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		<title><![CDATA[Kotaku: Unreal Tournament]]></title>
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		<description><![CDATA[Kotaku posts tagged Unreal Tournament]]></description>
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			<title><![CDATA[Destroyed Beauty? This Gears of War Art is More Like Beautiful...Beauty]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Destroyed Beauty? This &lt;em&gt;Gears of War&lt;/em&gt; Art is More Like Beautiful...Beauty" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read Destroyed Beauty? This &lt;em&gt;Gears of War&lt;/em&gt; Art is More Like Beautiful...Beauty" href="http://kotaku.com/5848538/destroyed-beauty-this-gears-of-war-art-is-beautiful-beauty/gallery/" class="pp_image">
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				There's an established, if corny description of the art of <em>Gears of War</em>: "destroyed beauty". I don't like typing it, I especially don't like hearing it. Beauty doesn't need to be defined like that because even the most smashed up thing in the universe can be beautiful if someone simply thinks it <em>is</em>.				<a href="http://kotaku.com/5848538/destroyed-beauty-this-gears-of-war-art-is-beautiful-beauty/gallery/" title="Click here to read more about Destroyed Beauty? This Gears of War Art is More Like Beautiful...Beauty">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
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			<pubDate><![CDATA[Tue, 11 Oct 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The 10 Game Deaths of Osama bin Laden]]></title>
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				The world was informed the Osama bin Laden was killed on Sunday evening. Now that the story of his life has come to a close, we're taking a moment to look back how Osama influenced the world of video games. As you might've guessed, he mostly got shot and killed. Well, actually that's all he did. Here are a few prime examples.				<a href="http://kotaku.com/5797790/the-10-deaths-of-osama-bin-laden/gallery/" title="Click here to read more about The 10 Game Deaths of Osama bin Laden">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 May 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Gears Of War Composer On Life Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears Of War Composer On Life Support" href="http://kotaku.com/kevin-riepl/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kevinriepl</span></a></div -->					<div><a title="Click here to read Gears Of War Composer On Life Support" href="http://kotaku.com/5660711/gears-of-war-composer-on-life-support" class="pp_image">
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				 On October 6, Gears of War composer Kevin Riepl tweeted that he thought someone "roofied" him while out drinking. He'd blacked out. "Somethings effed up," he added. "Like literally. Something knocked me out." Within days, Riepl was on life support.				<a href="http://kotaku.com/5660711/gears-of-war-composer-on-life-support" title="Click here to read more about Gears Of War Composer On Life Support">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 11 Oct 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Video Games Help Us Make Faster Decisions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Help Us Make Faster Decisions" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Video Games Help Us Make Faster Decisions" href="http://kotaku.com/5636665/video-games-help-us-make-faster-decisions" class="pp_image">
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				 Scientists from the University of Rochester have found that playing fast-paced action video games helps players make decisions 25 percent faster than normal, yet no less accurate.				<a href="http://kotaku.com/5636665/video-games-help-us-make-faster-decisions" title="Click here to read more about Video Games Help Us Make Faster Decisions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[This Only Works In John Woo Movies]]></title>
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				<!-- videoId: explore/kotaku/videos/292 --><!-- /videoId: explore/kotaku/videos/292 --> If I learned anything from Unreal Tournament, it's that two automatic pistols are better than one, and holding them sideways makes them fire faster. It's two popular handgun fallacies in one!				<a href="http://kotaku.com/5628594/gunfusion-this-only-works-in-john-woo-movies" title="Click here to read more about This Only Works In John Woo Movies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Sep 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The History of Headshots, Gaming's Favorite Act Of Unreal Violence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" href="http://kotaku.com/gun-week/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gunweek</span></a></div -->					<div><a title="Click here to read The History of Headshots, Gaming's Favorite Act Of Unreal Violence" href="http://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence" class="pp_image">
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				It may seem ghoulish to the outsider. It will seem essential to the gamer. One of the most popular things to do in video games is to aim for the head with a gun and fire. Who thought of that? And why do people like doing it so much?				<a href="http://kotaku.com/5625054/the-history-of-headshots-gamings-favorite-act-of-unreal-violence" title="Click here to read more about The History of Headshots, Gaming's Favorite Act Of Unreal Violence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Aug 2010 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Hands-On With Unreal Engine On The iPhone, Nvidia Tegra]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/ces10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces10</span></a></div -->					<div><a title="Click here to read Hands-On With Unreal Engine On The iPhone, Nvidia Tegra" href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" class="pp_image">
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				Epic Games VP Mark Rein brought with him the latest platforms on which the company's Unreal Engine 3 officially runs, iPhone 3GS hardware and Nvidia's Tegra 2 "system-on-a-chip" platform, giving us a chance to go hands-on with the tech demo.				<a href="http://kotaku.com/5444554/hands+on-with-unreal-engine-on-the-iphone-nvidia-tegra" title="Click here to read more about Hands-On With Unreal Engine On The iPhone, Nvidia Tegra">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Jan 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Unreal Tournament 3 Players, Download DM Spectrum Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Unreal Tournament 3 Players, Download DM Spectrum Now" href="http://kotaku.com/unreal-tournament/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournament</span></a></div -->					<div><a title="Click here to read Unreal Tournament 3 Players, Download DM Spectrum Now" href="http://kotaku.com/5436659/unreal-tournament-3-players-download-dm-spectrum-now" class="pp_image">
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				The <a href="http://kotaku.com/5263316/unreal-tournament-3-goes-high-rez-with-dm+spectrum">previously featured</a> DM_Spectrum, the lovely looking, brightly color coded mod for <a class="autolink" title="Click here to read more posts tagged #unrealtournament" title="Click here to read more posts tagged #unrealtournament" href="http://kotaku.com/tag/unrealtournament/">Unreal Tournament</a> 3 that lets you make a killing on the dance floor, is now available for download, developer Matt Bradley tells us today. Now we're telling you.				<a href="http://kotaku.com/5436659/unreal-tournament-3-players-download-dm-spectrum-now" title="Click here to read more about Unreal Tournament 3 Players, Download DM Spectrum Now">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Dec 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Rumor: Epic Teases Something &quot;Unreal&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Rumor: Epic Teases Something &amp;quot;Unreal&amp;quot;" href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" class="pp_image">
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				The Epic Games official web site featured a cryptic teaser about... something, an Unreal-related teaser that has since been removed. That teaser featured the above graphic and the tagline "It's Unreal. And it's almost here."				<a href="http://kotaku.com/5388068/rumor-epic-teases-something-unreal" title="Click here to read more about Rumor: Epic Teases Something &quot;Unreal&quot;">More&nbsp;&raquo;</a>
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			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[unreal engine]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Thu, 22 Oct 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Study: Gamer Aggression Mimics That of Warfare]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Study: Gamer Aggression Mimics That of Warfare" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Study: Gamer Aggression Mimics That of Warfare" href="http://kotaku.com/5370648/study-gamer-aggression-mimics-that-of-warfare" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Study: Gamer Aggression Mimics That of Warfare" alt="Click here to read Study: Gamer Aggression Mimics That of Warfare" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1254271516104_unreal-tournament-wallpapers_7386_1152x864.jpg"/>
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				A study involving <a class="autolink" title="Click here to read more posts tagged UNREAL TOURNAMENT" title="Click here to read more posts tagged UNREAL TOURNAMENT" href="http://kotaku.com/tag/unreal-tournament/">Unreal Tournament</a> players, given a cash incentive for winning, found that gamers' testosterone levels spiked noticeably after pwning complete strangers. When defeating friends, they produced even less testosterone than their vanquished teammates.				<a href="http://kotaku.com/5370648/study-gamer-aggression-mimics-that-of-warfare" title="Click here to read more about Study: Gamer Aggression Mimics That of Warfare">More&nbsp;&raquo;</a>
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			<category><![CDATA[Science]]></category>
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			<category><![CDATA[violent video games]]></category>
			<pubDate><![CDATA[Tue, 29 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[UT3 vs Halo: You Just Got Served!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read UT3 vs Halo: You Just Got Served!" href="http://kotaku.com/check-yo-self/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">checkyoself</span></a></div -->					<div><a title="Click here to read UT3 vs Halo: You Just Got Served!" href="http://kotaku.com/5115758/ut3-vs-halo-you-just-got-served" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read UT3 vs Halo: You Just Got Served!" alt="Click here to read UT3 vs Halo: You Just Got Served!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9af5516fb371b091a4a908076996400b.jpg"/>
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				<!-- videoId: vvzS2TwFSLI --><!-- /videoId: vvzS2TwFSLI -->				<a href="http://kotaku.com/5115758/ut3-vs-halo-you-just-got-served" title="Click here to read more about UT3 vs Halo: You Just Got Served!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Check Yo Self]]></category>
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			<category><![CDATA[Unreal Tournament]]></category>
			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Mon, 22 Dec 2008 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Girl Gamers To Compete At Grl Gmr Tournament]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Girl Gamers To Compete At Grl Gmr Tournament" href="http://kotaku.com/uk/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uk</span></a></div -->					<div><a title="Click here to read Girl Gamers To Compete At Grl Gmr Tournament" href="http://kotaku.com/5062930/girl-gamers-to-compete-at-grl-gmr-tournament" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Girl Gamers To Compete At Grl Gmr Tournament" alt="Click here to read Girl Gamers To Compete At Grl Gmr Tournament" src="http://cache.kotaku.com/assets/images/9/2008/10/grl_gmr_wee2.jpg"/>
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				As part of the <a href="http://www.londongamesfringe.com/">London Games Fringe</a> (an indie adjunct to the full-blown <a href="http://www.londongamesfestival.co.uk/default.aspx">London Games Festival</a>), female gamers will be able to compete head-to-head in the first Grl Gmr Tournament.				<a href="http://kotaku.com/5062930/girl-gamers-to-compete-at-grl-gmr-tournament" title="Click here to read more about Girl Gamers To Compete At Grl Gmr Tournament">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 14 Oct 2008 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[The Evolution of the Team Multiplayer FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/multiplayer-fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayerfps</span></a></div -->					<div><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Evolution of the Team Multiplayer FPS" alt="Click here to read The Evolution of the Team Multiplayer FPS" src="http://cache.kotaku.com/assets/images/9/2008/04/small_quake-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/04/quake.jpg"></a>According to one writer, seven games parented the genre of the multiplayer FPS. Halo and Call of Duty: Not on it. Ed Borden reasons they did not add gameplay innovations, merely perfected the themes. That's up for discussion (and why I'm posting it, of course), but a fair point.				<a href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" title="Click here to read more about The Evolution of the Team Multiplayer FPS">More&nbsp;&raquo;</a>
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			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Epic Gets Steamed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Gets Steamed" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read Epic Gets Steamed" href="http://kotaku.com/368919/epic-gets-steamed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Gets Steamed" alt="Click here to read Epic Gets Steamed" src="http://cache.kotaku.com/assets/images/9/2008/03/small_epic_steam.jpg"/>
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				Alright, who <em>isn't</em> on Steam at this point? We can add Epic Games to the list, as the developer announced (with the help of Valve) that its catalog has come to Steam. Everything <em>Unreal</em> and <em>Unreal Tournament</em> is now available via legal digital distribution starting today, with a tremendous bundle of savings at your fingertips in the Unreal Deal Pack. That pack features <em>Unreal Gold</em>, <em>Unreal 2: The Awakening</em>, <em>Unreal Tournament: Game of the Year Edition</em>, <em>Unreal Tournament 2004: Editor's Choice Edition</em> and <em>Unreal Tournament 3</em> for just $53.95 American for a limited time. Yowza.				<a href="http://kotaku.com/368919/epic-gets-steamed" title="Click here to read more about Epic Gets Steamed">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Unreal]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Mon, 17 Mar 2008 17:20:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PS3 Unreal Tournament 3 LEGO Mod]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PS3 Unreal Tournament 3 LEGO Mod" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read PS3 Unreal Tournament 3 LEGO Mod" href="http://kotaku.com/360050/ps3-unreal-tournament-3-lego-mod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PS3 Unreal Tournament 3 LEGO Mod" alt="Click here to read PS3 Unreal Tournament 3 LEGO Mod" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6c32ee1179fd179a58432fccfdd4cfc7.jpg"/>
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				<!-- videoId: 1JSLpId6bvE --><!-- /videoId: 1JSLpId6bvE --><br   />				<a href="http://kotaku.com/360050/ps3-unreal-tournament-3-lego-mod" title="Click here to read more about PS3 Unreal Tournament 3 LEGO Mod">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 24 Feb 2008 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Epic: No UT Delay, But No Guarantees Either]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic: No UT Delay, But No Guarantees Either" href="http://kotaku.com/hard-rein/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hardrein</span></a></div -->					<div><a title="Click here to read Epic: No UT Delay, But No Guarantees Either" href="http://kotaku.com/298727/epic-no-ut-delay-but-no-guarantees-either" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic: No UT Delay, But No Guarantees Either" alt="Click here to read Epic: No UT Delay, But No Guarantees Either" src="http://cache.kotaku.com/assets/images/9/2007/09/small_markreingears2.jpg"/>
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				Mark Rein is doing a some damage control over his self-induced rumors of a possible delay for Unreal Tourment 3. But the damage control is just as open-ended as <a href="http://kotaku.com/gaming/nooooo/rein-warns-of-potential-ut3-delays-298261.php">what he said</a> to start all of our buzzing in the first place.<blockquote>Nothing has changed at this point...we're working toward a November release.</blockquote>Translation: No delay.				<a href="http://kotaku.com/298727/epic-no-ut-delay-but-no-guarantees-either" title="Click here to read more about Epic: No UT Delay, But No Guarantees Either">More&nbsp;&raquo;</a>
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			<category><![CDATA[ut3]]></category>
			<pubDate><![CDATA[Tue, 11 Sep 2007 15:20:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Rein Warns of Potential UT3 Delays]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rein Warns of Potential UT3 Delays" href="http://kotaku.com/nooooo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nooooo</span></a></div -->					<div><a title="Click here to read Rein Warns of Potential UT3 Delays" href="http://kotaku.com/298261/rein-warns-of-potential-ut3-delays" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rein Warns of Potential UT3 Delays" alt="Click here to read Rein Warns of Potential UT3 Delays" src="http://cache.kotaku.com/assets/images/9/2007/09/small_ut3_4h.jpg"/>
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				On the official forums, Mark Rein popped in to settle a debate on Unreal Tournament 3 countdown timers. But in doing so, he kind of killed the party:<blockquote>We do not know exactly when the game will be completed. All we've said is that we're hoping for a November release but as you know we value getting it right over getting it right now so there's no guarantee of that.</blockquote>				<a href="http://kotaku.com/298261/rein-warns-of-potential-ut3-delays" title="Click here to read more about Rein Warns of Potential UT3 Delays">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Sep 2007 15:20:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Japan's Take on The Angry German Kid]]></title>
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				 If you've been near a computer in the last two years or so, you've probably seen <a href="http://www.youtube.com/watch?v=kBVmfIUR1DA">this</a>. It's a clip of some German kid flipping out while trying to play <i>Unreal Tournament</i>. Some say it was faked, some say it's real. We really don't care about that! What we do care about is this wonderful parody some Japanese dude did of that meme. It's great. 				<a href="http://kotaku.com/288646/japans-take-on-the-angry-german-kid" title="Click here to read more about Japan's Take on The Angry German Kid">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Mon, 13 Aug 2007 08:40:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=288646&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Cliffy B, More Than Just A 40 Foot Hard-On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" href="http://kotaku.com/cliffy-b/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">cliffyb</span></a></div -->					<div><a title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" href="http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" alt="Click here to read Cliffy B, More Than Just A 40 Foot Hard-On" src="http://cache.kotaku.com/assets/images/9/2007/03/small_cocky_b.jpg"/>
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				We teased this interview with Gears of War designer Cliff Bleszinski <a href="http://kotaku.com/gaming/cliffy-b/cliffy-b-talks-40-ft-erections-originality-244672.php">last week</a>, but the full Q&A is now available for your daily dose of Cliffy. In it, Cliffy not only brings up his massive Chantal-satisfying extremity, but flexes his talent for exaggeration. He says he's got some 8 million different intellectual properties running around his noodle and threatens to stab interviewer Andy Robinson in the eye with a pencil.				<a href="http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on" title="Click here to read more about Cliffy B, More Than Just A 40 Foot Hard-On">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/246020/cliffy-b-more-than-just-a-40-foot-hard+on]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-246020]]></guid>
			<category><![CDATA[Cliffy B]]></category>
			<category><![CDATA[cliffy b hyperbole watch]]></category>
			<category><![CDATA[Gears Of War]]></category>
			<category><![CDATA[jazz jackrabbit]]></category>
			<category><![CDATA[Unreal Engine 3]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Wed, 21 Mar 2007 18:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=246020&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Epic Poised To Break Out, UE3 Cost $40 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Poised To Break Out, UE3 Cost $40 Million" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Epic Poised To Break Out, UE3 Cost $40 Million" href="http://kotaku.com/162974/epic-poised-to-break-out-ue3-cost-40-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Epic Poised To Break Out, UE3 Cost $40 Million" alt="Click here to read Epic Poised To Break Out, UE3 Cost $40 Million" src="http://cache.kotaku.com/assets/images/9/2006/03/ue3_beast.jpg"/>
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				CNN/Money profiles Epic Games, creator of <em>Unreal Tournament</em> and the Unreal Engine, the latter of which carries an R&D price tag of 40 million big ones. The always excellent Game Over column says the dev is set to gain mainstream exposure as Epic expects licensed developers to ship between 200 and 300 titles using Unreal Engine 3.0. That's alot of cash!				<a href="http://kotaku.com/162974/epic-poised-to-break-out-ue3-cost-40-million" title="Click here to read more about Epic Poised To Break Out, UE3 Cost $40 Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/162974/epic-poised-to-break-out-ue3-cost-40-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-162974]]></guid>
			<category><![CDATA[Epic Games]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 25 Mar 2006 18:27:52 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=162974&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Reminder: Unreal Tournament 2007 Looks Awesome]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reminder: Unreal Tournament 2007 Looks Awesome" href="http://kotaku.com/unreal-tournament/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournament</span></a></div -->					<div><a title="Click here to read Reminder: Unreal Tournament 2007 Looks Awesome" href="http://kotaku.com/157065/reminder-unreal-tournament-2007-looks-awesome" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reminder: Unreal Tournament 2007 Looks Awesome" alt="Click here to read Reminder: Unreal Tournament 2007 Looks Awesome" src="http://cache.kotaku.com/assets/images/9/2006/02/holy_ut07.jpg"/>
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				Along with their other updates for Midway's upcoming titles, Gamespot got their soft gamer hands on some new screens for UT2007. These shots are so good they'll make you cry: once for the sheer beauty, then two more times when you shell out the bucks for a new video card. Load 'em and weep!				<a href="http://kotaku.com/157065/reminder-unreal-tournament-2007-looks-awesome" title="Click here to read more about Reminder: Unreal Tournament 2007 Looks Awesome">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/157065/reminder-unreal-tournament-2007-looks-awesome]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-157065]]></guid>
			<category><![CDATA[Unreal Tournament]]></category>
			<category><![CDATA[Midway]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Sun, 26 Feb 2006 21:25:54 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=157065&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Reservoir Dogs Unreal Tournament Map]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reservoir Dogs Unreal Tournament Map" href="http://kotaku.com/unreal-tournament/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unrealtournament</span></a></div -->					<div><a title="Click here to read Reservoir Dogs Unreal Tournament Map" href="http://kotaku.com/122642/reservoir-dogs-unreal-tournament-map" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reservoir Dogs Unreal Tournament Map" alt="Click here to read Reservoir Dogs Unreal Tournament Map" src="http://cache.kotaku.com/assets/images/9/2005/08/resdogs-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/images/resdogs.jpg"></a>Alice over at Wonderland loves video game renderings of real world (and movie set) locations. She's posted pictures of two fantastic movie set recreations that you can play Unreal Tournament in. The Silence of the Lambs map looks like it might be a little limiting. But the Reservoir Dogs set, complete with chair, would be a ton of fun to run around blasting people in.				<a href="http://kotaku.com/122642/reservoir-dogs-unreal-tournament-map" title="Click here to read more about Reservoir Dogs Unreal Tournament Map">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/122642/reservoir-dogs-unreal-tournament-map]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-122642]]></guid>
			<category><![CDATA[Unreal Tournament]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Mod]]></category>
			<pubDate><![CDATA[Mon, 29 Aug 2005 08:33:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=122642&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Gaming Death as Art]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaming Death as Art" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Gaming Death as Art" href="http://kotaku.com/116528/gaming-death-as-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaming Death as Art" alt="Click here to read Gaming Death as Art" src="http://cache.kotaku.com/assets/images/9/2005/08/unrealart.jpg"/>
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				UnrealArt is a wonderful project that uses the somewhat random meanderings of bots in a massive death match game of Unreal Tournament to create art. Each image is made up of thousands, if not millions of dots. Each dot represents the location of one of the two dozen bots in a given second or the death of a bot. An image is created after about 30 minutes of automated gameplay. Pretty amazing stuff.				<a href="http://kotaku.com/116528/gaming-death-as-art" title="Click here to read more about Gaming Death as Art">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/116528/gaming-death-as-art]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-116528]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Tue, 09 Aug 2005 17:33:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=116528&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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