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		<title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios - Kotaku Comments]]></title>
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			<title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
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	    	<lastBuildDate><![CDATA[Thu, 21 Dec 2006 09:59:23 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Thu, 21 Dec 2006 09:59:23 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php]]></link>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c764241]]></link>
										
		    <description><![CDATA[<p>
first off, a game, fps or nt, that has dick marcinko, and his crazed seals sitting around telling the makers exactly how it should be to be more realistic, sounds great. but then again that was my reaction when they made the first ghost recon, and went to bragg to get input. but too many people thought it was to hard or whatever. so now its just like counter strike, and halo and tha friggin others. rocket launchers to the face, ad nauseim. at least this game will be as real as any of us will see.</p> <p>jerichohill</p>]]></description>
			<dc:creator><![CDATA[jerichohill]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 21 Dec 2006 09:59:23 MST]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558288]]></link>
										
		    <description><![CDATA[<p>
Unless I'm way off, the name comes from the book(series) "Rogue Warrior" by ex-SEAL Team 6 founder Richard Marcinko. In other words, its a licensed game like the Tom Clancy ones.</p> <p>theJesusHorse</p>]]></description>
			<dc:creator><![CDATA[theJesusHorse]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 09:15:15 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558225]]></link>
										
		    <description><![CDATA[<p>
The name they chose is based on the 15+ year old series of "Rogue Warrior" books.  Which is what the IP for this game is also based on.  Funny how those types of things work out sometimes.  <a href="http://www.dickmarcinko.com/">http://www.dickmarcinko.com/</a></p> <p>mackzilla</p>]]></description>
			<dc:creator><![CDATA[mackzilla]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 09:02:08 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558211]]></link>
										
		    <description><![CDATA[<p>
Last night I played four different variations of the exact same map on CS:S.</p>
<p>
This game sounds awesome.</p> <p><a href="http://www.fictionpress.com">Raynre Valence</a></p>]]></description>
			<dc:creator><![CDATA[Raynre Valence]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 08:58:25 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558126]]></link>
										
		    <description><![CDATA[<p>
The name they chose is similar to the Rogue Trooper game.</p> <p><a href="http://www.cheapassgamer.com/">John Oaks</a></p>]]></description>
			<dc:creator><![CDATA[John Oaks]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 08:39:58 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558103]]></link>
										
		    <description><![CDATA[<p>
FalcomAdol is right - actually Xbox has good contenders in many genres, perhaps they're just not recognized as such big brands. Take Forza Motorsport compared to Gran Turismo, for example.</p>
<p>
Not to say the spectrum couldn't be wider. It'd be nice to see more stuff in the 'katamari'-department, there aren't that many titles going outside the tested and proven genres. Perhaps XBLA will eventually remedy this.</p> <p>kryo</p>]]></description>
			<dc:creator><![CDATA[kryo]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 08:35:56 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c558047]]></link>
										
		    <description><![CDATA[<p>
Wow I'm so fuggin excited!!!<br />
A FPS for the 360! Thank GOD!<br />
I thought this system was falling into the same rut as the original Xbox....y'know too many RPGs.<br />
If this sells well then we may see more FPS on the system. YES!</p> <p>Robotron</p>]]></description>
			<dc:creator><![CDATA[Robotron]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 08:22:54 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557975]]></link>
										
		    <description><![CDATA[<p>
Oh come on whats wrong with playing de_dust FOR ALL TIMES! When men have long since died and the plants have taken over the abandoned cities DE_DUST WILL STILL BE PLAYED.</p>
<p>
God I hate that map.</p>
<p>
Anyway even if you pick your "tiles" im pretty sure people after a while people are going to pick the same tiles over and over again for their sides of the map because they are the "best" ones and then the middle will be random. Just a guess but it sounds pretty likely.</p> <p>divad</p>]]></description>
			<dc:creator><![CDATA[divad]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 08:08:09 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557941]]></link>
										
		    <description><![CDATA[<p>
the procedural maps was done by Soldier of Fortune 2<br />
It sucked.</p> <p>Darkedge</p>]]></description>
			<dc:creator><![CDATA[Darkedge]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:59:52 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557929]]></link>
										
		    <description><![CDATA[<p>
BlindsidesDork, that was Peter Moore.  He was being somewhat facetious and describing the core audience that already purchases their product, suggesting that in an ideal world, everyone would be inside their existing market.</p>
<p>
Frankly, the "Xbox only has FPSes" spiel has lost any cachet it may have had in the past.  People who drag it out for another round just show that they haven't even had the sense to glance over the shelves, let alone pick up an Xbox or 360 controller.</p> <p>FalcomAdol</p>]]></description>
			<dc:creator><![CDATA[FalcomAdol]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:55:47 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557893]]></link>
										
		    <description><![CDATA[<p>
But does it have horse armor?</p>
<p>
This isn't really as cool as I thought it would be. Whoo, another counter terrorist game. I'm thrilled.</p> <p><a href="http://fellowshipgames.forumer.com">Narsil</a></p>]]></description>
			<dc:creator><![CDATA[Narsil]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:48:42 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557888]]></link>
										
		    <description><![CDATA[<p>
Great idea, but overused theme..</p> <p>Stefanten</p>]]></description>
			<dc:creator><![CDATA[Stefanten]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:48:16 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557884]]></link>
										
		    <description><![CDATA[<p>
sounds very interesting<br />
Me and a bunch of friends wanted to do something similar back with Team fortress, you'd have a standard centre section of the map but create you own fortress that fits a set of rules - this would be added to the centre section and the opposing team would add theirs.<br />
League Team fortress battles would then ensue :)</p> <p>Darkedge</p>]]></description>
			<dc:creator><![CDATA[Darkedge]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:47:43 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557852]]></link>
										
		    <description><![CDATA[<p>
I must say... AWESOME.</p>
<p>
Xbox360 is showing us something different.</p>
<p>
This is the next best thing to entirely procedurally generated maps, which probably wouldn't be that popular because people wouldn't be able to memorise the spawns and snipe camps. I predict, though, that what will happen is people will figure out the most friendly map section for each side, and end up voting to play them when they are that side every time - so after a few months the only really random part is the centre section. It might even be that, de_dust-like, the same section becomes snipe whore and camper favourite - so it's always chosen, and you have a map at the end 2/3rds identical.</p> <p>aestheticity</p>]]></description>
			<dc:creator><![CDATA[aestheticity]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:40:24 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557836]]></link>
										
		    <description><![CDATA[<p>
Damn it Bethsoft, where is my Fallout 3?</p> <p>Ackart</p>]]></description>
			<dc:creator><![CDATA[Ackart]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:36:46 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557820]]></link>
										
		    <description><![CDATA[<p>
360 won't stray from FPS. Why? Cause their target audience is primarily 24 year old guys who like to play Halo.  I'm not even making that up, it was in an interview with someone from MS, I forget who though.</p> <p>BlindsidesDork</p>]]></description>
			<dc:creator><![CDATA[BlindsidesDork]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:34:39 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557796]]></link>
										
		    <description><![CDATA[<p>
I must say...BOOORING.</p>
<p>
Xbox360 is falling into the same trap as the first xbox.  If I want to play first person shooters, I'll use my PC.  Show us something different, huh? <br />
</p> <p>Protofunk</p>]]></description>
			<dc:creator><![CDATA[Protofunk]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:29:57 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557793]]></link>
										
		    <description><![CDATA[<p>
No PS3 love from Bethesda?</p> <p>methane47</p>]]></description>
			<dc:creator><![CDATA[methane47]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:29:34 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557777]]></link>
										
		    <description><![CDATA[<p>
Are there going to be zombies?  With a studio name such as "Zombie Studios" I would be expecting zombies.</p>
<p>
Anyhow, the map idea sounds good on paper to add to variations to a finite amount of maps.  With much certainty, there will be a de_dust map mod that will be played ad infinitum, defeating the whole concept of variable "lego" maps.</p> <p>Concerto</p>]]></description>
			<dc:creator><![CDATA[Concerto]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:24:02 MDT]]></pubDate>
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		    <title><![CDATA[Rogue Warrior Announced By Bethesda and Zombie Studios]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/bethesda/rogue-warrior-announced-by-bethesda-and-zombie-studios-210281.php#c557775]]></link>
										
		    <description><![CDATA[<p>
I must say...that is probably the single best thing I heard coming onto the 360.</p>
<p>
It will be interesting to see how that plays out.</p> <p>BlindsidesDork</p>]]></description>
			<dc:creator><![CDATA[BlindsidesDork]]></dc:creator>
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		    <pubDate><![CDATA[Thu, 26 Oct 2006 07:22:26 MDT]]></pubDate>
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