seen as it is in Widescreen, why are about 1/2 of the hand models cut off on screen?</P>
<P>I'd be willing to bet this change to widescreen came as an easy way to ensure both widescreen and 4:3 had similar performance on the Xbox 360.</P>
<P>Funny to hear justification as to why Widescreen gets less, when the whole purpose of having such a display is to provide a larger, more realistic view of the game world.</P> <p>fall</p>]]></description>
			<dc:creator><![CDATA[fall]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201791]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:15:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201670]]></link>
		    <description><![CDATA[<p>
@<a href="#c2201637">Stevedroid</a>: Bioshock uses a 75 degree FOV? Do you have a source for that?</p> <p>Toasticus</p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201670]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:07:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201665]]></link>
		    <description><![CDATA[<p>
That's what I call a shoddy piece of work on an otherwise amazing game. I can't believe they did such a stupid thing</p> <p>thinred</p>]]></description>
			<dc:creator><![CDATA[thinred]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201665]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:07:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201637]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199696">Guizzy</a>:<br>
Do you think the XLB Marathon motion sickness was being made up?  Marathon uses the same FOV as Bioshock, 75 degrees, which is much smaller than most other shooters when played in widescreen.</p>
<p>
Pretty much every other first person game on the market designed with widescreen in mind use 65-90 degrees for 4:3 displays and open up to 90-120 degrees when run on 16:9 displays.</p>
<p>
Regardless of cropping problem (or supposed lack thereof), the FOV is much smaller than other games in the genre.  A smaller FOV results in a more zoomed in view of the game world that's more sensitive to movement.</p> <p>Stevedroid</p>]]></description>
			<dc:creator><![CDATA[Stevedroid]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201637]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 15:04:45 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201529]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2198404">AndyDuncan</A>: </P>
<P>This is one of the few people that really understands the issue. If they wide screen is a 120ish degree horizontal FOV and 90 degree vertical FOV...and the standard is a 120degree horizontal field of view and a 120 degree vertical FOV, it is the 4:3 that is, in fact distorted. This is not a cop out answer. Try to understand the technology before you blow this guy off.</P> <p>VendettaUF</p>]]></description>
			<dc:creator><![CDATA[VendettaUF]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201529]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:56:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201508]]></link>
		    <description><![CDATA[<p>
"Freaking gay!! All next-gen games should be spec for wide screen...16:9"</p>
<p>
Don't you get it people?  It WAS spec for 16x9!  That is the "framing" originally intended for the game.  You are getting the intended (superior) experience even though you cant see as much as a 4x3 display does.  It is neither cropped or zoomed.  The game is rendering a 720p native.  The comparisons to movies DONT apply to games.  This was the artistic intent.  </p>
<p>
It's like the people who bitch about The Shining not being widescreen.  Guess what?  Kubrick WANTED it to be 4:3.  So he cropped didn't shoot it with an anamorphic lens (to squish the frame for widescreen use) in the first place.</p>
<p>
Look.  If you want to see the "missing" areas, move the goddamn camera up!!  It's a videogame, not a movie.  YOU control the field of view.</p>
<p>
Sure.  They could have put a wider-angle lens on and made everything look like a fucking skate video, which annoys me to no end in a lot of FPS games (and adds to the motion sickness effect), but this is a game set in an underwater city, it's SUPPOSED to be claustrophobic! </p>
<p>
Why dont we all focus on how awesome the game is for once instead of pining for things to bitch about.</p> <p>maxsunset</p>]]></description>
			<dc:creator><![CDATA[maxsunset]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201508]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:55:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201504]]></link>
		    <description><![CDATA[<P>"We never wanted people to have black bars on peoples displays" </P>
<P>Then why does my 360 version play in a letterbox with black bars at the top and bottom? The PC demo didnt, and they are playing in the same resolution on the same monitor...</P> <p>Murrytmds</p>]]></description>
			<dc:creator><![CDATA[Murrytmds]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201504]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:54:56 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201480]]></link>
		    <description><![CDATA[<p>
I do not think it is that big of a deal.  When I play Bioshock, I am not feeling like I am losing part of my screen so I think it is fine.  I wish it was made with Widescreen as the default but it was not, what you can do.  I think that people are making a little too much about it though.  I am sure I am not feeling any adverse affects of not having the inch and half cut from the top and bottom of my FOV so say.  If it is such a big deal to you, maybe you need to not buy the game.  But if that is your major issue with the game, then you are dumb to pass up such a good game for such a lame reason.</p> <p><a href="http://www.tothemoonandback.org">javajoe96</a></p>]]></description>
			<dc:creator><![CDATA[javajoe96]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201480]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:53:17 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201448]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200788">Tzepish</a>: </p>
<p>
So what makes one FOV right and the other wrong? Geometrically, the FOV depends upon where the viewer's eye and the "window" that corresponds to the screen are in the virtual space of the game. If you are at a distance from your screen such that the screen subtends the same number of degrees in your visual field as the FOV of the game, then the perspective will be perfect, as if the screen were a literal window onto the action, which makes for a very immersive experience. The FOV in Bioshock is pretty close to this for typical viewing distances. If the game FOV is greater than the fraction of your  visual field occupied by the screen, then everything on the screen looks "shrunken" and less dramatic. If the game FOV is less than that occupied by the screen, then things in the game will seem "larger than life." </p>
<p>
The other aspect of FOV is the level of suspense. One could easily create a game with a 360 degree field of view so that nothing could ever catch you by surprise, but it wouldn't be nearly as suspenseful to play as a game in which you have to be constantly looking around to make sure that something isn't creeping up  on you. So the choice of FOV influences such things as how many enemies there are and where they come from. Alter the FOV without changing everything else and the game will be out of balance, easier or harder than intended, and probably not as enjoyable to play. And of course, there are also the limitations of the display. A wider FOV means spreading more geometry across the same number of pixels, which inevitably means that objects and textures on the screen will be shown at lower resolution.</p>
<p>
The point I'm making is that "seeing more stuff" is not necessarily the acme of game design. There is no one answer that is right for every game. The FOV that is best for Doom may not be best for Bioshock. And nobody who has not played a good way through a game is really in a position to critique the developer's choice. But we do know  that the developers have spent considerable time thinking about it and play testing, so if we have any respect for them at all, we should give their choice of FOV a fair chance, rather than demand that they patch it to make it more like some other game.</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201448]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:51:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201440]]></link>
		    <description><![CDATA[<p>
I love the game and am not too upset w/ the response but it has to be said that it was an incorrect assumption.   </p>
<p>
A wide screen version would look better and wouldn't get me motion sick. </p> <p>inajeep</p>]]></description>
			<dc:creator><![CDATA[inajeep]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201440]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:50:51 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201424]]></link>
		    <description><![CDATA[<p>
Here's a <b><a href="http://lutor.net/Bioshock.JPG">Leet MSPaint</a></b> representation of the difference between what Bioshock is doing and what every other game does.</p> <p>baberg</p>]]></description>
			<dc:creator><![CDATA[baberg]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201424]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:50:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201391]]></link>
		    <description><![CDATA[<p>
Hey Fahey, maybe update the main post with a link to <a href="http://digg.com/pc_games/Racer_S_and_the_Widescreen_Gaming_Forum_provide_WS_hack_for_Bioshock">[digg.com]</a> where there's a fix?  I dunno what the protocol is for that kinda stuff.</p> <p><a href="http://secondlife.com">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201391]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:47:52 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201263]]></link>
		    <description><![CDATA[<p>
An angel once granted a man three wishes, under the condition that his neighbor get double of whatever he wished. the man first wished for good harvest and healthy livestock. His wish was granted and he was happy, but his neighbor also rejoiced at receiving a harvest twice as good as well as twice as many livestock.<br>
    Next the first man wished for many sons to carry on his legacy. That wish was granted and his wife gave birth to many sons, but the man looked across the fence and saw his neighbor had twice as many sons.<br>
    Finally for his third wish the first man told the angel, "I want you to make me blind in one eye."</p>
<p>
You widescreen complainers are like that first man. Rather than enjoying what a truly great game you have in front of you, you're complaining that the developers actually CARED about people with fullscreen displays.</p> <p>jeresun</p>]]></description>
			<dc:creator><![CDATA[jeresun]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201263]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:40:27 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201251]]></link>
		    <description><![CDATA[<p>
I keep seeing that people are also complaining about the subtitles... did this not get fixed.  I turned them on in the demo and it was horrible, I've never seen subtitles that bad before and it is such a glaringly obvious problem.</p>
<p>
I love Irrational but my opinion of them has slipped slightly.</p> <p>jobble</p>]]></description>
			<dc:creator><![CDATA[jobble]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201251]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:39:45 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201098]]></link>
		    <description><![CDATA[<P>When one looks at the 4:3 viewpoint it actually has less on the sides. While it has a much more full image top and botton than the 16:9 the peripheral of the image is less than the 16:9. It's usually on the sides of the screen which has Splicers jumping out at you from the shadows. I would complain more about that then any missing top and bottom imagery.</P> <p>Tull</p>]]></description>
			<dc:creator><![CDATA[Tull]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201098]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:29:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2201020]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200714">Madeira</a>: The developers were working primarily on 16x9 displays. They decided on the FOV that the game has currently, independent of considerations for 4:3 screens.</p>
<p>
More peripheral vision does not always equate to being more immersive. If it was that simple then everyone would set their FOV to 180 degrees to maximize immersion.</p>
<p>
Bioshock, as a game, is absolutely about feeling claustrophobic. It's all about being worried about what might be behind you, or next to you.</p>
<p>
Exactly what impact does the FOV of the 4:3 view have on the FOV of the widescreen view?</p>
<p>
Can you tell me what the FOV of the widescreen view is?</p> <p>Toasticus</p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2201020]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:23:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200912]]></link>
		    <description><![CDATA[<p>
jesus i just hope people who are bitching are really widescreen enthusiasts then the usual fanboys too hate a game cause its on a certain console. that would truly be sad indeed.</p> <p>Snukadaman_</p>]]></description>
			<dc:creator><![CDATA[Snukadaman_]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200912]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:17:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200788]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200687">trrll</a>: "So if they created the widescreen display first, and then later decided on the display for 4:3 monitors, does that mean that the image on widescreen was originally true widescreen, but when they created the 4:3 version that same image was somehow transformed into "cropped" widescreen?"</p>
<p>
Cropped isn't the issue, it's the FOV being extremely tight.</p> <p><a href="http://tzepish.deadjournal.com">Tzepish</a></p>]]></description>
			<dc:creator><![CDATA[Tzepish]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200788]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:09:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200714]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200586">Toasticus</a>: heh... ok. FOV in FPS games:
more peripheral vision = more immersive. Look at the screenshots @the
widescreen gaming forum in HEYYOU27's post.</p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200714]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:05:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200687]]></link>
		    <description><![CDATA[<p>
@<a href="#c2198830">golddbz2000</a>: </p>
<p>
So "When you extend the vertical space for 4:3 you ARE giving widescreen users a cropped version"?</p>
<p>
So if they created the widescreen display first, and then later decided on the display for 4:3 monitors, does that mean that the image on widescreen was originally true widescreen, but when they created the 4:3 version that same image was somehow transformed into "cropped" widescreen?</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200687]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:03:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200686]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200638">trrll</a>: As mentioned, it's essentially people being pissed off that the 4:3 users didn't get screwed. By keeping the same horizontal viewing arc, both Widescreen and 4:3 users see all the same dangers and foes. Which, of course, is totally unfair for the guy playing the game in HD.</p> <p>Lanky Bugger</p>]]></description>
			<dc:creator><![CDATA[Lanky Bugger]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200686]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:03:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200679]]></link>
		    <description><![CDATA[<p>
This is simply dumb. It's like making the game on DVD and CD and having the CD version with extra content! How they ever managed to conclude that if they made one better it wouldn't be the same as making one worse is beyond me. Haven't they seen the classes in MMOs!</p> <p>Spiderbait</p>]]></description>
			<dc:creator><![CDATA[Spiderbait]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200679]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:02:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200661]]></link>
		    <description><![CDATA[<p>
There are a lot of amateur developers in this comments section who understand a lot of things BETTER than the developers do.</p> <p><a href="http://www.thecropper.com">Big Gray.</a></p>]]></description>
			<dc:creator><![CDATA[Big Gray.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200661]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 14:01:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200638]]></link>
		    <description><![CDATA[<p>
I find it interesting that nobody seemed to be dissatisfied with the field of view on wide-screen until somebody posted a comparison. Then all of a sudden we had people insisting that somehow, not being able to see that little bit extra on the top and the bottom made them "sick" or "dizzy." <br>
</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200638]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:59:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200637]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200359">Zim</a>: That doesn't make any sense.  Couldn't keep the frame rate up on what, the Xbox 360 version?   So to cover this up, they also changed the PC version to be indentical?  It doesn't make any sense.  The same stuff is going on, regardless of whether or not your FOV is changed by a few degrees.  I personally think the FOV they chose could be better as it makes it seem like you're a dwarf running around, but I'm still enjoying the game greatly.  It also has the (possibly intentional?) side affect of making this feel a lot different to me than most FPS games.  So while I don't mind, I still wouldn't mind the option to move the FOV back a little.  </p> <p>chinesedentist</p>]]></description>
			<dc:creator><![CDATA[chinesedentist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200637]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:59:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200616]]></link>
		    <description><![CDATA[<p>
it's a 3d first person shooter.</p>
<p>
you can *look in any direction*</p>
<p>
do so, and the problem goes away<br>
</p> <p>threv</p>]]></description>
			<dc:creator><![CDATA[threv]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200616]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:57:26 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200586]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200578">Madeira</a>: Yes.</p> <p>Toasticus</p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200586]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:55:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200578]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200521">Toasticus</a>: You're serious?</p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200578]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:54:51 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200561]]></link>
		    <description><![CDATA[<P>
While I too truly believe it should not have gone down this way... and for the record I'm running it on a 46" Sony Bravia (widesreen)... some missing extra field of view aside, the game is phenomenal.</P>
<P>
<BR>
If you're getting overly upset over something like this, I'd say a little perspective on the quality of the game (or reality as a whole) would go a long way.  Saying you won't buy/play it because of this?  Fine.  Go punish yourself for your misplaced idealism... why should everyone else care how much of a martyr you think you are?  You'll certainly be teaching 2K a lesson by sitting alone in a room, pissed off with nothing to play.  That'll teach 'em.</P>
<P>
<BR>
Sheesh.</P></BR></BR> <p>dv8godd</p>]]></description>
			<dc:creator><![CDATA[dv8godd]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200561]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:53:18 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200557]]></link>
		    <description><![CDATA[<p>
People will always bitch.  When jesus comes back there will be people saying 'what took you so fucking long" much ado about nothing really..on another note anyone else think twilight falls is possibly the creepiest?? </p> <p>Snukadaman_</p>]]></description>
			<dc:creator><![CDATA[Snukadaman_]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200557]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:53:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200549]]></link>
		    <description><![CDATA[<p>
I really don't see the problem.</p>
<p>
It makes sense from a design standpoint. In a First Person Shooter, most of the action is taking place horizontally: Enemies and hazards and hazards are more likely to come from the sides than from above or below. The designers were faced with a choice: Did they want to screw the 4:3 user 9 times out of 10 by cropping his horizontal vision, or screw the widescreen user 1 time out of 10 by cropping his vertical vision?</p>
<p>
I think they made the right decision. Your Widscreen HDTV still displays the game sharper and at a higher quality than my 4:3 SDTV. You still benefit from your HD technology. Your game is unhindered the majority of the time when compared to a normal TV. All it means is that us 4:3 users see a little more floor and ceiling.</p>
<p>
God, the Internet is made of fail.</p> <p>Lanky Bugger</p>]]></description>
			<dc:creator><![CDATA[Lanky Bugger]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200549]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:52:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200532]]></link>
		    <description><![CDATA[<p>
Nice spin! lol</p> <p><a href="http://spaces.msn.com/TarugoKing">ARPRINCE</a></p>]]></description>
			<dc:creator><![CDATA[ARPRINCE]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200532]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:51:47 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200521]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200175">Madeira</a>: Explain to me why there should be more viewing area to the sides.</p> <p>Toasticus</p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200521]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:51:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200402]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200229">TXM DOT COM</a>: I know what you mean, but
the FOV is too tight to compromise the horizontal realestate like that.
If that was their intended experience... yeesh</p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200402]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:43:35 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200397]]></link>
		    <description><![CDATA[<p>
Umm.. It doesn't really matter.  It's not like a cropped movie as you always have full control over the camera.  If something is cropped out of frame a quick tap of the right stick will fix it!</p> <p>Andrewteix</p>]]></description>
			<dc:creator><![CDATA[Andrewteix]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200397]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:43:23 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200359]]></link>
		    <description><![CDATA[<P>''This way, everybody is happy''</P>
<P>Everyone except widescreen tv owners. They didn't want to piss of 4:3 tv owners but they are fine with pissing off widescreen tv owners. </P>
<P>I love bioshock but this is just BS (the other one, not bioshock). If any other game did this everyone would be after the developers blood. </P>
<P>Bioshock isn't in widescreen. That implies you have a wider field of view. On a widescreen TV you are just playing it in stumpy-o-vision. </P>
<P>Personally I think they just couldn't keep the framerate stable while having that much more on screen. I wish they would just come out and say it. </P> <p>Zim</p>]]></description>
			<dc:creator><![CDATA[Zim]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200359]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:41:30 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200336]]></link>
		    <description><![CDATA[<p>
Wow, I thought EA was the only game company who didn't understand what the point of wide-screen was.  I guess I can add 2K to that list too.</p> <p><a href="http://secondlife.com">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200336]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:40:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200330]]></link>
		    <description><![CDATA[<P>
Uhh... umm... ungh... all those phreneticated sounds people make... can somebody ttell me this speakishness in very very very very very very very very very very very very...small words... make my head feel not so woozy O.o</P> <p><a href="http://gddesigns.co.uk">weirdkidinabox</a></p>]]></description>
			<dc:creator><![CDATA[weirdkidinabox]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200330]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:40:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200283]]></link>
		    <description><![CDATA[<p>
"In a post on the Cult of Rapture website it is revealed that widescreen isn't cropped at all. 4:3 is just bigger."</p>
<p>
Lol, nice try covering it up.</p> <p>zleilndka</p>]]></description>
			<dc:creator><![CDATA[zleilndka]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200283]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:37:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200265]]></link>
		    <description><![CDATA[<p>
It's like being mad at a noir flick for being in black and white when the artistic intent was to have only grey shades.</p> <p><a href="http://www.txm.com">TXM DOT COM</a></p>]]></description>
			<dc:creator><![CDATA[TXM DOT COM]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200265]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:36:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200255]]></link>
		    <description><![CDATA[<p>
I'm surprised at this response. They've basically said "Yes, we've cut the fullscreen to make widescreen, but hey, we designed it for widescreen which still doesn't change the original fact but stupid people will get confused, hey look at this shiny graphic, woooh over here.."</p>
<p>
Considering most of the audience for this game, It's a pretty good dodged response.</p> <p>Scuba Steve</p>]]></description>
			<dc:creator><![CDATA[Scuba Steve]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200255]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:35:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200249]]></link>
		    <description><![CDATA[<p>
You get more viewing area in fullscreen? Freakin genius!</p> <p>VSpeck</p>]]></description>
			<dc:creator><![CDATA[VSpeck]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200249]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:35:19 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200229]]></link>
		    <description><![CDATA[<p>
@<a href="#c2200175">Madeira</a>: But maybe the point is that they designed it around wide screen and that is the screen viewing area they chose for the experience they wanted to provide.  I mean, I also want to ride unicorns in Rapture and Bioshock play heavy metal songs, but I am not going to complain about it since it wasn't in their vision.</p> <p><a href="http://www.txm.com">TXM DOT COM</a></p>]]></description>
			<dc:creator><![CDATA[TXM DOT COM]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200229]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:34:04 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200214]]></link>
		    <description><![CDATA[<p>
This response is pure BS and this is not how widescreen is supposed to work as opposed to 4:3. Thank god for Racer_S from WSGF; without his fix I'd be forced to play this game with some god awful field of view. <br>
<a href="http://dl.tocaedit.com/bioshockdFOV.zip">[dl.tocaedit.com]</a><br>
<a href="http://www.widescreengamingforum.com/forum/viewtopic.php?p=108586#108586">[www.widescreengamingforum.com]</a></p> <p>Heyyou27</p>]]></description>
			<dc:creator><![CDATA[Heyyou27]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200214]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:33:21 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200209]]></link>
		    <description><![CDATA[<P>It's really a PC game, you know. Get over it. Way to point out some minor problem with what is shaping up to be one of the greatest games ever made.</P>
<P>Personally though the black bars at the top and bottom of the PS2 version of say RE4 didn't really bother me...though why they were focusing so much on wide-screen in the LAST gen is beyond me...</P> <p>Baramos</p>]]></description>
			<dc:creator><![CDATA[Baramos]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200209]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:32:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200175]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199965">Toasticus</a>: The problem is that there isn't more viewing area to the sides, which is the whole point.</p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200175]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:30:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200166]]></link>
		    <description><![CDATA[<p>
Playing the demo I never had a problem with it.  The amount of hand and ceiling I see worked just perfect.  If the game was designed around the wide screen format and standard is merely an extension, then I'm all for it.  Just because you can see more doesn't mean you should.</p> <p><a href="http://www.txm.com">TXM DOT COM</a></p>]]></description>
			<dc:creator><![CDATA[TXM DOT COM]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200166]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:30:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200127]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php?cpage=2#c2199965">Toasticus</A>: </P>
<P>Be careful. There doesn't seem to be much room for logic on this topic. Retarded overreactions seem to be par for the course.</P> <p>Soygen</p>]]></description>
			<dc:creator><![CDATA[Soygen]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200127]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:27:34 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2200098]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199870">EmTeeZ</a>: Damn right I'm self-entitled, I
work for all this expensive stuff. I'm not in the business to 'just be
satisfied' by whatever bullcrap is shoved my way. Sorry. </p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2200098]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:25:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199965]]></link>
		    <description><![CDATA[<p>
Mike, it's this simple:</p>
<p>
16x9 was the lead design aspect ratio. It is, and always has been, the primarily intended experience of the game.</p>
<p>
Standard definition is still secondary. Their solution for adapting the display for people playing in 4:3 was to increase the vertical FOV, instead of decreasing the horizontal FOV.</p>
<p>
THEY ARE NOT CATERING TO THE 4:3 VIEWING RATIO. The "extra" that you see in 4:3 ratio is just that, <i>extra</i>. It is not the primarily intended viewing experience. It is simply extraneous. That sleeve that people think you're supposed to see when you're walking around? Yeah, you do see it; <i>when you swing the weapon</i>. Are you armchair designers now going to go around <i>telling the developers</i> how they intended the game to be seen? Jesus Christ.</p>
<p>
They did not screw over widescreen owners here! I have a fairly expensive widescreen TV that I play Bioshock on and I am not the least bit upset at this fully intentional, fully justifiable design decision.</p>
<p>
I am, however, EXTREMELY upset that people are continuing to spread this misinformation. Now there are tons of people who think that they're missing out if they don't play the game in 4:3, which could not be further from the truth.</p> <p>Toasticus</p>]]></description>
			<dc:creator><![CDATA[Toasticus]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199965]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:16:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199917]]></link>
		    <description><![CDATA[<p>
eh a bit on teh gay side for this conflict, its not that much of a difference but i would like to see more than just half a wrench</p> <p>Termisk8er</p>]]></description>
			<dc:creator><![CDATA[Termisk8er]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199917]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:14:22 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199890]]></link>
		    <description><![CDATA[<p>
@<a href="#c2198742">DynamoMatt</a>: <br>
i guess you non-smericans have no clue what widescreen is. you regret the error.</p> <p>firesign</p>]]></description>
			<dc:creator><![CDATA[firesign]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199890]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:12:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199870]]></link>
		    <description><![CDATA[<P>
Video gamers can really be such miserable people. It's easy to see why people wouldn't respect the medium after seeing the complaining self-entitled rants on these boards. Will there ever be a game, good or bad, that people will just be satisfied about, whether they like to play it or not? Not likely.</P> <p>EmTeeZ</p>]]></description>
			<dc:creator><![CDATA[EmTeeZ]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199870]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:12:01 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199816]]></link>
		    <description><![CDATA[<p>
Well, most games were still tailored primarily for 4:3 resolutions, and when widescreens became more popular, they simply added 16:10 often by extending what they had already established in 4:3.  Because the aspect ratio itself does not determine the resolution, you can have a 4:3 resolution that actually contains more visible detail than a 16:10 resolution, so long as the monitor can display it.  It works the other way around as well, solely depending on the resolution.</p>
<p>
It makes perfect sense that they might try to balance the displayed image between the two so that if you were to switch between a normal 4:3 display and a 16:10 display it wouldn't feel like a completely different experience.  The problem is that people have adopted the "widescreen shows more horizontal image detail" because of video cropping for broadcast 4:3 displays and games that added widescreen onto their games originally intended for 4:3.</p>
<p>
So it's a mostly psychological phenomena that people think they aren't getting the most out of their widescreen display, because of the comparison of how they handled it in 16:10 versus 4:3.  If they gimped 4:3 a bit, it might have made 16:10 stand out a bit more in comparison and it's possible people wouldn't be hurt that their investment resulted in a similar experience to 4:3.</p>
<p>
On the other hand, there is peripheral vision to take into account, and 4:3 displays are not wide enough to really give a decent sense of peripheral vision (without overblowing the fov), where-as a widescreen display is more fit for filling that void.  If the fov doesn't aesthetically match the aspect ratio, the eyes and mind attempting to immerse themselves in the 2D screen displaying a 3D world may feel like something is missing.  If it's only off by a bit, you may not be able to pinpoint what it is that's bugging you, if it's off by a lot, it's obvious.</p>
<p>
In case you aren't aware, the FOV adds sort of a zoom factor, and in displaying the image on screen, when you rotate it might look like the image near the edges of the screen are shifting faster, like a fish eye type effect.  As I mentioned earlier, if you wanted to get a good feel of peripheral vision on a 4:3 display, you might have to overblow the FOV and you'd get that fish-eye effect, like in aliens vs predator when you were an alien.  In most games, it's distracting.  On a widescreen display, that same FOV, tamed down maybe a bit, can feel more natural.</p>
<p>
Also, people keep referring to 16:10 as 16:9.  16:9 is a video standard ratio primarily used for video resolutions, while 16:10 is the computer display standard.  Not to pick on it too much, it's reasonably accurate to say 16:9, it's damn close, just thought I'd mention it.</p>
<p>
<a href="http://en.wikipedia.org/wiki/List_of_common_resolutions">[en.wikipedia.org]</a></p> <p>CMay</p>]]></description>
			<dc:creator><![CDATA[CMay]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199816]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:08:55 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199809]]></link>
		    <description><![CDATA[<p>
That's total bullshit. Everyone won't be happy with this decision. That's like saying cropping full screen movies like Casablanca and Cinderella (before widescreen was even introduced) into widescreen by cutting off the top and bottom is a legitimate decision.</p>
<p>
Devs have 3 ways of doing this:</p>
<p>
1. The way STALKER and BioShock do it, which is the shitty way of cutting off the top and bottom. There's a FOV hack for STALKER though (unofficial but it works great). Or the way the Halo 3 beta did it, by cutting the sides off for people  on 4:3... not wise either.</p>
<p>
2. Forcing widescreen. The best option.</p>
<p>
3. Dynamic FOV. If it's widescreen, show the standard 110 degree wide angle. If it's 4:3, show 90.</p>
<p>
Seriously, 2K, this is some bullshit.<br>
</p> <p>redgopher</p>]]></description>
			<dc:creator><![CDATA[redgopher]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199809]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:08:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199798]]></link>
		    <description><![CDATA[<p>
This actually makes perfect sense. The preconceived notions of what widescreen and standard aspect ratios mean are derived from the film industry, where the source is a fixed ratio and you can only crop to fit other aspect ratios, and they don't have to apply to games. In games, you can frame for widescreen and then expand to fit other aspect ratios, so no one loses anything from the intended scene.</p> <p><a href="http://www.dphrygian.com">dphrygian</a></p>]]></description>
			<dc:creator><![CDATA[dphrygian]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199798]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:08:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199794]]></link>
		    <description><![CDATA[<p>
This is such a silly chicken or egg argument. The game looks great either way. </p>
<p>
As to the proliferation of wide screen, I know that the console/TV space is much different, but on PC, the Valve hardware survey summary shows 83.64% of Steam survey respondents have a 4:3 aspect ratio display. </p>
<p>
People need to quit whining and go play one of the greatest games ever made.</p> <p>xJake</p>]]></description>
			<dc:creator><![CDATA[xJake]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199794]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:08:00 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199772]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199688">trrll</a>: For me, it looks broken.  Somehow I don't think this was a design decision where everyone came to the conclusion that this looked like the way to go.</p> <p>Mezodon</p>]]></description>
			<dc:creator><![CDATA[Mezodon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199772]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:07:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199754]]></link>
		    <description><![CDATA[<p>
Man....I feel sorry for these developers.</p>
<p>
They painstakingly craft this beautiful, intricate, wonderfully original and well playing game....</p>
<p>
then you have a small # of Whiners bitching about something that doesn't even matter.</p>
<p>
PLAY THE GAME...HAVE FUN!! It does not detract from the game in any way.......</p>
<p>
</p> <p>GoonieGooGoo</p>]]></description>
			<dc:creator><![CDATA[GoonieGooGoo]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199754]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:05:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199729]]></link>
		    <description><![CDATA[<P>
I don't see the huge, huge problem. Either wide-screen or 4:3 has to see more than the other, and nobody complains about widescreen seeing more all the time. </P>
<P>
<BR>
Yeah, it's the future of displays, and the point is that the gamers get to see more. However, the amount of ruckus over this is just ridiculous. Most people (at least, definitely most people I know) don't have widescreen TVs, they have 4:3 TVs because they bought them years ago and they don't have money to spend on an expensive TV. I can't believe that for one game, widescreen displayers have to go so absolutely nutso over the issue like they've been personally wronged. I played TMNT 2 for the NES on a black and white TV, and I loved every minute of it. Just let it go- it's a sleeve.</P></BR> <p>EmTeeZ</p>]]></description>
			<dc:creator><![CDATA[EmTeeZ]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199729]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:04:21 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199720]]></link>
		    <description><![CDATA[<P>So when are they going to fix it? because I am not playing until they do it. I got dizzy playing the damn demo, that never happens to me.</P>
<P>I find this totally unacceptable, I mean how did they screw this up this badly? I guess my 1080p HDtv is going to waste, thanks a lot guys.</P> <p>ShadowsofHeat</p>]]></description>
			<dc:creator><![CDATA[ShadowsofHeat]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199720]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:03:36 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199696]]></link>
		    <description><![CDATA[<P>And about the motion sickness; I'd be willing to bet those that claim that the "cropped" widescreen field-of-vision is giving them motion sickness never noticed any sickness before hearing about this so-called issue.</P> <p>Guizzy</p>]]></description>
			<dc:creator><![CDATA[Guizzy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199696]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:01:41 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199688]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199132">Mezodon</a>: </p>
<p>
Each game has its own esthetic and gameplay design goals. Bioshock is not HL2. A top designer will consider each game separately and come up with the field of view that best enhances the game experience for that particular game.</p>
<p>
I suspect that the developers intended for the FOV to be a bit claustrophobic. For me, it works, at least as far as the demo goes.</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199688]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:01:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199680]]></link>
		    <description><![CDATA[<P>.... I'm really getting sick of this discussion.</P>
<P>Widescreen isnt cropped... SD is extended in the verticle. So what? People who have widescreen are upset about this because they dont have "more" viewable area?!</P>
<P>This reminds me of two kids fighting over two lolipops and the one kids argument is that "his was supposed to be better".</P>
<P>I dont know. Maybe you guys all see something that I dont....</P> <p><a href="http://www.myspace.com/asphix20">asphix20</a></p>]]></description>
			<dc:creator><![CDATA[asphix20]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199680]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 13:00:49 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199634]]></link>
		    <description><![CDATA[<p>
Actually Chris Kline never promised that widescreen owners would be able to see stuff that 4:3 screen couldn't see. He promised</p>
<p>
"The game will render in full 16:9 aspect ratio, with no letterboxing" <br>
 <br>
(it does) and,</p>
<p>
"You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved."</p>
<p>
and this is true, too. The picture is not distorted, and you see more pixels--more resolution, more detail--than benighted 4:3 TV owners, who find that the key "action zone" of the game is effectively letterboxed, reduced in size and resolution, and their only compensation is that they get to see more stuff that doesn't matter, like the ceiling, floor, and their character's wrist. I suppose that it's better than black bars, but...</p>
<p>
Despite all of the complaints, I expect that very few widescreen owners will actually prefer to play the game in the SD view. It just looks better in widescreen. As it should.</p> <p>trrll</p>]]></description>
			<dc:creator><![CDATA[trrll]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199634]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:57:13 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199566]]></link>
		    <description><![CDATA[<p>
The explanation makes perfect sense to me. The game was still designed with the widescreen resolution in mind, just like a film is designed with a particular aspect ratio in mind. The widescreen version contains everything you are supposed to see.</p>
<p>
For the standard def version, they've just chosen to add viewing area that you don't need rather than removing some of the area the game was actually designed to have.  </p>
<p>
This is exactly how Pixar creates the full screen versions of their films for Disney, too. Do people who buy the widescreen version whine that fullscreen watchers are getting "more movie"? No... because the widescreen version is the real version, the one that follows the director's cinematic vision and framing decisions. All the standard def version adds is filler. The same is true with Bioshock.</p> <p>rikkestoban</p>]]></description>
			<dc:creator><![CDATA[rikkestoban]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199566]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:53:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199560]]></link>
		    <description><![CDATA[<p>
The angry reactions to this are just monmentally stupid. The game has an FOV that was designed for the widescreen display. That means that the turning rate, the enemy behaviours, and *EVERYTHING ELSE* was tuned around this FOV. If they'd changed the width of the display for 4:3 screens, they'd effectively have broken the game for SDTV owners.</p>
<p>
The distinction between "cropping" the widescreen view and "expanding" to 4:3 is actually pretty significant. If the display they'd designed around was 4:3, and they'd tuned the behaviour of that, and then cropped the top and bottom off, I'd be pissed, because the experience would be different. But it's not. The game was designed with the widescreen aspect ratio and FOV. That you can see more vertically with 4:3 is a *better decision* from a development perspective, and for the end-user experience.</p>
<p>
Deal with it.</p> <p>helava</p>]]></description>
			<dc:creator><![CDATA[helava]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199560]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:52:57 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199548]]></link>
		    <description><![CDATA[<p>
"Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so..."</p>
<p>
...we decided to crop the FOV for 16:9 displays and make those people mad instead!</p>
<p>
Brilliant!</p> <p><a href="http://www.got-next.com">skullivan</a></p>]]></description>
			<dc:creator><![CDATA[skullivan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199548]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:52:08 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199510]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199214">chenry</a>: <br>
Taking the time to write about how much you don't care doesn't exactly get your point across too well.</p>
<p>
In all seriousness, the maturity level on both sides of the debate have fallen into sub-junior high levels.  It's okay to have an opinion one way or another.  To start lambasting others, or making generalized insults to groups of people that differ in opinion doesn't help anybodies cause.</p> <p><a href="http://www.thumbuki.com">thumbuki</a></p>]]></description>
			<dc:creator><![CDATA[thumbuki]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199510]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:50:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199462]]></link>
		    <description><![CDATA[<p>
What's weird is that it only takes a few lines of code to fix this. But I wonder why they haven't done it just to please us? hmmmmmm I wonder why indeed.</p>
<p>
I saw the 4:3 Tv companies bribed them with the biggest square TV's ever!</p> <p>AvocadoOverboard</p>]]></description>
			<dc:creator><![CDATA[AvocadoOverboard]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199462]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:47:56 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199442]]></link>
		    <description><![CDATA[<p>
well i didn't see that coming... </p> <p>jerrt</p>]]></description>
			<dc:creator><![CDATA[jerrt]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199442]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:46:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199435]]></link>
		    <description><![CDATA[<p>
The Wii vote channel recently had a question like "Is the TV you're using a widescreen or something different?"</p>
<p>
Almost 50% answered widescreen. I was impressed.</p> <p><a href="http://www.okratron5000.com/">kidko</a></p>]]></description>
			<dc:creator><![CDATA[kidko]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199435]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:46:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199421]]></link>
		    <description><![CDATA[<p>
@TENTH<br>
LOL<br>
Yep, thats definitely one of the most origial excuses ive heard ^^</p> <p>neojam</p>]]></description>
			<dc:creator><![CDATA[neojam]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199421]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:45:09 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199409]]></link>
		    <description><![CDATA[<p>
The problem is there is no reason to use widescreen mode.  You are better off with black borders on the sides because the only difference between WS and 4:3 is you see less vertically and you feel more zoomed in horizontally and thus causes motion sickness.</p> <p>SirPimps</p>]]></description>
			<dc:creator><![CDATA[SirPimps]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199409]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:44:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199408]]></link>
		    <description><![CDATA[<p>
Between this and the worry that this game will bring me to my 4th 360 RROD, I think I'm going to pass on this game for now.</p> <p><a href="http://www.flickr.com/photos/rhoran/">PlaidNinja</a></p>]]></description>
			<dc:creator><![CDATA[PlaidNinja]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199408]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:44:28 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199404]]></link>
		    <description><![CDATA[<p>
If you think widescreen is cool. You sould play a FPS with panoramic or eyefish.<br>
Like this one:<br>
<a href="http://strlen.com/gfxengine/panquake/">[strlen.com]</a></p>
<p>
Hell.. can Bioshock do that:?<br>
<a href="http://strlen.com/files/pix/ssp/quake10.jpg">[strlen.com]</a></p> <p>Tei</p>]]></description>
			<dc:creator><![CDATA[Tei]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199404]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:44:14 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199400]]></link>
		    <description><![CDATA[<p>
I agree that this is probably the best solution for 4:3 users, and wasn't intended as a gimping of the 16:9. Guizzy's explanation seems the best.</p>
<p>
Incidentally, this is similar to how Stanley Kubrick framed many of his movies. He didn't want the video/tv release to be cropped, so he would film a 4:3 picture framed in a way that the widescreen portion in the middle of the frame still carried the intent of the shot. Then, he would crop the picture to that widescreen ratio for the theatrical release. The video market would get the full, uncropped shot, but it's hard to say that the theatrical viewers were getting screwed, since the thing was framed with them in mind.</p> <p><a href="http://www.wayiplay.com">beukema</a></p>]]></description>
			<dc:creator><![CDATA[beukema]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199400]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:44:05 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199394]]></link>
		    <description><![CDATA[<p>
I ordered a new graphics card because of this game (and a couple others) and was going to get a widescreen monitor too.  Now that this has happened i think I will wait a while on the WS monitor...thanks 2k for saving me money :)</p> <p>JustinS</p>]]></description>
			<dc:creator><![CDATA[JustinS]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199394]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:43:40 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199295]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php?cpage=2#c2198924">J.A.</A>: Because you can't really ADD to the field of vision like that. Increasing FOV without changing aspect ratio would have meant, for a game that was optimized for widescreen and not zoomed at all (since we're not talking about real cameras with lens), either moving the point-of-view back behind the character's head, or distorting the view.</P> <p>Guizzy</p>]]></description>
			<dc:creator><![CDATA[Guizzy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199295]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:37:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199291]]></link>
		    <description><![CDATA[<P>what a liar!</P> <p>3inst3in</p>]]></description>
			<dc:creator><![CDATA[3inst3in]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199291]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:37:33 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199277]]></link>
		    <description><![CDATA[<p>
So yesterday when I finally got to rip open and play Bioshock, I looked at my avatar's right hand, realized that no, I actually couldn't see the wrist, said "heh, I guess the internet was right" to myself, gave myself a lecture about how easily I can fall prey to run-on sentences and should really brush up on my grammar, got distracted by a Splicer who I could see in full view, then continued to hunt for the Telekinesis Plasmid.</p> <p><a href="http://noamjamski.blogspot.com">noamjamski</a></p>]]></description>
			<dc:creator><![CDATA[noamjamski]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199277]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:36:50 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199269]]></link>
		    <description><![CDATA[<P>@<A href="http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199113">Tenth</A>: </P>
<P>haha yeh exactly , I cant believe people could believe that bullshit when there are fully rendered wrists that you cant even see in widescreen.<BR>Still..looking forward to playing it tommorow.</P></BR> <p>SamuelRPGstory</p>]]></description>
			<dc:creator><![CDATA[SamuelRPGstory]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199269]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:36:16 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199236]]></link>
		    <description><![CDATA[<p>
gamers these days complain about the dumbest things....</p> <p>Suga-Cyan</p>]]></description>
			<dc:creator><![CDATA[Suga-Cyan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199236]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:34:44 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199214]]></link>
		    <description><![CDATA[<p>
Boo-freaking-hoo! The game's amazing, everything looks amazing, and it's all in HD for me. You couldn't measure how little I care if you an an electron-microscope.</p> <p><a href="http://chenry.livejournal.com">chenry</a></p>]]></description>
			<dc:creator><![CDATA[chenry]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199214]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:33:35 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199158]]></link>
		    <description><![CDATA[<p>
I won't buy Bioshock because of this, just out of principle. There's no
excuse for screwing up something as simple as a proper 16:9 aspect
ratio. Matting a film is a completely different thing, it's pretty lame
that was even brought up. </p>
<p>
You'd think Kotaku readers would be the gamers who would get this kind of issue.</p>
<p>
</p> <p>Madeira</p>]]></description>
			<dc:creator><![CDATA[Madeira]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199158]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:31:06 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199132]]></link>
		    <description><![CDATA[<p>
What an assinine decision by the developers.  Why not take a queue from many other games out there and increase the FOV when using a widescreen resolution?  That way it's optimal for all displays.  The option should be there... I don't care if "the game is great anyway so quit complaining" or "you won't notice."  But oh well, it appears that there will at least be an unofficial fix.</p>
<p>
Take a look at these Half-Life 2 shots to see the way it should be done: <a href="http://www.widescreengamingforum.com/forum/viewtopic.php?t=4060">[www.widescreengamingforum.com]</a></p>
<p>
The BioShock comparison shots just look ridiculous by comparison.</p> <p>Mezodon</p>]]></description>
			<dc:creator><![CDATA[Mezodon]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199132]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:29:17 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199113]]></link>
		    <description><![CDATA[<P>HA!! So what he's saying is "no, we didn't crop the tops for widescreen...no... we... uh, added MORE screen for SD screens. Yeah, that's the ticket!!!"</P>
<P>Absolutely brilliant. Have to say I've never seen an excuse like it. The PR guy who came up with that deserves a raise. Seriously.</P> <p>Tenth</p>]]></description>
			<dc:creator><![CDATA[Tenth]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199113]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:27:21 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199082]]></link>
		    <description><![CDATA[<p>
I like how the knee-jerk reaction to wide screen issue always comes down to people who have hd are spoiled. Yay, good one! So, I don't feel I need to play the game right away or pay full price, how does that concern you? I'll still end up buying it, but I'm in no rush, therefore, I'll just wait for a used copy. The FoV isn't a deal breaker for me, just an annoyance. Annoying enough for me to delay my purchase and get a better price. Apparently I'll still be playing the same game just at a later date. How will I ever survive......</p> <p>yawn_worksucks</p>]]></description>
			<dc:creator><![CDATA[yawn_worksucks]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199082]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:25:11 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199067]]></link>
		    <description><![CDATA[<p>
Look, I am convinced that this was an intentional design issue.</p>
<p>
However, based on the FOV they have chosen, it does feel like your character is particularly short.  Its almost like you're a dwarf in the game.  </p>
<p>
It definitely does make things feel more claustrophobic, though.  </p> <p>chinesedentist</p>]]></description>
			<dc:creator><![CDATA[chinesedentist]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199067]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:24:12 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199061]]></link>
		    <description><![CDATA[<P>Honestly, I think this is perfectly reasonable.</P> <p>HfAsianInvasion</p>]]></description>
			<dc:creator><![CDATA[HfAsianInvasion]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199061]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:23:54 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199051]]></link>
		    <description><![CDATA[<p>
So basically, they claim that they added all the extra detail to the hand (including the tattoo and everything) just for this purpose, despite the fact that expanding the horizontal FOV for widescreen users instead would mean creating no new extra content?  They also apparently intentionally set the widescreen FOV to about 75 degrees for some reason, tighter than any other shooter I can think of?  The company line is a little hard to believe.</p> <p><a href="http://tzepish.deadjournal.com">Tzepish</a></p>]]></description>
			<dc:creator><![CDATA[Tzepish]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199051]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:23:02 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199040]]></link>
		    <description><![CDATA[<p>
@<a href="#c2199006">PhotoBoy</a>: </p>
<p>
Exactly, people are too hung up comparing it to widescreen in film or TV - it's just not the same.  It's not like we're playing the game without moving or changing the view.  Nothing is cropped.  Look up.</p> <p>J.A.</p>]]></description>
			<dc:creator><![CDATA[J.A.]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199040]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:22:15 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199037]]></link>
		    <description><![CDATA[<P>My head hurts thinking about this. Is it cropped or zoomed in? Did they add too much screen to 4:3? </P>
<P>I don't really think it matters. They made the game for widescreen and it rocks in any view. </P> <p>sand0789</p>]]></description>
			<dc:creator><![CDATA[sand0789]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199037]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:21:48 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199030]]></link>
		    <description><![CDATA[<P>I love this game, the widescreen issue is a non issue for me when it comes to the gameplay and visuals of this game. I love it.</P> <p><a href="http://www.thathalosite.com">Mr Fortitude</a></p>]]></description>
			<dc:creator><![CDATA[Mr Fortitude]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199030]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:21:29 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199014]]></link>
		    <description><![CDATA[<p>
The term widescreen is a little misleading in this case isn't it.  If you are viewing a widescreen display you would assume your view would be <i>wider</i> than a standard display but apparently that is not how the Bioshock developers see it.  From their description of the situation widescreen = standard view and standard = tallscreen.  Not exactly what most people had in mind when purchasing a widescreen display or a HD television. </p>
<p>
<br>
Unfortunately, I'm going to be nagged by this stupid little issue while playing this otherwise amazing game.  From the couple hours I've played so far I'm already completely in love with the it so I won't have a problem getting over this issue.  I just do not like the official response from the developer on this problem.  Oh well, what can you do...</p> <p>FelixLighter</p>]]></description>
			<dc:creator><![CDATA[FelixLighter]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199014]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:20:24 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/wider-is-better/bioshock-widescreen-+-the-sad-conclusion-292269.php#c2199007]]></link>
		    <description><![CDATA[<p>
@<a href="#c2198179">Shoemaster</a>: Did you even read the article?  How is he a liar?  That's exactly what he said.</p> <p>afroabdul</p>]]></description>
			<dc:creator><![CDATA[afroabdul]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:292269:c2199007]]></guid>
		    <pubDate><![CDATA[Wed, 22 Aug 2007 12:19:43 MDT]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[BioShock Widescreen - The Sad Conclusion]