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		<title><![CDATA[Kotaku: War Games]]></title>
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			<title><![CDATA[The U.S. Army Pulls the Trigger on Realistic Video Game Controllers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The U.S. Army Pulls the Trigger on Realistic Video Game Controllers" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read The U.S. Army Pulls the Trigger on Realistic Video Game Controllers" href="http://kotaku.com/5875617/the-us-army-pulls-the-trigger-on-realistic-video-game-controllers" class="pp_image">
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				 It's not news that you can get <a href="http://kotaku.com/5714781/this-is-my-rifle-this-is-my-gun-this-is-for-ps3-this-is-for-fun">a plastic gun to play a video game</a> where you get to shoot other human beings. It is news that you can get gun controllers that exist with the blessing of the U.S. Army.				<a href="http://kotaku.com/5875617/the-us-army-pulls-the-trigger-on-realistic-video-game-controllers" title="Click here to read more about The U.S. Army Pulls the Trigger on Realistic Video Game Controllers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[The UK’s Ministry of Defense Wants Simulators As Good as Battlefield 3 or Modern Warfare 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The UK’s Ministry of Defense Wants Simulators As Good as &lt;em&gt;Battlefield 3&lt;/em&gt; or &lt;em&gt;Modern Warfare 3&lt;/em&gt;" href="http://kotaku.com/battlefield-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">battlefield3</span></a></div -->					<div><a title="Click here to read The UK’s Ministry of Defense Wants Simulators As Good as &lt;em&gt;Battlefield 3&lt;/em&gt; or &lt;em&gt;Modern Warfare 3&lt;/em&gt;" href="http://kotaku.com/5871848/the-uks-ministry-of-defense-wants-simulators-as-good-as-battlefield-3-or-modern-warfare-3" class="pp_image">
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				 It's no secret that today's soldiers train on all manner of video game-style simulators. In the United Kingdom's Ministry of Defense, British servicemen use <a href="http://kotaku.com/5797834/this-military-simulator-is-a-match-made-in-heavy-metal-heaven"><em>Virtual Battlepace 2</em> as part of their regimen</a>. VBS2 is a product of Bohemia Interactive, who also made the first  <em>Operation Flashpoint</em> game and now produce the ultra-realistic <em>ArmA</em> shooter sims for the consumer market. (<a href="http://kotaku.com/5743511/the-secret-service-will-be-training-on-fancy-video-games">The U.S. Secret Service use <em>VBS2</em>, too.</a>) However, unlike the <em>OpFlash</em> games, <em>VBS2</em> hasn't gotten an update since 2007. In the dog years of video game engine iteration, that's a loooong time. With recruits already having experienced the better graphics and gameplay of <em>Battlefield 3</em> and <em>Modern Warfare 3</em>, British military are finding that <em>VBS2</em>'s hoary old experience no longer holds new trainees' attention. Bored soldiers-in-training probably aren't what you want to be sending all over the world.				<a href="http://kotaku.com/5871848/the-uks-ministry-of-defense-wants-simulators-as-good-as-battlefield-3-or-modern-warfare-3" title="Click here to read more about The UK’s Ministry of Defense Wants Simulators As Good as Battlefield 3 or Modern Warfare 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Dec 2011 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[I'm Impressed By How Much This Tabletop Game Looks Like Video Game War]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I'm Impressed By How Much This Tabletop Game Looks Like Video Game War" href="http://kotaku.com/flames-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">flamesofwar</span></a></div -->					<div><a title="Click here to read I'm Impressed By How Much This Tabletop Game Looks Like Video Game War" href="http://kotaku.com/5843784/im-impressed-by-how-much-this-tabletop-game-looks-like-video-game-war/gallery/" class="pp_image">
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				I haven't played a tabletop game since my near-obsession with <em>Warhammer</em> back in my college days.				<a href="http://kotaku.com/5843784/im-impressed-by-how-much-this-tabletop-game-looks-like-video-game-war/gallery/" title="Click here to read more about I'm Impressed By How Much This Tabletop Game Looks Like Video Game War">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 Sep 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Are Drones So Easy to Fly That Even a Journalist Can Do It?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Drones So Easy to Fly That Even a Journalist Can Do It?" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Are Drones So Easy to Fly That Even a Journalist Can Do It?" href="http://kotaku.com/5817418/are-drones-so-easy-to-fly-that-even-a-journalist-can-do-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Drones So Easy to Fly That Even a Journalist Can Do It?" alt="Click here to read Are Drones So Easy to Fly That Even a Journalist Can Do It?" src="http://cache.kotaku.com/assets/images/9/2011/07/small_drone.jpg"/>
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				 There's been much talk lately about the Predator Drone and how using it to take out enemies from a distance is like playing a video game.				<a href="http://kotaku.com/5817418/are-drones-so-easy-to-fly-that-even-a-journalist-can-do-it" title="Click here to read more about Are Drones So Easy to Fly That Even a Journalist Can Do It?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Jul 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The King Of Kong Director Is Launching A WarGames Reboot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The King Of Kong&lt;/em&gt; Director Is Launching A &lt;em&gt;WarGames&lt;/em&gt; Reboot" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The King Of Kong&lt;/em&gt; Director Is Launching A &lt;em&gt;WarGames&lt;/em&gt; Reboot" href="http://kotaku.com/5815401/the-king-of-kong-director-is-launching-a-wargames-reboot" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The King Of Kong&lt;/em&gt; Director Is Launching A &lt;em&gt;WarGames&lt;/em&gt; Reboot" alt="Click here to read &lt;em&gt;The King Of Kong&lt;/em&gt; Director Is Launching A &lt;em&gt;WarGames&lt;/em&gt; Reboot" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wargames.jpg"/>
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				<em>Global Thermonuclear War</em> is coming back to the big screen courtesy of the man who brought a battle between two <em>Donkey Kong</em> high score warriors to film. Seth Gordon, director of 2007's <em>The King of Kong: A Fistful of Quarters</em> is re-directing <em>WarGames</em>.				<a href="http://kotaku.com/5815401/the-king-of-kong-director-is-launching-a-wargames-reboot" title="Click here to read more about The King Of Kong Director Is Launching A WarGames Reboot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Jun 2011 18:20:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Infamous Real-Life Mercenaries to Star in Blackwater, the Video Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Infamous Real-Life Mercenaries to Star in &lt;em&gt;Blackwater&lt;/em&gt;, the Video Game" href="http://kotaku.com/5809579/infamous-real+life-mercenaries-to-star-in-blackwater-the-video-game" class="pp_image">
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				Blackwater Worldwide, the real-life mercenary team linked to the killing of civilians and noncombatants in Iraq during U.S. operations there, will be the subject of a Kinect-supported video game coming to the Xbox 360 later this year.				<a href="http://kotaku.com/5809579/infamous-real+life-mercenaries-to-star-in-blackwater-the-video-game" title="Click here to read more about Infamous Real-Life Mercenaries to Star in Blackwater, the Video Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Watch Gamers Kill Osama in Recreation of SEALs Assault on Compound]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Gamers Kill Osama in Recreation of SEALs Assault on Compound" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Watch Gamers Kill Osama in Recreation of SEALs Assault on Compound" href="http://kotaku.com/5799580/watch-gamers-kill-osama-in-recreation-of-seals-assault-on-compound" class="pp_image">
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				 <!-- videoId: TriSrIBe1Dg --><!-- /videoId: TriSrIBe1Dg --> Gamers can play through the final, fatal moments of Osama Bin Laden's last stand in Abbottabad, Pakistan in the latest, last episode of video war game <em>Kuma War II</em>.				<a href="http://kotaku.com/5799580/watch-gamers-kill-osama-in-recreation-of-seals-assault-on-compound" title="Click here to read more about Watch Gamers Kill Osama in Recreation of SEALs Assault on Compound">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 07 May 2011 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The War Game Where Nobody Gets Shot]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The War Game Where Nobody Gets Shot" href="http://kotaku.com/politics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politics</span></a></div -->					<div><a title="Click here to read The War Game Where Nobody Gets Shot" href="http://kotaku.com/5557032/the-war-game-that-doesnt-have-shooting" class="pp_image">
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				If I told you a game cast you in the role of a US soldier in Iraq, would you simply assume you'd be spending your time shooting? You probably would. Which is why I like this game.				<a href="http://kotaku.com/5557032/the-war-game-that-doesnt-have-shooting" title="Click here to read more about The War Game Where Nobody Gets Shot">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jun 2010 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[These Video Game Movies Don't Actually Suck]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These Video Game Movies Don't Actually Suck" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read These Video Game Movies Don't Actually Suck" href="http://kotaku.com/5527105/these-video-game-movies-dont-actually-suck" class="pp_image">
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				 By "video game movie", I do not mean movies that were adapted from video games. Oh, no.				<a href="http://kotaku.com/5527105/these-video-game-movies-dont-actually-suck" title="Click here to read more about These Video Game Movies Don't Actually Suck">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Apr 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Medal Of Honor Developer: &quot;Afghanistan Sort Of Chose Us&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Medal Of Honor Developer: &amp;quot;Afghanistan Sort Of Chose Us&amp;quot;" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Medal Of Honor Developer: &amp;quot;Afghanistan Sort Of Chose Us&amp;quot;" href="http://kotaku.com/5505452/medal-of-honor-developer-afghanistan-sort-of-chose-us" class="pp_image">
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				This fall, one of the biggest war video game franchises will be set in a current war, the conflict in Afghanistan. Why? Not politics, a developer told Kotaku. Not current events.				<a href="http://kotaku.com/5505452/medal-of-honor-developer-afghanistan-sort-of-chose-us" title="Click here to read more about Medal Of Honor Developer: &quot;Afghanistan Sort Of Chose Us&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Mar 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Unmanned Aircraft System Hovers Over America's Army]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unmanned Aircraft System Hovers Over America's Army" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Unmanned Aircraft System Hovers Over America's Army" href="http://kotaku.com/5334825/unmanned-aircraft-system-hovers-over-americas-army" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unmanned Aircraft System Hovers Over America's Army" alt="Click here to read Unmanned Aircraft System Hovers Over America's Army" src="http://cache.kotaku.com/assets/images/9/2009/08/800px-FIRESCOUT-VUAS.jpg"/>
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				<em><a class="autolink" title="Click here to read more posts tagged AMERICA'S ARMY" title="Click here to read more posts tagged AMERICA'S ARMY" href="http://kotaku.com/tag/america.s-army/">America's Army</a> 3</em> is bringing Northrop Grumman Corporation's MQ-8B <a class="autolink" title="Click here to read more posts tagged FIRE SCOUT" title="Click here to read more posts tagged FIRE SCOUT" href="http://kotaku.com/tag/fire-scout/">Fire Scout</a> Vertical Unmanned Aircraft System to the digital battlefield, allowing players to experience some of the military's newest technology.				<a href="http://kotaku.com/5334825/unmanned-aircraft-system-hovers-over-americas-army" title="Click here to read more about Unmanned Aircraft System Hovers Over America's Army">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Aug 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Andrew Freedman]]></dc:creator>
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			<title><![CDATA[The Air Force Has Video Games Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Air Force Has Video Games Too" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read The Air Force Has Video Games Too" href="http://kotaku.com/5288570/the-air-force-has-video-games-too" class="pp_image">
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				 Just like the Army, the <a class="autolink" title="Click here to read more posts tagged U.S. AIR FORCE" title="Click here to read more posts tagged U.S. AIR FORCE" href="http://kotaku.com/tag/u%27s%27-air-force/">U.S. Air Force</a> uses games to help potential recruits connect with their organization. Just not quite as well.				<a href="http://kotaku.com/5288570/the-air-force-has-video-games-too" title="Click here to read more about The Air Force Has Video Games Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 12 Jun 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Sampling of Soldiers' Reaction to 'Fallujah']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Sampling of Soldiers' Reaction to 'Fallujah'" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read A Sampling of Soldiers' Reaction to 'Fallujah'" href="http://kotaku.com/5208296/a-sampling-of-soldiers-reaction-to-fallujah" class="pp_image">
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				By the title alone, you knew Six Days in Fallujah, Konami's planned "documentary-style" combat game about Iraq, would create an uproar. Unlike historical or generic conflict, this covers recent and real, about a polarizing war.				<a href="http://kotaku.com/5208296/a-sampling-of-soldiers-reaction-to-fallujah" title="Click here to read more about A Sampling of Soldiers' Reaction to 'Fallujah'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 11 Apr 2009 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UK Soldiers to Train on Game That Stinks ... Literally]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UK Soldiers to Train on Game That Stinks ... Literally" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read UK Soldiers to Train on Game That Stinks ... Literally" href="http://kotaku.com/5081200/uk-soldiers-to-train-on-game-that-stinks--literally" class="pp_image">
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				 Well, militaries across the world may soon have a new war game to their arsenal, and it could have a trickle down effect to retail games &mdash; British researchers have come up with a game system that incorporates a 'smell box,' in an attempt to see if they can make training stick better.  In what sounds like an unpleasant experience, various smells are triggered as users 'take an authentic walk' around hostile areas.  If it's determined this is making training more useful, it could be rolled out next year and be used in training actual soldiers:				<a href="http://kotaku.com/5081200/uk-soldiers-to-train-on-game-that-stinks--literally" title="Click here to read more about UK Soldiers to Train on Game That Stinks ... Literally">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 09 Nov 2008 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[WarGames: A Retrospective]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WarGames: A Retrospective" href="http://kotaku.com/pc-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pcgaming</span></a></div -->					<div><a title="Click here to read WarGames: A Retrospective" href="http://kotaku.com/5029650/wargames-a-retrospective" class="pp_image">
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				Wired has put together a retrospective on the silver anniversary of <em>WarGames</em>, which if it isn't the first movie premised on PC gaming, is certainly the most notable. The film came out in 1983, the summer of <em>Return of the Jedi.</em> And as I recall it at the time, <em>WarGames </em>was well overshadowed in hype even next to movies like <em>Krull </em>(and <em>Scarface</em>, or <em>Flashdance</em>, but my parents probably weren't gonna let me see those.) But it came away with three Academy Award nominations and taught my generation some powerful lessons: No one can win a nuclear war, and you can get free calls from a payphone using a soda can tab.				<a href="http://kotaku.com/5029650/wargames-a-retrospective" title="Click here to read more about WarGames: A Retrospective">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 27 Jul 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[PS3's Cell Processor Powers World's Fastest Supercomputer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3's Cell Processor Powers World's Fastest Supercomputer" href="http://kotaku.com/technology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">technology</span></a></div -->					<div><a title="Click here to read PS3's Cell Processor Powers World's Fastest Supercomputer" href="http://kotaku.com/5014620/ps3s-cell-processor-powers-worlds-fastest-supercomputer" class="pp_image">
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				 The United States' nuclear stockpile in Los Alamos will soon be monitored by a powerful computer made out of parts you might have in your living room - the PlayStation 3's Cell processor. Nicknamed the Roadrunner, the IBM-built supercomputer is comprised completely of off-the-shelf components, including nearly 7,000 dual-core AMD Opteron processors and almost 13,000 Cell processors. The machine can process more than one thousand trillion calculations per second, making it twice as fast as the world's current fastest computer, IBM's Blue Gene. 				<a href="http://kotaku.com/5014620/ps3s-cell-processor-powers-worlds-fastest-supercomputer" title="Click here to read more about PS3's Cell Processor Powers World's Fastest Supercomputer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 09 Jun 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Major General Hammond Invokes Pac-Man]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Major General Hammond Invokes Pac-Man" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Major General Hammond Invokes Pac-Man" href="http://kotaku.com/370708/major-general-hammond-invokes-pac+man" class="pp_image">
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				 U.S. Major General Jeffery Hammond, delivering a press briefing on the progress of the 4th Infantry's efforts in Iraq, revealed the inspiration behind their current strategy for dealing with Al Qaeda operatives and Shiite extremists.<blockquote>"I believe they have been degraded, we continue to PacMan, like the video game, away at their efforts, at their different levels," Major General Hammond said.</blockquote>While it's nice to see a video game reference made by high-ranking military officers, I have to wonder exactly what this means. I get this bizarre mental image of an overhead view of the streets of Baghdad, fruit carts spilling into the streets and the military struggling to pick up the produce for extra points. Are we the ghosts, or are we Pac-Man himself? Are power pellets sanctioned under the Geneva Conventions?  With so many questions, one thing remains quite clear - we need to air drop Billy Mitchell into the war zone immediately, hot sauce and all. 				<a href="http://kotaku.com/370708/major-general-hammond-invokes-pac+man" title="Click here to read more about Major General Hammond Invokes Pac-Man">More&nbsp;&raquo;</a>
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			<category><![CDATA[War Games]]></category>
			<category><![CDATA[billy mitchell]]></category>
			<category><![CDATA[Iraq]]></category>
			<category><![CDATA[Military]]></category>
			<category><![CDATA[Pac-Man]]></category>
			<pubDate><![CDATA[Fri, 21 Mar 2008 12:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=370708&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Panzer Tactics DS Explained]]></title>
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				<center></center>One of the things that has always turned me off from straight-up war games has been the overall dry presentation. I mean, you've got a hex grid, some cutout tanks, and there you go. While I think Panzer Tactics, Conspiracy Entertainment's WWII strategy game for the Nintendo DS could very well usher in a new era of DS war gaming, this instructional video - the first in a series - does little to get me to want to play the game. I think it's the narrator, who is about as gripping as a <s>air waitress</s> stewardess reciting the airplane safety instructions. 				<a href="http://kotaku.com/308113/panzer-tactics-ds-explained" title="Click here to read more about Panzer Tactics DS Explained">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/308113/panzer-tactics-ds-explained]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-308113]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Panzer Tactics]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[War Games]]></category>
			<category><![CDATA[yawn]]></category>
			<pubDate><![CDATA[Mon, 08 Oct 2007 13:30:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=308113&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gamers: 1, Soldiers: 0 (For Now)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" href="http://kotaku.com/307867/gamers-1-soldiers-0-for-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gamers: 1, Soldiers: 0 (For Now)" alt="Click here to read Gamers: 1, Soldiers: 0 (For Now)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_DDAY_VBS2-thumb.png"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/DDAY_VBS2.png"></a>  Militaries using games as training tools is nothing new; but here comes one account of a group of five gamers taking on five soldiers from the Netherlands in 'Virtual Battlefield System 2,' and scoring a resounding win (the author points out that the gamers were way ahead the soldiers in terms of familiarity with the software, which helped).  It's entertaining, but also contains some musings on the future of such war games and gamers and the military.  If you can forgive the typos, it's an interesting little piece on current applications and perhaps where this might lead:				<a href="http://kotaku.com/307867/gamers-1-soldiers-0-for-now" title="Click here to read more about Gamers: 1, Soldiers: 0 (For Now)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/307867/gamers-1-soldiers-0-for-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-307867]]></guid>
			<category><![CDATA[War Games]]></category>
			<category><![CDATA[Netherlands]]></category>
			<category><![CDATA[Training]]></category>
			<category><![CDATA[virtual battlefield]]></category>
			<pubDate><![CDATA[Sat, 06 Oct 2007 14:30:24 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=307867&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Civilization Used For Iraq War Comic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Civilization&lt;/i&gt; Used For Iraq War Comic" href="http://kotaku.com/civilization/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">civilization</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Civilization&lt;/i&gt; Used For Iraq War Comic" href="http://kotaku.com/133470/civilization-used-for-iraq-war-comic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Civilization&lt;/i&gt; Used For Iraq War Comic" alt="Click here to read &lt;i&gt;Civilization&lt;/i&gt; Used For Iraq War Comic" src="http://cache.kotaku.com/assets/images/9/2005/10/civiraqcomic-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/civiraqcomic.jpg"></a>You might remember those military and civilian units from <i>Civilization 3</i>. Alex Dragulescu has taken them and created an experimental graphic novel called <i>What I Did Last Summer</i>. Using software that harvested text from web blogs, the comic recounts cached versions of actual American army blogs. The result is a profound mash-up of images and words.				<a href="http://kotaku.com/133470/civilization-used-for-iraq-war-comic" title="Click here to read more about Civilization Used For Iraq War Comic">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/133470/civilization-used-for-iraq-war-comic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-133470]]></guid>
			<category><![CDATA[Civilization]]></category>
			<category><![CDATA[Comics]]></category>
			<category><![CDATA[War Games]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2005 17:22:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=133470&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video Games Tackle Saddam Hussein]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Tackle Saddam Hussein" href="http://kotaku.com/war-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wargames</span></a></div -->					<div><a title="Click here to read Video Games Tackle Saddam Hussein" href="http://kotaku.com/132375/video-games-tackle-saddam-hussein" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Tackle Saddam Hussein" alt="Click here to read Video Games Tackle Saddam Hussein" src="http://cache.kotaku.com/assets/images/9/2005/10/Hussein-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/Hussein.jpg"></a>Over at <a href="http://1up.com/do/newsStory?cId=3144948">1UP.com</a> has a story about <a href="http://www.kumagames.com/">Kuma Reality Games</a> and their free, slightly strange Saddam Hussein game. The game places players in the middle of Iraqi history in positions with the ability to stop the horrors of Hussein (in some cases) before they start. It's part video game, part history lesson - but at least it's free. 				<a href="http://kotaku.com/132375/video-games-tackle-saddam-hussein" title="Click here to read more about Video Games Tackle Saddam Hussein">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/132375/video-games-tackle-saddam-hussein]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-132375]]></guid>
			<category><![CDATA[War Games]]></category>
			<category><![CDATA[Freeware]]></category>
			<category><![CDATA[Saddam Hussein]]></category>
			<pubDate><![CDATA[Fri, 21 Oct 2005 10:40:03 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=132375&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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