<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Machinima Porn - Kotaku Comments]]></title>
		<image>
			<url><![CDATA[http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png]]></url>
			<title><![CDATA[Machinima Porn - Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
		</image>
	    	<lastBuildDate><![CDATA[Fri, 10 Mar 2006 16:08:45 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 10 Mar 2006 16:08:45 MST]]></pubDate>
		<link><![CDATA[http://kotaku.com/gaming/machinima/machinima-porn-159637.php]]></link>
		<description><![CDATA[]]></description>
		<item>
		    <title><![CDATA[Machinima Porn]]></title>
		    <link><![CDATA[http://kotaku.com/gaming/machinima/machinima-porn-159637.php#c75600]]></link>
										
		    <description><![CDATA[CG too hard?  Do it the easy way - with machinima!

Don't get me wrong, I'm all for expression and all that, but I'm not too convinced it's its own art form; it really it just poor man's CG (digital puppeteering). <p>FightingChance</p>]]></description>
			<dc:creator><![CDATA[FightingChance]]></dc:creator>
		    <guid isPermaLink="false"><![CDATA[9:159637:c75600]]></guid>
		    <pubDate><![CDATA[Fri, 10 Mar 2006 16:08:45 MST]]></pubDate>
		</item>
	</channel>
</rss>