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		<title><![CDATA[Kotaku: Wired]]></title>
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		<description><![CDATA[Kotaku posts tagged Wired]]></description>
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			<title><![CDATA[Finally, A Video Game Article That is Also a Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Finally, A Video Game Article That is Also a Video Game" href="http://kotaku.com/cow-clicker/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cowclicker</span></a></div -->					<div><a title="Click here to read Finally, A Video Game Article That is Also a Video Game" href="http://kotaku.com/5870303/finally-a-video-game-article-that-is-also-a-video-game" class="pp_image">
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				You may have already read Leigh Alexander's damn-near definitive recounting of <a href="http://kotaku.com/5846080/the-life+changing-20-rightward+facing-cow">Ian Bogost's satirical Facebook game <em>Cow Clicker</em></a> right here at <em>Kotaku</em>. But all the same, the world could use another piece about the man and his work, especially if that piece is as clever as the one that <em>Wired</em> just ran.				<a href="http://kotaku.com/5870303/finally-a-video-game-article-that-is-also-a-video-game" title="Click here to read more about Finally, A Video Game Article That is Also a Video Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cow clicker]]></category>
			<category><![CDATA[Ian Bogost]]></category>
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			<pubDate><![CDATA[Wed, 21 Dec 2011 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Children Create Skylanders Chess]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Children Create &lt;em&gt;Skylanders&lt;/em&gt; Chess" href="http://kotaku.com/skylanders/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">skylanders</span></a></div -->					<div><a title="Click here to read Children Create &lt;em&gt;Skylanders&lt;/em&gt; Chess" href="http://kotaku.com/5851816/children-create-skylanders-chess" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Children Create &lt;em&gt;Skylanders&lt;/em&gt; Chess" alt="Click here to read Children Create &lt;em&gt;Skylanders&lt;/em&gt; Chess" src="http://cache.kotaku.com/assets/images/9/2011/10/small_skylanderschess.jpg"/>
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				 Children of Andy Robertson, writer for<em> Wired's GeekDad </em>blog, reached their limit of videogame time over the weekend, but did not want to stop <a href="http://kotaku.com/5850932/skylanders-spyros-adventure-could-be-the-most-expensive-game-you-ever-buy"> playing <em>Skylanders</em>.</a>				<a href="http://kotaku.com/5851816/children-create-skylanders-chess" title="Click here to read more about Children Create Skylanders Chess">More&nbsp;&raquo;</a>
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			<category><![CDATA[Skylanders]]></category>
			<category><![CDATA[Skylanders: Spyro's Adventure]]></category>
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			<pubDate><![CDATA[Thu, 20 Oct 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Matthew Buzzi]]></dc:creator>
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			<title><![CDATA[The Sordid Story Of The Gizmondo May Come To Movie Theaters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sordid Story Of The Gizmondo May Come To Movie Theaters" href="http://kotaku.com/gizmondo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gizmondo</span></a></div -->					<div><a title="Click here to read The Sordid Story Of The Gizmondo May Come To Movie Theaters" href="http://kotaku.com/5234926/the-sordid-story-of-the-gizmondo-may-come-to-movie-theaters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sordid Story Of The Gizmondo May Come To Movie Theaters" alt="Click here to read The Sordid Story Of The Gizmondo May Come To Movie Theaters" src="http://cache.kotaku.com/assets/images/9/2009/04/gizmondo_movie.jpg"/>
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				Tiger Telematics' spectacularly failed <a href="http://kotaku.com/tag/gizmondo">Gizmondo</a> portable game machine may be the most exciting industry misfires of all time. Someone thinks it's potentially exciting enough to be brought to the silver screen.				<a href="http://kotaku.com/5234926/the-sordid-story-of-the-gizmondo-may-come-to-movie-theaters" title="Click here to read more about The Sordid Story Of The Gizmondo May Come To Movie Theaters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gizmondo]]></category>
			<category><![CDATA[bo stefan eriksson]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Thu, 30 Apr 2009 21:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Piggy Banks You Can Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Piggy Banks You Can Play" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Piggy Banks You Can Play" href="http://kotaku.com/5099916/piggy-banks-you-can-play" class="pp_image">
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				Gaming...banks? Saving money is a game, so hey, why not. There's an article I wrote in the latest issue of <i>Wired</i> about Japanese piggy banks that incorporate gaming elements.				<a href="http://kotaku.com/5099916/piggy-banks-you-can-play" title="Click here to read more about Piggy Banks You Can Play">More&nbsp;&raquo;</a>
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			<category><![CDATA[Japan]]></category>
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			<pubDate><![CDATA[Sat, 29 Nov 2008 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[No Choice, Richard Garriott, You Must Learn Russian]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Choice, Richard Garriott, You Must Learn Russian" href="http://kotaku.com/space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">space</span></a></div -->					<div><a title="Click here to read No Choice, Richard Garriott, You Must Learn Russian" href="http://kotaku.com/5039753/no-choice-richard-garriott-you-must-learn-russian" class="pp_image">
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				<i>Wired</i> has a nice feature up on <i>Ultima</i> Richard Garriott and his cosmonaut training in Russia's Star City. Written by <i>Masters of Doom</i> author David Krushner, here's a sample:				<a href="http://kotaku.com/5039753/no-choice-richard-garriott-you-must-learn-russian" title="Click here to read more about No Choice, Richard Garriott, You Must Learn Russian">More&nbsp;&raquo;</a>
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			<category><![CDATA[Space]]></category>
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			<pubDate><![CDATA[Thu, 21 Aug 2008 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto's Secret To Quality Control: Less Sega, More Mario]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's Secret To Quality Control: Less Sega, More Mario" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read Miyamoto's Secret To Quality Control: Less Sega, More Mario" href="http://kotaku.com/5019395/miyamotos-secret-to-quality-control-less-sega-more-mario" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto's Secret To Quality Control: Less Sega, More Mario" alt="Click here to read Miyamoto's Secret To Quality Control: Less Sega, More Mario" src="http://cache.kotaku.com/assets/images/9/2008/06/70/2d/small_702d5cc0bd5f470e9495d7e868a05301.jpg"/>
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				With console warring between Nintendo and Sega a thing of the past, Sega now relegated to a software only existence &mdash; robot girlfriends and indoor astronomy gizmos not included &mdash; you'd think that those Genesis era wounds would have healed. Perhaps without meaning to, famed Nintendo designer Shigeru Miyamoto may have split them open again.				<a href="http://kotaku.com/5019395/miyamotos-secret-to-quality-control-less-sega-more-mario" title="Click here to read more about Miyamoto's Secret To Quality Control: Less Sega, More Mario">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<pubDate><![CDATA[Tue, 24 Jun 2008 21:30:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[
Condé Nast Snaps Up Ars Technica. The newest...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read " href="http://kotaku.com/conde-nast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">condenast</span></a></div -->					<div><a title="Click here to read " href="http://kotaku.com/5009837/" class="pp_image">
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				<strong>Condé Nast Snaps Up Ars Technica.</strong> The newest addition to the CondéNet family, by way of acquisition, is technology site Ars Technica. The Associated Press <a href="http://ap.google.com/article/ALeqM5iilkKWhde-v2s8l-KB4EVDw2XDHQD90OQ7I09">reports</a> that the publisher will "combine it with the online operations of Wired magazine." Wired, which republishes its print magazine content online and runs a stable of blogs such as Gadget Lab and Game|Life, seems to have a noticeable amount of coverage crossover with Ars, so we're interested to see how well the two will combine.				<a href="http://kotaku.com/5009837/" title="Click here to read more about 
Condé Nast Snaps Up Ars Technica. The newest...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 20 May 2008 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Custom Video Games Training American Spies]]></title>
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						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Custom Video Games Training American Spies" alt="Click here to read Custom Video Games Training American Spies" src="http://cache.kotaku.com/assets/images/9/2008/04/small_spy_games_630px-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/spy_games_630px.jpg"></a>
Fascinating article on Wired.com &mdash; the U.S. Defense Intelligence Agency, the Pentagon's CIA counterpart, just paid $2.6 million for three custom video games to train its entire analyst corps, young and old. So, you want to bitch about $60 titles on the Xbox, think of that next time. Plus, these games are bereft of squad-based FPS tactics or any real arcade action. They're designed to get to the heart of epistemology, which is, in essence, how you know what you know, and in these three cases, it's how to assess a threat or judge the quality of information.				<a href="http://kotaku.com/384343/custom-video-games-training-american-spies" title="Click here to read more about Custom Video Games Training American Spies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Spies]]></category>
			<category><![CDATA[Far Cry]]></category>
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			<pubDate><![CDATA[Sat, 26 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Five Tips For Not Making a Crappy Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Tips For Not Making a Crappy Game" href="http://kotaku.com/arden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arden</span></a></div -->					<div><a title="Click here to read Five Tips For Not Making a Crappy Game" href="http://kotaku.com/378112/five-tips-for-not-making-a-crappy-game" class="pp_image">
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				 This month's <em>Wired</em> has a look at MMO <em>Arden: The World of William Shakespeare</em>. Armed with a US $250,000 MacArthur Foundation grant, Indiana University profession Ted Castronova and his students created the MMO, which as the professor points out, was "no fun" and "failed." Castronova and his team and working on the game's sequel. He's learned from his experience and offers up these five tips on making academic games that don't suck:				<a href="http://kotaku.com/378112/five-tips-for-not-making-a-crappy-game" title="Click here to read more about Five Tips For Not Making a Crappy Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Apr 2008 04:00:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Case For Video Game Play Dates]]></title>
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				 Xbox Live is all fine and good, but there is no substitute for a couple of friends sacked out on the couch together, playing a video game together in person. The industry shift towards social gaming isn't something new - it's the return of something old - that feeling that older gamers like me used to get when standing around an arcade machine back in the day.  Wired's Clive Thompson explores the trend in his latest column, which looks at how much a guy sitting next to you can change the gaming experience, using Army of Two as his example. <blockquote>I hang out with other gamers all the time, but it's mostly in multiplayer online play, using headsets. It's social, sure. But as any psychologist will tell you, hanging out in real life allows for even richer styles of communication to emerge. In face-to-face mode, we're better at picking up the little nuances &mdash; frustration, glee, sarcasm, subvocalized ranting, body language &mdash; that build team cohesion, and allow us to game with a positively Vulcan level of mind meld.</blockquote>				<a href="http://kotaku.com/371439/the-case-for-video-game-play-dates" title="Click here to read more about The Case For Video Game Play Dates">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Mar 2008 13:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mad Catz To Make Wired, Wireless Rock Band Gear]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mad Catz To Make Wired, Wireless Rock Band Gear" href="http://kotaku.com/rock-band/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rockband</span></a></div -->					<div><a title="Click here to read Mad Catz To Make Wired, Wireless Rock Band Gear" href="http://kotaku.com/340540/mad-catz-to-make-wired-wireless-rock-band-gear" class="pp_image">
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				Mad Catz just announced they signed a multi-year deal with Harmonix and MTV to start cranking out peripherals and "other products" for Rock Band worldwide.				<a href="http://kotaku.com/340540/mad-catz-to-make-wired-wireless-rock-band-gear" title="Click here to read more about Mad Catz To Make Wired, Wireless Rock Band Gear">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Jan 2008 10:40:28 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dumb Exec Quote Round-Up Rodeo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dumb Exec Quote Round-Up Rodeo" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Dumb Exec Quote Round-Up Rodeo" href="http://kotaku.com/327776/dumb-exec-quote-round+up-rodeo" class="pp_image">
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				 Sometimes game execs say razor sharp things. Those moments we quickly forget. Sometimes they say jug-headed things. Those moments we remember. Forever. Over at Game|Life, they're voting on their favorite foot-in-mouth quotes from game execs. A quick round-up for you to laugh and point at:				<a href="http://kotaku.com/327776/dumb-exec-quote-round+up-rodeo" title="Click here to read more about Dumb Exec Quote Round-Up Rodeo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Nov 2007 02:00:16 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hey Someone, Localize Game Center CX]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey Someone, Localize Game Center CX" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Hey Someone, Localize Game Center CX" href="http://kotaku.com/322463/hey-someone-localize-game-center-cx" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey Someone, Localize Game Center CX" alt="Click here to read Hey Someone, Localize Game Center CX" src="http://cache.kotaku.com/assets/images/9/2007/11/small_arinogameholding2.jpg"/>
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				 Back when I visited Bandai Namco headquarters to watch the filming of Japanese reality show <a href="http://www.wired.com/gaming/gamingreviews/magazine/15-11/pl_games"><i>Game Center CX</i></a>, I got to check out the then unreleased <i>Game Center CX</i> game. From what I played, I really, really enjoyed. The title does a nice job of mixing mini-games and old style video games in a fun, novel way. Over at Wired.com, Chris Kohler has done an extensive hands-on with the title, writing:				<a href="http://kotaku.com/322463/hey-someone-localize-game-center-cx" title="Click here to read more about Hey Someone, Localize Game Center CX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 08:40:18 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Bashcraft's Visit to Japanese TV Show Hits Wired]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bashcraft's Visit to Japanese TV Show Hits Wired" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Bashcraft's Visit to Japanese TV Show Hits Wired" href="http://kotaku.com/315306/bashcrafts-visit-to-japanese-tv-show-hits-wired" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bashcraft's Visit to Japanese TV Show Hits Wired" alt="Click here to read Bashcraft's Visit to Japanese TV Show Hits Wired" src="http://cache.kotaku.com/assets/images/9/2007/10/small_arinogameholding.jpg"/>
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				 Back in August, I went to see the filming of Fuji TV's reality program <i>Game Center CX</i>. Saw the show filmed and spent the day with the crew and show's star, comedian Shinya Arino. For those not familiar with the show's premise, it's simple: Arino tries to complete vintage video games. These "challenges" are usually done in the span of a day. He's filmed playing straight through, and out of that a show is edited together. Arino is affable and pleasant &mdash; hence, the show's appeal. Watching him die over and over and over again makes you want to cheer him on. What happens when he can't finish a game? Arino says:				<a href="http://kotaku.com/315306/bashcrafts-visit-to-japanese-tv-show-hits-wired" title="Click here to read more about Bashcraft's Visit to Japanese TV Show Hits Wired">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Oct 2007 23:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Consoles Defined in One Sentence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Consoles Defined in One Sentence" href="http://kotaku.com/wordy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wordy</span></a></div -->					<div><a title="Click here to read The Consoles Defined in One Sentence" href="http://kotaku.com/306914/the-consoles-defined-in-one-sentence" class="pp_image">
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				 The October issue of <i>Wired</i> mag has a nice succinct nerd encyclopedia that does a fine job of defining things in a single sentence. Game-wise, this is what they've got on the seventh generation consoles:				<a href="http://kotaku.com/306914/the-consoles-defined-in-one-sentence" title="Click here to read more about The Consoles Defined in One Sentence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Oct 2007 02:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gabe Overcomes Gym Incident, Drives Benz]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gabe Overcomes Gym Incident, Drives Benz" href="http://kotaku.com/revenge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">revenge</span></a></div -->					<div><a title="Click here to read Gabe Overcomes Gym Incident, Drives Benz" href="http://kotaku.com/293562/gabe-overcomes-gym-incident-drives-benz" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gabe Overcomes Gym Incident, Drives Benz" alt="Click here to read Gabe Overcomes Gym Incident, Drives Benz" src="http://cache.kotaku.com/assets/images/9/2007/08/small_bazreia689_car_01.jpg"/>
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				 PAX maybe over, but Wired's Chris Baker has a fantastic <i>Penny Arcade</i> feature up that profiles Mike Krahulik and Jerry Holkins. The piece is peppered with some nice insights &mdash; even if you are a <i>PA</i> fanboy. And that's always a treat. Stuff like Krahulik saying:				<a href="http://kotaku.com/293562/gabe-overcomes-gym-incident-drives-benz" title="Click here to read more about Gabe Overcomes Gym Incident, Drives Benz">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Aug 2007 05:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Uwe Boll Hates Wired Who Hates Him, the Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uwe Boll Hates Wired Who Hates Him, the Sequel" href="http://kotaku.com/mudfight/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mudfight</span></a></div -->					<div><a title="Click here to read Uwe Boll Hates Wired Who Hates Him, the Sequel" href="http://kotaku.com/290274/uwe-boll-hates-wired-who-hates-him-the-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uwe Boll Hates Wired Who Hates Him, the Sequel" alt="Click here to read Uwe Boll Hates Wired Who Hates Him, the Sequel" src="http://cache.kotaku.com/assets/images/9/2007/08/small_uwe2.jpg"/>
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				After reading Chris Kohler's review of Postal, Uwe Boll was less than happy. So after <a href="http://kotaku.com/gaming/wired/uwe-hates-wired-writers-289443.php">their brief email flirtation</a>, Kohler asked for a follow-up <strike>wrestling match</strike> phone interview and Boll obliged. After Boll asked Kohler to correct his misspellings&mdash;we'll give you a second to get that one&mdash;they started the discussion.<blockquote>Wired:...you want people to accept that this is what you're doing with this movie, that you're going to take taboo subjects and satirize them, but when I sort of take a subject like your movie and end up making a satirical or a funny article about that, I don't have the right to do that? Only you have the right...</blockquote>Ooh, good point! How will the fired up Boll respond?				<a href="http://kotaku.com/290274/uwe-boll-hates-wired-who-hates-him-the-sequel" title="Click here to read more about Uwe Boll Hates Wired Who Hates Him, the Sequel">More&nbsp;&raquo;</a>
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			<category><![CDATA[mudfight]]></category>
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			<pubDate><![CDATA[Thu, 16 Aug 2007 14:20:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Uwe Hates Wired (Writers)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uwe Hates Wired (Writers)" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Uwe Hates Wired (Writers)" href="http://kotaku.com/289443/uwe-hates-wired-writers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uwe Hates Wired (Writers)" alt="Click here to read Uwe Hates Wired (Writers)" src="http://cache.kotaku.com/assets/images/9/2007/08/small_mrboll.JPG"/>
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				Uwe Boll, it seems was not as taken with Wired's Chris Kohler's take on Postal <a href="http://kotaku.com/gaming/hollywood/kohler-hates-boll-and-postal-288367.php">as we were.</a> In fact the German-born director emailed Chris to, among other things, suggest he go have sex with his own mother.				<a href="http://kotaku.com/289443/uwe-hates-wired-writers" title="Click here to read more about Uwe Hates Wired (Writers)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Aug 2007 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[In Defense of Game Cliches]]></title>
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				 Cut scenes, health packs and cheat codes. They're all video game clich&eacute;s, but necessary and even helpful ones at that. Over at Slate, Chris Baker has an insightful piece up on how old hat makes your gaming experience more enjoyable. He writes:				<a href="http://kotaku.com/283054/in-defense-of-game-cliches" title="Click here to read more about In Defense of Game Cliches">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Fri, 27 Jul 2007 00:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wired Declares E3 "Expired"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired Declares E3 &quot;Expired&quot;" href="http://kotaku.com/dead-trees-declares-show-dead/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deadtreesdeclaresshowdead</span></a></div -->					<div><a title="Click here to read Wired Declares E3 &quot;Expired&quot;" href="http://kotaku.com/281771/wired-declares-e3-expired" class="pp_image">
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				Flipping through the latest issue of Wired Magazine, the Martha Stewart edition, I noticed that E3 made the Wired-Expired list... but not in a good way.				<a href="http://kotaku.com/281771/wired-declares-e3-expired" title="Click here to read more about Wired Declares E3 "Expired"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired Magazine]]></category>
			<pubDate><![CDATA[Tue, 24 Jul 2007 10:30:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Pikachu Japanese Schoolgirl]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Pikachu Japanese Schoolgirl" href="http://kotaku.com/she-chooses-you/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shechoosesyou</span></a></div -->					<div><a title="Click here to read The Pikachu Japanese Schoolgirl" href="http://kotaku.com/264355/the-pikachu-japanese-schoolgirl" class="pp_image">
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				Chronicle Books sent along a copy of <a href="http://www.amazon.com/Japanese-Schoolgirl-Inferno-Subculture-Handbook/dp/0811856909"><i>Japan Schoolgirl Inferno</i></a> for me to peruse. Really enjoyed the book and do recommend picking it up. Besides covering gaming, I'm been writing about Japanese schoolgirls for something like the past three years for <i>Wired Mag</i>, contributing to its "Japanese Schoolgirl Watch." Anyone who's lived in Japan for an extended period of time will tell you that the styles, tastes and even make-up of teenage girls are always changing. A few years back, girls started wearing Pooh Bear, Hamtaro, and Pikachu costumes in public. Called "Kigurumin" ("ethnic mascot" in Japanese), the trend died out by 2004 when gals realized there were better things to wear than Pikachu costumes. Thank gawd! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/264355/the-pikachu-japanese-schoolgirl" title="Click here to read more about The Pikachu Japanese Schoolgirl">More&nbsp;&raquo;</a>
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			<category><![CDATA[she chooses you]]></category>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Pikachu]]></category>
			<category><![CDATA[Pokemon]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 30 May 2007 08:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese Girl Gamers Getting Girl Games]]></title>
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				I've got a shorty in the June issue of <i>Wired</i> mag on the recent spate of girl's games like <i>My Happy Manner Book</i>, <i>DS Therapy</i>, <i>Female Power Emergency Up!</i> and <i> Yoga Anywhere</i>. I spent some time playing those games, which reminded me of brain games. They are geared towards females, but didn't seem to pander anymore than Japanese female magazines do. <i>Wired</i>'s Chris Kohler also has a look at the phenomenon that's definitely worth a read and has this from <i>Elite Beat Agents</i> designer Keiichi Yano:				<a href="http://kotaku.com/261998/japanese-girl-gamers-getting-girl-games" title="Click here to read more about Japanese Girl Gamers Getting Girl Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Mon, 21 May 2007 08:00:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[.hack Meet .f%uck]]></title>
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				Continuing his photo odyssey of Japan, <i>Wired</i>'s Chris Kohler stumbled upon a saucy version of Bandai's PS2 series <a href="http://en.wikipedia.org/wiki/.hack">.hack</a>. Let's see... A naughty knock off of <i>.hack</i> using some of the letters in the game's title. The options are endless! We've got: <i>.jack</i>, <i>.rack</i> or even <i>.lick</i>. But, you know, those are a little too vague and don't leap out at non-English speakers. We need something to more blunt. Yup, we need "<i>.fuck</i>." 				<a href="http://kotaku.com/258434/hack-meet-fuck" title="Click here to read more about .hack Meet .f%uck">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Tue, 08 May 2007 03:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Even Hobo DSes Are Expensive In Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Hobo DSes Are Expensive In Japan" href="http://kotaku.com/desperation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">desperation</span></a></div -->					<div><a title="Click here to read Even Hobo DSes Are Expensive In Japan" href="http://kotaku.com/258112/even-hobo-dses-are-expensive-in-japan" class="pp_image">
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				Housed in a locked case, this used Nintendo DS was spotted at retailer Tsutaya in Shibuya by <i>Wired</i>'s Chris Kohler, who's busying himself by taking pictures. Of everything! The little sign reads:				<a href="http://kotaku.com/258112/even-hobo-dses-are-expensive-in-japan" title="Click here to read more about Even Hobo DSes Are Expensive In Japan">More&nbsp;&raquo;</a>
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			<category><![CDATA[Desperation]]></category>
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			<pubDate><![CDATA[Mon, 07 May 2007 04:00:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Long Tail of Halo 3 Voice Acting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Long Tail of Halo 3 Voice Acting" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read The Long Tail of Halo 3 Voice Acting" href="http://kotaku.com/255011/the-long-tail-of-halo-3-voice-acting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Long Tail of Halo 3 Voice Acting" alt="Click here to read The Long Tail of Halo 3 Voice Acting" src="http://cache.kotaku.com/assets/images/9/2007/04/small_chrisandersonhalo3.jpg"/>
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				A while back, <i>Wired</i> mag's Editor-in-Chief, <i>The Long Tail</i> author and LEGO lover Chris Anderson got sauced on wine with Bungie's in-house composer Marty O'Donnell, who promised the editor a <i>Halo 3</i> voice cameo. And yesterday, it happened. Anderson saw a big chunk of the game, but is NDA'd so isn't able to dish. He blogs:				<a href="http://kotaku.com/255011/the-long-tail-of-halo-3-voice-acting" title="Click here to read more about The Long Tail of Halo 3 Voice Acting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Apr 2007 02:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Totally Rad Influence of the Amiga]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Totally Rad Influence of the Amiga" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read The Totally Rad Influence of the Amiga" href="http://kotaku.com/251615/the-totally-rad-influence-of-the-amiga" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Totally Rad Influence of the Amiga" alt="Click here to read The Totally Rad Influence of the Amiga" src="http://cache.kotaku.com/assets/images/9/2007/04/small_sotb_wired.jpg"/>
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				When my pre-teen eyeballs got visual access to the mind-blowing graphics of the Commodore Amiga, I had a hard time believing it. Seeing what I considered to be the pinnacle of gaming artistry, Psygnosis' Shadow of the Beast, for the first time nearly made me faint from the pure pixelated ecstasy.				<a href="http://kotaku.com/251615/the-totally-rad-influence-of-the-amiga" title="Click here to read more about The Totally Rad Influence of the Amiga">More&nbsp;&raquo;</a>
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			<category><![CDATA[simon carless]]></category>
			<pubDate><![CDATA[Wed, 11 Apr 2007 20:20:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wired Mag On Rockstar]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired Mag On Rockstar" href="http://kotaku.com/wired-mag/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiredmag</span></a></div -->					<div><a title="Click here to read Wired Mag On Rockstar" href="http://kotaku.com/247985/wired-mag-on-rockstar" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired Mag On Rockstar" alt="Click here to read Wired Mag On Rockstar" src="http://cache.kotaku.com/assets/images/9/2007/03/small_rockstarlogo.jpg"/>
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				David Kushner has a big feature in <i>Wired</i> mag on the rise and fall of Rockstar and <i>GTA</i>. It's a story that most of us are very familiar with, but does include juicy bits like:				<a href="http://kotaku.com/247985/wired-mag-on-rockstar" title="Click here to read more about Wired Mag On Rockstar">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Mar 2007 09:00:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[And The Console King Is? The PS2. Still.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read And The Console King Is? The PS2. Still." href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read And The Console King Is? The PS2. Still." href="http://kotaku.com/242480/and-the-console-king-is-the-ps2-still" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read And The Console King Is? The PS2. Still." alt="Click here to read And The Console King Is? The PS2. Still." src="http://cache.kotaku.com/assets/images/9/2007/03/small_ps2slimbakerpiece.jpg"/>
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				This holiday season, it wasn't the PS3, the Xbox 360 or the Wii that came out on top. Oh no, it was the six-year-old PS2, which moved 1.4 million consoles. Wired's Chris Baker has a piece up over at <i>Slate</i> detailing why the PS2 still is numero uno. Quoting the article:				<a href="http://kotaku.com/242480/and-the-console-king-is-the-ps2-still" title="Click here to read more about And The Console King Is? The PS2. Still.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 08 Mar 2007 02:00:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Silent At GDC?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Silent At GDC?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo Silent At GDC?" href="http://kotaku.com/241233/nintendo-silent-at-gdc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Silent At GDC?" alt="Click here to read Nintendo Silent At GDC?" src="http://cache.kotaku.com/assets/images/9/2007/03/small_miyamoto_wtf.jpg"/>
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				News from Wired's Chris Kohler and the Game|Life blog today reveals that Nintendo may have little new to reveal at the upcoming Game Developers Conference next week. Not that they don't want to give up the goods, mind you, just that, legally, they may not be allowed to.				<a href="http://kotaku.com/241233/nintendo-silent-at-gdc" title="Click here to read more about Nintendo Silent At GDC?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[chris kohler]]></category>
			<category><![CDATA[eiji aonuma]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Fri, 02 Mar 2007 18:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wired To Nintendo: Lose Money]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired To Nintendo: Lose Money" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read Wired To Nintendo: Lose Money" href="http://kotaku.com/238285/wired-to-nintendo-lose-money" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired To Nintendo: Lose Money" alt="Click here to read Wired To Nintendo: Lose Money" src="http://cache.kotaku.com/assets/images/9/2007/02/small_kohlerbook.jpg"/>
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				Nintendo's Chris Kohler, err Wired's Chris Kohler, is an idea guy. Just listen to this zinger:				<a href="http://kotaku.com/238285/wired-to-nintendo-lose-money" title="Click here to read more about Wired To Nintendo: Lose Money">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/238285/wired-to-nintendo-lose-money]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-238285]]></guid>
			<category><![CDATA[Wired]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Money]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Us]]></category>
			<pubDate><![CDATA[Wed, 21 Feb 2007 02:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wired On Nintendo Wii: "Murder Appliance"]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired On Nintendo Wii: &quot;Murder Appliance&quot;" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Wired On Nintendo Wii: &quot;Murder Appliance&quot;" href="http://kotaku.com/234848/wired-on-nintendo-wii-murder-appliance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired On Nintendo Wii: &quot;Murder Appliance&quot;" alt="Click here to read Wired On Nintendo Wii: &quot;Murder Appliance&quot;" src="http://cache.kotaku.com/assets/images/9/2007/02/small_wiideath.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Former Kotaku writer Lore Sj&ouml;berg, current Wired Digital writer, has a look at the Nintendo Wii, stating:				<a href="http://kotaku.com/234848/wired-on-nintendo-wii-murder-appliance" title="Click here to read more about Wired On Nintendo Wii: "Murder Appliance"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Lore]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Thu, 08 Feb 2007 08:00:30 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wired's Game|Life Now Hiring]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired's Game|Life Now Hiring" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read Wired's Game|Life Now Hiring" href="http://kotaku.com/225898/wireds-gamelife-now-hiring" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired's Game|Life Now Hiring" alt="Click here to read Wired's Game|Life Now Hiring" src="http://cache.kotaku.com/assets/images/9/2007/01/small_kohlersarm.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Wired's Game|Life is on the prowl, looking for an East Coast writer. The site's Chris Kohler blogs:				<a href="http://kotaku.com/225898/wireds-gamelife-now-hiring" title="Click here to read more about Wired's Game|Life Now Hiring">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wired]]></category>
			<category><![CDATA[Blogging]]></category>
			<category><![CDATA[chris kohler]]></category>
			<category><![CDATA[Job]]></category>
			<category><![CDATA[Journalism]]></category>
			<pubDate><![CDATA[Thu, 04 Jan 2007 14:22:30 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Train Man In Wired]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Train Man In Wired" href="http://kotaku.com/train-man/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trainman</span></a></div -->					<div><a title="Click here to read Train Man In Wired" href="http://kotaku.com/224954/train-man-in-wired" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Train Man In Wired" alt="Click here to read Train Man In Wired" src="http://cache.kotaku.com/assets/images/9/2006/12/small_tm1.jpg"/>
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      Not exactly game related (but def. otaku), there's a Wired Mag piece on <i>Train Man</i> I did for the January issue. We've referenced <i>Train Man</i> a handful of times here on Kotaku. The book became nothing short of a national phenomenon in Japan back when it was originally released. It follows a clueless geek who crosses paths with a beautiful woman. He turns to an online bulletin board for advice. Know that Wired's wanted to do something on <i>Train Man</i> for a while, and it's good to see the article finding its way into print! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/224954/train-man-in-wired" title="Click here to read more about Train Man In Wired">More&nbsp;&raquo;</a>
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			<category><![CDATA[train man]]></category>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Otaku]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Fri, 29 Dec 2006 09:22:09 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wired's Vaporware List Includes Four Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired's Vaporware List Includes Four Games" href="http://kotaku.com/vaporware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vaporware</span></a></div -->					<div><a title="Click here to read Wired's Vaporware List Includes Four Games" href="http://kotaku.com/224481/wireds-vaporware-list-includes-four-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired's Vaporware List Includes Four Games" alt="Click here to read Wired's Vaporware List Includes Four Games" src="http://cache.kotaku.com/assets/images/9/2006/12/small_cnpp_chief_visit3-thumb.jpg"/>
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				<a href="http://www.kotaku.com/assets/resources/2006/12/cnpp_chief_visit3.jpg"></a>I am one more Duke Nukem Forever away from putting a bullet in Wired's annual Vaporware awards.				<a href="http://kotaku.com/224481/wireds-vaporware-list-includes-four-games" title="Click here to read more about Wired's Vaporware List Includes Four Games">More&nbsp;&raquo;</a>
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			]]></description>
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			<category><![CDATA[Vaporware]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 27 Dec 2006 11:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gamer Makes Wired's Sexiest Geek List]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamer Makes Wired's Sexiest Geek List" href="http://kotaku.com/sexy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sexy</span></a></div -->					<div><a title="Click here to read Gamer Makes Wired's Sexiest Geek List" href="http://kotaku.com/221539/gamer-makes-wireds-sexiest-geek-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamer Makes Wired's Sexiest Geek List" alt="Click here to read Gamer Makes Wired's Sexiest Geek List" src="http://cache.kotaku.com/assets/images/9/2006/12/small_jade_raymond_1.jpg"/>
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      The early nominees for Wired.Com's sexy geek list didn't include Jade Raymond and it bothered me to distraction. Fortunately, the final list of ten has her smack dab in the middle.				<a href="http://kotaku.com/221539/gamer-makes-wireds-sexiest-geek-list" title="Click here to read more about Gamer Makes Wired's Sexiest Geek List">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sexy]]></category>
			<category><![CDATA[Geeks]]></category>
			<category><![CDATA[jade raymond]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Wed, 13 Dec 2006 17:00:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What Does Dragon Quest IX On DS Mean?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Does Dragon Quest IX On DS Mean?" href="http://kotaku.com/wired/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wired</span></a></div -->					<div><a title="Click here to read What Does Dragon Quest IX On DS Mean?" href="http://kotaku.com/221406/what-does-dragon-quest-ix-on-ds-mean" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Does Dragon Quest IX On DS Mean?" alt="Click here to read What Does Dragon Quest IX On DS Mean?" src="http://cache.kotaku.com/assets/images/9/2006/12/small_dqix_mini_screen.jpg"/>
											</a></div>
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				As we reported last night, Square-Enix is bringing its top-selling RPG franchise <a href="http://www.kotaku.com/gaming/square+enix/dragon-quest-ix-coming-to-nintendo-ds-221070.php">Dragon Quest to the Nintendo DS</a>. The real one. Not another slime adventure. And not a spin-off. The genuine article.				<a href="http://kotaku.com/221406/what-does-dragon-quest-ix-on-ds-mean" title="Click here to read more about What Does Dragon Quest IX On DS Mean?">More&nbsp;&raquo;</a>
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			<category><![CDATA[chris kohler]]></category>
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			<pubDate><![CDATA[Tue, 12 Dec 2006 22:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wired Mag On That Uwe Boll Fight]]></title>
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				Uwe Boll has gotten into <i>Wired Magazine</i> for beating up nerds. Chris Baker has a fascinating look at the infamous boxing match in which the chowderheaded "filmmaker" punched internet people to prove he wasn't a complete hack or something like that. Because, we all know that physically pummeling others drives home the point that your sucky movies do not suck. From the piece: 				<a href="http://kotaku.com/217465/wired-mag-on-that-uwe-boll-fight" title="Click here to read more about Wired Mag On That Uwe Boll Fight">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/217465/wired-mag-on-that-uwe-boll-fight]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-217465]]></guid>
			<category><![CDATA[Wired]]></category>
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			<category><![CDATA[fight]]></category>
			<category><![CDATA[internet people]]></category>
			<category><![CDATA[Uwe Boll]]></category>
			<category><![CDATA[Wired Magazine]]></category>
			<pubDate><![CDATA[Tue, 28 Nov 2006 09:20:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sony: Backward Compatability = Flying Breakfast Car]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Backward Compatability = Flying Breakfast Car" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read Sony: Backward Compatability = Flying Breakfast Car" href="http://kotaku.com/215418/sony-backward-compatability--flying-breakfast-car" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: Backward Compatability = Flying Breakfast Car" alt="Click here to read Sony: Backward Compatability = Flying Breakfast Car" src="http://cache.kotaku.com/assets/images/9/2006/11/small_jack_tretton_sony.jpg"/>
											</a></div>
									</div>
				Nintendo's Chris Kohler... sorry, Wired's Chris Kohler got a chance to ask SCEA VP Jack Tretton a handful of burning questions one day prior to the launch of the PlayStation 3. From line-sitting dangers to backward compatability problems, Jack had much to say.				<a href="http://kotaku.com/215418/sony-backward-compatability--flying-breakfast-car" title="Click here to read more about Sony: Backward Compatability = Flying Breakfast Car">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[backward compatability]]></category>
			<category><![CDATA[jack tretton]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[PS3 Launch]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Thu, 16 Nov 2006 18:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Wired Likes the Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired Likes the Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Wired Likes the Wii" href="http://kotaku.com/210526/wired-likes-the-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wired Likes the Wii" alt="Click here to read Wired Likes the Wii" src="http://cache.kotaku.com/assets/images/9/2006/10/small_wii_review2.jpg"/>
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      With the <a href="http://www.kotaku.com/gaming/wii/wii-gameplay-getting-less-and-less-enthusiastic-reviews-210489.php">meh </a>Wii reviews floating around the intertubes, it's nice to see someone actually likes the machine. Wired Mag's finnicky editors have taken a buncha products, rolled around with 'em and picked their favs. For consoles, the Wii snags the "Best of Test" title. Take heart insane Nintendo fanboys, 'cause not everyone is shitting on the Wii. Not yet at least. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/210526/wired-likes-the-wii" title="Click here to read more about Wired Likes the Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/210526/wired-likes-the-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-210526]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Journalism]]></category>
			<category><![CDATA[meh]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Reviews]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Fri, 27 Oct 2006 07:22:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=210526&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[Wii Kiosks To Be Supervised]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Kiosks To Be Supervised" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Wii Kiosks To Be Supervised" href="http://kotaku.com/208738/wii-kiosks-to-be-supervised" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Kiosks To Be Supervised" alt="Click here to read Wii Kiosks To Be Supervised" src="http://cache.kotaku.com/assets/images/9/2006/10/780835_610_1147347418483-wii_sports.jpg"/>
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      Earlier, we reported that stores like EB and Gamespot were likely to use credit card deposits to ensure no punk ass kid wandered off with the Wiimote. Now, Nintendo's weighing in on how it'll be handled.				<a href="http://kotaku.com/208738/wii-kiosks-to-be-supervised" title="Click here to read more about Wii Kiosks To Be Supervised">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/208738/wii-kiosks-to-be-supervised]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208738]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Kiosks]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Retail]]></category>
			<category><![CDATA[Theft]]></category>
			<category><![CDATA[Wiimote]]></category>
			<category><![CDATA[Wired]]></category>
			<pubDate><![CDATA[Thu, 19 Oct 2006 14:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208738&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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