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		<title><![CDATA[Kotaku: Virtual Reality]]></title>
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			<title><![CDATA[Kotaku: Virtual Reality]]></title>
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		<description><![CDATA[Kotaku posts tagged Virtual Reality]]></description>
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			<title><![CDATA[C'mon Let's Not Wear Stupid Things on Our Heads]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read C'mon Let's Not Wear Stupid Things on Our Heads" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read C'mon Let's Not Wear Stupid Things on Our Heads" href="http://kotaku.com/5817868/cmon-lets-not-wear-stupid-things-on-our-heads" class="pp_image">
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				<!-- videoId: 0anEWhFRSzo --><!-- /videoId: 0anEWhFRSzo --> Remember in the early 1990s when people thought the future was virtual reality? And they made all those enormous things to wear on your head? And then people got sick with Nintendo Virtual Boys? Good times!				<a href="http://kotaku.com/5817868/cmon-lets-not-wear-stupid-things-on-our-heads" title="Click here to read more about C'mon Let's Not Wear Stupid Things on Our Heads">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Jul 2011 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gaming Technology Helps India Prepare For Terrorist Attacks]]></title>
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				 This 3D model of Bangalore's Garuda Mall would be right at home in a modern video game, but it's much more than that. It's part of a simulation aimed at helping emergency response teams deal with the all-too-real possibility of a terrorist attack.				<a href="http://kotaku.com/5726758/gaming-technology-helps-india-prepare-for-terrorist-attacks" title="Click here to read more about Gaming Technology Helps India Prepare For Terrorist Attacks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Jan 2011 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[You Too Can Play Video Games In A Virtual Aircraft Sitting In Your Driveway]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Too Can Play Video Games In A Virtual Aircraft Sitting In Your Driveway" href="http://kotaku.com/doy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doy</span></a></div -->					<div><a title="Click here to read You Too Can Play Video Games In A Virtual Aircraft Sitting In Your Driveway" href="http://kotaku.com/5694915/you-too-can-play-video-games-in-a-virtual-aircraft-sitting-in-your-driveway" class="pp_image">
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				You don't need to spend tens of thousands of dollars if you want to own your own flight simulator. You can just do what this guy did and build your own!				<a href="http://kotaku.com/5694915/you-too-can-play-video-games-in-a-virtual-aircraft-sitting-in-your-driveway" title="Click here to read more about You Too Can Play Video Games In A Virtual Aircraft Sitting In Your Driveway">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Sad Story Of Two Homeless Sims]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sad Story Of Two Homeless Sims" href="http://kotaku.com/virtual-reality/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualreality</span></a></div -->					<div><a title="Click here to read The Sad Story Of Two Homeless Sims" href="http://kotaku.com/5293989/the-sad-story-of-two-homeless-sims" class="pp_image">
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				 Meet Alice and Kev, a father/daughter pair of homeless Sims, struggling to survive in a Sim city that wants nothing to do with them.				<a href="http://kotaku.com/5293989/the-sad-story-of-two-homeless-sims" title="Click here to read more about The Sad Story Of Two Homeless Sims">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 Jun 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Virtual Reality: The Year Twenty-O-Nine In Video Game History]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Reality: The Year Twenty-O-Nine In Video Game History" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Virtual Reality: The Year Twenty-O-Nine In Video Game History" href="http://kotaku.com/5208979/virtual-reality-the-year-twenty+o+nine-in-video-game-history" class="pp_image">
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				 It is the year 2009. Killer robots rampage through the streets, aliens rain down destruction from the sky, and a two-millennium old prophecy which could determine the fate of the world is coming to fruition.				<a href="http://kotaku.com/5208979/virtual-reality-the-year-twenty+o+nine-in-video-game-history" title="Click here to read more about Virtual Reality: The Year Twenty-O-Nine In Video Game History">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Apr 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Games Are Working On The Railroad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Are Working On The Railroad" href="http://kotaku.com/train-training/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">traintraining</span></a></div -->					<div><a title="Click here to read Video Games Are Working On The Railroad" href="http://kotaku.com/5142819/video-games-are-working-on-the-railroad" class="pp_image">
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				 What does a one-hundred and fifty-seven year old railroad company like <a class="autolink" rel="nofollow" title="Click here to read more posts tagged UNION PACIFIC" title="Click here to read more posts tagged UNION PACIFIC" href="http://kotaku.com/tag/union-pacific/">Union Pacific</a> turn to in order to reach out to new, modern-age employees? Why video games, of course.				<a href="http://kotaku.com/5142819/video-games-are-working-on-the-railroad" title="Click here to read more about Video Games Are Working On The Railroad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Jan 2009 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Is Virtual Sex Really Cheating?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is Virtual Sex Really Cheating?" href="http://kotaku.com/book/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">book</span></a></div -->					<div><a title="Click here to read Is Virtual Sex Really Cheating?" href="http://kotaku.com/366400/is-virtual-sex-really-cheating" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/41ppdfp5qBL._SS500_.jpg"></a>With all the talk about sexuality in games following the Mass Effect drama, it's interesting to see discussions centering around purposeful sex in games, such as Second Life. Author Tim Guest's new book, <i>Second Lives: A Journey Through Virtual Worlds</i>, takes a close look at the alternate lives, including sexuality, lived by people in Second Life. He spent months investigating virtual worlds and the people who inhabit them, from part-time virtual escorts, to  a very serious virtual hitman, and many other personalities. In a Q&A with Nerve.com's Screen Digest, Guest reveals some of the interesting questions of morality, legality, and love that arise from the experience: 				<a href="http://kotaku.com/366400/is-virtual-sex-really-cheating" title="Click here to read more about Is Virtual Sex Really Cheating?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Mar 2008 17:40:40 EDT]]></pubDate>
			<dc:creator><![CDATA[torif]]></dc:creator>
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			<title><![CDATA[VR Head Tracking For The PS3]]></title>
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				<center><span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=351539&item=0" rel="lyteframe" rev="width: 500px; height: 412px;" class="noHrefOverride">Click to view</a></span></center>Sony Computer Entertainment America programmer Thomas Miller has <a href="http://kotaku.com/336960/another-brilliant-johnny-lee-wii-vid">pulled a Johnny Lee</a>,  throwing together a working demonstration of head tracking virtual reality on the PlayStation 3 using the PlayStation Eye, a filter made from exposed and developed film, and a pair of cobbled together infrared glasses. Using the filter to block out all light but infrared, the PlayStation Eye can track the location of the light coming from the glasses, moving the viewpoint according to the position of the beam. The results are pretty damn amazing - pretty much a WiiMote for your face. The potential for this sort of technology for console gaming is near endless, from simple menu navigation to full on head tracking for an FPS title. Miller has uploaded the tech so PS3 programmers can fool around with it. Hopefully some enterprising developer will pick up this ball and run with it. Awesome stuff.				<a href="http://kotaku.com/351539/vr-head-tracking-for-the-ps3" title="Click here to read more about VR Head Tracking For The PS3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 10:40:03 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Virtual Crack House Aids Drug Rehab]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/gaming-goodness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gaminggoodness</span></a></div -->					<div><a title="Click here to read Virtual Crack House Aids Drug Rehab" href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" class="pp_image">
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				As a gamer, I've been through many virtual-reality crack houses in my time, usually with guns blazing. Duke University professor Zach Rosenthal, however, has an entirely different way of dealing with crackheads in virtual reality - curing them. <blockquote>"What we're trying to do is take people into a virtual crack-related neighborhood or crack-related setting and have them experience cravings, just like they would in the real world," Rosenthal said.</blockquote>Therapists then wait for the cravings to subside and associate it with a trigger such as a specific sound, conditioning the addicts to associate said sound with the cessation of cravings. The idea is that when the addict encounters real-world sensations they can call a phone number to hear the tone, and the cravings go away. 				<a href="http://kotaku.com/319413/virtual-crack-house-aids-drug-rehab" title="Click here to read more about Virtual Crack House Aids Drug Rehab">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 06 Nov 2007 11:20:31 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Out Of Body Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Out Of Body Gaming" href="http://kotaku.com/weird-science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weirdscience</span></a></div -->					<div><a title="Click here to read Out Of Body Gaming" href="http://kotaku.com/293136/out-of-body-gaming" class="pp_image">
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				Ever have a dream where you are watching yourself in third person? The out of body experience is a well documented phenomenon in the science world, generally associated with trauma or near-death experiences, but now scientists in Sweden and Britain have begun inducing the sensation, and the gaming implications of the technology are intriguing indeed. Here's how it works: Scientists fit a customer with goggles that contain video screens. Two cameras film the subject left and right, feeding the images into the corresponding eyes to create a three dimensional image behind them. The scientists then provide a stimulus...say touching a plastic rod to their chest, while at the same time performing a similar motion to the 3D image. In the UK study, Dr. Henrik Ehrsson reports that 18 of the 19 subjects said they felt as if the 3D image they were watching was the real person. 				<a href="http://kotaku.com/293136/out-of-body-gaming" title="Click here to read more about Out Of Body Gaming">More&nbsp;&raquo;</a>
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			<category><![CDATA[Weird Science]]></category>
			<category><![CDATA[Game tech]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Fri, 24 Aug 2007 12:40:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Second Life Wiimote Training]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Second Life Wiimote Training" href="http://kotaku.com/not-what-you-think/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notwhatyouthink</span></a></div -->					<div><a title="Click here to read Second Life Wiimote Training" href="http://kotaku.com/283262/second-life-wiimote-training" class="pp_image">
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				Take the innumerable possibilities present in the world of Second Life and combine them with the motion-sensing capabilities of the Nintendo Wiimote, and what do you get? If you're MIT research fellow David E. Stone, you get a highly customizable training simulator. Calling the controller "one of the most significant technology breakthroughs in the history of computer science," Stone is using the Wiimote in conjunction with Second Life to create training simulators for companies such as Orkin Pest Control. Companies that classically have trouble finding training methods the truly engage the user. Within the world of Second Life the company could potentially run employees through checking a house for moisture or mixing chemicals. <blockquote>"This isn't the kind of technology, or model, that this industry &mdash; or Orkin &mdash; is used to considering," notes David Lamb, Orkin's vice president of learning and media services. He's working with senior officers in the company to build a business case for such training, and, given the potential savings the company could eventually realize across its 400 branch offices, "there's a very high probability we'll move into this arena."</blockquote>				<a href="http://kotaku.com/283262/second-life-wiimote-training" title="Click here to read more about Second Life Wiimote Training">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/283262/second-life-wiimote-training]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-283262]]></guid>
			<category><![CDATA[Not What You Think]]></category>
			<category><![CDATA[Medicine]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[Second Life]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<category><![CDATA[Wiimote]]></category>
			<pubDate><![CDATA[Fri, 27 Jul 2007 12:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo Takes Wii To The Streets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Takes Wii To The Streets" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Nintendo Takes Wii To The Streets" href="http://kotaku.com/228563/nintendo-takes-wii-to-the-streets" class="pp_image">
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      Limpit over at WiiDs found this outdoor Wii kiosk in his home town of London. Two young gentlemen in white puffy Wii coats and hats demoed Wii Sports outdoors to an adoring crowd of onlookers on a Samsung HD TV. 				<a href="http://kotaku.com/228563/nintendo-takes-wii-to-the-streets" title="Click here to read more about Nintendo Takes Wii To The Streets">More&nbsp;&raquo;</a>
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			<category><![CDATA[wii sports]]></category>
			<pubDate><![CDATA[Sat, 13 Jan 2007 16:00:27 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Second Life Interview Wanged]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Second Life Interview Wanged" href="http://kotaku.com/second-life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">secondlife</span></a></div -->					<div><a title="Click here to read Second Life Interview Wanged" href="http://kotaku.com/223542/second-life-interview-wanged" class="pp_image">
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      CNET's Second Life bureau was assaulted the other day during an interview with <a href="http://www.kotaku.com/gaming/second-life/second-lifer-a-first-life-millionaire-217500.php">virtual land magnate Anshe Chung</a>. As the interview was set to begin, the CNET theater was set upon by a horde of animated flying penises. 				<a href="http://kotaku.com/223542/second-life-interview-wanged" title="Click here to read more about Second Life Interview Wanged">More&nbsp;&raquo;</a>
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			<category><![CDATA[Online]]></category>
			<category><![CDATA[PC]]></category>
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			<category><![CDATA[William Gibson]]></category>
			<pubDate><![CDATA[Thu, 21 Dec 2006 14:40:51 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Street Fighter 2: The Virtual Reality Ride!]]></title>
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This may very well be the lamest thing to ever come out of the <em>Street Fighter</em> franchise: a Virtual Reality ride through Bisonopolis. What's the point of putting Street Fighter and VR together if you're not going to use it to zoom up Chun Li's vagina in first person? <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/204164/street-fighter-2-the-virtual-reality-ride" title="Click here to read more about Street Fighter 2: The Virtual Reality Ride!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Street Fighter 2]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<category><![CDATA[Vr]]></category>
			<pubDate><![CDATA[Fri, 29 Sep 2006 15:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[Virtual Reality Mario Continues Kotaku's 'Too Much Mario' Day!]]></title>
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We're calling bullshit on this. The tiny man-child playing Mario gives the world a convincing bit of thespianism, but there are too many parts where the action doesn't quite match up. We know that for some people, the Nintendo ON is <em>the</em> gamer's wet dream, but everytime we look at VR, we can't help but think how much of a pain in the ass it all looks. Thanks, Josh!<span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/187764/virtual-reality-mario-continues-kotakus-too-much-mario-day" title="Click here to read more about Virtual Reality Mario Continues Kotaku's 'Too Much Mario' Day!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Mon, 17 Jul 2006 14:40:24 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[Rumor: Primesense Promises VR PS3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Primesense Promises VR PS3" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Rumor: Primesense Promises VR PS3" href="http://kotaku.com/183300/rumor-primesense-promises-vr-ps3" class="pp_image">
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      Evil Avatar spotted a rumor as juicy as it is implausible about an upcoming PS3 peripheral designed by Primesense:				<a href="http://kotaku.com/183300/rumor-primesense-promises-vr-ps3" title="Click here to read more about Rumor: Primesense Promises VR PS3">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Revolution]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Mon, 26 Jun 2006 10:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=183300&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Virtual Reality as Therapy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtual Reality as Therapy" href="http://kotaku.com/therapy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">therapy</span></a></div -->					<div><a title="Click here to read Virtual Reality as Therapy" href="http://kotaku.com/177530/virtual-reality-as-therapy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Virtual Reality as Therapy" alt="Click here to read Virtual Reality as Therapy" src="http://cache.kotaku.com/assets/images/9/2006/05/ptsd_2.jpg"/>
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      Very serious website Serious Games Source has a feature on VR being used as therapy for those suffering from Post-Traumatic Stress Disorder:				<a href="http://kotaku.com/177530/virtual-reality-as-therapy" title="Click here to read more about Virtual Reality as Therapy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/177530/virtual-reality-as-therapy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-177530]]></guid>
			<category><![CDATA[Therapy]]></category>
			<category><![CDATA[Iraq]]></category>
			<category><![CDATA[Ptsd]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Wed, 31 May 2006 22:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=177530&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Kick Arse Kung Fu Game]]></title>
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<i>Kick Ass Kung-Fu</i> is a virtual reality (<i>soooo</i> 1990's) installation that gives players a chance to really, well, kick ass. Players' physical movements correspond to the in-game character. In the above clip, a bunch of black belts show <strike>off</strike> just how the game works and demonstrate a smorgasboard of kicks, flips and punches. Uh, this looks kinda hard. <i>&mdash;Brian Ashcraft</i> 				<a href="http://kotaku.com/175574/the-kick-arse-kung-fu-game" title="Click here to read more about The Kick Arse Kung Fu Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fighting]]></category>
			<category><![CDATA[Fighters]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<pubDate><![CDATA[Tue, 23 May 2006 07:22:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=175574&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Trimersion Virtual Reality HRD for Gamers and Hospitals!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Trimersion Virtual Reality HRD for Gamers and Hospitals!" href="http://kotaku.com/trimersion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trimersion</span></a></div -->					<div><a title="Click here to read Trimersion Virtual Reality HRD for Gamers and Hospitals!" href="http://kotaku.com/174953/trimersion-virtual-reality-hrd-for-gamers-and-hospitals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Trimersion Virtual Reality HRD for Gamers and Hospitals!" alt="Click here to read Trimersion Virtual Reality HRD for Gamers and Hospitals!" src="http://cache.kotaku.com/assets/images/9/2006/05/trimersion.jpg"/>
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      GamesFirst has posted a look at one of those quasi-virtual-reality doodads, the Trimersion Head Mounted Display.				<a href="http://kotaku.com/174953/trimersion-virtual-reality-hrd-for-gamers-and-hospitals" title="Click here to read more about Trimersion Virtual Reality HRD for Gamers and Hospitals!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/174953/trimersion-virtual-reality-hrd-for-gamers-and-hospitals]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-174953]]></guid>
			<category><![CDATA[Trimersion]]></category>
			<category><![CDATA[Controllers]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Virtual reality]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Fri, 19 May 2006 10:40:45 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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			<title><![CDATA[VirtuSphere: A Hamster Wheel For Humans]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VirtuSphere: A Hamster Wheel For Humans" href="http://kotaku.com/exergaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">exergaming</span></a></div -->					<div><a title="Click here to read VirtuSphere: A Hamster Wheel For Humans" href="http://kotaku.com/140875/virtusphere-a-hamster-wheel-for-humans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read VirtuSphere: A Hamster Wheel For Humans" alt="Click here to read VirtuSphere: A Hamster Wheel For Humans" src="http://cache.kotaku.com/assets/images/9/2005/12/virtuasphere-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/virtuasphere.jpg"></a>Just in case videogaming <em>et al</em> was all looking a bit too cool for school recently, enter stage left the VirtuSphere: a giant, transparent exercise ball for humans! 				<a href="http://kotaku.com/140875/virtusphere-a-hamster-wheel-for-humans" title="Click here to read more about VirtuSphere: A Hamster Wheel For Humans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Exergaming]]></category>
			<category><![CDATA[Virtualreality]]></category>
			<pubDate><![CDATA[Mon, 05 Dec 2005 08:04:39 EST]]></pubDate>
			<dc:creator><![CDATA[ataylor]]></dc:creator>
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