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		<title><![CDATA[IGA on Wii-mote: "Gimmicky" - Kotaku Comments]]></title>
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			<title><![CDATA[IGA on Wii-mote: "Gimmicky" - Kotaku Comments]]></title>
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	    	<lastBuildDate><![CDATA[Sat, 25 Nov 2006 11:32:15 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Sat, 25 Nov 2006 11:32:15 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php]]></link>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c667158]]></link>
										
		    <description><![CDATA[<p>
Er.</p>
<p>
Am I the only one that thinks that every single Castlevania game since the original NES games is derivative, mindless shite?</p>
<p>
The idea has been whored to death.  It was the good time that everyone had, and all that's left is a gaping, dripping hole.  Every successive iteration of the game just gets more visible stretch marks.</p>
<p>
Iga, you don't need a wiimote.  You need a vaginal reconstructive surgeon to turn Castlevania into something other than an echo of what it once was.</p> <p><a href="http://www.ctoforaday.com/">gblock</a></p>]]></description>
			<dc:creator><![CDATA[gblock]]></dc:creator>
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		    <pubDate><![CDATA[Sat, 25 Nov 2006 11:32:15 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c666461]]></link>
										
		    <description><![CDATA[<p>
I think swinging a wip with my Wiimote has the potential to be the foundation for a pretty fun game. I love the 2D castlevanias as much as the next gamer, but I don't think there is anything wrong with keeping them on the portable side of things for now.  The DS is very well suited to this task.  Yes, their plots tend to be repetitive and pointless, but they are still very fun to play and SOTN Alucard is the best 2D sprite ever made.  The 3D Castlevanias are a different story however.  Konami really needs some new blood for that part of the series.  Perhaps a motion-based whip control could be the transfusion that the anemic 3D castlevanias need to bring them into the forefront of gaming respectability.</p> <p>AaronMD</p>]]></description>
			<dc:creator><![CDATA[AaronMD]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 19:05:12 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c666164]]></link>
										
		    <description><![CDATA[<p>
@ gagamus</p>
<p>
I disagree. I'm having a blast playing Tony Hawks DHJ. I love the way it controls with my only gripe being the button placement on the Wiimote. That's on Nintendo's part though. It's like SSX on concrete. Awesome and I wish like hell it was online.</p>
<p>
Also have you even played Ultimate Alliance on Wii or are you going by what some "no skills having," douche reviewer had to say? You can use the A button to do all of your basic combos and the motion sensitive moves can be used for the super powers and specials. It's really easy to control that way and I've had some great battles using the Avengers and the Xmen on the Wii version. Especially against Mandarin and the Grey Gargoyle. </p>
<p>
Also, I'm playing Zelda, Excite Truck and Call of Duty 3. Zelda speaks for itself GotY candidate, Best Action RPG of the current gen candidate. Best Action RPG ever made candidate.<br />
ExciteTruck is fun as hell. A cross between burnout and Rush 2049. Call of Duty 3 on wii has the best controls of the three versions and is the first FPS game to EVER simulate mouse and keyboard. After playing CoD 3 on Wii, I'm never going back to dual analog ever again.</p>
<p>
The remote works and it works very well. Some of the things I've been able to do in Zelda and Call of Duty 3 for example, you can't easily do with dual analog, if you can do them at all. Try to run, turn and shoot an enemy in the middle of a fire fight that's on an elevated position with dual analog. Make sure to turn auto aim off. Good luck with that. Even in Zelda, against the Fire Beast in Death Mountain I was able to run turn, pull out the bow and shoot an arrow right into his forehead while the bastard was running towards me. He's stands at least 20 to 30 feet. Aiming upward with flame and death running at me was a snap. Try that with dual analog.</p>
<p>
The Remote is awesome. Developers need to concentrate on making good games first and foremost. When was the last time Iga made a great game that wasn't called Castlevania? Exactly. Now...can I get Goldeneye update with wiimote support...hell, I'll take Turok 1 and 2 with those controls...</p> <p>Striderhayasa - Phillyyakk on PSN and Live.</p>]]></description>
			<dc:creator><![CDATA[Striderhayasa - Phillyyakk on PSN and Live.]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 16:05:58 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665337]]></link>
										
		    <description><![CDATA[<p>
Bad hair day, huh?</p> <p>HobbaHobba</p>]]></description>
			<dc:creator><![CDATA[HobbaHobba]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 09:57:29 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665279]]></link>
										
		    <description><![CDATA[<p>
The truth is, the wii is gimmicky and besides zelda, nobody has a single reason for justifying castrating that console's power for motion control and/or even buying it at launch. Games like Downhill Jam and Marvel Ultimate Alliance feature highly imprecise controls. It's even worse when downhill Jam has ZERO depth in the trick system. Not everybody needs a "franchise for dummies" version of the best third party franchises. </p>
<p>
Let's fast forward one year later. Exactly how much fun will it be waving your controller around? IGA's right, moving around a guy with your thumbchuk and beating ass with your whip-mote is naturally gimmicky. Marvel Ultimate Alliance perfectly illustrates how combo heavy games are not meant for this wii-mote at this point. Either IGA is lazy because it's going to take a ****load of development time to perfect Wii controls or he is just naturally opposed to having the major selling point of his game being- you can swing a virtual whip around!</p> <p>Gagamus</p>]]></description>
			<dc:creator><![CDATA[Gagamus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 09:33:20 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665257]]></link>
										
		    <description><![CDATA[<p>
Way to create another story by misinterpreting a developer's statement, guys! You're doing great!</p>
<p>
Coming up soon: PC game developer says "I don't want people to have to pay $1500 on a PC to play this". Kotaku headline: "DEVELOPER SAYS PC GAMING STUPIDLY EXPENSIVE"</p> <p>Sockatume</p>]]></description>
			<dc:creator><![CDATA[Sockatume]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 09:22:22 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665215]]></link>
										
		    <description><![CDATA[<p>
Thanks for another misleading headline!</p>
<p>
A++++++++++++! Would read again!</p> <p>nemyhlovecraft</p>]]></description>
			<dc:creator><![CDATA[nemyhlovecraft]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 09:02:56 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665214]]></link>
										
		    <description><![CDATA[<p>
I WANT THAT SHIRT</p>
<p>
but he can keep the hair</p> <p>jeffx</p>]]></description>
			<dc:creator><![CDATA[jeffx]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 09:02:47 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665205]]></link>
										
		    <description><![CDATA[<p>
crying out loud*...oh crap...sorry about the typos...I'm itching to jump back into my Wii marathon going into it's 35th hour!</p> <p>Striderhayasa - Phillyyakk on PSN and Live.</p>]]></description>
			<dc:creator><![CDATA[Striderhayasa - Phillyyakk on PSN and Live.]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 08:59:18 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665197]]></link>
										
		    <description><![CDATA[<p>
Is this guy mental or what? Are developers that damn brain dead that they can't see the obvious solution to development on the Wii? Why not concentrate on making a good game first and implement motion sensitive controls as needed in accordance to the Wii. Why are developers having brain farts when comes to making titles these days? Look at Tony Hawk's DHJ for crying out load. That game could have worked easily  with a regular controller but it's a blast to play with the Wiimote. I'd never go back. </p>
<p>
Jeez Castlevania is awesome on DS but guess what, this genius has yet to use the DS in any innovative way. Castlevania rocks because it has great gameplay. Concentrate on that Iga, stop being a damn "back and forth, can't make up my mind" douche bag.</p> <p>Striderhayasa - Phillyyakk on PSN and Live.</p>]]></description>
			<dc:creator><![CDATA[Striderhayasa - Phillyyakk on PSN and Live.]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 08:55:37 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665164]]></link>
										
		    <description><![CDATA[<p>
<br />
<i>For me, the Nintendo Wii controller doesn't yet connect with the <b>core gameplay</b> of Castlevania.</i></p>
<p>
Translation of "core gameplay":</p>
<p>
a 2-d sprite-based side-scroller from 1980.</p>
<p>
</p> <p>FlapjacksAreTasty</p>]]></description>
			<dc:creator><![CDATA[FlapjacksAreTasty]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 08:42:53 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665138]]></link>
										
		    <description><![CDATA[<p>
are you all on crack? It would be double-awesome to swing a freaking whip in the game!</p> <p>ryro</p>]]></description>
			<dc:creator><![CDATA[ryro]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 08:22:42 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665068]]></link>
										
		    <description><![CDATA[<p>
Bassbeast, in that case it's funny how you're passing up the first castlevania in a long time that looks like it actually <i>will</i> do things somewhat differently.</p>
<p>
For the record, Castlevania DS is one of my favorite games in years.</p> <p><a href="http://skelectronics.blogspot.com">Sunjammer</a></p>]]></description>
			<dc:creator><![CDATA[Sunjammer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 07:09:19 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665061]]></link>
										
		    <description><![CDATA[<p>
Maybe he's absolutely right.  Maybe the Wii controller can't all the old conventions.  And maybe, just maybe, the man should *gasp!* make something else for a change?! I know I'm not buying Castlvania Portable 2006 as it is...</p> <p>myDingling</p>]]></description>
			<dc:creator><![CDATA[myDingling]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:54:19 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665057]]></link>
										
		    <description><![CDATA[<p>
It's alright, IGA is a one-hit wonder. (You're talking to the guy who imported Dracula X for PC Engine without a PC Engine.)</p>
<p>
After Symphony, IGA has attempted to re-create the magic... again, and again, and again. Hell, for the first time, I'm passing on a Castlevania game with Portrait of Ruin. Here's why, and I want Kotaku to keep this one on record. This will be the game's structure:</p>
<p>
1) Heroes embark on adventure in new castle.<br />
2) Heroes discover something deep and dark within themselves/loved one along the way.<br />
3) Areas of castle will be opened via new items, often involving backtracking.<br />
4) A boss battle will happen, but a "poor" ending will result.<br />
5) A magic token will be used in said boss battle to reveal a new weakpoint/outcome<br />
6) The "real" boss will appear after a new section of the castle.</p>
<p>
When he made something other than a Castlevania title, the world was "blessed" with Nanobreaker - not exactly a positive track record here. If the Castlevania franchise were passed on to someone else, maybe they could infuse some new life into it. As it stands, Castlevania is a shadow of its former self, having been stomped into the ground by this man. I don't care what this man says anymore. Judging from the fact that he's *still* using sprites from 1992, he hasn't innovated in years. Pot, meet kettle.</p>
<p>
Sheesh.</p> <p>bassbeast</p>]]></description>
			<dc:creator><![CDATA[bassbeast]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:46:24 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665053]]></link>
										
		    <description><![CDATA[<p>
I was referring to Soldat, yeah!</p> <p>Anti_Loquax</p>]]></description>
			<dc:creator><![CDATA[Anti_Loquax]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:41:53 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665052]]></link>
										
		    <description><![CDATA[<p>
I agree with Ani_loquax. Whatever they do, I just hope they drop the whole 3d thing and bring those excellent DS titles in high def to one of the new consoles. Symphony of the night is bar-none the best game in the series and nothing that's come out on the ps2 in 3d matches the 2d ones, IMHO.</p> <p><a href="http://www.destructoid.com">Niero</a></p>]]></description>
			<dc:creator><![CDATA[Niero]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:40:50 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665049]]></link>
										
		    <description><![CDATA[<p>
Well, everything i want to say has been said, but ill ditto the "IGA is right", "Use the Gamecube controller" notions.  </p>
<p>
But i really really really want to see and amazing Castlevania game on the Wii, wiimote or not</p> <p><a href="http://graedus.livejournal.com/">Graedus</a></p>]]></description>
			<dc:creator><![CDATA[Graedus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:33:37 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665045]]></link>
										
		    <description><![CDATA[<p>
Does this fool know what he can also use the classic or gamecube controller for Wii games? Hell SSBM is going to use the classic/gamecube controller and not the Wiimote. So just make a damn good Castlevania game for Wii and cut your sh*t.</p> <p>jadnice</p>]]></description>
			<dc:creator><![CDATA[jadnice]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:27:37 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665043]]></link>
										
		    <description><![CDATA[<p>
Iga is the same guy who messed up the 3d Castlevania's.  He should not work on any next gen platform unless it's a 2d game.</p>
<p>
All you need to do is steal project hammers wii mote setup and then combine it with god of war (the true castlevania game) and you'd have one awesome game.</p>
<p>
Just make sure you remove IGA from having anything to do with it.</p> <p>DarkNight_DS</p>]]></description>
			<dc:creator><![CDATA[DarkNight_DS]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:23:38 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665038]]></link>
										
		    <description><![CDATA[<p>
Ok you can easily, easily figure this out.  Iga obviously hasn't got any decent ideas in his head.  We've witnessed the horrible Castlevania renditions he made for the PS2 and now he can't for the life of him figure out how to make a decent game using a system that has proven to already work and can easily suit Castlevania.</p>
<p>
There is a title coming up that already uses the control scheme that he SHOULD incorporate into the Castlevania Wii game.  That game is called PROJECT HAMMER!  Now if he also uses influences of another game that made a truely 3d castlevania game cough cough God of War.  Then we'd see a damn fine game.  </p>
<p>
But seeing as this guy couldn't make a good go of it already in 3d, they need to leave him working on the DS games and bring in someone else to helm the Castlevania 3d game that controls like project hammer and lives up to God Of War.</p> <p>DarkNight_DS</p>]]></description>
			<dc:creator><![CDATA[DarkNight_DS]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 06:16:38 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665029]]></link>
										
		    <description><![CDATA[<p>
People keep forgetting the Wii motion controls are gesture based. Gestures are not in any way near as responsive as button presses, we're talking several, SEVERAL milliseconds of delay.</p>
<p>
I'm not interested in playing rtype with gestures for shooting, i'm not interested in playing samurai shodown with gestures for attacking, and i'm certainly not interested in waving the controller to whip, over and over, over and over.<br />
That's a game breaker for me.</p>
<p>
If anything, make a Wii remake of Castlevania DS, and have gestures for the seals. Bam. Instant awesome. That's all it takes.</p>
<p>
I don't think the Wii requires new controls for every game. I certainly wouldn't want to play a Smash Bros with motion controls, and as far as i know Nintendo aren't interested in making one either. For hard action games, you need responsiveness, and gestures don't have that kind of responsive, period.</p>
<p>
Anti_Loquax' idea of using the pointer is more like it. The pointer is fast, accurate, and i'd enjoy using it like he describes, assuming he's referring to Abuse or Soldat type games.</p> <p><a href="http://skelectronics.blogspot.com">Sunjammer</a></p>]]></description>
			<dc:creator><![CDATA[Sunjammer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 05:54:08 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665027]]></link>
										
		    <description><![CDATA[<p>
Iga is completely right. He should sitck with the 2D and only use the Wiimote when he has a really good idea to use it. Btw Iga, make us a new 2D Castlevania in any next-gen console but now with high resolution sprites!!! It would be AWESOME!! :D</p> <p>Lider</p>]]></description>
			<dc:creator><![CDATA[Lider]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 05:53:01 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665020]]></link>
										
		    <description><![CDATA[<p>
Make it 2D, and use the Wiimote as a pointer. Whichever direction the character needs to face to "see" the pointer", they slash/whip/fire etc. You could shoot backwards while running forwards, slash and whip as all angles etc. It's a system I've seen used in PC shareware games before, only using the mouse as the pointer, and it works insanely well - a kind of mix between a sidescroller and an FPS</p>
<p>
People always want 1:1 movement replicated on the Wii, but I really don't think  that's its strong point.</p> <p>Anti_Loquax</p>]]></description>
			<dc:creator><![CDATA[Anti_Loquax]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c665020]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 05:24:34 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665011]]></link>
										
		    <description><![CDATA[<p>
Just think how cool it would be to use the remote to target a boss's weakpoint so you could unleash massive damage.  I don't think that you'd have to use the gesture based tech to make the whip crack. </p>
<p>
analog stick to move, z to lock on, b to attack and a to jump.  Simple, yet effective control scheme.</p> <p>Protofunk</p>]]></description>
			<dc:creator><![CDATA[Protofunk]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c665011]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 04:59:13 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c665006]]></link>
										
		    <description><![CDATA[<p>
I think the Wii would be the perfect opportunity to put out an absolutely stunning 2D Castlevania with some unique(but simple) motion based sequences. The Wii's demographic is certainly more receptive to a traditional 2D adventure than any other console. It also might work to just have to make certain motions to do special moves, or draw a shape(ala the DS Castlevania) on screen.</p>
<p>
I don't see how the Wii is any more "gimmicky" than the DS's touch screens. On both, games can be done successfully without whoring out the "gimmick" aspects.</p> <p>SonOfABeep</p>]]></description>
			<dc:creator><![CDATA[SonOfABeep]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c665006]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 04:28:39 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664997]]></link>
										
		    <description><![CDATA[<p>
I don't understand the resistance to using the Wii-mote to whip enemies. Sure it would be rubbish on a traditional 2D Castlevania, but for a 3D version I think it would work very well. </p> <p>photoboy</p>]]></description>
			<dc:creator><![CDATA[photoboy]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664997]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:59:45 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664995]]></link>
										
		    <description><![CDATA[<p>
Let's get the title of this entry corrected. Iga did NOT call the Wiimote gimmicky, as many here have pointed out.</p> <p>kiigan</p>]]></description>
			<dc:creator><![CDATA[kiigan]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664995]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:51:51 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664993]]></link>
										
		    <description><![CDATA[<p>
He must be sick to death of it by now.<br />
Castlevania for YEARS.<br />
He should try something new.</p> <p>ootler</p>]]></description>
			<dc:creator><![CDATA[ootler]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664993]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:38:22 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664991]]></link>
										
		    <description><![CDATA[<p>
this doesn't mean the Wiimote is gimmicky , it just means that he hasn't come up with a good way to use it yet. <br />
</p> <p>tekkenking</p>]]></description>
			<dc:creator><![CDATA[tekkenking]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664991]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:34:52 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664986]]></link>
										
		    <description><![CDATA[<p>
i dont think he is saying the wii mote is gimmicky i think he is saying using the wii mote as a whip would feel gimmicky and i for one feel he´s right.<br />
however if he would use the wiimote for pinpoint accuracy in the whipping that i would play</p> <p>snazzynick</p>]]></description>
			<dc:creator><![CDATA[snazzynick]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664986]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:05:03 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664985]]></link>
										
		    <description><![CDATA[<p>
I agree.</p>
<p>
I don't want controls that are just forced onto it because they can be, I want something that works and plays well.</p>
<p>
While I like Dragon Quest Sword, I don't want to play many games like it.</p>
<p>
Even if in the end Wii gets a Castlevania game with NES style controls, I'll be fine with it. As long as it works and feels right.</p> <p><a href="http://www.gamedev.net">Kenofthedead</a></p>]]></description>
			<dc:creator><![CDATA[Kenofthedead]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664985]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 03:03:35 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664970]]></link>
										
		    <description><![CDATA[<p>
I have to applaud Iga. He hasn't blindly bought into the hype and instead wants to make a game that plays well. I'm with him 100%. When he finds a non-gimmiky way to make it work then count me in.</p> <p><a href="http://www.mirumu.com">MattB</a></p>]]></description>
			<dc:creator><![CDATA[MattB]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664970]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 02:19:59 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664969]]></link>
										
		    <description><![CDATA[<p>
Er, isn't that quote from the first time he commented about the Wii's controller scheme? I'm pretty sure it is.</p> <p><a href="http://www.finalboss.com">Jigu</a></p>]]></description>
			<dc:creator><![CDATA[Jigu]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664969]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 02:17:02 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664967]]></link>
										
		    <description><![CDATA[<p>
"the only good Castlevania games have been on the Nintendo systems"</p>
<p>
Guess you never played Symphony of the Night (PS1)</p>
<p>
<br />
I guess Iga really has to think about how he makes this Castlevania, we all know of the troubles with the 3-D games, the recent ones have been decent, but did anyone play the N64 ones? Memories of Castlevania 64 give me nightmares to this day.</p> <p>Wernstar</p>]]></description>
			<dc:creator><![CDATA[Wernstar]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664967]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 02:10:04 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664965]]></link>
										
		    <description><![CDATA[<p>
It's hard to innovate. </p>
<p>
Anyone can just go "Oh, instead of pressing triggers, the uh... twisting of the nunchaku rotates the camera!" But the question is, is it intuitive and easy for the player, or would it have been better left alone? For me and my friend, we kept having "Who's spinning the camera?...Oh! It's me!" moments in Marvel:Ultimate Alliance.</p>
<p>
I think he's wanting to design something that makes a good use of the controller, while staying true to the Castlevania...ness that makes it the game it is. </p>
<p>
Having said that, I've played one of the N64 Castlevanias, and seen a bit of Lament of Innocence... I don't think 3-D in general meshes with the core Castlevania gameplay... perhaps he should just design a really-really slick looking 2D castlevania and put it on the Wii and have it play NES style, and if he can think of interactive segments for the motion sensing, all the more power to him.</p> <p>PTTSeven</p>]]></description>
			<dc:creator><![CDATA[PTTSeven]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664965]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 02:08:54 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664964]]></link>
										
		    <description><![CDATA[<p>
So is sitting in front of a TV and pushing buttons to make pixels on the screen do stuff.</p> <p><a href="http://mikevsworld.blogspot.com">mikevsworld</a></p>]]></description>
			<dc:creator><![CDATA[mikevsworld]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664964]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 02:06:21 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664959]]></link>
										
		    <description><![CDATA[<p>
SSBB doesn't use the Wii controller does it?</p>
<p>
then again, to give up the motion stuff completely might be strange.</p>
<p>
Maybe if you had some kind of special attack system with the Wii controls.  (not like the ice blocks for the ds though, bleh)..  If there was an attack that was so powerful you couldn't use it often,... or a good spell-drawing system, that could be pretty interesting.</p> <p>M4gast0n</p>]]></description>
			<dc:creator><![CDATA[M4gast0n]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664959]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:51:15 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664954]]></link>
										
		    <description><![CDATA[<p>
Nowhere does he say that the Wiimote is gimmicky. He says he doesn't want to create a gimmicky game.</p>
<p>
The DS touch screen was thought of as a gimmick too at one time. Developers are just too scared sometimes to try out something new.</p> <p>reddevil3</p>]]></description>
			<dc:creator><![CDATA[reddevil3]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664954]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:34:01 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664952]]></link>
										
		    <description><![CDATA[<p>
The tags make this article man. Good show.</p>
<p>
Heh, poodle.</p> <p><a href="http://www.omgjohn.con">omgJOHN</a></p>]]></description>
			<dc:creator><![CDATA[omgJOHN]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664952]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:26:25 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664951]]></link>
										
		    <description><![CDATA[<p>
When you have lame duck software titles like Castlevania passing on your console, you know Nintendo is  toast.</p> <p>K-OSS</p>]]></description>
			<dc:creator><![CDATA[K-OSS]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664951]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:24:03 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664947]]></link>
										
		    <description><![CDATA[<p>
I guess he can really make anything else than 2D Castlevania, since 3d castlevanias suck D..K! He has made a couple DS games and his idea for the controller is also a gimmick. Guess he really digs sidescrollers Nes-style, which he excels at making them very fun and lenghty.</p> <p>VakeroRokero</p>]]></description>
			<dc:creator><![CDATA[VakeroRokero]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664947]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:14:59 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664945]]></link>
										
		    <description><![CDATA[<p>
I agree that something gimmicky on the Wii mote would be bad, but on the other hand the only good Castlevania games have been on the Nintendo systems (and 2D).</p>
<p>
Like the DS, we don't need every game to use the functionality.  We have some games that don't use the stylus (and those that do, don't get me wrong) and the same thing needs to happen with the Wii.  Maybe some pointer-type stuff could work, as long as it doesn't feel tacked on.</p> <p><a href="http://www.cobuccio.com">xkc20d</a></p>]]></description>
			<dc:creator><![CDATA[xkc20d]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664945]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:13:44 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664943]]></link>
										
		    <description><![CDATA[<p>
I agree with the first three posts.  Although I do like the Zelda controls and don't think they are gimmicky.  But I fully support developers thinking long and hard about how they're going to use the wiimotes so that they are not 'gimmicky'.  Bravo.</p> <p>xoque</p>]]></description>
			<dc:creator><![CDATA[xoque]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664943]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 01:12:22 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664934]]></link>
										
		    <description><![CDATA[<p>
I really thought he made enough money that he could buy a bottle of conditioner. Obviously I was wrong.</p> <p>Darkest Daze</p>]]></description>
			<dc:creator><![CDATA[Darkest Daze]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 00:53:18 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664932]]></link>
										
		    <description><![CDATA[<p>
I am an echo.</p> <p>Dorcas</p>]]></description>
			<dc:creator><![CDATA[Dorcas]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:216836:c664932]]></guid>
		    <pubDate><![CDATA[Fri, 24 Nov 2006 00:42:17 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664931]]></link>
										
		    <description><![CDATA[<p>
Is he calling the controller gimmicky, or the controls of a theoretical game rushed out the door with the idea swinging=whipping?</p>
<p>
I'm all for a fancy-assed 2D console Castlevania, but I'd rather twitch my thumb than flick my wrist fifty thousand times. Interesting (and sparse) whip use would require a third dimension, and Castlevania has had bad luck with that third one.</p>
<p>
I'm uncertain, factoring in potential misquotations and mistranslations, but it sounds like caution, not hate. And goofy hair.</p> <p>Dorcas</p>]]></description>
			<dc:creator><![CDATA[Dorcas]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 00:40:16 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664929]]></link>
										
		    <description><![CDATA[<p>
He didn't say the wii remote is gimmicky. He's saying waving it around like a whip is gimmicky.</p>
<p>
I'm inclined to agree. I wouldn't want to play a castlevania like that, much like i don't think it was necessary to put the sword attacks of Zelda on gestures. Stuff you need to do absolutely constantly just doesn't merge well with that kind of physical action.</p>
<p>
Also, it's easier to connect with the motions of opening a door or pointing a gun than it is to connect with something as abstract as throwing a lasso or, god forbid, jumping (because i jump with my hands a lot).</p>
<p>
I think it's commendable of him to stay pure. If you want gimmicky Wii controls, i'm sure EA will accomodate you.</p> <p><a href="http://skelectronics.blogspot.com">Sunjammer</a></p>]]></description>
			<dc:creator><![CDATA[Sunjammer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 00:34:56 MST]]></pubDate>
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		    <title><![CDATA[IGA on Wii-mote: "Gimmicky"]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/iga/iga-on-wii+mote-gimmicky-216836.php#c664928]]></link>
										
		    <description><![CDATA[<p>
I think IGA has a point here, though.  If he's gonna make a Castlevania Wii, it has to be MORE than just a first person "whip things on the screen" game with Castlevania enemies.  Dragon Quest Swords is a lame concept, and I'm sure IGA's trying to avoid that.</p>
<p>
Give him time.  He'll come up with something, and it'll work.  I'm just glad he's not trying to make a Castlevania game in the first string of Wii releases.  He waited a bit to put Dawn of Sorrow out, and we all benefitted from its lack of overly stereotypical touch screen controls.  He's just looking out for us.</p> <p>Archaotic</p>]]></description>
			<dc:creator><![CDATA[Archaotic]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 24 Nov 2006 00:32:47 MST]]></pubDate>
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