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		<title><![CDATA[Kotaku: Virtual World]]></title>
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			<title><![CDATA[Kotaku: Virtual World]]></title>
			<link>http://kotaku.com/tag/virtual world</link>
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		<link>http://kotaku.com/tag/virtual world</link>
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		<description><![CDATA[Kotaku posts tagged Virtual World]]></description>
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			<title><![CDATA[The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow" href="http://kotaku.com/playstation-home/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationhome</span></a></div -->					<div><a title="Click here to read The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow" href="http://kotaku.com/5855593/tomorrow-the-redesigned-playstation-home-jams-fun-in-your-face" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow" alt="Click here to read The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow" src="http://cache.kotaku.com/assets/images/9/2011/11/small_theme_park.jpg"/>
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				 The PlayStation 3's virtual world transforms from tired curiosity to gamer theme park tomorrow, when Sony rolls out its  massive fall facelift for PlayStation Home.				<a href="http://kotaku.com/5855593/tomorrow-the-redesigned-playstation-home-jams-fun-in-your-face" title="Click here to read more about The Redesigned PlayStation Home Will Jam Fun in Your Face Tomorrow">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855593/tomorrow-the-redesigned-playstation-home-jams-fun-in-your-face]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855593]]></guid>
			<category><![CDATA[playstation home]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Redesign]]></category>
			<category><![CDATA[Remodeled]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Wed, 02 Nov 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[APB Developer Rebuilds The World In Our Image]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read APB Developer Rebuilds The World In Our Image" href="http://kotaku.com/realtime-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realtimeworlds</span></a></div -->					<div><a title="Click here to read APB Developer Rebuilds The World In Our Image" href="http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read APB Developer Rebuilds The World In Our Image" alt="Click here to read APB Developer Rebuilds The World In Our Image" src="http://cache.kotaku.com/assets/images/9/2010/07/el5xc90z5ze.jpg"/>
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				<!-- videoId: El5Xc90Z5ZE --><!-- /videoId: El5Xc90Z5ZE --> "What would it look like if Nintendo built Google Earth?" That's the question used to describe Crackdown and APB developer Realtime World's new project, a mix of social gaming, social networking, and traditional gaming known as MyWorld.				<a href="http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image" title="Click here to read more about APB Developer Rebuilds The World In Our Image">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5598974/apb-developer-rebuilds-the-world-in-our-image]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5598974]]></guid>
			<category><![CDATA[Realtime Worlds]]></category>
			<category><![CDATA[Ambitious]]></category>
			<category><![CDATA[Google Earth]]></category>
			<category><![CDATA[Project MyWorld]]></category>
			<category><![CDATA[Social Gaming]]></category>
			<category><![CDATA[Social Networking]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Wed, 28 Jul 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Welcome To The City Of Sinners And Saints]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Welcome To The City Of Sinners And Saints" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Welcome To The City Of Sinners And Saints" href="http://kotaku.com/5175036/welcome-to-the-city-of-sinners-and-saints" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Welcome To The City Of Sinners And Saints" alt="Click here to read Welcome To The City Of Sinners And Saints" src="http://cache.kotaku.com/assets/images/9/2009/03/1895540.jpg"/>
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				 Take a look at the first trailer for the City of Sinners & Saints, where social networking and cel-shaded cartoon avatars collide.				<a href="http://kotaku.com/5175036/welcome-to-the-city-of-sinners-and-saints" title="Click here to read more about Welcome To The City Of Sinners And Saints">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5175036/welcome-to-the-city-of-sinners-and-saints]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5175036]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Cel-shading]]></category>
			<category><![CDATA[City of sinners and saints]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Telos]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Thu, 19 Mar 2009 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Whirled All Its Own]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Whirled All Its Own" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read A Whirled All Its Own" href="http://kotaku.com/5133525/a-whirled-all-its-own" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Whirled All Its Own" alt="Click here to read A Whirled All Its Own" src="http://cache.kotaku.com/assets/images/9/2009/01/WhirledLogo.png"/>
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				My impressions of Puzzle Pirates developer Three Rings’ new project were colored by the minor car accident I got into on my way to check it out.				<a href="http://kotaku.com/5133525/a-whirled-all-its-own" title="Click here to read more about A Whirled All Its Own">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5133525/a-whirled-all-its-own]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5133525]]></guid>
			<category><![CDATA[Impressions]]></category>
			<category><![CDATA[Mmog]]></category>
			<category><![CDATA[puzzle pirates]]></category>
			<category><![CDATA[Three Rings Design]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Virtual World]]></category>
			<category><![CDATA[Whirled]]></category>
			<pubDate><![CDATA[Fri, 16 Jan 2009 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World" href="http://kotaku.com/islam/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">islam</span></a></div -->					<div><a title="Click here to read Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World" href="http://kotaku.com/5105891/muxlim-launches-beta-of-muxlim-pal-islamic-virtual-world" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World" alt="Click here to read Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World" src="http://cache.kotaku.com/assets/images/9/2008/12/pal1.jpg"/>
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				Islamic lifestyle and social networking site Muxlim has launched a beta of the virtual world/MMO we <a href="http://kotaku.com/5067110/muxlim-launching-islamic-virtual-world">told you about</a> back in October.				<a href="http://kotaku.com/5105891/muxlim-launches-beta-of-muxlim-pal-islamic-virtual-world" title="Click here to read more about Muxlim Launches Beta Of Muxlim Pal Islamic Virtual World">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5105891/muxlim-launches-beta-of-muxlim-pal-islamic-virtual-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5105891]]></guid>
			<category><![CDATA[Islam]]></category>
			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Muxlim]]></category>
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			<category><![CDATA[pal]]></category>
			<category><![CDATA[Religion]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Tue, 09 Dec 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Square-Enix Creates Giant Headed Virtual World To Shill Stuff]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Square-Enix Creates Giant Headed Virtual World To Shill Stuff" href="http://kotaku.com/square_enix/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">squareenix</span></a></div -->					<div><a title="Click here to read Square-Enix Creates Giant Headed Virtual World To Shill Stuff" href="http://kotaku.com/329868/square+enix-creates-giant-headed-virtual-world-to-shill-stuff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Square-Enix Creates Giant Headed Virtual World To Shill Stuff" alt="Click here to read Square-Enix Creates Giant Headed Virtual World To Shill Stuff" src="http://cache.kotaku.com/assets/images/9/2007/12/small_virtual_world_225.jpg"/>
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				The company responsible for billions of tons of Chocobo tchochkes is giving Square-Enix Members another opportunity to be inundated with more <em>Final Fantasy</em> stuff. Squeenix's <em>Virtual World</em> launches in Japan next week, with the publisher revealing details on the members only service today. Replete with avatar creation, customization, mini-games and Chocobos, <em>Virtual World</em> behaves kind of like a low-rent <em>Second Life</em> or <em>Home</em>. Instead of creepy furry sexual fantasies played out with terrible graphics, <em>Virtual World</em> inhabitants will have tea with giant yellow birds. Instead of looking at billboards for Sony games, <em>Virtual World</em> users will look at billboards for Square-Enix games.				<a href="http://kotaku.com/329868/square+enix-creates-giant-headed-virtual-world-to-shill-stuff" title="Click here to read more about Square-Enix Creates Giant Headed Virtual World To Shill Stuff">More&nbsp;&raquo;</a>
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			<category><![CDATA[chocobo's mysterious dungeon]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Tue, 04 Dec 2007 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Considering A Virtual World, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Considering A Virtual World, Too" href="http://kotaku.com/hedge-bet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hedgebet</span></a></div -->					<div><a title="Click here to read Microsoft Considering A Virtual World, Too" href="http://kotaku.com/309709/microsoft-considering-a-virtual-world-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft Considering A Virtual World, Too" alt="Click here to read Microsoft Considering A Virtual World, Too" src="http://cache.kotaku.com/assets/images/9/2007/10/small_misterchief_001-12.jpg"/>
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				At the recent virtual worlds conference, Microsoft general manager of entertainment devices Daniel Schiappa was on hand, and not all the quiet about why he was there. <blockquote>By next year, you'll probably know more about why I'm up here.</blockquote>OK, so he wasn't completely forthright about why he was there, but we get the point (mainly because he explained later). Microsoft is looking into deploying a virtual world like Second Life or PSHome to span the PC, Xbox 360 and possibly other entertainment devices (like the Zune?).  And if such a world could seamlessly piggyback on Xbox Live...things could get interesting. But is it too little too late from Microsoft? Schiappa tells us more:				<a href="http://kotaku.com/309709/microsoft-considering-a-virtual-world-too" title="Click here to read more about Microsoft Considering A Virtual World, Too">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/309709/microsoft-considering-a-virtual-world-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-309709]]></guid>
			<category><![CDATA[hedge bet]]></category>
			<category><![CDATA[Home]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[playsation home]]></category>
			<category><![CDATA[PShome]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Virtual World]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 11 Oct 2007 15:20:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[AWOMO Beta Launches]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read AWOMO Beta Launches" href="http://kotaku.com/digital-delivery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">digitaldelivery</span></a></div -->					<div><a title="Click here to read AWOMO Beta Launches" href="http://kotaku.com/290106/awomo-beta-launches" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read AWOMO Beta Launches" alt="Click here to read AWOMO Beta Launches" src="http://cache.kotaku.com/assets/images/9/2007/08/small_awomoscreen.jpg"/>
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				A World Of My Own is a game download service embedded in a virtual world that will allow users to meet other players in the guise of customizable avatars and quickly download gaming titles to play alone or with your newfound friends. The concept is intriguing the hell out of me as well as several big name game companies already signed on for the service. Companies like Atari, Eidos, Vivendi, 2K Sports, Sega and NCsoft are just a few of the publishers listed on <a href="http://www.AWOMO.com">AWOMO.com</a>, which has been newly revamped to coincide with the launch of the beta program. Of the <a href="http://kotaku.com/gaming/pc/beta-watch-a-world-of-your-own-263626.php">30,000 slots opened</a>, 20,000 have been filled, and with the beta only in an early download testing phase there is still plenty of time to sign up. I've got a feeling that AWOMO is going to be a pretty big deal one day, so be sure to bookmark this post to laugh at me should I wind up horribly wrong. 				<a href="http://kotaku.com/290106/awomo-beta-launches" title="Click here to read more about AWOMO Beta Launches">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/290106/awomo-beta-launches]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-290106]]></guid>
			<category><![CDATA[digital delivery]]></category>
			<category><![CDATA[a world of my own]]></category>
			<category><![CDATA[AWOMO]]></category>
			<category><![CDATA[beta watch]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Thu, 16 Aug 2007 11:40:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Call For Papers: Economies and Virtual Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call For Papers: Economies and Virtual Worlds" href="http://kotaku.com/stuck-in-the-ivory-tower/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stuckintheivorytower</span></a></div -->					<div><a title="Click here to read Call For Papers: Economies and Virtual Worlds" href="http://kotaku.com/288589/call-for-papers-economies-and-virtual-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call For Papers: Economies and Virtual Worlds" alt="Click here to read Call For Papers: Economies and Virtual Worlds" src="http://cache.kotaku.com/assets/images/9/2007/08/small_callforpapers-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/callforpapers.jpg"></a>  In case any Kotakuites out there have a great paper floating around on virtual worlds, the <i>Journal of Electronic Commerce Research</i> (JECR) has put out a call for papers.  Scheduled for publication in August 2008, the special issue will focus on (as the journal title would imply) commerce, but the catch is that the issue will be focused on virtual worlds.  While this journal is centered on e-commerce anyways, I'm still curious to see what sort of academic papers crawl out of the woodwork.  The divide between mainstream 'we play games' ideas on games and academic 'we study games' ideas on games is occasionally astonishing for both how far apart those two worlds can be and how close together they sometimes are.  I'm not in a field that deals with this sort of stuff, but I'll be keeping an eye out for the issue next August.  Full details after the jump.				<a href="http://kotaku.com/288589/call-for-papers-economies-and-virtual-worlds" title="Click here to read more about Call For Papers: Economies and Virtual Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/288589/call-for-papers-economies-and-virtual-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-288589]]></guid>
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			<pubDate><![CDATA[Sun, 12 Aug 2007 14:30:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Playing with Augmented Reality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Playing with Augmented Reality" href="http://kotaku.com/is-this-for-real%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">isthisforreal?</span></a></div -->					<div><a title="Click here to read Playing with Augmented Reality" href="http://kotaku.com/268144/playing-with-augmented-reality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Playing with Augmented Reality" alt="Click here to read Playing with Augmented Reality" src="http://cache.kotaku.com/assets/images/9/2007/06/small_quakeaussie.jpg"/>
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Sure, you're thinking, "I already play Augmented Reality. It's called relating to the people I work with on a daily basis". Well, supposedly this is way more fun than that. Augmented Reality, or AR, is what some people are calling the games that mix in the virtual world with physical reality. One of examples that MSNBC give is the real-world version of Quake that researchers at the University of South Australia created where users wore a visor and backpack while walking around in public, fighting super-imposed computer objects only they could see. It's like a mix of theatre and gaming. According to games analyst, Bll Pidgeon:				<a href="http://kotaku.com/268144/playing-with-augmented-reality" title="Click here to read more about Playing with Augmented Reality">More&nbsp;&raquo;</a>
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			<category><![CDATA[Is this for real?]]></category>
			<category><![CDATA[Ar]]></category>
			<category><![CDATA[Augmented Reality]]></category>
			<category><![CDATA[physical space]]></category>
			<category><![CDATA[Virtual World]]></category>
			<pubDate><![CDATA[Tue, 12 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Ed Wood Second Life Festival]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ed Wood Second Life Festival" href="http://kotaku.com/ed-wood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">edwood</span></a></div -->					<div><a title="Click here to read Ed Wood Second Life Festival" href="http://kotaku.com/210540/ed-wood-second-life-festival" class="pp_image">
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        <div class="FloatHack"></div>
    

      
      Ed Wood and <em>Second Life</em> go together like chocolate and peanut butter. After all, Ed was a director of inspired incompetence; <em>Second Life</em> is an entire virtual world <em>filled</em> with that incompetence.				<a href="http://kotaku.com/210540/ed-wood-second-life-festival" title="Click here to read more about Ed Wood Second Life Festival">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Oct 2006 09:40:59 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee2]]></dc:creator>
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			<title><![CDATA[Feature: The Gamers Rough Guide to Pwning Second Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Feature: The Gamers Rough Guide to Pwning Second Life" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Feature: The Gamers Rough Guide to Pwning Second Life" href="http://kotaku.com/162404/feature-the-gamers-rough-guide-to-pwning-second-life" class="pp_image">
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by Wagner James Au				<a href="http://kotaku.com/162404/feature-the-gamers-rough-guide-to-pwning-second-life" title="Click here to read more about Feature: The Gamers Rough Guide to Pwning Second Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wagner James Au]]></category>
			<pubDate><![CDATA[Thu, 23 Mar 2006 14:00:55 EST]]></pubDate>
			<dc:creator><![CDATA[Joel]]></dc:creator>
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