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		<title><![CDATA[Kotaku: Widescreen]]></title>
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			<title><![CDATA[Kotaku: Widescreen]]></title>
			<link>http://kotaku.com/tag/widescreen</link>
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		<link>http://kotaku.com/tag/widescreen</link>
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		<description><![CDATA[Kotaku posts tagged Widescreen]]></description>
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			<title><![CDATA[Who Has The Best Set-Up For Triple Monitor Gaming: Nvidia or Radeon?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Has The Best Set-Up For Triple Monitor Gaming: Nvidia or Radeon?" href="http://kotaku.com/w_i_d_e-screen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">widescreen</span></a></div -->					<div><a title="Click here to read Who Has The Best Set-Up For Triple Monitor Gaming: Nvidia or Radeon?" href="http://kotaku.com/5798721/who-has-the-best-set+up-for-triple-monitor-gaming-nvidia-or-radeon" class="pp_image">
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				 With the release of the dual-GPU AMD Radeon HD 6990, closely followed by the competing Nvidia GeForce GTX 590 we saw graphics card performance reach new heights. With bandwidth throughput in excess of 300GB/s, these cards can consume more power than entire computer systems. Moreover, the two GPUs on board of either product are so complex that combined make up for 11,000 million transistors.				<a href="http://kotaku.com/5798721/who-has-the-best-set+up-for-triple-monitor-gaming-nvidia-or-radeon" title="Click here to read more about Who Has The Best Set-Up For Triple Monitor Gaming: Nvidia or Radeon?">More&nbsp;&raquo;</a>
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			<category><![CDATA[W-I-D-E screen]]></category>
			<category><![CDATA[Republished]]></category>
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			<category><![CDATA[Triple monitor gaming]]></category>
			<pubDate><![CDATA[Thu, 05 May 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Steven Walton]]></dc:creator>
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			<title><![CDATA[BioShock 2 PC Widescreen Pissing People Off Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" href="http://kotaku.com/2k-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">2kgames</span></a></div -->					<div><a title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" href="http://kotaku.com/5468777/bioshock-2-pc-widescreen-pissing-people-off-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" alt="Click here to read BioShock 2 PC Widescreen Pissing People Off Again" src="http://cache.kotaku.com/assets/images/9/2012/01/small_cd2ce8698def70bee971fde6397b2d5b.jpg"/>
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				 In August of 2007, BioShock caused an uproar among players for trimming the standard 4:3 aspect ratio instead of providing proper widescreen support. Now BioShock 2 PC does the same thing. Here we go again.				<a href="http://kotaku.com/5468777/bioshock-2-pc-widescreen-pissing-people-off-again" title="Click here to read more about BioShock 2 PC Widescreen Pissing People Off Again">More&nbsp;&raquo;</a>
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			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[again]]></category>
			<category><![CDATA[aspect ratio]]></category>
			<category><![CDATA[bioshock 2]]></category>
			<category><![CDATA[Fix]]></category>
			<category><![CDATA[Patch]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Widescreen]]></category>
			<pubDate><![CDATA[Wed, 10 Feb 2010 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega Drive Collection Splotches Are Optional]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Drive Collection Splotches Are Optional" href="http://kotaku.com/sega-mega-drive-ultimate-collection/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">segamegadriveultimatecollection</span></a></div -->					<div><a title="Click here to read Mega Drive Collection Splotches Are Optional" href="http://kotaku.com/5079490/mega-drive-collection-splotches-are-optional" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Drive Collection Splotches Are Optional" alt="Click here to read Mega Drive Collection Splotches Are Optional" src="http://cache.kotaku.com/assets/images/9/2008/11/splotchysonic.jpg"/>
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				 Yesterday Sega announced the <a href="http://kotaku.com/5078305/sega-reveals-splotchy-40-game-mega-drive-compilation">40-strong Mega Drive Ultimate Collection</a> for the Xbox 360 and PlayStation3, and fans were ecstatic, until they saw screenshots of the title's HD smoothing in action. Yes it's hideous, but it's also completely optional. Martin Snelling of Sega UK confirmed with RPG Site that the hideous-looking smoothing filter can be shut off. Even better, all games will play in whatever aspect ratio your television supports.				<a href="http://kotaku.com/5079490/mega-drive-collection-splotches-are-optional" title="Click here to read more about Mega Drive Collection Splotches Are Optional">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega Mega Drive Ultimate Collection]]></category>
			<category><![CDATA[Graphics]]></category>
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			<category><![CDATA[Smoothing]]></category>
			<category><![CDATA[Widescreen]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 07 Nov 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fire Emblem Doesn't Only Get New Name]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fire Emblem Doesn't Only Get New Name" href="http://kotaku.com/widescreen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">widescreen</span></a></div -->					<div><a title="Click here to read Fire Emblem Doesn't Only Get New Name" href="http://kotaku.com/295443/fire-emblem-doesnt-only-get-new-name" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fire Emblem Doesn't Only Get New Name" alt="Click here to read Fire Emblem Doesn't Only Get New Name" src="http://cache.kotaku.com/assets/images/9/2007/08/small_Fire-Emblem-The-Goddess-of-Dawn.jpg"/>
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				 Localization tweaks are fascinating. Take Wii title <i>Fire Emblem: Goddess of Dawn</i>, which was released in Japan this past February. When it gets a North American release this November, the game will be retitled <i>Fire Emblem: Radiant Dawn</i>. No surprises there! Nintendo had previously announced that it was not going to use <i>Goddess of Dawn</i> in the title, begging the question why? The good news is that the game is getting 16:9 support &mdash; something the Japanese version doesn't have. 				<a href="http://kotaku.com/295443/fire-emblem-doesnt-only-get-new-name" title="Click here to read more about Fire Emblem Doesn't Only Get New Name">More&nbsp;&raquo;</a>
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			<category><![CDATA[Widescreen]]></category>
			<category><![CDATA[fire emblem]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 31 Aug 2007 15:00:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[BioShock's Widescreen Pissing People Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioShock's Widescreen Pissing People Off" href="http://kotaku.com/shortscreened/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shortscreened</span></a></div -->					<div><a title="Click here to read BioShock's Widescreen Pissing People Off" href="http://kotaku.com/291697/bioshocks-widescreen-pissing-people-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioShock's Widescreen Pissing People Off" alt="Click here to read BioShock's Widescreen Pissing People Off" src="http://cache.kotaku.com/assets/images/9/2012/01/e18ac513bffd1357803f62f2e0a0a7eb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/bioshockwsshit.jpg"></a>What's wrong with this picture? Well the normal area shows what the BioShock demo looks like on a widescreen monitor. The red areas show the extra space added when the game is played in standard 4:3 ratio. This is not how widescreen is supposed to work. Instead of slicing the top and bottom off of the image, widescreen should allow players to see more on either side. I have to agree with Paddy the Wak from the <a href="http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658">Widescreen Gaming Forum</a> who posted the picture above - awwwww pants.				<a href="http://kotaku.com/291697/bioshocks-widescreen-pissing-people-off" title="Click here to read more about BioShock's Widescreen Pissing People Off">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shortscreened]]></category>
			<category><![CDATA[2K Games]]></category>
			<category><![CDATA[angry]]></category>
			<category><![CDATA[Bioshock]]></category>
			<category><![CDATA[Bugs]]></category>
			<category><![CDATA[Widescreen]]></category>
			<pubDate><![CDATA[Tue, 21 Aug 2007 11:00:03 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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