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		<title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East - Kotaku Comments]]></title>
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			<title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Wed, 21 Feb 2007 08:37:10 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Wed, 21 Feb 2007 08:37:10 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php]]></link>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c998314]]></link>
		    <description><![CDATA[<p>
I live in Washington State. At both the Federal and State levels, the government has explicitly exempted computer programmers from overtime protection.  Everyone else in the country gets time-and-a-half for more than 40 hours a week of work.  Around 1999 or so, they changed the law to remove those protections for computer programmers.  It's because they knew there was nothing programmers would do about it.  Programmers are mostly young and naive.</p>
<p>
During the past fifteen years, with the connivance and permission of Congress, American businesses have moved billions of dollars to Asia, setting up the next generation of production and programming.</p>
<p>
This is just another in a long string.  I wish these gentlemen well. It will be interesting to follow up in five years, and see how many other software businesses in Asia have their same committment to worker mental health and balanced lives.  </p> <p>MargaretBartley</p>]]></description>
			<dc:creator><![CDATA[MargaretBartley]]></dc:creator>
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		    <pubDate><![CDATA[Wed, 21 Feb 2007 08:37:10 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c996945]]></link>
		    <description><![CDATA[<p>
Unfortunately these working conditions are not limited to the game industry.  Programmers and engineers, developing everything from missile control systems to network backbone equipment to medical equipment work under the same ridiculous conditions.  This has become the accepted practice throughout high tech.</p>
<p>
Of course we could be worse off like those who work in service industries who have to work two full time hourly jobs just to pay rent and feed their families.</p> <p>nerd1951</p>]]></description>
			<dc:creator><![CDATA[nerd1951]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 20 Feb 2007 21:51:54 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c993897]]></link>
		    <description><![CDATA[<p>
So hes saying that we should all move to China and become gold farmers for WoW?</p> <p>DashTheHand</p>]]></description>
			<dc:creator><![CDATA[DashTheHand]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 20 Feb 2007 10:59:12 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c992375]]></link>
		    <description><![CDATA[<p>
I like the idea of treating the employees better but do the maids chefs and presumably masseuses get their own maids and chefs. I bet they just get a shinny nickel or even $3.05... I don't know the going rate for those labors.</p> <p>wwwyzzerr</p>]]></description>
			<dc:creator><![CDATA[wwwyzzerr]]></dc:creator>
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		    <pubDate><![CDATA[Tue, 20 Feb 2007 00:11:32 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c991875]]></link>
		    <description><![CDATA[<p>
From what the article says, he's not really outsourcing in the conventional sense.  Outsourcing is when you go overseas and hire local labor instead because they're cheaper.  From what I gather, he's going overseas but then trying to get labor from the US.  The local labor he'll be hiring are chefs, maids, etc., which he wouldn't be hiring in the first place in the US.</p>
<p>
So, if I have a company in California, and I have two American employees, Alice and Bob, and then I close up shop, move to China, and hire Chiang and Wu, I am outsourcing in the traditional sense, and "stealing American jobs", as it were.</p>
<p>
But if I have a company in California, and I have two American employees, Alice and Bob, and then I close up shop, move to China, hire Alice and Bob again, and hire Chiang and Wu as chefs and maids, I'm not outsourcing in the traditional sense, and am certainly not "stealing American jobs", because the same Americans are doing the same jobs.</p> <p>bugbread</p>]]></description>
			<dc:creator><![CDATA[bugbread]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 19:12:23 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c991737]]></link>
		    <description><![CDATA[<p>
Yes well as painful as it may be to have jobs stolen it wouldn't be happening if Canada and the US had labor laws in place to prevent companies from exploiting their workers in this manner.<br />
I've been in the industry for about 7 years and I tip my hat to these guys for taking more than a single step in the right direction and also at the same time drawing attention to that issue.</p>
<p>
I can't think of a single developer that likes working these hours, they're just resigned to the fact that it exists, so much so that most of them are stuck in the mindset that it has to be this way.</p>
<p>
Poor management allows for scheduling where crunch time is taken into consideration and planned for, and poor deals with pushy publishers allows those schedules to be created.</p>
<p>
Good for these guys I say.</p> <p>Fidget</p>]]></description>
			<dc:creator><![CDATA[Fidget]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 18:07:48 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c991475]]></link>
		    <description><![CDATA[<p>
Don't outsource to China! They're evil communists, planning on taking over the world!!!</p>
<p>
Outsource to Australia instead! =)</p> <p><a href="http://www.funkyj.com">FunkyJ</a></p>]]></description>
			<dc:creator><![CDATA[FunkyJ]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 16:17:11 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c991359]]></link>
		    <description><![CDATA[<p>
I'm not sure this is an optimal reaction to work conditions at American dev shops, for many of the reasons cited by others here. However, it does further call out the fact that conditions are less than ideal and truly reaching a breaking point. That they are going to try something different is good, whether it works or has an impact on others will be something interesting to see.</p>
<p>
I am curious about Japanese dev companies. The insinuation is that this is a Western problem, but the fix presented is just being able to offer amenities because they are cheaper somewhere else, and I'm assuming the cost of living low enough that they can do less work while retaining a higher quality of life. That doesn't strike me as a Western vs Eastern issue and does not seem sustainable over the long term.</p> <p>mouroutaru</p>]]></description>
			<dc:creator><![CDATA[mouroutaru]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 15:49:03 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c991061]]></link>
		    <description><![CDATA[<p>
I do hope that game developers start treating their employees better.  Moving somewhere else with a cheaper cost of living isn't the answer, particularly somewhere notorious about how their citizens are treated.  Improving working conditions in the U.S. is a better answer and could be done starting a company here but the temptation to take advantage of the exchange rate and cheap labor was too high.</p>
<p>
I am sure they are correct that U.S. game developers will outsource as much as possible but is that going to give anyone a better standard of living in the U.S. or just in the outsource country until their costs of living rise and the game developer abandons them also?</p>
<p>
I would argue if you are unhappy with working conditions in the U.S., start a company here.  There are plenty of unhappy game company employees who'd flock to your door for a slightly lower wage if better treatment and hours were part of the deal.  </p>
<p>
It's all about squeezing every penny out of your employees, which is not a decent way to treat folks.</p> <p>Chilly Hollow</p>]]></description>
			<dc:creator><![CDATA[Chilly Hollow]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 14:45:14 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990593]]></link>
		    <description><![CDATA[<p>
As a gamer, this is great news.  Cheaper labor means better games faster.  But this follows the same pattern of outsourcing jobs to other countries that is bad for americans.  While the people spearheading this project paint a pretty picture, the writing on the wall tells an entirely different story.</p>
<p>
I think its great what's happening to china.  I'm happy for you guys, really.  But excuse me if I'm not elated that you're stealing our jobs. </p> <p><a href="http://http//:www.myspace.com/dishliquid">Dishliquid</a></p>]]></description>
			<dc:creator><![CDATA[Dishliquid]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 13:14:27 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990411]]></link>
		    <description><![CDATA[<p>
Gunhaver, I studied Chinese language/history/politics for 4 years in college and lived over there for six months.  My brother taught English there for a year and my cousin has lived there for 5 years. I spent plenty of time learning about China and am pretty familiar with the issues that are still present there.  </p>
<p>
One of the many issues that still remain there is the lax enforcement of many of their labor laws.</p>
<p>
I'm not arguing that there aren't laws on the books that theoretically outlaw these practices, I'm pointing out that they are not properly enforced.  Saying they are is completely false.</p>
<p>
Also, although the Chinese government does now allow for some small degree of currency fluctuation the exchange rate is essentially fixed at 8 yuan to $1.  To argue that this fixed exchange rate doesn't greatly benefit the local economy of China is preposterous.</p>
<p>
I'm not saying that China can't and won't modernize.  I'm saying that the laws are still abused there and are less enforced than in other developed nations (look at the governments stance on labor unions for more on their acceptance of these problems) and that the fixed exchange rate makes it possible for the company to offer the amenities it mentions at a fraction of the cost it would in a less impoverished nation.<blockquote>"Onsite chef for breakfast, lunch and dinner", he boasts. Massages, dry cleaning, company supplied drivers, language and cultural tutoring (English or Chinese), haircuts, fitness memberships, car washing and maid and grocery services.</blockquote>These aren't provided cheaply by increased efficiencies but rather an overabundance of cheap labor and a favorable exchange rate.</p> <p>aDEADguy</p>]]></description>
			<dc:creator><![CDATA[aDEADguy]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 12:34:31 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990363]]></link>
		    <description><![CDATA[<p>
I worked at a game company once, so I can relate.  I now work at a company doing web/graphic design, and in addition to not having to worry about 6 month crunch times, I make more money!</p>
<p>
Working at a game company may sound like a dream job, but one can only take so much.  The industry standard of working employees to death needs to change.</p> <p>Kruel</p>]]></description>
			<dc:creator><![CDATA[Kruel]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 12:24:47 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990211]]></link>
		    <description><![CDATA[<p>
Ah, aDEADguy, how ignorant. Still living in the 60s? Next thing you know you're gonna bust out a comment about the Cultural Revolution that's raging right now. </p>
<p>
Jesus. </p>
<p>
Anywho, I'm Chinese and I've always believed that China's modernization is going to make more of stuff like this happen, which can only be a good thing for everyone. </p>
<p>
As for cheap labor? Simple economics: more supply (bigger population) equals less steep prices. </p> <p>Gunhaver</p>]]></description>
			<dc:creator><![CDATA[Gunhaver]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 11:50:35 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990166]]></link>
		    <description><![CDATA[<p>
Huzzah!</p>
<p>
Very brave to do what your heart tells you.</p> <p>vongarr</p>]]></description>
			<dc:creator><![CDATA[vongarr]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 11:42:10 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990066]]></link>
		    <description><![CDATA[<p>
Moving to China for the labor laws is like moving to Antarctica for the warm weather.</p>
<p>
This is called taking advantage of massive poverty and a fixed favorable exchange rate.</p> <p>aDEADguy</p>]]></description>
			<dc:creator><![CDATA[aDEADguy]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 11:19:06 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c990032]]></link>
		    <description><![CDATA[<p>
The industry is diving in a pretty dark cave right now, with next-gen development costs Versus the strong possibility of a market as small as before.</p>
<p>
Perhaps only actual "laws" could stop this mindless "race" .. but it would in short term result in worst games (later with dev-teams developing new ways to make better games under the legal time restrictions.)</p>
<p>
On the other hand, if well cared.. developers could become far more efficient (by not migrating to the movie industry / getting more experienced in time or simply having working conditions) .. as we have seen in other kinds of industry (unfortunately, only in a few sample companies).</p> <p>Ludwig</p>]]></description>
			<dc:creator><![CDATA[Ludwig]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 11:04:19 MST]]></pubDate>
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		    <description><![CDATA[<p>
Shanghai already has a pretty large contingent of Western Developers. Ubi has a very big studio, EA is there, and there are a bunch of other small startups like American McGee's shop (Mauretania Import Export?), Massive Black. I think there are a couple more formed from ex-Ubi people. Most just do outsourcing for games primarily being developed in the West.</p> <p>doc_rob</p>]]></description>
			<dc:creator><![CDATA[doc_rob]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:51:27 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989961]]></link>
		    <description><![CDATA[<p>
Might have something to do with those billion-plus people, though, no?</p> <p>dtrain</p>]]></description>
			<dc:creator><![CDATA[dtrain]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:39:49 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989956]]></link>
		    <description><![CDATA[<p>
On second read, while it's a decent idea, and I guess there's some cost cutting benefits to be had with a shop in China.  I feel this is a missed opportunity to fix a whole slew of industries in America at the sme time.  People moving to China is annoying, and game companies will probably have to follow suit eventually if this idea pans out.  But how much more impact would it be if everybody in the industry decided they wanted to work for this one company and it happened to be across the road from the old work place.  Management might inquire why this new place so close to home is so successful.  People leaving to go to China isn't nearly as visible as a building across the road.</p> <p>Mommar</p>]]></description>
			<dc:creator><![CDATA[Mommar]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:38:28 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989952]]></link>
		    <description><![CDATA[<p>
" both the cushy services and manual labour (maids, etc) are relatively inexpensive"</p>
<p>
I think a better question to be asking them is why that those services are cheaper. And the answer isn't that China is a magical world of economic efficiency.<br />
</p> <p><a href="http://www.apeofgod.com">Ape.of.Gods</a></p>]]></description>
			<dc:creator><![CDATA[Ape.of.Gods]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:35:51 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989939]]></link>
		    <description><![CDATA[<p>
There are a lot of great points raised in this article. </p>
<p>
The amount of productive work does seriously decrease the longer some one is in crunch. Things like this are pretty much unavoidable at times when your working under super tight deadlines.</p> <p>thebigxer</p>]]></description>
			<dc:creator><![CDATA[thebigxer]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:30:58 MST]]></pubDate>
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		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989918]]></link>
		    <description><![CDATA[<p>
This is nothing new really.  Everywhere in the software world managers expect you to work like you're a robot.  That's pretty standard for engineering in general.  It shouldn't be, and a lot of people need to be slapped for it.  But that's the standard.</p> <p>Mommar</p>]]></description>
			<dc:creator><![CDATA[Mommar]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:25:16 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989914]]></link>
		    <description><![CDATA[<p>
Something like this would hopefully have an influence on the US gaming industry as well.... it probably won't though.</p> <p>Sqube</p>]]></description>
			<dc:creator><![CDATA[Sqube]]></dc:creator>
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		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:24:52 MST]]></pubDate>
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		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989909]]></link>
		    <description><![CDATA[<p>
This is actually rather intriguing... if it works out and they manage to pull some talented developers from the US and/or Japan, I could see this becoming a trend, with an end result hopefully being that similar rules are enacted in the US.</p>
<p>
Yeah, I know the rule changing thing is a pipe dream, but a man has to have hopes!</p> <p>Sqube</p>]]></description>
			<dc:creator><![CDATA[Sqube]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:237752:c989909]]></guid>
		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:23:49 MST]]></pubDate>
		</item>
		<item>
		    <title><![CDATA[Feature: Industry Lifestyle Drives Insomniac Dev East, Far East]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/notag/feature-industry-lifestyle-drives-insomniac-dev-east-far-east-237752.php#c989896]]></link>
		    <description><![CDATA[<p>
This is seriously cool.  I look forward to seeing the Balanced World logo on games and thinking, "Hey, I read about the inception of that studio."</p> <p>JibbyJam</p>]]></description>
			<dc:creator><![CDATA[JibbyJam]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:237752:c989896]]></guid>
		    <pubDate><![CDATA[Mon, 19 Feb 2007 10:20:33 MST]]></pubDate>
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