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		<title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel - Kotaku Comments]]></title>
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			<title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 17 May 2007 11:40:18 MDT]]></lastBuildDate>
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		<link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php]]></link>
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		    <title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php#c1485746]]></link>
		    <description><![CDATA[<p>
Physical calculation... Maybe it's what they had in the first Loco Roco, the characters changing shape as they bounce?</p> <p><a href="http://mjr-blayne.livejournal.com/">Ilia Chentsov</a></p>]]></description>
			<dc:creator><![CDATA[Ilia Chentsov]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 17 May 2007 11:40:18 MDT]]></pubDate>
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		    <title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php#c1476731]]></link>
		    <description><![CDATA[<p>
what do you think gameplay based on physical calculation MEANS?</p>
<p>
like ya.. i cant think of an example.</p>
<p>
<br />
and i imagine crowd AI is just like several ai creatures all working together at the same time towards a common goal.. could be totally wrong about that too.</p> <p>joelface</p>]]></description>
			<dc:creator><![CDATA[joelface]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 16 May 2007 12:29:26 MDT]]></pubDate>
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		    <title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php#c1475320]]></link>
		    <description><![CDATA[<p>
Thats Japanese business life for you. Its like being in high school.</p> <p>Altima NEO</p>]]></description>
			<dc:creator><![CDATA[Altima NEO]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 16 May 2007 10:14:50 MDT]]></pubDate>
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		    <title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php#c1473871]]></link>
		    <description><![CDATA[<p>
I love how they misspelled ICO. Eco... the horned dolphin?</p> <p><a href="http://mjr-blayne.livejournal.com/">Ilia Chentsov</a></p>]]></description>
			<dc:creator><![CDATA[Ilia Chentsov]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 16 May 2007 06:35:51 MDT]]></pubDate>
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		    <title><![CDATA[Risking Scolding, LocoRoco Creator Talks Sequel]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bad-boy/risking-scolding-locoroco-creator-talks-sequel-260779.php#c1473666]]></link>
		    <description><![CDATA[<p>
lol</p> <p>Dark-Pen</p>]]></description>
			<dc:creator><![CDATA[Dark-Pen]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 16 May 2007 04:51:03 MDT]]></pubDate>
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