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Wildstar's Path System Might Be The Coolest MMORPG Feature Of The Year

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Carbine Studios has already won me over with the Ratchet and Clank-style promotional videos and animated movie feel of its upcoming massively multiplayer online sci-fi role-playing game. WildStar path system, rewarding players for playing how they want to play, is a think, creamy layer of frosting on an annoyingly distant cake.

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When I play an MMORPG, I am an explorer, bouncing all over the place, trying to get into secret areas, testing the limits of the world the developers have created. WildStar let's me capitalize the word — Explorer. It's one of four paths to follow in the game, along with Scientist, Soldier and Settler, encouraging players to branch out beyond their character classes, developing real character along the way.

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Here's a more descriptive vid, part of Carbine's DevSpeak series.

Fedora. Fedora the Explorer. Tee!

I'm so excited, which is why I will do my best to completely forget that the game is currently in closed beta and I cannot play it. It's too painful.

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Want to know more about WildStar? Check with your local library, or visit this informational website.