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		<title><![CDATA[Kotaku: Video Game Pitch]]></title>
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			<title><![CDATA[Kotaku: Video Game Pitch]]></title>
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			<title><![CDATA[Kotaku Pitch Meeting: "Noise"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Pitch Meeting: &quot;Noise&quot;" href="http://kotaku.com/video-game-pitch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">videogamepitch</span></a></div -->					<div><a title="Click here to read Kotaku Pitch Meeting: &quot;Noise&quot;" href="http://kotaku.com/5009489/kotaku-pitch-meeting-noise" class="pp_image">
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				Back in 2005 when I was hating my job and casting about for meaning in life, I wrote Crecente and asked him what the process was for writing up and selling a game concept. Was it at all comparable to, say, pitching a book proposal or a screenplay? Not really, because there is plenty enough work generated by in-house creative teams, and outside licensing deals.				<a href="http://kotaku.com/5009489/kotaku-pitch-meeting-noise" title="Click here to read more about Kotaku Pitch Meeting: "Noise"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Video game pitch]]></category>
			<category><![CDATA[Kotaku video game pitch]]></category>
			<category><![CDATA[Noise]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sat, 17 May 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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