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		<title><![CDATA[Kotaku: Why]]></title>
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		<description><![CDATA[Kotaku posts tagged Why]]></description>
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			<title><![CDATA[Meet The Cast Of Sony's Reality Show, The Tester]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet The Cast Of Sony's Reality Show, The Tester" href="http://kotaku.com/playstation-network/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationnetwork</span></a></div -->					<div><a title="Click here to read Meet The Cast Of Sony's Reality Show, The Tester" href="http://kotaku.com/5453899/meet-the-cast-of-sonys-reality-show-the-tester" class="pp_image">
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				Because you <em>demanded</em> it, Sony is <a href="http://kotaku.com/5352032/playstation-network-gets-its-own-reality-show-in-the-tester">launching its first PlayStation Network reality show</a> later this year, The Tester. Eleven contestants will battle for the "gamer's ultimate dream job," testing PlayStation games. These are those eleven contestants.				<a href="http://kotaku.com/5453899/meet-the-cast-of-sonys-reality-show-the-tester" title="Click here to read more about Meet The Cast Of Sony's Reality Show, The Tester">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Jan 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Your Next Xbox Original Is...Blowout?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Your Next Xbox Original Is...Blowout?" href="http://kotaku.com/why%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">why?</span></a></div -->					<div><a title="Click here to read Your Next Xbox Original Is...Blowout?" href="http://kotaku.com/5131205/your-next-xbox-original-isblowout" class="pp_image">
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				 The Xbox Originals program selection process continues to confuse, as the Gamerscore Blog revlelas the next addition to the lineup of downloadable "classics" for the Xbox 360, Terminal Reality's Blowout.				<a href="http://kotaku.com/5131205/your-next-xbox-original-isblowout" title="Click here to read more about Your Next Xbox Original Is...Blowout?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Jan 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Scrabulous Triumphantly Returns As Wordscraper]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scrabulous Triumphantly Returns As Wordscraper" href="http://kotaku.com/scrabulous/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">scrabulous</span></a></div -->					<div><a title="Click here to read Scrabulous Triumphantly Returns As Wordscraper" href="http://kotaku.com/5031572/scrabulous-triumphantly-returns-as-wordscraper" class="pp_image">
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				 Facebook word game fans rejoice! Scrabulous, pulled from Facebook only two days ago due to a <a href="http://kotaku.com/5028663/hasbro-sues-over-scrabulous-facebook-game">lawsuit from Scrabble creators Hasbro</a>, is now back up in the form of Wordscraper.  The makers of Scrabulous have given the game some graphics and mechanics tweaking to help differentiate it from the Hasbro original.  This is when we get to see if Hasbro's lawsuit had any real merits. Will people stick with the reincarnated Scrabulous, or will they hop on over to Hasbro's official Scrabble Facebook application, currently being enjoyed by over 50,000 players? 				<a href="http://kotaku.com/5031572/scrabulous-triumphantly-returns-as-wordscraper" title="Click here to read more about Scrabulous Triumphantly Returns As Wordscraper">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Virtual Console Delivers Eternal Punishment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Console Delivers Eternal Punishment" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Virtual Console Delivers Eternal Punishment" href="http://kotaku.com/329080/virtual-console-delivers-eternal-punishment" class="pp_image">
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				Okay, now I know we've done something to upset Nintendo. That, or they held off on the last minute putting together this week's Virtual Console releases and discovered that all they had ready for the Sega Genesis was <strong>Eternal Champions</strong> (800 points), the fighting game created to capitalize on the Street Fighter craze, featuring characters no one cared about, like Midknight and Jetta Maxx. The Sega CD version, Challenge From The Dark Side, was a bit better I in my opinion, but this isn't the Sega CD version, now is it. Some of you may have really loved Eternal Champions. There is something broken inside you. Making up for the suck somewhat are NES shmup <strong>Zanac</strong> (500 points), not to be confused with acid reflux medication Zantac, and <strong>The Dynastic Hero</strong> for the TurboGrafx16 CD (800 points), which is actually a slightly modified version of Wonderboy in Monsterworld - one of the best games in the Wonderboy series. So not a total loss, though every week brings us closer to the threat of Deadly Arts for the N64. G.A.S.P!!				<a href="http://kotaku.com/329080/virtual-console-delivers-eternal-punishment" title="Click here to read more about Virtual Console Delivers Eternal Punishment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Dec 2007 10:40:27 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Portable Wii You Can Buy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Portable Wii You Can Buy" href="http://kotaku.com/why/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">why</span></a></div -->					<div><a title="Click here to read A Portable Wii You Can Buy" href="http://kotaku.com/270801/a-portable-wii-you-can-buy" class="pp_image">
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				The Nintendo Wii sure is small &mdash; light, too! Wouldn't it be great if the Wii was portable? No, of course not. Don't tell Japanese peripheral-maker Century, who's just rolled out a portable 7-inch LCD screen. Designed for the Wii, it even contains an infrared sensor bar, so you can lug this thing around. Yay for lugging! It books at &yen;14,800 (US $119), which Gizmodo's Jason Chen claims isn't too bad for a 7-inch LCD. Still, the entire contraption baffles me: am I supposed to squint while backing up for full-range <i>Wii Tennis</i> swinging or huddle close to the screen and flick my wrist? <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/270801/a-portable-wii-you-can-buy" title="Click here to read more about A Portable Wii You Can Buy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 21 Jun 2007 01:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Horror That Is Silent Hill The Arcade]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Horror That Is Silent Hill The Arcade" href="http://kotaku.com/silent-hill-the-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">silenthillthearcade</span></a></div -->					<div><a title="Click here to read The Horror That Is Silent Hill The Arcade" href="http://kotaku.com/237559/the-horror-that-is-silent-hill-the-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Horror That Is Silent Hill The Arcade" alt="Click here to read The Horror That Is Silent Hill The Arcade" src="http://cache.kotaku.com/assets/images/9/2007/02/small_silent_hill_arcade_leadin.jpg"/>
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				Konami's unveiling of Silent Hill The Arcade at today's AOU 2007 expo was met with confusion from Silent Hill series fans and disgust from people with working eyeballs. We'll reserve judgment on the game until we've actually played it, but the graphics? Ick. Maybe I'm just spoiled, but this game just screams ugly Wii port. Check out the seven screens in the gallery below and give us your thoughts in the comments. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/237559/the-horror-that-is-silent-hill-the-arcade" title="Click here to read more about The Horror That Is Silent Hill The Arcade">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Feb 2007 20:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Uwe Boll Talks Making A "Good Movie," We Shudder]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uwe Boll Talks Making A &quot;Good Movie,&quot; We Shudder" href="http://kotaku.com/uwe-boll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uweboll</span></a></div -->					<div><a title="Click here to read Uwe Boll Talks Making A &quot;Good Movie,&quot; We Shudder" href="http://kotaku.com/225584/uwe-boll-talks-making-a-good-movie-we-shudder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uwe Boll Talks Making A &quot;Good Movie,&quot; We Shudder" alt="Click here to read Uwe Boll Talks Making A &quot;Good Movie,&quot; We Shudder" src="http://cache.kotaku.com/assets/images/9/2007/01/small_uwebollbighead.jpg"/>
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      Another year brings more Uwe Boll cinematic shitty. The chowderheaded filmmaker talks about his upcoming <i>Far Cry</i> film: 				<a href="http://kotaku.com/225584/uwe-boll-talks-making-a-good-movie-we-shudder" title="Click here to read more about Uwe Boll Talks Making A "Good Movie," We Shudder">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Jan 2007 06:22:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Radio Program Puts Wii-mote In Blender For Funnsies]]></title>
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This is probably why I don't listen to the radio. No wait, this is exactly why I don't listen to the radio. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/216915/radio-program-puts-wii+mote-in-blender-for-funnsies" title="Click here to read more about Radio Program Puts Wii-mote In Blender For Funnsies">More&nbsp;&raquo;</a>
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			<category><![CDATA[Radio]]></category>
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			<pubDate><![CDATA[Fri, 24 Nov 2006 14:22:09 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How To Dismantle A PS3]]></title>
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				<center><!-- videoId: aHS07EFGZ3g --><!-- /videoId: aHS07EFGZ3g --></center>				<a href="http://kotaku.com/214566/how-to-dismantle-a-ps3" title="Click here to read more about How To Dismantle A PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Nov 2006 09:22:17 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Take Apart Your DS Lite In An Irritating Fashion]]></title>
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Maybe four months ago we would've thought this cool&mdash;and THAT'S pushing it!  But someone decided to provide tutorial on how to take it apart a DS Lite. Not sure which is more annoying: That they filmed this (and stupid me posted it), that the Lite is grimy or that I'm forced to stare at the bloody site's URL during the entire thing. For that offense alone, I did not visit it. The guy's voice too is unnerving as well. But, here it is, in case you like to take shit apart you can't put back together. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/211778/take-apart-your-ds-lite-in-an-irritating-fashion" title="Click here to read more about Take Apart Your DS Lite In An Irritating Fashion">More&nbsp;&raquo;</a>
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			<category><![CDATA[Annoying]]></category>
			<category><![CDATA[DS Lite]]></category>
			<category><![CDATA[How To]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[why]]></category>
			<pubDate><![CDATA[Thu, 02 Nov 2006 13:22:07 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=211778&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Wii Week: Yoshi, Please Don't]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Week: Yoshi, Please Don't" href="http://kotaku.com/squalor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">squalor</span></a></div -->					<div><a title="Click here to read Wii Week: Yoshi, Please Don't" href="http://kotaku.com/209229/wii-week-yoshi-please-dont" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Week: Yoshi, Please Don't" alt="Click here to read Wii Week: Yoshi, Please Don't" src="http://cache.kotaku.com/assets/images/9/2006/10/small_squalorPAwide.jpg"/>
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      Here, in its entirety, is a letter from a desperate man.  Yoshi wrote it to inform us that he planned to absolutely wallow in his Wii as soon as he got it out of the bag, and had taken steps to assure that he would not be disturbed.				<a href="http://kotaku.com/209229/wii-week-yoshi-please-dont" title="Click here to read more about Wii Week: Yoshi, Please Don't">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[wii week]]></category>
			<category><![CDATA[Yoshi]]></category>
			<pubDate><![CDATA[Fri, 20 Oct 2006 23:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209229&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Uwe Doing BloodRayne Sequel]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uwe Doing BloodRayne Sequel" href="http://kotaku.com/uwe-boll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uweboll</span></a></div -->					<div><a title="Click here to read Uwe Doing BloodRayne Sequel" href="http://kotaku.com/205669/uwe-doing-bloodrayne-sequel" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uwe Doing BloodRayne Sequel" alt="Click here to read Uwe Doing BloodRayne Sequel" src="http://cache.kotaku.com/assets/images/9/2006/10/small_bigolchowerhead.jpg"/>
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      Chowderhead "filmmaker" Uwe Boll recently confirmed that he will inflict visual pain on the world once again by making yet another movie based on the video game <i>BloodRayne</i>, so expect an official announcement soon. The prequel hit theaters last year and sucked. The end. Since the box office disaster that was the previous <i>BloodRayne</i> film, Chowderhead has spent his time beating up overweight internet geeks to prove he isn't a crappy director, but rather a small, insecure jerk. Hey Uwe, your movies are still rotten camp, and the intertubes still hates you. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/205669/uwe-doing-bloodrayne-sequel" title="Click here to read more about Uwe Doing BloodRayne Sequel">More&nbsp;&raquo;</a>
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			<category><![CDATA[Uwe Boll]]></category>
			<category><![CDATA[Bad]]></category>
			<category><![CDATA[Bloodrayne]]></category>
			<category><![CDATA[chowderhead]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[hollywood... maybe]]></category>
			<category><![CDATA[why]]></category>
			<pubDate><![CDATA[Thu, 05 Oct 2006 23:42:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=205669&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Virtual Console All Locked Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Console All Locked Up" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Virtual Console All Locked Up" href="http://kotaku.com/204805/virtual-console-all-locked-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Virtual Console All Locked Up" alt="Click here to read Virtual Console All Locked Up" src="http://cache.kotaku.com/assets/images/9/2006/10/small_regionlockingsucks.jpg"/>
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      The Virtual Console? Region locked. Yep. European gamers get European versions, Americans get American and the Japanese get all the cool stuff. The Virtual Console will be dishing up titles from the NES, Super NES, Nintendo 64, the Sega Genesis and the TurboGrafx at a rate of 10 per month. Cool, but still... What's more, while the Wii is compatible with all GameCube software, these titles will be region locked, too. This region locked nonsense has gotten me bummed out about the Wii. The lack of such protection on the DS is one of the things that makes the portable so darn cool. Surely, Nintendo must understand this. Surely. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/204805/virtual-console-all-locked-up" title="Click here to read more about Virtual Console All Locked Up">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Europe]]></category>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Us]]></category>
			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[why]]></category>
			<pubDate><![CDATA[Tue, 03 Oct 2006 10:21:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=204805&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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