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		<title><![CDATA[Kotaku: Vc Update]]></title>
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			<title><![CDATA[Kotaku: Vc Update]]></title>
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		<description><![CDATA[Kotaku posts tagged Vc Update]]></description>
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			<title><![CDATA[Weekly Wii Update: Family Parties And Ogre Battles]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: Family Parties And Ogre Battles" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: Family Parties And Ogre Battles" href="http://kotaku.com/5162614/weekly-wii-update-family-parties-and-ogre-battles" class="pp_image">
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				 Two new downloadable games grace the Nintendo Wii this Monday morning, as ogres battle and families party, demonstrating the fundamental differences between the two groups.				<a href="http://kotaku.com/5162614/weekly-wii-update-family-parties-and-ogre-battles" title="Click here to read more about Weekly Wii Update: Family Parties And Ogre Battles">More&nbsp;&raquo;</a>
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			<category><![CDATA[Wii Downloadables]]></category>
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			<pubDate><![CDATA[Mon, 02 Mar 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: And Then Trogdor Came In The Night]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: And Then Trogdor Came In The Night" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: And Then Trogdor Came In The Night" href="http://kotaku.com/5110037/weekly-wii-update-and-then-trogdor-came-in-the-night" class="pp_image">
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				 Everything comes to a head in this week's Wii downloadables update, with the final episode of this season of Strong Bad serving up a heaping helping of burnination, unleashing the glory of Trogdor upon us.				<a href="http://kotaku.com/5110037/weekly-wii-update-and-then-trogdor-came-in-the-night" title="Click here to read more about Weekly Wii Update: And Then Trogdor Came In The Night">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Dec 2008 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: Dogs And Cats, Hockey, and Sonic 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: Dogs And Cats, Hockey, and Sonic 2" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: Dogs And Cats, Hockey, and Sonic 2" href="http://kotaku.com/5104140/weekly-wii-update-dogs-and-cats-hockey-and-sonic-2" class="pp_image">
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				  This week's Nintendo Wii downloadables update balances two new and untested WiiWare games with the lesser of two Sonic the Hedgehog sequels.				<a href="http://kotaku.com/5104140/weekly-wii-update-dogs-and-cats-hockey-and-sonic-2" title="Click here to read more about Weekly Wii Update: Dogs And Cats, Hockey, and Sonic 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: Dangeresque Bean Bag Invaders]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: Dangeresque Bean Bag Invaders" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: Dangeresque Bean Bag Invaders" href="http://kotaku.com/5090455/weekly-wii-update-dangeresque-bean-bag-invaders" class="pp_image">
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				 It's time for your Monday Wii update, and this week we get an excellent example of the range of Nintendo's WiiWare program. On one hand, we have <strong>Strong Bad Episode 4: Dangeresque 3</strong> (1,000 points), the latest in Telltale's excellent series of adventure games based on the characters from <a href="http://www.Homestarrunner.com">Homestarrunner.com</a>, and on the other, bean bag tossing. <strong>Target Toss Pro: Bags</strong> (700 points) is a game from Incredible Technologies that promises all the fun of tossing bean bags at stuff. Judging by the colon in the title, I am assuming that there will be a wide range of Target Toss Pro games that allow you to throw different things. Think I'll hold off until Target Toss Pro: Kittens comes out. 				<a href="http://kotaku.com/5090455/weekly-wii-update-dangeresque-bean-bag-invaders" title="Click here to read more about Weekly Wii Update: Dangeresque Bean Bag Invaders">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Nov 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Nintendo Update: Yummy Yummy Mega Man 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Nintendo Update: Yummy Yummy Mega Man 3" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Nintendo Update: Yummy Yummy Mega Man 3" href="http://kotaku.com/5081966/weekly-nintendo-update-yummy-yummy-mega-man-3" class="pp_image">
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				 It's Monday morning, and we all know what that means! More joy and goodness delivered straight to your Nintendo Wii entertainment system, courtesy of the young sprightly elves who handle WiiWare and their older, more jaded Virtual Console counterparts. Despite the Virtual Console's strong showing this week with Mega Man 3 for the NES (500 points), the game that introduced us to Proto Man, Rush, and the electric slide, WiiWare comes out on top this Monday for the simple fact that it has a game that allows you to serve pizza to ninjas. 				<a href="http://kotaku.com/5081966/weekly-nintendo-update-yummy-yummy-mega-man-3" title="Click here to read more about Weekly Nintendo Update: Yummy Yummy Mega Man 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Nov 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?" href="http://kotaku.com/5074849/weekly-wii-update-+-space-harrier-alien-crush-and-interior-design" class="pp_image">
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				 This week in Nintendo Wii downloadables, two classic franchises make their triumphant return, and if neither tickles your fancy you can always take a crash course in interior design. That's right, in addition to good old <strong>Space Harrier</strong> for the Sega Master System (500 points) and Hudson's classic pinball title reborn in <strong>Alien Crush Returns</strong> for WiiWare (800 points), Big Blue Bubble releases <strong>Home Sweet Home</strong> (1,000 points), a WiiWare title that promises all the fun of designing a home interior that you'd get in The Sims without all those pesky Sims running about. Sure to make an excellent stocking stuffer. The most interesting of the three to me is of course Alien Crush Returns. I am a certified video game pinball junkie, and the option to play online against three completely anonymous players only sweetens the deal. 				<a href="http://kotaku.com/5074849/weekly-wii-update-+-space-harrier-alien-crush-and-interior-design" title="Click here to read more about Weekly Wii Update - Space Harrier, Alien Crush, And Interior Design?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Nov 2008 11:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - Earthworm Jim And Strong Bad, Together At Last]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - Earthworm Jim And Strong Bad, Together At Last" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - Earthworm Jim And Strong Bad, Together At Last" href="http://kotaku.com/5069154/weekly-wii-update-+-earthworm-jim-and-strong-bad-together-at-last" class="pp_image">
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				 It's a banner week in Nintendo downloadables, with two releases that are so exciting they could only be  accompanied by one of Nintendo's little Art Style WiiWare Titles. Poor little <b>Art Style: Rotohex</b> (600 points) is fixing to be completely overshadowed by the third episode of <b>Strong Bad's Cool Game for Attractive People</b>, Baddest of the Bands (1,000 points), in which our titular hero attempts to completely dominate the “Battle Royale of the Bands” with his signature style and dashing good looks. 				<a href="http://kotaku.com/5069154/weekly-wii-update-+-earthworm-jim-and-strong-bad-together-at-last" title="Click here to read more about Weekly Wii Update - Earthworm Jim And Strong Bad, Together At Last">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Oct 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - Finally, Balance Board Tetris]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - Finally, Balance Board Tetris" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - Finally, Balance Board Tetris" href="http://kotaku.com/5065828/weekly-wii-update-+-finally-balance-board-tetris" class="pp_image">
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				 We've had some pretty major Weekly Wii updates over the past few months, so it's about time we take it down a notch and give our Wii points a little rest, isn't it? Today sees the release of two WiiWare titles and two Virtual Console classics that we could really give or take. I suppose the multiplayer online of Tetris Party for WiiWare (1200 points) is somewhat exciting, as is the prospect of somehow controlling Tetris with your Wii Balance Board, but nothing we're in a hurry to check out. Digital Leisure brings us The Incredible Maze (500 points), another Balance Board compatible title that has you navigating...incredible mazes. Okay! 				<a href="http://kotaku.com/5065828/weekly-wii-update-+-finally-balance-board-tetris" title="Click here to read more about Weekly Wii Update - Finally, Balance Board Tetris">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 20 Oct 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - Shining Force and Mario Golf]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - Shining Force and Mario Golf" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - Shining Force and Mario Golf" href="http://kotaku.com/5059358/weekly-wii-update-+-shining-force-and-mario-golf" class="pp_image">
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				 Great news! Shining Force II for the Genesis (800 points) has made the leap from <a href="http://kotaku.com/5058713/earthworm-jim-shines-on-euro-vc">last week's Euro Virtual Console releases</a> to this week's North American ones, but where's Earthworm Jim? They left together...what happened? Knocked out of the air over the Atlantic by an errant golf ball, no doubt. Stealing EWJ's spot this week is Mario Golf, one of those rare Nintendo 64 releases for the VC (1,000 points), which is nice and all, but I'd still prefer Earthworm platforming. Oh well, maybe next week? 				<a href="http://kotaku.com/5059358/weekly-wii-update-+-shining-force-and-mario-golf" title="Click here to read more about Weekly Wii Update - Shining Force and Mario Golf">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update - A New Lease On Ys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update - A New Lease On Ys" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update - A New Lease On Ys" href="http://kotaku.com/5041658/weekly-wii-update-+-a-new-lease-on-ys" class="pp_image">
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				 Did you think a 13 hour layover in Frankfurt followed by a 10 hour flight to Atlanta, 45 minutes in customs, and then an hour train ride home would keep me from posting this week's Wii downloadable update? Maybe if this had been one of those normal, crappy updates, but this week sees the release of Ys! <strong>Ys Book I & II</strong> for the TurboGrafx 16 CD-ROM to be exact, the redone version of the originals upgraded with excellent voice acting, a stunning orchestral soundtrack, and all-new special effects, all for a paltry 800 Wii points! As if that weren't enough, we also finally get <strong>Samurai Showdown 2</strong> for the NEOGEO (900 points), officially making this one of the best weeks on the Virtual Console in ages. 				<a href="http://kotaku.com/5041658/weekly-wii-update-+-a-new-lease-on-ys" title="Click here to read more about Weekly Wii Update - A New Lease On Ys">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Aug 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Weekly Wii Update: Homestar Parodier]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weekly Wii Update: Homestar Parodier" href="http://kotaku.com/wii-downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiidownloadables</span></a></div -->					<div><a title="Click here to read Weekly Wii Update: Homestar Parodier" href="http://kotaku.com/5035437/weekly-wii-update-homestar-parodier" class="pp_image">
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				 Well this is certainly a pleasant change of pace after several weeks of relative crap with a side order of Beer Pong. Not only does the Wii get the first episode of Strong Bad's Cool Game For Attractive People on WiiWare (1,000 Points) this week, we also get the formerly Japan-only Star Parodier for the TurboGrafx 16 CD-ROM (900 Points). Star Parodier is a Hudson game that pokes fun at traditional shooter conventions, giving players a choice between playing as the Paro Ceaser from Star Soldier, a giant flying Bomberman, or a living PC Engine Console that fires HuCards and CDs at the enemy. 				<a href="http://kotaku.com/5035437/weekly-wii-update-homestar-parodier" title="Click here to read more about Weekly Wii Update: Homestar Parodier">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Aug 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Wii Downloadables - Catching Up To Beer Pong]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Downloadables - Catching Up To Beer Pong" href="http://kotaku.com/weekly-wii-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weeklywiiupdate</span></a></div -->					<div><a title="Click here to read Wii Downloadables - Catching Up To Beer Pong" href="http://kotaku.com/5029905/wii-downloadables-+-catching-up-to-beer-pong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Downloadables - Catching Up To Beer Pong" alt="Click here to read Wii Downloadables - Catching Up To Beer Pong" src="http://cache.kotaku.com/assets/images/9/2008/07/beerpong.jpg"/>
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				 With all of the E3 madness over the last two weeks, we've been sadly neglecting the Wii Virtual Console and WiiWare updates, and without us telling you what was added, how were you to know? Turning on your system? Screw that. You read Kotaku so you don't have to turn on your system. Let's catch up on what we've missed, shall we? 				<a href="http://kotaku.com/5029905/wii-downloadables-+-catching-up-to-beer-pong" title="Click here to read more about Wii Downloadables - Catching Up To Beer Pong">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jul 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Monday Wii Update: Monster Kings And SPOGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monday Wii Update: Monster Kings And SPOGS" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read Monday Wii Update: Monster Kings And SPOGS" href="http://kotaku.com/5022447/monday-wii-update-monster-kings-and-spogs" class="pp_image">
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				Another Monday is upon us, and Nintendo is here to brighten our morning with the latest releases for WiiWare and the Virtual Console. Take a seat and place your napkin in your lap as Nintendo lifts the lid on their silver serving tray, revealing...				<a href="http://kotaku.com/5022447/monday-wii-update-monster-kings-and-spogs" title="Click here to read more about Monday Wii Update: Monster Kings And SPOGS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jul 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Monday Wii Update: Magnetica And Fatal Fury 2]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Monday Wii Update: Magnetica And Fatal Fury 2" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Monday Wii Update: Magnetica And Fatal Fury 2" href="http://kotaku.com/5020679/monday-wii-update-magnetica-and-fatal-fury-2" class="pp_image">
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				 Today's weekly Wii update brings us one from column A, one from column B, and a side of downloadable content for Final Fantasy Crystal Chronicles: My Life As A King. What downloadable content? Well the press release doesn't say, and my Wii is erroring out connecting to the network, so find out for yourselves! It'll be a grand adventure! 				<a href="http://kotaku.com/5020679/monday-wii-update-magnetica-and-fatal-fury-2" title="Click here to read more about Monday Wii Update: Magnetica And Fatal Fury 2">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Weekly Wii Update In Miracle World]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Weekly Wii Update In Miracle World" href="http://kotaku.com/alex-kidd-in-miracle-world/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alexkiddinmiracleworld</span></a></div -->					<div><a title="Click here to read The Weekly Wii Update In Miracle World" href="http://kotaku.com/5018754/the-weekly-wii-update-in-miracle-world" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Weekly Wii Update In Miracle World" alt="Click here to read The Weekly Wii Update In Miracle World" src="http://cache.kotaku.com/assets/images/9/2008/06/79/07/small_79072df6860ce83eb6113fe90b77d211.jpg"/>
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				 This week in Wii downloadables we have the Sega Master System classic Alex Kidd In Miracle World (500 points) and a couple of other things that don't matter nearly as much, Burning Fight for the NEOGEO (900 points), which is a side-scrolling beat-em up which oddly enough does not feature anyone's girlfriend being kidnapped, and the WiiWare title Gyrostarr from High Voltage (700 points), a sort of tunnel-shooter that reminds me a bit of N20 for the PlayStation, only cut in half. Hit the jump for the full details on the games accompanying our friend Alex Kidd on his magical journey of hope and wonder.				<a href="http://kotaku.com/5018754/the-weekly-wii-update-in-miracle-world" title="Click here to read more about The Weekly Wii Update In Miracle World">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 23 Jun 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fishing, Block-Breaking, And A Samurai Showdown]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fishing, Block-Breaking, And A Samurai Showdown" href="http://kotaku.com/samurai-showdown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">samuraishowdown</span></a></div -->					<div><a title="Click here to read Fishing, Block-Breaking, And A Samurai Showdown" href="http://kotaku.com/5016712/fishing-block+breaking-and-a-samurai-showdown" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fishing, Block-Breaking, And A Samurai Showdown" alt="Click here to read Fishing, Block-Breaking, And A Samurai Showdown" src="http://cache.kotaku.com/assets/images/9/2008/06/61/b7/small_61b7e54fac6b1758e6804c97357a9f78.jpg"/>
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				 It's Wii Downloadables Day, and this week sees a set of two WiiWare titles and one big Virtual Console release that will have us geeks and otaku complaining about our lack of Wii storage space all day long! 				<a href="http://kotaku.com/5016712/fishing-block+breaking-and-a-samurai-showdown" title="Click here to read more about Fishing, Block-Breaking, And A Samurai Showdown">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 16 Jun 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Monday Wii Memory Space Eater Update]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Monday Wii Memory Space Eater Update" href="http://kotaku.com/wiiware/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiware</span></a></div -->					<div><a title="Click here to read The Monday Wii Memory Space Eater Update" href="http://kotaku.com/5012218/the-monday-wii-memory-space-eater-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Monday Wii Memory Space Eater Update" alt="Click here to read The Monday Wii Memory Space Eater Update" src="http://cache.kotaku.com/assets/images/9/2008/06/43/de/small_43def674e6a0f7a66bc7c1f8ac663d86.jpg"/>
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				Still toying with what exactly to call the newly evolved weekly Virtual Console update now that it is becoming more and more WiiWare-centric, which involves finding some common ground between the two formats. Since I've run out of memory space on my Wii, I think the title I've chosen this week is rather apropos. 				<a href="http://kotaku.com/5012218/the-monday-wii-memory-space-eater-update" title="Click here to read more about The Monday Wii Memory Space Eater Update">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Jun 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Dr. Mario Online RX Hits North American WiiWare]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dr. Mario Online RX Hits North American WiiWare" href="http://kotaku.com/wiikly-wii-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiklywiiupdate</span></a></div -->					<div><a title="Click here to read Dr. Mario Online RX Hits North American WiiWare" href="http://kotaku.com/5010965/dr-mario-online-rx-hits-north-american-wiiware" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dr. Mario Online RX Hits North American WiiWare" alt="Click here to read Dr. Mario Online RX Hits North American WiiWare" src="http://cache.kotaku.com/assets/images/9/2008/05/47/c4/small_47c4da2028fcf04d6e18b7007a7e60a5.jpg"/>
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				 It's Monday morning, and while the rest of the U.S. has the day off today, Nintendo is hard at work delivering two new games a piece to both the Virtual Console and WiiWare, including the stateside debut of <strong>Dr. Mario Online RX</strong> (1000 points), which allows you to take your pill-popping puzzle game online to battle players around the world. Joining the good Dr. is Aksys Games' <strong>Family Table Tennis</strong> (500 points), a cell-shaded dose of ping pong goodness. 				<a href="http://kotaku.com/5010965/dr-mario-online-rx-hits-north-american-wiiware" title="Click here to read more about Dr. Mario Online RX Hits North American WiiWare">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 26 May 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer" href="http://kotaku.com/5010699/g4-gamespy-gamestats-reporting-imaginary-vc-soul-blazer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer" alt="Click here to read G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer" src="http://cache.kotaku.com/assets/images/9/2008/05/fa/62/small_fa62037fd6de680650a7066f2c34dc6a.gif"/>
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				 Back on May 12th, Nintendo decided to skip their weekly Virtual Console update in order to focus on the release of WiiWare. Having posted just about every VC Update since the service began, I decided to post one anyway, asking our readers what games would make up their ideal update. My choices were <a href="http://kotaku.com/389422/what-would-be-your-perfect-vc-update">Soul Blazer for the Super Nintendo and Tiny Toon Adventures</a> for the NES. 				<a href="http://kotaku.com/5010699/g4-gamespy-gamestats-reporting-imaginary-vc-soul-blazer" title="Click here to read more about G4, Gamespy, Gamestats Reporting Imaginary VC Soul Blazer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 May 2008 10:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Weekly WiiWare VC Update]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Weekly WiiWare VC Update" href="http://kotaku.com/wii-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiiupdate</span></a></div -->					<div><a title="Click here to read The Weekly WiiWare VC Update" href="http://kotaku.com/391600/the-weekly-wiiware-vc-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Weekly WiiWare VC Update" alt="Click here to read The Weekly WiiWare VC Update" src="http://cache.kotaku.com/assets/images/9/2008/05/small_starsoldierlaunch.jpg"/>
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				 Well I suppose we can't call it the Virtual Console update anymore, seeing as WiiWare is now added to the mix. We'll just go with weekly Wii update for now until we think of something snappier. This week sees two new additions to WiiWare from big-name publishers and one tiny game for the virtual console. 				<a href="http://kotaku.com/391600/the-weekly-wiiware-vc-update" title="Click here to read more about The Weekly WiiWare VC Update">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 19 May 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Would Be Your Perfect VC Update?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Would Be Your Perfect VC Update?" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read What Would Be Your Perfect VC Update?" href="http://kotaku.com/389422/what-would-be-your-perfect-vc-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Would Be Your Perfect VC Update?" alt="Click here to read What Would Be Your Perfect VC Update?" src="http://cache.kotaku.com/assets/images/9/2008/05/small_soulblazerbox.jpg"/>
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				 I've been doing these Wii Virtual Console updates more or less every Monday since they started uploading games to it, and I'll be damned if I'll let a little thing like not actually updating the VC this week because of WiiWare stop me. Since there are no new games for the classic game service coming out this week, let's fill in the space with our imagination! What would your perfect virtual console update look like? Mine would go a little something like this...				<a href="http://kotaku.com/389422/what-would-be-your-perfect-vc-update" title="Click here to read more about What Would Be Your Perfect VC Update?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 May 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here's Your Damn Pokémon Puzzle League]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's Your Damn Pokémon Puzzle League" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Here's Your Damn Pokémon Puzzle League" href="http://kotaku.com/387050/heres-your-damn-pokemon-puzzle-league" class="pp_image">
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				 This week's update for the Wii Virtual Console brings what many consider to be the best Pokémon title for the Nintendo 64, which is extremely odd considering it's really just Tetris Attack (Panel de Pon) with Pokémon painted over it. Pokémon Puzzle League (1,000 Wii Points) features Ash, Brock, Misty, Pikachu, and all of their adorable little friends playing Tetris Attack. It's got story modes, continuous play, timed play, animated cutscenes, and even 3D puzzles to keep the gameplay from falling flat. If puzzles and Pokémon aren't your cup of tea you can always check out this week's other release, Renegade for the NES (500 Wii Points), a beat-em up with a unique story about a guy who has to fight his way through several street gangs to rescue his kidnapped girlfriend. Girlfriends were such a liability in the late 80's. 				<a href="http://kotaku.com/387050/heres-your-damn-pokemon-puzzle-league" title="Click here to read more about Here's Your Damn Pokémon Puzzle League">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 05 May 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Single Update, Double Dragon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Single Update, Double Dragon" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Single Update, Double Dragon" href="http://kotaku.com/384614/single-update-double-dragon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Single Update, Double Dragon" alt="Click here to read Single Update, Double Dragon" src="http://cache.kotaku.com/assets/images/9/2008/04/small_ddragon428.jpg"/>
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				 As it generally goes when there's high profile Wii release such as Mario Kart, the Virtual Console is keeping a low profile this week, releasing only one game on the Wii Shop Channel for your classic gaming enjoyment.  At least they aren't skimping out on quality as well as quality, as this week's release is none other than Double Dragon, the story of two brothers' fight to rescue one girlfriend from a shadowy organization hell-bent on learning the secrets of their martial arts. We are introduced to Billy and Jimmy Lee, as well as Billy's girlfriend Marion, who gets shot to death in Double Dragon II, making the tragedy of the first game all the more poignant. Double Dragon for the NES (500 points) will be available today for those of you requiring a tiny break from all that furious karting. 				<a href="http://kotaku.com/384614/single-update-double-dragon" title="Click here to read more about Single Update, Double Dragon">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Apr 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Phantasy Star Meets River City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Phantasy Star Meets River City" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Phantasy Star Meets River City" href="http://kotaku.com/381996/phantasy-star-meets-river-city" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Phantasy Star Meets River City" alt="Click here to read Phantasy Star Meets River City" src="http://cache.kotaku.com/assets/images/9/2008/04/small_phantasycity.jpg"/>
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				 Shortly available on the Wii Virtual Console, two classic games from ages past about saving worlds and kicking ass.  Girlfriends always be getting kidnapped, yo, and such is the case in River City Ransom (NES, 500 points), the beat-em-up RPG hybrid that  sees Ryan off on a quest to rescue his girlfriend from the sinister Slick, with his friend <s>Player Two</s> Alex along for the ride. Then we have the game I was sincerely hoping for after last week's Euro update, Phantasy Star III: Generations of Doom for the Sega Genesis (800 points). This time around it's a choose your own adventure of sorts, as you guide three generations via an innovative mate-picking mechanic that makes replaying the game nearly mandatory. Who you choose to marry decides who you'll be playing in the next generation, and ultimately which ending you'll receive when all is said and done. Love it or hate it, it's a damn fine piece of RPG history. If I had any time to actually play games this week, this would be the one. A very good week for the Virtual Console. 				<a href="http://kotaku.com/381996/phantasy-star-meets-river-city" title="Click here to read more about Phantasy Star Meets River City">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Apr 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Euro VC Gets Phantasy Star III]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Euro VC Gets Phantasy Star III" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Euro VC Gets Phantasy Star III" href="http://kotaku.com/381387/euro-vc-gets-phantasy-star-iii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Euro VC Gets Phantasy Star III" alt="Click here to read Euro VC Gets Phantasy Star III" src="http://cache.kotaku.com/assets/images/9/2008/04/small_psIIIgenerations.jpg"/>
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				 A nifty little update for the European Wii Virtual Console comes in the form of Sega's Phantasy Star III: Generations of Doom for the Genesis. Considered by many to be the weakest in the original Phantasy Star series, the game spans three generations of characters, with the player getting to decide how each plays out by making marriage decisions for the party members in each successive generation. Criticized for bland combat and a storyline that conflicts with Phantasy Star II, Phantasy Star III is the game most likely to cause knock-down, drag out fights among Phantasy Star fans, as those who love it love it to death and those who hate it hate it with a passion. Me? I enjoyed the hell out of it myself, despite its many problems, and consider it a fine addition to the Euro VC at 800 points. Hopefully this will make it to North America shortly.  				<a href="http://kotaku.com/381387/euro-vc-gets-phantasy-star-iii" title="Click here to read more about Euro VC Gets Phantasy Star III">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Apr 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fantasy Zone Arrives On Wii VC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fantasy Zone Arrives On Wii VC" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Fantasy Zone Arrives On Wii VC" href="http://kotaku.com/379368/fantasy-zone-arrives-on-wii-vc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fantasy Zone Arrives On Wii VC" alt="Click here to read Fantasy Zone Arrives On Wii VC" src="http://cache.kotaku.com/assets/images/9/2008/04/small_fantasyzone414.jpg"/>
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				 Another Sega Master System title makes its way onto the Wii Virtual Console this week as Sega finally graces us with Fantasy Zone (500 Points). Pilot the famous Opa-Opa around insanely bright and colorful levels, taking out bases to lure out stage bosses and progress through the game's various levels, upgrading your weapons as you go. This is one of those must-buy VC titles I tell you about all-too rarely.  Joining Fantasy Zone this week is Mega Turrican for the Sega Genesis (800 Points), not to be confused with Super Turrican, the Super Nintendo game that got its <a href="http://kotaku.com/363031/super-turrican-is-lonely">own lonely release </a>back in March. Vowing never to make a Turrican sad again, Nintendo saw fit to combine this platforming shooter with Fantasy Zone, and they all lived happily ever after. 				<a href="http://kotaku.com/379368/fantasy-zone-arrives-on-wii-vc" title="Click here to read more about Fantasy Zone Arrives On Wii VC">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Apr 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Bases Loaded With Yoshi's Cookies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bases Loaded With Yoshi's Cookies" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Bases Loaded With Yoshi's Cookies" href="http://kotaku.com/376678/bases-loaded-with-yoshis-cookies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bases Loaded With Yoshi's Cookies" alt="Click here to read Bases Loaded With Yoshi's Cookies" src="http://cache.kotaku.com/assets/images/9/2008/04/small_basesyoshi.jpg"/>
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				 I am somewhat hesitant to mention this week's updates to the Wii Virtual Console, mainly because I have a good friend who, were I even to whisper the name Yoshi's Cookie with thoughts of her in my head, would transform into a slavering, cookie-puzzle craving beast, hell-bent on spending hour after hour matching up semi-colorful cookie tenuously tied to the Mario Universe. It isn't pretty, so I will gloss over said title for the NES (500 Points) and move on to Bases Loaded for the NES (also 500 points). My NES baseball game of choice, Bases Loaded was originally part of the generic Japanese sports series Moero!!, which also brought us the basketball game Hoops. It's a damn fine slice of primitive baseball, with 12 generic teams vying for the title of most generic team. Go generic Philly!				<a href="http://kotaku.com/376678/bases-loaded-with-yoshis-cookies" title="Click here to read more about Bases Loaded With Yoshi's Cookies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Apr 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cruis'n With Wonder Boy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cruis'n With Wonder Boy" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Cruis'n With Wonder Boy" href="http://kotaku.com/373945/cruisn-with-wonder-boy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cruis'n With Wonder Boy" alt="Click here to read Cruis'n With Wonder Boy" src="http://cache.kotaku.com/assets/images/9/2008/03/small_wonderboycruisn.jpg"/>
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				 What better way to introduce the first of the cheapest Virtual Console games for the Nintendo Wii than to pair it up with one of the most expensive? The Sega Master System represents this week, with Tenacious D references flying as Wonder Boy (500 points - they START at 400) makes his debut on the Wii VC. The features Tom-Tom the Wonder Boy on a quest to rescue his girlfriend Tanya from a monster, sadly not killing yaks at 200 yards with mind bullets like Young Nastyman. Joining Wonder Boy on his VC journey is the Nintendo 64 title Cruis'n USA (1000 points), which in my opinion isn't fit to grace the same console, much less the same Virtual Console update as the classic Sega platformer. Either way, welcome Sega Master System! Long may you reign as the cheapest of the VC!				<a href="http://kotaku.com/373945/cruisn-with-wonder-boy" title="Click here to read more about Cruis'n With Wonder Boy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Mar 2008 10:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[R-Type Of Virtual Console Update]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read R-Type Of Virtual Console Update" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read R-Type Of Virtual Console Update" href="http://kotaku.com/368597/r+type-of-virtual-console-update" class="pp_image">
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				This week's update for the Nintendo Wii virtual console delves into the dark places, whether they are deep within the earth or in the icy depths of space.  Go digging in the dirt with Spelunker (500 Wii points), the NES version of the classic computer game that puts you in the muddy boots of an archaeologist hell-bent on disturbing ancient spirits in his quest for valuable cash and prizes. If Indiana Jones and Mario had a baby, he'd be spelunker's protagonist. Ew. Get rid of that disturbing mental image with thoughts of the only thing stronger than R-Type...Super R-Type!  Pretty much a port of R-Type and R-Type II mashed together, the original game was fraught with slowdown, and the lack of mid-level checkpoints made it a real bitch of a shmup.  If the Virtual Console release fixes the slowdown issue it could very well be worth picking up. Just don't look at me to try it first. I used to have nightmares about this game.				<a href="http://kotaku.com/368597/r+type-of-virtual-console-update" title="Click here to read more about R-Type Of Virtual Console Update">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Mar 2008 10:40:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Virtual Console Import Week!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Virtual Console Import Week!" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read It's Virtual Console Import Week!" href="http://kotaku.com/365760/its-virtual-console-import-week" class="pp_image">
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				 After last week's lonely offering of <a href="http://http://kotaku.com/363031/super-turrican-is-lonely">Super Turrican</a>, Nintendo kicks things up a notch this week by bringing us not one but two Japanese imports in this week's Virtual Console update!  Don't worried about being puzzled by bizarre gameplay mechanics though, as both of today's games DoReMi Fantasy: Milon's DokiDoki Adventure (900 Wii points) is the Super Famicon sequel to Hudson's Milon's Secret Castle, in which Milon endeavors to rescue the fairy Alis and the music of the forest from the evil wizard Amon, armed only with a gun that shoots bubbles. The second game is Puyo Puyo 2: Tsuu for the Sega Genesis (900 Wii points), which is basically Puyo Pop - or Dr. Robotnik's Mean Bean Machine, or Kirby's Avalanche, depending on which reference tickles your fancy. Tsuu is one of the most highly regarded games in the series, and has only seen U.S. release previously on the Neo Geo Pocket Color of all things. There you have it - a couple of nifty old games you've probably not played before, and Super Turrican doesn't have to be lonely anymore. Everybody wins!				<a href="http://kotaku.com/365760/its-virtual-console-import-week" title="Click here to read more about It's Virtual Console Import Week!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Mar 2008 10:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Super Turrican Is Lonely]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Turrican Is Lonely" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Super Turrican Is Lonely" href="http://kotaku.com/363031/super-turrican-is-lonely" class="pp_image">
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				It's Monday, and that means it's time for the weekly Wii Virtual Console update! Hooray! This week brings us the derivative platform exploration of Super Turrican for the Super Nintendo (800 Wii Points), along with...nothing. Poor Super Turrican, all alone atop the new games list, begging the nice people to take a shot at the game that took the original Turrican and added a grappling arm, making it a sort of a homage to Bionic Commando and Metroid at the same time. It has platforming and exploration to offer! So much Super Turrican has to give!  Did Super Turrican mention it was made by Factor 5 of Lair and Star Wars: Rogue Squadron fame? Well fine, if you aren't excited about Super Turrican, at least it gets to sit on top of last week's Kirby 64, which makes it feel better about being alone. Poor Super Turrican. 				<a href="http://kotaku.com/363031/super-turrican-is-lonely" title="Click here to read more about Super Turrican Is Lonely">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Mar 2008 12:20:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Virtual Console Update Sucks - Kirby 64!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Virtual Console Update Sucks - Kirby 64!" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read The Virtual Console Update Sucks - Kirby 64!" href="http://kotaku.com/360305/the-virtual-console-update-sucks-+-kirby-64" class="pp_image">
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				What a perfectly timed set of Wii Virtual Console releases this week. GDC has ended and I go back to having a little bit of this free time I've been hearing so much about, only to have Nintendo spring Kirby 64: The Crystal Shards on me. One of my favorite games for the Nintendo 64 and probably the best Kirby game ever, Kirby 64. 1,000 Wii points is a pittance to get your hands on the pink puffball's first 3D adventure, which lets you not only steal your enemies' powers but combine two of them into something new!  Of course I own the original game, so I just saved 10 bucks! Woo! Joining Kirby is one of those rare, side-scrolling shooters for the TurboGrafx 16. Psychosis (600 points) actually has some lovely graphics and an even cooler concept, as you play a person who creates a battleship within their own psyche to battle a demon who has taken over your soul. Two damn fine releases that I might actually get a chance to play!				<a href="http://kotaku.com/360305/the-virtual-console-update-sucks-+-kirby-64" title="Click here to read more about The Virtual Console Update Sucks - Kirby 64!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Feb 2008 11:20:03 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden III, Phantasy Star II - Ninja Wins!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden III, Phantasy Star II - Ninja Wins!" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Ninja Gaiden III, Phantasy Star II - Ninja Wins!" href="http://kotaku.com/357547/ninja-gaiden-iii-phantasy-star-ii-+-ninja-wins" class="pp_image">
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				More ninja goodness! First we discover that N+ is hitting Xbox Live Arcade this Wednesday, and now the weekly Wii Virtual Console reveals the final chapter of the early life of everybody's favorite ninja, Ryu Hayabusa, will be hitting today. Did someone announce a sequel to Day of the Ninja without telling me? Ninja Gaiden III: The Ancient Ship of Doom for the NES (500 points) finds Ryu framed for the murder of FBI agent Irene Lew, clearing his name by stealthily killing many things. As if this wasn't enough, we're also getting the RPG classic Phantasy Star II for the Genesis (800 points), one of the greatest console games of all time. If I had any doubts that there's still some good stuff waiting in the wings for the Virtual Console, this week's update put them to rest. One of the best release weeks yet!				<a href="http://kotaku.com/357547/ninja-gaiden-iii-phantasy-star-ii-+-ninja-wins" title="Click here to read more about Ninja Gaiden III, Phantasy Star II - Ninja Wins!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Feb 2008 10:40:21 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Harvest The Thunder]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Harvest The Thunder" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Harvest The Thunder" href="http://kotaku.com/354880/harvest-the-thunder" class="pp_image">
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				Well the comments from last week's VC Update were <a href="http://kotaku.com/352216/vc-update-live-or-die-edition">overwhelmingly in favor of continuing</a>, and that's probably a good thing as this week sees the release of one of the hardest to find titles for the original SNES. Harvest Moon sows its seeds on the Wii Virtual Console this week, with 800 Wii Points worth of raising animals, growing crops, and luring unsuspecting country girls into an ultimately loveless marriage where you sit around playing Lords of Thunder all day long while she sits in the barn crying for her lost youth. What's Lords of Thunder? Why it's this week's second VC release. A TurboGrafx CD side-scrolling shooter (800 Points), LoT casts you as a legendary warrior taking on six stages of combat in order to stop the resurrection of Zaggart: "The Dark One" to the dulcet sounds of the best in gaming metal. Raising livestock and blazing guitar rock - it seems like last Monday was not a good day to die. 				<a href="http://kotaku.com/354880/harvest-the-thunder" title="Click here to read more about Harvest The Thunder">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Feb 2008 10:20:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[VC Update: Live or Die Edition]]></title>
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				Two new games are landing on the Wii Virtual Console this week, and they leave me wondering if we should even continue doing this. While <strong>Operation Wolf</strong> for the NES (500 Points) and <strong>Columns III: Revenge of Columns</strong> for the Genesis (800 points) are both fine games and a worthy addition to any collection, they just don't strike me as worth taking up our (both mine and yours) valuable time in reporting.  The question I present to you - our lovely readers - is this: Should we continue posting the Wii Virtual Console update every Monday morning, or save them for when a game that is particularly noteworthy comes out? I'm on the fence here personally. On one hand the whole thing seems rather dry, but I've seen weeks where you folks really get into reminiscing over your old favorites, which makes me happy. I've done nearly every one of these since the Wii launched back in 2006 - should I continue?				<a href="http://kotaku.com/352216/vc-update-live-or-die-edition" title="Click here to read more about VC Update: Live or Die Edition">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Feb 2008 10:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[1080 Carves Its Way To The Virtual Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 1080 Carves Its Way To The Virtual Console" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read 1080 Carves Its Way To The Virtual Console" href="http://kotaku.com/349557/1080-carves-its-way-to-the-virtual-console" class="pp_image">
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				Only one new title for the Wii Virtual Console this week? Guess I might have been mistaken by assuming two was the new three last week, as only one lonely little Nintendo 64 title makes the weekly VC update this time around. Granted it is one hell of an N64 title. 1080 Snowboarding is one of the better reviewed titles for the console, with a 90% average review score according to <a href="http://www.gamerankings.com">Game Rankings</a>, and probably one of my favorite snowboard games of all time behind SSX Tricky, which I consider the sweet spot for EA's series. You get eight characters (three hidden), eight tracks, two trick modes, three racing modes, and goodly amount of fun, all for 1,000 Wii points. If any title could carry the VC update by itself, 1080 is probably it. Besides, what else is the snowboarding Wii owner going to play? SSX Blur? Please. 				<a href="http://kotaku.com/349557/1080-carves-its-way-to-the-virtual-console" title="Click here to read more about 1080 Carves Its Way To The Virtual Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jan 2008 10:40:32 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[More Blue Balls And Cammy]]></title>
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				Two seems to be the magic number for the Wii Virtual Console this year, as Nintendo adds another couple of games to the system's already impressive line-up. This week sees the continuation of the Lolo saga with Adventures of Lolo 2 for the NES (500 points), in which Lolo's love Lala is once again kidnapped, only this time around Lolo just shrugs and goes home to make a turkey sandwich. Just seeing if you were paying attention - it's more jewel box seeking puzzle action as Lolo hunts for Satan. Good times. Joining Lolo this week is the SNES version of Super Street Fighter II: The New Challengers (800 points), which introduces T. Hawk, Deejay, Fei Long, and of course the always-sexy Cammy to the classic fighting series. This was the last Street Fighter game released on the SNES, as sales were pretty miserable with many players simply waiting for the inevitable release of Super Street Fighter II Turbo, the next update which was already at the arcades. Capcom repaid their waiting by not releasing SFII Turbo on the console at all, so nya!				<a href="http://kotaku.com/347138/more-blue-balls-and-cammy" title="Click here to read more about More Blue Balls And Cammy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Jan 2008 11:30:16 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pac-Man Puzzles Virtual Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pac-Man Puzzles Virtual Console" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Pac-Man Puzzles Virtual Console" href="http://kotaku.com/344449/pac+man-puzzles-virtual-console" class="pp_image">
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				It's the second Monday of 2008, and the second week in a row that the Nintendo Wii Virtual Console has been dealt two games instead of the usual three. It wouldn't be so bad were the games in question excellent, but this week's selection...well, let's just say it isn't going to turn many heads. You might as well stop reading now. 				<a href="http://kotaku.com/344449/pac+man-puzzles-virtual-console" title="Click here to read more about Pac-Man Puzzles Virtual Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 14 Jan 2008 11:00:38 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Star Tropics Comes To The Virtual Console]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Tropics Comes To The Virtual Console" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read Star Tropics Comes To The Virtual Console" href="http://kotaku.com/341513/star-tropics-comes-to-the-virtual-console" class="pp_image">
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				It's a brand new year for the Wii Virtual Console, and Nintendo is bringing out two relatively nice sized guns to get things started in this first VC update of the year. <strong>Star Tropics</strong> for the NES takes the top-down perspective of the original Legend of Zelda and adds a constant storyline divided into chapters to deliver one of the best gaming experiences on the NES, all for 500 points. Join Mike Jones as he sets off on a quest to rescue his famous uncle that ranges from the tropics to the very stars themselves, hence the title. It is pure goodness. Along with Star Tropics, this week sees the release of <strong>The King of Fighter's '94</strong> for the NEOGEO (900 points) - the very beginning of the classic series that brings together SNK's most popular characters in a knock-down, drag-out, fight to the finish. I'd go on, but I've run out of overused fighting terms. Welcome to the year 2008, virtual console fans! 				<a href="http://kotaku.com/341513/star-tropics-comes-to-the-virtual-console" title="Click here to read more about Star Tropics Comes To The Virtual Console">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Jan 2008 10:20:47 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[End Of The Year VC Blowout]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read End Of The Year VC Blowout" href="http://kotaku.com/vc-update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vcupdate</span></a></div -->					<div><a title="Click here to read End Of The Year VC Blowout" href="http://kotaku.com/339121/end-of-the-year-vc-blowout" class="pp_image">
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				It's the last Virtual Console update of the year, and Nintendo is going out with a bang! Well, more like a pop as <strong>Bubble Bobble</strong> for the NES (500 points) finally makes its way onto the Nintendo Wii. This classic puzzle-action game jump started my love-affair with the dinosaurs Bub and Bob, eventually leading to my one of favorite puzzle game series of all time, Bust-A-Move. If puzzles aren't your cup of tea, then perhaps the action RPG <strong>Light Crusader</strong> for the Genesis (800 points) is more up your alley. It contains all of the elements of a classic fantasy RPG with one of the most boring character leads ever created. Finally we have <strong>Top Hunter</strong> for the NEOGEO (900 points), a side-scrolling action game which features four standard video game worlds (ice, fire, forest, and wind) and an awesome assortment of two bosses to defeat! Okay, so the Virtual Console ends the year on a whimper. At least they didn't finish things off <a href="http://kotaku.com/337638/get-your-children-into-spongebobs-underpants">with a SpongeBob title. </a>				<a href="http://kotaku.com/339121/end-of-the-year-vc-blowout" title="Click here to read more about End Of The Year VC Blowout">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 31 Dec 2007 10:30:01 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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