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		<title><![CDATA[How to Kung Fu Hustle - Kotaku Comments]]></title>
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			<title><![CDATA[How to Kung Fu Hustle - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Tue, 19 Jun 2007 00:57:41 MDT]]></lastBuildDate>
	    	<pubDate><![CDATA[Tue, 19 Jun 2007 00:57:41 MDT]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php]]></link>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1689614]]></link>
										
		    <description><![CDATA[<p>
I lived in DaTong / ZhongHe and I didn't know about this!?!? That sucks! I'm going to have to make a trip there next time I'm in Taipei</p> <p>bluerei</p>]]></description>
			<dc:creator><![CDATA[bluerei]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 19 Jun 2007 00:57:41 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1688516]]></link>
										
		    <description><![CDATA[<p>
Am I the only one who was extremely disappointed by Kung Fu Hustle especially when compared to Chow's other films?</p>
<p>
About the article, I kind of laughed when he said that the size of people's houses is the reason why consoles aren't popular in East Asia (excepting Japan). Uh... Japanese residences are also fairly small as far as I know. </p>
<p>
And given the prestige that comes from owning a gray-market PS2 or PSP in Mainland China, the real reasons for the lack of success of consoles there are two-fold: 1. governmental bans (which also applies to South Korea), and 2. the cost. Granted, cost is becoming less of an issue nowadays but China (and Korea) still missed that 80s/90s console window and correspondingly their game culture has developed/is developing differently.</p>
<p>
Nonetheless, excellent article!</p> <p><a href="http://popchina.blogspot.com">rpatnode</a></p>]]></description>
			<dc:creator><![CDATA[rpatnode]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 19:50:04 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1687575]]></link>
										
		    <description><![CDATA[<p>
I'll jump on the bandwagon here and say that this was an interesting article. Not the block-of-text bandwagon, though. I mean, I guess it is a lot of text, but I didn't notice 'cause it went by pretty quickly.</p>
<p>
As for the actual content of the article, I think that a solid MMO fighter would be nice to have. Of course, it has to be done right, and it's no secret that at least most attempts to make MMO action games have been mediocre at best (unless I'm missing one that was great and usccessful or something?), but 2D beat 'em ups rock, and if they really can pay homage to things like Streets of Rage and Final Fight, the result at least has the potential to be a good game.</p> <p>Pyrthas</p>]]></description>
			<dc:creator><![CDATA[Pyrthas]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 17:06:47 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686879]]></link>
										
		    <description><![CDATA[<p>
That's some fine gaming journalism there.  Always fun to read these original field trip reports.  And yes, that block of text is very...blocky.<br />
</p> <p>dabu</p>]]></description>
			<dc:creator><![CDATA[dabu]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 15:23:00 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686811]]></link>
										
		    <description><![CDATA[<p>
I partially agree with Laurence on gamer demographics with a cultural bias. Targeting a culture makes as much sense as targeting a specific gender, but it would be ignorant to overlook. Aside from avoiding cultural faux pas, people generally find cultures far removed from their own facinating.</p>
<p>
Developers can leverage their native culture to enrich a game's content. I would expect Japanese developers have a distinct advantage in creating samurai-themed games over Western developers, but proper research can help tackle any foreign or ancient cultures. Developers always have artistic license to fall back on, but authenticity can be nice.</p>
<p>
I do agree with Laurence on the free-to-play model. Time is money. Some people would rather spend the cash than dedicate hours of their time to enjoy a game. Like very few things in life, it's also a relatively "no cost" cheap thrill. I would have liked to hear more about Laurence's thoughts on the subscription model and how sales channels dictate game design. "Grind 60 hours a month" doesn't do anything for me.</p>
<p>
As for <i>Kung Fu Hustle</i>, the game's production value might suffer under a free-to-play model unless they have some serious money behind it. I suspect gameplay (and Stephen Chow's humor or lack thereof) will determine the game's overall success.</p> <p>Ainai</p>]]></description>
			<dc:creator><![CDATA[Ainai]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 15:15:40 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686768]]></link>
										
		    <description><![CDATA[<p>
Thanks for this Maggie. I was a big fan of the film, and was always curious about what was exactly going on with this title. </p>
<p>
It's this kind of stuff which makes Kotaku such a strong site, you never know when one of the writers are going to go somewhere off the beaten track to see if there's a story hiding in the tall grass... like pokemon... I can't think of another blog in any genre (let alone a gaming one) that drops these little feature gems with the frequency you fine folk do. </p>
<p>
</p> <p><a href="http://www.bradfox.com">thebigsmoke</a></p>]]></description>
			<dc:creator><![CDATA[thebigsmoke]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 15:11:15 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686439]]></link>
										
		    <description><![CDATA[<p>
Yet another Kotaku post that crashes my feed reader. I am not sure if it is the thumbnails or the Digg crap but this is the second post recently to do this.</p> <p><a href="http://www.twistedtechnology.net">RykinPoe</a></p>]]></description>
			<dc:creator><![CDATA[RykinPoe]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 14:36:11 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686325]]></link>
										
		    <description><![CDATA[<p>
@<a href="#c1686304">asphix20</a>: </p>
<p>
I agree. I read it (and enjoyed it =D) but for most of the people here, the only form of literature they've read in the past year is a gaming magazine.</p> <p>Jim on the Wall</p>]]></description>
			<dc:creator><![CDATA[Jim on the Wall]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 14:24:57 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1686304]]></link>
										
		    <description><![CDATA[<p>
Holy block of text batman!</p>
<p>
You should really try to embed the pictures within the article. It helps break up the text making it much easier on the eye.</p> <p><a href="http://www.myspace.com/asphix20">asphix20</a></p>]]></description>
			<dc:creator><![CDATA[asphix20]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 14:22:36 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1685283]]></link>
										
		    <description><![CDATA[<p>
@<a href="#c1685072">LORDofDANCE</a>: I agree.  Great movie but the game is a wait-&-see for me.</p> <p>Chilly Hollow</p>]]></description>
			<dc:creator><![CDATA[Chilly Hollow]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 12:35:01 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1685072]]></link>
										
		    <description><![CDATA[<p>
Kung Fu Hustle was a great movie. I don't think it will make a great game, though. Online fighter is a tough genre to pull off.</p> <p>LORDofDANCE</p>]]></description>
			<dc:creator><![CDATA[LORDofDANCE]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 12:11:34 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1685067]]></link>
										
		    <description><![CDATA[<p>
> "Western character models - the more medieval style that anyone who has seen a game like World of Warcraft is familiar with - haven't worked well in Asia."</p>
<p>
Oh gee, I guess that's why WoW never caught on in Korea or China.</p> <p>Rayonic</p>]]></description>
			<dc:creator><![CDATA[Rayonic]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 12:11:13 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1685050]]></link>
										
		    <description><![CDATA[<p>
I had my first visit to ILM over a decade ago. My company given a tour of the facility by none other than John Knoll (at the time he was a digital optical compositor). He showed us around the facility including the motion control camera rigs, optical compositing and model shop. Everyone at ILM was used to tours coming through. I bet it happened several times a day. </p>
<p>
Afterwards, I realized we had not been shown one important (to me) part of the company so I asked to visit LucasArts games. John said sure and took us over to a separate building on the campus. I think John had only been there a few times himself. We saw cubicles and desktop computers. There was not much to show that this was the home of one of the best game development companies in the world at that time. A few posters hung on the walls and there was the usual collection of nerd toys. The lack of fun things to look at was more than made up for by the enthusiasm of the LucasArts employees who, it seemed, had never been included as part of the famous ILM tour before.</p>
<p>
LucasArts has since moved to their swanky new headquarters in the Presidio. I hope one day to visit them again. Perhaps I can convince them to continue their X-Wing vs Tie Fighter series.</p> <p>grangerfx</p>]]></description>
			<dc:creator><![CDATA[grangerfx]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 12:08:53 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1684749]]></link>
										
		    <description><![CDATA[<p>
That eagle, man. At the end? Hell yeah.</p> <p>Dorcas</p>]]></description>
			<dc:creator><![CDATA[Dorcas]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 11:32:32 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1684681]]></link>
										
		    <description><![CDATA[<p>
I like the movie a lot, but after seeing the recent screenshots released it just looks like an online fighter. I'll wait until they release more info before I totally dismiss the game though.</p> <p>modifiedbears</p>]]></description>
			<dc:creator><![CDATA[modifiedbears]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 11:26:58 MDT]]></pubDate>
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		    <title><![CDATA[How to Kung Fu Hustle]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/feature/how-to-kung-fu-hustle-269745.php#c1684652]]></link>
										
		    <description><![CDATA[<p>
An mmo based on Kung Fu Hustle. That would be interesting, though I'm getting horrible visions of The Matrix Online beta I played with the battle system. It could probably work though if done right, but I don't see the game coming out for the Western audiences in the foreseeable future. <br />
</p> <p>Phlycheez</p>]]></description>
			<dc:creator><![CDATA[Phlycheez]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 18 Jun 2007 11:22:48 MDT]]></pubDate>
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