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		<title><![CDATA[Kotaku: We Want To Know]]></title>
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			<title><![CDATA[Chopin's Role in Eternal Sonata Explained]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chopin's Role in Eternal Sonata Explained" href="http://kotaku.com/we-want-to-know/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wewanttoknow</span></a></div -->					<div><a title="Click here to read Chopin's Role in Eternal Sonata Explained" href="http://kotaku.com/287143/chopins-role-in-eternal-sonata-explained" class="pp_image">
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				 Why Chopin? Why? I mean, really. Why? GameSpot gets to the bottom of that and other burning issues in a short interview with the game's director, Hiroya Hatsushiba. The game is set in composer Frederic Chopin's subconscious as he lays on his death bed. Let's go back to my initial questions. Hatsushiba answers:				<a href="http://kotaku.com/287143/chopins-role-in-eternal-sonata-explained" title="Click here to read more about Chopin's Role in Eternal Sonata Explained">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/287143/chopins-role-in-eternal-sonata-explained]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-287143]]></guid>
			<category><![CDATA[we want to know]]></category>
			<category><![CDATA[eternal sonata]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Trusty Bell]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 08 Aug 2007 05:00:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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