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		<title><![CDATA[Citizen Zero Canned, Spy MMO Announced - Kotaku Comments]]></title>
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			<title><![CDATA[Citizen Zero Canned, Spy MMO Announced - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Thu, 01 Mar 2007 14:10:43 MST]]></lastBuildDate>
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		<link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php]]></link>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1038085]]></link>
		    <description><![CDATA[<p>
@<a href="#c1037868">ArmyofJuan</a>: Depending on the company, either the boss really did spring it on them (unlikely) or they knew this thing was dead 2 years ago and have been simply brushing up on some coding techniques (yeah right) or were already making the spy game, just waiting until it looked feasible before announcing it (most probable).</p>
<p>
I'm sure the developers have gained some valuable experience in their progress, but not enough to be considered 7 years of leverage.  If any of the developers were actually experienced, then they probably aren't too phased by having worked on a dead project.  All developers face this at some point in their career.</p> <p><a href="http://secondlife.com">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 14:10:43 MST]]></pubDate>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1038056]]></link>
		    <description><![CDATA[<p>
The Hotspot this week. Speak of the devil?</p> <p>General-Bison</p>]]></description>
			<dc:creator><![CDATA[General-Bison]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 14:06:50 MST]]></pubDate>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1037868]]></link>
		    <description><![CDATA[<p>
@<a href="#c1037722">DaveKap</a>: </p>
<p>
Truth.</p>
<p>
I always wonder about how the programmers fell in these situations. I mean here they are, typing away for 7 years trying to get this product completed when all of a sudden your boss walks in and tells everyone the shows over. </p>
<p>
If i were a programmer i'd be kind of pissed because im sure there were a few deadlines he/she missed that they got in trouble for and even some that they barely squeked by and in the end it was for nothing. </p> <p><a href="http://www.myspace.com/juansebastiann">ArmyofJuan</a></p>]]></description>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 13:38:34 MST]]></pubDate>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1037858]]></link>
		    <description><![CDATA[<p>
I do appreciate the Freakazoid reference, if that's where you got "pooh gas" from.</p> <p>Dynamic_Entry</p>]]></description>
			<dc:creator><![CDATA[Dynamic_Entry]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 13:36:46 MST]]></pubDate>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1037722]]></link>
		    <description><![CDATA[<p>
"<i>This is a great opportunity for us to leverage our 7 years of development in the MMO space...</i>"</p>
<p>
I think you have to actually develop a product before you can claim to have any "leverage".</p> <p><a href="http://secondlife.com">DaveKap</a></p>]]></description>
			<dc:creator><![CDATA[DaveKap]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 13:23:40 MST]]></pubDate>
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		    <title><![CDATA[Citizen Zero Canned, Spy MMO Announced]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/citizen-zero/citizen-zero-canned-spy-mmo-announced-240678.php#c1037460]]></link>
		    <description><![CDATA[<p>
It's a new buzzword because more people are getting tired of the grind of the regular MMO, but  the MMO model is still a total cash cow, so, "zomg our mmo is very different like online single player lololol" is going to be stuffed down our throats more and more in the coming days.</p> <p>Karlott</p>]]></description>
			<dc:creator><![CDATA[Karlott]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 01 Mar 2007 12:52:07 MST]]></pubDate>
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