I've been quite vocal in the past about my disdain for the current generation of 'collectible card games' blossoming in the wake of Rage of Bahmut's success. Games like Aeria Mobile's Pirate Maidens and Final Fantasy Airborne Brigade offer pretty art without much in the way of depth, simulating rarity to drive sales of booster packs and battle items, with more effort going into ads for these products than actual gameplay. Zynga's latest mobile offering, War of the Fallen, demonstrates where the genre can go when accessibility and depth are as important as profit.
Kotaku · Mike Fahey
From Introversion Software, the makers of Prison Architect, comes Scanner Sombre, a game involving navigating an underground cave…
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