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		<title><![CDATA[Kotaku: Wwii]]></title>
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			<title><![CDATA[Kotaku: Wwii]]></title>
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		<description><![CDATA[Kotaku posts tagged Wwii]]></description>
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			<title><![CDATA[Try On Gaijin's Wings Of Prey]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Try On Gaijin's Wings Of Prey" href="http://kotaku.com/demo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">demo</span></a></div -->					<div><a title="Click here to read Try On Gaijin's Wings Of Prey" href="http://kotaku.com/5437220/try-on-gaijins-wings-of-prey" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged #gaijinentertainment" title="Click here to read more posts tagged #gaijinentertainment" href="http://kotaku.com/tag/gaijinentertainment/">Gaijin Entertainment</a> let fly its new <a class="autolink" title="Click here to read more posts tagged #worldwarii" title="Click here to read more posts tagged #worldwarii" href="http://kotaku.com/tag/worldwarii/">World War II</a> combat flight sim <a class="autolink" title="Click here to read more posts tagged #wingsofprey" title="Click here to read more posts tagged #wingsofprey" href="http://kotaku.com/tag/wingsofprey/">Wings of Prey</a> on Christmas Day, and now there's a downloadable demo for those of you pondering dusting off the old flight stick.				<a href="http://kotaku.com/5437220/try-on-gaijins-wings-of-prey" title="Click here to read more about Try On Gaijin's Wings Of Prey">More&nbsp;&raquo;</a>
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			<category><![CDATA[Demo]]></category>
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			<category><![CDATA[Wings of Prey]]></category>
			<category><![CDATA[world war II]]></category>
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			<pubDate><![CDATA[Wed, 30 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Square Issues Order Of War This Month]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square Issues Order Of War This Month" href="http://kotaku.com/release-date/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">releasedate</span></a></div -->					<div><a title="Click here to read Square Issues Order Of War This Month" href="http://kotaku.com/5351084/square-issues-order-of-war-this-month" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Square Issues Order Of War This Month" alt="Click here to read Square Issues Order Of War This Month" src="http://cache.kotaku.com/assets/images/9/2009/09/oow.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged SQUARE ENIX" title="Click here to read more posts tagged SQUARE ENIX" href="http://kotaku.com/tag/square-enix/">Square Enix</a> releases their first Western-developed game outside of Japan this month, bringing Wargaming.net's <a class="autolink" title="Click here to read more posts tagged WORLD WAR II" title="Click here to read more posts tagged WORLD WAR II" href="http://kotaku.com/tag/world-war-ii/">World War II</a> strategy title <a class="autolink" title="Click here to read more posts tagged ORDER OF WAR" title="Click here to read more posts tagged ORDER OF WAR" href="http://kotaku.com/tag/order-of-war/">Order of War</a> to North American PCs on September 22nd.				<a href="http://kotaku.com/5351084/square-issues-order-of-war-this-month" title="Click here to read more about Square Issues Order Of War This Month">More&nbsp;&raquo;</a>
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			<category><![CDATA[world war II]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Wed, 02 Sep 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA['Playing With History': the State of Historical Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Playing With History': the State of Historical Games" href="http://kotaku.com/history/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">history</span></a></div -->					<div><a title="Click here to read 'Playing With History': the State of Historical Games" href="http://kotaku.com/5012053/playing-with-history-the-state-of-historical-games" class="pp_image">
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				 We historians are a little protective of our respective domains &mdash; but a constant (and well-deserved) criticism we lob at each other in general is that through various means, we deliberately make ourselves inaccessible to the average, interest layperson.  Over at Terra Nova, Nate Combs takes up the question of historical video games, referencing a great <a href="http://terranova.blogs.com/terra_nova/2008/05/playing-with-hi.html">2006 <i>New York</i> article</a> by Niall Ferguson (Harvard professor and historian) on the 'state of play.'  The answer?  Pretty damn bad, at least when looking on from the Ivory Tower:				<a href="http://kotaku.com/5012053/playing-with-history-the-state-of-historical-games" title="Click here to read more about 'Playing With History': the State of Historical Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5012053/playing-with-history-the-state-of-historical-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5012053]]></guid>
			<category><![CDATA[History]]></category>
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			<category><![CDATA[Simulations]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Sat, 31 May 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Holocaust Survivor Criticizes WWII Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Holocaust Survivor Criticizes WWII Game" href="http://kotaku.com/imagination-is-the-only-escape/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">imaginationistheonlyescape</span></a></div -->					<div><a title="Click here to read Holocaust Survivor Criticizes WWII Game" href="http://kotaku.com/367974/holocaust-survivor-criticizes-wwii-game" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/IITOE_ds1copy.jpg"></a>British game developer Luc Bernard is under fire from a Holocaust survivor for his newest game in the works, Imagination is the Only Escape. Survivor Jack Kagan of Belarus said that he was outraged at the idea of the game, that the Holocaust is a very serious subject for all of humanity, and no one should make a game like this one. Bernard responded that the game was meant to educate people, particularly children, about the events of the Holocaust. Kagan wouldn't buy it, though, and said that people should be educated about the Holocaust by watching and reading things instead. After all of this back and forth, there isn't even confirmation yet that Imagination is the Only Escape will actually be released anywhere. Nintendo so far has said there are <a href="http://kotaku.com/365711/nintendo-wont-release-holocaust-ds-game">no plans to release the game in North America</a>, and Nintendo Europe says it is  "not yet been contacted by developer Luc Bernard regarding the release."				<a href="http://kotaku.com/367974/holocaust-survivor-criticizes-wwii-game" title="Click here to read more about Holocaust Survivor Criticizes WWII Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Luc Bernard]]></category>
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			<pubDate><![CDATA[Fri, 14 Mar 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[Infinity Ward Just Can't Do WW2 Anymore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infinity Ward Just Can't Do WW2 Anymore" href="http://kotaku.com/call-of-duty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofduty</span></a></div -->					<div><a title="Click here to read Infinity Ward Just Can't Do WW2 Anymore" href="http://kotaku.com/366726/infinity-ward-just-cant-do-ww2-anymore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Infinity Ward Just Can't Do WW2 Anymore" alt="Click here to read Infinity Ward Just Can't Do WW2 Anymore" src="http://cache.kotaku.com/assets/images/9/2008/03/small_dadsarmy.jpg"/>
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				 You think <em>you're</em> sick of World War II shooters? Spare a thought for Infinity Ward! They were sick to <em>death </em>of World War II shooters, which - as you could have guessed - is exactly why they went and set Call of Duty 4 in the modern world. From an interview in this month's Developer magazine: <blockquote>Call of Duty 4 was Infinity Ward's third Call of Duty game, and as such we approached it knowing we needed to do something fresh. We don't want to pigeonhole ourselves any more than we have to, and many members of the team came off Call of Duty 2 promising never to work on another WWII game....We don't agree with some critics who say that WWII as a genre is dead, but we couldn't muster the same passion for the subject that we had in our first three WWII games</blockquote> Lucky for Activision Treyarch can muster WWII passion at the drop of a hat!				<a href="http://kotaku.com/366726/infinity-ward-just-cant-do-ww2-anymore" title="Click here to read more about Infinity Ward Just Can't Do WW2 Anymore">More&nbsp;&raquo;</a>
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			<category><![CDATA[World War Two]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Wed, 12 Mar 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[We Can't Freaking Wait To Teabag Hitler]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Can't Freaking Wait To Teabag Hitler" href="http://kotaku.com/pwnd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pwnd</span></a></div -->					<div><a title="Click here to read We Can't Freaking Wait To Teabag Hitler" href="http://kotaku.com/309713/we-cant-freaking-wait-to-teabag-hitler" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Can't Freaking Wait To Teabag Hitler" alt="Click here to read We Can't Freaking Wait To Teabag Hitler" src="http://cache.kotaku.com/assets/images/9/2007/10/small_hitlerscabinetpics1-1.jpg"/>
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				We've gotten sick of the 'historically accurate' sales pitch that's come standard in every WWII shooter released over the last fifteen years. We get it already, that European street with the impossible to find snipers is just like the real thing. It's neat, but often does little for larger gameplay. But in Akella's upcoming Hitler assassination adventure <em>A Stroke of Fate</em> (PC we believe), this historical accuracy will have huge impacts on gameplay. 				<a href="http://kotaku.com/309713/we-cant-freaking-wait-to-teabag-hitler" title="Click here to read more about We Can't Freaking Wait To Teabag Hitler">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Oct 2007 12:40:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Brothers in Arms Comic Book]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brothers in Arms Comic Book" href="http://kotaku.com/terrible-tales-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">terribletalesofwar</span></a></div -->					<div><a title="Click here to read Brothers in Arms Comic Book" href="http://kotaku.com/268879/brothers-in-arms-comic-book" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brothers in Arms Comic Book" alt="Click here to read Brothers in Arms Comic Book" src="http://cache.kotaku.com/assets/images/9/2007/06/small_hh_box.jpg"/>
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				The World War II shooter series with the most character in the genre is getting even more. Gearbox Software have entered into an agreement with Dynamite Entertainment to create a comic book series based off of the upcoming Brothers in Arms: Hell's Highway game. The game series has  followed the true story of the 502nd Parachute Infantry Regiment of the 101st Airborne Division through three games now, and the comic book will delve deeper into the story, borrowing from both the new game and the previous two titles. 				<a href="http://kotaku.com/268879/brothers-in-arms-comic-book" title="Click here to read more about Brothers in Arms Comic Book">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gearbox]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 14:32:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[More Phone Call of Duty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Phone Call of Duty" href="http://kotaku.com/more-world-war-ii-please/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">moreworldwariiplease</span></a></div -->					<div><a title="Click here to read More Phone Call of Duty" href="http://kotaku.com/256677/more-phone-call-of-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Phone Call of Duty" alt="Click here to read More Phone Call of Duty" src="http://cache.kotaku.com/assets/images/9/2007/05/small_fieldphone.jpg"/>
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				In case you didn't have enough World War II on your consoles and handhelds, Glu Mobile and Activision have gotten together to develop a brand new mobile Call of Duty title for release later this year. While Call of Duty 1 & 2 have been released as top-down strategy games for cell phones developed by Mforma, this looks to be the first mobile iteration to take on the FPS gameplay we know and love. 				<a href="http://kotaku.com/256677/more-phone-call-of-duty" title="Click here to read more about More Phone Call of Duty">More&nbsp;&raquo;</a>
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			<category><![CDATA[More World War II Please]]></category>
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			<pubDate><![CDATA[Tue, 01 May 2007 12:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Battlestations: Midway Demo Touches Down Tomorrow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlestations: Midway Demo Touches Down Tomorrow" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Battlestations: Midway Demo Touches Down Tomorrow" href="http://kotaku.com/229509/battlestations-midway-demo-touches-down-tomorrow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlestations: Midway Demo Touches Down Tomorrow" alt="Click here to read Battlestations: Midway Demo Touches Down Tomorrow" src="http://cache.kotaku.com/assets/images/9/2007/01/battlestations_midway_demo.jpg"/>
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				If the lack of a Crackdown demo has somehow caused a void in your gaming life, fret not. Eidos will be releasing a multiplayer-only demo of its World War II strategic shooter Battlestations: Midway on Xbox Live tomorrow to fill aforementioned void. 				<a href="http://kotaku.com/229509/battlestations-midway-demo-touches-down-tomorrow" title="Click here to read more about Battlestations: Midway Demo Touches Down Tomorrow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/229509/battlestations-midway-demo-touches-down-tomorrow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-229509]]></guid>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[battlestations midway]]></category>
			<category><![CDATA[Demo]]></category>
			<category><![CDATA[Wwii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 17 Jan 2007 23:20:40 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=229509&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[A Casemod to Give Grandpa Flashbacks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Casemod to Give Grandpa Flashbacks" href="http://kotaku.com/wwii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wwii</span></a></div -->					<div><a title="Click here to read A Casemod to Give Grandpa Flashbacks" href="http://kotaku.com/199044/a-casemod-to-give-grandpa-flashbacks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Casemod to Give Grandpa Flashbacks" alt="Click here to read A Casemod to Give Grandpa Flashbacks" src="http://cache.kotaku.com/assets/images/9/2006/09/small_xbox1.JPG"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      A tipper by the catchy handle of Jwalestrom went apeshit in our inbox this morning (in a nice way), and among the 6 enthusiastic bombs he dropped between 4:45AM and 5:33AM was this collection of Xbox casemods.				<a href="http://kotaku.com/199044/a-casemod-to-give-grandpa-flashbacks" title="Click here to read more about A Casemod to Give Grandpa Flashbacks">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/199044/a-casemod-to-give-grandpa-flashbacks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199044]]></guid>
			<category><![CDATA[Wwii]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Casemods]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 07 Sep 2006 17:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199044&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Achtung! Free DoD: Source Weekend Incoming!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Achtung! Free DoD: Source Weekend Incoming!" href="http://kotaku.com/day-of-defeat%7c-source/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dayofdefeatsource</span></a></div -->					<div><a title="Click here to read Achtung! Free DoD: Source Weekend Incoming!" href="http://kotaku.com/184941/achtung-free-dod-source-weekend-incoming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Achtung! Free DoD: Source Weekend Incoming!" alt="Click here to read Achtung! Free DoD: Source Weekend Incoming!" src="http://cache.kotaku.com/assets/images/9/2006/07/dod-source-artist-render.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      If you've yet to pick up <em>Day of Defeat: Source</em>, Valve's throwing a slightly belated Independence Day bone your way with the upcoming free <em>DoD: Source</em> weekend. 				<a href="http://kotaku.com/184941/achtung-free-dod-source-weekend-incoming" title="Click here to read more about Achtung! Free DoD: Source Weekend Incoming!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/184941/achtung-free-dod-source-weekend-incoming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-184941]]></guid>
			<category><![CDATA[Day Of Defeat: Source]]></category>
			<category><![CDATA[Day Of Defeat]]></category>
			<category><![CDATA[Demos]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[Free]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Shooters]]></category>
			<category><![CDATA[Source]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Mon, 03 Jul 2006 14:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=184941&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[World War 2 Propaganda Remixed for BF:1942]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World War 2 Propaganda Remixed for BF:1942" href="http://kotaku.com/wwii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wwii</span></a></div -->					<div><a title="Click here to read World War 2 Propaganda Remixed for BF:1942" href="http://kotaku.com/181250/world-war-2-propaganda-remixed-for-bf1942" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World War 2 Propaganda Remixed for BF:1942" alt="Click here to read World War 2 Propaganda Remixed for BF:1942" src="http://cache.kotaku.com/assets/images/9/2006/06/teachnub.jpg"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      Thanks to Cathode Tan for pointing out this great gallery of vintage World War II posters remixed with <em>Battlefield 1942</em>.				<a href="http://kotaku.com/181250/world-war-2-propaganda-remixed-for-bf1942" title="Click here to read more about World War 2 Propaganda Remixed for BF:1942">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/181250/world-war-2-propaganda-remixed-for-bf1942]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181250]]></guid>
			<category><![CDATA[Wwii]]></category>
			<category><![CDATA[Battlefield:1942]]></category>
			<category><![CDATA[Propaganda]]></category>
			<category><![CDATA[World War 2]]></category>
			<pubDate><![CDATA[Fri, 16 Jun 2006 10:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181250&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Sega's Sketchy Hitler Tee]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega's Sketchy Hitler Tee" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega's Sketchy Hitler Tee" href="http://kotaku.com/170525/segas-sketchy-hitler-tee" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sega's Sketchy Hitler Tee" alt="Click here to read Sega's Sketchy Hitler Tee" src="http://cache.kotaku.com/assets/images/9/2006/04/small_sega_adsr_hitler_shirt-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/04/sega_adsr_hitler_shirt.php" onclick="window.open('http://www.kotaku.com/images/2006/04/sega_adsr_hitler_shirt.php','popup','width=600,height=583,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"></a>Huh. Not sure how I'd feel walking around with a big Adolf Hitler head on my chest, especially if I had to tell people the tee was an <em>Advanced Dai Sen Ryaku</em> promo item. I suppose the inclusion of Roosevelt, Stalin, Churchill, and Mussolini gives it a bit more context, softening the potential neo-Nazi implication, but it's really the hardcore nerdery that puts it over the top.				<a href="http://kotaku.com/170525/segas-sketchy-hitler-tee" title="Click here to read more about Sega's Sketchy Hitler Tee">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/170525/segas-sketchy-hitler-tee]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-170525]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Gunstar Heroes]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[T-shirts]]></category>
			<category><![CDATA[Wwii]]></category>
			<pubDate><![CDATA[Sun, 30 Apr 2006 16:55:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=170525&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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