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		<title><![CDATA[Kotaku: Wii-mote]]></title>
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			<title><![CDATA[Kotaku: Wii-mote]]></title>
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		<description><![CDATA[Kotaku posts tagged Wii-mote]]></description>
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			<title><![CDATA[Resident Evil 5 With Move Controls? Better Than You'd Think]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Resident Evil 5 With Move Controls? Better Than You'd Think" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Resident Evil 5 With Move Controls? Better Than You'd Think" href="http://kotaku.com/5571555/resident-evil-5-with-move-controls-better-than-youd-think" class="pp_image">
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				 When Capcom showed survival horror game Resident Evil 5 being played with PS3 Move motion controls at last year's Tokyo Game Show, I quietly snickered to myself. No, actually, it may have been audible. Boy, was I ever wrong.				<a href="http://kotaku.com/5571555/resident-evil-5-with-move-controls-better-than-youd-think" title="Click here to read more about Resident Evil 5 With Move Controls? Better Than You'd Think">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Waggles At Twenty Paces]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Waggles At Twenty Paces" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Waggles At Twenty Paces" href="http://kotaku.com/5536841/waggles-at-twenty-paces" class="pp_image">
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				 This year's E3 gaming expo in Los Angeles has two of the biggest game companies go literally head-to-head in...waggle.				<a href="http://kotaku.com/5536841/waggles-at-twenty-paces" title="Click here to read more about Waggles At Twenty Paces">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 May 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii Remote Controlled Laser Pew-Pew!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Remote Controlled Laser Pew-Pew!" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Wii Remote Controlled Laser Pew-Pew!" href="http://kotaku.com/5489824/wii-remote-controlled-laser-pew+pew" class="pp_image">
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				 Inventor-by-day, DJ-by-night Henry Strange's latest creation is a laser beam that is controlled by a Nintendo Wii Remote mounted in a white, plastic gun casing.				<a href="http://kotaku.com/5489824/wii-remote-controlled-laser-pew+pew" title="Click here to read more about Wii Remote Controlled Laser Pew-Pew!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5489824/wii-remote-controlled-laser-pew+pew]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5489824]]></guid>
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			<pubDate><![CDATA[Wed, 10 Mar 2010 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Latest Wiimote Attachment: Baby]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Latest Wiimote Attachment: Baby" href="http://kotaku.com/oh-baby/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ohbaby</span></a></div -->					<div><a title="Click here to read Latest Wiimote Attachment: Baby" href="http://kotaku.com/5394621/latest-wiimote-attachment-baby" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Latest Wiimote Attachment: Baby" alt="Click here to read Latest Wiimote Attachment: Baby" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1257098709039_babyandmesebox.jpg"/>
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				Fans of hardcore child-rearing sims will no doubt find the Wii-exclusive "Baby and Me" to be a day-one purchase this year, promising a revolutionary new peripheral in which you stick a Wiimote inside a baby.				<a href="http://kotaku.com/5394621/latest-wiimote-attachment-baby" title="Click here to read more about Latest Wiimote Attachment: Baby">More&nbsp;&raquo;</a>
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			<category><![CDATA[Oh Baby]]></category>
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			<pubDate><![CDATA[Sun, 01 Nov 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[OK, This Wiimote Mishap? We're Calling Not Fake.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read OK, This Wiimote Mishap? We're Calling Not Fake." href="http://kotaku.com/ruh-roh/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ruhroh</span></a></div -->					<div><a title="Click here to read OK, This Wiimote Mishap? We're Calling Not Fake." href="http://kotaku.com/5384471/ok-this-wiimote-mishap-were-calling-not-fake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read OK, This Wiimote Mishap? We're Calling Not Fake." alt="Click here to read OK, This Wiimote Mishap? We're Calling Not Fake." src="http://cache.kotaku.com/assets/images/9/2011/11/small_dec14c4ace7a4f50b720f4fe54400fa0.jpg"/>
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				<!-- videoId: a07W2t2wcRA --><!-- /videoId: a07W2t2wcRA --> That infamous "<a href="http://www.youtube.com/watch?v=HFv4k0FokF8">Mama!!!" video </a>where the Wiimote destroys the flat-screen has been endlessly debated: staged or real? In this, it's safe to assume the Home Shopping Network did not intend to smash its own TV showing off Wii Tennis.				<a href="http://kotaku.com/5384471/ok-this-wiimote-mishap-were-calling-not-fake" title="Click here to read more about OK, This Wiimote Mishap? We're Calling Not Fake.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 18 Oct 2009 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Wii Remote Used For Holograms You Can &quot;Touch&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Remote Used For Holograms You Can &amp;quot;Touch&amp;quot;" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Wii Remote Used For Holograms You Can &amp;quot;Touch&amp;quot;" href="http://kotaku.com/5331871/wii-remote-used-for-holograms-you-can-touch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Remote Used For Holograms You Can &amp;quot;Touch&amp;quot;" alt="Click here to read Wii Remote Used For Holograms You Can &amp;quot;Touch&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_f20c4e7073ce3bb7ef50a0277694bde8.jpg"/>
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				<!-- videoId: Y-P1zZAcPuw --><!-- /videoId: Y-P1zZAcPuw --> Using a concave mirror, Airborne Ultrasound Tactile Display and Wii Remotes, University of Tokyo researchers have created a tangible hologram projector.				<a href="http://kotaku.com/5331871/wii-remote-used-for-holograms-you-can-touch" title="Click here to read more about Wii Remote Used For Holograms You Can &quot;Touch&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 07 Aug 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Expected Rival Motion Control Last Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Expected Rival Motion Control Last Year" href="http://kotaku.com/satoru-iwata/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">satoruiwata</span></a></div -->					<div><a title="Click here to read Nintendo Expected Rival Motion Control Last Year" href="http://kotaku.com/5285255/nintendo-expected-rival-motion-control-last-year" class="pp_image">
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				This year, both Microsoft and Sony announced motion technology platforms. This comes <i>years</i> after Nintendo first launched its own motion controlled console, the Wii. So what does Nintendo think?				<a href="http://kotaku.com/5285255/nintendo-expected-rival-motion-control-last-year" title="Click here to read more about Nintendo Expected Rival Motion Control Last Year">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 Jun 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Why Didn't The Original Wii Remote Have Wii MotionPlus?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Didn't The Original Wii Remote Have Wii MotionPlus?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Why Didn't The Original Wii Remote Have Wii MotionPlus?" href="http://kotaku.com/5278141/why-didnt-the-original-wii-remote-have-wii-motionplus" class="pp_image">
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				Nintendo is releasing add-on for the Wii Remote called Wii MotionPlus. It brings much needed accuracy to the Wii-mote. Why wasn't it included in the original Wii-mote?				<a href="http://kotaku.com/5278141/why-didnt-the-original-wii-remote-have-wii-motionplus" title="Click here to read more about Why Didn't The Original Wii Remote Have Wii MotionPlus?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Jun 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[New Nintendo Patent Looks Like Picture Pages 2.0]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Nintendo Patent Looks Like Picture Pages 2.0" href="http://kotaku.com/edutainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">edutainment</span></a></div -->					<div><a title="Click here to read New Nintendo Patent Looks Like Picture Pages 2.0" href="http://kotaku.com/5178504/new-nintendo-patent-looks-like-picture-pages-20" class="pp_image">
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				A new patent application Nintendo has filed in the U.S. tips its hand to a potential new focus for the game-maker, and no, it is not core gamers.				<a href="http://kotaku.com/5178504/new-nintendo-patent-looks-like-picture-pages-20" title="Click here to read more about New Nintendo Patent Looks Like Picture Pages 2.0">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5178504/new-nintendo-patent-looks-like-picture-pages-20]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5178504]]></guid>
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			<pubDate><![CDATA[Sat, 21 Mar 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Nintendo: Wii Motion Plus Not Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo: Wii Motion Plus Not Delayed" href="http://kotaku.com/pr-spin-motion-sickness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prspinmotionsickness</span></a></div -->					<div><a title="Click here to read Nintendo: Wii Motion Plus Not Delayed" href="http://kotaku.com/5167228/nintendo-wii-motion-plus-not-delayed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo: Wii Motion Plus Not Delayed" alt="Click here to read Nintendo: Wii Motion Plus Not Delayed" src="http://cache.kotaku.com/assets/images/9/2009/03/pr_sickbag_01.jpg"/>
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				According to game site IGN's Wii podcast, the <a class="autolink" title="Click here to read more posts tagged WII MOTIONPLUS" title="Click here to read more posts tagged WII MOTIONPLUS" href="http://kotaku.com/tag/wii-motionplus/">Wii MotionPlus</a> is delayed. According to Nintendo, it's not.				<a href="http://kotaku.com/5167228/nintendo-wii-motion-plus-not-delayed" title="Click here to read more about Nintendo: Wii Motion Plus Not Delayed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5167228/nintendo-wii-motion-plus-not-delayed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5167228]]></guid>
			<category><![CDATA[PR Spin Motion Sickness]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Tue, 10 Mar 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]" href="http://kotaku.com/5126971/nintendo-patents-show-wii+mote-originally-designed-for-gamecube-[update]" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]" alt="Click here to read Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5fe3ef860e3782c90ea6b5eedd3c685f.jpg"/>
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				A Nintendo patent from March 2006 shows that the company originally intended a Wii-mote style device for the GameCube. A patent drawing shows how the Wii Remote could link with the GC.				<a href="http://kotaku.com/5126971/nintendo-patents-show-wii+mote-originally-designed-for-gamecube-[update]" title="Click here to read more about Nintendo Patents Show Wii-mote Originally Designed For GameCube [Update]">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5126971/nintendo-patents-show-wii+mote-originally-designed-for-gamecube-[update]]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5126971]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Gamecube]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Fri, 09 Jan 2009 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5126971&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[WeeP5: Badass Case, Same Old Rate of Fire]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WeeP5: Badass Case, Same Old Rate of Fire" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read WeeP5: Badass Case, Same Old Rate of Fire" href="http://kotaku.com/5119191/weep5-badass-case-same-old-rate-of-fire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read WeeP5: Badass Case, Same Old Rate of Fire" alt="Click here to read WeeP5: Badass Case, Same Old Rate of Fire" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c2bec324dff8b1de61dc32529c7445db.jpg"/>
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				When Nintendo says it puts more smiles on more faces, I'm sure it's not including the maniacal grin one must get blasting away raving Rabbids with this gangsta MP5 mod.				<a href="http://kotaku.com/5119191/weep5-badass-case-same-old-rate-of-fire" title="Click here to read more about WeeP5: Badass Case, Same Old Rate of Fire">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5119191/weep5-badass-case-same-old-rate-of-fire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5119191]]></guid>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Sun, 28 Dec 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5119191&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rice Using WiiMote To Research Motor Skills Learning]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rice Using WiiMote To Research Motor Skills Learning" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Rice Using WiiMote To Research Motor Skills Learning" href="http://kotaku.com/5106028/rice-using-wiimote-to-research-motor-skills-learning" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rice Using WiiMote To Research Motor Skills Learning" alt="Click here to read Rice Using WiiMote To Research Motor Skills Learning" src="http://cache.kotaku.com/assets/images/9/2008/12/wiimote.jpg"/>
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				Researchers at Rice University make heavy use of high-end motion capture systems (glued on ping-pong balls and all) when studying how humans acquire and improve motor skills, but perhaps a WiiMote will work.				<a href="http://kotaku.com/5106028/rice-using-wiimote-to-research-motor-skills-learning" title="Click here to read more about Rice Using WiiMote To Research Motor Skills Learning">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5106028/rice-using-wiimote-to-research-motor-skills-learning]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5106028]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Rice]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Tue, 09 Dec 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5106028&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Man Builds Wiimote Theremin, Plays Star Trek Theme]]></title>
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				The very definition of 'Neat Hack', Ken Moore shows us his DIY Wiimote Theremin with a virtuoso rendition of a piece traditionally associated with the instrument - the theme from <em>Star Trek</em>.				<a href="http://kotaku.com/5099494/man-builds-wiimote-theremin-plays-star-trek-theme" title="Click here to read more about Man Builds Wiimote Theremin, Plays Star Trek Theme">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5099494/man-builds-wiimote-theremin-plays-star-trek-theme]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5099494]]></guid>
			<category><![CDATA[theremin]]></category>
			<category><![CDATA[Hacks]]></category>
			<category><![CDATA[Homebrew]]></category>
			<category><![CDATA[Mods]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Videos]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Wed, 26 Nov 2008 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5099494&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Who Says Nintendogs are Only on the DS?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Says Nintendogs are Only on the DS?" href="http://kotaku.com/cosdogs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cosdogs</span></a></div -->					<div><a title="Click here to read Who Says Nintendogs are Only on the DS?" href="http://kotaku.com/5073537/who-says-nintendogs-are-only-on-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Says Nintendogs are Only on the DS?" alt="Click here to read Who Says Nintendogs are Only on the DS?" src="http://cache.kotaku.com/assets/images/9/2008/11/wiidog1.jpg"/>
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				Gizmodo is gonna think I am copying their homework but, seriously, you gotta see these two dogs dressed as a Wii and a Wiimote for Halloween, and these poor sons of bitches (literally) do not look happy about it. Looks like they are having less fun playing Nintendo hardware than <a href="http://kotaku.com/5068363/the-final-nintendo-holiday-van-test-the-dog">this guy did.</a>				<a href="http://kotaku.com/5073537/who-says-nintendogs-are-only-on-the-ds" title="Click here to read more about Who Says Nintendogs are Only on the DS?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5073537/who-says-nintendogs-are-only-on-the-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5073537]]></guid>
			<category><![CDATA[Cosdogs]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[Halloween]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendogs]]></category>
			<category><![CDATA[Pics]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Sat, 01 Nov 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5073537&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Obama Campaign: Put Down Those Wii-motes And Vote!]]></title>
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				<center>  </center> In a get-out-the-vote ad from presidential hopeful Barack Obama, the candidate is reminding voters that they need to make sure they actual do vote on Election Day, November 4. This new ad points out that you cannot make history on November 4 with a Wii-mote. (We'll take this to mean you <i>can</i> make history with a DualShock 3 or an Xbox 360 controller. Thank you very much Trophies and Achievements!) Obama, who is also running <a href="http://kotaku.com/5063001/barack-obama-campaigns-on-burnout-paradise">in-game campaign</a> adverts in <i>Burnout Paradise</i>, has previously <a href="http://kotaku.com/5034525/barack-obama-former-pong-lover">confessed</a> his love for <i>Pong</i>. 				<a href="http://kotaku.com/5070168/obama-campaign-put-down-those-wii+motes-and-vote" title="Click here to read more about Obama Campaign: Put Down Those Wii-motes And Vote!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5070168/obama-campaign-put-down-those-wii+motes-and-vote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5070168]]></guid>
			<category><![CDATA[Politics]]></category>
			<category><![CDATA[Barack Obama]]></category>
			<category><![CDATA[dualshock 3]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Tue, 28 Oct 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5070168&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Koji Igarashi: Precise Movements Hard When Waving Something Around]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Koji Igarashi: Precise Movements Hard When Waving Something Around" href="http://kotaku.com/castlevania-judgement/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">castlevaniajudgement</span></a></div -->					<div><a title="Click here to read Koji Igarashi: Precise Movements Hard When Waving Something Around" href="http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Koji Igarashi: Precise Movements Hard When Waving Something Around" alt="Click here to read Koji Igarashi: Precise Movements Hard When Waving Something Around" src="http://cache.kotaku.com/assets/images/9/2008/10/iga_waggle.jpg"/>
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				Fighting games are about timing. These games are razor sharp, competitive. Konami's Wii fighter <i>Castlevania Judgement</i> is different: It's not really about timing and the input isn't so important. It's as sharp as a bowling ball. Lead <i>Castlevania</i> Konami Koji Igarashi explains:				<a href="http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around" title="Click here to read more about Koji Igarashi: Precise Movements Hard When Waving Something Around">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5067403/koji-igarashi-precise-movements-hard-when-waving-something-around]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5067403]]></guid>
			<category><![CDATA[Castlevania Judgement]]></category>
			<category><![CDATA[Koji Igarashi]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Thu, 23 Oct 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5067403&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii-mote Jog Through Google Map Tokyo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii-mote Jog Through Google Map Tokyo" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Wii-mote Jog Through Google Map Tokyo" href="http://kotaku.com/5052941/wii+mote-jog-through-google-map-tokyo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii-mote Jog Through Google Map Tokyo" alt="Click here to read Wii-mote Jog Through Google Map Tokyo" src="http://cache.kotaku.com/assets/images/9/2008/09/tokyo_jogging.gif"/>
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				A Japanese modder has mashed Google Maps with the Wii-mote to create "Tokyo-jogging". It works pretty much like Jogging in <i>Wii Sports</i>: Users put the Wii-mote in their pocket and run in place. Instead of running through a Nintendo created background, users can jog (in place) through the streets of Tokyo. The interface looks somewhat slow &mdash; but there's potential here!				<a href="http://kotaku.com/5052941/wii+mote-jog-through-google-map-tokyo" title="Click here to read more about Wii-mote Jog Through Google Map Tokyo">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5052941/wii+mote-jog-through-google-map-tokyo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052941]]></guid>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wii-mote]]></category>
			<pubDate><![CDATA[Mon, 22 Sep 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052941&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[More Wiisearch: Helping Stroke Patients]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Wiisearch: Helping Stroke Patients" href="http://kotaku.com/wiisearch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiisearch</span></a></div -->					<div><a title="Click here to read More Wiisearch: Helping Stroke Patients" href="http://kotaku.com/5052785/more-wiisearch-helping-stroke-patients" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Wiisearch: Helping Stroke Patients" alt="Click here to read More Wiisearch: Helping Stroke Patients" src="http://cache.kotaku.com/assets/images/9/2008/09/custom_1222008195843_wiimote-patent.jpg"/>
											</a></div>
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				It seems like we these "health researchers using Wii in study" stories about once a month but, anyway, Oxford University, last I heard, was a pretty good school. And they're looking at the Wii as a means to help stroke patients relearn simple tasks.				<a href="http://kotaku.com/5052785/more-wiisearch-helping-stroke-patients" title="Click here to read more about More Wiisearch: Helping Stroke Patients">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5052785/more-wiisearch-helping-stroke-patients]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052785]]></guid>
			<category><![CDATA[Wiisearch]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Sun, 21 Sep 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Awesomely Inessential WiiMote Holder]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Awesomely Inessential WiiMote Holder" href="http://kotaku.com/hori-remote-controller-pocket/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">horiremotecontrollerpocket</span></a></div -->					<div><a title="Click here to read Awesomely Inessential WiiMote Holder" href="http://kotaku.com/5040769/awesomely-inessential-wiimote-holder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Awesomely Inessential WiiMote Holder" alt="Click here to read Awesomely Inessential WiiMote Holder" src="http://cache.kotaku.com/assets/images/9/2008/08/wii_remote_controller_pocket.gif"/>
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				What do you buy for the Wii owner who has everything?				<a href="http://kotaku.com/5040769/awesomely-inessential-wiimote-holder" title="Click here to read more about Awesomely Inessential WiiMote Holder">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Aug 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Nintendo And MotionPlus Creators Have Open Relationship]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo And MotionPlus Creators Have Open Relationship" href="http://kotaku.com/motionplus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motionplus</span></a></div -->					<div><a title="Click here to read Nintendo And MotionPlus Creators Have Open Relationship" href="http://kotaku.com/5034833/nintendo-and-motionplus-creators-have-open-relationship" class="pp_image">
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				 The Wii MotionPlus accessory is the next big thing for Nintendo, but it could very well wind up being the next big thing for many companies, both in and out of gaming. Joe Virginia, the boss of MotionPlus accessory maker InvenSense, told Eurogamer that the tech isn't exclusive to Nintendo, and it's generating a large amount of interest.				<a href="http://kotaku.com/5034833/nintendo-and-motionplus-creators-have-open-relationship" title="Click here to read more about Nintendo And MotionPlus Creators Have Open Relationship">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Aug 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Introduces Wii Motion Plus]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Introduces Wii Motion Plus" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Nintendo Introduces Wii Motion Plus" href="http://kotaku.com/5024907/nintendo-introduces-wii-motion-plus" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Introduces Wii Motion Plus" alt="Click here to read Nintendo Introduces Wii Motion Plus" src="http://cache.kotaku.com/assets/images/9/2011/11/34518550d665390727d7ada14ea8314c.jpg"/>
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				<span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5024907&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span><br   />				<a href="http://kotaku.com/5024907/nintendo-introduces-wii-motion-plus" title="Click here to read more about Nintendo Introduces Wii Motion Plus">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jul 2008 11:50:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Nintendo Loses in Bid to Reduce Patent Infringe Penalty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Loses in Bid to Reduce Patent Infringe Penalty" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo Loses in Bid to Reduce Patent Infringe Penalty" href="http://kotaku.com/5020552/nintendo-loses-in-bid-to-reduce-patent-infringe-penalty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Loses in Bid to Reduce Patent Infringe Penalty" alt="Click here to read Nintendo Loses in Bid to Reduce Patent Infringe Penalty" src="http://cache.kotaku.com/assets/images/9/2008/06/41/31/413174b497ef223d1f6111c268f683f7.jpg"/>
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				You may recall that earlier in May, Nintendo was pinched to the tune of $21 million in a patent infringement suit brought by Texas-based Anascape. Upon further review, the play stands — a U.S. District Court judge denied Ninty's pretty-please to cut that $21 mil to a less lottoriffic number. So unless they want to take this up the ladder to a U.S. federal appeals court, they'll be cutting a check for that number.				<a href="http://kotaku.com/5020552/nintendo-loses-in-bid-to-reduce-patent-infringe-penalty" title="Click here to read more about Nintendo Loses in Bid to Reduce Patent Infringe Penalty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 29 Jun 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[When Spore Wii-mote Monsters Attack!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Spore Wii-mote Monsters Attack!" href="http://kotaku.com/forget-dicks/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">forgetdicks</span></a></div -->					<div><a title="Click here to read When Spore Wii-mote Monsters Attack!" href="http://kotaku.com/5019805/when-spore-wii+mote-monsters-attack" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Spore Wii-mote Monsters Attack!" alt="Click here to read When Spore Wii-mote Monsters Attack!" src="http://cache.kotaku.com/assets/images/9/2008/06/04/9d/049dc40bc08fd87e139137679ba02706.jpg"/>
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				Back when we posted the <i>Spore</i> Creature Creator created <a href="http://kotaku.com/5017806/spore-creature-creator-spawns-xbox-360-controller">Xbox 360 controller</a>, that was a pretty big deal! Well, if only because everyone was too busy making Penis Monsters. Seems like folks have moved onto other creative endeavors &mdash; like the Wii-mote, for example. A quick search turns up twenty or so Wii-mote monsters, all of varying skill level. 				<a href="http://kotaku.com/5019805/when-spore-wii+mote-monsters-attack" title="Click here to read more about When Spore Wii-mote Monsters Attack!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jun 2008 08:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Battery Packs Cause Wii Wheel Alignment Issues?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battery Packs Cause Wii Wheel Alignment Issues?" href="http://kotaku.com/wiimote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiimote</span></a></div -->					<div><a title="Click here to read Battery Packs Cause Wii Wheel Alignment Issues?" href="http://kotaku.com/5016481/battery-packs-cause-wii-wheel-alignment-issues" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battery Packs Cause Wii Wheel Alignment Issues?" alt="Click here to read Battery Packs Cause Wii Wheel Alignment Issues?" src="http://cache.kotaku.com/assets/images/9/2008/06/6f/56/small_44def97b83b2e34c2ac339c1553436b4.jpg"/>
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				Apparently, using anything other than disposable "crap-assed gas station batteries" turns a Wii Wheel driving experience into that of a 1978 Datsun heading down to the shore. And no, that's not a desirable mod. Not for Don at videolamer, anyway. He swears that using the battery packs from the React Recharge Dock for the Wiimote reduces the 'Mote's weight and makes it drive off center when placed in the Wii Wheel.				<a href="http://kotaku.com/5016481/battery-packs-cause-wii-wheel-alignment-issues" title="Click here to read more about Battery Packs Cause Wii Wheel Alignment Issues?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jun 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Wii Castlevania Later This Year?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Castlevania Later This Year?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Wii Castlevania Later This Year?" href="http://kotaku.com/5012932/wii-castlevania-later-this-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Castlevania Later This Year?" alt="Click here to read Wii Castlevania Later This Year?" src="http://cache.kotaku.com/assets/images/9/2008/06/bb/4e/small_bb4e4c5944aa1c670c3145f1d6a07b3f.jpg"/>
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				 While Konami <i>Castlevania</i> dude Koji Igarashi has expressed hesitance about the Wii and the Wii-mote in the past, apparently he's warmed up to the Nintendo platform! Comic book mag <i>Preview</i> has let it slip that the franchise is getting a Wii title released this fall. The info slipped while <i>Preview</i> was giving the skinny on the PR campaign for the comic based on PS2 game <i>Castlevania: Curse of Darkness</i>, stating the the comic book will be "cross-promoted with 2008 video game releases, which include games for Nintendo Wii and DS (Fall 2008)". Unconfirmed and unsurprising, really. 				<a href="http://kotaku.com/5012932/wii-castlevania-later-this-year" title="Click here to read more about Wii Castlevania Later This Year?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Shane Kim Clueless About Xbox 360 Newton]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shane Kim Clueless About Xbox 360 Newton" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Shane Kim Clueless About Xbox 360 Newton" href="http://kotaku.com/5008968/shane-kim-clueless-about-xbox-360-newton" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shane Kim Clueless About Xbox 360 Newton" alt="Click here to read Shane Kim Clueless About Xbox 360 Newton" src="http://cache.kotaku.com/assets/images/9/2008/05/0a/44/small_0a445cb6e2fc8ad595cf097d925d91fe.jpg"/>
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				 Xbox honcho Shane Kim is back with more talking! This time he goes on and on for something like four paragraphs talking about motion sensed. Does that confirm the rumored Xbox 360 Wii-mote clone? "I've never heard of a motion sensing controller," he replies. According to Kim:				<a href="http://kotaku.com/5008968/shane-kim-clueless-about-xbox-360-newton" title="Click here to read more about Shane Kim Clueless About Xbox 360 Newton">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Five Ways to Simplify Complex Controllers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five Ways to Simplify Complex Controllers" href="http://kotaku.com/controllers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controllers</span></a></div -->					<div><a title="Click here to read Five Ways to Simplify Complex Controllers" href="http://kotaku.com/386931/five-ways-to-simplify-complex-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five Ways to Simplify Complex Controllers" alt="Click here to read Five Ways to Simplify Complex Controllers" src="http://cache.kotaku.com/assets/images/9/2011/11/a1359f2771d6b611a2b230dc3ce29bf7.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/simpleXbox.jpg"></a>Arriving yesterday in the mail, as if laughing at me, was Assassin's Creed, courtesy of my restarted Gamefly subscription. I had forgotten to change my game queue (I also got The Warriors on PSP. WTF?) So, really, if I were to seriously play Assassin's Creed within a week after getting GTA IV, we're talking about a length of time spent indoors that borders on being incarcerated.				<a href="http://kotaku.com/386931/five-ways-to-simplify-complex-controllers" title="Click here to read more about Five Ways to Simplify Complex Controllers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 04 May 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Iwata: Wiimote Clone Not a Threat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iwata: Wiimote Clone Not a Threat" href="http://kotaku.com/wiimote/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiimote</span></a></div -->					<div><a title="Click here to read Iwata: Wiimote Clone Not a Threat" href="http://kotaku.com/386852/iwata-wiimote-clone-not-a-threat" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/05/xmote.jpg"></a>Nintendo honcho Satoru Iwata, in an interview meant for an investment audience, says that if a rumored Xbox 360 Wiimote clone in fact becomes a reality, by itself it's not much of a threat to the company's top position in console sales.				<a href="http://kotaku.com/386852/iwata-wiimote-clone-not-a-threat" title="Click here to read more about Iwata: Wiimote Clone Not a Threat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/386852/iwata-wiimote-clone-not-a-threat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-386852]]></guid>
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			<pubDate><![CDATA[Sat, 03 May 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Virtual Archery Bow Puts Link..And Rambo...To Shame]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Archery Bow Puts Link..And Rambo...To Shame" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Virtual Archery Bow Puts Link..And Rambo...To Shame" href="http://kotaku.com/378251/virtual-archery-bow-puts-linkand-ramboto-shame" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Virtual Archery Bow Puts Link..And Rambo...To Shame" alt="Click here to read Virtual Archery Bow Puts Link..And Rambo...To Shame" src="http://cache.kotaku.com/assets/images/9/2008/04/small_wiibow_gizmodo.flv.jpg"/>
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				Most Wiimote accessories are pitiful mockeries of the real thing. Cutesy, plastic tennis rackets don't make me feel like Andre Agassi. And the Wii Zapper doesn't make me feel like a  Dirty Harry. But this Virtual Archery Bow by Thomas Foo is a full-blown bow made out of a full-blown bow. The only thing it's missing are the arrows...which we're thinking would put flying Wiimotes of yore to shame in a heartbeat. Here's a picture of the game he made for the peripheral, Trajectory:				<a href="http://kotaku.com/378251/virtual-archery-bow-puts-linkand-ramboto-shame" title="Click here to read more about Virtual Archery Bow Puts Link..And Rambo...To Shame">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Thu, 10 Apr 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[More Info On Xbox 360 Wiimote?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Info On Xbox 360 Wiimote?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read More Info On Xbox 360 Wiimote?" href="http://kotaku.com/377798/more-info-on-xbox-360-wiimote" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Info On Xbox 360 Wiimote?" alt="Click here to read More Info On Xbox 360 Wiimote?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_xmote.jpg"/>
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				Not so long ago, a major rumor dropped courtesy of an<a href="http://kotaku.com/376987/microsoft-to-rip-off-wii-remote-by-end-of-year-says-source"> MTV source </a>that Microsoft was developing a Wiimote-style peripheral for the Xbox 360. Many were shocked at the <em>totally crazy news</em>, but truth be told, there have been rumblings about the possibility for some time. That report just added a big pile of legitimacy to the whispers. 				<a href="http://kotaku.com/377798/more-info-on-xbox-360-wiimote" title="Click here to read more about More Info On Xbox 360 Wiimote?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/377798/more-info-on-xbox-360-wiimote]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-377798]]></guid>
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			<pubDate><![CDATA[Wed, 09 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Scientists Create Wiiimote-Controlled Bomb-Bot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scientists Create Wiiimote-Controlled Bomb-Bot" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Scientists Create Wiiimote-Controlled Bomb-Bot" href="http://kotaku.com/372821/scientists-create-wiiimote+controlled-bomb+bot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scientists Create Wiiimote-Controlled Bomb-Bot" alt="Click here to read Scientists Create Wiiimote-Controlled Bomb-Bot" src="http://cache.kotaku.com/assets/images/9/2008/03/small_wiimoterobot.jpg"/>
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				 We're already well aware of the various health-related applications for the Nintendo Wii, but what about the military uses? The U.S. military, who were up until recently confirmed <a href="http://kotaku.com/361361/darpas-crusher-xbox-360-goty">Xbox 360 fanboys</a>, are now looking into the possibility of Wiimote-controlled robots. Scientists have created the Packbot, a Wiimote-operated robot armed with a machine gun, to be used in clearing mines and bombs. The military would generally use a standard remote for such purposes, but scientists at the U.S. Department of Energy say the Wiimote is more instinctive, allowing users to focus on date processing rather than which button to press. In my world the device would come with a screen so the soldier operating it could watch his Mii diffusing bombs and tip=toeing around land mines. My world is a much happier place. 				<a href="http://kotaku.com/372821/scientists-create-wiiimote+controlled-bomb+bot" title="Click here to read more about Scientists Create Wiiimote-Controlled Bomb-Bot">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Thu, 27 Mar 2008 12:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Hudson Bringing Tetris to WiiWare]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hudson Bringing Tetris to WiiWare" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Hudson Bringing Tetris to WiiWare" href="http://kotaku.com/366700/hudson-bringing-tetris-to-wiiware" class="pp_image">
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				 This summer, Hudson's bringing <i>Tetris</i> to WiiWare. Hudson's hooked up with <i>Tetris Online</i> to make the worldwide online WiiWare version possible, complete with up-to-six players. The game will also have Wii-mote specific controls as well, apparently. Hudson's hoping that the game is a smash &mdash; to the tune of a million downloads. Yeah, we can see that, no problem. 				<a href="http://kotaku.com/366700/hudson-bringing-tetris-to-wiiware" title="Click here to read more about Hudson Bringing Tetris to WiiWare">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 00:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Which Controller Do You Brawl With?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Controller Do You Brawl With?" href="http://kotaku.com/poll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poll</span></a></div -->					<div><a title="Click here to read Which Controller Do You Brawl With?" href="http://kotaku.com/365994/which-controller-do-you-brawl-with" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which Controller Do You Brawl With?" alt="Click here to read Which Controller Do You Brawl With?" src="http://cache.kotaku.com/assets/images/9/2008/03/small_controllingsmash.jpg"/>
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				 The first thing that struck me as I started <a href="http://kotaku.com/365814/super-smash-bros-brawl-review-mascot-mashing-mania">digging into Super Smash Bros. Brawl </a>for my review, was the fact that this wasn't a game designed with the standard Wiimote controls in mind. The only time the motion sensing comes into play is when you shake the controller to activate your Smash Attack, and even then it's easier done with the control stick and a button. Me? I tried all the configurations, and finally settled with my trusty old GameCube controller. What's your weapon of choice?				<a href="http://kotaku.com/365994/which-controller-do-you-brawl-with" title="Click here to read more about Which Controller Do You Brawl With?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 16:00:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[No Food Or Drink While Wii-ing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read No Food Or Drink While Wii-ing" href="http://kotaku.com/rules/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rules</span></a></div -->					<div><a title="Click here to read No Food Or Drink While Wii-ing" href="http://kotaku.com/360870/no-food-or-drink-while-wii+ing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read No Food Or Drink While Wii-ing" alt="Click here to read No Food Or Drink While Wii-ing" src="http://cache.kotaku.com/assets/images/9/2008/02/small_2267734675_d8a1a1419c.jpg"/>
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				This, my friends, is why people still go into the sign business. Because even as we enter the digital world in which every surface custom advertises to us in response to retinal scans, there will always be a need for the quick and crude Wii pun on hard paper, where one's freedom of speech stems only as far as the Scotch tape will reach. 				<a href="http://kotaku.com/360870/no-food-or-drink-while-wii+ing" title="Click here to read more about No Food Or Drink While Wii-ing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 17:20:32 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Controller Stress Tests]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/quality-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qualitycontrol</span></a></div -->					<div><a title="Click here to read The Controller Stress Tests" href="http://kotaku.com/360132/the-controller-stress-tests" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Controller Stress Tests" alt="Click here to read The Controller Stress Tests" src="http://cache.kotaku.com/assets/images/9/2008/02/small_stresstests-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/stresstests.jpg"></a>  A wildly amusing set of three stress tests on the PS3, Xbox 360, and Wiimote: how well do they hold up to gamer temper tantrums?  The 'researchers' over at Insult Swordfighting set up rage-inducing scenarios, flung controllers, and looked at how both aesthetics and performance were impacted.  An example?  The SIXAXIS didn't fare so well after being hurled "in a shallow downward motion, simulating disgust and frustration":				<a href="http://kotaku.com/360132/the-controller-stress-tests" title="Click here to read more about The Controller Stress Tests">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 24 Feb 2008 16:30:13 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The WiiSaber Has A Challenger]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The WiiSaber Has A Challenger" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read The WiiSaber Has A Challenger" href="http://kotaku.com/359375/the-wiisaber-has-a-challenger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The WiiSaber Has A Challenger" alt="Click here to read The WiiSaber Has A Challenger" src="http://cache.kotaku.com/assets/images/9/2008/02/small_LightSaberRemote_gawker.flv.jpg"/>
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				For those who hadn't heard, the Wiimote is SO holiday season '06 and '07. Here's a clip from the guys who want to make your next Wiimote...or PS4mote...or Xbox 720mote. A system that allows for 6 degrees of movement (X, Y, Z, Yaw, Pitch and Roll), this InterSense technology may be spec'd identically to the Wiimote, but it works a lot better (as tested with lightsaber battle). 				<a href="http://kotaku.com/359375/the-wiisaber-has-a-challenger" title="Click here to read more about The WiiSaber Has A Challenger">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Feb 2008 18:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Do People Still Accidently Throw Their Wii-motes?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do People Still Accidently Throw Their Wii-motes?" href="http://kotaku.com/journalism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">journalism</span></a></div -->					<div><a title="Click here to read Do People Still Accidently Throw Their Wii-motes?" href="http://kotaku.com/357879/do-people-still-accidently-throw-their-wii+motes" class="pp_image">
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				 People are still having problems operating their Wiis? Apparently! While we were under the impression most had figured out that a simple wrist flick would suffice, Baltimore news station ABC 2 drops this bombshell: Some people are getting HURT while playing with their Nintendo Wii. From the ABC piece, complete with bad Wii puns and everything:				<a href="http://kotaku.com/357879/do-people-still-accidently-throw-their-wii+motes" title="Click here to read more about Do People Still Accidently Throw Their Wii-motes?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Feb 2008 02:30:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Wii-mote Gets Rad Nerf Blaster Peripheral]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii-mote Gets Rad Nerf Blaster Peripheral" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Wii-mote Gets Rad Nerf Blaster Peripheral" href="http://kotaku.com/355806/wii+mote-gets-rad-nerf-blaster-peripheral" class="pp_image">
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				 Hidden the depths of EA's financial report is this: A Nerf Wii-mote gun doohickey. It doubles as both an actual Nerf gun <i>and</i> a Wii-mote gun peripheral. Details are scant, but it looks like it's connected to EA's in-development title <i>Nerf N-Strike</i>, which we brought word of <a href="http://kotaku.com/354887/ea-announces-first-hasbro-games">earlier</a>. Would we buy this? Yes, yes we would. 				<a href="http://kotaku.com/355806/wii+mote-gets-rad-nerf-blaster-peripheral" title="Click here to read more about Wii-mote Gets Rad Nerf Blaster Peripheral">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 02:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Charming and Wee Wii Charms]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Charming and Wee Wii Charms" href="http://kotaku.com/crafts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crafts</span></a></div -->					<div><a title="Click here to read Charming and Wee Wii Charms" href="http://kotaku.com/354662/charming-and-wee-wii-charms" class="pp_image">
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				  Kotakuite Joseph T. gave up the heads up on an Etsy seller with some <a hef="http://www.etsy.com/shop.php?user_id=5200967">really charming game related jewelry</a>, including Wii charms, Wiimote earrings, 1up mushrooms, and all sorts of miniature food items (ok, so that's not gaming related); made out of Sculpey, the pieces are relatively faithful little renderings of the original and may be just the ticket for the gaming geek jewelry wearer in your life (Valentine's Day is right around the corner, after all).  And compared to a lot of the game related crafts we see on Etsy, the price is right: $7 for a Wii charm, $10 for a pair of Wiimote earrings, and the rest of the offerings in the same range.				<a href="http://kotaku.com/354662/charming-and-wee-wii-charms" title="Click here to read more about Charming and Wee Wii Charms">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Sun, 10 Feb 2008 14:30:23 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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