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		<title><![CDATA[Kotaku: Will Wright]]></title>
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			<title><![CDATA[Kotaku: Will Wright]]></title>
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		<description><![CDATA[Kotaku posts tagged Will Wright]]></description>
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			<title><![CDATA[Sims Creator Will Wright Reveals Hivemind, His Next Big Game Powered by Your Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sims Creator Will Wright Reveals &lt;em&gt;Hivemind&lt;/em&gt;, His Next Big Game Powered by Your Life" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read Sims Creator Will Wright Reveals &lt;em&gt;Hivemind&lt;/em&gt;, His Next Big Game Powered by Your Life" href="http://kotaku.com/5860209/sims-creator-will-wright-reveals-hivemind-his-next-big-game-powered-by-your-life" class="pp_image">
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				 It looks like Will Wright might be going from manipulating tiny fake people to manipulating normal-sized real ones. VentureBeat's got news of <em>Hivemind</em>, Wright's experimental foray into what he's calling personal gaming. As he describes it, the engines and/or algorithms that power <em>Hivemind</em> will learn and track events in your life and morph the game experience accordingly:				<a href="http://kotaku.com/5860209/sims-creator-will-wright-reveals-hivemind-his-next-big-game-powered-by-your-life" title="Click here to read more about Sims Creator Will Wright Reveals Hivemind, His Next Big Game Powered by Your Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Sims]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 16 Nov 2011 14:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Will Wright's Business Cards Are Money]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright's Business Cards Are &lt;em&gt;Money&lt;/em&gt;" href="http://kotaku.com/will-wright/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">willwright</span></a></div -->					<div><a title="Click here to read Will Wright's Business Cards Are &lt;em&gt;Money&lt;/em&gt;" href="http://kotaku.com/5851452/will-wrights-business-cards-are-money" class="pp_image">
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				I've seen some cool business cards in my time&mdash;I remember that at my first GDC, I practically had a Patrick Bateman-style <a href="http://www.youtube.com/watch?v=qoIvd3zzu4Y">existential crisis</a> over how inferior my own cards were at the time.				<a href="http://kotaku.com/5851452/will-wrights-business-cards-are-money" title="Click here to read more about Will Wright's Business Cards Are Money">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 19 Oct 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[The Real Story Behind Sim City's Arcologies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Real Story Behind &lt;em&gt;Sim City's&lt;/em&gt; Arcologies" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read The Real Story Behind &lt;em&gt;Sim City's&lt;/em&gt; Arcologies" href="http://kotaku.com/5820230/the-real-story-behind-sim-citys-arcologies" class="pp_image">
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				Despite the fact they only appeared in one game (<em>Sim City 2000</em>), arcologies remain an iconic symbol of the <em>Sim City</em> series. But just what the hell are they?				<a href="http://kotaku.com/5820230/the-real-story-behind-sim-citys-arcologies" title="Click here to read more about The Real Story Behind Sim City's Arcologies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[See The Sims Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See &lt;em&gt;The Sims&lt;/em&gt; Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read See &lt;em&gt;The Sims&lt;/em&gt; Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education" href="http://kotaku.com/5794202/see-the-sims-creator-will-wright-deliver-a-dizzying-fascinating-talk-about-video-games-and-education" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See &lt;em&gt;The Sims&lt;/em&gt; Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education" alt="Click here to read See &lt;em&gt;The Sims&lt;/em&gt; Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education" src="http://cache.kotaku.com/assets/images/9/2011/04/small_22670388.jpg"/>
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				<!-- videoId: 22670388 --><!-- /videoId: 22670388 --> If you've ever seen Will Wright, the big brain behind games like The Sims, Spore and SimCity, deliver one of his humorous, hypnotizing talks, you're probably going to want to settle in and watch this one too. If you've never had the good fortune to be assaulted by Will Wright's smarts, well, you're in luck.				<a href="http://kotaku.com/5794202/see-the-sims-creator-will-wright-deliver-a-dizzying-fascinating-talk-about-video-games-and-education" title="Click here to read more about See The Sims Creator Will Wright Deliver A Dizzying, Fascinating Talk About Video Games And Education">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5794202/see-the-sims-creator-will-wright-deliver-a-dizzying-fascinating-talk-about-video-games-and-education]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5794202]]></guid>
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			<pubDate><![CDATA[Wed, 20 Apr 2011 20:00:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Will Wright's New Company Not Recognized By E3?]]></title>
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				According to Will Wright (SimCity, The Sims, etc.), his new company, Stupid Fun Club, doesn't seem to be recognized by the E3 game expo. Wright <a href="https://twitter.com/#!/StupidFunWill/status/52887479975555072">tweets</a>, "So apparently the E3 folks decided my new company (The Stupid Fun Club) isn't in the electronic entertainment industry...." Wright says E3 is refusing to let his art director attend, <a href="https://twitter.com/#!/StupidFunWill/status/52887864110886912">adding</a>, "I guess thats what we get for having a fun (and stupid) name." [via <a href="https://twitter.com/#!/StupidFunWill">@StupidFunWill</a>]				<a href="http://kotaku.com/5787087/will-wrights-new-company-not-recognized-by-e3" title="Click here to read more about Will Wright's New Company Not Recognized By E3?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Mar 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[I Disagree With Will Wright...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Disagree With Will Wright..." href="http://kotaku.com/argument/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">argument</span></a></div -->					<div><a title="Click here to read I Disagree With Will Wright..." href="http://kotaku.com/5768406/i-disagree-with-will-wright" class="pp_image">
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				I respect Will Wright.  He is one of the first game developers to really be a "game designer," helping form the foundation of what I do for a living today.  The games he contributed to were really formative to me, especially SimCity, which I actually used as a class project in middle school, doing a paper on efficient city planning. I have had the opportunity to meet Will Wright at GDC a few times, even sharing a smoke with him. One cool dude.				<a href="http://kotaku.com/5768406/i-disagree-with-will-wright" title="Click here to read more about I Disagree With Will Wright...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Feb 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Christian Allen]]></dc:creator>
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			<title><![CDATA[Will Wright: YouTube is the Collective Dreams of a World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright: YouTube is the Collective Dreams of a World" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Will Wright: YouTube is the Collective Dreams of a World" href="http://kotaku.com/5764396/will-wright-youtube-is-the-collective-dreams-of-a-world" class="pp_image">
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				 <!-- videoId: qI96hWShXFM --><!-- /videoId: qI96hWShXFM -->  Will Wright: Game designer, Montessori adherent, Robot Wars Champion... YouTube Curator?				<a href="http://kotaku.com/5764396/will-wright-youtube-is-the-collective-dreams-of-a-world" title="Click here to read more about Will Wright: YouTube is the Collective Dreams of a World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5764396/will-wright-youtube-is-the-collective-dreams-of-a-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5764396]]></guid>
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			<pubDate><![CDATA[Fri, 18 Feb 2011 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Wright Puts You In Control Of His Television Show]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Puts You In Control Of His Television Show" href="http://kotaku.com/television/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">television</span></a></div -->					<div><a title="Click here to read Will Wright Puts You In Control Of His Television Show" href="http://kotaku.com/5658240/will-wright-puts-you-in-control-of-his-television-show" class="pp_image">
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				 The Sims creator Will Wright plunges into the world of television with a new 30-minute episodic series called Bar Karma, a fueled by the creative power of its audience.				<a href="http://kotaku.com/5658240/will-wright-puts-you-in-control-of-his-television-show" title="Click here to read more about Will Wright Puts You In Control Of His Television Show">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5658240/will-wright-puts-you-in-control-of-his-television-show]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5658240]]></guid>
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			<pubDate><![CDATA[Thu, 07 Oct 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[See What The Industry Thinks With Game Theory]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See What The Industry Thinks With Game Theory" href="http://kotaku.com/game-theory/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gametheory</span></a></div -->					<div><a title="Click here to read See What The Industry Thinks With Game Theory" href="http://kotaku.com/5603365/see-what-the-industry-thinks-with-game-theory" class="pp_image">
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				A new video game show and online magazine announced today offers a look into the minds of the video game industry.				<a href="http://kotaku.com/5603365/see-what-the-industry-thinks-with-game-theory" title="Click here to read more about See What The Industry Thinks With Game Theory">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Amber Nichols]]></dc:creator>
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			<title><![CDATA[Will Wright Tells Morgan Freeman About Gods & Sims]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Tells Morgan Freeman About Gods &amp; Sims" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read Will Wright Tells Morgan Freeman About Gods &amp; Sims" href="http://kotaku.com/5587613/will-wright-tells-morgan-freeman-about-gods--sims" class="pp_image">
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				Morgan Freeman's "Through the Wormhole" show on the Science Channel had an interesting guest a few weeks back: Sims creator Will Wright, who was there to talk about video game games, and <em>gods</em>.				<a href="http://kotaku.com/5587613/will-wright-tells-morgan-freeman-about-gods--sims" title="Click here to read more about Will Wright Tells Morgan Freeman About Gods & Sims">More&nbsp;&raquo;</a>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Thu, 15 Jul 2010 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Military and the Art of War Gaming As Explained By The Creator of SimCity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Military and the Art of War Gaming As Explained By The Creator of SimCity" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Military and the Art of War Gaming As Explained By The Creator of SimCity" href="http://kotaku.com/5533510/the-military-and-the-art-of-war-gaming-as-explained-by-the-creator-of-simcity" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Military and the Art of War Gaming As Explained By The Creator of SimCity" alt="Click here to read The Military and the Art of War Gaming As Explained By The Creator of SimCity" src="http://cache.kotaku.com/assets/images/9/2010/05/fulyfb0c_cq.jpg"/>
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				<!-- videoId: fulyfB0c_CQ --><!-- /videoId: fulyfB0c_CQ --> Earlier this year, Will Wright spoke to a gathering of military and Department of Defense personnel about the intersection of commercial gaming and military gaming at Gametech 2010.				<a href="http://kotaku.com/5533510/the-military-and-the-art-of-war-gaming-as-explained-by-the-creator-of-simcity" title="Click here to read more about The Military and the Art of War Gaming As Explained By The Creator of SimCity">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5533510/the-military-and-the-art-of-war-gaming-as-explained-by-the-creator-of-simcity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5533510]]></guid>
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			<pubDate><![CDATA[Fri, 07 May 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Beta Invitations Going Out for Sims Creator's Television Project [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beta Invitations Going Out for Sims Creator's Television Project [Update]" href="http://kotaku.com/beta/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beta</span></a></div -->					<div><a title="Click here to read Beta Invitations Going Out for Sims Creator's Television Project [Update]" href="http://kotaku.com/5514532/beta-invitations-going-out-for-sims-creators-television-project-[update]" class="pp_image">
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				Emails sent by famed designer Will Wright's Stupid Fun Club are now inviting members to participate in his experimental television project, which will engage viewers in the creation of the show's storylines.				<a href="http://kotaku.com/5514532/beta-invitations-going-out-for-sims-creators-television-project-[update]" title="Click here to read more about Beta Invitations Going Out for Sims Creator's Television Project [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5514532/beta-invitations-going-out-for-sims-creators-television-project-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5514532]]></guid>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Sun, 11 Apr 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Sims Creator Working On TV Show]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sims Creator Working On TV Show" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read Sims Creator Working On TV Show" href="http://kotaku.com/5505955/sims-creator-working-on-tv-show" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sims Creator Working On TV Show" alt="Click here to read Sims Creator Working On TV Show" src="http://cache.kotaku.com/assets/images/9/2010/03/wright2.jpg"/>
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				Will Wright, creator of The Sims and SimCity, hasn't worked on a video game since 2008's Spore. What's he been keeping busy with in the meantime? How about making a TV show.				<a href="http://kotaku.com/5505955/sims-creator-working-on-tv-show" title="Click here to read more about Sims Creator Working On TV Show">More&nbsp;&raquo;</a>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 31 Mar 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5505955&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Is The Best Way To Play Games The Subversive Way?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is The Best Way To Play Games The Subversive Way?" href="http://kotaku.com/subversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">subversion</span></a></div -->					<div><a title="Click here to read Is The Best Way To Play Games The Subversive Way?" href="http://kotaku.com/5501908/is-the-best-way-to-play-games-the-subversive-way" class="pp_image">
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				From the moment I broke Mario through the ceiling of Super Mario Bros. World 1-2 to bypass the next few levels of that game, I've assumed that an essential part of playing video games is being subversive.				<a href="http://kotaku.com/5501908/is-the-best-way-to-play-games-the-subversive-way" title="Click here to read more about Is The Best Way To Play Games The Subversive Way?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5501908/is-the-best-way-to-play-games-the-subversive-way]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5501908]]></guid>
			<category><![CDATA[Subversion]]></category>
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			<pubDate><![CDATA[Thu, 25 Mar 2010 11:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Will Wright Tapes: Infant Borg, M&M Death Match and Drug Dealers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" href="http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" alt="Click here to read The Will Wright Tapes: Infant Borg, M&amp;M Death Match and Drug Dealers" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1268861184651_image_02.jpg"/>
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				  Will Wright popped up on the last talk of the last day of the Game Developers Conference to deliver a classic Wright mind-blowing talk on, well, everything.				<a href="http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers" title="Click here to read more about The Will Wright Tapes: Infant Borg, M&M Death Match and Drug Dealers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5493812/the-will-wright-tapes-infant-borg-mm-death-match-and-drug-dealers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5493812]]></guid>
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			<pubDate><![CDATA[Fri, 19 Mar 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5493812&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Guess Which Nintendo Game Spore's Creator Plays Most In His Life]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guess Which Nintendo Game Spore's Creator Plays Most In His Life" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Guess Which Nintendo Game Spore's Creator Plays Most In His Life" href="http://kotaku.com/5492761/guess-which-nintendo-game-spores-creator-plays-most-in-his-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guess Which Nintendo Game Spore's Creator Plays Most In His Life" alt="Click here to read Guess Which Nintendo Game Spore's Creator Plays Most In His Life" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f8cb27de2236abebff88ab95d6938804.jpg"/>
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				Speaking to a packed house at the conclusion of the Game Developers Conference this weekend, famed game developer Will Wright told the crowd he plays a Nintendo game everyone morning to kick off his day.				<a href="http://kotaku.com/5492761/guess-which-nintendo-game-spores-creator-plays-most-in-his-life" title="Click here to read more about Guess Which Nintendo Game Spore's Creator Plays Most In His Life">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5492761/guess-which-nintendo-game-spores-creator-plays-most-in-his-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5492761]]></guid>
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			<pubDate><![CDATA[Sat, 13 Mar 2010 18:56:07 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[What's Will Wright Doing at GDC on Saturday?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Will Wright Doing at GDC on Saturday?" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read What's Will Wright Doing at GDC on Saturday?" href="http://kotaku.com/5492401/whats-will-wright-doing-at-gdc-on-saturday" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Will Wright Doing at GDC on Saturday?" alt="Click here to read What's Will Wright Doing at GDC on Saturday?" src="http://cache.kotaku.com/assets/images/9/2010/03/platon-2b.jpg"/>
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				 I ran into Will Wright yesterday just before the Game Developer Choice Awards kicked off. He was wearing a shiny suit and grabbing a drink.				<a href="http://kotaku.com/5492401/whats-will-wright-doing-at-gdc-on-saturday" title="Click here to read more about What's Will Wright Doing at GDC on Saturday?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Mar 2010 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5492401&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sims Creator Explains Why Doom Creator &quot;Rocks&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" href="http://kotaku.com/5491872/sims-creator-explains-why-doom-creator-rocks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" alt="Click here to read Sims Creator Explains Why Doom Creator &amp;quot;Rocks&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/03/syrzzc6ijce.jpg"/>
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				<!-- videoId: SYrzzC6ijCE --><!-- /videoId: SYrzzC6ijCE --> Will Wright, the fast-talking, rocket-loving man behind The Sims, took to the stage at last night's Game Developers Choice Awards to present John Carmack, the fast-talking, rocket-loving man behind Doom, with a lifetime achievement award. Guess what he talked about?				<a href="http://kotaku.com/5491872/sims-creator-explains-why-doom-creator-rocks" title="Click here to read more about Sims Creator Explains Why Doom Creator &quot;Rocks&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5491872/sims-creator-explains-why-doom-creator-rocks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5491872]]></guid>
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			<pubDate><![CDATA[Fri, 12 Mar 2010 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Are You Playing A Video Game Before You Are Playing It?]]></title>
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				Last week, Will Wright was talking in New York City and saying brainy things. Among them was an idea I'd never considered before, that people will play the virtual reality that is a video game before they physically play it.				<a href="http://kotaku.com/5478437/are-you-playing-a-video-game-before-you-are-playing-it" title="Click here to read more about Are You Playing A Video Game Before You Are Playing It?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ideas]]></category>
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			<pubDate><![CDATA[Tue, 23 Feb 2010 15:00:19 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Barbie Doll Destroyer Will Wright Visits Toy Fair, Hints Toy Plans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Barbie Doll Destroyer Will Wright Visits Toy Fair, Hints Toy Plans" href="http://kotaku.com/toy-fair-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toyfair2010</span></a></div -->					<div><a title="Click here to read Barbie Doll Destroyer Will Wright Visits Toy Fair, Hints Toy Plans" href="http://kotaku.com/5474124/barbie-doll-destroyer-will-wright-visits-toy-fair-hints-toy-plans" class="pp_image">
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				Will Wright was on a recon mission on Tuesday in New York City. On a snowy day on Manhattan's West Side, one of history's top game developers was at his first Toy Fair, his wheels turning.				<a href="http://kotaku.com/5474124/barbie-doll-destroyer-will-wright-visits-toy-fair-hints-toy-plans" title="Click here to read more about Barbie Doll Destroyer Will Wright Visits Toy Fair, Hints Toy Plans">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Feb 2010 17:00:22 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Once and Future Sim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Once and Future Sim" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read The Once and Future Sim" href="http://kotaku.com/5466614/the-once-and-future-sim" class="pp_image">
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				<a href="http://kotaku.com/5455103/and-the-worlds-top+selling-pc-game-of-2009-was">One hundred million copies sold</a>, 36 magazine covers and 100 game critic awards: The Sims franchise continues to thrive <a href="http://kotaku.com/5462766/happy-10th-anniversary-sims">ten years after its launch</a>, basking in the uncommon flattery of having no real competition.				<a href="http://kotaku.com/5466614/the-once-and-future-sim" title="Click here to read more about The Once and Future Sim">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Feb 2010 10:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Wright Now A Part Of The "Play Industry"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Now A Part Of The &quot;Play Industry&quot;" href="http://kotaku.com/stupid-fun-club.-/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stupidfunclub</span></a></div -->					<div><a title="Click here to read Will Wright Now A Part Of The &quot;Play Industry&quot;" href="http://kotaku.com/5377465/will-wright-now-a-part-of-the-play-industry" class="pp_image">
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				Talking to VentureBeat about, fittingly, his new venture, <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a> made it clear how he relates to the gaming industry these days &mdash; and provided clues as to what he will do next to entertain us.				<a href="http://kotaku.com/5377465/will-wright-now-a-part-of-the-play-industry" title="Click here to read more about Will Wright Now A Part Of The "Play Industry"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Oct 2009 18:00:50 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[IndieCade Games Fest Kicks Off In California Tomorrow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IndieCade Games Fest Kicks Off In California Tomorrow" href="http://kotaku.com/indiecade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">indiecade</span></a></div -->					<div><a title="Click here to read IndieCade Games Fest Kicks Off In California Tomorrow" href="http://kotaku.com/5371200/indiecade-games-fest-kicks-off-in-california-tomorrow" class="pp_image">
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				The IndieCade International Festival of Independent Games kicks off in Culver City, California tomorrow, October 1, a four day blowout of events, exhibitions and keynotes that highlight the best of independent games. You should go!				<a href="http://kotaku.com/5371200/indiecade-games-fest-kicks-off-in-california-tomorrow" title="Click here to read more about IndieCade Games Fest Kicks Off In California Tomorrow">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Sep 2009 18:40:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Will Wright Talks Educational Gaming, Funny Money]]></title>
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				 The <a class="autolink" title="Click here to read more posts tagged CHRONICLE OF HIGHER EDUCATION" title="Click here to read more posts tagged CHRONICLE OF HIGHER EDUCATION" href="http://kotaku.com/tag/chronicle-of-higher-education/">Chronicle of Higher Education</a> sat down recently with <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a> to talk to him about the value of educational games. Not only did they get some great money quotes, they got some great money business cards!				<a href="http://kotaku.com/5315098/will-wright-talks-educational-gaming-funny-money" title="Click here to read more about Will Wright Talks Educational Gaming, Funny Money">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Jul 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Wright Talks Team Building]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Talks Team Building" href="http://kotaku.com/gaming-greats/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggreats</span></a></div -->					<div><a title="Click here to read Will Wright Talks Team Building" href="http://kotaku.com/5292476/will-wright-talks-team-building" class="pp_image">
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				 The only thing tougher than coming up with visionary video game ideas? Putting together a team to see your vision to fruition. Here's how gaming legend <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a> does it.				<a href="http://kotaku.com/5292476/will-wright-talks-team-building" title="Click here to read more about Will Wright Talks Team Building">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 16 Jun 2009 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega Man Losing To The French In Robot Hall Of Fame Race]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man Losing To The French In Robot Hall Of Fame Race" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Mega Man Losing To The French In Robot Hall Of Fame Race" href="http://kotaku.com/5256550/mega-man-losing-to-the-french-in-robot-hall-of-fame-race" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man Losing To The French In Robot Hall Of Fame Race" alt="Click here to read Mega Man Losing To The French In Robot Hall Of Fame Race" src="http://cache.kotaku.com/assets/images/9/2009/05/custom_1242421683319_attack.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged MEGA MAN" title="Click here to read more posts tagged MEGA MAN" href="http://kotaku.com/tag/mega-man/">Mega Man</a> is a man among robots, but is he spiffy enough to top a French robot built in 1810 that writes poetry for a spot in the <a href="http://www.robothalloffame.org/index.html">Robot Hall of Fame</a>?				<a href="http://kotaku.com/5256550/mega-man-losing-to-the-french-in-robot-hall-of-fame-race" title="Click here to read more about Mega Man Losing To The French In Robot Hall Of Fame Race">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 May 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber" href="http://kotaku.com/what/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">what</span></a></div -->					<div><a title="Click here to read Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber" href="http://kotaku.com/5229810/zootfly-signs-up-mr-t-for-some-video-game-jibber-jabber" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber" alt="Click here to read Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber" src="http://cache.kotaku.com/assets/images/9/2009/04/mr_t_game.jpg"/>
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				Listen up, fools! ZootFly and <a class="autolink" title="Click here to read more posts tagged MR. T" title="Click here to read more posts tagged MR. T" href="http://kotaku.com/tag/mr%27-t/">Mr. T</a> have formed a licensing A-Team, announcing that the developer will create a series of games "packed with the trademark over-the-top adrenaline-pumping action of Mr. T." Don't do drugs!				<a href="http://kotaku.com/5229810/zootfly-signs-up-mr-t-for-some-video-game-jibber-jabber" title="Click here to read more about Zootfly Signs Up Mr. T For Some Video Game Jibber Jabber">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Apr 2009 19:40:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Will Wright: Why Spore Wasn't Released On 360, PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright: Why Spore Wasn't Released On 360, PS3" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Will Wright: Why Spore Wasn't Released On 360, PS3" href="http://kotaku.com/5221978/will-wright-why-spore-wasnt-released-on-360-ps3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Wright: Why Spore Wasn't Released On 360, PS3" alt="Click here to read Will Wright: Why Spore Wasn't Released On 360, PS3" src="http://cache.kotaku.com/assets/images/9/2011/11/small_84648d65a768ebf128b28416de92db7e.jpg"/>
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				For such a big game, you'd have thought Spore would release on every platform under the sun. But it didn't. Just PC, Mac, DS and iPhone. Here, Will Wright explains <em>why</em>.				<a href="http://kotaku.com/5221978/will-wright-why-spore-wasnt-released-on-360-ps3" title="Click here to read more about Will Wright: Why Spore Wasn't Released On 360, PS3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5221978/will-wright-why-spore-wasnt-released-on-360-ps3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5221978]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Spore]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 22 Apr 2009 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Spore Creator Wants to Make Toys Fun Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spore Creator Wants to Make Toys Fun Again" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Spore Creator Wants to Make Toys Fun Again" href="http://kotaku.com/5204494/spore-creator-wants-to-make-toys-fun-again" class="pp_image">
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				 <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a>, the man who launched a million sims, is broadening his horizons.				<a href="http://kotaku.com/5204494/spore-creator-wants-to-make-toys-fun-again" title="Click here to read more about Spore Creator Wants to Make Toys Fun Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5204494/spore-creator-wants-to-make-toys-fun-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5204494]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Maxis]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Fri, 10 Apr 2009 18:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5204494&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Fighting Robots Helped Wright Quit EA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Fighting Robots Helped Wright Quit EA" href="http://kotaku.com/stupid-fun-club/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stupidfunclub</span></a></div -->					<div><a title="Click here to read How Fighting Robots Helped Wright Quit EA" href="http://kotaku.com/5204275/how-fighting-robots-helped-wright-quit-ea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Fighting Robots Helped Wright Quit EA" alt="Click here to read How Fighting Robots Helped Wright Quit EA" src="http://cache.kotaku.com/assets/images/9/2009/04/mb1.JPG"/>
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				 <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a> may be leaving Maxis and <a class="autolink" title="Click here to read more posts tagged ELECTRONIC ARTS" title="Click here to read more posts tagged ELECTRONIC ARTS" href="http://kotaku.com/tag/electronic-arts/">Electronic Arts</a>, but that doesn't mean he's leaving gaming. In fact some of his biggest ideas are for future games, he told us today.				<a href="http://kotaku.com/5204275/how-fighting-robots-helped-wright-quit-ea" title="Click here to read more about How Fighting Robots Helped Wright Quit EA">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5204275/how-fighting-robots-helped-wright-quit-ea]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5204275]]></guid>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Simcity]]></category>
			<category><![CDATA[Sims]]></category>
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			<category><![CDATA[Top]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 08 Apr 2009 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Mystery of the Stupid Fun Club]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Mystery of the Stupid Fun Club" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Mystery of the Stupid Fun Club" href="http://kotaku.com/5204083/the-mystery-of-the-stupid-fun-club" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Mystery of the Stupid Fun Club" alt="Click here to read The Mystery of the Stupid Fun Club" src="http://cache.kotaku.com/assets/images/9/2009/04/5o-g9ZjsZ-s.jpg"/>
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				 Maybe the website for <a class="autolink" title="Click here to read more posts tagged WILL WRIGHT" title="Click here to read more posts tagged WILL WRIGHT" href="http://kotaku.com/tag/will-wright/">Will Wright</a>'s entertainment think tank is just a website. But given that it has three games of sorts hidden on it, I'd like to think there's more to it than that.				<a href="http://kotaku.com/5204083/the-mystery-of-the-stupid-fun-club" title="Click here to read more about The Mystery of the Stupid Fun Club">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5204083/the-mystery-of-the-stupid-fun-club]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5204083]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[M.y. robot]]></category>
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			<category><![CDATA[Stupid fan club]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 08 Apr 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Will Wright Leaves EA, Does Something Stupid]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will Wright Leaves EA, Does Something Stupid" href="http://kotaku.com/the-sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesims</span></a></div -->					<div><a title="Click here to read Will Wright Leaves EA, Does Something Stupid" href="http://kotaku.com/5204010/will-wright-leaves-ea-does-something-stupid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Will Wright Leaves EA, Does Something Stupid" alt="Click here to read Will Wright Leaves EA, Does Something Stupid" src="http://cache.kotaku.com/assets/images/9/2012/01/small_15388a410d1fc004f513e5c89dbce383.jpg"/>
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				The designer behind <em>The Sims</em> and <em>Spore</em> has left Electronic Arts, the publisher announced today, starting a new "think tank" known as Stupid Fun Club, a venture that has EA's backing.				<a href="http://kotaku.com/5204010/will-wright-leaves-ea-does-something-stupid" title="Click here to read more about Will Wright Leaves EA, Does Something Stupid">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Sims]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 08 Apr 2009 14:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Maria Montessori: The 138-Year-Old Inspiration Behind Spore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Maria Montessori: The 138-Year-Old Inspiration Behind Spore" href="http://kotaku.com/critique/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">critique</span></a></div -->					<div><a title="Click here to read Maria Montessori: The 138-Year-Old Inspiration Behind Spore" href="http://kotaku.com/5164248/maria-montessori-the-138+year+old-inspiration-behind-spore" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Maria Montessori: The 138-Year-Old Inspiration Behind Spore" alt="Click here to read Maria Montessori: The 138-Year-Old Inspiration Behind Spore" src="http://cache.kotaku.com/assets/images/9/2012/01/small_60aff54c551596f64104817a1b48fc27.jpg"/>
											</a></div>
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				<strong>By: Brian Crecente</strong>				<a href="http://kotaku.com/5164248/maria-montessori-the-138+year+old-inspiration-behind-spore" title="Click here to read more about Maria Montessori: The 138-Year-Old Inspiration Behind Spore">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5164248/maria-montessori-the-138+year+old-inspiration-behind-spore]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5164248]]></guid>
			<category><![CDATA[critique]]></category>
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			<category><![CDATA[virginia mchugh Goodwin]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Sun, 29 Mar 2009 11:00:00 EDT]]></pubDate>
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			<title><![CDATA[Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" href="http://kotaku.com/5184205/lunch-with-luminaries-wright-perry-fargoyoung-and-spector-chat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" alt="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" src="http://cache.kotaku.com/assets/images/9/2009/03/plato.jpg"/>
											</a></div>
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				A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today.				<a href="http://kotaku.com/5184205/lunch-with-luminaries-wright-perry-fargoyoung-and-spector-chat" title="Click here to read more about Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5184205/lunch-with-luminaries-wright-perry-fargoyoung-and-spector-chat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5184205]]></guid>
			<category><![CDATA[Gdc09]]></category>
			<category><![CDATA[Brian Fargo]]></category>
			<category><![CDATA[David Perry]]></category>
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			<category><![CDATA[Gary White]]></category>
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			<category><![CDATA[Neil Young]]></category>
			<category><![CDATA[Warren Spector]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Wed, 25 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5184205&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rolling Stone's "Agents Of Change" List Full Of Game Developers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rolling Stone's &quot;Agents Of Change&quot; List Full Of Game Developers" href="http://kotaku.com/dude-huge/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dudehuge</span></a></div -->					<div><a title="Click here to read Rolling Stone's &quot;Agents Of Change&quot; List Full Of Game Developers" href="http://kotaku.com/5181465/rolling-stones-agents-of-change-list-full-of-game-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rolling Stone's &quot;Agents Of Change&quot; List Full Of Game Developers" alt="Click here to read Rolling Stone's &quot;Agents Of Change&quot; List Full Of Game Developers" src="http://cache.kotaku.com/assets/images/9/2009/03/REchange.jpg"/>
											</a></div>
									</div>
				Rolling Stone magazine have taken a little side-trip away from rock n' roll, and done a more Time magazine-like list of the "100 People Who Are Changing America". Four (well, five) are developers.				<a href="http://kotaku.com/5181465/rolling-stones-agents-of-change-list-full-of-game-developers" title="Click here to read more about Rolling Stone's "Agents Of Change" List Full Of Game Developers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5181465/rolling-stones-agents-of-change-list-full-of-game-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5181465]]></guid>
			<category><![CDATA[Dude Huge]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Tue, 24 Mar 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5181465&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Four New Spore Titles Unveiled for DS, Wii, PC]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Four New Spore Titles Unveiled for DS, Wii, PC" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Four New Spore Titles Unveiled for DS, Wii, PC" href="http://kotaku.com/5136767/four-new-spore-titles-unveiled-for-ds-wii-pc/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Four New Spore Titles Unveiled for DS, Wii, PC" alt="Click here to read Four New Spore Titles Unveiled for DS, Wii, PC" src="http://cache.kotaku.com/assets/images/9/2009/01/screenshot_209679_thumb300.jpg"/>
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				 EA has officially announced several new titles, two for the DS and one for the Wii, and an expansion to the Spore lineup that will launch this year.				<a href="http://kotaku.com/5136767/four-new-spore-titles-unveiled-for-ds-wii-pc/gallery/" title="Click here to read more about Four New Spore Titles Unveiled for DS, Wii, PC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5136767/four-new-spore-titles-unveiled-for-ds-wii-pc/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5136767]]></guid>
			<category><![CDATA[News]]></category>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Thu, 22 Jan 2009 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Molyneux, Wright, Garriott Talk About The Year in Gaming]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Molyneux, Wright, Garriott Talk About The Year in Gaming" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Molyneux, Wright, Garriott Talk About The Year in Gaming" href="http://kotaku.com/5120725/molyneux-wright-garriott-talk-about-the-year-in-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Molyneux, Wright, Garriott Talk About The Year in Gaming" alt="Click here to read Molyneux, Wright, Garriott Talk About The Year in Gaming" src="http://cache.kotaku.com/assets/images/9/2008/12/_45334918_richardgarriott.jpg"/>
											</a></div>
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				 The BBC lined up a panel of gaming dignitaries to mull over the best of 2008 and expectations for 2009, they tapped into gaming culture with the help of Peter Molyneux, Will Wright, and... Fatal1ty?				<a href="http://kotaku.com/5120725/molyneux-wright-garriott-talk-about-the-year-in-gaming" title="Click here to read more about Molyneux, Wright, Garriott Talk About The Year in Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5120725/molyneux-wright-garriott-talk-about-the-year-in-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5120725]]></guid>
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			<pubDate><![CDATA[Tue, 30 Dec 2008 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Playing With Ants, the Original God Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing With Ants, the Original God Game" href="http://kotaku.com/god-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">godgames</span></a></div -->					<div><a title="Click here to read Playing With Ants, the Original God Game" href="http://kotaku.com/5068979/playing-with-ants-the-original-god-game" class="pp_image">
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				 The latest issue of the <i>Escapist</i> deals with god games, most of which are quite grand in scale.  John Carr, however, looks at the micro god game &mdash; in this case, <i>SimAnt</i>, Will Wright's first foray into games decidedly small in scale &mdash; and declares its inspiration (childhood games of playing god with hapless insect) the 'original god game.'  <i>SimAnt</i> is certainly one of the weirder little titles in Wright's repertoire, but certainly an important title when looking at later games:				<a href="http://kotaku.com/5068979/playing-with-ants-the-original-god-game" title="Click here to read more about Playing With Ants, the Original God Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Will Wright]]></category>
			<pubDate><![CDATA[Sun, 26 Oct 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Science Says ... Spore Flunks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Says ... Spore Flunks" href="http://kotaku.com/spore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spore</span></a></div -->					<div><a title="Click here to read Science Says ... Spore Flunks" href="http://kotaku.com/5068782/science-says--spore-flunks" class="pp_image">
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				 An article in <i>Science</i> magazine discussing why <i>Spore</i> flunks various kinds of science after close scrutiny by a variety of scientists reminds me of history buffs that get hysterical when a movie is historically inaccurate.  While a couple of them had a few nice things to say, <i>Spore</i> in general got poor marks in organismic and evolutionary biology, squeaked by with barely sufficient grades in cultural anthropology, physics, and astrobiology, and was reasonably highly rated in sociology and galaxy structuring.  But they're not just trying to grouse, really:				<a href="http://kotaku.com/5068782/science-says--spore-flunks" title="Click here to read more about Science Says ... Spore Flunks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 25 Oct 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[LittleBigPlanet Finally Convinces Will Wright To Buy A PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LittleBigPlanet Finally Convinces Will Wright To Buy A PS3" href="http://kotaku.com/will-wright/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">willwright</span></a></div -->					<div><a title="Click here to read LittleBigPlanet Finally Convinces Will Wright To Buy A PS3" href="http://kotaku.com/5064216/littlebigplanet-finally-convinces-will-wright-to-buy-a-ps3" class="pp_image">
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				SCE President Kaz Hirai recently addressed <a href="http://kotaku.com/5063519/sony-stresses-importance-of-games-games-games">the importance</a> of games on the PS3.  This must have been great news to <em>Spore</em> creator Will Wright.  I recently spoke to Wright at an event held in Midtown Manhattan.  Of the handful of questions I asked, I wanted to know what he thought of <em>LittleBigPlanet</em>, since he's interested in user-created content and all.  His answer was a bit surprising.				<a href="http://kotaku.com/5064216/littlebigplanet-finally-convinces-will-wright-to-buy-a-ps3" title="Click here to read more about LittleBigPlanet Finally Convinces Will Wright To Buy A PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Oct 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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