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		<title><![CDATA[Kotaku: War]]></title>
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		<description><![CDATA[Kotaku posts tagged War]]></description>
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			<title><![CDATA[America's Most Lethal Sniper: &quot;War Sucks&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read America's Most Lethal Sniper: &amp;quot;War Sucks&amp;quot;" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read America's Most Lethal Sniper: &amp;quot;War Sucks&amp;quot;" href="http://kotaku.com/5874223/americas-most-lethal-sniper-war-sucks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read America's Most Lethal Sniper: &amp;quot;War Sucks&amp;quot;" alt="Click here to read America's Most Lethal Sniper: &amp;quot;War Sucks&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_18c2ab20841d4609d1263dcb111d1a06.jpg"/>
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				Sniping is a key part of gaming. Whether you're playing <em>Call of Duty</em> or <em>Team Fortress</em>, you're often either being sniped or doing the sniping. It's become such a common game feature that it's easy to forget real people are doing real sniping in the armed forces. Like Chris Kyle.				<a href="http://kotaku.com/5874223/americas-most-lethal-sniper-war-sucks" title="Click here to read more about America's Most Lethal Sniper: &quot;War Sucks&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874223/americas-most-lethal-sniper-war-sucks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874223]]></guid>
			<category><![CDATA[War]]></category>
			<category><![CDATA[Call Of Duty]]></category>
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			<pubDate><![CDATA[Mon, 09 Jan 2012 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Problem with War Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Problem with War Video Games" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read The Problem with War Video Games" href="http://kotaku.com/5857878/the-problem-with-war-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Problem with War Video Games" alt="Click here to read The Problem with War Video Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ab42285dc394221178c0bc921b9529b2.jpg"/>
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				On Monday night I attended a <em>Modern Warfare 3</em> launch party at a national video game retailer. I was particularly pleased with the diversity of the crowd. I was not the only lady in the house! I spoke with students, an investment banker, a librarian, a building manager, moms, dads, kids, etc.				<a href="http://kotaku.com/5857878/the-problem-with-war-video-games" title="Click here to read more about The Problem with War Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest editorial]]></category>
			<category><![CDATA[battlefield 3]]></category>
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			<category><![CDATA[Modern Warfare 3]]></category>
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			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nina Huntemann, Ph.D.]]></dc:creator>
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			<title><![CDATA[Somewhere Between Predator Drones and Battlefield Have We Lost Sight of the Horrors of War?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" href="http://kotaku.com/5816590/somewhere-between-predator-drones-and-battlefield-have-we-lost-sight-of-the-horrors-of-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" alt="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" src="http://cache.kotaku.com/assets/images/9/2011/06/small_2011626981132621_20.jpg"/>
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				 Predator drones and other high-tech weaponry are turning war into video games and making the use of military force a more, perhaps too, palatable option, an Aljazeera op-ed piece argues.				<a href="http://kotaku.com/5816590/somewhere-between-predator-drones-and-battlefield-have-we-lost-sight-of-the-horrors-of-war" title="Click here to read more about Somewhere Between Predator Drones and Battlefield Have We Lost Sight of the Horrors of War?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Opinion]]></category>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Brutal, Beautiful Video Game Art of Bjorn Hurri]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Brutal, Beautiful Video Game Art of Bjorn Hurri" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The Brutal, Beautiful Video Game Art of Bjorn Hurri" href="http://kotaku.com/5815115/the-brutal-beautiful-video-game-art-of-bjorn-hurri/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Brutal, Beautiful Video Game Art of Bjorn Hurri" alt="Click here to read The Brutal, Beautiful Video Game Art of Bjorn Hurri" src="http://cache.kotaku.com/assets/images/9/2011/06/small_leiahead.jpg"/>
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				Bjorn Hurri is an artist who has been working on video games for years now, having lent his skills in some way or another to projects like <em>Dead Space 2</em>, <em>Viking: Battle for Asgard</em> and the last three entries in the <em>Total War </em>series.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5815115/the-brutal-beautiful-video-game-art-of-bjorn-hurri/gallery/" title="Click here to read more about The Brutal, Beautiful Video Game Art of Bjorn Hurri">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
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			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Fri, 24 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Man Behind Ninja Gaiden, Dead or Alive and Devil's Third Reveals His Favorite Retro Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" href="http://kotaku.com/5810951/the-man-behind-ninja-gaiden-dead-or-alive-and-devils-third-reveals-his-favorite-retro-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" alt="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_purple_heart.jpg"/>
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				The creative force previously behind Tecmo's <em>Ninja Gaiden</em> and <em>Dead or Alive</em> series, now on the upcoming <em><a href="http://kotaku.com/devilsthird">Devil's Third</a></em>, Tomonobu Itagaki, says he has wanted to make games since he was a teenager. He just didn't want to make <em>video</em> games.				<a href="http://kotaku.com/5810951/the-man-behind-ninja-gaiden-dead-or-alive-and-devils-third-reveals-his-favorite-retro-games" title="Click here to read more about The Man Behind Ninja Gaiden, Dead or Alive and Devil's Third Reveals His Favorite Retro Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[e3 2011]]></category>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Osama’s Compound Now a Virtual Commando Training Ground]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Osama’s Compound Now a Virtual Commando Training Ground" href="http://kotaku.com/danger-room/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dangerroom</span></a></div -->					<div><a title="Click here to read Osama’s Compound Now a Virtual Commando Training Ground" href="http://kotaku.com/5803251/osamas-compound-now-a-virtual-commando-training-ground" class="pp_image">
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				TAMPA, Fla. - To passersby, T.J., a fit 20-something, is running around a red felt carpet about half the size of a basketball court inside a convention center. In his mind, he's wearing a full set of body armor, his face obscured by a ski mask with a death's head silkscreened on it. And he's just dropped a terrorist inside Osama bin Laden's Abbotabad compound.				<a href="http://kotaku.com/5803251/osamas-compound-now-a-virtual-commando-training-ground" title="Click here to read more about Osama’s Compound Now a Virtual Commando Training Ground">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 May 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Spencer Ackerman]]></dc:creator>
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			<title><![CDATA[Games Help Soldiers Manage Combat Nightmares]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Help Soldiers Manage Combat Nightmares" href="http://kotaku.com/research/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">research</span></a></div -->					<div><a title="Click here to read Games Help Soldiers Manage Combat Nightmares" href="http://kotaku.com/5780864/games-help-soldiers-manage-combat-nightmares" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Help Soldiers Manage Combat Nightmares" alt="Click here to read Games Help Soldiers Manage Combat Nightmares" src="http://cache.kotaku.com/assets/images/9/2011/03/small_102301852.jpg"/>
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				Research that <a href="http://kotaku.com/#!5547398/video-gamers-have-power-over-their-nightmares">last year suggested gamers had the ability to control their dreams</a> - or fight back in nightmares - has been applied to soldiers who have seen combat duty, and finds that those who game have fewer and less intense nightmares about war.				<a href="http://kotaku.com/5780864/games-help-soldiers-manage-combat-nightmares" title="Click here to read more about Games Help Soldiers Manage Combat Nightmares">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Mar 2011 23:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Call Of Duty Is Nothing Like The Real Thing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call Of Duty Is Nothing Like The Real Thing" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read Call Of Duty Is Nothing Like The Real Thing" href="http://kotaku.com/5715890/call-of-duty-is-nothing-like-the-real-thing" class="pp_image">
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				I've been a long-time advocate of somebody making a war game that plays like an actual war: one where you fight in <em>real </em>battles, not battles from a video game based on an action movie. This is what I mean.				<a href="http://kotaku.com/5715890/call-of-duty-is-nothing-like-the-real-thing" title="Click here to read more about Call Of Duty Is Nothing Like The Real Thing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 22 Dec 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[A War Game Where Nothing Could Happen]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A War Game Where Nothing Could Happen" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read A War Game Where Nothing Could Happen" href="http://kotaku.com/5701489/a-war-game-where-nothing-could-happen" class="pp_image">
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				Video game creator Sion Lenton had an idea for one level of his next war video game. The sequence would feature Marines, probably in near-future Tajikistan, on assignment, on patrol. They'd walk around, looking for bad guys. They'd find none.				<a href="http://kotaku.com/5701489/a-war-game-where-nothing-could-happen" title="Click here to read more about A War Game Where Nothing Could Happen">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Crisis In Korea Has A Video Game Echo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Crisis In Korea Has A Video Game Echo" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read Crisis In Korea Has A Video Game Echo" href="http://kotaku.com/5697184/crisis-in-korea-has-a-video-game-echo" class="pp_image">
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				If war flares again on the Korean peninsula as it threatened to today, there will be far more dire things to worry about than a video game, but the upcoming Homefront will nevertheless feel different.				<a href="http://kotaku.com/5697184/crisis-in-korea-has-a-video-game-echo" title="Click here to read more about Crisis In Korea Has A Video Game Echo">More&nbsp;&raquo;</a>
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			<category><![CDATA[War]]></category>
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			<pubDate><![CDATA[Tue, 23 Nov 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft: We Are Doubling Down on PC Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: We Are Doubling Down on PC Games" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Microsoft: We Are Doubling Down on PC Games" href="http://kotaku.com/5672254/microsoft-we-are-doubling-down-on-pc-games" class="pp_image">
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				 Exactly a year after rolling out Windows 7 with much fanfare, Microsoft seems to be finally remembering the gamers who help make their platform so popular.				<a href="http://kotaku.com/5672254/microsoft-we-are-doubling-down-on-pc-games" title="Click here to read more about Microsoft: We Are Doubling Down on PC Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Oct 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns" href="http://kotaku.com/5653154/medal-of-honor-maker-defends-taliban-renaming-addresses-free-speech-concerns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns" alt="Click here to read Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns" src="http://cache.kotaku.com/assets/images/9/2010/10/500x_500x_moh.jpg"/>
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				The <a href="http://kotaku.com/5653024/electronic-arts-buckles-under-pressure-removes-taliban-from-medal-of-honor?skyline=true&s=i">11th-hour renaming</a> of the playable Taliban fighters as the "Opposing Force" in this month's forthcoming Medal of Honor game is upsetting some gamers who say publisher Electronic Arts isn't standing up for games or free speech.				<a href="http://kotaku.com/5653154/medal-of-honor-maker-defends-taliban-renaming-addresses-free-speech-concerns" title="Click here to read more about Medal of Honor Maker Defends Taliban Renaming, Addresses Free Speech Concerns">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5653154/medal-of-honor-maker-defends-taliban-renaming-addresses-free-speech-concerns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5653154]]></guid>
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			<pubDate><![CDATA[Fri, 01 Oct 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Nazi Zombies, Auschwitz And Uwe Boll]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nazi Zombies, Auschwitz And Uwe Boll" href="http://kotaku.com/nsfw/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nsfw</span></a></div -->					<div><a title="Click here to read Nazi Zombies, Auschwitz And Uwe Boll" href="http://kotaku.com/5633631/nazi-zombies-auschwitz-and-uwe-boll" class="pp_image">
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				 Uwe Boll, the German filmmaker best known for his film versions of video games, is helming two movies about World War II. Both films were shot back-to-back. One is based on a video game and features zombie Nazis. The other?				<a href="http://kotaku.com/5633631/nazi-zombies-auschwitz-and-uwe-boll" title="Click here to read more about Nazi Zombies, Auschwitz And Uwe Boll">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Sep 2010 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[&quot;That's Not The Way You Play the Game&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;That's Not The Way You Play the Game&amp;quot;" href="http://kotaku.com/snipers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">snipers</span></a></div -->					<div><a title="Click here to read &amp;quot;That's Not The Way You Play the Game&amp;quot;" href="http://kotaku.com/5626343/thats-not-the-way-you-play-the-game" class="pp_image">
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				 Long before there were video games about people shooting one another in war, there were wars with people shooting one another.				<a href="http://kotaku.com/5626343/thats-not-the-way-you-play-the-game" title="Click here to read more about &quot;That's Not The Way You Play the Game&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Aug 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor" href="http://kotaku.com/5613348/inevitably-someones-mad-that-you-can-be-the-taliban-in-medal-of-honor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor" alt="Click here to read Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor" src="http://cache.kotaku.com/assets/images/9/2012/01/small_635c6c05b4191f91fd11b1dcc96de2ff.jpg"/>
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I must be inside the bubble, because the idea of playing as the Taliban in Medal of Honor multiplayer didn't hit me as particularly controversial. Fox News noticed. Though it did treat the subject reasonably, the woman they interviewed doesn't.				<a href="http://kotaku.com/5613348/inevitably-someones-mad-that-you-can-be-the-taliban-in-medal-of-honor" title="Click here to read more about Inevitably, Someone's Mad That You Can Be The Taliban In Medal of Honor">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 15 Aug 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EA Tried To Make An Iraq War Game?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Tried To Make An Iraq War Game?" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read EA Tried To Make An Iraq War Game?" href="http://kotaku.com/5608780/ea-tried-to-make-an-iraq-war-game" class="pp_image">
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				So, EA <a href="http://kotaku.com/5608737/medal-of-honors-its-just-a-game-argument-a-missed-opportunity">made a game about the war in Afghanistan</a>. Did you know they also tried to make one about the war in Iraq?				<a href="http://kotaku.com/5608780/ea-tried-to-make-an-iraq-war-game" title="Click here to read more about EA Tried To Make An Iraq War Game?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5608780/ea-tried-to-make-an-iraq-war-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5608780]]></guid>
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			<pubDate><![CDATA[Tue, 10 Aug 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Chimpanzees Take Us Beyond Good And Evil]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chimpanzees Take Us Beyond Good And Evil" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Chimpanzees Take Us Beyond Good And Evil" href="http://kotaku.com/5572149/chimpanzees-take-us-beyond-good-and-evil" class="pp_image">
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				Annexing territory, sending out scouting groups, beating enemies to death, and eating babies. It may sound like a plot to a particularly violent video game, but it's really just chimpanzees, giving us some serious insight into human nature.				<a href="http://kotaku.com/5572149/chimpanzees-take-us-beyond-good-and-evil" title="Click here to read more about Chimpanzees Take Us Beyond Good And Evil">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5572149/chimpanzees-take-us-beyond-good-and-evil]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5572149]]></guid>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Shogun 2 Total War: The Difference A Decade Makes]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shogun 2 Total War: The Difference A Decade Makes" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Shogun 2 Total War: The Difference A Decade Makes" href="http://kotaku.com/5567555/shogun-2-total-war-the-difference-a-decade-makes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shogun 2 Total War: The Difference A Decade Makes" alt="Click here to read Shogun 2 Total War: The Difference A Decade Makes" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3683c590de91b34afb4d482cb0e36e67.jpg"/>
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				 Artists from The Creative Assembly have spent more than a year learning ancient Japanese ink brush and wood block techniques, just to create transition art for Shogun 2: Total War. Imagine the work going into the actual game.				<a href="http://kotaku.com/5567555/shogun-2-total-war-the-difference-a-decade-makes" title="Click here to read more about Shogun 2 Total War: The Difference A Decade Makes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5567555/shogun-2-total-war-the-difference-a-decade-makes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5567555]]></guid>
			<category><![CDATA[E3]]></category>
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			<pubDate><![CDATA[Sat, 19 Jun 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Prepare Your Questions About Autobots and Decepticons]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Prepare Your Questions About Autobots and Decepticons" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Prepare Your Questions About Autobots and Decepticons" href="http://kotaku.com/5557496/prepare-your-questions-about-autobots-and-decepticons" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Prepare Your Questions About Autobots and Decepticons" alt="Click here to read Prepare Your Questions About Autobots and Decepticons" src="http://cache.kotaku.com/assets/images/9/2010/06/transformers.jpg"/>
											</a></div>
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				Start rehearsing your nerdiest Transformer questions, because we've got a bona fide Transformers game developer sitting in the guest chair live on Wednesday's Kotaku Talk Radio. Call in and ask them. I'll have mine ready, for sure.				<a href="http://kotaku.com/5557496/prepare-your-questions-about-autobots-and-decepticons" title="Click here to read more about Prepare Your Questions About Autobots and Decepticons">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5557496/prepare-your-questions-about-autobots-and-decepticons]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5557496]]></guid>
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			<pubDate><![CDATA[Mon, 07 Jun 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5557496&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dolphins Answer The Call of Duty In Marine Warfare]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dolphins Answer The Call of Duty In Marine Warfare" href="http://kotaku.com/lifestyle/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lifestyle</span></a></div -->					<div><a title="Click here to read Dolphins Answer The Call of Duty In Marine Warfare" href="http://kotaku.com/5541967/dolphins-answer-the-call-of-duty-in-marine-warfare" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dolphins Answer The Call of Duty In Marine Warfare" alt="Click here to read Dolphins Answer The Call of Duty In Marine Warfare" src="http://cache.kotaku.com/assets/images/9/2010/05/dolphins_with_lasers.jpg"/>
											</a></div>
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				Gamers who fight in the virtual wars of Call of Dutys and Battlefields have piloted multi-million dollar aircraft and tanks, but is there a new opportunity to put them in control of real-world warriors like Viper or Iceman, military-trained dolphins?				<a href="http://kotaku.com/5541967/dolphins-answer-the-call-of-duty-in-marine-warfare" title="Click here to read more about Dolphins Answer The Call of Duty In Marine Warfare">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5541967/dolphins-answer-the-call-of-duty-in-marine-warfare]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5541967]]></guid>
			<category><![CDATA[Lifestyle]]></category>
			<category><![CDATA[Military]]></category>
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			<pubDate><![CDATA[Tue, 18 May 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Why Modern Video Game Armies Lack Female Troops]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Modern Video Game Armies Lack Female Troops" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read Why Modern Video Game Armies Lack Female Troops" href="http://kotaku.com/5488592/why-modern-video-game-armies-lack-female-troops" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Modern Video Game Armies Lack Female Troops" alt="Click here to read Why Modern Video Game Armies Lack Female Troops" src="http://cache.kotaku.com/assets/images/9/2011/11/small_574c2c8f36db0fbb6ea8901776cc564d.jpg"/>
											</a></div>
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				Women have been serving admirably in warzones for the U.S. military for years. But they're absent from the ranks of modern video game armies.  A game developer offered Kotaku a justification of why we virtually fight as men.				<a href="http://kotaku.com/5488592/why-modern-video-game-armies-lack-female-troops" title="Click here to read more about Why Modern Video Game Armies Lack Female Troops">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5488592/why-modern-video-game-armies-lack-female-troops]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5488592]]></guid>
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			<pubDate><![CDATA[Mon, 08 Mar 2010 17:00:11 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Games Ban Might Encourage Somali Teens to Shoot Real Guns]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Ban Might Encourage Somali Teens to Shoot Real Guns" href="http://kotaku.com/banned/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">banned</span></a></div -->					<div><a title="Click here to read Games Ban Might Encourage Somali Teens to Shoot Real Guns" href="http://kotaku.com/5460046/games-ban-might-encourage-somali-teens-to-shoot-real-guns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Ban Might Encourage Somali Teens to Shoot Real Guns" alt="Click here to read Games Ban Might Encourage Somali Teens to Shoot Real Guns" src="http://cache.kotaku.com/assets/images/9/2010/01/somalia.jpg"/>
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									</div>
				Somalia has a ton of problems, but at least it does have cybercafes where kids can enjoy playing games. But a fun-killing Islamist group has ordered them shut down in a ban on games in territories under its control.				<a href="http://kotaku.com/5460046/games-ban-might-encourage-somali-teens-to-shoot-real-guns" title="Click here to read more about Games Ban Might Encourage Somali Teens to Shoot Real Guns">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5460046/games-ban-might-encourage-somali-teens-to-shoot-real-guns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5460046]]></guid>
			<category><![CDATA[Banned]]></category>
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			<pubDate><![CDATA[Fri, 29 Jan 2010 20:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5460046&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)" href="http://kotaku.com/5451044/when-darksiders-hero-goes-off-the-juice-or-a-little-war-never-hurt-anyone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)" alt="Click here to read When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263836871518_darksiders_02.jpg"/>
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				 War's prop sword from Darksiders, as found in a box mailed to my house and promptly wielded (sorta) by Tristan. Later to be given away at Kotaku's annual fundraiser.				<a href="http://kotaku.com/5451044/when-darksiders-hero-goes-off-the-juice-or-a-little-war-never-hurt-anyone" title="Click here to read more about When Darksiders' Hero Goes Off The Juice (Or A Little War Never Hurt Anyone)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5451044/when-darksiders-hero-goes-off-the-juice-or-a-little-war-never-hurt-anyone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5451044]]></guid>
			<category><![CDATA[screengrab]]></category>
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			<pubDate><![CDATA[Mon, 18 Jan 2010 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Medal of Honor Soldier Evokes Real Afghanistan Warrior]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Medal of Honor Soldier Evokes Real Afghanistan Warrior" href="http://kotaku.com/war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">war</span></a></div -->					<div><a title="Click here to read Medal of Honor Soldier Evokes Real Afghanistan Warrior" href="http://kotaku.com/5417604/medal-of-honor-soldier-evokes-real-afghanistan-warrior" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Medal of Honor Soldier Evokes Real Afghanistan Warrior" alt="Click here to read Medal of Honor Soldier Evokes Real Afghanistan Warrior" src="http://cache.kotaku.com/assets/images/9/2012/01/small_81cc50a5157010ea86445bbd27ec8628.jpg"/>
											</a></div>
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				As many have noticed, the title man for the <a href="http://kotaku.com/5417221/new-medal-of-honor-revealed-as-the-most-authentic-modern-war-experience">newly announced Medal of Honor</a> is reminiscent of another Afghanistan fighter, the amply bearded "Cowboy" photographed by LIFE in 2002.				<a href="http://kotaku.com/5417604/medal-of-honor-soldier-evokes-real-afghanistan-warrior" title="Click here to read more about Medal of Honor Soldier Evokes Real Afghanistan Warrior">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5417604/medal-of-honor-soldier-evokes-real-afghanistan-warrior]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5417604]]></guid>
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			<pubDate><![CDATA[Wed, 02 Dec 2009 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5417604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[International Relations And Video Games &mdash; An Almost-Interview]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" href="http://kotaku.com/5361894/international-relations-and-video-games--an-almost+interview" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" alt="Click here to read International Relations And Video Games &amp;mdash; An Almost-Interview" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1253603347571_Flshpt.jpg"/>
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				For four years, I studied everything about East Asian security dilemmas and conflicts in post-Soviet Russia. What good is my international relations major if I can't inflict it on a game developer?				<a href="http://kotaku.com/5361894/international-relations-and-video-games--an-almost+interview" title="Click here to read more about International Relations And Video Games &mdash; An Almost-Interview">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5361894/international-relations-and-video-games--an-almost+interview]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5361894]]></guid>
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			<pubDate><![CDATA[Tue, 22 Sep 2009 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5361894&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ride Ruin at Darksiders' PAX Booth This Weekend]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ride Ruin at Darksiders' PAX Booth This Weekend" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read Ride Ruin at Darksiders' PAX Booth This Weekend" href="http://kotaku.com/5351676/ride-ruin-at-darksiders-pax-booth-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ride Ruin at Darksiders' PAX Booth This Weekend" alt="Click here to read Ride Ruin at Darksiders' PAX Booth This Weekend" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1251992608452_Darksiders_Ruin2.jpg"/>
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				Not content to have gamers just play their game, THQ is bringing a mechanical horse to Penny Arcade Expo to give gamers a chance to experience being one of the horsemen of the Apocalypse.				<a href="http://kotaku.com/5351676/ride-ruin-at-darksiders-pax-booth-this-weekend" title="Click here to read more about Ride Ruin at Darksiders' PAX Booth This Weekend">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5351676/ride-ruin-at-darksiders-pax-booth-this-weekend]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5351676]]></guid>
			<category><![CDATA[Pax]]></category>
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			<category><![CDATA[Penny Arcade Expo 2009]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Thu, 03 Sep 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5351676&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NPR Takes On Six Days In Fallujah]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NPR Takes On Six Days In Fallujah" href="http://kotaku.com/controversy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">controversy</span></a></div -->					<div><a title="Click here to read NPR Takes On Six Days In Fallujah" href="http://kotaku.com/5324624/npr-takes-on-six-days-in-fallujah" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NPR Takes On Six Days In Fallujah" alt="Click here to read NPR Takes On Six Days In Fallujah" src="http://cache.kotaku.com/assets/images/9/2009/07/fallujah.jpg"/>
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				 NPR revisits the controversy behind <a class="autolink" title="Click here to read more posts tagged ATOMIC GAMES" title="Click here to read more posts tagged ATOMIC GAMES" href="http://kotaku.com/tag/atomic-games/">Atomic Games</a>' <a class="autolink" title="Click here to read more posts tagged SIX DAYS IN FALLUJAH" title="Click here to read more posts tagged SIX DAYS IN FALLUJAH" href="http://kotaku.com/tag/six-days-in-fallujah/">Six Days in Fallujah</a> once again, presenting a strong argument in favor of the release of the "game-amentary."				<a href="http://kotaku.com/5324624/npr-takes-on-six-days-in-fallujah" title="Click here to read more about NPR Takes On Six Days In Fallujah">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5324624/npr-takes-on-six-days-in-fallujah]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5324624]]></guid>
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			<pubDate><![CDATA[Tue, 28 Jul 2009 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[E3 2009 Preview: These Are The Big Action-Adventures, We Believe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E3 2009 Preview: These Are The Big Action-Adventures, We Believe" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read E3 2009 Preview: These Are The Big Action-Adventures, We Believe" href="http://kotaku.com/5273312/e3-2009-preview-these-are-the-big-action+adventures-we-believe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E3 2009 Preview: These Are The Big Action-Adventures, We Believe" alt="Click here to read E3 2009 Preview: These Are The Big Action-Adventures, We Believe" src="http://cache.kotaku.com/assets/images/9/2012/01/small_53d828ea3ed7bebdb1d7b1115f020dac.jpg"/>
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				In just a couple of days, E3 will reveal just about every major game you will be able to play in the next year. For action-adventure (and RPG) fans, these are the big ones expected at the big show:				<a href="http://kotaku.com/5273312/e3-2009-preview-these-are-the-big-action+adventures-we-believe" title="Click here to read more about E3 2009 Preview: These Are The Big Action-Adventures, We Believe">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5273312/e3-2009-preview-these-are-the-big-action+adventures-we-believe]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5273312]]></guid>
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			<pubDate><![CDATA[Sun, 31 May 2009 10:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Microsoft's E3 Promises, One Year Later]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft's E3 Promises, One Year Later" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Microsoft's E3 Promises, One Year Later" href="http://kotaku.com/5259178/microsofts-e3-promises-one-year-later" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft's E3 Promises, One Year Later" alt="Click here to read Microsoft's E3 Promises, One Year Later" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9ca744c7481d622d47156c1736d39746.jpg"/>
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				 Join us in reliving the hype of last year's Microsoft E3 press conference with the know-it-all hindsight of what did and didn't come true. Sorry, Microsoft, but you were not perfect in predicting the future...				<a href="http://kotaku.com/5259178/microsofts-e3-promises-one-year-later" title="Click here to read more about Microsoft's E3 Promises, One Year Later">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5259178/microsofts-e3-promises-one-year-later]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5259178]]></guid>
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			<pubDate><![CDATA[Mon, 18 May 2009 19:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Making A Game Out Of Today's War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Making A Game Out Of Today's War" href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Making A Game Out Of Today's War" alt="Click here to read Making A Game Out Of Today's War" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9bf6dbedfbeb90ef15f9e7894114daaa.jpg"/>
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				 The video game industry was about to get its first major game based on a current military action, only to have publisher Konami pull the plug. What's wrong with releasing a realistic war video game?				<a href="http://kotaku.com/5252157/making-a-game-out-of-todays-war" title="Click here to read more about Making A Game Out Of Today's War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5252157/making-a-game-out-of-todays-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5252157]]></guid>
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			<pubDate><![CDATA[Thu, 14 May 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Gears 2 Content Striking Retail On All Fronts]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Gears 2 Content Striking Retail On All Fronts" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read New Gears 2 Content Striking Retail On All Fronts" href="http://kotaku.com/5242314/new-gears-2-content-striking-retail-on-all-fronts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Gears 2 Content Striking Retail On All Fronts" alt="Click here to read New Gears 2 Content Striking Retail On All Fronts" src="http://cache.kotaku.com/assets/images/9/2012/01/small_10d196251d25e83dbdd054d29cc2e290.gif"/>
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				 Microsoft and Epic Games deliver seven new multiplayer maps to Gears of Wars 2 in July's retail release of the Gears of War 2: All Fronts Collection, finally answering the question "what is Dark Corners?"				<a href="http://kotaku.com/5242314/new-gears-2-content-striking-retail-on-all-fronts" title="Click here to read more about New Gears 2 Content Striking Retail On All Fronts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5242314/new-gears-2-content-striking-retail-on-all-fronts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5242314]]></guid>
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			<pubDate><![CDATA[Wed, 06 May 2009 09:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii" href="http://kotaku.com/podcast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">podcast</span></a></div -->					<div><a title="Click here to read Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii" href="http://kotaku.com/5117999/jaffe-gears-of-war-2-versus-god-of-war-3-ps3-versus-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii" alt="Click here to read Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c1fbfdd4fe085b44e60a5f48e2b30d57.png"/>
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				<!-- videoId: 1625066 --><!-- /videoId: 1625066 --> Famed Playstation developer David Jaffe may seem like an odd choice for guest developer for our in-game podcast about the Xbox 360's Gears of War 2.				<a href="http://kotaku.com/5117999/jaffe-gears-of-war-2-versus-god-of-war-3-ps3-versus-wii" title="Click here to read more about Jaffe: Gears of War 2 Versus God of War 3, PS3 Versus Wii">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5117999/jaffe-gears-of-war-2-versus-god-of-war-3-ps3-versus-wii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5117999]]></guid>
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			<pubDate><![CDATA[Wed, 31 Dec 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Gaza Strife Reflected Poorly In Raid Gaza Flash Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaza Strife Reflected Poorly In Raid Gaza Flash Game" href="http://kotaku.com/games-with-agenda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameswithagenda</span></a></div -->					<div><a title="Click here to read Gaza Strife Reflected Poorly In Raid Gaza Flash Game" href="http://kotaku.com/5120808/gaza-strife-reflected-poorly-in-raid-gaza-flash-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaza Strife Reflected Poorly In Raid Gaza Flash Game" alt="Click here to read Gaza Strife Reflected Poorly In Raid Gaza Flash Game" src="http://cache.kotaku.com/assets/images/9/2008/12/raidgaza.jpg"/>
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				 A new flash game up at and flash website Newgrounds might be taking its tongue-in-cheek look at the Israeli-Palestinian fighting along the Gaza Strip a bit too far.				<a href="http://kotaku.com/5120808/gaza-strife-reflected-poorly-in-raid-gaza-flash-game" title="Click here to read more about Gaza Strife Reflected Poorly In Raid Gaza Flash Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5120808/gaza-strife-reflected-poorly-in-raid-gaza-flash-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5120808]]></guid>
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			<pubDate><![CDATA[Tue, 30 Dec 2008 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Warhammer Online Erects Statues Of Great Players]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhammer Online Erects Statues Of Great Players" href="http://kotaku.com/warhammer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warhammer</span></a></div -->					<div><a title="Click here to read Warhammer Online Erects Statues Of Great Players" href="http://kotaku.com/5106593/warhammer-online-erects-statues-of-great-players" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhammer Online Erects Statues Of Great Players" alt="Click here to read Warhammer Online Erects Statues Of Great Players" src="http://cache.kotaku.com/assets/images/9/2008/12/statues.jpeg"/>
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				When asked how he would like to be remembered after his death, comedian Emo Phillips replied "Just by a small family gathering, once a year.. on Emo Phillips Day."				<a href="http://kotaku.com/5106593/warhammer-online-erects-statues-of-great-players" title="Click here to read more about Warhammer Online Erects Statues Of Great Players">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5106593/warhammer-online-erects-statues-of-great-players]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5106593]]></guid>
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			<pubDate><![CDATA[Wed, 10 Dec 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Warhammer Online Does Not Heart Gold Farmers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warhammer Online Does Not Heart Gold Farmers" href="http://kotaku.com/warhammer-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warhammeronline</span></a></div -->					<div><a title="Click here to read Warhammer Online Does Not Heart Gold Farmers" href="http://kotaku.com/5053971/warhammer-online-does-not-heart-gold-farmers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warhammer Online Does Not Heart Gold Farmers" alt="Click here to read Warhammer Online Does Not Heart Gold Farmers" src="http://cache.kotaku.com/assets/images/9/2008/09/warham.jpg"/>
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				Mark Jacobs, co-founder of Mythic Entertainment, does not like gold farmers. He will not tolerate them in his game, Warhammer Online. Posting on his blog, Jacobs writes:				<a href="http://kotaku.com/5053971/warhammer-online-does-not-heart-gold-farmers" title="Click here to read more about Warhammer Online Does Not Heart Gold Farmers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5053971/warhammer-online-does-not-heart-gold-farmers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5053971]]></guid>
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			<category><![CDATA[News]]></category>
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			<pubDate><![CDATA[Wed, 24 Sep 2008 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[WoW is a Dirty Word]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WoW is a Dirty Word" href="http://kotaku.com/mmos/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmos</span></a></div -->					<div><a title="Click here to read WoW is a Dirty Word" href="http://kotaku.com/5046327/wow-is-a-dirty-word" class="pp_image">
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				  Most of the Rock, Paper, Shotgun guys recently posted <a href="http://www.rockpapershotgun.com/2008/08/22/rps-impressions-warhammer-online-beta/">their thoughts on the <i>Warhammer Online</i> closed beta</a>; they were descended upon by <i>WAR</i> supporters (some rabid, some a little more even-tempered) for drawing more comparisons between <i>WoW</i> and <i>WAR</i>.  After this little display of MMO chest thumping, Alec Meer put up a thoughtful piece on why it is that <i>WoW</i> has become a dirty word, both in and out of the industry, and why people are so quick to leap to vociferous defense of their games:				<a href="http://kotaku.com/5046327/wow-is-a-dirty-word" title="Click here to read more about WoW is a Dirty Word">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[War]]></category>
			<category><![CDATA[Warcraft]]></category>
			<category><![CDATA[Warhammer]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sat, 06 Sep 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5046327&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Future of Real-Time Strategy Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of Real-Time Strategy Games" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read The Future of Real-Time Strategy Games" href="http://kotaku.com/349395/the-future-of-real+time-strategy-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future of Real-Time Strategy Games" alt="Click here to read The Future of Real-Time Strategy Games" src="http://cache.kotaku.com/assets/images/9/2008/01/small_ageofempiresiii-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/ageofempiresiii.jpg"></a>  Gamasutra has an interesting little essay up on the potential future of RTS games - one focused less on total annihilation of the enemy and more on the subtle complexities that are the mark of war in the real world.  Unlike a lot of pie-in-the-sky game design articles, this one simply mentions a few aspects that could be tweaked and modified in years to come, with the hopes of providing a more satisfying gaming experience:				<a href="http://kotaku.com/349395/the-future-of-real+time-strategy-games" title="Click here to read more about The Future of Real-Time Strategy Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Politics]]></category>
			<category><![CDATA[Rts]]></category>
			<category><![CDATA[Strategy]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Sun, 27 Jan 2008 15:30:35 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Fun For Our Troops Sends Gaming Relief]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fun For Our Troops Sends Gaming Relief" href="http://kotaku.com/game-charity/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamecharity</span></a></div -->					<div><a title="Click here to read Fun For Our Troops Sends Gaming Relief" href="http://kotaku.com/321549/fun-for-our-troops-sends-gaming-relief" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fun For Our Troops Sends Gaming Relief" alt="Click here to read Fun For Our Troops Sends Gaming Relief" src="http://cache.kotaku.com/assets/images/9/2007/11/small_armygames.jpg"/>
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				While a lot of us are safe at home playing Call of Duty 4 on our game consoles, a sizable portion of the US military is overseas right now living it - but that doesn't mean they aren't gamers. There are tons of video game addicts in the military, and now there's an organization dedicated to getting them their fix. Created by military wife Stephanie Doctor Shea, whose own husband was just redeployed to Iraq, Games For Fun is an organization that plans on raising money to supply our troops with video game goodness. She and partner Dana Blackman Brady believe that the comfort of video games will do our forces a world of good. <blockquote>"What they really appreciate over there is the true comforts of home," Blackman Brady said. "The stress relief and the escapism involved in these games, we really think could be beneficial."</blockquote>				<a href="http://kotaku.com/321549/fun-for-our-troops-sends-gaming-relief" title="Click here to read more about Fun For Our Troops Sends Gaming Relief">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Charity]]></category>
			<category><![CDATA[Fun For Our Troops]]></category>
			<category><![CDATA[Iraq]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Politics]]></category>
			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Mon, 12 Nov 2007 12:20:59 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[World In Conflict's Cold War]]></title>
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				<center></center>World In Conflict developers Massive Entertainment is creating a series of behind the scenes vignettes about the upcoming PC RTS game that <a href="http://kotaku.com/gaming/pc/world-in-conflict-game-off-+-results-300069.php">Crecente and I recently got a chance to suck at</a>. This first one details the setting, which is of course an alternate timeline where instead of the cold war ending, it got hot. Really hot. We're talking Red Dawn hot. The video is worth it for the closing scene alone, which features Seattle being enveloped in a mushroom cloud while Tears for Fears' <em>Everybody Wants To Rule The World</em> plays in the background. Classy! 				<a href="http://kotaku.com/301107/world-in-conflicts-cold-war" title="Click here to read more about World In Conflict's Cold War">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/301107/world-in-conflicts-cold-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-301107]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Massive]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Sierra]]></category>
			<category><![CDATA[tears for fears]]></category>
			<category><![CDATA[War]]></category>
			<category><![CDATA[World In Conflict]]></category>
			<pubDate><![CDATA[Tue, 18 Sep 2007 16:00:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Empire at War Gold Pack Hits Shelves]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Empire at War Gold Pack Hits Shelves" href="http://kotaku.com/stellar-deal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stellardeal</span></a></div -->					<div><a title="Click here to read Empire at War Gold Pack Hits Shelves" href="http://kotaku.com/300045/empire-at-war-gold-pack-hits-shelves" class="pp_image">
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				INTERGALACTIC SAVINGS!! Star Wars: Empire at War is now bundled in a Gold Pack along with the Forces of Corruption expansion! That's two great games, one great box! But that's not all! Because customers who call in the next 5 minutes will also receive the Prima Games hint book ABSOLUTELY FREE!! That's a, I dunno, like <strike>$60</strike> $600 value!!				<a href="http://kotaku.com/300045/empire-at-war-gold-pack-hits-shelves" title="Click here to read more about Empire at War Gold Pack Hits Shelves">More&nbsp;&raquo;</a>
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			<category><![CDATA[stellar deal]]></category>
			<category><![CDATA[""star]]></category>
			<category><![CDATA[at]]></category>
			<category><![CDATA[empire]]></category>
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			<category><![CDATA[wars:]]></category>
			<pubDate><![CDATA[Fri, 14 Sep 2007 14:40:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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