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		<title><![CDATA[Kotaku: Virtua Fighter]]></title>
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			<title><![CDATA[Kotaku: Virtua Fighter]]></title>
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			<title><![CDATA[Who Is The Mother Of Video Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Is The Mother Of Video Games?" href="http://kotaku.com/retro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retro</span></a></div -->					<div><a title="Click here to read Who Is The Mother Of Video Games?" href="http://kotaku.com/5708126/who-is-the-mother-of-video-games" class="pp_image">
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				 People say Shigeru Miyamoto, creator of Mario and more, is the Father of Video Games. If he's the father, then who's the mother?				<a href="http://kotaku.com/5708126/who-is-the-mother-of-video-games" title="Click here to read more about Who Is The Mother Of Video Games?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Dec 2010 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Taking Issue With The Ten Most Important Video Game List]]></title>
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				 In 1998, Stanford University's Henry Lowood began preserving video games and video game artifacts. Lowood, along with a four member committee, has announced a game canon, for the Library of Congress. Japan begs to differ.				<a href="http://kotaku.com/5540367/taking-issue-with-the-ten-most-important-video-game-list" title="Click here to read more about Taking Issue With The Ten Most Important Video Game List">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 May 2010 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Histories Of Fighting Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Histories Of Fighting Games" href="http://kotaku.com/infographic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infographic</span></a></div -->					<div><a title="Click here to read The Histories Of Fighting Games" href="http://kotaku.com/5522910/the-histories-of-fighting-games" class="pp_image">
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				 Last week's unveiling of Marvel Vs. Capcom 3 came with an interesting walk-through by Capcom of their take on the history of fighting games.				<a href="http://kotaku.com/5522910/the-histories-of-fighting-games" title="Click here to read more about The Histories Of Fighting Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Apr 2010 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" class="pp_image">
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				Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.				<a href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" title="Click here to read more about Father Knows Best: The Best and Worst Fathers in Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 21 Jun 2009 02:08:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Mommy Dearest: The Best and Worst Mothers in Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mommy Dearest: The Best and Worst Mothers in Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Mommy Dearest: The Best and Worst Mothers in Video Games" href="http://kotaku.com/5238770/mommy-dearest-the-best-and-worst-mothers-in-video-games" class="pp_image">
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				Mothers have it tough in video games – they get killed off, turned evil, or their children leave the nest to save the world. And their kids probably don't call home often enough.				<a href="http://kotaku.com/5238770/mommy-dearest-the-best-and-worst-mothers-in-video-games" title="Click here to read more about Mommy Dearest: The Best and Worst Mothers in Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 May 2009 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Shenmue Creator Yu Suzuki &quot;Retires&quot; As Creative Officer At Sega]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shenmue Creator Yu Suzuki &amp;quot;Retires&amp;quot; As Creative Officer At Sega" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Shenmue Creator Yu Suzuki &amp;quot;Retires&amp;quot; As Creative Officer At Sega" href="http://kotaku.com/5197880/shenmue-creator-yu-suzuki-retires-as-creative-officer-at-sega" class="pp_image">
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				The creator of titles like <em>Virtua Fighter</em>, <em>OutRun</em> and <em>Shenmue</em> has "retired" from his Creative Officer position at Sega of Japan, Sega announced this week. But the company isn't done with Yu Suzuki just yet.				<a href="http://kotaku.com/5197880/shenmue-creator-yu-suzuki-retires-as-creative-officer-at-sega" title="Click here to read more about Shenmue Creator Yu Suzuki &quot;Retires&quot; As Creative Officer At Sega">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 21:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Shenmue Creator Yu Suzuki No Longer At Sega]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shenmue Creator Yu Suzuki No Longer At Sega" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Shenmue Creator Yu Suzuki No Longer At Sega" href="http://kotaku.com/5035655/shenmue-creator-yu-suzuki-no-longer-at-sega" class="pp_image">
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				The hopes of a Yu Suzuki led <em>Shenmue III</em> have just become ground into ever finer particles, as Sega of America president Simon Jeffery tells Gamasutra in a new interview that the legendary developer is no longer at the company.				<a href="http://kotaku.com/5035655/shenmue-creator-yu-suzuki-no-longer-at-sega" title="Click here to read more about Shenmue Creator Yu Suzuki No Longer At Sega">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 16:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A DIY Sega Arcade Cabinet To Die For]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A DIY Sega Arcade Cabinet To Die For" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read A DIY Sega Arcade Cabinet To Die For" href="http://kotaku.com/373248/a-diy-sega-arcade-cabinet-to-die-for" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A DIY Sega Arcade Cabinet To Die For" alt="Click here to read A DIY Sega Arcade Cabinet To Die For" src="http://cache.kotaku.com/assets/images/9/2008/03/small_lind1.jpg"/>
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				 VFDS poster L_A_Akira recently got home from Japan, where he was smitten by Sega's latest Lindberg arcade cabinets. Guy - naturally - wanted one of his own. Deciding wisely that trying to import one was a bit silly, he instead took the road more awesome and <em>built </em>himself one, which will house his 360, PS3, PC and even a car amp. Above, the initial concept art. The finished product - after the clicky clicky - may surprise/delight you.				<a href="http://kotaku.com/373248/a-diy-sega-arcade-cabinet-to-die-for" title="Click here to read more about A DIY Sega Arcade Cabinet To Die For">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Mar 2008 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Virtua Figher Ready to Kick Pachislot Ass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtua Figher Ready to Kick Pachislot Ass" href="http://kotaku.com/gambling/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gambling</span></a></div -->					<div><a title="Click here to read Virtua Figher Ready to Kick Pachislot Ass" href="http://kotaku.com/315378/virtua-figher-ready-to-kick-pachislot-ass" class="pp_image">
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				 The granddaddy of 3D fighting games, <i>Virtua Fighter</i>, is getting its own pachislot (think pachinko meets slots) machine. Not surprising as SEGA Sammy Holdings is in the pachinko business. The machine isn't set to hit Japanese pachinko parlors until this December. Until keep in mind that pachislots, just like <i>Virtua Fighter</i>, is all about timing &mdash; not to mention winning, too. 				<a href="http://kotaku.com/315378/virtua-figher-ready-to-kick-pachislot-ass" title="Click here to read more about Virtua Figher Ready to Kick Pachislot Ass">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Oct 2007 06:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Look At These Xbox 360 Virtua Fighter 5 Screens]]></title>
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								<a href="http://kotaku.com/257265/look-at-these-xbox-360-virtua-fighter-5-screens" title="Click here to read more about Look At These Xbox 360 Virtua Fighter 5 Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[brawling]]></category>
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			<pubDate><![CDATA[Thu, 03 May 2007 03:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Virtua Fighter Devs "Begged" For Xbox 360 Version]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtua Fighter Devs &quot;Begged&quot; For Xbox 360 Version" href="http://kotaku.com/pretty-please/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">prettyplease</span></a></div -->					<div><a title="Click here to read Virtua Fighter Devs &quot;Begged&quot; For Xbox 360 Version" href="http://kotaku.com/257263/virtua-fighter-devs-begged-for-xbox-360-version" class="pp_image">
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				In an interview with Games Radar Christian Nutt, Sega's <a href="http://en.wikipedia.org/wiki/Sega-AM2">AM2</a> talk  <i>Virtua Figher 5</i> and how they "begged" to make an Xbox 360 incarnation. Their rational? <strike>Make money</strike> Get the game to the widest audience possible. The developers even hope that the Xbox 360 one will outsell its PS2 prequel! The devs also say it took AM2 the same amount of time to create the PS3 version that it did the Xbox 360 one, and both versions were "equally challenging." One of the devs, though, added that developing for the Xbox 360 version was easier, and that Microsoft was very supportive and helpful during the process. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/257263/virtua-fighter-devs-begged-for-xbox-360-version" title="Click here to read more about Virtua Fighter Devs "Begged" For Xbox 360 Version">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 May 2007 00:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[New Nintendo VC Games for Today]]></title>
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				It's Monday which means new games on the Wii Shop Channel for everyone to enjoy. Punch Out!! (500 points), Virtua Fighter (800 points), and Bonk's Revenge (600 points) are now available for everyone who was disappointed at their tax refund and need to be frugal for the rest of the month.				<a href="http://kotaku.com/252543/new-nintendo-vc-games-for-today" title="Click here to read more about New Nintendo VC Games for Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Apr 2007 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[www.kotaku.com]]></dc:creator>
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			<title><![CDATA[VC Update: Doling Out The Harshness]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read VC Update: Doling Out The Harshness" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read VC Update: Doling Out The Harshness" href="http://kotaku.com/252476/vc-update-doling-out-the-harshness" class="pp_image">
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				This week's VC update for the Wii is all about bringing on the beat down, with three games revolving around hitting other people (or plants and animals) with various non-sexual parts of your body. Yes yes, it all depends on how you use them. On with the games! 				<a href="http://kotaku.com/252476/vc-update-doling-out-the-harshness" title="Click here to read more about VC Update: Doling Out The Harshness">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Apr 2007 11:20:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Best PS3 'Stick (And, So Far, Only...)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best PS3 'Stick (And, So Far, Only...)" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The Best PS3 'Stick (And, So Far, Only...)" href="http://kotaku.com/201514/the-best-ps3-stick-and-so-far-only" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best PS3 'Stick (And, So Far, Only...)" alt="Click here to read The Best PS3 'Stick (And, So Far, Only...)" src="http://cache.kotaku.com/assets/images/9/2006/09/small_virtuafightercontroller.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Thank Sega for giving the PLAYSTATION a decent controller. At E3, we fiddled around with the PS3's control pad, which felt a tad too light and dainty. What's more, no Dual Shock. But, this Sega "VIRTUA STICK High Grade" makes us forget our whining pronto. Look, there are pink buttons! Downer that we'll have to wait until 2007, when Sega releases <a href="http://virtuafighter5.jp/"><i>Virtua Fighter 5</i></a>. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/201514/the-best-ps3-stick-and-so-far-only" title="Click here to read more about The Best PS3 'Stick (And, So Far, Only...)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtua Fighter 5]]></category>
			<pubDate><![CDATA[Tue, 19 Sep 2006 10:22:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Squishy Shiny Flappy Smackdown: Virtua Fighter 5 Screens]]></title>
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								<a href="http://kotaku.com/183601/squishy-shiny-flappy-smackdown-virtua-fighter-5-screens" title="Click here to read more about Squishy Shiny Flappy Smackdown: Virtua Fighter 5 Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/183601/squishy-shiny-flappy-smackdown-virtua-fighter-5-screens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-183601]]></guid>
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			<pubDate><![CDATA[Tue, 27 Jun 2006 21:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[1UP Interviews Sega Arcade Boss]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 1UP Interviews Sega Arcade Boss" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read 1UP Interviews Sega Arcade Boss" href="http://kotaku.com/164564/1up-interviews-sega-arcade-boss" class="pp_image">
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				1UP spoke with Hiroshi Kataoka, Sega Arcade bigwig responsible for the Fighting Vipers games and the newest Virtua Fighter and After Burner entries, dishes some hardcore dirt on Sega's arcade division. In addition to the Virtua Fighter 4 and 5 minutiae, Kataoka goes on about the current Japanese and American arcade markets and what he hopes to see on Nintendo's Revolution (hint: Virtua Cop and House of the Dead ports!).				<a href="http://kotaku.com/164564/1up-interviews-sega-arcade-boss" title="Click here to read more about 1UP Interviews Sega Arcade Boss">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Apr 2006 17:10:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[A Look At Virtua Fighter 5 Customization]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At Virtua Fighter 5 Customization" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read A Look At Virtua Fighter 5 Customization" href="http://kotaku.com/161529/a-look-at-virtua-fighter-5-customization" class="pp_image">
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				The <em>Virtua Fighter</em> web site saw a series of updates this weekend, with one new bit being info on character customization. Players can buy items and store those items on terminal cards for a small fee, tricking out their El Blazes, Sarahs, and Akiras with all sorts of accessories.				<a href="http://kotaku.com/161529/a-look-at-virtua-fighter-5-customization" title="Click here to read more about A Look At Virtua Fighter 5 Customization">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sega]]></category>
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			<pubDate><![CDATA[Sun, 19 Mar 2006 22:32:27 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Virtua Fighter 5 Testing Is A Beautiful Thing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Virtua Fighter 5 Testing Is A Beautiful Thing" href="http://kotaku.com/virtua-fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtuafighter</span></a></div -->					<div><a title="Click here to read Virtua Fighter 5 Testing Is A Beautiful Thing" href="http://kotaku.com/154320/virtua-fighter-5-testing-is-a-beautiful-thing" class="pp_image">
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				Sega's newest <em>Virtua Fighter</em> did a little arcade testing last week, and WannaFight.us braved extremely polite warnings to film some sweet shaky cam videos for you. The game already looks brilliant in stills, but seeing it in motion (despite being out of focus, slanted and seemingly filmed during an earthquake) makes it that much more desirable.				<a href="http://kotaku.com/154320/virtua-fighter-5-testing-is-a-beautiful-thing" title="Click here to read more about Virtua Fighter 5 Testing Is A Beautiful Thing">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtua Fighter]]></category>
			<category><![CDATA[Arcade Games]]></category>
			<category><![CDATA[Sega]]></category>
			<pubDate><![CDATA[Sun, 12 Feb 2006 18:43:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Want to Star in a Fighting Game? Here's Yer Chance]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want to Star in a Fighting Game? Here's Yer Chance" href="http://kotaku.com/virtua-fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtuafighter</span></a></div -->					<div><a title="Click here to read Want to Star in a Fighting Game? Here's Yer Chance" href="http://kotaku.com/143449/want-to-star-in-a-fighting-game-heres-yer-chance" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/eyetoyfighter.jpg"></a>What do you get when you cross a martial artist, an EyeToy and <i>Virtua Fighter</i>? Seriously sick moves, that's what. Kick ass martial artist Esco set out to review the <i>Virtua Fighter EyeToy</i>. Like the regular EyeToy peripheral, movements unfold in real time as players actually kick, jump and punch five feet from their TVs. Voices, sound effects and music are all directly from the game. Easy mode, Esco notes, is slow-paced and good for getting your Bruce Lee on. Medium is a huge step up with complicated combos and attacks. Hard falls somewhere between impossible and friggin' impossible. Seems like fun, but I just wish they could do something about the backgrounds. My living room decor doesn't exactly scream kick-ass.				<a href="http://kotaku.com/143449/want-to-star-in-a-fighting-game-heres-yer-chance" title="Click here to read more about Want to Star in a Fighting Game? Here's Yer Chance">More&nbsp;&raquo;</a>
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			<category><![CDATA[Virtua Fighter]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[EyeToy]]></category>
			<pubDate><![CDATA[Thu, 15 Dec 2005 17:47:55 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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