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		<title><![CDATA[Kotaku: Vivendi]]></title>
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			<title><![CDATA[Kotaku: Vivendi]]></title>
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		<description><![CDATA[Kotaku posts tagged Vivendi]]></description>
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			<title><![CDATA[Call of Duty Creators Infinity Ward Have Been 'Reconstructed']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty Creators Infinity Ward Have Been 'Reconstructed'" href="http://kotaku.com/vivendi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vivendi</span></a></div -->					<div><a title="Click here to read Call of Duty Creators Infinity Ward Have Been 'Reconstructed'" href="http://kotaku.com/5694867/call-of-duty-creators-infinity-ward-have-been-reconstructed" class="pp_image">
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				The studio that started the Call of Duty phenomenon fell to pieces earlier this year with the <a href="http://kotaku.com/5513756/the-biggest-break-up-in-video-game-history">firing of its co-founders</a> and the following <a href="http://kotaku.com/5525152/eight-more-leave-modern-warfare-developers-bringing-total-to-26">mass exodus</a> of pissed off <a href="http://kotaku.com/tag/infinityward">Infinity Ward</a> employees. With enough money, you can recover from that.				<a href="http://kotaku.com/5694867/call-of-duty-creators-infinity-ward-have-been-reconstructed" title="Click here to read more about Call of Duty Creators Infinity Ward Have Been 'Reconstructed'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Vivendi]]></category>
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			<category><![CDATA[Infinity Ward]]></category>
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			<pubDate><![CDATA[Fri, 19 Nov 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Fans At Last Will Find The Silver Lining]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fans At Last Will Find &lt;em&gt;The Silver Lining&lt;/em&gt;" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Fans At Last Will Find &lt;em&gt;The Silver Lining&lt;/em&gt;" href="http://kotaku.com/5573587/fans-at-last-will-find-the-silver-lining" class="pp_image">
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				<!-- videoId: YgRUr0HwQVE --><!-- /videoId: YgRUr0HwQVE --> When last heard from, those behind a long-in-development, fan-made <em>King's Quest</em> sequel were <a href="http://kotaku.com/5529809/the-sequel-they-had-no-right-to-make--now-has-a-surprise-twist">on the verge of an agreement with Activision</a> allowing them to finally complete their project. This afternoon, that news came. <em>The Silver Lining</em> will finally be completed.				<a href="http://kotaku.com/5573587/fans-at-last-will-find-the-silver-lining" title="Click here to read more about Fans At Last Will Find The Silver Lining">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jun 2010 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Activision Terminates Fan-Made King's Quest Extension]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Terminates Fan-Made King's Quest Extension" href="http://kotaku.com/king.s-quest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingsquest</span></a></div -->					<div><a title="Click here to read Activision Terminates Fan-Made King's Quest Extension" href="http://kotaku.com/5482221/activision-terminates-fan+made-kings-quest-extension" class="pp_image">
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				The team of <em>King's Quest</em> enthusiasts who had, since 2002, been working on an unofficial continuation of the seminal adventure game, have complied with a demand by Activision to cease all development of their game.				<a href="http://kotaku.com/5482221/activision-terminates-fan+made-kings-quest-extension" title="Click here to read more about Activision Terminates Fan-Made King's Quest Extension">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 28 Feb 2010 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Call of Duty: World At War Zombies Attack iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty: World At War Zombies Attack iPhone" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Call of Duty: World At War Zombies Attack iPhone" href="http://kotaku.com/5405784/call-of-duty-world-at-war-zombies-attack-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call of Duty: World At War Zombies Attack iPhone" alt="Click here to read Call of Duty: World At War Zombies Attack iPhone" src="http://cache.kotaku.com/assets/images/9/2009/11/codwaw_zombies.jpg"/>
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				Thanks to the iPhone and <a class="autolink" title="Click here to read more posts tagged #ipodtouch" title="Click here to read more posts tagged #ipodtouch" href="http://kotaku.com/tag/ipodtouch/">iPod Touch</a> you need never be away from the mass re-killing of  hordes of shuffling, reanimated Nazi soldiers. <a class="autolink" title="Click here to read more posts tagged #callofdutyworldatwar" title="Click here to read more posts tagged #callofdutyworldatwar" href="http://kotaku.com/tag/callofdutyworldatwar/">Call of Duty: World At War</a>: Zombies has been released via the iTunes App Store today.				<a href="http://kotaku.com/5405784/call-of-duty-world-at-war-zombies-attack-iphone" title="Click here to read more about Call of Duty: World At War Zombies Attack iPhone">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Nov 2009 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Old Vivendi Digs Put To Constructive Use]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Old Vivendi Digs Put To Constructive Use" href="http://kotaku.com/development/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">development</span></a></div -->					<div><a title="Click here to read Old Vivendi Digs Put To Constructive Use" href="http://kotaku.com/5302928/old-vivendi-digs-put-to-constructive-use" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Old Vivendi Digs Put To Constructive Use" alt="Click here to read Old Vivendi Digs Put To Constructive Use" src="http://cache.kotaku.com/assets/images/9/2009/06/6060centerdrive_04.jpg"/>
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				 Vivendi's <a class="autolink" title="Click here to read more posts tagged LOS ANGELES" title="Click here to read more posts tagged LOS ANGELES" href="http://kotaku.com/tag/los-angeles/">Los Angeles</a> headquarters at the Howard Hughes Center might be gone, but what's taken its place will leave a lasting impact on LA drivers for years to come.				<a href="http://kotaku.com/5302928/old-vivendi-digs-put-to-constructive-use" title="Click here to read more about Old Vivendi Digs Put To Constructive Use">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Jun 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ludlum Rep Says Jason Bourne In The Hands Of "Grown Ups Now"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ludlum Rep Says Jason Bourne In The Hands Of &quot;Grown Ups Now&quot;" href="http://kotaku.com/the-bourne-conspiracy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thebourneconspiracy</span></a></div -->					<div><a title="Click here to read Ludlum Rep Says Jason Bourne In The Hands Of &quot;Grown Ups Now&quot;" href="http://kotaku.com/5144914/ludlum-rep-says-jason-bourne-in-the-hands-of-grown-ups-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ludlum Rep Says Jason Bourne In The Hands Of &quot;Grown Ups Now&quot;" alt="Click here to read Ludlum Rep Says Jason Bourne In The Hands Of &quot;Grown Ups Now&quot;" src="http://cache.kotaku.com/assets/images/9/2009/02/bourne_bitchslap.jpg"/>
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				Seems Robert Ludlum's estate was no fan of Vivendi's <em><a class="autolink" title="Click here to read more posts tagged THE BOURNE CONSPIRACY" title="Click here to read more posts tagged THE BOURNE CONSPIRACY" href="http://kotaku.com/tag/the-bourne-conspiracy/">The Bourne Conspiracy</a></em>. Keith Boesky, who represents the interests of Robert Ludlum, says of the new deal with <a class="autolink" title="Click here to read more posts tagged ELECTRONIC ARTS" title="Click here to read more posts tagged ELECTRONIC ARTS" href="http://kotaku.com/tag/electronic-arts/">Electronic Arts</a>, "We're dealing with grown ups now."				<a href="http://kotaku.com/5144914/ludlum-rep-says-jason-bourne-in-the-hands-of-grown-ups-now" title="Click here to read more about Ludlum Rep Says Jason Bourne In The Hands Of "Grown Ups Now"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Feb 2009 18:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ghostbusters Gets Publisher, Release Window]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Gets Publisher, Release Window" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Ghostbusters Gets Publisher, Release Window" href="http://kotaku.com/5070757/ghostbusters-gets-publisher-release-window" class="pp_image">
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				<a href="http://kotaku.com/5053433/ghostbusters-future-not-so-ethereal">As was expected</a>, it's been revealed that Atari have picked up the rights to the Ghostbusters game, left in limbo ever since the Activision/Vivendi merger killed off the game's <em>original </em>publisher, Sierra. Atari plans to release Ghostbusters "early next summer", to coincide with the first movie's 25th anniversary. Atari also announced they've picked up the<a href="http://kotaku.com/gaming/it.s-an-animal-thing/next+gen-riddick-confirmed-261675.php"> in-development Riddick game</a> (full title <em>The Chronicles of Riddick: Assault on Dark Athena</em>), which  will be out next spring.				<a href="http://kotaku.com/5070757/ghostbusters-gets-publisher-release-window" title="Click here to read more about Ghostbusters Gets Publisher, Release Window">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Oct 2008 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]" href="http://kotaku.com/50-cent%7c-blood-on-the-sand/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">50centbloodonthesand</span></a></div -->					<div><a title="Click here to read 50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]" href="http://kotaku.com/5052007/50-cent-blood-on-the-sand-is-dead-dead-dead-[update]" class="pp_image">
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				 Remember 50 Cent II, the sequel to discography-cum-video game 50-Cent: Bulletproof? The game that Sierra named <a href="http://kotaku.com/tag/50-cent/">50-Cent: Blood on the Sand</a>? The one that has a love-interest, slick graphics and tons of blood?				<a href="http://kotaku.com/5052007/50-cent-blood-on-the-sand-is-dead-dead-dead-[update]" title="Click here to read more about 50 Cent: Blood on the Sand is Dead, Dead, Dead [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 19 Sep 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ghostbusters Pulled From Gamestop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Pulled From Gamestop" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Ghostbusters Pulled From Gamestop" href="http://kotaku.com/5043673/ghostbusters-pulled-from-gamestop" class="pp_image">
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				We are getting reports that Gamestop have pulled Ghostbusters from pre-order. The tips center on an internal email at Gamestop, informing staff that pre-order customers will be entitled to a full refund.				<a href="http://kotaku.com/5043673/ghostbusters-pulled-from-gamestop" title="Click here to read more about Ghostbusters Pulled From Gamestop">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Aug 2008 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Electronic Arts Publishing Brutal Legend?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Electronic Arts Publishing Brutal Legend?" href="http://kotaku.com/brutal-legend/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">brutallegend</span></a></div -->					<div><a title="Click here to read Electronic Arts Publishing Brutal Legend?" href="http://kotaku.com/5036419/electronic-arts-publishing-brutal-legend" class="pp_image">
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				 So we know that Double Fine's musical epic <a href="http://kotaku.com/tag/brutal-legend/">Brutal Legend</a> is fine, because <a href="http://kotaku.com/5030565/double-fine-brutal-legend-is-fine">Tim Schafer told us so</a>. We also know that it's not going to be published by Vivendi <a href="http://kotaku.com/5036355/mtv-not-publishing-brutal-legend">or by MTV</a>. But who is going to put out this Jack Black anthem? According to at least one source the game's future publisher is none other than Electronic Arts.				<a href="http://kotaku.com/5036419/electronic-arts-publishing-brutal-legend" title="Click here to read more about Electronic Arts Publishing Brutal Legend?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Aug 2008 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sierra's Last Game Is A Sad Way To Go Out]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sierra's Last Game Is A Sad Way To Go Out" href="http://kotaku.com/sierra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sierra</span></a></div -->					<div><a title="Click here to read Sierra's Last Game Is A Sad Way To Go Out" href="http://kotaku.com/5034626/sierras-last-game-is-a-sad-way-to-go-out" class="pp_image">
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				Ah, Sierra. So, so, <em>so </em>many fond memories. King's Quest, Space Quest, Police Quest, Quest For Glory, Half-Life 1, Homeworld, SWAT...so many good games, so many good times. So it's <em>crushing </em>to see that, as the label prepares to fade into oblivion following the Blactivision merger, its last game is...less than memorable. Hitting the printers as the ink dried on the Activision-Vivendi merger was Mummy: Tomb of the Dragon Emperor, making it most likely the last game to be sold under the Sierra brand name (at least until someone digs it up, Atari style). An awful game based on an awful movie. Shame, that.				<a href="http://kotaku.com/5034626/sierras-last-game-is-a-sad-way-to-go-out" title="Click here to read more about Sierra's Last Game Is A Sad Way To Go Out">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Aug 2008 09:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Is It Time To Let Sierra Die?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is It Time To Let Sierra Die?" href="http://kotaku.com/sierra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sierra</span></a></div -->					<div><a title="Click here to read Is It Time To Let Sierra Die?" href="http://kotaku.com/5032254/is-it-time-to-let-sierra-die" class="pp_image">
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				That's a question Edge are asking today, and it follows on from a string of questions people have been asking for at least 10-15 <em>years</em>. What was once a company renowned for their PC adventure games, and later as the publisher of stuff like Half-Life and SWAT, are now facing oblivion, with Activision displaying zero interest in maintaining the brand following their merger with Vivendi. Me, I say put it to rest, and it's a sentiment shared by company founder Ken Williams:				<a href="http://kotaku.com/5032254/is-it-time-to-let-sierra-die" title="Click here to read more about Is It Time To Let Sierra Die?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Aug 2008 00:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Will We See The Ghostbusters Game In 2009?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Will We See The Ghostbusters Game In 2009?" href="http://kotaku.com/sony-pictures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonypictures</span></a></div -->					<div><a title="Click here to read Will We See The Ghostbusters Game In 2009?" href="http://kotaku.com/5031283/will-we-see-the-ghostbusters-game-in-2009" class="pp_image">
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				So Activision doesn't want to publish <i>Ghostbuster: The Videogame</i> (silly, Activision). We've heard that the game isn't cancelled, but what exactly does that mean? Is it even coming out or will it just languish? According to <i>Variety</i>, Sony Pictures, who owns the rights to <i>Ghostbuters</i> and who licensed the IP to Vivendi last year, is working Vivendi "to evaluate various options surrounding the release of the 'Ghostbusters' video game." What's more, Sony adds:				<a href="http://kotaku.com/5031283/will-we-see-the-ghostbusters-game-in-2009" title="Click here to read more about Will We See The Ghostbusters Game In 2009?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Vivendi Gives Bourne Back To Ludlum]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Vivendi Gives Bourne Back To Ludlum" href="http://kotaku.com/activision-blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activisionblizzard</span></a></div -->					<div><a title="Click here to read Vivendi Gives Bourne Back To Ludlum" href="http://kotaku.com/5031046/vivendi-gives-bourne-back-to-ludlum" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Vivendi Gives Bourne Back To Ludlum" alt="Click here to read Vivendi Gives Bourne Back To Ludlum" src="http://cache.kotaku.com/assets/images/9/2008/07/bournelegacy.jpg"/>
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				 As a part of Activision's continuing <a href="http://kotaku.com/5030284/activision-adds-sierras-spyro-crash-to-line-up-ghostbusters-brtal-legend-dropped">offloading of Sierra properties</a>, Ludlum Entertainment has required the rights to create games based off of the works of Robert Ludlum. These include the Bourne series and Covert One, both of which excited Crecente to no end when<a href="http://kotaku.com/gaming/notag/clancy-killer-coming-116721.php"> Vivendi first announced them</a> back in 2005. Now three years and one measly game later the ball is back in Ludlum's court.				<a href="http://kotaku.com/5031046/vivendi-gives-bourne-back-to-ludlum" title="Click here to read more about Vivendi Gives Bourne Back To Ludlum">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Jul 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA["Ghostbusters Is Not Cancelled And Will Not Be"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;Ghostbusters Is Not Cancelled And Will Not Be&quot;" href="http://kotaku.com/vivendi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vivendi</span></a></div -->					<div><a title="Click here to read &quot;Ghostbusters Is Not Cancelled And Will Not Be&quot;" href="http://kotaku.com/5030340/ghostbusters-is-not-cancelled-and-will-not-be" class="pp_image">
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				Earlier, we brought word that Activision was taking inventory of Sierra's catalogue and picking and choosing games it wanted to publish. Some games, like <i>Crash Bandicoot</i>, made the cut. Other games like <i>Ghostbusters: The Video Game</i> did not. Does that mean the game's been canned? Well, no. It means that the game doesn't have a publisher. The dev team is still there! Dan Aykroyd is still there! Ernie Hudson, he's still there!! Activision isn't the only show in town, and as a Vivendi spokesperson told game site Destructoid: "It is not cancelled and will not be cancelled." 				<a href="http://kotaku.com/5030340/ghostbusters-is-not-cancelled-and-will-not-be" title="Click here to read more about "Ghostbusters Is Not Cancelled And Will Not Be"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?" href="http://kotaku.com/5030284/activision-adds-sierras-spyro-crash-to-line-up-ghostbusters-brutal-legend-dropped" class="pp_image">
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				Activision announced today that it would be taking a handful of titles formerly published by (and planned to be published by) Sierra and add them to its own product portfolio. Games in the <em>Crash Bandicoot</em>, <em>Ice Age</em> and <em>Spyro the Dragon</em> series will join the Activision family of published titles, with <em>Prototype</em> and an unnamed, unannounced fifth title to rest in the shade of the mega publisher's wing.				<a href="http://kotaku.com/5030284/activision-adds-sierras-spyro-crash-to-line-up-ghostbusters-brutal-legend-dropped" title="Click here to read more about Activision Adds Sierra's Spyro, Crash To Line Up; Ghostbusters, Brütal Legend Dropped?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 22:40:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Activision Blizzard Merger Finalized]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Blizzard Merger Finalized" href="http://kotaku.com/activision-blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activisionblizzard</span></a></div -->					<div><a title="Click here to read Activision Blizzard Merger Finalized" href="http://kotaku.com/5023808/activision-blizzard-merger-finalized" class="pp_image">
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				When yesterday over 92 percent Activision shareholders gave their thumbs-up to the company's pending merger with Vivendi, it was <a href="http://kotaku.com/5023049/activision-blizzard-merger-official">pretty much a done deal</a>, and today Activision Blizzard is official.				<a href="http://kotaku.com/5023808/activision-blizzard-merger-finalized" title="Click here to read more about Activision Blizzard Merger Finalized">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 10 Jul 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[We Won't Be Seeing Brütal Legend At E3 :(]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Won't Be Seeing Brütal Legend At E3 :(" href="http://kotaku.com/tim-schafer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timschafer</span></a></div -->					<div><a title="Click here to read We Won't Be Seeing Brütal Legend At E3 :(" href="http://kotaku.com/5023171/we-wont-be-seeing-brutal-legend-at-e3-" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Won't Be Seeing Brütal Legend At E3 :(" alt="Click here to read We Won't Be Seeing Brütal Legend At E3 :(" src="http://cache.kotaku.com/assets/images/9/2008/07/brutal_legend_no_e3.jpg"/>
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				Sunday night's pre-E3 Kotaku party is going to be a booze-fueled, feel-good adventure. None of that, however, will dull the pain of <em>Brütal Legend</em>'s absence at E3, an absence confirmed by MTV Multiplayer today. Double Fine Productions frontman Tim Schafer confirmed the bad news earlier today and I'm just barely keeping it together.				<a href="http://kotaku.com/5023171/we-wont-be-seeing-brutal-legend-at-e3-" title="Click here to read more about We Won't Be Seeing Brütal Legend At E3 :(">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jul 2008 21:00:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Court Denies Injunction To Retirement Group In Acti-Blizz Merger]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Court Denies Injunction To Retirement Group In Acti-Blizz Merger" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Court Denies Injunction To Retirement Group In Acti-Blizz Merger" href="http://kotaku.com/5021571/court-denies-injunction-to-retirement-group-in-acti+blizz-merger" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Court Denies Injunction To Retirement Group In Acti-Blizz Merger" alt="Click here to read Court Denies Injunction To Retirement Group In Acti-Blizz Merger" src="http://cache.kotaku.com/assets/images/9/2008/07/ee/1e/7670021cb6e5f5d04ac4e77fb6900458.jpg"/>
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				Shareholders are expected to approve Activision's pending merger with Vivendi with a vote on July 8th, and now one more obstacle has been cleared: the Delaware Court of Chancery has denied a request for a preliminary injunction on behalf of Wayne County Employees' Retirement System, who <a href="http://kotaku.com/361221/activision-sued-over-blizzard-merger">sued in April</a> because it, as a group, opposed the merger.				<a href="http://kotaku.com/5021571/court-denies-injunction-to-retirement-group-in-acti+blizz-merger" title="Click here to read more about Court Denies Injunction To Retirement Group In Acti-Blizz Merger">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Jul 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Ghostbusters Game Gets With The Jibber-Jabber]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ghostbusters Game Gets With The Jibber-Jabber" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read Ghostbusters Game Gets With The Jibber-Jabber" href="http://kotaku.com/5012888/ghostbusters-game-gets-with-the-jibber+jabber" class="pp_image">
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				Movies tend to run longer these days than they used to (where'd the 87-minute feature go?), but even taking that into account, the average size of a film script today is around 120-150 pages. The Ghostbusters game? 480 pages. Oh, sorry. According to Ernie Hudson (and if there's a steady paycheck in it, I'll believe anything he says), it's "480 pages or something". While that's not <em>huge </em>in terms of games, where sometimes thousands upon <em>thousands </em>of lines of dialogue must be recorded (hi, Oblivion), it's huge when you consider the entire principal cast of this game are Hollywood talent. And huge when that means they've recorded three Ghostbusters film's worth of stuff.				<a href="http://kotaku.com/5012888/ghostbusters-game-gets-with-the-jibber+jabber" title="Click here to read more about Ghostbusters Game Gets With The Jibber-Jabber">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghostbusters]]></category>
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			<pubDate><![CDATA[Wed, 04 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Some Electronic Arts ESA Cheerleading]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Some Electronic Arts ESA Cheerleading" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Some Electronic Arts ESA Cheerleading" href="http://kotaku.com/5009673/some-electronic-arts-esa-cheerleading" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Some Electronic Arts ESA Cheerleading" alt="Click here to read Some Electronic Arts ESA Cheerleading" src="http://cache.kotaku.com/assets/images/9/2008/05/e1/fd/small_e1fd73ecd93d7b08d97b17727a3acc7c.jpg"/>
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				 So, yeah, Activision and Vivendi pulled out of ESA. What does that mean? Let's ask EA! Jeff Brown, the Canada's arm of corporate communications, said:				<a href="http://kotaku.com/5009673/some-electronic-arts-esa-cheerleading" title="Click here to read more about Some Electronic Arts ESA Cheerleading">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ghostbusters Gameplay: Don't Cross the Streams]]></title>
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				This, courtesy of Playr TV over on the UK's Bravo, seems to be the video that <a href="http://kotaku.com/384317/ghostbusters-impressions">Flynn saw at the Sierra Spring Event</a> back in April. If you're itching for this game, due out on all platforms around Halloween, you've probably seen gameplay clips in other videos so far. This one is a good five-minute look that lets you form your own impressions of the game, due out around Halloween on all platforms.  A few of mine after the jump.				<a href="http://kotaku.com/5009481/ghostbusters-gameplay-dont-cross-the-streams" title="Click here to read more about Ghostbusters Gameplay: Don't Cross the Streams">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 17 May 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08" href="http://kotaku.com/warcraft-gold/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warcraftgold</span></a></div -->					<div><a title="Click here to read Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08" href="http://kotaku.com/5009065/blizzard-made-295m-last-quarter-wrath-of-the-lich-king-dated-for-second-half-of-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08" alt="Click here to read Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08" src="http://cache.kotaku.com/assets/images/9/2008/05/d3/3e/small_d33ed40748cc1c9d62e85650acca62ff.jpg"/>
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				Vivendi Games, which contributed some $340 million to its parent company's "very good" first quarter, continues to place much of its success on Blizzard Entertainment. The <em>World of Warcraft</em> developer provided an impressive $295 million to Vivendi's games division, with a good portion of that cash coming from the MMO's 10.7 million subscriber base. Vivendi says games revenue was down, year over year, with some of that poor performance due to unfavorable exchange rates. Yawn! Who cares about another billion dollar year? We're not Rob Pardo's kids! Where's the next <em>WoW</em> expansion, already?				<a href="http://kotaku.com/5009065/blizzard-made-295m-last-quarter-wrath-of-the-lich-king-dated-for-second-half-of-08" title="Click here to read more about Blizzard Made $295M Last Quarter, Wrath of the Lich King Dated For Second Half Of '08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 17:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Activision Announces Record Billion-Dollar Growth In "Breakthrough" Fiscal 08]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Announces Record Billion-Dollar Growth In &quot;Breakthrough&quot; Fiscal 08" href="http://kotaku.com/record-growth/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">recordgrowth</span></a></div -->					<div><a title="Click here to read Activision Announces Record Billion-Dollar Growth In &quot;Breakthrough&quot; Fiscal 08" href="http://kotaku.com/388707/activision-announces-record-billion+dollar-growth-in-breakthrough-fiscal-08" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision Announces Record Billion-Dollar Growth In &quot;Breakthrough&quot; Fiscal 08" alt="Click here to read Activision Announces Record Billion-Dollar Growth In &quot;Breakthrough&quot; Fiscal 08" src="http://cache.kotaku.com/assets/images/9/2008/05/small_death-star-2-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/death-star-2.jpg"></a>Activision saw a record $2.90 billion in revenue for the fiscal year ending March 2008, the publisher announced today - $602.5 million was in the fourth quarter alone, as compared to $312.5 million during the same period last year.				<a href="http://kotaku.com/388707/activision-announces-record-billion+dollar-growth-in-breakthrough-fiscal-08" title="Click here to read more about Activision Announces Record Billion-Dollar Growth In "Breakthrough" Fiscal 08">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 May 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Industry Insiders Discuss ESA, E3's Future]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Industry Insiders Discuss ESA, E3's Future" href="http://kotaku.com/e3-drama/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3drama</span></a></div -->					<div><a title="Click here to read Industry Insiders Discuss ESA, E3's Future" href="http://kotaku.com/386713/industry-insiders-discuss-esa-e3s-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Industry Insiders Discuss ESA, E3's Future" alt="Click here to read Industry Insiders Discuss ESA, E3's Future" src="http://cache.kotaku.com/assets/images/9/2008/05/small_e3logo-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/e3logo.jpg"></a>What's the fate of E3, and of the Entertainment Software Association? It's worth examining in light of recent events. This morning we broke the news that two major publishers, Activision and Vivendi, have <a href="http://kotaku.com/386337/activision-sitting-out-e3-for-business-reasons-this-year">decided to take a pass</a> on the event and <a href="http://kotaku.com/386560/esa-confirms-activisionvivendi-departure">exit the trade association</a>, while other companies have withdrawn their E3 attendance as well. At the same time, the ESA appears to be facing stirrings of industry discontent with the ESA's leadership, namely its current president, Mike Gallagher.				<a href="http://kotaku.com/386713/industry-insiders-discuss-esa-e3s-future" title="Click here to read more about Industry Insiders Discuss ESA, E3's Future">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 May 2008 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[ESA Confirms Activision/Vivendi Departure]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read ESA Confirms Activision/Vivendi Departure" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read ESA Confirms Activision/Vivendi Departure" href="http://kotaku.com/386560/esa-confirms-activisionvivendi-departure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read ESA Confirms Activision/Vivendi Departure" alt="Click here to read ESA Confirms Activision/Vivendi Departure" src="http://cache.kotaku.com/assets/images/9/2008/05/small_esalogo-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/esalogo.jpg"></a>The Entertainment Software Association told Kotaku today that both Activision and Vivendi are no longer a part of the industry trade organization, <a href="http://kotaku.com/5007627/activision-and-vivendi-break-from-esa">confirming a rumor we broke earlier this morning</a>.				<a href="http://kotaku.com/386560/esa-confirms-activisionvivendi-departure" title="Click here to read more about ESA Confirms Activision/Vivendi Departure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 May 2008 11:08:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Activision and Vivendi Break From ESA]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision and Vivendi Break From ESA" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Activision and Vivendi Break From ESA" href="http://kotaku.com/5007627/activision-and-vivendi-break-from-esa" class="pp_image">
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				 Yesterday word broke that Activision was one of what might be several companies not attending this year's E3 Media and Business Summit. Today I've heard that neither Activision nor Vivendi will be attending the annual conference and are in fact no  longer members of the association.				<a href="http://kotaku.com/5007627/activision-and-vivendi-break-from-esa" title="Click here to read more about Activision and Vivendi Break From ESA">More&nbsp;&raquo;</a>
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			<category><![CDATA[Vivendi]]></category>
			<pubDate><![CDATA[Fri, 02 May 2008 10:08:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Warner Bros. Gets Vivendi Vet For Prez]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warner Bros. Gets Vivendi Vet For Prez" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read Warner Bros. Gets Vivendi Vet For Prez" href="http://kotaku.com/385606/warner-bros-gets-vivendi-vet-for-prez" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/tremblay.jpg"></a>Warner Bros. has hired former Vivendi prez Martin Tremblay as president of its Interactive Entertainment business.  In his new role, Tremblay will handle the studio's long-term strategy, from publishing and distribution to licensing and business development. 				<a href="http://kotaku.com/385606/warner-bros-gets-vivendi-vet-for-prez" title="Click here to read more about Warner Bros. Gets Vivendi Vet For Prez">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/385606/warner-bros-gets-vivendi-vet-for-prez]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-385606]]></guid>
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			<category><![CDATA[Executive Hires]]></category>
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			<pubDate><![CDATA[Wed, 30 Apr 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=385606&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[*This* Is Good Games PR]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read *This* Is Good Games PR" href="http://kotaku.com/ghostbusters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostbusters</span></a></div -->					<div><a title="Click here to read *This* Is Good Games PR" href="http://kotaku.com/381207/this-is-good-games-pr" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read *This* Is Good Games PR" alt="Click here to read *This* Is Good Games PR" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ectomobile.jpg"/>
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				 Hey, PR types: CGI trailers are misleading. Screens can be, too. Fact sheets are boring, community Q&As never really tell us anything and for God's sake, no more developer diaries, OK? If you want to get reader's attention, do what Vivendi just did to start drumming up attention for their Ghostbusters game, and give the people they <em>want</em>. They want to see some cool shit. Like this fully-restored Ectomobile, which made an appearance at a Minnesota Best Buy <em>solely </em>to promote the new Ghostbusters game. Well, that and fulfil the fantasies of hundreds of grown men, all of whom wish they could have stepped right in, got down to the point and cleaned up the town. Oh yeah.				<a href="http://kotaku.com/381207/this-is-good-games-pr" title="Click here to read more about *This* Is Good Games PR">More&nbsp;&raquo;</a>
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			<category><![CDATA[ghostbusters]]></category>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=381207&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EU Gives Blizzard Activision Its Blessing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EU Gives Blizzard Activision Its Blessing" href="http://kotaku.com/activision-blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activisionblizzard</span></a></div -->					<div><a title="Click here to read EU Gives Blizzard Activision Its Blessing" href="http://kotaku.com/380394/eu-gives-blizzard-activision-its-blessing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EU Gives Blizzard Activision Its Blessing" alt="Click here to read EU Gives Blizzard Activision Its Blessing" src="http://cache.kotaku.com/assets/images/9/2008/04/small_blizzactinmerge.jpg"/>
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				 Today the European Commission granted French telecom and media group Vivendi permission to merge its videogame unit with Activision, thus bringing to fruition the merger <a href="http://kotaku.com/gaming/business/vivendi-games-and-activision-merge-to-create-activision-blizzard-%5Bupdate%5D-328919.php">first announced back in December</a>. The Commission had to be sure that the joining of the two companies wouldn't cause a monopoly in the marketplace.  They could have just asked us, but no, they had to be all official. <blockquote>The Commission said for "all categories of game software, the combined firm would continue to face several strong, effective competitors, such as Electronic Arts, and the game console manufacturers, such as Sony, Nintendo and Microsoft".</blockquote>Thank goodness. I know we were all on the edge of our seats there. Go tough-actin' BlizzActin!				<a href="http://kotaku.com/380394/eu-gives-blizzard-activision-its-blessing" title="Click here to read more about EU Gives Blizzard Activision Its Blessing">More&nbsp;&raquo;</a>
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			<category><![CDATA[activision blizzard]]></category>
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			<pubDate><![CDATA[Wed, 16 Apr 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[50 Cent Sequel's Story Is AMAZING]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 50 Cent Sequel's Story Is AMAZING" href="http://kotaku.com/50-cent/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">50cent</span></a></div -->					<div><a title="Click here to read 50 Cent Sequel's Story Is AMAZING" href="http://kotaku.com/372703/50-cent-sequels-story-is-amazing" class="pp_image">
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				 We've got a little more info on today's darling of the internets, the <a href="http://kotaku.com/372559/50-cent-sequel-to-feature-bloody-sand">unexpected sequel to 50 Cent's first game outing</a>, Bulletproof. This time relating to the game's story. A story of blood, sand, promises, treachery, revenge and...a crystal skull. Which we're guessing <em>somebody </em>was paid to write. I...you...look, just read this, will you? <blockquote>...what's inspired the title is, 50 and G-Unit are putting on a sold-out performance somewhere in a fictional Middle Eastern setting. This is where the 'blood on the sand' comes in. They put on the performance; the people are pleased, but the concert promoter stiffs them and doesn't give 50 and G-Unit their payment.</blockquote>				<a href="http://kotaku.com/372703/50-cent-sequels-story-is-amazing" title="Click here to read more about 50 Cent Sequel's Story Is AMAZING">More&nbsp;&raquo;</a>
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			<category><![CDATA[50 Cent]]></category>
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			<pubDate><![CDATA[Wed, 26 Mar 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[50 Cent Sequel To Feature Bloody Sand]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 50 Cent Sequel To Feature Bloody Sand" href="http://kotaku.com/vivendi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vivendi</span></a></div -->					<div><a title="Click here to read 50 Cent Sequel To Feature Bloody Sand" href="http://kotaku.com/372559/50-cent-sequel-to-feature-bloody-sand" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 50 Cent Sequel To Feature Bloody Sand" alt="Click here to read 50 Cent Sequel To Feature Bloody Sand" src="http://cache.kotaku.com/assets/images/9/2008/03/small_fitty_blood_on_the_sand.jpg"/>
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				Yep, Fifty and the G Unit are <a href="http://kotaku.com/371577/yes-there-is-going-to-be-a-50-cent-ii">back</a>. The follow up to <em>50 Cent: Bulletproof</em>, the <a href="http://kotaku.com/gaming/50-cent/50-cent-pimps-bulletproof-to-kids-139021.php">educational</a> shoot 'em up in which the rapper took on a criminal organization out to get him, is known as <em>50 Cent: Blood on the Sand</em>. According to the MTV reveal on the Vivendi-published, Swordfish Studios-developed title, the details of whom 50 and his G's will be shooting at are still super secret. We know 50's going somewhere sandy, bringing AI and player controlled buddies with him and that Formula 50 Vitamin Water and bottles of bub will most likely be consumed.				<a href="http://kotaku.com/372559/50-cent-sequel-to-feature-bloody-sand" title="Click here to read more about 50 Cent Sequel To Feature Bloody Sand">More&nbsp;&raquo;</a>
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			<category><![CDATA[Vivendi]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 26 Mar 2008 16:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yes, There Is Going To Be A 50 Cent II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yes, There Is Going To Be A 50 Cent II" href="http://kotaku.com/50-cent%7c-bulletproof/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">50centbulletproof</span></a></div -->					<div><a title="Click here to read Yes, There Is Going To Be A 50 Cent II" href="http://kotaku.com/371577/yes-there-is-going-to-be-a-50-cent-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yes, There Is Going To Be A 50 Cent II" alt="Click here to read Yes, There Is Going To Be A 50 Cent II" src="http://cache.kotaku.com/assets/images/9/2008/03/small_egm_50_cent_2.jpg"/>
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				It was simply inevitable. With Vivendi shipping well over a million copies of <em>50 Cent: Bulletproof</em> to over a million suckers with crap taste in shooters, a sequel was expected. According to a cover snap of the latest issue of EGM, <em>50 Cent II</em>, as we're calling it now, is reality. It's getting the "first look" preview treatment in next month's mag, something for which we're sure the boys at EGM were gentlemanly enough to feign interest in for a well-deserved exclusive.				<a href="http://kotaku.com/371577/yes-there-is-going-to-be-a-50-cent-ii" title="Click here to read more about Yes, There Is Going To Be A 50 Cent II">More&nbsp;&raquo;</a>
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			<category><![CDATA[50 Cent: Bulletproof]]></category>
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			<category><![CDATA[Vivendi Games]]></category>
			<pubDate><![CDATA[Mon, 24 Mar 2008 17:20:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA['Designing Filmic Games': Designing the Bourne Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Designing Filmic Games': Designing the Bourne Game" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'Designing Filmic Games': Designing the Bourne Game" href="http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Designing Filmic Games': Designing the Bourne Game" alt="Click here to read 'Designing Filmic Games': Designing the Bourne Game" src="http://cache.kotaku.com/assets/images/9/2008/03/small_filmicdesign-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/filmicdesign.jpg"></a>  Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on <i>The Bourne Conspiracy</i>; while not directly tied to any of the films, they are using parts of the films in their game).  As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.				<a href="http://kotaku.com/368336/designing-filmic-games-designing-the-bourne-game" title="Click here to read more about 'Designing Filmic Games': Designing the Bourne Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game Design]]></category>
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			<category><![CDATA[Film]]></category>
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			<category><![CDATA[Vivendi]]></category>
			<pubDate><![CDATA[Sat, 15 Mar 2008 18:30:34 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Activision May Be Considering A Massively Multiplayer Call Of Duty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision May Be Considering A Massively Multiplayer Call Of Duty" href="http://kotaku.com/mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmo</span></a></div -->					<div><a title="Click here to read Activision May Be Considering A Massively Multiplayer Call Of Duty" href="http://kotaku.com/363843/activision-may-be-considering-a-massively-multiplayer-call-of-duty" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Activision May Be Considering A Massively Multiplayer Call Of Duty" alt="Click here to read Activision May Be Considering A Massively Multiplayer Call Of Duty" src="http://cache.kotaku.com/assets/images/9/2008/03/small_cod_mmo.jpg"/>
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				The head cheese at Activision, Bobby Kotick, recently made headlines for his assertion that, in order to compete properly with <em>World of Warcraft</em>, publishers may need to invest nearly a billion dollars in such a venture. Fortunately for Kotick and crew, they now have access to the big brains at Blizzard and Vivendi, a group of folks who know quite a bit about the MMO business. How then, can Activision exploit its biggest earners into even bigger financial monsters?				<a href="http://kotaku.com/363843/activision-may-be-considering-a-massively-multiplayer-call-of-duty" title="Click here to read more about Activision May Be Considering A Massively Multiplayer Call Of Duty">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Mar 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Activision Sued Over Blizzard Merger]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Activision Sued Over Blizzard Merger" href="http://kotaku.com/legal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legal</span></a></div -->					<div><a title="Click here to read Activision Sued Over Blizzard Merger" href="http://kotaku.com/361221/activision-sued-over-blizzard-merger" class="pp_image">
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				Time for more crazy lawsuit news! Why? Because <em>everyone </em>loves crazy lawsuit news. The <em>mighty </em>Wayne County Employees' Retirement System are unhappy with the merger deal Vivendi and Activision signed last year, claiming that as shareholders they copped a bum deal: <blockquote>The merger, stock purchase and tender offer, working in concert, convey control of Activision to Vivendi but fail to offer the Activision stockholders an opportunity to realize a true control premium for their stock.</blockquote>And to think, there once was a time people had to <em>work </em>for their money. Cry me a river.				<a href="http://kotaku.com/361221/activision-sued-over-blizzard-merger" title="Click here to read more about Activision Sued Over Blizzard Merger">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Activision Blizzard Merger That Nearly Wasn't]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Activision Blizzard Merger That Nearly Wasn't" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read The Activision Blizzard Merger That Nearly Wasn't" href="http://kotaku.com/351931/the-activision-blizzard-merger-that-nearly-wasnt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Activision Blizzard Merger That Nearly Wasn't" alt="Click here to read The Activision Blizzard Merger That Nearly Wasn't" src="http://cache.kotaku.com/assets/images/9/2008/02/small_activisionsec-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/activisionsec.jpg"></a>  Trying to combine two companies into one successful partnership that all sides are happy with is hard work - and the Activision Blizzard merger was no exception.  Papers filed with the Securities & Exchange Commission (SEC) detail the process - the preliminary proxy statement is <a href="http://www.sec.gov/Archives/edgar/data/718877/000104746908000702/a2182170zprem14a.htm">really, really massive</a>, but does contain some interesting details about how the merger came to be (and almost wasn't on multiple occasions).				<a href="http://kotaku.com/351931/the-activision-blizzard-merger-that-nearly-wasnt" title="Click here to read more about The Activision Blizzard Merger That Nearly Wasn't">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Feb 2008 15:30:31 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Blizzard Loots $1.2 Billion From 2007, Thanks To WoW]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Loots $1.2 Billion From 2007, Thanks To WoW" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read Blizzard Loots $1.2 Billion From 2007, Thanks To WoW" href="http://kotaku.com/350895/blizzard-loots-12-billion-from-2007-thanks-to-wow" class="pp_image">
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				Vivendi, of which Blizzard Entertainment is a division, released its 2007 earnings revenues today, revealing that the World of Warcraft publisher raked in $1.2 billion (€814 million) in revenue last year. <em>WoW</em>'s 10 million large subscriber base contributed the lion's share of the Vivendi Games division's $1.5 billion take (€1.018 billion). Blizzard's revenue was up 58% year over year which can be attributed to strong sales of <em>World of Warcraft: The Burning Crusade</em> and a subscriber boost of 2 million people.				<a href="http://kotaku.com/350895/blizzard-loots-12-billion-from-2007-thanks-to-wow" title="Click here to read more about Blizzard Loots $1.2 Billion From 2007, Thanks To WoW">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Burning Crusade]]></category>
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			<pubDate><![CDATA[Wed, 30 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Surfer Girl Speaks Again: Blizzard MMO and EA's Karma]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Surfer Girl Speaks Again: Blizzard MMO and EA's Karma" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Surfer Girl Speaks Again: Blizzard MMO and EA's Karma" href="http://kotaku.com/334125/surfer-girl-speaks-again-blizzard-mmo-and-eas-karma" class="pp_image">
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				Surfer Girl&mdash;the rogue rumor writer who still hasn't really been proven reliable or full of crap&mdash;has put up another interesting post. First, if you read between the lines a bit, she claims that Diablo is the new Blizzard MMO.<blockquote>What is this new Blizzard MMO?</blockquote>				<a href="http://kotaku.com/334125/surfer-girl-speaks-again-blizzard-mmo-and-eas-karma" title="Click here to read more about Surfer Girl Speaks Again: Blizzard MMO and EA's Karma">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Dec 2007 14:40:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[What If EA Bought Take-Two?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What If EA Bought Take-Two?" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read What If EA Bought Take-Two?" href="http://kotaku.com/330519/what-if-ea-bought-take+two" class="pp_image">
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				GameDaily tests the raw mental computing power of four top industry analysts today, gathering their collective thoughts on the possible purchase of Take-Two Interactive by mega-publisher EA. It wasn't that long ago that EA boss John Riccitiello implied that <a href="http://kotaku.com/gaming/ea/big-mergers-are-off-the-menu-says-ea-boss-328184.php">big industry mergers were on their way out</a>, following the company's own <a href="http://kotaku.com/gaming/ea-grabs-two-devs/ea-buys-bioware-pandemic-309937.php">acquisition of Bioware/Pandemic</a>. But with the <a href="http://kotaku.com/gaming/business/vivendi-games-and-activision-merge-to-create-activision-blizzard-328919.php">Activision/Blizzard/Vivendi deal</a> still piping hot fresh on industry watcher brains, one has to wonder: will EA snap up another?				<a href="http://kotaku.com/330519/what-if-ea-bought-take+two" title="Click here to read more about What If EA Bought Take-Two?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 05 Dec 2007 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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