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		<title><![CDATA[Kotaku Comments]]></title>
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			<title><![CDATA[Kotaku Comments]]></title>
			<link><![CDATA[http://kotaku.com]]></link>
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	    	<lastBuildDate><![CDATA[Fri, 20 Nov 2009 15:22:38 MST]]></lastBuildDate>
	    	<pubDate><![CDATA[Fri, 20 Nov 2009 15:22:38 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16991388">TheCatInTheHat</a>:  Because there are too many changes and new content for it to be DLC.</p> <p><a href="http://">SacGamer</a></p>]]></description>
			<dc:creator><![CDATA[SacGamer]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:38 MST]]></pubDate>
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		    <title><![CDATA[What Are You Playing This Weekend?]]></title>
		    <link><![CDATA[http://kotaku.com/5409354/what-are-you-playing-this-weekend#c16991659]]></link>
		    <description><![CDATA[<p>Mostly TF2 and some Bad Company 2 Beta until I get pissed off at playing with a controller (usually 30 minutes) and then it's back to TF2.</p> <p>HarroChan</p>]]></description>
			<dc:creator><![CDATA[HarroChan]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:37 MST]]></pubDate>
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		    <title><![CDATA[Try Jurassic: The Hunted Before You Stare At It Quizzically On Store Shelves]]></title>
		    <link><![CDATA[http://kotaku.com/5409341/try-jurassic-the-hunted-before-you-stare-at-it-quizzically-on-store-shelves#c16991640]]></link>
		    <description><![CDATA[<p>FPS on 360 = $$$$<br />
<br />
It will sell.</p> <p>FriedConsole</p>]]></description>
			<dc:creator><![CDATA[FriedConsole]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:35 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16980208">nukee</a>: It makes no sense to keep the data off the disc.  You know it costs money to provide DLC because of bandwidth  right? If you have got the code done.  Adding content back in later adds overhead and more man hours than leaving it as part of the game.<br />
<br />
As someone said earlier, do you feel the game is not worth $60 without three missing game modes?</p> <p>Heathro</p>]]></description>
			<dc:creator><![CDATA[Heathro]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:34 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16989458">kobeashi</a>:  Was AWESOME wasn't it? =D</p> <p><a href="http://">TexasJack</a></p>]]></description>
			<dc:creator><![CDATA[TexasJack]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:12 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16986133">Edwinik</a>: Well, I can't imagine a video game with Pestilence or Famine as the main character. Forgot who the fourth is ... Death, right? If so then a video game featuring <i>him</i> might be fun.</p> <p><a href="http://uncyclopedia.wikia.com/wiki/Ninja">EighthR</a></p>]]></description>
			<dc:creator><![CDATA[EighthR]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:22:12 MST]]></pubDate>
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		    <title><![CDATA[Stardock: Steam Has 70% Of PC Download Market]]></title>
		    <link><![CDATA[http://kotaku.com/5409036/stardock-steam-has-70-of-pc-download-market#c16991613]]></link>
		    <description><![CDATA[<p>People need to realize that part of what makes Steam so popular is that it's owned and run by a game developer that makes great games exclusive to steam.<br />
<br />
Direct2drive: they just sell games<br />
Greenhouse: they just sell independent games<br />
Impulse: Demigod was a disappointment and that star fleet/strategy game was good but it's only one game compared to Valve's 10 games.<br />
<br />
If these other digital distributers want to compete with Steam then they need to make games that take advantage of the service they're trying to offer us.</p> <p>DollaBill</p>]]></description>
			<dc:creator><![CDATA[DollaBill]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:59 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16991199">bakagaijin</a>: lol most of those time it's my little brother playing, but yeah excellent indeed.<br />
<br />
This will probably be my first platinum, that's if i can beat those sigmund puzzle and  my blaster runs hot mini game ^_^</p> <p><a href="http://">Curse lily</a></p>]]></description>
			<dc:creator><![CDATA[Curse lily]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:57 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16990496">Obama takes time to read kotaku's comments...</a>:  also, as far as i imagine, im going to assume the russians got the security codes to bypass things like norad, etc. as well as the hint that the agent was american all from Shepard.<br />
<br />
in the cutscene previous to a mission you hear the secdef say "you warned us general, we didnt listen, you have a blank cheque"<br />
<br />
i believe he warned the government this would happen, and then made it happen, in order to get the blank check he needed, im still not sure why he wanted 141 dead though,  i might have to replay to gather every little detail but overall, the general was to start with the bad guy. loved the games ending (wont spoil that quite yet even though im sure everyone here is done the game)</p> <p><a href="http://">ToastyUterus</a></p>]]></description>
			<dc:creator><![CDATA[ToastyUterus]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:51 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16990304">Lazarus_Ledd</a>: They had one on the helicopter landing pad for a special occasion, yes.</p> <p><a href="http://www.xboxdead.com/">Phydeaux</a></p>]]></description>
			<dc:creator><![CDATA[Phydeaux]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:44 MST]]></pubDate>
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		    <title><![CDATA[Kotaku Game Club: Modern Warfare 2 Discussion Resumes.. NOW (Levels 13-15)]]></title>
		    <link><![CDATA[http://kotaku.com/5409179/kotaku-game-club-modern-warfare-2-discussion-resumes-now-levels-13+15#c16991594]]></link>
		    <description><![CDATA[<p>The plot twist seemed kinda for plot twist's sake.  Getting shot at the end of No Russian was much more effective to me.  I guess what bothered me was the getting burned alive part.  Sure the dude was corrupt, but to burn one of his soldiers alive rather than finish them off first seemed overly sadistic.<br />
<br />
As for the territory defense level, i enjoyed it, though i did suffer some frustration with the checkpoints.  Twice i reached checkpoints right as a shit-ton of dudes started shooting the computer with me too far to do anything about it.  A small gripe though, as restarting the level doesn't put you back that far. <br />
<br />
Also, as much as I've disliked some of the summer blockbuster silliness of many of the set pieces, I really enjoyed playing through the storm of falling helicopters.  It was a very cool visual.</p> <p><a href="http://www.myspace.com/therandy">Rendo</a></p>]]></description>
			<dc:creator><![CDATA[Rendo]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:40 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16990336">PoweredByHentai</a>:<br />
You'll need more than a few marines to counter a BC since a marine has 40hp and does 6dmg while a BC does 25 dmg a shot and has 500hp.<br />
<br />
Theoretically a guy with a rifle can take down a fighter plane. A modern high powered rifle has a range of several kilometres and most planes fly below this. It does happen and more so with lower flying craft. It's not hard to imagine the guasse guns the marines use can hit something a few kilometres away. <br />
<br />
With a good auto-targeting system or a lucky shot it could damage a battle cruiser just like a rifleman can down a fighter jet. Not likely but possible.</p> <p>kingmanic</p>]]></description>
			<dc:creator><![CDATA[kingmanic]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:35 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16940332">balls187</a>:  Uh they aren't forcing you to play with a 360 controller on PC so you can't use the "being forced to use a mouse and keyboard" argument. The extra settings people are whining about are video settings from what I hear.</p> <p><a href="n/a">lenandude</a></p>]]></description>
			<dc:creator><![CDATA[lenandude]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:35 MST]]></pubDate>
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		    <link><![CDATA[#c16991576]]></link>
		    <description><![CDATA[<p>@<a href="#c16991221">alaCarter</a>: Dibs on the Bashcraft character</p> <p>chronomasakari</p>]]></description>
			<dc:creator><![CDATA[chronomasakari]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:09 MST]]></pubDate>
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		    <link><![CDATA[#c16991571]]></link>
		    <description><![CDATA[<p>@<a href="#c16990291">Yonderboy</a>: Makarov, being a sympathizer of Zakhaev, wanted chaos in America. Shepard was pissed by how the U.S. government "just fuckin' watched" after Zakhaev's nuclear strike in the first game, and wanted complete control over the Army and a blank check.<br />
<br />
So Shepard helps Makarov get his war: he places Joseph Allen in Makarov's unit, telling Allen that he'll be an undercover operative, when really he and Makarov want Allen- and thus, America as a whole- to take the fall for one of Makarov's terrorist actions. Relations between the U.S. and Russia are strained because of the first game, and Zakhaev's death has made Russia believe that the U.S. is planning an attack on them. Allen's corpse makes it look like the U.S. <i>is</i> attacking Russia, and they take action- an assault on America.<br />
<br />
Makarov gets his war and Shepard gets his blank check, but Shepard wants to be seen as a hero. He has Task Force 141 collect Makarov's hard drive, containing any and all evidence that could convict him, and kills the 141 agents who got the drive so that there could be no evidence linking him to the crime. At the same time, he sets up a deal with Makarov that is actually a trap- he now wants to kill Makarov so that he can't speak out about Shepard's crimes.<br />
<br />
Whew.</p> <p><a href="http://">mr_godot</a></p>]]></description>
			<dc:creator><![CDATA[mr_godot]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:21:05 MST]]></pubDate>
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		    <link><![CDATA[#c16991559]]></link>
		    <description><![CDATA[<p>@<a href="#c16979389">def PD</a>: I've been waiting for The Scorpions for over 2 years now...I could only hope they get at least a 3-pack whenever Scorpions make their RB debut (if ever).</p> <p>JoshuaB81285</p>]]></description>
			<dc:creator><![CDATA[JoshuaB81285]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:51 MST]]></pubDate>
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		    <title><![CDATA[Try Jurassic: The Hunted Before You Stare At It Quizzically On Store Shelves]]></title>
		    <link><![CDATA[http://kotaku.com/5409341/try-jurassic-the-hunted-before-you-stare-at-it-quizzically-on-store-shelves#c16991547]]></link>
		    <description><![CDATA[<p>that's me. i stare at games quizzically on store shelves when they strike my interest.</p> <p><a href="http://alby13.blogspot.com">alby13</a></p>]]></description>
			<dc:creator><![CDATA[alby13]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:40 MST]]></pubDate>
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		    <title><![CDATA[Darksiders: Instruments Of Destruction]]></title>
		    <link><![CDATA[http://kotaku.com/5409285/darksiders-instruments-of-destruction#c16991543]]></link>
		    <description><![CDATA[<p>Action platformers? Hmm.<br />
Instruments of Destruction? Hmm.<br />
<br />
I think I'm gonna go play some Ratchet and Clank : Future.</p> <p><a href="http://uncyclopedia.wikia.com/wiki/Ninja">EighthR</a></p>]]></description>
			<dc:creator><![CDATA[EighthR]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:36 MST]]></pubDate>
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		    <link><![CDATA[#c16991537]]></link>
		    <description><![CDATA[<p>@<a href="#c16984688">mintycrys is HOT for Bayonetta</a>: I think its Dudley`s uppercut.  Announcement Pattern - SSF2T, New Character, SF3...</p> <p><a href="http://">SurfingKoala35</a></p>]]></description>
			<dc:creator><![CDATA[SurfingKoala35]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:28 MST]]></pubDate>
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		    <link><![CDATA[#c16991534]]></link>
		    <description><![CDATA[<p>@<a href="#c16991247">mangs</a>: I'm looking, and I'm not seeing anything.</p> <p><a href="http://www.xboxdead.com/">Phydeaux</a></p>]]></description>
			<dc:creator><![CDATA[Phydeaux]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:23 MST]]></pubDate>
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		    <title><![CDATA[Rumor: New MW2 Game Modes Uncovered]]></title>
		    <link><![CDATA[http://kotaku.com/5409028/rumor-new-mw2-game-modes-uncovered#c16991528]]></link>
		    <description><![CDATA[<p>I really hate it that gamers make themselves out to be the victim's of Greedy game companies when its THERE fault this is happening in the first place.<br />
<br />
Would this be happening if gamers didn't show to the companies that they will buy into so called "Unlock Patches" en mass? No, it would not be.<br />
<br />
Say what you will, but in the end people are going to and always will be willing to pay for something that they don't have off the bat that they like the looks of it.<br />
<br />
Maybe it also has to do with the sense of entitlement (PC) gamers have built up over the years. That game makers owe them for supporting them and thier games, so they expect to be treated to features and free content that those on consoles ether don't get or have to pay for. But things change.</p> <p><a href="http://">Blastarr</a></p>]]></description>
			<dc:creator><![CDATA[Blastarr]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:12 MST]]></pubDate>
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		    <link><![CDATA[#c16991519]]></link>
		    <description><![CDATA[<p>@<a href="#c16989100">n00b_pwner</a>: I think more games need 8-bit soundtracks.</p> <p><a href="http://">nerdzilla33</a></p>]]></description>
			<dc:creator><![CDATA[nerdzilla33]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:20:02 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16990874">GohanGVO</a>: Another excellent point! And how do we know this will be shown at the VGAs?! Just because there's a logo at the end and a narrator saying so?!</p> <p><a href="http://www.kotaku.com">Michael McWhertor</a></p>]]></description>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:19:38 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16990308">XODIS</a>:  I was so caught up in the frustration of trying to finish that level that it never occurred to me that they were trying to invoke a higher emotional response when you finally got to the end.  I wonder if that was intentional...</p> <p><a href="http://">LiQuid!</a></p>]]></description>
			<dc:creator><![CDATA[LiQuid!]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:19:17 MST]]></pubDate>
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		    <description><![CDATA[<p>@<a href="#c16984716">Archaotic</a>: Well, there are alpha characters in SFIV and none of SFIII yet... so I guess they do care a little hehehe<br />
<br />
<a href="http://kotaku.com/tag/speakup/">#speakup</a></p> <p><a href="http://">LucasReis</a></p>]]></description>
			<dc:creator><![CDATA[LucasReis]]></dc:creator>
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		    <pubDate><![CDATA[Fri, 20 Nov 2009 15:19:09 MST]]></pubDate>
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