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		<title><![CDATA[GDC07: Jaffe Drops in on Nintendo - Kotaku Comments]]></title>
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			<title><![CDATA[GDC07: Jaffe Drops in on Nintendo - Kotaku Comments]]></title>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/david-jaffe/gdc07-jaffe-drops-in-on-nintendo-243255.php#c1082898]]></link>
										
		    <description><![CDATA[<p>
My primary concern with episodic content comes from the obvious development savings (time and money) that do not get passed down the line to the gamer. My case study is GRAW on 360, which cost me a full $60. The game included MAYBE 10 hours of gameplay with a completely gimped story that just suddenly and magically ended. I chalked it up to a early release for a new system, until a few months later up sprang a new downloadable campaign on the MarketPlace for ~$15. </p>
<p>
That is content that should have been in the original package, I shouldn't be expected to pay $75 for what used to pass as a standard-length campaign. Sell me GRAW2 for $40, and I'll consider purchasing your next campaign at $15. But you can't double-dip IMO.</p> <p>OrionTheSmiter</p>]]></description>
			<dc:creator><![CDATA[OrionTheSmiter]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 21:33:12 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/david-jaffe/gdc07-jaffe-drops-in-on-nintendo-243255.php#c1082768]]></link>
										
		    <description><![CDATA[<p>
@<a href="#c1082087">quen</a>: </p>
<p>
Ah... good catch! I forgot about the money vs. time issue. Ultimately, it's a personal decision -- kind of like how much you think should earn at your job sorta thing. </p>
<p>
@<a href="#c1082448">macdeth</a>:</p>
<p>
I don't think it's so much a right or wrong.... People just don't want to feel ripped off just to enjoy their hobby (i.e. Europeans and PS3).</p>
<p>
It's up to us as a gaming community to use informed buying tactics to show what we think is acceptable to publishers & developers.</p> <p>Ainai</p>]]></description>
			<dc:creator><![CDATA[Ainai]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 20:07:04 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
@<a href="#c1081590">Stujiro</a>: </p>
<p>
Same here.  Funny how people talk about lack of time like everyone else is in the same boat with him.</p> <p>DigitalHero</p>]]></description>
			<dc:creator><![CDATA[DigitalHero]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 19:58:55 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/david-jaffe/gdc07-jaffe-drops-in-on-nintendo-243255.php#c1082568]]></link>
										
		    <description><![CDATA[<p>
the market for shorter, quirky games are potentially much bigger than the market for long-winded ones.  Not to mention dev costs differ  by alot as well....</p> <p>laeasperanzapaz</p>]]></description>
			<dc:creator><![CDATA[laeasperanzapaz]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 18:34:36 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Why is it that when it comes to these issues, people seem to think that there's a right and wrong way to do it? Episodic content is just another way to sell a game. Contrary to popular belief, there IS more than one way to skin a cat. Some people like to do it in bits and pieces, while the more merciful will probably want to tear it off all at once.</p> <p>RiceBandit</p>]]></description>
			<dc:creator><![CDATA[RiceBandit]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 17:36:10 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
I was going to share my opinions on the subject, but all the comments have already been novels and no one wants to read another one.</p>
<p>
I just think there needs to be a split. I definitely don't want to lose those epic Zeldas, and I'm often frustrated when a game I spent $60 on turns out to be 10 hours with no fun multiplayer ($6/hour to play that!). Your meat either has to come from long single player, or heavy replayability through multiplayer. </p>
<p>
If you have NEITHER of these and you just want a short, fun game, you have to CHARGE an appropriate amount. You cannot charge $60 for such a game. This is the thing that most publishers probably won't get for some time.</p> <p>Infil</p>]]></description>
			<dc:creator><![CDATA[Infil]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 16:43:29 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Depending on the type of game, the downloadable content features of each console could help satisfy all parties. 10 hour game discs with additional hours (be it one big download or a few individual mission downloads) available for download on the VC or XBL. Perhaps that would be more difficult for the developers, but hasn't this already been done with some measure of success by Ubisoft with Splinter Cell?</p> <p>harkonnen</p>]]></description>
			<dc:creator><![CDATA[harkonnen]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 16:12:56 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Mmm. May sound obvious but how long I want a game to be depends on how good it is. :) For instance, it looks kind of like it might really take me 70 hours (or near there, say 60) to beat Zelda: TP. That's cool. On the other hand, I forget what it was, Tales of Symphonia? Some GC game. Anyhow, it was a decent game, not bad or anything, but it dragged toward the end - definitely too long.</p>
<p>
Resident Evil 4 was just on the borderline for me - good that it ended when it did (~20 hours iirc). Mind, it's the only game in recent years that I actually played through twice.</p>
<p>
So, yeah, I want games to be 15-20 hours of good. If the developer runs out of good, better to make it 10 hours of good than 10 of good and 5-10 of suck. But best case 15 hours of good. :)</p>
<p>
And I don't think you can ignore the cost basis on this; $60 starts sounding like a lot of money if something only lasts a few hours. Episodic games are fine by me if the prices drop proportionately; if your three $20 games add up to that 20 hours of game play, rather than needing three $30 games, or each of those $20 games being only three hours... I think people are going to be really suspicious of this even when developers play fair.</p> <p><a href="http://www.leafdigital.com/">quen</a></p>]]></description>
			<dc:creator><![CDATA[quen]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 14:45:51 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
No offense here folks. Pick up and play games reach a huge market of people gamers with not enough time on their hands and non-gamers curious to discover what they have been missing.  But most non-gamers don't want a huge challenge as they for the most part meet and conquer their challenges in the real NON-PS3 fake "HOME" world.  Overcoming selfishness to discover the riches of a two way marriage, or pulling a project together at the office, or helping you son overcome a fear and watching him excell in life-os WAY MORE rewarding then sitting in front of the tv forever beating a boss. This doesnt downplay games it just puts them in their proper place.  I see games as precursors to real life bosses or challenges, just like sports-they help instill the over acheiver in all of us-that hopefully we can transfer to the real world where it really will matter. I mean come on-if you are a teenager or a single person with no desire for these finer real life "ACHEIVEMENTS or trophies" COUGH, COUGH.  Then enjoy 150 zelda or oblivion hours.  To each his own.  I love games but that is all they are in the grand scheme of things...GAMES-Sometimes the real challenge is to set priorities and grow up(while having pick up and play fun when time affords)  Just a thought. You can think Iam all washed up-but you have the freedom to think what you want.  Peace.</p> <p>gamesronlygames</p>]]></description>
			<dc:creator><![CDATA[gamesronlygames]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 14:37:23 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Can you please get over yourself.</p>
<p>
And can you explain why you pulled the Fable story as well.</p>
<p>
Sad.</p> <p>disc</p>]]></description>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 14:21:28 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
I must say, I have been with Kotaku on this Sony blackballing thing.  However, mentions of that incident are becoming tiresome, at this point.  It's starting to look more and more like you're patting yourselves on the back and saying "good job" publicly, at this point.  It has become unseemly.</p> <p>RedRedSuit</p>]]></description>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 13:22:48 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Wii Bowling is probably the only game worth playing on Wii Sports... next to Tennis maybe.</p>
<p>
Don't feel bad about losing in Bowling - my dad beat me 2 weeks ago in a game,  and it was the first video game hes played in nearly 3 years. (Used to play House of the Dead II/III with me on Xbox, he loved the Gun controller, and he likes the Wiimote as well.)</p> <p><a href="http://tradegamesnow.com/user.cfm?un=SanjiX">SanjiX</a></p>]]></description>
			<dc:creator><![CDATA[SanjiX]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 13:12:09 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
As a gamer who is 29, with a god job making decent money, I am definitely running into the having enough time issue. I have a PC,PSP,PS3,Wii,360 and a DS and I seem to seldom have enough time anymore. It is now such that games like Condemned, which I just finally beat last week, are about the perfect length for me. </p>
<p>
I think as the gaming audience gets older, game length will be more of an issue for those gamers who seem able to drop 40+ hours into a game in a weeks time without issue. The last time I put that much effort into a game was the past xmas with the cube version of Zelda: TP. This was only made possible by the fact that I was at my parent's house for a week and my girlfriend wasn't with me. </p>
<p>
Then again, I do fear that if too many games go for the 10 hour game length, that will create truncated experiences where you never feel satisfied having completed the game. I also think episodic content, while sounding nice, is no longer going to work. For a game like Sam and Max, certainly. For games like Half-Life, it is clear the development cycle is simply taking too long. If episodic content were released once every 3 months or so, that might be a better fit.</p>
<p>
It is interesting to here about guys like Jaffe hanging out and talking with people at the Wii camp. I guess its just nice to see that most of the game makers aren't fan boys themselves. </p> <p>Hengst2404</p>]]></description>
			<dc:creator><![CDATA[Hengst2404]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:45:34 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
I am constantly feeling conflicted about what games I have a chance to play, and what games I would like to play. I fall under the same demographic we are discussing here, 25, good job, out of college. But I am married and also a game reviewer as a hobby. So I get a lot of games in the mail to review and have the obligation to those, but I also have an obligation to not hog the TV all night and actually spend some time with my significant other. This makes me want to play games on the DS (which doesn't require use of the television) or more casual games that I can hook into the smaller TV next to the big one in the living room (Xbla titles and so forth). </p>
<p>
On the weekends, however, I can spend as much time on it as I want. While I enjoy episodic gaming, I also do enjoy the longer more epic titles. Maybe I am just not as proficient of a gamer as some people, but I found Gears of War's length and difficulty to be perfect. I couldn't imagine it twice as long as it was already. That said, I also spent a hundred hours + in Final Fantasy 12 (still haven't beaten it, don't want it to end). </p>
<p>
As we all get older and need to spend time on other things, our interests change and wane. This goes for video games as well. </p> <p><a href="http://www.weeklygeekshow.com">Frodo</a></p>]]></description>
			<dc:creator><![CDATA[Frodo]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:39:56 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
The core demographics of games have changed a lot and we are seeing a swing in terms of gameplay once more.</p>
<p>
Back during the "golden age" or the Super Nes and Mega Drive we were seeing largely games that you would play from start to finish and rarely would they take more than, say, 10-15 hours to complete. While RPGs of the time would be the exception, the majority of games at that time were very much pick up and play. It should also be noted though that during this time Coin-ops were also going through a boom, games that by definition cannot produce more than a few minutes (or at most a couple of hours) gameplay at a time.</p>
<p>
But the Playstation changed all that. Coin-ops are a thing of the past and pick up and play gaming has changed. It is rather ironic though how the PSX brought in the casual crowd, yet games from that period onwards are more involving and time consuming. Does the 3D realm demand more content and more time spent as a pay off for the amount of time it took to create the game?</p>
<p>
I think what has happened is that the golden agers were coming into a time with the nes, master system, then snes, mega drive with young minds that need constant stimulous to be entertained, where parents would only let their children play for short amounts of time, a time when coin-ops were the trend. These gamers grow into their teens and they start to see their free time become their own, not regulated by parents, and so they choose to spend more time in their games that they crave. Their minds are also in a stage where they want to immerse themselves in their stories and experiences. Bright colours and basic gameplay don't satisfy anymore.</p>
<p>
Fast forward 10 years and these same people suddenly have wives/husbands, full time jobs and children to feed. Their time is now regulated by other responsibilities, much like it was during the golden era. They may want the games they have been playing for the last decade, but they cannot commit the time and thus the majority of games go unfinished with all the developer's work gone to waste. </p>
<p>
Episodic content adnd pick up and play gaming may indeed by the answer to that whether you like it or not. The Snes ease of jumping in is clearly a trend Nintendo are bringing back, and with games like Half-Life 2 proving episodes can be successful if done right, this may mean that the developers arent wasting their time with 60% of their audience not even seeing 70% of their content. </p> <p><a href="http://www.sethpowell.com">PlayingKarrde</a></p>]]></description>
			<dc:creator><![CDATA[PlayingKarrde]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:36:51 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Wtf? You say the Wii is made for those with busy schedules yet you list Zelda, because you can just pop in it and out? If that applies, then you can do that on Xbox 360, PC, or PS3. I just start up a game of Oblivion, and it can save wherever I'm at, or GoW/RfoM/HL2E2, I can just quit the game and it'll automatically save at the last checkpoint.</p> <p>Karttikeya</p>]]></description>
			<dc:creator><![CDATA[Karttikeya]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:07:39 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Thank you, Mr. Jaffe, for demonstrating "props" in the biz...</p>
<p>
.....</p>
<p>
I'm an <a href="http://www.gamasutra.com/features/20050809/eilers_01.shtml">interstitial gamer</a> and it seems like a growing trend amongst gamers starting out from the 80's/early 90's and for those just starting.  I've grown from being a game "player" to game "collector" since the vast majority of the games I own go unplayed or unfinished.</p>
<p>
I think episodic games will have a place in the industry. There will always be a demand for 60+ hour epics as long as there are gamers with the time and interest to do so. RPGs gave me the most bang for my buck, but now I find myself enjoying shorter action/adventure and music/rhythm titles. For gamers like me, we can get instant gratification in small bursts.</p>
<p>
The problems with episodic games seem to be perceived value and timely release...</p>
<p>
 10 hours or less seems less than ideal for many gamers even if every hour counted. On the other hand, 100+ hour epics that  just drag is hardly ideal either. Gamers will complain if their favorite game suffers a delay and takes longer than what's originally announced but cry foul when they think developers are milking their franchise. What's going on here?</p>
<p>
I think it's all about the "sweet spot"... 15~20 hours seem like a substantial amount of time that most people can realistically finish.  There's enough time to tell a decent story without having it drag. 18~24 month cycles seem about right for devs to deliver a game with some polish without burning out gamers with incessant releases or dropping completely off the radar. </p>
<p>
As always... your mileage will vary.</p>
<p>
Let's drop our pre-conceptions of the term "episodic"... wouldn't Metal Gear Solid, Prince of Persia, Resident Evil, and God of War series become fine examples of "episodic" games?</p> <p>Ainai</p>]]></description>
			<dc:creator><![CDATA[Ainai]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:01:55 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
As an older gamer with lots of responsibilities and little time, I've been really happy to see shorter, casual games become viable and interesting. It keeps my hand in the game, so to speak. That being said, my favorite game by far of '06 was Oblivion. I logged over 150 hours on it (a salient hour per dollar spent ratio when I explain it to my wife) and am looking forward to Shivering Isles.</p>
<p>
For me, the more formats... long, short, epic, immersive, casual, episodic, whatever... the more oppurtunities (both business and creative) are created, the more inclusive the world of gaming becomes.  And that's good.</p> <p>deadHonk</p>]]></description>
			<dc:creator><![CDATA[deadHonk]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 12:01:40 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
@<a href="#c1081765">sweetie55</a>: <br />
Seriously, does the quick start up time really make a difference?  I mean we are talking seconds here, at the most a minute.  You enjoy it because it is different, and because there is no depth in most of the games.  <br />
</p> <p>Foggynotion</p>]]></description>
			<dc:creator><![CDATA[Foggynotion]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:54:38 MDT]]></pubDate>
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@<a href="#c1081603">Infradead</a>: I definitely agree. However, I <i>don't</i> have very much free time and that's precisely the reason I play longer, more involved games. It may seem counterintuitive, but it makes sense to me: games are an investment. I love the sense of diving back into something that I'm already a part of, and I love being able to put it down knowing that when I find some time to pick it up again, there will be the whole rest of the adventure waiting for me. I guess it's the same thing with novels vs. short stories. I'm a novel guy. Like Crecente, I'm hovering at the very end of a few games that I just don't want to beat because then I get pulled out of the story and the immersion is gone. I find no joy in constantly buying new games, reading reviews, waiting...<i>waiting.</i> The time in between does nothing for me... it's the <i>playing</i> I love.</p>
<p>
I agree with you and Crecente that shorter games tend to dilute the experience. In pure business terms, it seems to me that episodic content would do more to <i>hurt</i> many developers than it would help. Obviously, for games the caliber of Half-Life, it's almost irrelevant. But for many other games, the length of time between installments would probably give people more time to rethink their investment in the franchise, especially if the first title was somewhat lackluster. So the key then becomes making the first game so good that it will hook players on for the life of the series; and then you're still looking at long and drawn-out developments for shorter games. And at lower price points, the profits are probably not going to balance out the risks. If episodic content is going to work, it probably has to be done the Half-Life way: hook 'em with an amazing full-length game first to establish fan base, and then the rest seems like bonus material.</p>
<p>
If a game has a ton of replay value like GoW (at least for me), that's something else entirely. Adding extra content that actually HAS value (I can't put down Resident Evil 4 no matter how many times I play it) is an art unto itself and I think that if episodic content helps foster that, I'm willing to forgive shorter games.</p> <p>MisterSleep</p>]]></description>
			<dc:creator><![CDATA[MisterSleep]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:53:28 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/david-jaffe/gdc07-jaffe-drops-in-on-nintendo-243255.php#c1081772]]></link>
										
		    <description><![CDATA[<p>
C'mon people.  I understand you all love your Wiis and the accessibility, but are you really ready to dismiss the epic feel of some games?  Fighting Sephiroth in FFVII, battling Ganondorf in OoT, these all had such emotional and visceral impacts because of the time invested into the titles.  I understand the appeal of pick up and play, and the time constraints that people have.  But, I truly believe that the best game experience is one spent fully immersed in a title.</p>
<p>
<br />
</p> <p>Foggynotion</p>]]></description>
			<dc:creator><![CDATA[Foggynotion]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:51:10 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/david-jaffe/gdc07-jaffe-drops-in-on-nintendo-243255.php#c1081765]]></link>
										
		    <description><![CDATA[<p>
@<a href="#c1081733">coolyfooly88</a>: <br />
I also agree with funkonaut on that last bit. The wii definitely fits the bill for busy people. I have a family to take care of, and my husband is at work 12+ hours a day so gaming is on the backburner for us. Its quick startup time and jump-in/jump-out  lets us enjoy gaming, without messing up our daily grind. </p> <p>sweetie55</p>]]></description>
			<dc:creator><![CDATA[sweetie55]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:47:38 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
@funkonaut</p>
<p>
i agree with those last sentiments.  i'm a full time student, a part time employee, and a 24 hour a day boyfriend, brother, and friend.</p>
<p>
the wii lets me play ten minutes of a virtual console game, a match of wii tennis, a race in excite truck.</p>
<p>
but at the same time, if i have the time, i play zelda, i play ssx blur for an hour or more.</p>
<p>
at the same time, the wii lets me be social with my video games.  i can throw a party and have people over and lay the smack down on them in wii sports.  lately, my better half has showed an interest and she's progressing.  before it was wii tennis, now she's playing a little super mario world.  soon i'll offer her a nunchuk and see if she can get a handle of blur.</p>
<p>
i still enjoy the hardcore experience my 360 offers, but i dont even want to sit down for that long.</p> <p>coolyfooly88</p>]]></description>
			<dc:creator><![CDATA[coolyfooly88]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:29:26 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
It's all about how you define your priorities.  If you're a workaholic, sure, you'll have very little time for games.  This is even more true if you've decided to breed; you can't just come home and unwind with a game when you have little sponges that need familial interaction.</p>
<p>
I can see the benefits of splitting God of War 2 into episodes; pay $20, get the first 2 levels or so.  Just make sure that those 2 levels get me at least 4 hours of gameplay with plenty of rewards (hidden sections and unlockables).  That would allow consumers to enjoy a visceral experience while maximizing their expenditure, while allowing developers to be more nimble in a franchise's development cycle.</p>
<p>
For me, the Wii is the perfect console right now with the perfect software.  If I want a physical experience, I pop in Wii Sports and flail away.  If I want more of a sensory overload, SSX Blur fits the bill (I can't even begin to describe how much fun SSX Blur is).  And if I have plenty of spare time, Zelda is the obvious choice.  The quick startup time and jump-in/jump-out of the Wii's interface is perfect for me, someone who works 9 hours a day then goes to class at night.</p> <p>funkonaut</p>]]></description>
			<dc:creator><![CDATA[funkonaut]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 11:14:23 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
i think the issue of product length is going to become a major one sooner than people think. gears of war managed to satisfy its fan base and establish an identity people connected with with around 10 hours of play in single player. one of the reasons for this is that epic largely kept your capabilities stagnant from the beginning of the game to the end, so the learning curve was almost nonexistent. this freed the developer to focus on a steady stream of "oh geez" moments that kept the action movie feel consistent throughout. </p>
<p>
contrast that to the metal gear solid series which is perennially faulted for being on the short side...this in spite of having roughly the same amount of hours of play as gears. i see the reason having to do with snake's evolution throughout each metal gear title, the different weaponry and capabilities he gets. his upgrades are more drastic than marcus's in gears, and therefore the player instinctively wants more time to play around with what his character is now able to do.</p>
<p>
there is a definite difference between how "complete" a game is and how long it is, and the two are not really connected in a clear way anymore...if they ever were. some games pull off the massive length while still making the moments count...a la twilight princess. other games are just massive almost for the sake of being so, like oblivion. while there is no doubt of the quality of oblivion's content, it is doubtful that many players will ever get to see that content, at least not in the numbers of players that will see all of zelda's. </p>
<p>
i don't think episodic games will be the answer for publishers, but rather finding an appropriate length for their title to do everything it needs to do. padding a title is always noticed by players, and conversely when a title fails to provide enough breathing room for a player to feel they got their 50-60 dollars worth, that will also be noticed.   </p> <p><a href="http://www.myspace.com/tcwhit">thomas c</a></p>]]></description>
			<dc:creator><![CDATA[thomas c]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:40:20 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
I agree that long start-to-finish times can be daunting, yet at the same time I'm aware that I've spent far longer in GTA:SA or HL2 than it took to finish them.  So since I clearly have the hours to spend, what's the problem?</p>
<p>
Part of it might be that playing a new game involves learning a new world, a new set of rules and standards, a new control scheme, etc.  I'm not worried about starting GTA4 when it launches, but I'm wary of Gears of War.</p>
<p>
A certain degree of standardization might alleviate that, but it seems unlikely that developers will have any desire to co-operate on that level.</p>
<p>
The world needs more (good) interface designers.  They solve a lot of problems.</p> <p>The old Campion</p>]]></description>
			<dc:creator><![CDATA[The old Campion]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:33:41 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
There's a market for long short and piecemeal games, so there should be something for everyone.</p>
<p>
I get a few hours a week, i do enjoy the 360's mix of retail titles with xbla, and we just got a wii so it's nice to have pretty simple sports games to whack about or whatever.</p> <p>edhe (xbl)</p>]]></description>
			<dc:creator><![CDATA[edhe (xbl)]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:28:55 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
Um... nah. For us, the introverted masses with a minimal social life, games have to be longer than Gears. Or at least, a little bit longer with an extensive online portion or unlockable content, like God of War. Episodic content is not the way to go. It was all well and good when Half Life started doing it, but now everyone's saying it'll become the "future"? No thanks. I'd be much happier if they just melded all of those little episodes into Half Life 3 and had me wait another year. Honestly. That would make it all the more sweeter when I finally open the package and have that first waft of factory-manufacted plastic... </p>
<p>
It just feels so unfulfilling, playing through a game that's only 5 hours longs, you know? It dumbs down the whole experience.</p> <p>Infradead</p>]]></description>
			<dc:creator><![CDATA[Infradead]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:16:54 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
A complicated issue, to be sure.  For instance, I don't play very many games these days (only own a wii, ps2, and DS, but have access to everything but a ps3).  Instead, yeah, I find myself more involved in my social life - friends, alcohold, the ladies - as well as my job and my academics, all of which prevent me from spending large amounts of time on gaming.  In fact, just last weekend I spent just about 8 hours playing through Gears of War with my brother-in-law on hardcore and half-way through insane, and it was a great time, but when it was over I couldn't help looking back and thinking, wow, that was a hell of a lot of time devoted to gaming...so, yeah, I see the tentions with long or even semi-long games and one's personal life.  That said, I plan on sacrificing everything this next week for God of War 2.  Knowing about the problem, it seems, just doesn't seem to help.</p> <p>Anarchist_Gamer</p>]]></description>
			<dc:creator><![CDATA[Anarchist_Gamer]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:10:46 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
I tend to agree.  I feel like Gears of War was the perfect length for my lifestyle.  I also feel like  we'll get a lot more games that length because in many ways i represent their target demographic.</p>
<p>
23, out of college, good job, disposable income.</p>
<p>
The definition of the word "epic" is changing.  it used to be 50 hours, anymore it's closer to ten.  Ten is closer to what the outside world would see as epic.  700 page book takes about that long to read, the best movie trilogies are about that length.  Games are kind of following suit.</p>
<p>
I want a tight, action packed single player campaign, and then i want to get my replayability out of a cleverly designed multiplayer.</p>
<p>
I don't feel that episodic is really going to be  the future of our medium.  You have to get the whole thing done first then set it to a set schedule.  But if you have it all done why not just sell it upfront?</p>
<p>
Sam and Max is the only example where i feel they are being successful with it.  I think it'll be a while before someone does it right for a AAA level title.</p> <p>Stujiro</p>]]></description>
			<dc:creator><![CDATA[Stujiro]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:06:46 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
@<a href="#c1081572">Customreality</a>: </p>
<p>
I agree completely - a big problem is lack of time.  Although I would love to play games, I just don't seem to find the time for them. I'm missing out on loads of great games, but I have no choice. Get this - I bought GTA: Vice City 3 yrs ago, and have yet to take it out of its case and stick it in my PS2 :(</p> <p>zany_ninja</p>]]></description>
			<dc:creator><![CDATA[zany_ninja]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 10:03:40 MDT]]></pubDate>
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		    <title><![CDATA[GDC07: Jaffe Drops in on Nintendo]]></title>
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		    <description><![CDATA[<p>
The reason why I sold my Xbox 360 and am holding off on buying it back (or a PS3) is because I don't have enough time. With traditional games you need to dedicate a lot of hours of your life to get the most of it. I think we need short games bursting with quality and content, that would be the perfect median. </p>
<p>
Because to be honest, between my social life, love life, career and education life, there is very little room or time for games. I would rather travel around with my girl or take our Jeep out on the dunes than play video games that I need to spend more than twenty minutes on. Life > gaming in front of a tv for hours. The Wii's kind of games are a step in the right direction, I feel. </p> <p>Custom Reality</p>]]></description>
			<dc:creator><![CDATA[Custom Reality]]></dc:creator>
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		    <pubDate><![CDATA[Sun, 11 Mar 2007 09:46:34 MDT]]></pubDate>
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