<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Writing]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Writing]]></title>
			<link>http://kotaku.com/tag/writing</link>
		</image>
		<link>http://kotaku.com/tag/writing</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Writing]]></description>
		<item>
			<title><![CDATA[Which of These Five Games Had the Best Writing of 2012?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which of These Five Games Had the Best Writing of 2012?" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Which of These Five Games Had the Best Writing of 2012?" href="http://kotaku.com/5875294/which-of-these-five-games-had-the-best-writing-of-2012" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which of These Five Games Had the Best Writing of 2012?" alt="Click here to read Which of These Five Games Had the Best Writing of 2012?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_363479f38c369ad5f11d963b64da0889.jpg"/>
											</a></div>
									</div>
				Every year the Writers Guild of America awards a special Outstanding Achievement in Video Game Writing award to the team responsible for the most memorable interactive entertainment script. Which of these five titles will walk away a winner on February 19?				<a href="http://kotaku.com/5875294/which-of-these-five-games-had-the-best-writing-of-2012" title="Click here to read more about Which of These Five Games Had the Best Writing of 2012?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5875294/which-of-these-five-games-had-the-best-writing-of-2012]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875294]]></guid>
			<category><![CDATA[Awards]]></category>
			<category><![CDATA['Best]]></category>
			<category><![CDATA[3]]></category>
			<category><![CDATA[Arkham]]></category>
			<category><![CDATA[assassin's]]></category>
			<category><![CDATA[Batman:]]></category>
			<category><![CDATA[Brink]]></category>
			<category><![CDATA[City]]></category>
			<category><![CDATA[Core"]]></category>
			<category><![CDATA[Creed]]></category>
			<category><![CDATA[Kombat]]></category>
			<category><![CDATA[Mortal]]></category>
			<category><![CDATA[revelations]]></category>
			<category><![CDATA[uncharted]]></category>
			<category><![CDATA[Writers Guild of America]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Wed, 11 Jan 2012 17:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875294&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The New Medium Where Writers Are Trying To Make It]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Medium Where Writers Are Trying To Make It" href="http://kotaku.com/writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">writing</span></a></div -->					<div><a title="Click here to read The New Medium Where Writers Are Trying To Make It" href="http://kotaku.com/5692957/the-new-medium-where-writers-are-trying-to-make-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Medium Where Writers Are Trying To Make It" alt="Click here to read The New Medium Where Writers Are Trying To Make It" src="http://cache.kotaku.com/assets/images/9/2010/11/small_uncharted_2_chloe.jpg"/>
											</a></div>
									</div>
				What would you expect to be paid to write a video game script? $100,000? Maybe you'd get that a few years ago, but the rate is now more between $10,000 to $20,000, writes The New York Observer.				<a href="http://kotaku.com/5692957/the-new-medium-where-writers-are-trying-to-make-it" title="Click here to read more about The New Medium Where Writers Are Trying To Make It">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5692957/the-new-medium-where-writers-are-trying-to-make-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5692957]]></guid>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[NGai Croal]]></category>
			<category><![CDATA[Tom Bissell]]></category>
			<pubDate><![CDATA[Thu, 18 Nov 2010 01:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5692957&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[God Of War Writer Gets Shanked]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read God Of War Writer Gets Shanked" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read God Of War Writer Gets Shanked" href="http://kotaku.com/5538297/god-of-war-writer-gets-shanked" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read God Of War Writer Gets Shanked" alt="Click here to read God Of War Writer Gets Shanked" src="http://cache.kotaku.com/assets/images/9/2010/05/shank.jpg"/>
											</a></div>
									</div>
				 Marianne Krawczyk, best known for bringing Kratos to life as the writer of God of War, is lending her talents to a different kind of hero in Klei Entertainment's Shank.				<a href="http://kotaku.com/5538297/god-of-war-writer-gets-shanked" title="Click here to read more about God Of War Writer Gets Shanked">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5538297/god-of-war-writer-gets-shanked]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5538297]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[God Of War]]></category>
			<category><![CDATA[klei entertainment]]></category>
			<category><![CDATA[Marianne Krawczyk]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[Shank]]></category>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 13 May 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5538297&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Where Have All the Good Bad Guys Gone?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Where Have All the Good Bad Guys Gone?" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Where Have All the Good Bad Guys Gone?" href="http://kotaku.com/5519891/where-have-all-the-good-bad-guys-gone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Where Have All the Good Bad Guys Gone?" alt="Click here to read Where Have All the Good Bad Guys Gone?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_72c369a8f8fb447c99783cd9efc09fdc.jpg"/>
											</a></div>
									</div>
				Every adventure requires an antagonist, someone or something corrupting the world you're in. It's a basic need. Yet why do so many games serve up foes whose evildoing provides more of a chore to be undone than a memorable struggle?				<a href="http://kotaku.com/5519891/where-have-all-the-good-bad-guys-gone" title="Click here to read more about Where Have All the Good Bad Guys Gone?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5519891/where-have-all-the-good-bad-guys-gone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5519891]]></guid>
			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Batman: Arkham Asylum]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Discussion]]></category>
			<category><![CDATA[Greg kasavian]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Villains]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sun, 18 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5519891&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Why Games Need More Than One Simple Word]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Games Need More Than One Simple Word" href="http://kotaku.com/weekend-reader/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendreader</span></a></div -->					<div><a title="Click here to read Why Games Need More Than One Simple Word" href="http://kotaku.com/5514188/why-games-need-more-than-one-simple-word" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Games Need More Than One Simple Word" alt="Click here to read Why Games Need More Than One Simple Word" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ffb71b90d7ade0f89d72d734499b355c.jpg"/>
											</a></div>
									</div>
				No matter who is brought in to write a story or dialogue, the industry still treats the written word in such a utilitarian way that it has a second-class citizenship among the other art forms comprising a video game.				<a href="http://kotaku.com/5514188/why-games-need-more-than-one-simple-word" title="Click here to read more about Why Games Need More Than One Simple Word">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5514188/why-games-need-more-than-one-simple-word]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5514188]]></guid>
			<category><![CDATA[Weekend reader]]></category>
			<category><![CDATA[Design]]></category>
			<category><![CDATA[Dialogue]]></category>
			<category><![CDATA[Discussion]]></category>
			<category><![CDATA[narration]]></category>
			<category><![CDATA[Plot]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sun, 11 Apr 2010 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5514188&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Hear Your Words In Tales Of Monkey Island]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hear Your Words In Tales Of Monkey Island" href="http://kotaku.com/telltale-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">telltalegames</span></a></div -->					<div><a title="Click here to read Hear Your Words In Tales Of Monkey Island" href="http://kotaku.com/5315222/hear-your-words-in-tales-of-monkey-island" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hear Your Words In Tales Of Monkey Island" alt="Click here to read Hear Your Words In Tales Of Monkey Island" src="http://cache.kotaku.com/assets/images/9/2009/07/tales.jpg"/>
											</a></div>
									</div>
				 How has Guybrush Threepwood, Mighty Pirate, wronged you? Tell your tale to Telltale and you might hear it in the final chapter of the episodic <a class="autolink" title="Click here to read more posts tagged TALES OF MONKEY ISLAND" title="Click here to read more posts tagged TALES OF MONKEY ISLAND" href="http://kotaku.com/tag/tales-of-monkey-island/">Tales of Monkey Island</a>.				<a href="http://kotaku.com/5315222/hear-your-words-in-tales-of-monkey-island" title="Click here to read more about Hear Your Words In Tales Of Monkey Island">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5315222/hear-your-words-in-tales-of-monkey-island]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5315222]]></guid>
			<category><![CDATA[Telltale Games]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Tales of Monkey Island]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Wed, 15 Jul 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5315222&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Rockstar's Dan Houser Favors Creative Freedom Over Respect]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar's Dan Houser Favors Creative Freedom Over Respect" href="http://kotaku.com/r_e_s_p_e_c_t/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">respect</span></a></div -->					<div><a title="Click here to read Rockstar's Dan Houser Favors Creative Freedom Over Respect" href="http://kotaku.com/5141198/rockstars-dan-houser-favors-creative-freedom-over-respect" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar's Dan Houser Favors Creative Freedom Over Respect" alt="Click here to read Rockstar's Dan Houser Favors Creative Freedom Over Respect" src="http://cache.kotaku.com/assets/images/9/2009/01/danhouser.jpg"/>
											</a></div>
									</div>
				 Rockstar creative VP and lead GTA IV writer <a class="autolink" rel="nofollow" title="Click here to read more posts tagged DAN HOUSER" title="Click here to read more posts tagged DAN HOUSER" href="http://kotaku.com/tag/dan-houser/">Dan Houser</a> would rather have the creative freedom of writing for video games remain intact than be treated with respect.				<a href="http://kotaku.com/5141198/rockstars-dan-houser-favors-creative-freedom-over-respect" title="Click here to read more about Rockstar's Dan Houser Favors Creative Freedom Over Respect">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5141198/rockstars-dan-houser-favors-creative-freedom-over-respect]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5141198]]></guid>
			<category><![CDATA[r-e-s-p-e-c-t]]></category>
			<category><![CDATA[dan houser]]></category>
			<category><![CDATA[Freedom]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[TV]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Wed, 28 Jan 2009 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5141198&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Pleasure of Writing About Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Pleasure of Writing About Games" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read The Pleasure of Writing About Games" href="http://kotaku.com/5024677/the-pleasure-of-writing-about-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Pleasure of Writing About Games" alt="Click here to read The Pleasure of Writing About Games" src="http://cache.kotaku.com/assets/images/9/2008/07/womanwritingthumb.jpg"/>
											</a></div>
									</div>
				 Over at Gamers With Jobs, Julian Murdoch looks at the craft of writing about games &mdash; and how being a gaming journalist has <i>improved</i> his relationship with games.  While I've found writing about games has significantly cut into my time I can spend <i>playing</i> games &mdash; and there's a difference between playing for pleasure and playing for pay &mdash; I'll agree with many of Murdoch's thoughts in regards to going into situations with a new perspective, one that is frequently quite positive:				<a href="http://kotaku.com/5024677/the-pleasure-of-writing-about-games" title="Click here to read more about The Pleasure of Writing About Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5024677/the-pleasure-of-writing-about-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5024677]]></guid>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Blogging]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sun, 13 Jul 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5024677&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[See Word's Spell Checker Struggle With Game Names]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See Word's Spell Checker Struggle With Game Names" href="http://kotaku.com/catamaran-buh%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">catamaranbuh?</span></a></div -->					<div><a title="Click here to read See Word's Spell Checker Struggle With Game Names" href="http://kotaku.com/5013737/see-words-spell-checker-struggle-with-game-names" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See Word's Spell Checker Struggle With Game Names" alt="Click here to read See Word's Spell Checker Struggle With Game Names" src="http://cache.kotaku.com/assets/images/9/2008/06/b3/ab/small_b3ab378fcd3fa7f35640728a7326bf26.jpg"/>
											</a></div>
									</div>
				Seeing as I tend to write stuff like "Nintendo" and "Xbox 360" a lot, my Word spell checker's <em>chock-full</em> of gaming names. Call it OCD, but I can't <em>stand </em>those squiggly little red lines under words I <em>know </em>I've spelled correctly. What happens, though, when you're an Average Joe and you <em>don't</em> have names like "Katamari Damacy" in your spell checker, and when you see that squiggly red line, you take Microsoft's advice on how the word <em>should </em>be spelled? Why, you get a bunch of games with<a href="http://www.gamesradar.com/f/game-names-corrected-by-spell-check/a-2008060510229942037"> new, "correct" names</a>, of course.				<a href="http://kotaku.com/5013737/see-words-spell-checker-struggle-with-game-names" title="Click here to read more about See Word's Spell Checker Struggle With Game Names">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5013737/see-words-spell-checker-struggle-with-game-names]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5013737]]></guid>
			<category><![CDATA[Catamaran Buh?]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Fri, 06 Jun 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5013737&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Epic "Want To Do A Much Better Job" On Gears 2's Story]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic &quot;Want To Do A Much Better Job&quot; On Gears 2's Story" href="http://kotaku.com/gears-of-war-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar2</span></a></div -->					<div><a title="Click here to read Epic &quot;Want To Do A Much Better Job&quot; On Gears 2's Story" href="http://kotaku.com/390634/epic-want-to-do-a-much-better-job-on-gears-2s-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic &quot;Want To Do A Much Better Job&quot; On Gears 2's Story" alt="Click here to read Epic &quot;Want To Do A Much Better Job&quot; On Gears 2's Story" src="http://cache.kotaku.com/assets/images/9/2008/05/small_Gears2logo.jpg"/>
											</a></div>
									</div>
				 If you dug Gears of War for what it was - and hey, it was a <em>great </em>shooter - move along. Nothing to see here. If, however, you need a little context for your button-pressing, and were left cold by the first game's hole-riddled story, read on! Kudo Tsunoda, from Microsoft, has said that the team working on Gears 2 are aware of the first game's narrative shortcomings, and are working <em>super</em>-hard on fleshing things out for the sequel: <blockquote>Whether it's the development of the story or the additions of the new characters, there'll be a lot more for everybody to enjoy out of the whole story experience.</blockquote> Hey, who knows, with Josh Ortega (who has written for comics like Spiderman, Batman and the KOTOR prequel for Dark Horse) on writing duties, who am I to argue. A <a href="http://kotaku.com/5008870/gears-of-war-2-getting-meat-shields-but-does-it-need-romance-too">love interest</a> could be <em>exactly </em>what Marcus needs at this stage in his life.				<a href="http://kotaku.com/390634/epic-want-to-do-a-much-better-job-on-gears-2s-story" title="Click here to read more about Epic "Want To Do A Much Better Job" On Gears 2's Story">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/390634/epic-want-to-do-a-much-better-job-on-gears-2s-story]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-390634]]></guid>
			<category><![CDATA[Gears Of War 2]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 14 May 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=390634&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Ken Levine On "Really Fucking Stupid" Game Plots]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Levine On &quot;Really Fucking Stupid&quot; Game Plots" href="http://kotaku.com/ken-levine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenlevine</span></a></div -->					<div><a title="Click here to read Ken Levine On &quot;Really Fucking Stupid&quot; Game Plots" href="http://kotaku.com/375428/ken-levine-on-really-fucking-stupid-game-plots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ken Levine On &quot;Really Fucking Stupid&quot; Game Plots" alt="Click here to read Ken Levine On &quot;Really Fucking Stupid&quot; Game Plots" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ken.jpg"/>
											</a></div>
									</div>
				 Lots going on in BioShock. <a href="http://kotaku.com/354717/no-gods-or-kings-objectivism-in-bioshock">Objectivism</a>, for one, but also lots of other moral/ethical/political stuff as well. Fleshing all of that out into some overblown plot must be tough, right? Nope. Because those are <em>themes</em>, not a plot. Or even a list of objectives, for that matter. And while themes can be as weighty or as wanky as they like, BioShock creator Ken Levine says the plot of a game has to be a lot simpler:<blockquote> If you want people to follow your plot, it has to be really f****** stupid. What are you doing in Bioshock? Act 1: Find the <strong>something </strong>and do <strong>something</strong>. But, the <strong>something </strong>goes <strong>somewhere</strong>. So, Act 2: You go <strong>somewhere </strong>and do <strong>something</strong>.</blockquote> Simple rule, that, one games like Half-Life 2 do very well, and one that games like Halo 3 do not as well. Oh, and those <strong>somethings </strong>and <strong>somewheres </strong>are mine - visit the CVG article below at your own, spoiler-filled peril.				<a href="http://kotaku.com/375428/ken-levine-on-really-fucking-stupid-game-plots" title="Click here to read more about Ken Levine On "Really Fucking Stupid" Game Plots">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/375428/ken-levine-on-really-fucking-stupid-game-plots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-375428]]></guid>
			<category><![CDATA[ken levine]]></category>
			<category><![CDATA[2K]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Thu, 03 Apr 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=375428&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Do Games Really Need Writers?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do Games Really Need Writers?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Do Games Really Need Writers?" href="http://kotaku.com/371024/do-games-really-need-writers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do Games Really Need Writers?" alt="Click here to read Do Games Really Need Writers?" src="http://cache.kotaku.com/assets/images/9/2008/03/small_luxunblockprint-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/03/luxunblockprint.jpg"></a> GameSetWatch has reprinted a post from Adam Maxwell complaining about the status of writers in the game industry, claiming that games don't <i>need</i> writers, and they frequently just complicate the process:				<a href="http://kotaku.com/371024/do-games-really-need-writers" title="Click here to read more about Do Games Really Need Writers?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/371024/do-games-really-need-writers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-371024]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sat, 22 Mar 2008 14:30:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=371024&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Writing For Movie-Based Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Writing For Movie-Based Games" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Writing For Movie-Based Games" href="http://kotaku.com/365653/writing-for-movie+based-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Writing For Movie-Based Games" alt="Click here to read Writing For Movie-Based Games" src="http://cache.kotaku.com/assets/images/9/2008/03/small_goldencompass-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/03/goldencompass.jpg"></a> Dalan Musson, who did the writing for the video game based on <i>The Golden Compass</i>, sat down with Gamasutra to discuss the challenges of writing for movie-based games, and what's different between writing for film and writing for games.  It's a short and illuminating interview &mdash; considering the plethora of bad adaptations out there (book to film, film to game, game to film ...), it's interesting to get perspective on what goes into writing for both mediums:				<a href="http://kotaku.com/365653/writing-for-movie+based-games" title="Click here to read more about Writing For Movie-Based Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/365653/writing-for-movie+based-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-365653]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[adaptation]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[golden compass]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sun, 09 Mar 2008 18:00:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=365653&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Videogame Style Guide Out Now]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Videogame Style Guide Out Now" href="http://kotaku.com/bloggers-beware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bloggersbeware</span></a></div -->					<div><a title="Click here to read Videogame Style Guide Out Now" href="http://kotaku.com/281962/videogame-style-guide-out-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Videogame Style Guide Out Now" alt="Click here to read Videogame Style Guide Out Now" src="http://cache.kotaku.com/assets/images/9/2007/07/small_styleguide.jpg"/>
											</a></div>
									</div>
				For those who haven't heard of it, The Videogame Style Guide is a formatting reference manual for basically anyone who publishes written words about gaming. It's like the MLA Style Guide, but you might actually use it after dropping out of college. 				<a href="http://kotaku.com/281962/videogame-style-guide-out-now" title="Click here to read more about Videogame Style Guide Out Now">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/281962/videogame-style-guide-out-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-281962]]></guid>
			<category><![CDATA[bloggers beware]]></category>
			<category><![CDATA[Copy]]></category>
			<category><![CDATA[Formatting]]></category>
			<category><![CDATA[videogame style guide]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Tue, 24 Jul 2007 15:40:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=281962&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Game Writing Is Hard]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Writing Is Hard" href="http://kotaku.com/scribe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scribe</span></a></div -->					<div><a title="Click here to read Game Writing Is Hard" href="http://kotaku.com/265022/game-writing-is-hard" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Writing Is Hard" alt="Click here to read Game Writing Is Hard" src="http://cache.kotaku.com/assets/images/9/2007/06/small_susanoconnor.jpg"/>
											</a></div>
									</div>
				From <i>Gears of War</i> to </i>Bioshock</i>, writer Susan O'Connor has penned big titles. She founded the Game Writers Conference back in 2005 so that game writers can put their heads together and exchange ideas about their work and the industry. While it seems that producers and designers often end up as the title's face, game writing is on the verge of coming into its own. Compared to movie writing, game writing has infinitely more variables. Hence the challenge. O'Connor explains:				<a href="http://kotaku.com/265022/game-writing-is-hard" title="Click here to read more about Game Writing Is Hard">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/265022/game-writing-is-hard]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-265022]]></guid>
			<category><![CDATA[scribe]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Fri, 01 Jun 2007 03:30:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=265022&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Museum of TV & Radio Hold VG Event]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Museum of TV &amp; Radio Hold VG Event" href="http://kotaku.com/family-guy%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">familyguy!</span></a></div -->					<div><a title="Click here to read Museum of TV &amp; Radio Hold VG Event" href="http://kotaku.com/256887/museum-of-tv--radio-hold-vg-event" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Museum of TV &amp; Radio Hold VG Event" alt="Click here to read Museum of TV &amp; Radio Hold VG Event" src="http://cache.kotaku.com/assets/images/9/2007/05/small_MuseumofTelevision.jpg"/>
											</a></div>
									</div>
				The Museum of Television & Radio is holding a neat little talk next week in Beverly Hills about the importance of writing in video games.				<a href="http://kotaku.com/256887/museum-of-tv--radio-hold-vg-event" title="Click here to read more about Museum of TV & Radio Hold VG Event">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/256887/museum-of-tv--radio-hold-vg-event]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-256887]]></guid>
			<category><![CDATA[family Guy!]]></category>
			<category><![CDATA["writing]]></category>
			<category><![CDATA[Event]]></category>
			<category><![CDATA[Industry]]></category>
			<pubDate><![CDATA[Tue, 01 May 2007 22:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=256887&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[FiringSquad Wants You!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read FiringSquad Wants You!" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read FiringSquad Wants You!" href="http://kotaku.com/233881/firingsquad-wants-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read FiringSquad Wants You!" alt="Click here to read FiringSquad Wants You!" src="http://cache.kotaku.com/assets/images/9/2007/02/small_journalist.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Are you looking to land a sweet job writing for a video game related website? Do you constantly send in unsolicited writing submissions to your favorite blogs that no one really has time to look through? Your time is now, my friend. The fine people over at FiringSquad have announced The FiringSquad Editors Challenge, a contest sponsored by Intel that lets you put your writing skills to the test against other hopefuls for the chance at contracts to write or produce multimedia for their website. It's an elimination tournament that pits your writing against another challenger in a multi-round elimination contest. 				<a href="http://kotaku.com/233881/firingsquad-wants-you" title="Click here to read more about FiringSquad Wants You!">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/233881/firingsquad-wants-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-233881]]></guid>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[Blogging]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Mon, 05 Feb 2007 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=233881&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[How to Write for Kotaku]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				At least once a week someone asks me if Kotaku is hiring and the answer is always no... and yes. It's rare that we ever have an open position, but I'm always looking for talented writers with an interesting or strong voice.				<a href="http://kotaku.com/209426/how-to-write-for-kotaku" title="Click here to read more about How to Write for Kotaku">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/209426/how-to-write-for-kotaku]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209426]]></guid>
			<category><![CDATA[Announcements]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Mon, 23 Oct 2006 16:00:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209426&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Scarface Writer Says Game Pay Sucks]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scarface Writer Says Game Pay Sucks" href="http://kotaku.com/scarface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scarface</span></a></div -->					<div><a title="Click here to read Scarface Writer Says Game Pay Sucks" href="http://kotaku.com/200558/scarface-writer-says-game-pay-sucks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scarface Writer Says Game Pay Sucks" alt="Click here to read Scarface Writer Says Game Pay Sucks" src="http://cache.kotaku.com/assets/images/9/2006/09/pacino.gif"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      And finally an industry insider comes out and flat-out says what Crecente, Ashcraft, Eliza, McWhertor and I have known for years: video game writing doesn't pay. 				<a href="http://kotaku.com/200558/scarface-writer-says-game-pay-sucks" title="Click here to read more about Scarface Writer Says Game Pay Sucks">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/200558/scarface-writer-says-game-pay-sucks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200558]]></guid>
			<category><![CDATA[Scarface]]></category>
			<category><![CDATA[david mckenna]]></category>
			<category><![CDATA[pay]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 14 Sep 2006 09:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200558&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Death of Cinematics]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Death of Cinematics" href="http://kotaku.com/writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">writing</span></a></div -->					<div><a title="Click here to read The Death of Cinematics" href="http://kotaku.com/199063/the-death-of-cinematics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Death of Cinematics" alt="Click here to read The Death of Cinematics" src="http://cache.kotaku.com/assets/images/9/2006/09/small_100504_Raz-and-Fred-B.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Gamasutra reports from the Austin Games Conference on the remarks of Editorial Story Design Director for Ubisoft, Alexis Nolent.  Nolent reports that he hears two things consistently from many hardcore gamers: that they hate storyline being thrust upon them in games and will do anything to skip cutscenes and exposition, and secondly that the plot and writing always suck anyway.				<a href="http://kotaku.com/199063/the-death-of-cinematics" title="Click here to read more about The Death of Cinematics">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/199063/the-death-of-cinematics]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199063]]></guid>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[cinematics]]></category>
			<category><![CDATA[Cutscenes]]></category>
			<category><![CDATA[Gamedev]]></category>
			<pubDate><![CDATA[Thu, 07 Sep 2006 23:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199063&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Game Writing More and More Important]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Game Writing More and More Important" href="http://kotaku.com/writing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">writing</span></a></div -->					<div><a title="Click here to read Game Writing More and More Important" href="http://kotaku.com/198794/game-writing-more-and-more-important" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Game Writing More and More Important" alt="Click here to read Game Writing More and More Important" src="http://cache.kotaku.com/assets/images/9/2006/09/small_193114043X.01._AA240_SCLZZZZZZZ_.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      This article pleases me immensely.  Official acknowledgement from the professionals that yes, voice acting is an extremely important part of the game experience, and that it is only becoming moreso as the industry blooms:				<a href="http://kotaku.com/198794/game-writing-more-and-more-important" title="Click here to read more about Game Writing More and More Important">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/198794/game-writing-more-and-more-important]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-198794]]></guid>
			<category><![CDATA[Writing]]></category>
			<category><![CDATA[gamdev]]></category>
			<category><![CDATA[voice acting]]></category>
			<pubDate><![CDATA[Wed, 06 Sep 2006 23:50:21 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=198794&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Rest Of You Need To Become Better Games Journalists]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Rest Of You Need To Become Better Games Journalists" href="http://kotaku.com/kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotaku</span></a></div -->					<div><a title="Click here to read The Rest Of You Need To Become Better Games Journalists" href="http://kotaku.com/190725/the-rest-of-you-need-to-become-better-games-journalists" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Rest Of You Need To Become Better Games Journalists" alt="Click here to read The Rest Of You Need To Become Better Games Journalists" src="http://cache.kotaku.com/assets/images/9/2006/07/small_elements_of_style.jpg"/>
											</a></div>
									</div>
				Not us. For not only is the Kotaku crew one of the best looking groups of gaming writers, with a collective fashion sense that shames our distinguished competition and a singular wit, we have a knack for... making good words... on the page... of the game.... things.				<a href="http://kotaku.com/190725/the-rest-of-you-need-to-become-better-games-journalists" title="Click here to read more about The Rest Of You Need To Become Better Games Journalists">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/190725/the-rest-of-you-need-to-become-better-games-journalists]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-190725]]></guid>
			<category><![CDATA[Kotaku]]></category>
			<category><![CDATA[Dead Rising]]></category>
			<category><![CDATA[GameDaily]]></category>
			<category><![CDATA[New Games Journalism]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Sat, 29 Jul 2006 12:21:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=190725&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Eat, Write and Be Merry with the DS]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Eat, Write and Be Merry with the DS" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Eat, Write and Be Merry with the DS" href="http://kotaku.com/160263/eat-write-and-be-merry-with-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Eat, Write and Be Merry with the DS" alt="Click here to read Eat, Write and Be Merry with the DS" src="http://cache.kotaku.com/assets/images/9/2006/03/cookindsg.jpg"/>
											</a></div>
									</div>
				After the tremendous success of the brain games in Japan, Nintendo has decided to experiment with some even stranger "games."				<a href="http://kotaku.com/160263/eat-write-and-be-merry-with-the-ds" title="Click here to read more about Eat, Write and Be Merry with the DS">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/160263/eat-write-and-be-merry-with-the-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-160263]]></guid>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Cooking]]></category>
			<category><![CDATA[Non-games]]></category>
			<category><![CDATA[Travel]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Tue, 14 Mar 2006 10:00:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=160263&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Writing a Game Script]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Writing a Game Script" href="http://kotaku.com/mtv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mtv</span></a></div -->					<div><a title="Click here to read Writing a Game Script" href="http://kotaku.com/140701/writing-a-game-script" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Writing a Game Script" alt="Click here to read Writing a Game Script" src="http://cache.kotaku.com/assets/images/9/2005/12/timescript.jpg"/>
											</a></div>
									</div>
				MTV Games has an interesting story up about Nate Bihldorff, a writer at Nintendo America and the man behind the scripts for some 30 games dating back to the late 90s.				<a href="http://kotaku.com/140701/writing-a-game-script" title="Click here to read more about Writing a Game Script">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/140701/writing-a-game-script]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-140701]]></guid>
			<category><![CDATA[Mtv]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Mario And Luigi: Partners In Time]]></category>
			<category><![CDATA[Writing]]></category>
			<pubDate><![CDATA[Fri, 02 Dec 2005 13:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=140701&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

