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		<title><![CDATA[Kotaku: Unreal]]></title>
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		<description><![CDATA[Kotaku posts tagged Unreal]]></description>
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			<title><![CDATA[Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" href="http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" alt="Click here to read Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360" src="http://cache.kotaku.com/assets/images/9/2012/02/small_db96239cd0b2fab25dd9336c5138f638.png"/>
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				The human eye can only perceive 72 frames per second. We've been seeing games at 60 frames per second for some time. And as graphics approach photorealism with current computing power, some suggest that the days of giant leaps in visual quality are past us, and we'll be seeing smaller refinements going forward.				<a href="http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360" title="Click here to read more about Unreal's Next Engine Will Need a Console At Least Ten Times More Powerful than the Xbox 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5884423/unreals-next-engine-will-need-a-console-at-least-ten-times-more-powerful-than-the-xbox-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5884423]]></guid>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Dice 2012]]></category>
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			<pubDate><![CDATA[Sun, 12 Feb 2012 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" alt="Click here to read Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights" src="http://cache.kotaku.com/assets/images/9/2012/01/small_c15dff9402606f5f0ceb59ffd8df997d.jpg"/>
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				Much has been made of a recent ruling adverse to Silicon Knights in its <a href="http://kotaku.com/5787413/this-is-going-to-be-epic-too-human-creators-gear-up-for-legal-war-with-shooter-giant">long-running lawsuit with Epic Games</a>, the <em>Gears of War</em> maker whose Unreal Engine was to have been the guts of 2008 flop <em>Too Human</em>. Basically, a judge tossed out an expert witness for Silicon Knights; he was going to give his estimates of the losses Silicon Knights suffered when its deal with Epic went in the crapper.				<a href="http://kotaku.com/5873234/courtroom-setback-in-epic-fight-tis-a-flesh-wound-says-silicon-knights" title="Click here to read more about Courtroom Setback in Epic Fight 'Tis a Flesh Wound, Says Silicon Knights">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lawsuit]]></category>
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			<category><![CDATA[Silicon Knights]]></category>
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			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Thu, 05 Jan 2012 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Next Unreal Engine Probably Won't be out Until, oh, Around 2014]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" href="http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" alt="Click here to read The Next Unreal Engine Probably Won't be out Until, oh, Around 2014" src="http://cache.kotaku.com/assets/images/9/2011/09/small_unreal.jpg"/>
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				From what we've heard, the next generation of consoles from Microsoft and Sony <a href="http://kotaku.com/5794000/microsoft-and-sony-targeting-2014-for-new-consoles-leaving-nintendo-in-the-clear">won't be with us until around 2014</a>. Now CEO of Epic Games, Tim Sweeney, <em>suggests </em>something similar.				<a href="http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014" title="Click here to read more about The Next Unreal Engine Probably Won't be out Until, oh, Around 2014">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5844525/the-next-unreal-engine-probably-wont-be-out-until-oh-around-2014]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5844525]]></guid>
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			<category><![CDATA[Unreal Engine 3]]></category>
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			<pubDate><![CDATA[Wed, 28 Sep 2011 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?" href="http://kotaku.com/5841929/unreal-dev-kit-adds-mac-support-so-how-about-some-more-mac-games-developers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?" alt="Click here to read Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?" src="http://cache.kotaku.com/assets/images/9/2011/09/small_udk_osx.jpg"/>
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				Epic Games' Unreal Development Kit, the developer side of the engine that powers <em>Gears of War</em>, <em>Mass Effect</em>, <em>Mortal Kombat</em>,  and dozens of other titles, has a new beta release. Within is support for UDK games on Mac OS X, meaning, hopefully, more native games on Apple-made computers.				<a href="http://kotaku.com/5841929/unreal-dev-kit-adds-mac-support-so-how-about-some-more-mac-games-developers" title="Click here to read more about Unreal Dev Kit Adds Mac Support... So How About Some More Mac Games, Developers?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841929/unreal-dev-kit-adds-mac-support-so-how-about-some-more-mac-games-developers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841929]]></guid>
			<category><![CDATA[Unreal]]></category>
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			<category><![CDATA[Unreal Development Kit]]></category>
			<pubDate><![CDATA[Mon, 19 Sep 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Insane Unreal Tournament 3 Modders Weaponize Nyan Cat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Insane &lt;em&gt;Unreal Tournament 3&lt;/em&gt; Modders Weaponize Nyan Cat" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Insane &lt;em&gt;Unreal Tournament 3&lt;/em&gt; Modders Weaponize Nyan Cat" href="http://kotaku.com/5841033/insane-unreal-tournament-3-modders-weaponize-nyan-cat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Insane &lt;em&gt;Unreal Tournament 3&lt;/em&gt; Modders Weaponize Nyan Cat" alt="Click here to read Insane &lt;em&gt;Unreal Tournament 3&lt;/em&gt; Modders Weaponize Nyan Cat" src="http://cache.kotaku.com/assets/images/9/2011/09/small_fs-qfcfnsbw.jpg"/>
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				<!-- videoId: Fs-qfcfnsBw --><!-- /videoId: Fs-qfcfnsBw --> Modder Scott Coxhead lives up to his Cr4zyB4st4rd handle by merging <em>Unreal Tournament 3</em>'s player-guided Redeemer with that scourge of the internet, Nyan Cat.				<a href="http://kotaku.com/5841033/insane-unreal-tournament-3-modders-weaponize-nyan-cat" title="Click here to read more about Insane Unreal Tournament 3 Modders Weaponize Nyan Cat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5841033/insane-unreal-tournament-3-modders-weaponize-nyan-cat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5841033]]></guid>
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			<pubDate><![CDATA[Fri, 16 Sep 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Latest Victim of the Account Hacking Horde is Epic Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" href="http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" alt="Click here to read The Latest Victim of the Account Hacking Horde is Epic Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_epic_hack.jpg"/>
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				Gears of War and Unreal Engine developer Epic Games now has something in common with Sony and Codemasters&mdash;the company was recently the target of hackers who may have stolen its customers' personal data.				<a href="http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games" title="Click here to read more about The Latest Victim of the Account Hacking Horde is Epic Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810939/the-latest-victim-of-the-account-hacking-horde-is-epic-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810939]]></guid>
			<category><![CDATA[Crime]]></category>
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			<category><![CDATA[Tim Sweeney]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Fri, 10 Jun 2011 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[This Is What It Takes To Play Duke Nukem Forever On PC (And What It Might've Taken 14 Years Ago)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" href="http://kotaku.com/required-memory-lane/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requiredmemorylane</span></a></div -->					<div><a title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" href="http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" alt="Click here to read This Is What It Takes To Play &lt;em&gt;Duke Nukem Forever&lt;/em&gt; On PC (And What It Might've Taken 14 Years Ago)" src="http://cache.kotaku.com/assets/images/9/2011/05/small_duke_forever_sysreqs.jpg"/>
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				Gearbox Software, the developer controlling the reins of <em>Duke Nukem Forever</em>, <a href="http://www.gearboxity.com/content/view/637/33/">revealed</a> the official minimum specs required to play the game on a PC today. That's an important milestone that lets us know <em>Duke Nukem Forever</em> is one step closer to actual release and it helps us answer the question "Can my PC handle that much Duke?"				<a href="http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago" title="Click here to read more about This Is What It Takes To Play Duke Nukem Forever On PC (And What It Might've Taken 14 Years Ago)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5798315/this-is-what-it-will-take-to-play-duke-nukem-forever-on-pc-and-what-it-wouldve-taken-14-years-ago]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5798315]]></guid>
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			<pubDate><![CDATA[Tue, 03 May 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Making of Gears of War 3 Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Making of &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read The Making of &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer" href="http://kotaku.com/5791213/the-making-of-gears-of-war-3-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Making of &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer" alt="Click here to read The Making of &lt;em&gt;Gears of War 3&lt;/em&gt; Multiplayer" src="http://cache.kotaku.com/assets/images/9/2011/04/small_duo_ahthkzi.jpg"/>
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				<!-- videoId: duO_aHTHkZI --><!-- /videoId: duO_aHTHkZI --> I'll stay out of the way of this one, since I know you really just want to watch it. I will indulge myself to say, however, that I like the slight cooling of the color palette while still allowing more varied hues than previous titles. It's still "gritty" but looks much cleaner.				<a href="http://kotaku.com/5791213/the-making-of-gears-of-war-3-multiplayer" title="Click here to read more about The Making of Gears of War 3 Multiplayer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Tue, 12 Apr 2011 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5791213&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[World Exclusive First Look Under the Hood of the Next Unreal Engine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" href="http://kotaku.com/future-tech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">futuretech</span></a></div -->					<div><a title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" href="http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" alt="Click here to read World Exclusive First Look Under the Hood of the Next Unreal Engine" src="http://cache.kotaku.com/assets/images/9/2011/04/small_explore_kotaku_videos_1388.jpg"/>
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				<!-- videoId: explore/Kotaku/videos/1388 --><!-- /videoId: explore/Kotaku/videos/1388 --> You've seen the <a href="http://kotaku.com/#!5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like">sexed up trailer</a> showing what games based on Epic's Unreal Engine will look like in the coming generation. Now join <em>Kotaku</em> and <em>Gizmodo</em> for the world's first peek at the tools and technology that will be used to create some of the biggest games on every platform from PC to iOS in coming years.				<a href="http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine" title="Click here to read more about World Exclusive First Look Under the Hood of the Next Unreal Engine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5789088/world-exclusive-first-look-under-the-hood-of-the-next-unreal-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5789088]]></guid>
			<category><![CDATA[Future Tech]]></category>
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			<category><![CDATA[watch this]]></category>
			<pubDate><![CDATA[Tue, 05 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5789088&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/nextgen/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nextgen</span></a></div -->					<div><a title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" alt="Click here to read Epic Games' New Unreal Engine&amp;mdash;This Is What Next Gen Gaming Looks Like" src="http://cache.kotaku.com/assets/images/9/2011/03/small_voxnqnmwpw4.jpg"/>
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				<!-- videoId: VOxnqNMwpW4 --><!-- /videoId: VOxnqNMwpW4 --> Fresh off the surreptitiously filmed, embargo-breaking train, it's the video footage of the engine that <a href="http://kotaku.com/#!5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork">we previously showed you only in stills</a>. This is the engine Epic describes as beyond what modern consoles can do. It's just one of many signs that a new crop of consoles are <a href="http://kotaku.com/#!5779393/is-microsoft-getting-serious-about-next+gen">coming 'round the bend</a>. [<a href="http://venturebeat.com/category/games/">VentureBeat</a>]				<a href="http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like" title="Click here to read more about Epic Games' New Unreal Engine&mdash;This Is What Next Gen Gaming Looks Like">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5779831/epic-games-new-unreal-engine++this-is-what-next-gen-gaming-looks-like]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5779831]]></guid>
			<category><![CDATA[nextgen]]></category>
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			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 08 Mar 2011 15:11:00 EST]]></pubDate>
			<dc:creator><![CDATA[Joel Johnson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5779831&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" href="http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" alt="Click here to read Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine" src="http://cache.kotaku.com/assets/images/9/2010/10/3dsfinal1.jpg"/>
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				Though he hasn't got his hands on the system himself, Epic's Mark Rein reckons he knows what's under the hood of Nintendo's new 3D handheld. And from what he knows, he says there'll be no Unreal Engine on the thing.				<a href="http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine" title="Click here to read more about Epic Boss Doesn't Think The 3DS Can Run The Unreal Engine">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5657849/epic-boss-doesnt-think-the-3ds-can-run-the-unreal-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5657849]]></guid>
			<category><![CDATA[3ds]]></category>
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			<category><![CDATA[Unrealengine]]></category>
			<pubDate><![CDATA[Thu, 07 Oct 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5657849&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Out Of Ammo: Our Favorite Shooter Melee Weapons]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Out Of Ammo: Our Favorite Shooter Melee Weapons" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read Out Of Ammo: Our Favorite Shooter Melee Weapons" href="http://kotaku.com/5627337/out-of-ammo-our-favorite-shooter-melee-weapons" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Out Of Ammo: Our Favorite Shooter Melee Weapons" alt="Click here to read Out Of Ammo: Our Favorite Shooter Melee Weapons" src="http://cache.kotaku.com/assets/images/9/2011/11/small_716229aed415f911ffde4c1885800761.jpg"/>
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				Whether you're seriously low on ammo or just want to make someone's life completely miserable, there's nothing quite like bringing a hammer, crowbar, or chainsaw to a gun fight. Here are some of our favorite gun alternatives.				<a href="http://kotaku.com/5627337/out-of-ammo-our-favorite-shooter-melee-weapons" title="Click here to read more about Out Of Ammo: Our Favorite Shooter Melee Weapons">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5627337/out-of-ammo-our-favorite-shooter-melee-weapons]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5627337]]></guid>
			<category><![CDATA[Gun week]]></category>
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			<category><![CDATA[GearsOfWar]]></category>
			<category><![CDATA[Half-life]]></category>
			<category><![CDATA[List]]></category>
			<category><![CDATA[Melee weapons]]></category>
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			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[The Chronicles Of Riddick]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Wed, 01 Sep 2010 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5627337&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Best Terminator Game May Be Fan Made]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Best Terminator Game May Be Fan Made" href="http://kotaku.com/the-terminator/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theterminator</span></a></div -->					<div><a title="Click here to read The Best Terminator Game May Be Fan Made" href="http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Best Terminator Game May Be Fan Made" alt="Click here to read The Best Terminator Game May Be Fan Made" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7212734a5be62894d65285dcf01f4a3c.jpg"/>
											</a></div>
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				We can't say with total certainty whether FPS Terminator, a fan-made mod built on the Unreal Engine, will be the best, but it's safe to assume that it's better than the most recent entry, <a href="http://kotaku.com/5271924/terminator-salvation-review-i-hate-robots">Terminator Salvation</a>. Sorry, GRIN!				<a href="http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made" title="Click here to read more about The Best Terminator Game May Be Fan Made">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5591050/the-best-terminator-game-may-be-fan-made]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5591050]]></guid>
			<category><![CDATA[The Terminator]]></category>
			<category><![CDATA[Mod]]></category>
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			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Mon, 19 Jul 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5591050&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Unreal Engine 4 &quot;Still A Long Ways Off&quot;]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 4 &amp;quot;Still A Long Ways Off&amp;quot;" href="http://kotaku.com/dice-2010/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dice2010</span></a></div -->					<div><a title="Click here to read Unreal Engine 4 &amp;quot;Still A Long Ways Off&amp;quot;" href="http://kotaku.com/5477534/unreal-engine-4-still-a-long-ways-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Engine 4 &amp;quot;Still A Long Ways Off&amp;quot;" alt="Click here to read Unreal Engine 4 &amp;quot;Still A Long Ways Off&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_88ef27f722117320e8736c6fbc3db46e.jpg"/>
											</a></div>
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				Attending the DICE gaming summit to promote his company's Unreal Engine technology and celebrate the conclusion of the Make Something Unreal modding contest, Epic Games' Mark Rein said that the next generation of Unreal game-making tech is a ways off.				<a href="http://kotaku.com/5477534/unreal-engine-4-still-a-long-ways-off" title="Click here to read more about Unreal Engine 4 &quot;Still A Long Ways Off&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5477534/unreal-engine-4-still-a-long-ways-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5477534]]></guid>
			<category><![CDATA[Dice 2010]]></category>
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			<category><![CDATA[rein]]></category>
			<category><![CDATA[unreal engine 4]]></category>
			<pubDate><![CDATA[Mon, 22 Feb 2010 16:00:26 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[More than 50,000 Snap Up the Free Unreal SDK]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" href="http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More than 50,000 Snap Up the Free Unreal SDK" alt="Click here to read More than 50,000 Snap Up the Free Unreal SDK" src="http://cache.kotaku.com/assets/images/9/2009/11/custom_1258160922290_unreal-logo.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #epicgames" title="Click here to read more posts tagged #epicgames" href="http://kotaku.com/tag/epicgames/">Epic Games</a> announced more than 50,000 downloads of its Unreal Development Kit in the first week the publisher <a href="http://kotaku.com/5397808/epic-sets-the-unreal-engine-free">started offering it for free.</a>				<a href="http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk" title="Click here to read more about More than 50,000 Snap Up the Free Unreal SDK">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5404479/more-than-50000-snap-up-the-free-unreal-sdk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5404479]]></guid>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<pubDate><![CDATA[Fri, 13 Nov 2009 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5404479&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rumor: Epic Teases Something &quot;Unreal&quot;]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" alt="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_201e42d7023f66f3f89dd013cab730e8.jpg"/>
											</a></div>
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				The Epic Games official web site featured a cryptic teaser about... something, an Unreal-related teaser that has since been removed. That teaser featured the above graphic and the tagline "It's Unreal. And it's almost here."				<a href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" title="Click here to read more about Rumor: Epic Teases Something &quot;Unreal&quot;">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5388068/rumor-epic-teases-something-unreal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5388068]]></guid>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Thu, 22 Oct 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5388068&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Patch Of Gaming Pumpkins]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Patch Of Gaming Pumpkins" href="http://kotaku.com/pumpkins%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pumpkins!</span></a></div -->					<div><a title="Click here to read A Patch Of Gaming Pumpkins" href="http://kotaku.com/5385896/a-patch-of-gaming-pumpkins/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Patch Of Gaming Pumpkins" alt="Click here to read A Patch Of Gaming Pumpkins" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5a356f8d81acb08b4387f5968c90a21c.jpg"/>
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				I asked and many of you answered. We almost have enough gaming-themed pumpkins to cover a post a day between now and Halloween. Here's a gallery of ceemdee's pumpkins.				<a href="http://kotaku.com/5385896/a-patch-of-gaming-pumpkins/gallery/" title="Click here to read more about A Patch Of Gaming Pumpkins">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dues Ex]]></category>
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			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Tue, 20 Oct 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Rival Universities Stage 24-Hour LAN Party]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rival Universities Stage 24-Hour LAN Party" href="http://kotaku.com/lan-parties/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lanparties</span></a></div -->					<div><a title="Click here to read Rival Universities Stage 24-Hour LAN Party" href="http://kotaku.com/5097037/rival-universities-stage-24+hour-lan-party" class="pp_image">
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				This weekend, #21 Oregon State and #24 Oregon (I cite the land-grant school first, since I went to one) meet up in their "Civil War" football rivalry, with a Rose Bowl bid on the line for OSU. Preceding that, both schools are staging a LAN party at two sites 50 miles apart, bringing together some 400 gamers. It started at noon pacific yesterday and will end at noon today.				<a href="http://kotaku.com/5097037/rival-universities-stage-24+hour-lan-party" title="Click here to read more about Rival Universities Stage 24-Hour LAN Party">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 23 Nov 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hearing Voices - The Top Faceless Game Announcers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hearing Voices - The Top Faceless Game Announcers" href="http://kotaku.com/for-your-consideration/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foryourconsideration</span></a></div -->					<div><a title="Click here to read Hearing Voices - The Top Faceless Game Announcers" href="http://kotaku.com/5091872/hearing-voices-+-the-top-faceless-game-announcers" class="pp_image">
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				 While I generally don't pay too much attention to Maxim's video game coverage, mainly because I don't feel like I fit into their core demographic (Maxim readers), every once in a while the magazine that gave Sudeki for the Xbox 5 stars has something interesting to offer. Like a list of the 7 Greatest Faceless Announcers in Video Games, a celebration of those announcers we never see but will never forget.  You may know them as "The Finish Him Guy", or "the guy from Soul Calibur who sounds like he's just making shit up as he goes along", but you love them just the same. 				<a href="http://kotaku.com/5091872/hearing-voices-+-the-top-faceless-game-announcers" title="Click here to read more about Hearing Voices - The Top Faceless Game Announcers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Maxim]]></category>
			<category><![CDATA[Mortal Kombat]]></category>
			<category><![CDATA[Top lists]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Tue, 18 Nov 2008 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Good Old Games Gets Unreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Good Old Games Gets Unreal" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Good Old Games Gets Unreal" href="http://kotaku.com/5091916/good-old-games-gets-unreal" class="pp_image">
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				 Purveyors of classic, DRM-free games at low, low prices Good Old Games have just announced a rather epic addition to their library. They've entered into an agreement with Epic Games to bring a selection of titles from the Unreal series to their service, including Unreal Gold, Unreal II The Awakening Special Edition, Unreal Tournament GOTY and Unreal Tournament 2004 Editor's Choice Edition.  Both Gold and Tournament GOTY are both available now for only $9.99, with the other two arriving in the near future.				<a href="http://kotaku.com/5091916/good-old-games-gets-unreal" title="Click here to read more about Good Old Games Gets Unreal">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Nov 2008 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Preps Unreal Engine 4 For &quot;Next Console Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Preps Unreal Engine 4 For &amp;quot;Next Console Generation&amp;quot;" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Epic Preps Unreal Engine 4 For &amp;quot;Next Console Generation&amp;quot;" href="http://kotaku.com/5028606/epic-preps-unreal-engine-4-for-next-console-generation" class="pp_image">
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				Epic president Mike Capps guesses the next console generation will begin anywhere between 2012 and 2018 &mdash; and when it does, Unreal Engine 4 will be already waiting for it. At least, that's what Capps told an audience Microsoft's Gamefest 2008 in Seattle this week, according to a Gamasutra report.				<a href="http://kotaku.com/5028606/epic-preps-unreal-engine-4-for-next-console-generation" title="Click here to read more about Epic Preps Unreal Engine 4 For &quot;Next Console Generation&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[You Might Get Another Unreal Game. Maybe.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Might Get Another Unreal Game. Maybe." href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read You Might Get Another Unreal Game. Maybe." href="http://kotaku.com/385973/you-might-get-another-unreal-game-maybe" class="pp_image">
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				 Unreal's an engine that's making Epic some <em>serious </em>money. Pity, then, that Unreal as a franchise is a shadow of its former self. UTIII's done OK, don't get me wrong, but few at Epic or Midway would say it's performed as expected. So what does that mean for the <em>proper </em>Unreal games? You remember, those singleplayer ones with a story and stuff. What about them? Take it away, Mark Rein: <blockquote>I'm sure that at some point in our future we will make another Unreal, single-player, story-driven game. I'm sure at some point there will be one...[however] there are no plans to do one today.</blockquote> What about tomorrow? Oh yeah. Gears 2. OK, we'll get back to you in 2011, thanks.				<a href="http://kotaku.com/385973/you-might-get-another-unreal-game-maybe" title="Click here to read more about You Might Get Another Unreal Game. Maybe.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 May 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Samus, Unreal Tournament III's Newest Contender]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Samus, Unreal Tournament III's Newest Contender" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read Samus, Unreal Tournament III's Newest Contender" href="http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender" class="pp_image">
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				After <a href="http://kotaku.com/371214/halo-gears-of-war-final-fantasy-vii-characters-on-ps3">transplanting Master Chief</a> from his warm, green home on the Xbox 360 to the PlayStation 3, it was hard to imagine a greater iconoclastic modder offense...but one may have just happened. The newest entrant to the UTIII unlicensed mods club is this Samus Aran skin. Play Metroid, kinda, on your PS3!				<a href="http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender" title="Click here to read more about Samus, Unreal Tournament III's Newest Contender">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Epic Gets Steamed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Gets Steamed" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Epic Gets Steamed" href="http://kotaku.com/368919/epic-gets-steamed" class="pp_image">
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				Alright, who <em>isn't</em> on Steam at this point? We can add Epic Games to the list, as the developer announced (with the help of Valve) that its catalog has come to Steam. Everything <em>Unreal</em> and <em>Unreal Tournament</em> is now available via legal digital distribution starting today, with a tremendous bundle of savings at your fingertips in the Unreal Deal Pack. That pack features <em>Unreal Gold</em>, <em>Unreal 2: The Awakening</em>, <em>Unreal Tournament: Game of the Year Edition</em>, <em>Unreal Tournament 2004: Editor's Choice Edition</em> and <em>Unreal Tournament 3</em> for just $53.95 American for a limited time. Yowza.				<a href="http://kotaku.com/368919/epic-gets-steamed" title="Click here to read more about Epic Gets Steamed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Mar 2008 17:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Engine 4 Targeting Consoles, Not PCs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Unreal Engine 4 Targeting Consoles, Not PCs" href="http://kotaku.com/367219/unreal-engine-4-targeting-consoles-not-pcs" class="pp_image">
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				 Yeah, the Unreal Engine was once synonomous with cutting-edge PC graphics tech. Once. But in the future? With Unreal Engine 4.0? Well, it's going to be geared towards consoles, not the PC. So says Epic boss Tim Sweeney: <blockquote>There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft's successor for the Xbox 360, Sony's successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.</blockquote> Exclusively targeting consoles? PCs following after a Nintendo console? Egads. Epic and PC fanboys, let me get my boat and a paddle together before your salty tears cry me a river.				<a href="http://kotaku.com/367219/unreal-engine-4-targeting-consoles-not-pcs" title="Click here to read more about Unreal Engine 4 Targeting Consoles, Not PCs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Mar 2008 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Enjoy Video Game Death Reenactments Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Enjoy Video Game Death Reenactments Live" href="http://kotaku.com/weekend/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekend</span></a></div -->					<div><a title="Click here to read Enjoy Video Game Death Reenactments Live" href="http://kotaku.com/351701/enjoy-video-game-death-reenactments-live" class="pp_image">
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				Those living in the LA area have the opportunity to partake in one of the weird (read: more awesome) stories we've come across this week. Performance venue Machine Project will be featuring artist Brody Condon...well, we'd best just let the program description tell the rest:<blockquote>10 performers outfitted in medieval/space/fantasy armor re-create Bruce Nauman's 1973 work "Tony Sinking into the Floor, Face Up and Face Down". Performed in slow motion and combined with movements based on computer game death animations, this piece is accompanied by a high volume binaural beats reputed to induce out of body experiences.</blockquote>Now that, my friends, is how to spend a Saturday night. The picture here is from a collection Condon made a few years ago using the Unreal Engine. 				<a href="http://kotaku.com/351701/enjoy-video-game-death-reenactments-live" title="Click here to read more about Enjoy Video Game Death Reenactments Live">More&nbsp;&raquo;</a>
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			<category><![CDATA[machine project]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Fri, 01 Feb 2008 14:40:34 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Epic Still Fighting For UT3 Mods on 360]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Still Fighting For UT3 Mods on 360" href="http://kotaku.com/dlc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dlc</span></a></div -->					<div><a title="Click here to read Epic Still Fighting For UT3 Mods on 360" href="http://kotaku.com/351204/epic-still-fighting-for-ut3-mods-on-360" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Still Fighting For UT3 Mods on 360" alt="Click here to read Epic Still Fighting For UT3 Mods on 360" src="http://cache.kotaku.com/assets/images/9/2008/01/small_ut3_logo_sm.jpg"/>
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				After finally getting around to loading my copy of UT3 for PS3 last weekend, I can really appreciate just  how easily Epic made downloading elements during multiplayer&mdash;it feels just as simple as it did years ago on PC. But Epic is still fighting the good fight to bring this same level of PC integration to the Xbox 360 version of their game. From Mark Rein: <blockquote>...we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.</blockquote>So what happens if Epic can't strike a deal with Microsoft? 				<a href="http://kotaku.com/351204/epic-still-fighting-for-ut3-mods-on-360" title="Click here to read more about Epic Still Fighting For UT3 Mods on 360">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/351204/epic-still-fighting-for-ut3-mods-on-360]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-351204]]></guid>
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			<category><![CDATA[Mark Rein]]></category>
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			<category><![CDATA[ut3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 31 Jan 2008 14:40:56 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Latest Unreal 3 Extras To Be Shown at GDC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Latest Unreal 3 Extras To Be Shown at GDC" href="http://kotaku.com/gdc08/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc08</span></a></div -->					<div><a title="Click here to read Latest Unreal 3 Extras To Be Shown at GDC" href="http://kotaku.com/347766/latest-unreal-3-extras-to-be-shown-at-gdc" class="pp_image">
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				 Epic Games plan to demonstrate the latest Unreal Engine 3 features at this year's Game Developers Conference next month. The presentation will run on the half hour for each day of the show.				<a href="http://kotaku.com/347766/latest-unreal-3-extras-to-be-shown-at-gdc" title="Click here to read more about Latest Unreal 3 Extras To Be Shown at GDC">More&nbsp;&raquo;</a>
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			<category><![CDATA[gdc08]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Tue, 22 Jan 2008 19:00:47 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Unreal Tournament 3 Mod Cooker Coming Soon]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Tournament 3 Mod Cooker Coming Soon" href="http://kotaku.com/unreal-tournament-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournament3</span></a></div -->					<div><a title="Click here to read Unreal Tournament 3 Mod Cooker Coming Soon" href="http://kotaku.com/339953/unreal-tournament-3-mod-cooker-coming-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal Tournament 3 Mod Cooker Coming Soon" alt="Click here to read Unreal Tournament 3 Mod Cooker Coming Soon" src="http://cache.kotaku.com/assets/images/9/2008/01/small_unreal3t-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/01/unreal3t.jpg"></a>Epic's Mark Rein dropped into the Epic forums last night to let people know that the PS3 cooker for the Unreal Engine 3 editor is in the final stages of testing and could be out as early as next week.				<a href="http://kotaku.com/339953/unreal-tournament-3-mod-cooker-coming-soon" title="Click here to read more about Unreal Tournament 3 Mod Cooker Coming Soon">More&nbsp;&raquo;</a>
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			<category><![CDATA[Playstation 3]]></category>
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			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Thu, 03 Jan 2008 10:00:16 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Unreal 4 Engine in Development]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal 4 Engine in Development" href="http://kotaku.com/confirmed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">confirmed</span></a></div -->					<div><a title="Click here to read Unreal 4 Engine in Development" href="http://kotaku.com/309187/unreal-4-engine-in-development" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Unreal 4 Engine in Development" alt="Click here to read Unreal 4 Engine in Development" src="http://cache.kotaku.com/assets/images/9/2007/10/small_BHA-2.jpg"/>
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				Who would have thought that, after making three successful Unreal engines, Epic would make another? During a recent visit to Epic's offices, several noticed a pile of Beautiful Mindesque scribbles on programmer Tim Sweeney's desk. And that crazy scribble, my friends, was confirmed to be the early strings of code for the Unreal 4 engine. Those little pencil markings will become headshots, chainsawed bodies and probably even<a href="http://kotaku.com/gaming/barbie/barbie-on-unreal-30-confirmed-247652.php"> ponies and crap</a>.				<a href="http://kotaku.com/309187/unreal-4-engine-in-development" title="Click here to read more about Unreal 4 Engine in Development">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ut]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Wed, 10 Oct 2007 14:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=309187&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Silicon Knights Responds To Epic Countersuit]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silicon Knights Responds To Epic Countersuit" href="http://kotaku.com/lies%2c-all-lies%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">liesalllies!</span></a></div -->					<div><a title="Click here to read Silicon Knights Responds To Epic Countersuit" href="http://kotaku.com/287978/silicon-knights-responds-to-epic-countersuit" class="pp_image">
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				Welcome back to Kotaku Square Garden, where we join the match between Epic and Silicon Knights, already in progress. The action has been fast and furious today, ladies and gentlemen. As you may remember, the match started with <a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php">Silicon Knights serving a suit to Epic</a>, claiming they were provided a gimp version of the Unreal Engine 3. Then earlier today Epic volleyed back <a href="http://kotaku.com/gaming/mega-%28legal%29-battle/epic-goes-all-countersuit-on-silicon-knights-287820.php">a dramatic countersuit</a>, accusing Silicon Knights of copyright infringement and breach of contract, among other things. Speaking to GameDaily.biz, Silicon Knights' attorney, Christopher T. Holland delivers the countersuit a dismissive backhand.<blockquote> "We don't think Epic's counterclaim has any merit," Holland told us. "We believe strongly that our claims in our complaint will prevail and the damages Silicon Knights has suffered in connection with its original complaint are vastly more, millions of dollars more than what Epic claims its damages are in its counterclaim. They've set forth $650,000 and our claims will dwarf that substantially."</blockquote>				<a href="http://kotaku.com/287978/silicon-knights-responds-to-epic-countersuit" title="Click here to read more about Silicon Knights Responds To Epic Countersuit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lies, All lies!]]></category>
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			<category><![CDATA[Silicon Knights]]></category>
			<category><![CDATA[ue3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 09 Aug 2007 19:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Epic Vs. Silicon Knights is a Common Lawsuit]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" href="http://kotaku.com/business-of-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">businessofgaming</span></a></div -->					<div><a title="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" href="http://kotaku.com/284394/epic-vs-silicon-knights-is-a-common-lawsuit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" alt="Click here to read Epic Vs. Silicon Knights is a Common Lawsuit" src="http://cache.kotaku.com/assets/images/9/2007/07/small_594838.jpg"/>
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				While we've told you about <a href="http://kotaku.com/gaming/breaking/silicon-knights-epic-sabotaged-us-280491.php">Silicon Knights' case against Epic</a> for issues surrounding the Unreal 3 engine, Law of the Game, in all their properly-qualified-to-talk-about-law snootiness, has pointed out that Silicon Knights has a strong case that is actually quite common in the non-gaming world. <blockquote>This is, at its core, one of the simplest contract disputes. Party A promised to deliver a good in form X, and Party B alleges that good arrived in form X-1 and Party A never fulfilled their contractual agreement.</blockquote>So is Silicon Knights in the money?				<a href="http://kotaku.com/284394/epic-vs-silicon-knights-is-a-common-lawsuit" title="Click here to read more about Epic Vs. Silicon Knights is a Common Lawsuit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal 3 engine]]></category>
			<category><![CDATA[unreal engine]]></category>
			<pubDate><![CDATA[Tue, 31 Jul 2007 13:40:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Marathon Resurrected]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Marathon Resurrected" href="http://kotaku.com/marathon-rerunner/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">marathonrerunner</span></a></div -->					<div><a title="Click here to read Marathon Resurrected" href="http://kotaku.com/276343/marathon-resurrected" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Marathon Resurrected" alt="Click here to read Marathon Resurrected" src="http://cache.kotaku.com/assets/images/9/2007/07/small_marathon20.jpg"/>
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Now you can relive the glory of a thirteen year-old game from within an eight year-old game! A labor of love seven years in the making, the team behind the just released Marathon: Resurrection 2.0 project have poured their hearts, minds, and a good chunk of free time into recreating Bungie's 2.5D shooter in full 3D as a modification for Unreal Tournament. While the mod takes several liberties in updating the game to the new engine, the flavor of the original is strong in this extremely comprehensive mod. It comes complete with 27 solo maps, 16 new multiplayer maps, 10 new monsters, 10 new weapons, and 15 new and remastered music tracks. A hell of a lot of love has been put into the project, and all it requires from you is a working version of Unreal Tournament  An excellent way to dust off one of your old favorites and experience an even older one at the same time. 				<a href="http://kotaku.com/276343/marathon-resurrected" title="Click here to read more about Marathon Resurrected">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Mon, 09 Jul 2007 10:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Drawn To Be Alive, Amazing UT2K4 Mod]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Drawn To Be Alive, Amazing UT2K4 Mod" href="http://kotaku.com/drawn-to-be-alive/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drawntobealive</span></a></div -->					<div><a title="Click here to read Drawn To Be Alive, Amazing UT2K4 Mod" href="http://kotaku.com/190750/drawn-to-be-alive-amazing-ut2k4-mod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Drawn To Be Alive, Amazing UT2K4 Mod" alt="Click here to read Drawn To Be Alive, Amazing UT2K4 Mod" src="http://cache.kotaku.com/assets/images/9/2006/07/small_drawn_to_be_alive.jpg"/>
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        <div class="FloatHack"></div>
    

      As someone who has some slight... difficulty succeeding at even the most simple, AI-coddling, stealth-based gameplay, my natural instinct to see such a title is to douse it with kerosene, set it ablaze, and dance around the pyre. But this little paper fella is so cute my desire to destroy all things stealth has been noticeably softened.				<a href="http://kotaku.com/190750/drawn-to-be-alive-amazing-ut2k4-mod" title="Click here to read more about Drawn To Be Alive, Amazing UT2K4 Mod">More&nbsp;&raquo;</a>
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			<category><![CDATA[Drawn To Be Alive]]></category>
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			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[UT2K4]]></category>
			<pubDate><![CDATA[Sat, 29 Jul 2006 19:11:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Midway Acquires Rights to Epic Back Catalogue]]></title>
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				Games publisher Midway, distributor of my very favorite arcade shooter CarnEvil, has snapped up the rights to many of the Epic Games back catalogue.  Unsurprisingly, the very first puppy they plan to unleash is an all-inclusive Unreal package:				<a href="http://kotaku.com/181589/midway-acquires-rights-to-epic-back-catalogue" title="Click here to read more about Midway Acquires Rights to Epic Back Catalogue">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/181589/midway-acquires-rights-to-epic-back-catalogue]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-181589]]></guid>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Carnevil]]></category>
			<category><![CDATA[Midway]]></category>
			<pubDate><![CDATA[Mon, 19 Jun 2006 17:40:04 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=181589&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design" href="http://kotaku.com/cliffyb/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cliffyb</span></a></div -->					<div><a title="Click here to read Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design" href="http://kotaku.com/173196/kotaku-stalku-cliffyb-thumbs-up-new-kotaku-design" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design" alt="Click here to read Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design" src="http://cache.kotaku.com/assets/images/9/2006/05/DSCF5064.JPG"/>
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      CliffyB bright-eyed and bushy-tailed this morning. The <i>Unreal</i> mastermind seyz, "I love the site redesign." To all the haters, he'll pop a cap in your ass. 				<a href="http://kotaku.com/173196/kotaku-stalku-cliffyb-thumbs-up-new-kotaku-design" title="Click here to read more about Kotaku Stalku: CliffyB Thumbs Up New Kotaku Design">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/173196/kotaku-stalku-cliffyb-thumbs-up-new-kotaku-design]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-173196]]></guid>
			<category><![CDATA[Cliffyb]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 11 May 2006 16:22:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=173196&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Second City Does Machinima]]></title>
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				This odd bit of machinima has been making the rounds latetly. It's an Unreal love story that was put together by an alumni of the Second City comedy troupe. It's sorta Hair meets Red versus Blue.				<a href="http://kotaku.com/169908/second-city-does-machinima" title="Click here to read more about Second City Does Machinima">More&nbsp;&raquo;</a>
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			<category><![CDATA[Machinima]]></category>
			<category><![CDATA[Comedy]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Second City]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Thu, 27 Apr 2006 03:44:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=169908&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[DNF From E3past]]></title>
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				To celebrate the imminent arrival of <em>Duke Nukem Forever 2</em> in the year 20X6, we here at Kotaku are pleased to present this nostalgic rememberances of the game that never was, <em>Duke Nukem Forever</em>!				<a href="http://kotaku.com/162190/dnf-from-e3past" title="Click here to read more about DNF From E3past">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/162190/dnf-from-e3past]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-162190]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[3D Realms]]></category>
			<category><![CDATA[Duke Nukem Forever]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[Quake 2]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 22 Mar 2006 17:35:13 EST]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=162190&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Live from Macworld: Mac Still Not a Gaming Machine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Live from Macworld: Mac Still Not a Gaming Machine" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read Live from Macworld: Mac Still Not a Gaming Machine" href="http://kotaku.com/147794/live-from-macworld-mac-still-not-a-gaming-machine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Live from Macworld: Mac Still Not a Gaming Machine" alt="Click here to read Live from Macworld: Mac Still Not a Gaming Machine" src="http://cache.kotaku.com/assets/images/9/2006/01/rotgamesked-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/rotgamesked.jpg"></a>Kourosh here, reporting from Macworld in San Francisco for our more-popular-jock brother site <a href="http://www.gizmodo.com">Gizmodo</a>. So, Apple announced two new computers based on Intel dual core processors, the iMac and the MacBook Pro laptop. Both go on sale in weeks. Both are screaming fast. Does this bode well for gamers who prefer Macs? Not that I can see. I walked by the Mac gaming pavillion on the show floor and here's what I saw: <cite>Star Wars Battlefront</cite>, <cite>Unreal Tournament 2004</cite>, <cite>Rise of Nations</cite>, <cite>Halo</cite>. Catch the common thread? Nothing's newer than two years old.				<a href="http://kotaku.com/147794/live-from-macworld-mac-still-not-a-gaming-machine" title="Click here to read more about Live from Macworld: Mac Still Not a Gaming Machine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/147794/live-from-macworld-mac-still-not-a-gaming-machine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-147794]]></guid>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Mac]]></category>
			<category><![CDATA[Star Wars Battlefront]]></category>
			<category><![CDATA[Unreal]]></category>
			<pubDate><![CDATA[Tue, 10 Jan 2006 16:30:53 EST]]></pubDate>
			<dc:creator><![CDATA[kourosh]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=147794&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[900 Ways to Know You Play Too Much Unreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 900 Ways to Know You Play Too Much Unreal" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read 900 Ways to Know You Play Too Much Unreal" href="http://kotaku.com/124218/900-ways-to-know-you-play-too-much-unreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 900 Ways to Know You Play Too Much Unreal" alt="Click here to read 900 Ways to Know You Play Too Much Unreal" src="http://cache.kotaku.com/assets/images/9/2005/09/unrealpeng.jpg"/>
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				How can there be 900 ways to know you've played too much Unreal? I'm a huge fan of the shooter, but 900? Good thing putting the list together tops the list. Here's a taste:				<a href="http://kotaku.com/124218/900-ways-to-know-you-play-too-much-unreal" title="Click here to read more about 900 Ways to Know You Play Too Much Unreal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/124218/900-ways-to-know-you-play-too-much-unreal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-124218]]></guid>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Thu, 08 Sep 2005 10:36:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=124218&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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