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		<title><![CDATA[Kotaku: Winds Of Change]]></title>
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			<title><![CDATA[Kotaku: Winds Of Change]]></title>
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		<description><![CDATA[Kotaku posts tagged Winds Of Change]]></description>
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			<title><![CDATA[Salman Rushdie Says Video Games Can Change The World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Salman Rushdie Says Video Games Can Change The World" href="http://kotaku.com/winds-of-change/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">windsofchange</span></a></div -->					<div><a title="Click here to read Salman Rushdie Says Video Games Can Change The World" href="http://kotaku.com/5014672/salman-rushdie-says-video-games-can-change-the-world" class="pp_image">
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				Good news! <em>The Satanic Verses</em> author Salman Rushdie believes that video games can change the world. It's always nice to see such positivity! Clearly Rushdie is an open minded man of the arts. While pitching his new book <em>The Enchantress of Florence</em> on a recent episode of The Colbert Report, host Stephen Colbert asked about a "wind of change" coming to the world of Islam. Rushdie, who had a fatwa issued against him by the kind of people who issue those sorts of things, sounded upbeat. Sort of.				<a href="http://kotaku.com/5014672/salman-rushdie-says-video-games-can-change-the-world" title="Click here to read more about Salman Rushdie Says Video Games Can Change The World">More&nbsp;&raquo;</a>
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			<category><![CDATA[winds of change]]></category>
			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[salman rushdie]]></category>
			<pubDate><![CDATA[Mon, 09 Jun 2008 15:40:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation" href="http://kotaku.com/winds-of-change/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">windsofchange</span></a></div -->					<div><a title="Click here to read Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation" href="http://kotaku.com/391213/interview-frontier-hopes-lostwinds-breezes-in-more-wiiware-innovation" class="pp_image">
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				The design philosophy of WiiWare launch title <i>LostWinds</i> appears to echo a broader industry trend favoring innovation on the usual mechanics. The peaceful platformer has a distinctly "indie" feel and a unique look, and seems to be getting the biggest share of the buzz among its fellows on the service. 				<a href="http://kotaku.com/391213/interview-frontier-hopes-lostwinds-breezes-in-more-wiiware-innovation" title="Click here to read more about Interview: Frontier Hopes LostWinds Breezes In More WiiWare Innovation">More&nbsp;&raquo;</a>
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			<category><![CDATA[winds of change]]></category>
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			<category><![CDATA[lostwinds]]></category>
			<category><![CDATA[Original]]></category>
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			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Fri, 16 May 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Buy World In Conflict Collector's Edition, Get Some Berlin Wall]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Buy World In Conflict Collector's Edition, Get Some Berlin Wall" href="http://kotaku.com/winds-of-change/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">windsofchange</span></a></div -->					<div><a title="Click here to read Buy World In Conflict Collector's Edition, Get Some Berlin Wall" href="http://kotaku.com/271582/buy-world-in-conflict-collectors-edition-get-some-berlin-wall" class="pp_image">
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				Sierra announced today that the collector's edition of its alternate reality real-time strategy game <em>World In Conflict</em> would see an unusual and creative bonus item, a piece of the Berlin Wall. In addition to extras like special packaging, a History Channel produced DVD and behind the scenes clips, those willing to drop a couple extra bucks on the PC version will get some Cold War era concrete.				<a href="http://kotaku.com/271582/buy-world-in-conflict-collectors-edition-get-some-berlin-wall" title="Click here to read more about Buy World In Conflict Collector's Edition, Get Some Berlin Wall">More&nbsp;&raquo;</a>
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			<category><![CDATA[winds of change]]></category>
			<category><![CDATA[massive entertainment]]></category>
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			<category><![CDATA[Sierra]]></category>
			<category><![CDATA[World In Conflict]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 22 Jun 2007 21:20:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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