Hands-On Geometry Wars Galaxies (Wii & DS)

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Hands-On Geometry Wars Galaxies (Wii & DS)

06-25-07screenshot_034wtmk.jpgMy hands sweating alcohol onto the virgin Wiimote, a producer looked to me skeptically. Could he trust me as a partner, and maybe even a friend? Co-op is one of the new Geometry Wars Galaxies features that freshens a franchise that had prematurely sickened me to death. And the DS options are promising too.

The Wii version is 60 times bigger than the Evolved title you know from XBLA. Set up as a galaxy of planets, you zoom in and out Mass Effect style. Each planet has a different grid shape on the potential for background physics that pull you like current.

New enemies, a money system for powerups and a backup bot are adding complexity to the franchise in the right way. Take the new enemy "The Mutator." It grabs fairly innocent squares and triangles and mutates them to red ninja stars, launching them in your direction. And you are too busy to watch your back. If you've upgraded your backup bot, it will always fire 180-degrees to your opposite.

The laser sight reminds you where the Wiimote is aimed, since all gun rotation is motion controlled. I was skeptical, but it worked quickly and accurately.

A neat bonus for Wii game owners who aren't purchasing it for the DS is that they can download the original Evolved over ad hoc WiFi. Evolved on the DS is surprisingly perfect for the touchscreen, which you use for all gun control.

I didn't see the full DS Geometry Wars but was told that all the controls are the same as what I demoed of Evolved. While there's no co-op on the DS, players will go head to head, Tetris style. If one player gets X far ahead in points, enemies will spawn on their opponent's screen.

I'm excited about both versions, and another shower...and possibly a colonic cleansing...lest there will be Kotaku beer residue on every controller in Santa Monica.

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